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Fear Effect 2: Retro Helix

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getting slaughtered by beasts. As she completed more challenges, Hana gained power from these ancient beings, allowing her to escape the grasp of the asylum's demons and experiments. Meanwhile, Deke is working from the inside, possibly as a "patient," killing any and all individuals that get in his way while searching for Hana. By the end of the journey, the four bounty hunters would once again face the fires of Hell, and fight the remaining demons Besides the demons themselves, their previously-human experiments, henchmen with sunglasses, and a woman that vaguely resembles Wee Ming, no "main enemy" was ever highlighted. However,
260:, Royce Glas is a washed-up former soldier, and Jacob "Deke" Decourt is a cutthroat assassin. Much of the game's intrigue lies in how these unlikely allies even manage to come together for one cause. From the start, each of them have their own motives, but they soon all become entangled in a sinister plot extending far beyond politics, espionage, or personal survival. The adventure takes players through a futuristic Hong Kong, the formidable walled city of 870:. As the trailers and demonstration clips explained, Glas and Rain would begin a sexual relationship. At the same time, Hana and Glas would develop closer bonds, which would have created a love triangle for the three bounty hunters. The fates of the characters themselves are unknown; it was never revealed if any of the deaths witnessed by Hana or the player would be permanent. 708: 703: 698: 670: 438: 693: 688: 665: 660: 655: 650: 632: 627: 622: 617: 612: 594: 589: 584: 579: 574: 433: 428: 423: 418: 343:. This format has the consequence of making the gameplay arguably less difficult, although it is offset by the relative ease at which characters can die from enemy attacks and a number of instant-death scenarios. The fear gauge present in the original game returns for Retro Helix, a variation on the 735:
said of the game, "Everyone who's mature enough to appreciate it and owns a PlayStation should buy this. You will not be disappointed. Now, sequel please!" (Ironically, the sequel was later cancelled, as described in the following section.) In Japan, where the game was ported for release under the
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Retro Helix mostly relies on a third-person perspective. The controls are mapped without regard to the character's current position or direction faced. Unlike the original Fear Effect, however, Retro Helix offers players the option of a more traditional control scheme. At the player's disposal is a
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controller. This would have allowed numerous weapon combinations. In addition, updated diving moves could be executed to quickly evade enemy fire. The environment itself would have allowed players to hide from hazards, such as bullets, and function as a way to avoid detection. It was rumored that
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s story chronicled Hana's capture by a group of demons disguised as human doctors and nurses. Hana is placed in an asylum where tests are performed on her. During this time, she has several hallucinations, which range from Hana's completion of ancient tasks to her friends, including Hana herself,
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would have resembled the previous two titles with a "next-gen facelift." Using the PlayStation 2's graphical capabilities, pre-rendered scenes, which would have shown the characters talking and performing more animation-intensive actions, would have been rendered at a higher resolution. Like the
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environments that use looping full-motion video to give the appearance of constantly animated background elements. Players take control of each of the four main characters (Hana, Rain, Deke and Glas) at different times throughout the game, which enables multilateral perspective on the storyline.
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s report, the game "was the first of Eidos' victims to its more stringent quality assurance program." Due to the game's delayed progress, it was either given more development time or cancelled. Unfortunately, only the development staff knew of the game's status following this condemnation but
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editors promised that "the fusion Asian myth and freaky modern themes" would be prominent like the previous two titles. Through the few demonstration clips that Kronos released during the game's development, fans have pieced together a portion of the game's plot.
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in the year 2048. The player delves into the colorful histories of the original cast of three mercenaries - and newcomer Rain Qin - as well as the extraordinary circumstances that brought them together. In the wake of a degenerative global
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available, enemies are few and far between, with static – as opposed to dynamic – placement. The gameplay is intended to evoke tension and suspense, rather than relying on the nonstop action formula of
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titles for the PlayStation. Other gimmicks, such as Hana frequently changing clothes, would have been prominent in the game, as well; in the existing clips alone, Hana dons no fewer than 4 different outfits.
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would have introduced the separation of the "Health" and "Fear" Meters. However, it is not known how the "Fear" Meter would have affected gameplay since it functioned as both in the previous two titles.
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The game's status changed rapidly towards the end of 2002 and was finally cancelled in 2003. However, between the announcement and the cancellation, information was scarce.
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players could control certain actions during scripted in-game fight scenes, requiring the player to execute timed button combinations to fight certain opponents.
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called EINDS (Environmentally Induced Nucleotides Degeneration Syndrome – pronounced "ends"), theft, murder, and terrorism have become big business.
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announced that it would allow developers to create games based on some of their old Eidos IPs via the Square Enix Collective project, including the
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previous two games, the background environments would have been short, pre-rendered animations, using a technique utilized by some portions of
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News of the cancellation did not come to fans until 2004, years after the game's initial announcement and quiet absence. Even Sandy Abe, the
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receives high marks for its engrossing story and brilliant technical aspects. The new gaming year gets off to a flying start with
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broke the news during their "Missing in Action" series of articles that the game had been cancelled. According to
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franchise. However Abe later stated in an email, "Unfortunately Fear Effect probably will not get picked up."
