568:. Bases destroyed in one dimension will also be destroyed in the other, making it possible to clear the level entirely on one side or the other. The Dark Side is more difficult, but offers greater rewards in points and money earned. Bosses are the same on either side, but have considerably more difficult attack patterns on the dark side. The game also features three endings, which depend on both whether the Dark Side levels were cleared and whether some specific items were bought.
424:, the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right. Each zone contains several "bases" that serve as primary targets. New to the sequel are "warps" hidden behind certain bases that allow the player to travel between different zones. Each level has at least three zones, and when all of the bases have been cleared in all of the zones of a level, the player can travel through the warp to the
411:
489:
402:
is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from a war that took place during his childhood, and seeking to drive the
Fantasy Zone into ruin. Reunited with his father, Opa-Opa is able to purge this darkness from himself and swears that such a disaster will never occur again.
439:
Shops, uncovered at key points, allow the player to purchase upgraded weapons, bombs, and speed, as well as extra lives. Upgrades to Opa-Opa's speed (such as larger wings, or jet engines) are permanent as long as the player does not lose a life, but weapon upgrades are time-limited, and bombs limited
401:
At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself. After a tense battle, Opa-Opa's father appears to confront them, and the sight of him brings Opa-Opa to tears which causes the second Opa-Opa to vanish. It is later revealed that this twin
43:
587:. Namiki also wrote original tracks for the game. Stages and enemies are largely based on themes from the original, but some are difficult to recognize. Only about half of the game's bosses correspond to those in the original. It is generally regarded as a very loose interpretation of the original.
542:
never got a true arcade sequel: "I played the SMS game a lot, but in my heart of hearts, I really wanted to see it on arcade hardware." To ensure the remake would be authentic to the System 16's unique hardware capabilities and limitations, M2 developed the title on real System 16 hardware, with a
397:
In the past, the courageous hero Opa-Opa saved the
Fantasy Zone from the invading Menon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. It is now Space Year 1432, 10 years after that battle, and the Nenon forces are spreading chaos through the
435:
There are two action buttons that correspond to two types of attacks, "fire" and "bomb". The fire attacks shoot horizontally, as in a typical shooter, and different variants can be purchased at shops. The bomb attacks are more powerful, and the basic bomb drops downward. Other variants have other
472:
is based on the System E board, and as a result, is almost identical to the Master System version. Differences include the use of the radar that shows which bases are destroyed or not, as well as the use of a timer that, when it reaches zero, the player will lose a life. If the player manages to
431:
Boss fights do not allow for free travel as the main stages do, and force the player to face the boss or face a particular direction. Bosses are generally very large and change color to reflect damage taken. The final stage is a "boss rush" in which the player must fight a succession of previous
605:
by
Taiwanese manufacturer ISG. The bootleg bears a 2006 copyright date but actually appears to be derived from the 2008 PlayStation 2 release due to it containing the same "2008-07-15VER" string embedded in the ROM data. Sega also produced a limited number of arcade units running real System 16
564:. The most notable change is to the level structure. Rather than having several distinct zones in each stage that must be cleared, each stage in the remake has two parallel dimensions (Bright Side and Dark Side) of comparable size to the levels in the first
552:
to distinguish it from the original versions. This remake was beyond the scope of features requested by Sega and the available budget, so Horii funded development out-of-pocket for an amount he described as "about the cost of a new car".
547:
technology. It shows a 1987 SEGA copyright, makes no mention of M2, and bears no titular distinction from the original game. Because of this it can be easily confused for a real arcade title from 1987. Fans have dubbed this version
560:
only very loosely, pulling enemies, music, locations, and gameplay elements from the Master System game and pairing them with completely new content and elements of the original arcade
621:, it includes new features, content, and a second game mode called Link Loop Land, an endless survival mode starring Opa-Opa's brother, Upa-Upa. It is also included in
519:, the game is unique from most remakes in that it is not an attempt to modernize an older work, but rather a ground-up reimagining of the title as arcade game on
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departs from scrolling shooter themes with its bright colors and whimsical designs. For this reason, it is occasionally dubbed a "cute 'em up".
