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getting slaughtered by beasts. As she completed more challenges, Hana gained power from these ancient beings, allowing her to escape the grasp of the asylum's demons and experiments. Meanwhile, Deke is working from the inside, possibly as a "patient," killing any and all individuals that get in his way while searching for Hana. By the end of the journey, the four bounty hunters would once again face the fires of Hell, and fight the remaining demons
Besides the demons themselves, their previously-human experiments, henchmen with sunglasses, and a woman that vaguely resembles Wee Ming, no "main enemy" was ever highlighted. However,
260:, Royce Glas is a washed-up former soldier, and Jacob "Deke" Decourt is a cutthroat assassin. Much of the game's intrigue lies in how these unlikely allies even manage to come together for one cause. From the start, each of them have their own motives, but they soon all become entangled in a sinister plot extending far beyond politics, espionage, or personal survival. The adventure takes players through a futuristic Hong Kong, the formidable walled city of
870:. As the trailers and demonstration clips explained, Glas and Rain would begin a sexual relationship. At the same time, Hana and Glas would develop closer bonds, which would have created a love triangle for the three bounty hunters. The fates of the characters themselves are unknown; it was never revealed if any of the deaths witnessed by Hana or the player would be permanent.
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343:. This format has the consequence of making the gameplay arguably less difficult, although it is offset by the relative ease at which characters can die from enemy attacks and a number of instant-death scenarios. The fear gauge present in the original game returns for Retro Helix, a variation on the
735:
said of the game, "Everyone who's mature enough to appreciate it and owns a PlayStation should buy this. You will not be disappointed. Now, sequel please!" (Ironically, the sequel was later cancelled, as described in the following section.) In Japan, where the game was ported for release under the
303:
Retro Helix mostly relies on a third-person perspective. The controls are mapped without regard to the character's current position or direction faced. Unlike the original Fear Effect, however, Retro Helix offers players the option of a more traditional control scheme. At the player's disposal is a
881:
controller. This would have allowed numerous weapon combinations. In addition, updated diving moves could be executed to quickly evade enemy fire. The environment itself would have allowed players to hide from hazards, such as bullets, and function as a way to avoid detection. It was rumored that
858:
s story chronicled Hana's capture by a group of demons disguised as human doctors and nurses. Hana is placed in an asylum where tests are performed on her. During this time, she has several hallucinations, which range from Hana's completion of ancient tasks to her friends, including Hana herself,
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would have resembled the previous two titles with a "next-gen facelift." Using the PlayStation 2's graphical capabilities, pre-rendered scenes, which would have shown the characters talking and performing more animation-intensive actions, would have been rendered at a higher resolution. Like the
299:
environments that use looping full-motion video to give the appearance of constantly animated background elements. Players take control of each of the four main characters (Hana, Rain, Deke and Glas) at different times throughout the game, which enables multilateral perspective on the storyline.
944:
s report, the game "was the first of Eidos' victims to its more stringent quality assurance program." Due to the game's delayed progress, it was either given more development time or cancelled. Unfortunately, only the development staff knew of the game's status following this condemnation but
877:. Based on these images, it was concluded that the gameplay would have been nearly identical to the previous two games. However, a new weapon system would have allowed players to map a firearm to the "X" (Cross) button and another to the "O" (Circle) button on the
838:
editors promised that "the fusion Asian myth and freaky modern themes" would be prominent like the previous two titles. Through the few demonstration clips that Kronos released during the game's development, fans have pieced together a portion of the game's plot.
245:
in the year 2048. The player delves into the colorful histories of the original cast of three mercenaries - and newcomer Rain Qin - as well as the extraordinary circumstances that brought them together. In the wake of a degenerative global
32:
338:
available, enemies are few and far between, with static – as opposed to dynamic – placement. The gameplay is intended to evoke tension and suspense, rather than relying on the nonstop action formula of
905:
titles for the PlayStation. Other gimmicks, such as Hana frequently changing clothes, would have been prominent in the game, as well; in the existing clips alone, Hana dons no fewer than 4 different outfits.
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would have introduced the separation of the "Health" and "Fear" Meters. However, it is not known how the "Fear" Meter would have affected gameplay since it functioned as both in the previous two titles.
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The game's status changed rapidly towards the end of 2002 and was finally cancelled in 2003. However, between the announcement and the cancellation, information was scarce.
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players could control certain actions during scripted in-game fight scenes, requiring the player to execute timed button combinations to fight certain opponents.
851:. Therefore, the demons set forth by Jin have been killed, Glas' arm has been "reattached," and Deke's body and soul have been restored. According to the videos,
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called EINDS (Environmentally
Induced Nucleotides Degeneration Syndrome – pronounced "ends"), theft, murder, and terrorism have become big business.
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announced that it would allow developers to create games based on some of their old Eidos IPs via the Square Enix
Collective project, including the
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previous two games, the background environments would have been short, pre-rendered animations, using a technique utilized by some portions of
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News of the cancellation did not come to fans until 2004, years after the game's initial announcement and quiet absence. Even Sandy Abe, the
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receives high marks for its engrossing story and brilliant technical aspects. The new gaming year gets off to a flying start with
2072:
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901:. The polygonal characters would have been rendered using a cel-shaded method similar to the ones used in the previous two
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1032:
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213:
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broke the news during their "Missing in Action" series of articles that the game had been cancelled. According to
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franchise. However Abe later stated in an email, "Unfortunately Fear Effect probably will not get picked up."
