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Fantasy Zone II: The Tears of Opa-Opa

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568:. Bases destroyed in one dimension will also be destroyed in the other, making it possible to clear the level entirely on one side or the other. The Dark Side is more difficult, but offers greater rewards in points and money earned. Bosses are the same on either side, but have considerably more difficult attack patterns on the dark side. The game also features three endings, which depend on both whether the Dark Side levels were cleared and whether some specific items were bought. 424:, the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right. Each zone contains several "bases" that serve as primary targets. New to the sequel are "warps" hidden behind certain bases that allow the player to travel between different zones. Each level has at least three zones, and when all of the bases have been cleared in all of the zones of a level, the player can travel through the warp to the 411: 489: 402:
is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from a war that took place during his childhood, and seeking to drive the Fantasy Zone into ruin. Reunited with his father, Opa-Opa is able to purge this darkness from himself and swears that such a disaster will never occur again.
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Shops, uncovered at key points, allow the player to purchase upgraded weapons, bombs, and speed, as well as extra lives. Upgrades to Opa-Opa's speed (such as larger wings, or jet engines) are permanent as long as the player does not lose a life, but weapon upgrades are time-limited, and bombs limited
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At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself. After a tense battle, Opa-Opa's father appears to confront them, and the sight of him brings Opa-Opa to tears which causes the second Opa-Opa to vanish. It is later revealed that this twin
43: 587:. Namiki also wrote original tracks for the game. Stages and enemies are largely based on themes from the original, but some are difficult to recognize. Only about half of the game's bosses correspond to those in the original. It is generally regarded as a very loose interpretation of the original. 542:
never got a true arcade sequel: "I played the SMS game a lot, but in my heart of hearts, I really wanted to see it on arcade hardware." To ensure the remake would be authentic to the System 16's unique hardware capabilities and limitations, M2 developed the title on real System 16 hardware, with a
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In the past, the courageous hero Opa-Opa saved the Fantasy Zone from the invading Menon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. It is now Space Year 1432, 10 years after that battle, and the Nenon forces are spreading chaos through the
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There are two action buttons that correspond to two types of attacks, "fire" and "bomb". The fire attacks shoot horizontally, as in a typical shooter, and different variants can be purchased at shops. The bomb attacks are more powerful, and the basic bomb drops downward. Other variants have other
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is based on the System E board, and as a result, is almost identical to the Master System version. Differences include the use of the radar that shows which bases are destroyed or not, as well as the use of a timer that, when it reaches zero, the player will lose a life. If the player manages to
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Boss fights do not allow for free travel as the main stages do, and force the player to face the boss or face a particular direction. Bosses are generally very large and change color to reflect damage taken. The final stage is a "boss rush" in which the player must fight a succession of previous
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by Taiwanese manufacturer ISG. The bootleg bears a 2006 copyright date but actually appears to be derived from the 2008 PlayStation 2 release due to it containing the same "2008-07-15VER" string embedded in the ROM data. Sega also produced a limited number of arcade units running real System 16
564:. The most notable change is to the level structure. Rather than having several distinct zones in each stage that must be cleared, each stage in the remake has two parallel dimensions (Bright Side and Dark Side) of comparable size to the levels in the first 552:
to distinguish it from the original versions. This remake was beyond the scope of features requested by Sega and the available budget, so Horii funded development out-of-pocket for an amount he described as "about the cost of a new car".
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technology. It shows a 1987 SEGA copyright, makes no mention of M2, and bears no titular distinction from the original game. Because of this it can be easily confused for a real arcade title from 1987. Fans have dubbed this version
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only very loosely, pulling enemies, music, locations, and gameplay elements from the Master System game and pairing them with completely new content and elements of the original arcade
621:, it includes new features, content, and a second game mode called Link Loop Land, an endless survival mode starring Opa-Opa's brother, Upa-Upa. It is also included in 519:, the game is unique from most remakes in that it is not an attempt to modernize an older work, but rather a ground-up reimagining of the title as arcade game on 1311: 1281: 1025: 1286: 863: 1331: 389:
