Knowledge

Fan labor

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194: 466:". The gray market operates mainly through word of mouth and "under the table" sales, and provides products of varying quality. Even though these are commercial activities, it is still expected that fan vendors will not make a large amount of profit, charging just enough to cover expenses. Some vendors attempt to not mark up their products at all, and will use that information in their promotional information, in an attempt to secure the confidence of other fans who may look down at fans making a profit. 591: 1165:"Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. SupCom guys resurrect a series whose publisher had just gone under." 336:, creators assemble and sew costumes that replicate characters or fit with the setting of the target of fannish activity. Costuming often goes well beyond basic seamstress and tailoring, and may include developing sophisticated mechanics, such as hydraulics to open and close wings, or complicated manufacturing techniques, such as building 321:, involving the writing and performance of songs inspired by fandom and other common filk themes. Filking is often done in small groups at conventions, often late at night after other official convention programming has ended for the day; additionally, there are now dedicated filk conventions in Canada, England, Germany, and the USA. 753:
distributing or selling an item which the corporation believes violates their copyright. As a result of these actions by media companies, some conventions now ban fan art entirely from their art shows, even if not offered for sale, and third party vendors may remove offending designs from their websites.
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Jenkins comments on the fan-media conglomerate relationship, saying, "Here, the right to participate in the culture is assumed to be 'the freedom we have allowed ourselves,' not a privilege granted by a benevolent company, not something they are prepared to barter away for better sound files or free
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perspective, fan creative practices are labor that is done in a relatively routine way and that helps to maintain a connection to the media property itself (the "cultural ancestor" or "deity"). Through their fan labor, fans are able to replicate "the original creative acts of first-principle deities,
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In recent years, media conglomerates have become more aware of how fan labor activities can add to and affect the effectiveness of media product development, marketing, advertising, promotional activities, and distribution. They seek to harness fan activities for low-cost and effective advertisements
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Fans who do their creative work out of paying respect to the original media property or an actor or to the fandom in general gain cultural capital in the fandom. However, those who attempt to sell their creative products will be shunned by other fans, and subject to possible legal action. Fans often
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Having invested significant amounts of time, most fans provide their creative works for others to enjoy without requiring or requesting monetary compensation. Most fans are engaged in an economic model that rewards labor with "credit" such as attribution, notoriety, and good will, rather than money.
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are popular. These choices also reflect the relationships fans construct of their view of their place within fandom, including how they relate to the media property and the corporate structures and products surrounding it. Fans are therefore engaged in "the individual and collective construction of
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Fans are often also fearful that charging other fans for products of their creativity, such as zines, videos, costumes, art, etc. will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. That fear has come true in more than one
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Instead of monetary reward, one of the major rewards of fan labor is the formation of relationships between fan creators and other fans. The relationships created through fan exchanges are often as important, if not more so, than the products exchanged. The focus on relationships separates fandom
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the original game's design, gameplay and characters, but it is equally common for fans to develop a unique game using another only as a template. Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines.
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culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some
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is the most widely known fan labor practice, and arguably one of the oldest, beginning at least as early as the 17th century. Fan fiction stories ("fan fic") are literary works produced by fans of a given media property, rather than the original creator. They may expand on an original story line,
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In recent years, copyright holders have increasingly sent cease and desist letters to vendors and authors, as well as requests for back licensing fees or other fines for copyright violations. Often, these cases are settled out of court, but usually result in the fan vendor having to stop selling
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involve each fan animating a shot of an existing film in their own unique style. The clips are then stitched together to produce a collaborative tribute, sometimes with over 500 animators on a single film. The finished product is then uploaded to the internet for other fans to watch. Reanimated
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fears that "if fan productions became well-recognized gateways to legitimate fame and fortune, there might be a tradeoff between monetary and community-based incentives to create." By contrast, Abigail De Kosnik suggests that, since fans are inevitably part of a monetary economy in some way or
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since 1996. Machinima creators use computer game engines to create "actors" and create scenarios for them to perform in, using the physics and character generation tools of the game. The scripts, as performed by the computer-generated characters, are recorded and distributed to viewers online.
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is artwork based on a character, costume, item, or story that was created by someone other than the artist. Usually, it refers to fan labor artworks by amateur and unpaid artists. In addition to traditional paintings and drawings, fan artists may also create web banners, avatars, or web-based
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rights. Because of new technologies that make media easier to distribute and modify, fan labor activities are coming under greater scrutiny. Some fans are finding themselves the subjects of cease and desist letters which ask them to take down the offending materials from a website, or stop
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Companies are now building in room for participation and improvisation, allowing fans to essentially color-by-number with franchise approval. Some, however, disagree that it is good practice for corporations to engage in and encourage fan activities. Stephen Brown, in his article for
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Web hosting. Instead, they embrace an understanding of intellectual property as 'shareware,' something that accrues value as it moves across different contexts, gets retold in various ways, attracts multiple audiences, and opens itself up to a proliferation of alternative meanings."
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stated, "The media landscape will be reshaped by the bottom-up energy of media created by amateurs and hobbyists as a matter of course A new generation of media makers and viewers are emerging which could lead to a sea change in how media is made and consumed." The 2007 book
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character relationship, or situations and entities that were originally mentioned in the original author's work. Works of fan fiction are rarely commissioned or authorized by the original work's owner, creator, or publisher, and they are almost never professionally published.
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However, this state of affairs may not last as companies become more aware of how fan labor activities can add to and affect the effectiveness of media product development, marketing, advertising, promotional activities, and distribution. A business report called
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viewpoint, the products of fan labor are a form of cultural wealth, valuable also for their ability to interrelate the fan works, the fan-creators, and the original media property itself through conversation and fan work exchanges. Fans, in other words, are
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Fans engage in skilled crafting, "routine acts" within a ritual economy. The types of material that fans produce and consume continually reproduce the structures and worldview of the fandom subset of the authors and readers, for instance, in terms of which
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are analytical music videos made by synchronizing clips from TV shows or movies with music to tell a story or make an argument. "Vidders", the creators of these videos, carefully match the audio and video components to tell a story or set a specific mood.
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is a film or video inspired by a media source, created by fans rather than by the source's copyright holders or creators. Fan films vary in length from short faux-teaser trailers for non-existent motion pictures to ultra-rare full-length motion pictures.