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of Kronos at the time, hinted that Eidos might give the series a second chance under a new developer, such as
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is primarily focused on solving puzzles to progress rather than combating enemies. In spite of the heavy
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gave the game two 5/5 scores for graphics and sound, 4/5 for control, and 4.5/5 for fun factor.
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Reports varied as to the status of the game between 2002 and 2003. While an early report by
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Many drastic changes to the characters were expected to take place during the events of
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according to the fans the content was big and still enough to publish. According to
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small arsenal of weapons, including a variety of firearms – including
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777:, a must-have title that will keep gamers glued to their seats for days."
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is based on the best ending the player could achieve in the first game
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2002. The trailer depicted some of the only known footage of the game.
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promised more characterization during the course of the adventure.
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gave the game each a score of 9/10, and the other gave it 7.5/10.
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publishing it at the time. The first trailer was released during
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gave it a score of 27 out of 40. Michael "Major Mike" Weigand of
1835:"Missing in Action: The Lost Games of the PlayStation 2, Part I"
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Only a few screenshots exist that hint at the gameplay style of
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The game was nominated for the "Best PlayStation Game" award at
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1981:
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MacDonald, Mark; Johnston, Chris; Zuniga, Todd (April 2001).
1930:"First Eidos IPs made available via Square Enix Collective"
272:, and, finally, into the mountain island of the immortals,
1790:
1788:
1786:
1784:
1721:"The Best and Worst of 2001 (Best PlayStation Game)"
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in May 2003 described the game as simply "on hold",
968:On April 7, 2016, a new entry in the series titled
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126:
116:
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96:
84:
72:
62:
50:
38:
24:
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789:s Best and Worst of 2001 Awards, which went to
750:
744:
721:received "favorable" reviews according to the
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415:
1993:
8:
1676:Weigand, Michael "Major Mike" (March 2001).
1069:"Fear Effect 2: Retro Helix for PlayStation"
769:said, "Although it's marred by minor flaws,
685:
647:
571:
394:
1583:. No. 43. Ziff Davis. pp. 100â1.
2113:Video games developed in the United States
2000:
1986:
1978:
1033:"Fear Effect 2: Retro Helix ship date set"
393:
358:
316:, specialty equipment such as a hand-held
30:
21:
2118:Video games featuring female protagonists
1608:"Fear Effect 2: Retro Helix (PS) review"
1269:. Greedy Productions Ltd. Archived from
1910:from the original on September 29, 2007
1833:Perry, Douglass C. (February 6, 2004).
1828:
1826:
1824:
1822:
1752:
1750:
1535:
1533:
1023:
983:
1769:from the original on December 28, 2022
1700:from the original on November 14, 2023
1643:Steinberg, Scott (February 20, 2001).
1454:from the original on February 23, 2001
1327:
1325:
1200:from the original on November 27, 2023
832:While story details have been scarce,
2138:Video games with cel-shaded animation
1349:from the original on December 8, 2023
1141:"Fear Effect 2: Retro Helix - Review"
1120:from the original on December 8, 2023
7:
1845:from the original on October 8, 2023
1719:GameSpot staff (February 23, 2002).
1473:Lafferty, Michael (March 20, 2001).
1423:from the original on October 2, 2015
1102:
1100:
1031:GameSpot staff (February 20, 2001).
398:
363:
1940:. February 17, 2015. Archived from
1606:Rubenstein, Glenn (March 7, 2001).
1587:from the original on April 18, 2001
1518:from the original on April 30, 2023
1506:"Fear Effect 2: Retro Helix Review"
1475:"Fear Effect 2: Retro Helix Review"
1444:"Fear Effect 2: Retro Helix Review"
1407:"Fear Effect 2: Retro Helix Review"
1310:from the original on April 13, 2001
1240:from the original on April 18, 2001
1049:from the original on April 10, 2001
611:
417:
354:
2078:Kronos Digital Entertainment games
1807:from the original on March 3, 2016
1795:Romero, Josh (September 9, 2006).
1580:Official U.S. PlayStation Magazine
1504:Smith, David (February 21, 2001).
1442:Provo, Frank (February 20, 2001).
803:An unreleased third game entitled
604:Official U.S. PlayStation Magazine
14:
1867:Pollack, Steve (August 3, 2003).
920:, but this was only true for the
807:was originally announced for the
687:
649:
573:
2093:PlayStation (console)-only games
1898:Calvert, Justin (May 21, 2003).
1292:Bramwell, Tom (March 27, 2001).
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2108:Video games adapted into comics
1653:. MaximNet, Inc. Archived from
1259:Hudak, Chris (March 23, 2001).
1900:"Fear Effect: Inferno on hold"
1759:"E3 2002: Fear Effect Inferno"
811:as a sequel to the first game
1:
347:common to most action games.