departs from scrolling shooter themes with its bright colors and whimsical designs. For this reason, it is occasionally dubbed a "cute 'em up".
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in quantity. Items become increasingly expensive with subsequent purchases, encouraging the player to vary their purchases.
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modest memory increase to 256 KB, which M2 dubbed System 16C, and is playable in the compilation via the company's
1326: 1301: 1071: 623: 1266: 1151: 385:, the player controls a sentient spaceship named Opa-opa who fights surreal invader enemies. Like its predecessor, 1256: 488: 1291: 1261: 893: 450: 330: 768: 1124: 1029: 747: 528: 42: 867: 1144: 420: 700: 651: 79: 53: 1271: 1222: 516: 143: 72: 1197: 966: 918: 425: 173: 1108: 799: 643: 501: 356: 344: 320: 186: 410: 315: 579:
soundtrack, but is calculatedly rearranged in a style more similar to that of the original
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on their website that lets the user download and play the first and second levels on a
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M2 CEO Naoki Horii has stated that the remake was inspired by his disappointment that
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Fantasy Zone. Opa-Opa must once again fly into the Fantasy Zone to rout the invasion.
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Unlike the original version, the Famicom port's subtitle on the title screen says
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hardware like its predecessor, rather than a console title for the more limited
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clear a level, the timer's remaining seconds will add to the score and money.
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The game was bootlegged and released to the arcades under the title
1058:"FZ 2006 II: The Tears of Opa-Opa, Arcade Video game by ISG (2009)" 1043: 617:
was released in Japan in 2014 and internationally in 2015. Titled
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Virtual Console in North America on June 29, 2009. Like the first
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Sega Ages 2500 Vol 33 Fantasy Zone Complete Collection
1207: 1175: 938:"SEGA AGES 2500 シリーズ Vol.33 ファンタジーゾーン コンプリートコレクション" 326: 314: 200: 172: 160: 142: 78: 52: 35: 769:"Sega Whips up a Complete Fantasy Zone Collection" 448:The Master System port received positive reviews. 917:. No. 1 (June/July 1992). United Kingdom: 655: 375:compilation in 2008. It was re-released on the 961: 959: 1152: 8: 1020: 1018: 1016: 590:M2 released a free demo of their version of 1159: 1145: 1137: 932: 930: 928: 824: 822: 820: 41: 32: 780: 778: 606:hardware to promote the game's release. 513:Vol. 33 Fantasy Zone Complete Collection 1072:"3D ファンタジーゾーン オパオパブラザーズ |セガ 3D復刻プロジェクト" 794: 792: 684: 636: 436:behaviors and are limited in quantity. 432:bosses before fighting the final boss. 977:M2: Complete Works / MY LIFE IN GAMING 494:Fantasy Zone II: The Tears of Opa-Opa 340:Fantasy Zone II: The Tears of Opa-Opa 36:Fantasy Zone II: The Tears of Opa-Opa 7: 999:instruction manual, p. 7, SEGA, 2008 853:instruction manual, p. 2, SEGA, 1987 800:"Fantasy Zone – Hardcore Gaming 101" 1312:Video games scored by Manabu Namiki 1282:Nintendo Entertainment System games 500:In September 2008, Sega released a 1026:"Fantasy Zone Complete Collection" 657:Fantajī Zōn tsū: Opa-Opa no Namida 25: 1230:Sonic & Sega All-Stars Racing 921:. 23 April 1992. pp. 137–47. 750:. Nintendo of America. 2009-06-29 1127:Fantasy Zone Complete Collection 1119:Fantasy Zone Complete Collection 1103:official website at ages.sega.jp 1101:Fantasy Zone Complete Collection 951:Fantasy Zone Complete Collection 1287:Horizontally scrolling shooters 1117:Hardcore Gaming 101 article on 1044:"System16版 Fantasy Zone Ii 体験版" 613:port of this 16-bit version of 1332:Video games developed in Japan 527:. It has been described as a " 355:in 1987. It was ported to the 1: 909:"Software A-Z: Master System" 508:, as part of the compilation 460:scored it 90% score in 1992. 704:. January 1988. p. 06. 656: 624:Sega 3D Classics Collection 1353: 1322:Single-player video games 1125:The Next Level review of 647: 535:was originally released. 367:, and was remade for the 40: 1277:Nintendo 3DS eShop games 1191:II: The Tears of Opa-Opa 1109:Classic Gaming entry of 894:Computer and Video Games 556:It follows the original 451:Computer and Video Games 205:Mark III / Master System 47:North American cover art 571:The music, arranged by 478:The Teardrop of Opa-opa 454:scored it 88% in 1990. 497: 468:The arcade version of 415: 1307:Virtual Console games 1252:Fantasy Zone (series) 693:"Availability Update" 491: 413: 1337:Atelier Double games 1317:Sanritsu Denki games 728:on December 31, 2019 701:Computer Entertainer 619:3D Fantasy Zone II W 1297:Master System games 496:(System 16 version) 1327:Arcade video games 1302:Video game sequels 1198:Super Fantasy Zone 1131:Fantasy Zone II DX 919:Paragon Publishing 648:ファンタジーゾーンII オパオパの涙 550:Fantasy Zone II DX 498: 416: 343:is a horizontally 273:September 11, 2008 1267:Sega arcade games 1239: 1238: 585:Hiroshi Kawaguchi 345:scrolling shooter 336: 335: 321:Scrolling shooter 290:December 20, 1988 16:(Redirected from 1344: 1292:Sega video games 1262:1987 video games 1161: 1154: 1147: 1138: 1087: 1086: 1084: 1083: 1074:. 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Index

Fantasy Zone II

Developer(s)
Sega
Sanritsu
SunSoft
M2
Publisher(s)
JP
NA
PAL
Sega
JP
Pony Canyon
JP
SunSoft
Composer(s)
Manabu Namiki
Fantasy Zone
Platform(s)
Mark III
Master System
Arcade
Famicom
MSX2
JP
NA
EU
JP
JP

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