173:. This fan labor practice is focused on the analysis and visualization of the use of content tags and categories, along with other metrics, such as hit and word counts in order to discuss and forecast trends and variations within and across fandoms. 521:
Companies, however, react to fan activities in very different ways. While some companies actively court fans and these type of activities (sometimes limited to ways delineated by the company itself), other companies attempt to highly restrict them.
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Additionally, some corporations co-opt user-generated content as "free labor". As fans recognize the commercial value of their labor, the issue of companies abusing these volunteer creators of videos, stories, and advertisements (such as the
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is one exception, in that artists have traditionally sold their works in public at conventions and other fan gatherings, as well as on their own web sites. Many fan artists have set up e-commerce storefronts through vendors such as
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Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as
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The goods that fans produce as a result of these rituals are imbued with social value by other fans. Fan works are valued as fandom products, and they also support the fan creator's desire to be valued by peers.
347:, creators craft unique combinations of teas, herbs, nuts, fruits, and/or spices to produce a blend that typifies a character from TV, film, or comic books or exemplifies their nature, or an aspect of it. 951: 229:
made by fans based on one or more established video games; the vast majority of fangames that have been successfully completed and published are adventure games. Many fangames attempt to
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is a fan-run organization that advocates for the transformative nature of fan fiction and provides legal advice for fan fiction writers, vidders, and other fan labor practitioners.
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or find themselves running afoul of copyright law, they may argue that their "artistic interpretation" of a character or scenario makes it a transformative work upheld by the
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is typically involved in the form of a custom designed label. NPR reports this started in 2012 and there are now "more than a thousand user-created 'fandom teas'" available.
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Session on Fan Labor and personal discussion with an Auran company representative, Media in Transition Conference, Massachusetts Institute of Technology, April 18–21, 2007.
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is devoted to case studies of consumer groups, many of them media fans, who are challenging the traditional media production and consumer product marketing models.
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There is a divide in fandom between those who want to see new models of remuneration developed and those who feel that "getting paid cuts fandom off at the knees".
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Some companies purchase fan-created additions or game items. Other companies run marketplaces for fans to sell these items to other fans for monetary reward.
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clinics, which covers the current state of copyright-related law suits, and has a special section devoted to fan fiction legal action and how to fight it.
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work, or they are original creations which are inspired by a specific copyrighted work. Some or all of these works may fall into the legal category of
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to the creators of amateur fan products—threatening legal action whose basis is increasingly being questioned by fandom rights groups like the
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http://scholarship.law.duke.edu/cgi/viewcontent.cgi?article=1424&context=lcp Payment in Credit: Copyright Law and Subcultural Creativity
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is an example of an original copyright owner being willing to share the potential commercial gain to be made from derivative works by fans.
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Woo, Jisuk (2004) "Redefining the 'Transformative Use' of Copyrighted Works: Toward a Fair Use Standard in the Digital Environment". In
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Wells, E. Christian and Karla Davis-Salazar (2007) "Mesoamerican Ritual Economy: Materialization as Ritual and Economic Process". In
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the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
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and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming.
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However, these tests are not absolute, and judges may decide to weigh one factor more heavily than another in any given case.
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under U.S. copyright law. However, corporations continue to ask fans to stop engaging with their products in creative ways.
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and Harvard, Stanford, Berkeley, University of San Francisco, University of Maine, George Washington School of Law, and
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is often sold side by side with its original commercial inspiration, with no legal action from the original publishers.
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Who Owns Our Culture? The Battle Over the Internet, Copyright, Media Fandom, and Everyday Uses of the Cultural Commons
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overlapping and even conflicting practices, identities, meanings, and also alternate texts, images, and objects".
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The rise of online repositories built to archive and deliver fan fiction has resulted in a new activity: fandom
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Comment by Catherine Tosenberger, speaker on "Fan Labor" panel, Futures of Entertainment 2007 conference at
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Recent years have seen increasing legal action from media conglomerates, who are actively protecting their
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products entirely, or significantly modifying their wares to comply with the copyright owner's demands.
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Some fandoms are known to produce music as a form of fan labor that is not usually classified as filk.
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animations, as well as photo collages, posters, and artistic representation of movie/show/book quotes.
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the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
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You're in charge! – From vital patches to game cancellations, players are often intimately involved.
488:, The Bedlam Bards, etc.) producing and selling filk cassettes, CDs and DVDs of their performances. 4006: 3874: 3812: 3765: 3760: 3740: 3501: 3362: 3190: 3101: 2896: 2869: 2688: 2520: 1930: 1831: 1806: 485: 1723:, E. C. Wells and K. L. Davis-Salazar, eds. pp. 1–26. Boulder, University Press of Colorado. 4367: 4324: 4270: 4174: 3676: 3489: 3278: 3064: 2827: 2647: 2446: 1971: 1908: 1698: 1636: 681: 291: 1937: 1693:(2004) "Copy This Essay: How Fair Use Doctrine Harms Free Speech and How Copying Serves It". In 1205: 71:, for others to enjoy without requiring or requesting monetary compensation. Fans respect their 1157: 1042:"Los Zelda CD-i se han reanimado de una manera gloriosa gracias a los esfuerzos de varios fans" 903: 740:
Some copyright holders view fan work as free publicity, permitting them to the maximum extent.
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The payments to fan creators of content that is used in upgrades to the model train simulator
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However, some fans engage in for-profit exchange of their creations in what is known as the "
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tivities"), a term that also includes non-creative activities such as managing traditional
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Fan labor in the software domain, especially for video games, exists also in the form of
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Filking has also become more commercialized, with several filkers (The Great LukeSki,
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the effect of the use upon the potential market for or value of the copyrighted work.
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another, fans should be able to profit from the people who are profiting from them.
92:, which assert the transformative and therefore legal nature of fan labor products. 4300: 4225: 4061: 4046: 3983: 3941: 3924: 3807: 3408: 3237: 3180: 3054: 3049: 2958: 2913: 2572: 2537: 2451: 2349: 2287: 2153: 2140: 2109: 1894: 451: 344: 263: 251: 104: 72: 52: 3828: 1615:, B. Cova, R.V. Kozinets and A. Shankar, eds. pp. 177–193. Oxford, Elsevier. 1489:, B. Cova, R.V. Kozinets and A. Shankar, eds. pp. 177–193. Oxford, Elsevier. 154:
Fans use all art forms to express their creativity with regard to their fandoms.
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Isaac, Barry L. (1993) "Retrospective on the Formalist-Substantivist Debate".
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An exploratory investigation of the characteristics of consumer fanaticism
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armor from scratch by using vacuum molding and fiberglass application.