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in quantity. Items become increasingly expensive with subsequent purchases, encouraging the player to vary their purchases.
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modest memory increase to 256 KB, which M2 dubbed System 16C, and is playable in the compilation via the company's
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385:, the player controls a sentient spaceship named Opa-opa who fights surreal invader enemies. Like its predecessor,
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soundtrack, but is calculatedly rearranged in a style more similar to that of the original
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on their website that lets the user download and play the first and second levels on a
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M2 CEO Naoki Horii has stated that the remake was inspired by his disappointment that
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Fantasy Zone. Opa-Opa must once again fly into the
Fantasy Zone to rout the invasion.
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Unlike the original version, the
Famicom port's subtitle on the title screen says
531:" remake, and strictly adheres to the technical limitations of the time in which
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hardware like its predecessor, rather than a console title for the more limited
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clear a level, the timer's remaining seconds will add to the score and money.
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748:"It's No Reel Fantasy: Water, Sudoku and Silver Stars Can Boost Your Skills"
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The game was bootlegged and released to the arcades under the title
1058:"FZ 2006 II: The Tears of Opa-Opa, Arcade Video game by ISG (2009)"
1043:
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was released in Japan in 2014 and internationally in 2015. Titled
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Virtual
Console in North America on June 29, 2009. Like the first
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897:(Complete Guide to Consoles: Volume IV): 89–110. November 1990.
830:"GameFAQs: Fantasy Zone 2 (NES) FAQ/Walkthrough by Thunderbird"
376:
364:
575:, uses melodies of many songs from Tokuhiko Uwabo's original
864:"Fantasy Zone II: The Tears of Opa-Opa for MSX - MobyGames"
997:
Sega Ages 2500 Vol 33 Fantasy Zone
Complete Collection
1207:
1175:
938:"SEGA AGES 2500 シリーズ Vol.33 ファンタジーゾーン コンプリートコレクション"
326:
314:
200:
172:
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78:
52:
35:
769:"Sega Whips up a Complete Fantasy Zone Collection"
448:The Master System port received positive reviews.
917:. No. 1 (June/July 1992). United Kingdom:
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375:compilation in 2008. It was re-released on the
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590:M2 released a free demo of their version of
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606:hardware to promote the game's release.
513:Vol. 33 Fantasy Zone Complete Collection
1072:"3D ファンタジーゾーン オパオパブラザーズ |セガ 3D復刻プロジェクト"
794:
792:
684:
636:
436:behaviors and are limited in quantity.
432:bosses before fighting the final boss.
977:M2: Complete Works / MY LIFE IN GAMING
494:Fantasy Zone II: The Tears of Opa-Opa
340:Fantasy Zone II: The Tears of Opa-Opa
36:Fantasy Zone II: The Tears of Opa-Opa
7:
999:instruction manual, p. 7, SEGA, 2008
853:instruction manual, p. 2, SEGA, 1987
800:"Fantasy Zone – Hardcore Gaming 101"
1312:Video games scored by Manabu Namiki
1282:Nintendo Entertainment System games
500:In September 2008, Sega released a
1026:"Fantasy Zone Complete Collection"
657:Fantajī Zōn tsū: Opa-Opa no Namida
25:
1230:Sonic & Sega All-Stars Racing
921:. 23 April 1992. pp. 137–47.
750:. Nintendo of America. 2009-06-29
1127:Fantasy Zone Complete Collection
1119:Fantasy Zone Complete Collection
1103:official website at ages.sega.jp
1101:Fantasy Zone Complete Collection
951:Fantasy Zone Complete Collection
1287:Horizontally scrolling shooters
1117:Hardcore Gaming 101 article on
1044:"System16版 Fantasy Zone Ii 体験版"
613:port of this 16-bit version of
1332:Video games developed in Japan
527:. It has been described as a "
355:in 1987. It was ported to the
1:
909:"Software A-Z: Master System"
508:, as part of the compilation
460:scored it 90% score in 1992.
704:. January 1988. p. 06.
656:
624:Sega 3D Classics Collection
1353:
1322:Single-player video games
1125:The Next Level review of
647:
535:was originally released.
