Knowledge (XXG)

Falcon (series)

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BMS is basically a free standalone sequel, albeit one that – for legal reasons – won't install unless it sees an original F4 disc in your CD drive. Radars, targeting systems, HUDs, data link modelling… everything has been reworked by people that either have first-hand experience of fondling Falcons
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graphics as well as one of the earliest commercially released games to require a 286 or better PC. In comparison to the older game, this version allows external viewing of the player aircraft, enables a "head-to-head" multiplayer mode, and includes the
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or have access to people that have first-hand experience of fondling Falcons. All this forensic fiddling means that wonderful original manual that's been bowing your manual shelf for the past 13 years, is next to useless in BMS.
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was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the
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It took seven years, a number of false starts, and one of the most devoted fan communities in existence, but the release of Falcon 4.0: Allied Force shows that its potential has finally been realized.
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s appeal". In a January 1994 survey of wargames the magazine gave the title four stars out of five, stating that the game was "mandatory" for serious players but not for "the casual weekend flyer".
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wrote: "If you really want the terror, exhiliration and sheer everything-happens-at-once confusion of combat flying, this game delivers. The graphics help too, of course!"
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s new redout/blackout model as unrealistic, and lack of fixes to existing bugs, but approved of the improved modem play and its "new set of challenges designed to broaden
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helicopter gunship, and even one or more tank simulators. The only one the company actually admitted to working on was a flight simulator of the
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s "Excellent enemy AI" and "intense" air-to-ground combat. While citing "some irritating bugs", the magazine concluded that as "basically
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with new scenarios and a different flight model", it "will make a very welcome addition to the hard-core pilot's collection".
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in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.
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series is one of the longest running game series in PC history to have used the same code base. The history of
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alone accounted for 400,000 sales by March 1995. Sales of the series had surpassed 900,000 copies by 2005.
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was developed by Nexa Corporation (later merged to Spectrum Holobyte) and published by
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Further games in the range were expected - rumours abounded of a simulator for the
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is the first official entry in the series. Originally developed by Sphere for
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announced it had re-acquired the copyright to the Falcon series.
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Wilton, Andy (November 1988). "Screen Test Updates - Falcon AT".
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gave the game 3 stars out of 5 in their June 1992 issue.
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as the fourth official main entry in the series. The
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Russell Sipe. p. 122. 352:"MicroProse is back on the Falcon series" 964:Video game franchises introduced in 1987 216:Falcon 3.0: Hornet: Naval Strike Fighter 343: 570:: CS1 maint: archived copy as title ( 563: 222:MiG-29: Deadly Adversary of Falcon 3.0 25:line of computer games is a series of 944:General Dynamics F-16 Fighting Falcon 761:General Dynamics F-16 Fighting Falcon 78:as adversaries, several years before 7: 886:2015 Moncks Corner mid-air collision 74:and Les Watts, it used bitmapped 3D 415:Basham, Tom "KC" (November 1993). 14: 585:Buchanan, Lee (March 1995). "The 482:"Falcon 4.0: Allied Force Review" 461:Estephanian, Mark (April 1994). 442:Brooks, M. Evan (January 1994). 88:used a similar graphics engine. 617:. July 25, 2005. Archived from 396:"The Modern Games: 1950 – 2000" 1: 949:Golden Joystick Award winners 394:Brooks, M. Evan (June 1992). 838:New Fighter Aircraft Project 244:in November 1993 criticized 881:1996 Turkish F-16 shootdown 833:Lightweight Fighter program 769:Experimental and prototypes 763:family and related aircraft 480:Baker, Tracy (2005-08-02). 980: 302:was published in 1998 for 288: 264:in April 1994 approved of 236:, but was never released. 190:was published in 1991 for 180: 109: 828:Enhanced Tactical Fighter 689: 510:Stone, Tim (2012-06-01). 939:Combat flight simulators 871:Accidents and incidents 417:"The Russian Revolution" 316:Falcon 4.0: Allied Force 295:Falcon 4.0: Allied Force 284:Falcon 4.0: Allied Force 96:ported the game to the 621:on September 22, 2017. 959:Video game franchises 802:KAI T-50 Golden Eagle 797:AIDC F-CK-1 Ching-kuo 467:Computer Gaming World 448:Computer Gaming World 421:Computer Gaming World 401:Computer Gaming World 262:Computer Gaming World 241:Computer Gaming World 168:Computer Gaming World 144:1988), also known as 516:Rock, Paper, Shotgun 60:F-16 Fighting Falcon 54:F-16 Fighting Falcon 31:F-16 Fighting Falcon 913:Operational history 469:. pp. 102–104. 450:. pp. 194–212. 112:Falcon (video game) 589:and the Sim Man". 423:. pp. 152–158 219:) and the MiG-29 ( 926: 925: 812:Vought Model 1600 727: 726: 615:Gamesindustry.biz 613:(Press release). 381:Future Publishing 157:as an adversary. 64:ASCII Corporation 35:Spectrum HoloByte 16:Video game series 971: 875:Belgian UFO wave 847:Notable aircraft 754: 747: 740: 731: 673: 666: 659: 650: 623: 622: 607: 601: 600: 582: 576: 575: 569: 561: 559: 557: 548:. 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Index

simulations
F-16 Fighting Falcon
Spectrum HoloByte
MicroProse
ASCII Corporation
MSX
Gilman Louie
MiG-21s
Origin
Wing Commander
Sega
Yuji Naka
Master System
Falcon (video game)
Macintosh
MS-DOS
MS-DOS
EGA
MiG-29
ACE
Computer Gaming World
Falcon 3.0
MS-DOS
F/A-18
AH-64 Apache
A-10 Thunderbolt
Computer Gaming World
Falcon 4.0
Falcon 4.0: Allied Force
Windows

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