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economic practices from the capitalistic practices of everyday life.
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1559:, K. Hellekson and K. Busse, eds. pp. 5–32. London, McFarland. 1506:, K. Hellekson and K. Busse, eds. pp. 5–32. London, McFarland. 279:, among others. Participants generally expect little or no profit. 3525: 3506: 2983: 2629: 2413: 2383: 2256: 2170: 192: 108: 568:) by not providing an appropriate monetary reward is of concern. 3792: 3659: 2698: 2378: 2368: 314: 3832: 2842: 2056: 1760: 1649:
The Gift: The Form and Reason for Exchange in Archaic Societies
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Polanyi, Karl (1957) "The Economy as Instituted Process". In
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Creative activities done by fans of various media properties
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Fan Fiction and Fan Communities in the Age of the Internet
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A more general and internet focused form of "fan work" is
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Cova, Bernard, Robert V. Kozinets and Avi Shankar (2007)
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Fiske, John (1992) "The Cultural Economy of Fandom". In
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Cambridge: Cambridge University Press. 928:Jenkins 2006b:144, Kozinets 2007:198–200 824:"Futures of Entertainment 2 – Fan Labor" 664:of the original), which is protected as 249:projects have been produced in honor of 1735:Hastings Communications and Law Journal 815: 445:case, such as the removal from sale on 237:Fans of video games have been creating 1683:Thorsby, David (2001) "Introduction". 1597:. New York, New York University Press. 1583:. New York, New York University Press. 1545:. New York, New York University Press. 1204:Lauren Rae Orsini (3 September 2012). 937: 902:Baker-Whitelaw, Gavia (15 July 2013). 441:as "hucksters" rather than true fans. 4211:Organization for Transformative Works 2528:Organization for Transformative Works 1967:Organization for Transformative Works 721:Organization for Transformative Works 381:of media property and of other fans. 107:, fan labor activities may be termed 90:Organization for Transformative Works 7: 1730:. Boulder, Colorado: Westview Press. 958:. Louisa Ellen Stein. Archived from 735:Santa Clara University School of Law 695:the nature of the copyrighted work; 385:Deification of media property owner 158:Literary arts: Fan fiction, reviews 1662:; May 1, 2006, 253, 18. p. 6. 1375:Cova, Kozinets, Shankar, eds. 2007 708:Although some fan artists receive 566:2007 Doritos Super Bowl Ad contest 558:Harry Potter and the Fandom Menace 82:2007 Doritos Super Bowl Ad contest 25: 1571:Research in Economic Anthropology 1420:Deuze 2007:56–83; Keen 2007:60–63 1108:Jaworski, Michelle (2022-05-02). 4032:Commercial use of copyleft works 1411:Deuze 2007:3,57; Keen 2007:61–62 1177:Rutherford, Kevin (2012-04-20). 1040:Muñoz, JosĂ© David (2020-09-08). 1021:The Zelda CDi Reanimated Collab! 863:"Alonso FernĂĄndez de Avellaneda" 589: 138:, which became popular with the 4012:Alternative compensation system 1714:Law & Contemporary Problems 511:The Future of Independent Media 394:ancestors or cultural heroes". 4196:Electronic Frontier Foundation 1232:Zuraw, Lydia (29 April 2013). 887:"Where No Man Has Gone Before" 731:Electronic Frontier Foundation 729:is a joint web project of the 526:Full support of fan activities 319:science fiction/fantasy fandom 1: 4037:Commons-based peer production 3905:Legal aspects of file sharing 3627:Pierre Menard, Author of the 3473:Archetypal literary criticism 3033:Literature / theatre 2511:Live action role-playing game 2042:Legal issues with fan fiction 1133:Pitman, Robert (2022-05-03). 4132:Access to Knowledge movement 3439:Source criticism in the arts 3107:Readymades of Marcel Duchamp 744:Copyright holders fight fans 648:Most fan labor products are 355:Economic theories and models 3640:Reality Hunger: A Manifesto 2028: 1678:Qualitative Market Research 1518:Should Fan Fiction Be Free? 950:Robert Jones (2007-06-06). 612:, discuss the issue on the 125:science fiction conventions 32:Fanworks (animation studio) 4384: 3746:Appropriation in sociology 2340:Celebrity worship syndrome 1658:POD Fan Fiction Flap". in 1531:. Cambridge, Polity Press. 