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Feel the Magic: XY/XX

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said the title would place "an emphasis on controls using a Touch Screen, which will allow us to achieve the concept of 'rubbing,' a unique and fun gameplay mechanic made possible by the DS. We will investigate a wide-range of gaming elements unique to DS, so look forward to future Sega titles." Game
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hardware, which features a touch screen that can be rubbed with a stylus. After observing that the word "rub" sounds similar to the word "love", Yoshinaga decided to create a game built around both concepts. A "love comedy story" was the basis for the title's plot; Yoshinaga chose to represent its
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follows the events of a young man who meets a girl and instantly falls in love; however, she is not nearly as receptive, and the protagonist attempts to win her over, ranging from romantic gestures to protecting her from a stampede of bulls. As he attempts this, he is assisted and cheered on by a
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as a good example of a game that makes use of its respective console's technology. Torill noted that after its release, it was considered the best game for the Nintendo DS in terms of its utilization of the DS' touch screen and microphone. Torill also noted that its humour and its gameplay were
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characters with silhouettes to allow greater room for player interpretation. Although this subject matter was suggestive, Yoshinaga had no desire to include overtly sexual content, and considered the input of the predominantly female development team to avoid incorporating offensive material.
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There are three main modes of play. Story mode is the main mode which contains the minigames in each chapter with three levels of difficulty, 'Normal', 'Hard', and 'Hell'. Memories is a gameplay mode where one can play any of the previous minigames previously beaten. Stars can be collected in
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It follows the attempts of a young male protagonist trying to impress a young woman while being aided by a group of people known as the "Rub Rabbits". The game consists of a series of minigames in relation to the overall plot. These minigames are all controlled only by the
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gave it a score of one eight, one nine, one seven, and one nine for a total of 33 out of 40. It received a runner-up placements in GameSpot's 2004 "Best Puzzle/Rhythm Game" and "Most Innovative Game" award categories across all platforms, losing both to
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is played solely with the stylus and microphone, and features a voice recognition system through both speaking and breathing. It is composed of several minigames that are loosely linked, as the player tries to impress the girl.
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gave it all five stars and said that the game "makes no use of the DS’s wireless communication feature, so there is no multiplayer event. Still, this off-beat gem is a must-have game for any fledgeling DS collection."
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gave it three stars out of five, saying, "Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished."
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group of men called the "Rub Rabbits"; however, he is also pursued by a romantic rival antagonist, vying for the girl's affection, using his incredible intelligence and technology to steal her from him.
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Memories, that can unlock certain pieces of clothing. The third mode, Maniac, is where one is able to take all the articles of clothing earned during the game to dress up the girl.
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gave it a favorable review and said that it "often lets you bypass annoying games in favor of entertaining ones, so the ratio of fun to aggravation is pretty good." However,
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handheld game console. It was released in North America in November 2004, December 2004 in Japan, February 2005 in Australia, and March 2005 in Europe.
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On February 2, 2006, the game won the "Best Concept" award at the 2006 Imagina Games Awards.
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The color scheme along with the black and blue rabbits in the 2020 Nintendo 3DS title
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The game received "generally favorable reviews" according to the
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veterans Takumi Yoshinaga and Takashi Yuda, were merged into
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There are other features in the game. It can be played in
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named the game one of the top ten weirdest of all time.