2133:Video games set in the 2040s
2128:Video games set in Hong Kong
1678:"Fear Effect 2: Retro Helix"
1645:"Fear Effect 2: Retro Helix"
1575:"Fear Effect 2: Retro Helix"
1542:"Fear Effect 2: Retro Helix"
1540:Lundrigan, Jeff (May 2001).
1294:"Fear Effect 2: Retro Helix"
1261:"Fear Effect 2: Retro Helix"
1221:"Fear Effect 2: Retro Helix"
1178:"Fear Effect 2: Retro Helix"
1108:"Fear Effect 2: Retro Helix"
819:Kronos Digital Entertainment
214:Kronos Digital Entertainment
45:Kronos Digital Entertainment
2088:PlayStation (console) games
1573:Zuniga, Todd (April 2001).
1370:"Fear Effect 2 Retro Helix"
1368:Reppen, Erik (March 2001).
751:
2154:
2029:Fear Effect 2: Retro Helix
1968:Fear Effect 2: Retro Helix
1757:IGN staff (May 23, 2002).
719:Fear Effect 2: Retro Helix
239:Fear Effect 2: Retro Helix
202:Fear Effect 2: Retro Helix
25:Fear Effect 2: Retro Helix
2098:Single-player video games
2016:
1229:Electronic Gaming Monthly
1176:Edge staff (March 2001).
993:Electronic Gaming Monthly
745:
460:Electronic Gaming Monthly
402:
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367:
364:
29:
2123:Video games set in China
2083:LGBT-related video games
792:Tony Hawk's Pro Skater 3
224:, and is the prequel to
2073:Eidos Interactive games
1266:The Electric Playground
264:, the lost tomb of the
2063:Action-adventure games
1934:Square Enix Collective
957:On February 17, 2015,
757:on November 15, 2001,
288:, the sequel features
2068:Cyberpunk video games
1869:"Fear Effect Inferno"
1797:"Fear Effect Inferno"
1405:Joe (March 1, 2001).
752:Herikkusu Fia Efekuto
1944:on February 18, 2015
1879:on December 27, 2003
1386:on November 28, 2003
1273:on September 8, 2002
1157:on November 15, 2014
729:. Jeff Lundrigan of
328:for each character.
258:freelance operatives
2103:Video game prequels
1801:Video Games Blogger
1085:on 8 September 2015
868:Fear Effect Inferno
861:Fear Effect Inferno
853:Fear Effect Inferno
843:Fear Effect Inferno
805:Fear Effect Inferno
396:
361:
821:developing it and
739:Helix: Fear Effect
723:review aggregation
359:
284:Like the original
2045:
2044:
2036:Fear Effect Sedna
1735:on August 4, 2002
1624:on April 17, 2001
1485:on March 31, 2008
1191:Future Publishing
1151:All Media Network
971:Fear Effect Sedna
823:Eidos Interactive
715:
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392:
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341:standard shooters
324:, and one unique
256:and Rain Qin are
218:Eidos Interactive
216:and published by
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169:November 15, 2001
151:February 21, 2001
57:Eidos Interactive
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2058:2001 video games
2002:
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1689:. No. 150.
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1657:on June 26, 2001
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1620:. Archived from
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1554:. pp. 74â75
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1382:. Archived from
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1333:"ăăȘăăŻăč ăăŁăąăšăă§ăŻă"
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1232:. No. 141.
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1841:. Ziff Davis.
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1693:. p. 84.
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1914:December 8,
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1811:December 8,
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959:Square Enix
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903:Fear Effect
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848:Fear Effect
814:Fear Effect
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400:Publication
286:Fear Effect
227:Fear Effect
222:PlayStation
133:PlayStation
128:Platform(s)
122:David Rovin
118:Composer(s)
112:Stanley Liu
102:Stanley Liu
74:Designer(s)
68:Stanley Liu
64:Director(s)
2052:Categories
1906:. Fandom.
1883:August 30,
1450:. Fandom.
1343:Enterbrain
1234:Ziff Davis
1116:. Fandom.
1113:Metacritic
1089:4 February
1018:References
727:Metacritic
384:Metacritic
365:Aggregator
295:on top of
290:cel-shaded
241:begins in
210:video game
1973:MobyGames
1380:FuncoLand
1299:Eurogamer
484:Eurogamer
356:Reception
351:Reception
297:pseudo-3D
243:Hong Kong
108:Writer(s)
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1908:Archived
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472:EP Daily
336:ordnance
310:shotguns
280:Gameplay
248:pandemic
220:for the
178:Genre(s)
1686:GamePro
1547:NextGen
1338:Famitsu
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953:Revival
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732:NextGen
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410:AllGame
306:pistols
189:Mode(s)
139:Release
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1043:Fandom
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559:6.9/10
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388:84/100
320:and a
312:, and
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501:27/40
403:Score
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322:taser
270:China
262:Xi'an
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489:5/10
453:6/10
448:Edge
318:EMPs
234:Plot
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1839:IGN
1763:IGN
1691:IDG
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947:IGN
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554:IGN
378:82%
268:of
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