1516:De Kosnik, Abigail (2009) 572:Eliminating fan activities 364:Relationships between fans 36: 29: 4246:Students for Free Culture 4142:Cultural environmentalism 4099:Prizes instead of patents 3895:Digital rights management 3751:Articulation in sociology 3274:Revivalism (architecture) 3087: 2432:Amateur press association 1708:Tushnet, Rebecca (2007) " 1680:; 2006; 9, 1. p. 51. 1654:MacDonald, Heidi (2006) " 1621:Journal of Media Practice 1288:Thorne and Bruner 2006:54 892:Web Exclusive May 5, 2009 246:Reanimated collaborations 4201:Free Software Foundation 3463:Aesthetic interpretation 2790:by date of establishment 1685:In Economics and Culture 1478:Appadurai, Arjun (1986) 1465:Clerc 2002:71-54,162-179 710:cease and desist letters 547:Co-opting fan activities 492:Third party marketplaces 203:fan film at a convention 150:Categories of activities 121:science fiction fanzines 37:Not to be confused with 4332:RiP!: A Remix Manifesto 4042:Electronic sell-through 3937:Monopolies of knowledge 3880:Censorship by copyright 3705:The Pictures Generation 3484:The Death of the Author 1160:by Christian Donlan on 1089:Kirby Reanimated Collab 867:EncyclopĂŠdia Britannica 142:, often also a form of 4346:The Internet's Own Boy 4152:Free software movement 3979:software patent debate 3885:Copyright infringement 3776:Copyright infringement 3756:Cultural appropriation 2775:Professional wrestling 2506:Historical reenactment 2198:A Song of Ice and Fire 2159:Disneyland social club 2136:Anime and manga fandom 2115:Science fiction fandom 1604:. New York, Doubleday. 1593:Jenkins, Henry (2006) 793:Free software movement 500:Conglomerates and fans 416:Fan products and money 204: 136:user-generated content 101:science fiction fandom 4147:Free-culture movement 4057:Libertarian positions 4052:Free-software license 4017:Anti-copyright notice 3860:Intellectual property 3803:Participatory culture 3771:Intellectual property 1647:Mauss, Marcel (1990) 1633:10.1386/jmpr.7.1.25/1 750:intellectual property 391:economic anthropology 374:economic anthropology 310:Musical arts: Filking 196: 129:science fiction clubs 4067:Open-design movement 3478:Artistic inspiration 3302:Intertextual figures 3269:Parody advertisement 2561:Autograph collecting 1962:The Gossamer Project 1695:The Yale Law Journal 1600:Keen, Andrew (2007) 1536:The Adoring Audience 1492:Clerc, Susan (2002) 1438:Tushnet 2007:141–150 658:transformative works 618:create a new article 610:improve this article 197:A booth screening a 144:virtual volunteering 4007:All rights reversed 3875:Artificial scarcity 3813:Recontextualisation 3766:Information society 3761:History of printing 3741:Academic dishonesty 3502:Genius (literature) 3191:Literal music video 3102:Photographic mosaic 2897:Chopped and screwed 2689:Real person fiction 2521:Harley Owners Group 2185:Production-specific 1931:The Love Hypothesis 1832:Real person fiction 1527:Deuze, Mark (2007) 1513:. Oxford, Elsevier. 398:Ritual anthropology 343:In fandom-inspired 4325:Good Copy Bad Copy 4271:Alexandra Elbakyan 4175:Copyright Alliance 3490:Divine inspiration 3279:Video game modding 3121:By source material 2828:Shipping discourse 1972:Archive of Our Own 1909:Fallout: Equestria 1802:Alternate universe 1697:. 114(3):535–590. 1611:as wikimedia". In 1321:De Kosnik 2009:118 682:U.S. Copyright Law 205: 4355: 4354: 4254: 4253: 4206:Open Rights Group 3826: 3825: 3733:artistic concepts 3721:Russian formalism 3447: 3446: 3287: 3286: 3176:Anime music video 3159: 3158: 3151:Statue of Liberty 2949:Musical quotation 2892:Bootleg recording 2836: 2835: 2556:Anime music video 2318: 2317: 2050: 2049: 1924:Gabriel's Inferno 1902:Beautiful Bastard 1812:Expanded universe 1660:Publishers Weekly 1393:Jenkins 2007a:145 1366:Jenkins 2007b:360 1279:Kozinets 2007:205 714:fair use doctrine 678:Fair Use Doctrine 646: 645: 638: 620:, as appropriate. 16:(Redirected from 4375: 4286:Richard Stallman 4231:Public Knowledge 4191:Creative Commons 4165: 4072:Open music model 3853: 3846: 3839: 3830: 3645: 3635: 3622: 3453:Related artistic 3419:Imitation in art 3389:Assemblage (art) 3298: 3097:Combine painting 3085: 3070:Verbatim theatre 3045:Cut-up technique 2944:Music plagiarism 2882: 2863: 2856: 2849: 2840: 2095: 2077: 2070: 2063: 2054: 2033: 1863:Author surrogate 1781: 1774: 1767: 1758: 1748:Coverage of the 1691:Tushnet, Rebecca 1644: 1549:Hellekson, Karen 1500:Coppa, Francesca 1466: 1463: 1457: 1454: 1448: 1447:Tushnet 2004:551 1445: 1439: 1436: 1430: 1427: 1421: 1418: 1412: 1409: 1403: 1400: 1394: 1391: 1385: 1382: 1376: 1373: 1367: 1364: 1358: 1357:Jenkins 2006:256 1355: 1349: 1346: 1340: 1339:MacDonald 2006:6 1337: 1331: 1328: 1322: 1319: 1313: 1312:Tushnet 2007:173 1310: 1301: 1295: 1289: 1286: 1280: 1277: 1271: 1268: 1262: 1259: 1250: 