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Factory (object-oriented programming)

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463:, as in Java or Python, factories are semantically equivalent to constructors. However, in languages such as C++ that allow some objects to be statically allocated, factories are different from constructors for statically allocated classes, as the latter can have memory allocation determined at compile time, while allocation of the return values of factories must be determined at run time. If a constructor can be passed as an argument to a function, then invocation of the constructor and allocation of the return value must be done dynamically at run time, and thus have similar or identical semantics to invoking a factory. 451:). In some languages constructors and factories have identical syntax, while in others constructors have special syntax. In languages where constructors and factories have identical syntax, like Python, Perl, Ruby, Object Pascal, and F#, constructors can be transparently replaced by factories. In languages where they differ, one must distinguish them in interfaces, and switching between constructors and factories requires changing the calls. 551:
to be created, and it is here that the object is actually created. As the factory only returns an abstract interface to the object, the client code does not know โ€“ and is not burdened by โ€“ the actual concrete type of the object which was just created. However, the type of a concrete object is known
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More technically, in languages where factories generalize constructors, factories can usually be used anywhere constructors can be, meaning that interfaces that accept a constructor can also in general accept a factory โ€“ usually one only need something that creates an object, rather than needing to
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a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of a single class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other allocation schemes such as
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Factory objects are used in situations where getting hold of an object of a particular kind is a more complex process than simply creating a new object, notably if complex allocation or initialization is desired. Some of the processes required in the creation of an object include determining which
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The third limitation is that, if the class were to be extended (e.g., by making the constructor protectedโ€”this is risky but feasible), the subclass must provide its own re-implementation of all factory methods with exactly the same signatures. For example, if class
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Adding new concrete types is done by modifying the client code to use a different factory, a modification which is typically one line in one file. This is significantly easier than modifying the client code to instantiate a new type, which would require changing
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Interface-wise, any object that returns an object can be used as a factory, but semantically a factory returns either a newly created object, like a class instance or copy of a prototype, or an object that looks new, like a re-initialized object from an object
1786: 139:, while a factory has no special status and is invoked via an ordinary method call or function call. In these languages, a factory is an abstraction of a constructor, but not strictly a generalization, as constructors are not themselves factories. 1658:), there is an existing object, and constructors are special cases of factory methods, with polymorphic creation being a special case of polymorphic method dispatch. In other languages there is a sharp distinction between constructors and methods. 1048:
Each time the program reads an image, it needs to create a reader of the appropriate type based on some information in the file. This logic can be encapsulated in a factory method. This approach has also been referred to as the Simple Factory.
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A factory method has a distinct name. In many object-oriented languages, constructors must have the same name as the class they are in, which can lead to ambiguity if there is more than one way to create an object (see
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The second limitation is that, since the pattern relies on using a private constructor, the class cannot be extended. Any subclass must invoke the inherited constructor, but this cannot be done if that constructor is
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In other contexts, particularly the Python language, "factory" itself is used, as in this article. More broadly, "factory" may be applied not just to an object that returns objects from some method call, but to a
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relating to the concrete type. The client code deals only with the abstract type. Objects of a concrete type are indeed created by the factory, but the client code accesses such objects only through their
135:. In some languages, constructors are themselves factories. However, in most languages they are not, and constructors are invoked in a way that is idiomatic to the language, such as by using the keyword 714:
are created from two real numbers the real numbers can be interpreted as Cartesian or polar coordinates, but using factory methods, the meaning is clear, as illustrated by the following example in C#.
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The first limitation is that refactoring an existing class to use factories breaks existing clients. For example, if class Complex were a standard class, it might have numerous clients with code like:
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whose default values are produced by invoking a factory. The factory is passed as an argument to the constructor, and can itself be a constructor, or any thing that behaves like a constructor โ€“ a
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Factory methods encapsulate the creation of objects. This can be useful if the creation process is very complex; for example, if it depends on settings in configuration files or on user input.
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object to create, managing the lifetime of the object, and managing specialized build-up and tear-down concerns of the object. The factory object might decide to create the object's
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Using factories instead of constructors or prototypes allows one to use polymorphism for object creation, not only object use. Specifically, using factories provides
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The simplest example of a factory is a simple factory function, which just invokes a constructor and returns the result. In Python, a factory function
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When factory methods are used for disambiguation like this, the raw constructors are often made private to force clients to use the factory methods.
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from some method call, which is assumed to be "new". More broadly, a subroutine that returns a "new" object may be referred to as a "factory", as in
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All three problems could be alleviated by altering the underlying programming language to make factories first-class class members (see also
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Because in many languages factories are invoked by calling a method, the general concept of a factory is often confused with the specific
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where library code needs to create objects of types which may be subclassed by applications using the framework. They are also used in
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determined by the type of the object on which the method is called. However, this does not work for constructors, as constructors