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of Kronos at the time, hinted that Eidos might give the series a second chance under a new developer, such as
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is primarily focused on solving puzzles to progress rather than combating enemies. In spite of the heavy
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gave the game two 5/5 scores for graphics and sound, 4/5 for control, and 4.5/5 for fun factor.
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Reports varied as to the status of the game between 2002 and 2003. While an early report by
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Many drastic changes to the characters were expected to take place during the events of
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according to the fans the content was big and still enough to publish. According to
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small arsenal of weapons, including a variety of firearms – including
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is based on the best ending the player could achieve in the first game
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2002. The trailer depicted some of the only known footage of the game.
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promised more characterization during the course of the adventure.
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gave the game each a score of 9/10, and the other gave it 7.5/10.
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publishing it at the time. The first trailer was released during
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gave it a score of 27 out of 40. Michael "Major Mike" Weigand of
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Only a few screenshots exist that hint at the gameplay style of
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The game was nominated for the "Best PlayStation Game" award at
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MacDonald, Mark; Johnston, Chris; Zuniga, Todd (April 2001).
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in May 2003 described the game as simply "on hold",
968:On April 7, 2016, a new entry in the series titled 188: 176: 138: 126: 116: 106: 96: 84: 72: 62: 50: 38: 24: 1862: 1860: 789:s Best and Worst of 2001 Awards, which went to 750: 744: 721:received "favorable" reviews according to the 609: 415: 1993: 8: 1676:Weigand, Michael "Major Mike" (March 2001). 1069:"Fear Effect 2: Retro Helix for PlayStation" 769:said, "Although it's marred by minor flaws, 685: 647: 571: 394: 1583:. No. 43. Ziff Davis. pp. 100–1. 2113:Video games developed in the United States 2000: 1986: 1978: 1033:"Fear Effect 2: Retro Helix ship date set" 393: 358: 316:, specialty equipment such as a hand-held 30: 21: 2118:Video games featuring female protagonists 1608:"Fear Effect 2: Retro Helix (PS) review" 1269:. Greedy Productions Ltd. Archived from 1910:from the original on September 29, 2007 1833:Perry, Douglass C. (February 6, 2004). 1828: 1826: 1824: 1822: 1752: 1750: 1535: 1533: 1023: 983: 1769:from the original on December 28, 2022 1700:from the original on November 14, 2023 1643:Steinberg, Scott (February 20, 2001). 1454:from the original on February 23, 2001 1327: 1325: 1200:from the original on November 27, 2023 832:While story details have been scarce, 2138:Video games with cel-shaded animation 1349:from the original on December 8, 2023 1141:"Fear Effect 2: Retro Helix - Review" 1120:from the original on December 8, 2023 7: 1845:from the original on October 8, 2023 1719:GameSpot staff (February 23, 2002). 1473:Lafferty, Michael (March 20, 2001). 1423:from the original on October 2, 2015 1102: 1100: 1031:GameSpot staff (February 20, 2001). 398: 363: 1940:. February 17, 2015. Archived from 1606:Rubenstein, Glenn (March 7, 2001). 1587:from the original on April 18, 2001 1518:from the original on April 30, 2023 1506:"Fear Effect 2: Retro Helix Review" 1475:"Fear Effect 2: Retro Helix Review" 1444:"Fear Effect 2: Retro Helix Review" 1407:"Fear Effect 2: Retro Helix Review" 1310:from the original on April 13, 2001 1240:from the original on April 18, 2001 1049:from the original on April 10, 2001 611: 417: 354: 2078:Kronos Digital Entertainment games 1807:from the original on March 3, 2016 1795:Romero, Josh (September 9, 2006). 1580:Official U.S. PlayStation Magazine 1504:Smith, David (February 21, 2001). 1442:Provo, Frank (February 20, 2001). 803:An unreleased third game entitled 604:Official U.S. PlayStation Magazine 14: 1867:Pollack, Steve (August 3, 2003). 