1249: 1247: 1245: 1229: 1223: 1222: 1220: 1218: 1201: 1195: 1194: 1192: 1191: 1174: 1168: 1155: 1149: 1148: 1146: 1145: 1130: 1124: 1123: 1121: 1120: 1105: 1099: 1098: 1097: 1096: 1084: 1078: 1077: 1076: 1075: 1063: 1057: 1056: 1054: 1053: 1037: 1031: 1030: 1029: 1028: 1016: 1010: 1009: 1007: 1006: 991: 985: 984: 983: 982: 970: 964: 963: 947: 941: 935: 929: 926: 920: 919: 917: 915: 899: 893: 885:Constant, Paul. 883: 877: 876: 874: 873: 859: 853: 850: 844: 843: 834: 828: 827: 820: 727:Chilling Effects 672:Support for fans 650:derivative works 641: 634: 630: 627: 621: 593: 592: 585: 332:In costuming or 300:server emulators 288:fan translations 86:cease and desist 21: 4383: 4382: 4378: 4377: 4376: 4374: 4373: 4372: 4358: 4357: 4356: 4351: 4318:Steal This Film 4305: 4281:Lawrence Lessig 4250: 4179: 4156: 4120: 4116:Video on demand 3995: 3890:Copyright troll 3863: 3857: 3827: 3822: 3808:Pirate politics 3781:Derivative work 3734: 3732: 3725: 3648: 3643: 3633: 3620: 3609: 3607: 3600: 3596:Story structure 3591:Stock character 3571:Formula fiction 3559: 3557: 3556:Standard blocks 3550: 3456: 3454: 3443: 3372: 3344: 3293: 3283: 3242: 3171:Abridged series 3155: 3143:Michelangelo's 3135:Michelangelo's 3116: 3081: 3074: 3060:Jukebox musical 3028: 2873: 2867: 2837: 2832: 2796: 2780:Science fiction 2703: 2625:Fan translation 2548: 2542: 2516:Motorcycle club 2474:Supercar Season 2424: 2418: 2314: 2268:Sherlock Holmes 2180: 2129:Medium-specific 2124: 2086: 2081: 2051: 2046: 2016: 1983: 1949: 1943: 1938:Time's Champion 1887:Published works 1882: 1851: 1837:Shared universe 1790: 1785: 1744: 1618: 1613:Consumer Tribes 1511:Consumer Tribes 1487:Consumer Tribes 1475: 1470: 1469: 1464: 1460: 1455: 1451: 1446: 1442: 1437: 1433: 1428: 1424: 1419: 1415: 1410: 1406: 1401: 1397: 1392: 1388: 1383: 1379: 1374: 1370: 1365: 1361: 1356: 1352: 1347: 1343: 1338: 1334: 1329: 1325: 1320: 1316: 1311: 1304: 1296: 1292: 1287: 1283: 1278: 1274: 1269: 1265: 1260: 1253: 1243: 1241: 1231: 1230: 1226: 1216: 1214: 1203: 1202: 1198: 1189: 1187: 1176: 1175: 1171: 1156: 1152: 1143: 1141: 1132: 1131: 1127: 1118: 1116: 1107: 1106: 1102: 1094: 1092: 1086: 1085: 1081: 1073: 1071: 1065: 1064: 1060: 1051: 1049: 1039: 1038: 1034: 1026: 1024: 1018: 1017: 1013: 1004: 1002: 993: 992: 988: 980: 978: 972: 971: 967: 949: 948: 944: 936: 932: 927: 923: 913: 911: 910:. The Daily Dot 901: 900: 896: 884: 880: 871: 869: 861: 860: 856: 851: 847: 836: 835: 831: 822: 821: 817: 812: 778:Fan translation 759: 746: 674: 642: 631: 625: 622: 607: 594: 590: 583: 574: 554:Consumer Tribes 549: 528: 516:Consumer Tribes 502: 494: 434: 425:Rebecca Tushnet 418: 400: 387: 366: 357: 330: 312: 191: 179: 160: 152: 42: 35: 28: 23: 22: 15: 12: 11: 5: 4381: 4379: 4371: 4370: 4360: 4359: 4353: 4352: 4350: 4349: 4342: 4335: 4328: 4321: 4313: 4311: 4307: 4306: 4304: 4303: 4298: 4293: 4288: 4283: 4278: 4276:Rick Falkvinge 4273: 4268: 4262: 4260: 4256: 4255: 4252: 4251: 4249: 4248: 4243: 4241:Shadow library 4238: 4233: 4228: 4223: 4218: 4216:The Pirate Bay 4213: 4208: 4203: 4198: 4193: 4187: 4185: 4181: 4180: 4178: 4177: 4171: 4169: 4162: 4158: 4157: 4155: 4154: 4149: 4144: 4139: 4137:Anti-copyright 4134: 4128: 4126: 4122: 4121: 4119: 4118: 4113: 4108: 4107: 4106: 4096: 4095: 4094: 4089: 4079: 4074: 4069: 4064: 4059: 4054: 4049: 4044: 4039: 4034: 4029: 4024: 4019: 4014: 4009: 4003: 4001: 3997: 3996: 3994: 3993: 3988: 3987: 3986: 3981: 3976: 3971: 3961: 3960: 3959: 3957:Bioprospecting 3949: 3944: 3939: 3934: 3933: 3932: 3927: 3922: 3917: 3907: 3902: 3897: 3892: 3887: 3882: 3877: 3871: 3869: 3865: 3864: 3858: 3856: 3855: 3848: 3841: 3833: 3824: 3823: 3821: 3820: 3815: 3810: 3805: 3800: 3795: 3790: 3789: 3788: 3783: 3778: 3768: 3763: 3758: 3753: 3748: 3743: 3737: 3735: 3730: 3727: 3726: 3724: 3723: 3718: 3713: 3708: 3701: 3694: 3687: 3682: 3674: 3669: 3666:De Copia Rerum 3662: 3656: 3654: 3650: 3649: 3647: 3646: 3636: 3623: 3612: 3610: 3605: 3602: 3601: 3599: 3598: 3593: 3588: 3583: 3578: 3573: 3568: 3562: 3560: 3555: 3552: 3551: 3549: 3548: 3543: 3538: 3533: 3528: 3523: 3522: 3521: 3511: 3510: 3509: 3504: 3499: 3487: 3480: 3475: 3470: 3465: 3459: 3457: 3452: 3449: 3448: 3445: 3444: 3442: 3441: 3436: 3431: 3426: 3421: 3416: 3411: 3406: 3401: 3396: 3391: 3386: 3380: 3378: 3377:Other concepts 3374: 3373: 3371: 3370: 3365: 3360: 3354: 3352: 3346: 3345: 3343: 3342: 3337: 3332: 3327: 3322: 3317: 3312: 3306: 3304: 3295: 3289: 3288: 3285: 3284: 3282: 3281: 3276: 3271: 3266: 3261: 3256: 3250: 3248: 3244: 3243: 3241: 3240: 3235: 3230: 3225: 3220: 3215: 3214: 3213: 3203: 3201:Re-cut trailer 3198: 3193: 