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The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further progression through the program. The default program provides users with one lesson per day, however does allow for alterations to the default regime by
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The software comes in two variations one which is used by students and another used by teachers for managing and administering the program. The program gauges students understanding and fluency in math then provides linear instruction and assessments based on the student's skill. FASTT Math allows
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The study found that the fourth grade control group that did not use FASTT Math showed more growth than the fifth and sixth grade students that did not use the FASTT Math program, by nearly eight facts on average. However sixth grade students that did use the FASTT Math program showed the most
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devices and computer, with a target audience of users ranging from grade 2 to grade 9. Along with its digital programs, FASTT Math Next
Generation also created corresponding worksheets covering material from the digital program.
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created an evaluation of FASTT Math based on a study conducted by the university to determine the effectiveness of FASTT Math in increasing student automaticity with equations. The study was conducted at two different
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students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments.
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to serve as a preview for FASTT Math Next
Generation, the app's features would test students on their mathematical knowledge in
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released the full official version of FASTT Math Next
Generation, with expanded use for
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225:"Math Fact Fluency Adaptive Software | FASTT Math Next Generation"
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notable improvement out of the other tested groups that did use it.
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Fluency and
Automaticity through Systematic Teaching Technology
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449:Video games developed in the United States
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139:the program's administrative variation.
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361:"fast math multiplication worksheets"
343:"Math Plus Fun Equals Sushi Monster!"
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459:Scholastic Corporation video games
434:Mathematical education video games
424:Children's educational video games
341:AppAdvice Staff (April 17, 2012).
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419:Android (operating system) games
147:In 2012, Scholastic released an
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444:Tom Snyder Productions games
271:"FASTT Math Next Generation"
365:vishalcargopackersmover.com
244:"Fluency Foundations Guide"
189:Eastern Michigan University
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277:. The Chopping Block, Inc.
143:FASTT Math Next Generation
122:developed and released by
439:Single-player video games
172:Houghton Mifflin Harcourt
170:After releasing the app,
62:Houghton Mifflin Harcourt
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316:. 2013. Archived from
124:Scholastic Corporation
58:Scholastic Corporation
46:Scholastic Corporation
42:Tom Snyder Productions
293:ASSISTIVE TECHNOLOGY
242:Garnett, Katherine.
120:educational software
251:www.hinds.k12.ms.us
187:In December 2011,
118:) is a mathematic
307:"Fastmath manual"
275:choppingblock.com
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390:"worksheets"
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373:. Retrieved
369:the original
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53:Publisher(s)
37:Developer(s)
155:app called
96:Mathematics
69:Platform(s)
408:Categories
394:Vimms.info
375:2019-07-28
327:2019-10-05
256:2019-10-05
208:References
112:FASTT Math
22:FASTT Math
429:IOS games
347:AppAdvice
183:Reception
126:in 2005.
161:addition
91:Genre(s)
176:Android
102:Mode(s)
82:Release
77:Android
73:Windows
289:"Math"
151:based
130:Design
321:(PDF)
310:(PDF)
247:(PDF)
163:and
149:iPad
85:2005
153:iOS
75:iOS
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.