920:, but this was only true for the 807:was originally announced for the 687: 649: 573: 2093:PlayStation (console)-only games 1898:Calvert, Justin (May 21, 2003). 1292:Bramwell, Tom (March 27, 2001). 706: 701: 696: 691: 686: 668: 663: 658: 653: 648: 630: 625: 620: 615: 610: 592: 587: 582: 577: 572: 436: 431: 426: 421: 416: 2108:Video games adapted into comics 1653:. MaximNet, Inc. Archived from 1259:Hudak, Chris (March 23, 2001). 1900:"Fear Effect: Inferno on hold" 1759:"E3 2002: Fear Effect Inferno" 811:as a sequel to the first game 1: 347:common to most action games. 2133:Video games set in the 2040s 2128:Video games set in Hong Kong 1678:"Fear Effect 2: Retro Helix" 1645:"Fear Effect 2: Retro Helix" 1575:"Fear Effect 2: Retro Helix" 1542:"Fear Effect 2: Retro Helix" 1540:Lundrigan, Jeff (May 2001). 1294:"Fear Effect 2: Retro Helix" 1261:"Fear Effect 2: Retro Helix" 1221:"Fear Effect 2: Retro Helix" 1178:"Fear Effect 2: Retro Helix" 1108:"Fear Effect 2: Retro Helix" 819:Kronos Digital Entertainment 214:Kronos Digital Entertainment 45:Kronos Digital Entertainment 2088:PlayStation (console) games 1573:Zuniga, Todd (April 2001). 1370:"Fear Effect 2 Retro Helix" 1368:Reppen, Erik (March 2001). 751: 2154: 2029:Fear Effect 2: Retro Helix 1968:Fear Effect 2: Retro Helix 1757:IGN staff (May 23, 2002). 719:Fear Effect 2: Retro Helix 239:Fear Effect 2: Retro Helix 202:Fear Effect 2: Retro Helix 25:Fear Effect 2: Retro Helix 2098:Single-player video games 2016: 1229:Electronic Gaming Monthly 1176:Edge staff (March 2001). 993:Electronic Gaming Monthly 745: 460:Electronic Gaming Monthly 402: 399: 367: 364: 29: 2123:Video games set in China 2083:LGBT-related video games 792:Tony Hawk's Pro Skater 3 224:, and is the prequel to 2073:Eidos Interactive games 1266:The Electric Playground 264:, the lost tomb of the 2063:Action-adventure games 1934:Square Enix Collective 957:On February 17, 2015, 757:on November 15, 2001, 288:, the sequel features 2068:Cyberpunk video games 1869:"Fear Effect Inferno" 1797:"Fear Effect Inferno" 1405:Joe (March 1, 2001). 752:Herikkusu Fia Efekuto 1944:on February 18, 2015 1879:on December 27, 2003 1386:on November 28, 2003 1273:on September 8, 2002 1157:on November 15, 2014 729:. Jeff Lundrigan of 328:for each character. 258:freelance operatives 2103:Video game prequels 1801:Video Games Blogger 1085:on 8 September 2015 868:Fear Effect Inferno 861:Fear Effect Inferno 853:Fear Effect Inferno 843:Fear Effect Inferno 805:Fear Effect Inferno 396: 361: 821:developing it and 739:Helix: Fear Effect 723:review aggregation 359: 284:Like the original 2045: 2044: 2036:Fear Effect Sedna 1735:on August 4, 2002 1624:on April 17, 2001 1485:on March 31, 2008 1191:Future Publishing 1151:All Media Network 971:Fear Effect Sedna 823:Eidos Interactive 715: 714: 392: 391: 341:standard shooters 324:, and one unique 256:and Rain Qin are 218:Eidos Interactive 216:and published by 198: 197: 169:November 15, 2001 151:February 21, 2001 57:Eidos Interactive 2145: 2058:2001 video games 2002: 1995: 1988: 1979: 1954: 1953: 1951: 1949: 1926: 1920: 1919: 1917: 1915: 1895: 1889: 1888: 1886: 1884: 1875:. 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Compton 34: 22: 2153: 2152: 2148: 2147: 2146: 2144: 2143: 2142: 2048: 2047: 2046: 2041: 2012: 2006: 1963: 1958: 1957: 1947: 1945: 1928: 1927: 1923: 1913: 1911: 1897: 1896: 1892: 1882: 1880: 1866: 1865: 1858: 1848: 1846: 1832: 1831: 1820: 1810: 1808: 1794: 1793: 1782: 1772: 1770: 1756: 1755: 1748: 1738: 1736: 1718: 1717: 1713: 1703: 1701: 1697: 1680: 1675: 1674: 1670: 1660: 1658: 1642: 1641: 1637: 1627: 1625: 1605: 1604: 1600: 1590: 1588: 1572: 1571: 1567: 1557: 1555: 1550:. No. 77. 1539: 1538: 1531: 1521: 1519: 1503: 1502: 1498: 1488: 1486: 1472: 1471: 1467: 1457: 1455: 1441: 1440: 1436: 1426: 1424: 1404: 1403: 1399: 1389: 1387: 1378:. No. 95. 1367: 1366: 1362: 1352: 1350: 1341:(in Japanese). 1331: 1330: 1323: 1313: 1311: 1291: 1290: 1286: 1276: 1274: 1258: 1257: 1253: 1243: 1241: 1236:. p. 104. 1223: 1218: 1217: 1213: 1203: 1201: 1197: 1189:. 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Index


Developer(s)
Kronos Digital Entertainment
Publisher(s)
Eidos Interactive
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Platform(s)
PlayStation
NA
EU
JP
Genre(s)
Action-adventure
Single-player
action-adventure
video game
Kronos Digital Entertainment
Eidos Interactive
PlayStation
Fear Effect
Hong Kong
pandemic
Hana Tsu-Vachel
freelance operatives
Xi'an

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