3188: 3183: 3178: 3173: 3167: 3165: 3161: 3160: 3157: 3156: 3154: 3153: 3148: 3140: 3132: 3124: 3122: 3118: 3117: 3115: 3114: 3109: 3104: 3099: 3094: 3088: 3082: 3079: 3076: 3075: 3073: 3072: 3067: 3062: 3057: 3052: 3047: 3042: 3036: 3034: 3030: 3029: 3027: 3026: 3021: 3016: 3011: 3006: 3001: 2996: 2991: 2986: 2981: 2976: 2971: 2969:Plunderphonics 2966: 2961: 2956: 2951: 2946: 2941: 2936: 2931: 2926: 2921: 2916: 2911: 2910: 2909: 2899: 2894: 2888: 2886: 2879: 2875: 2874: 2868: 2866: 2865: 2858: 2851: 2843: 2834: 2833: 2831: 2830: 2825: 2823:Odagiri effect 2820: 2815: 2810: 2804: 2802: 2798: 2797: 2795: 2794: 2793: 2792: 2787: 2777: 2772: 2767: 2762: 2761: 2760: 2750: 2745: 2738: 2737: 2736: 2726: 2725: 2724: 2713: 2711: 2705: 2704: 2702: 2701: 2696: 2691: 2686: 2681: 2676: 2671: 2670: 2669: 2668: 2667: 2652: 2651: 2650: 2645: 2632: 2627: 2622: 2617: 2612: 2607: 2602: 2597: 2592: 2587: 2586: 2585: 2578: 2563: 2558: 2552: 2550: 2549:and activities 2544: 2543: 2541: 2540: 2535: 2530: 2525: 2524: 2523: 2513: 2508: 2503: 2498: 2493: 2491:Fan convention 2488: 2483: 2478: 2477: 2476: 2471: 2466: 2465: 2464: 2462:Kustom Kulture 2454: 2449: 2444: 2434: 2428: 2426: 2420: 2419: 2417: 2416: 2411: 2406: 2401: 2396: 2391: 2386: 2381: 2376: 2371: 2366: 2365: 2364: 2352: 2347: 2345:Cult following 2342: 2337: 2332: 2326: 2324: 2320: 2319: 2316: 2315: 2313: 2312: 2305: 2300: 2295: 2290: 2285: 2278: 2271: 2264: 2259: 2254: 2247: 2242: 2237: 2232: 2225: 2218: 2211: 2206: 2201: 2194: 2188: 2186: 2182: 2181: 2179: 2178: 2173: 2168: 2167: 2166: 2161: 2156: 2150:Disney fandom 2148: 2143: 2138: 2132: 2130: 2126: 2125: 2123: 2122: 2117: 2112: 2107: 2105:Fantasy fandom 2101: 2099: 2092: 2088: 2087: 2082: 2080: 2079: 2072: 2065: 2057: 2048: 2047: 2045: 2044: 2039: 2034: 2024: 2022: 2021:Related topics 2018: 2017: 2015: 2014: 2009: 2004: 1999: 1993: 1991: 1985: 1984: 1982: 1981: 1976: 1975: 1974: 1964: 1959: 1957:FanFiction.Net 1953: 1951: 1945: 1944: 1942: 1941: 1934: 1927: 1920: 1912: 1905: 1898: 1890: 1888: 1884: 1883: 1881: 1880: 1878:Self-insertion 1875: 1870: 1865: 1859: 1857: 1856:Writing styles 1853: 1852: 1850: 1849: 1844: 1839: 1834: 1829: 1824: 1819: 1814: 1809: 1804: 1798: 1796: 1792: 1791: 1786: 1784: 1783: 1776: 1769: 1761: 1755: 1754: 1743: 1742:External links 1740: 1739: 1738: 1731: 1724: 1717: 1706: 1688: 1681: 1670: 1663: 1652: 1645: 1616: 1605: 1598: 1591: 1584: 1577:Jenkins, Henry 1574: 1567: 1560: 1553:Kristina Busse 1546: 1539: 1532: 1525: 1524:48:118 (2009). 1522:Cinema Journal 1514: 1507: 1497: 1490: 1483: 1474: 1471: 1468: 1467: 1458: 1449: 1440: 1431: 1422: 1413: 1404: 1402:Brown 2007:190 1395: 1386: 1377: 1368: 1359: 1350: 1341: 1332: 1323: 1314: 1302: 1290: 1281: 1272: 1270:Helms 1998:171 1263: 1251: 1224: 1196: 1169: 1150: 1125: 1100: 1079: 1058: 1032: 1011: 986: 965: 962:on 2019-12-09. 942: 930: 921: 894: 878: 854: 845: 829: 814: 813: 811: 808: 807: 806: 801: 796: 790: 785: 780: 775: 770: 765: 758: 755: 745: 742: 703: 702: 699: 696: 693: 673: 670: 644: 643: 604:of the subject 602:worldwide view 597: 595: 588: 582: 579: 573: 570: 548: 545: 527: 524: 501: 498: 493: 490: 439:profit motives 433: 430: 417: 414: 399: 396: 386: 383: 365: 362: 356: 353: 329: 326: 311: 308: 190: 187: 178: 175: 159: 156: 151: 148: 47:, also called 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 4380: 4369: 4366: 4365: 4363: 4348: 4347: 4343: 4341: 4340: 4336: 4334: 4333: 4329: 4327: 4326: 4322: 4320: 4319: 4315: 4314: 4312: 4310:Documentaries 4308: 4302: 4299: 4297: 4294: 4292: 4289: 4287: 4284: 4282: 4279: 4277: 4274: 4272: 4269: 4267: 4266:Cory Doctorow 4264: 4263: 4261: 4257: 4247: 4244: 4242: 4239: 4237: 4234: 4232: 4229: 4227: 4224: 4222: 4219: 4217: 4214: 4212: 4209: 4207: 4204: 4202: 4199: 4197: 4194: 4192: 4189: 4188: 4186: 4182: 4176: 4173: 4172: 4170: 4168:Pro-copyright 4166: 4163: 4161:Organizations 4159: 4153: 4150: 4148: 4145: 4143: 4140: 4138: 4135: 4133: 4130: 4129: 4127: 4123: 4117: 4114: 4112: 4109: 4105: 4102: 4101: 4100: 4097: 4093: 4090: 4088: 4085: 4084: 4083: 4080: 4078: 4075: 4073: 4070: 4068: 4065: 4063: 4060: 4058: 4055: 4053: 4050: 4048: 4045: 4043: 4040: 4038: 4035: 4033: 4030: 4028: 4025: 4023: 4020: 4018: 4015: 4013: 4010: 4008: 4005: 4004: 4002: 3998: 3992: 3991:Public domain 3989: 3985: 3982: 3980: 3977: 3975: 3972: 3970: 3967: 3966: 3965: 3962: 3958: 3955: 3954: 3953: 3950: 3948: 3945: 3943: 3940: 3938: 3935: 3931: 3928: 3926: 3923: 3921: 3918: 3916: 3913: 3912: 3911: 3908: 3906: 3903: 3901: 3898: 3896: 3893: 3891: 3888: 3886: 3883: 3881: 3878: 3876: 3873: 3872: 3870: 3866: 3861: 