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The creation of an object requires access to information or resources that should not be contained within the composing class.
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The lifetime management of the generated objects must be centralized to ensure a consistent behavior within the application.
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Parallel class hierarchies often require objects from one hierarchy to be able to create appropriate objects from another.
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A factory may be implemented in various ways. Most often it is implemented as a method, in which case it is called a
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an existing object. More concretely, when a constructor is called, there is no object yet on which to dispatch.
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Besides use in design patterns, factories, especially factory methods, have various benefits and variations.
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is a formal factory โ€“ it returns an object, but does not create new objects beyond the single instance.
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without needing to change code that uses them โ€“ they abstract from the class hierarchy or prototypes.
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Once we realize that two different factories are needed, we change the class (to the code shown
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There are three limitations associated with the use of the factory method. The first relates to
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This will create an object when first called, and always return the same object thereafter.
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Terminology differs as to whether the concept of a factory is itself a design pattern โ€“ in
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The creation of an object makes reuse impossible without significant duplication of code.
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Agerbo, Ellen; Cornils, Aino (1998). "How to preserve the benefits of design patterns".
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for every kind of object it is capable of creating. These methods optionally accept
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Constructors can be used anywhere factories can, since they are a special case.
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Conference on Object Oriented Programming Systems Languages and Applications
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In languages where constructors are themselves methods on a class object (
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defining how the object is created, and then return the created object.
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Factories may be invoked in various ways, most often a method call (a
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A simple factory function implementing the singleton pattern is:
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that returns an object, i.e., a factory. For example, using the
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The client code has no knowledge whatsoever of the concrete
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provides its own version of all factory methods, the call
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existing code; the other two relate to extending a class.
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there is no "factory pattern", but instead two patterns (
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class has a constructor which creates an object of type
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Chapter 4. The Factory Pattern: Baking with OO Goodness
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to allow classes to be put under test. If such a class
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Factories, specifically factory methods, are common in
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by the abstract factory. In particular, this means:
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location in the code where a new object is created.
1803:30.8 Classes Are Objects: Generic Object Factories 681:without incurring the side effect of using a real 1809:by Mark Lutz, 4th edition, O'Reilly Media, Inc., 1620:features of some languages can avoid this issue. 512:In some design patterns, a factory object has a 1929:Eric, Freeman; Robson, Elisabeth; Bates, Bert; 300:(if applicable) dynamically, return it from an 73:that returns objects of a varying prototype or 165:, while others consider the concept itself a 8: 1041:Consider as an example a program that reads 505:" are implementations of this concept. The " 1768: 1766: 1706: 1637: 540:to allow classes to be put under test. 184:(even if functions are not objects) or 7: 1882:Working Effectively with Legacy Code 1854:Working Effectively with Legacy Code 224:an object of some type, rather than 243:specify a class and instantiation. 1852:Feathers, Michael (October 2004). 1718:. Addison-Wesley. pp. 18โ€“19. 633:that can't be put under automated 25: 27:Object that creates other objects 665:overridden to create and return 1215:"Unknown image type." 543:Factories determine the actual 459:In languages where objects are 528:Factory objects are common in 477:Factories are used in various 180:that returns objects, as in a 1: 677:to test the functionality of 560:, not needing to include any 487:Design pattern object library 1676:This class is a subclass of 621:Factory methods are used in 593:Factories can be used when: 267:# collections.defaultdict(]) 246:For example, in Python, the 1969:Object-oriented programming 111:prototype-based programming 51:object-oriented programming 1985: 1936:Head First Design Patterns 1784:The Simple Factory defined 1612:will yield an instance of 470: 324:that instantiates a class 29: 1552: 1086:ImageInputStreamProcessor 641:objects is placed in the 1578: 1510: 1236: 1209:IllegalArgumentException 1056: 716: 708:alternative constructors 507:Abstract factory pattern 355: 330: 264: 159:abstract factory pattern 87:software design patterns 45:Factory Method in LePUS3 36:abstract factory pattern 629:creates another object 623:test-driven development 538:test-driven development 328:can be implemented as: 262:constructor for lists: 248:collections.defaultdict 99:class-based programming 710:. As an example, when 673:. Unit tests then use 495:Factory method pattern 190:factory method pattern 155:factory method pattern 63:creating other objects 46: 32:factory method pattern 1714:Gamma, Erich (1994). 689:Benefits and variants 461:dynamically allocated 109:of a class, while in 44: 1689:If optional keyword 214:subtype polymorphism 65:; formally, it is a 1841:defaultdict objects 483:creational patterns 308:implemented by the 1789:2014-02-19 at the 1778:2017-03-11 at the 1449:"Number" 1380:"String" 1287:"Format" 1065:ImageReaderFactory 574:abstract interface 481:, specifically in 473:Creational pattern 101:, a factory is an 47: 1950:978-0-596-55656-3 1891:978-0-13-117705-5 1878:Feathers, Michael 1863:978-0-13-117705-5 1815:978-0-596-15806-4 1080:createImageReader 697:Descriptive names 310:singleton pattern 167:programming idiom 16:(Redirected from 1976: 1954: 1920: 1919: 1901: 1895: 1894: 1880:(October 2004), 1874: 1868: 1867: 1849: 1843: 1838: 1832: 1823: 1817: 1807:Learning Python, 1799: 1793: 1770: 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Index

Factory pattern
factory method pattern
abstract factory pattern

object-oriented programming
object
creating other objects
function
method
class
software design patterns
class-based programming
abstraction
constructor
prototype-based programming
object pool
cloned
factory method
Design Patterns
factory method pattern
abstract factory pattern
programming idiom
subroutine
factory method pattern
polymorphism
method dispatch
subtype polymorphism
single dispatch
encapsulation
refactored

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