367:, and was remade for the
40:
1277:Nintendo 3DS eShop games
1191:II: The Tears of Opa-Opa
1109:Classic Gaming entry of
894:Computer and Video Games
556:It follows the original
451:Computer and Video Games
205:Mark III / Master System
47:North American cover art
571:The music, arranged by
478:The Teardrop of Opa-opa
454:scored it 88% in 1990.
497:
468:The arcade version of
415:
1307:Virtual Console games
1252:Fantasy Zone (series)
693:"Availability Update"
491:
413:
1337:Atelier Double games
1317:Sanritsu Denki games
728:on December 31, 2019
701:Computer Entertainer
619:3D Fantasy Zone II W
1297:Master System games
496:(System 16 version)
1327:Arcade video games
1302:Video game sequels
1198:Super Fantasy Zone
1131:Fantasy Zone II DX
919:Paragon Publishing
648:ファンタジーゾーンII オパオパの涙
550:Fantasy Zone II DX
498:
416:
343:is a horizontally
273:September 11, 2008
1267:Sega arcade games
1239:
1238:
585:Hiroshi Kawaguchi
345:scrolling shooter
336:
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321:Scrolling shooter
290:December 20, 1988
16:(Redirected from
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1292:Sega video games
1262:1987 video games
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1074:. Archived from
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1028:. Archived from
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866:. Archived from
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836:. Archived from
834:www.gamefaqs.com
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724:. Archived from
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771:. 29 July 2008.
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615:Fantasy Zone II
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558:Fantasy Zone II
533:Fantasy Zone II
515:. Developed by
506:Fantasy Zone II
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470:Fantasy Zone II
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889:"Guide: Sega"
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573:Manabu Namiki
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351:published by
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331:Single-player
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256:February 1988
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226:December 1987
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1184:Fantasy Zone
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1168:Fantasy Zone
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1100:
1080:. Retrieved
1076:the original
1066:
1052:
1038:
1030:the original
1004:
996:
992:
981:
976:
967:Ghostarchive
965:Archived at
950:
946:
912:
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872:. Retrieved
868:the original
858:
850:
846:
838:the original
833:
808:
763:
752:. Retrieved
742:
730:. Retrieved
726:the original
719:
710:
699:
687:
673:Rieko Kodama
639:
622:
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611:Nintendo 3DS
608:
602:
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583:s composer,
580:
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566:Fantasy Zone
565:
562:Fantasy Zone
561:
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540:Fantasy Zone
539:
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235:January 1988
204:
166:Fantasy Zone
164:
150:
80:Publisher(s)
54:Developer(s)
418:Similar to
174:Platform(s)
144:Composer(s)
117:Pony Canyon
1272:MSX2 games
1246:Categories
1105:(Japanese)
1082:2014-07-10
953:back cover
914:Console XS
874:2009-02-06
754:2009-06-29
679:References
603:FZ-2006 II
598:computer.
457:Console XS
414:Screenshot
545:emulation
521:System 16
511:Sega Ages
444:Reception
369:System 16
135:(Famicom)
969:and the
732:June 16,
667:See also
644:Japanese
421:Defender
406:Gameplay
347:for the
316:Genre(s)
179:Mark III
65:Sanritsu
1223:Zillion
1208:Related
983:YouTube
652:Hepburn
596:Windows
529:What If
361:Famicom
327:Mode(s)
201:Release
191:Famicom
133:SunSoft
69:SunSoft
1170:series
502:remake
363:, and
357:arcade
240:Arcade
187:Arcade
161:Series
1176:Games
696:(PDF)
631:Notes
464:Ports
119:(MSX)
1129:and
734:2024
721:Sega
426:boss
393:Plot
365:MSX2
353:Sega
307:1989
195:MSX2
102:Sega
59:Sega
1009:IGN
813:IGN
785:IGN
504:of
377:Wii
295:MSX
97:PAL
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791:^
777:^
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650:,
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609:A
517:M2
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359:,
303:JP
286:JP
269:JP
252:JP
231:EU
222:NA
213:JP
193:,
189:,
185:,
181:,
128:JP
112:JP
93:NA
89:JP
73:M2
1160:e
1153:t
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95:/
91:/
20:)
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