3854: 3849: 3847: 3842: 3840: 3835: 3834: 3831: 3819: 3818:Remix culture 3816: 3814: 3811: 3809: 3806: 3804: 3801: 3799: 3796: 3794: 3791: 3787: 3784: 3782: 3779: 3777: 3774: 3773: 3772: 3769: 3767: 3764: 3762: 3759: 3757: 3754: 3752: 3749: 3747: 3744: 3742: 3739: 3738: 3736: 3728: 3722: 3719: 3717: 3716:Postmodernism 3714: 3712: 3709: 3707: 3706: 3702: 3700: 3699: 3695: 3693: 3692: 3688: 3686: 3683: 3681: 3680: 3675: 3673: 3670: 3668: 3667: 3663: 3661: 3658: 3657: 3655: 3651: 3642: 3641: 3637: 3631: 3630: 3624: 3619: 3618: 3614: 3613: 3611: 3606:Epoch-marking 3603: 3597: 3594: 3592: 3589: 3587: 3584: 3582: 3581:Jazz standard 3579: 3577: 3576:Genre fiction 3574: 3572: 3569: 3567: 3564: 3563: 3561: 3553: 3547: 3546:Western canon 3544: 3542: 3539: 3537: 3534: 3532: 3531:Genre studies 3529: 3527: 3524: 3520: 3517: 3516: 3515: 3512: 3508: 3505: 3503: 3500: 3498: 3497: 3493: 3492: 3491: 3488: 3485: 3481: 3479: 3476: 3474: 3471: 3469: 3466: 3464: 3461: 3460: 3458: 3450: 3440: 3437: 3435: 3432: 3430: 3427: 3425: 3422: 3420: 3417: 3415: 3412: 3410: 3407: 3405: 3402: 3400: 3397: 3395: 3392: 3390: 3387: 3385: 3382: 3381: 3379: 3375: 3369: 3366: 3364: 3361: 3359: 3356: 3355: 3353: 3351: 3347: 3341: 3338: 3336: 3333: 3331: 3328: 3326: 3323: 3321: 3318: 3316: 3313: 3311: 3308: 3307: 3305: 3303: 3299: 3296: 3290: 3280: 3277: 3275: 3272: 3270: 3267: 3265: 3262: 3260: 3259:Internet meme 3257: 3255: 3252: 3251: 3249: 3245: 3239: 3236: 3234: 3231: 3229: 3226: 3224: 3221: 3219: 3216: 3212: 3211:Shot-for-shot 3209: 3208: 3207: 3204: 3202: 3199: 3197: 3194: 3192: 3189: 3187: 3186:Found footage 3184: 3182: 3179: 3177: 3174: 3172: 3169: 3168: 3166: 3162: 3152: 3149: 3147: 3146: 3141: 3139: 3138: 3133: 3131: 3130: 3126: 3125: 3123: 3119: 3113: 3110: 3108: 3105: 3103: 3100: 3098: 3095: 3093: 3090: 3089: 3086: 3083: 3077: 3071: 3068: 3066: 3063: 3061: 3058: 3056: 3053: 3051: 3048: 3046: 3043: 3041: 3038: 3037: 3035: 3031: 3025: 3022: 3020: 3017: 3015: 3012: 3010: 3007: 3005: 3002: 3000: 2999:Sound collage 2997: 2995: 2992: 2990: 2987: 2985: 2982: 2980: 2977: 2975: 2972: 2970: 2967: 2965: 2962: 2960: 2957: 2955: 2952: 2950: 2947: 2945: 2942: 2940: 2937: 2935: 2932: 2930: 2929:Interpolation 2927: 2925: 2922: 2920: 2919:Cover version 2917: 2915: 2912: 2908: 2905: 2904: 2903: 2900: 2898: 2895: 2893: 2890: 2889: 2887: 2883: 2880: 2876: 2871: 2870:Appropriation 2864: 2859: 2857: 2852: 2850: 2845: 2844: 2841: 2829: 2826: 2824: 2821: 2819: 2816: 2814: 2811: 2809: 2806: 2805: 2803: 2799: 2791: 2788: 2786: 2783: 2782: 2781: 2778: 2776: 2773: 2771: 2768: 2766: 2763: 2759: 2756: 2755: 2754: 2751: 2749: 2746: 2744: 2743: 2739: 2735: 2732: 2731: 2730: 2727: 2723: 2720: 2719: 2718: 2715: 2714: 2712: 2710: 2706: 2700: 2697: 2695: 2692: 2690: 2687: 2685: 2682: 2680: 2677: 2675: 2672: 2666: 2663: 2662: 2661: 2658: 2657: 2656: 2653: 2649: 2646: 2644: 2642: 2638: 2637: 2636: 2633: 2631: 2628: 2626: 2623: 2621: 2618: 2616: 2613: 2611: 2608: 2606: 2603: 2601: 2598: 2596: 2593: 2591: 2588: 2584: 2583: 2579: 2577: 2575: 2571: 2570: 2569: 2568: 2564: 2562: 2559: 2557: 2554: 2553: 2551: 2545: 2539: 2536: 2534: 2531: 2529: 2526: 2522: 2519: 2518: 2517: 2514: 2512: 2509: 2507: 2504: 2502: 2499: 2497: 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2475: 2472: 2470: 2469:Lowrider Club 2467: 2463: 2460: 2459: 2458: 2455: 2453: 2450: 2448: 2445: 2443: 2440: 2439: 2438: 2435: 2433: 2430: 2429: 2427: 2423:Organizations 2421: 2415: 2412: 2410: 2407: 2405: 2402: 2400: 2397: 2395: 2392: 2390: 2387: 2385: 2382: 2380: 2377: 2375: 2372: 2370: 2367: 2363: 2362: 2358: 2357: 2356: 2353: 2351: 2348: 2346: 2343: 2341: 2338: 2336: 2333: 2331: 2328: 2327: 2325: 2321: 2311: 2310: 2306: 2304: 2301: 2299: 2296: 2294: 2291: 2289: 2286: 2284: 2283: 2279: 2277: 2276: 2272: 2270: 2269: 2265: 2263: 2260: 2258: 2255: 2253: 2252: 2248: 2246: 2243: 2241: 2238: 2236: 2233: 2231: 2230: 2226: 2224: 2223: 2219: 2217: 2216: 2212: 2210: 2207: 2205: 2202: 2200: 2199: 2195: 2193: 2190: 2189: 2187: 2183: 2177: 2174: 2172: 2169: 2165: 2162: 2160: 2157: 2155: 2154:Disney adults 2152: 2151: 2149: 2147: 2144: 2142: 2139: 2137: 2134: 2133: 2131: 2127: 2121: 2118: 2116: 2113: 2111: 2108: 2106: 2103: 2102: 2100: 2096: 2093: 2089: 2085: 2078: 2073: 2071: 2066: 2064: 2059: 2058: 2055: 2043: 2040: 2038: 2035: 2032: 2031: 2026: 2025: 2023: 2019: 2013: 2010: 2008: 2005: 2003: 2000: 1998: 1995: 1994: 1992: 1990: 1986: 1980: 1977: 1973: 1970: 1969: 1968: 1965: 1963: 1960: 1958: 1955: 1954: 1952: 1950:organizations 1946: 1940: 1939: 1935: 1933: 1932: 1928: 1926: 1925: 1921: 1919: 1917: 1913: 1911: 1910: 1906: 1904: 1903: 1899: 1897: 1896: 1892: 1891: 1889: 1885: 1879: 1876: 1874: 1871: 1869: 1866: 1864: 1861: 1860: 1858: 1854: 1848: 1845: 1843: 1842:Slash fiction 1840: 1838: 1835: 1833: 1830: 1828: 1825: 1823: 1820: 1818: 1815: 1813: 1810: 1808: 1805: 1803: 1800: 1799: 1797: 1793: 1789: 1782: 1777: 1775: 1770: 1768: 1763: 1762: 1759: 1753: 1752:Lexicon Trial 1751: 1746: 1745: 1741: 1736: 1732: 1729: 1725: 1722: 1718: 1716:. 70:135–174. 1715: 1711: 1707: 1704: 1700: 1696: 1692: 1689: 1686: 1682: 1679: 1675: 1671: 1668: 1664: 1661: 1657: 1653: 1650: 1646: 1642: 1638: 1634: 1630: 1626: 1622: 1617: 1614: 1610: 1606: 1603: 1599: 1596: 1592: 1589: 1585: 1582: 1578: 1575: 1572: 1568: 1565: 1561: 1558: 1554: 1550: 1547: 1544: 1540: 1537: 1533: 1530: 1526: 1523: 1519: 1515: 1512: 1508: 1505: 1501: 1498: 1495: 1491: 1488: 1484: 1481: 1477: 1476: 1472: 1462: 1459: 1453: 1450: 1444: 1441: 1435: 1432: 1426: 1423: 1417: 1414: 1408: 1405: 1399: 1396: 1390: 1387: 1381: 1378: 1372: 1369: 1363: 1360: 1354: 1351: 1348:Fiske 2002:40 1345: 1342: 1336: 1333: 1330:Fiske 1992:40 1327: 1324: 1318: 1315: 1309: 1307: 1303: 1300: 1294: 1291: 1285: 1282: 1276: 1273: 1267: 1264: 1258: 1256: 1252: 1239: 1235: 1228: 1225: 1217:September 13, 1213: 1212: 1211:The Daily Dot 1207: 1200: 1197: 1186: 1185: 1184:Rolling Stone 1180: 1173: 1170: 1166: 1163: 1159: 1154: 1151: 1140: 1136: 1129: 1126: 1115: 1114:The Daily Dot 1111: 1104: 1101: 1091: 1090: 1083: 1080: 1070: 1069: 1062: 1059: 1047: 1046:Hobbyconsolas 1043: 1036: 1033: 1023: 1022: 1015: 1012: 1000: 999:Nintendo Wire 996: 990: 987: 977: 976: 969: 966: 961: 957: 953: 946: 943: 939: 934: 931: 925: 922: 909: 905: 898: 895: 891: 888: 882: 879: 868: 864: 858: 855: 852:Fiske 1992:39 849: 846: 841: 840: 833: 830: 825: 819: 816: 809: 805: 802: 800: 799:Remix culture 797: 794: 791: 789: 786: 784: 781: 779: 776: 774: 771: 769: 766: 764: 761: 760: 756: 754: 751: 743: 741: 738: 736: 732: 728: 724: 722: 717: 715: 711: 706: 700: 697: 694: 691: 690: 689: 687: 683: 679: 671: 669: 667: 663: 659: 655: 651: 640: 637: 629: 626:November 2009 619: 615: 611: 605: 603: 596: 587: 586: 580: 578: 571: 569: 567: 561: 559: 555: 546: 544: 542: 537: 535: 534: 525: 523: 519: 517: 512: 506: 499: 497: 491: 489: 487: 482: 480: 476: 471: 467: 465: 460: 458: 454: 453: 448: 442: 440: 431: 429: 426: 423:For example, 421: 415: 413: 409: 406: 397: 395: 392: 389:From another 384: 382: 380: 375: 370: 363: 361: 354: 352: 350: 346: 341: 339: 335: 327: 325: 322: 320: 316: 309: 307: 305: 301: 297: 293: 289: 285: 280: 278: 277: 272: 271: 266: 265: 260: 259: 254: 253: 247: 243: 240: 235: 232: 228: 224: 220: 217: 213: 210: 202: 201: 195: 188: 186: 183: 176: 174: 172: 167: 164: 157: 155: 149: 147: 145: 141: 137: 132: 130: 126: 122: 118: 114: 110: 106: 102: 98: 93: 91: 87: 83: 80:(such as the 77: 74: 70: 64: 62: 58: 54: 50: 46: 40: 33: 19: 4344: 4337: 4330: 4323: 4316: 4301:Aaron Swartz 4226:Pirate Party 4184:Pro-copyleft 4062:Open content 4047:Free content 3947:Orphan works 3942:Music piracy 3731:Related non- 3703: 3696: 3689: 3678: 3664: 3653:Theorization 3638: 3628: 3615: 3513: 3494: 3409:Found object 3404:DĂ©tournement 3238:YouTube poop 3233:Video mashup 3181:Collage film 3144: 3136: 3127: 3055:Found poetry 3050:Flarf poetry 2959:Parody music 2939:Music mashup 2914:Contrafactum 2741: 2640: 2609: 2580: 2573: 2565: 2547:Publications 2538:Stan Twitter 2496:Fandom names 2452:Import scene 2359: 2323:Demographics 2307: 2280: 2273: 2266: 2249: 2227: 2220: 2213: 2196: 2141:Bibliophilia 2110:Furry fandom 2036: 1948:Websites and 1936: 1929: 1922: 1916:Fifty Shades 1915: 1907: 1900: 1895:Another Hope 1893: 1750:Harry Potter 1749: 1734: 1727: 1720: 1713: 1694: 1684: 1677: 1666: 1659: 1655: 1648: 1627:(1): 25–42. 1624: 1620: 1612: 1608: 1601: 1594: 1587: 1580: 1570: 1563: 1556: 1542: 1535: 1528: 1521: 1517: 1510: 1503: 1493: 1486: 1479: 1461: 1452: 1443: 1434: 1425: 1416: 1407: 1398: 1389: 1380: 1371: 1362: 1353: 1344: 1335: 1326: 1317: 1293: 1284: 1275: 1266: 1261:Tushnet 2007 1242:. 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Index

Fan made
Fanworks (animation studio)
Fan service
fans
fiction
fan fiction
amateurs
gift economy
2007 Doritos Super Bowl Ad contest
cease and desist
Organization for Transformative Works
fandom
science fiction fandom
media fandom
fanac
science fiction fanzines
science fiction conventions
science fiction clubs
user-generated content
Web 2.0
virtual volunteering
Fan fiction
analytics
Fan art

Star Wars
fan film
Fanvids
Fangames
video games

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