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Perceiving play: the art and study of computer games
1202:"Feel the Magic: XY/XX Review for DS on GamePro.com" 845:"IGN Presents the History of the Dreamcast (Page 2)" 2095: 2014: 1943: 1900: 1873: 1655: 1102:EGM staff (January 2005). "Feel the Magic: XY/XX". 937: 935: 202: 190: 143: 131: 117: 107: 97: 85: 75: 65: 53: 41: 24: 1587: 1546:"Super monkeys, rubbing rabbits coming to US DSes" 942:Hoffman, Chris (March 2006). "Lord of the Board". 401:details and previews came much later, in October. 373:). Development on the latter title began after 581: 519: 228: 1633: 8: 1340:. Vol. 188. February 2005. p. 112. 922:Thomason, Steve (March 2006). "Love Story". 917: 915: 913: 681: 643: 438: 1575:Butterfly Corporation (November 29, 2020). 1177:. No. 141. p. 145. Archived from 2151: 1640: 1626: 1618: 819:"Sonic Team: Kikizo Interview Spring 2005" 437: 412: 30: 21: 1529:"The Top 10 Weirdest Games of All Time". 1349: 1347: 1380: 1378: 2187: 1533:. No. 180. April 2008. p. 28. 984:"Sega Confirms Content for Nintendo DS" 812: 810: 806: 1482:"New Breed of Games Is Not All Thumbs" 1447: 1437: 1145: 1143: 1043:"Feel the Magic: XY/XX for DS Reviews" 794:were inspired by the visual design of 1259:Torres, Ricardo (November 19, 2004). 1037: 1035: 7: 2290:Video games with silhouette graphics 2280:Video games scored by Naofumi Hataya 1510:"Imagina 06 Award Winners Announced" 1480:Herold, Charles (December 9, 2004). 1287:Theobald, Phil (November 20, 2004). 1233:Silverman, Ben (November 24, 2004). 1200:Child of Chaka (November 25, 2004). 873:"Video Interview: Tetsuya Mizuguchi" 738:Author Torill Elvira Mortensen used 442: 417: 2285:Video games scored by Tomoko Sasaki 1508:Jenkins, David (February 2, 2006). 1156:. Vol. 834. November 26, 2004. 1119:Bramwell, Tom (December 13, 2004). 957:Theobald, Phil (January 27, 2006). 583: 521: 408: 396:. Then-executive managing director 2275:Video games scored by Mariko Nanba 1578:"Official バタフライ Social Media Post" 1544:Surette, Tim (November 10, 2005). 959:"Sega Talks Sonic Riders Part Two" 896:"Tetsuya Mizuguchi Interview 2005" 843:Fahs, Travis (September 9, 2010). 14: 2270:Video games produced by Yuji Naka 1015:"Feel the Magic: XY/XX (Preview)" 1013:Harris, Craig (October 5, 2004). 894:Kikizo staff (October 13, 2005). 683: 645: 347:. Former members of UGA, such as 2202: 2190: 2163: 2162: 2150: 1289:"GameSpy: Feel the Magic: XY/XX" 928:. Vol. 201. pp. 38–39. 702: 697: 692: 687: 682: 664: 659: 654: 649: 644: 602: 597: 592: 587: 582: 540: 535: 530: 525: 520: 2051:Billy Hatcher and the Giant Egg 1310:Nix, Marc (November 18, 2004). 817:Kikizo staff (April 17, 2005). 357:. At Sonic Team, Yuda produced 235:and in Europe and Australia as 2265:Video games developed in Japan 1354:Hill, Jason (March 31, 2005). 1261:"Feel the Magic: XY/XX Review" 1235:"Feel the Magic: XY/XX Review" 1079:. No. 145. Archived from 990:. May 10, 2004. Archived from 871:Doree, Adam (April 13, 2004). 343:, left Sega that year to form 1: 1167:Miller, Matt (January 2005). 268:touch screen and microphone. 1594:Retrieved November 30, 2020. 946:. Vol. 201. p. 65. 388:was originally announced at 1920:Online: C.A.R.D. Revolution 1420:Editors (January 5, 2005). 1069:Edge staff (January 2005). 2306: 392:2004 under its code name, 363:, while Yoshinaga created 292:One of the minigames from 2255:Single-player video games 2146: 1465:Torill Elvira Mortensen. 1361:The Sydney Morning Herald 1336:"Feel the Magic: XY/XX". 1105:Electronic Gaming Monthly 761:The Sydney Morning Herald 638:The Sydney Morning Herald 466:Electronic Gaming Monthly 446: 443: 421: 418: 367:(as well as its prequel, 248:compilation developed by 229: 222:Kimi no Tame nara Shineru 29: 1422:"Best and Worst of 2004" 743:appealing to reviewers. 1405:(subscription required) 1121:"Feel the Magic: XY-XX" 225:, "I would die for you" 2240:Nintendo DS-only games 1934:Phantasy Star Portable 1312:"Feel the Magic XY/XX" 1169:"Feel The Magic XY/XX" 1071:"Feel the Magic XY/XX" 297: 36:North American box art 2230:Minigame compilations 2072:Feel the Magic: XY/XX 1608:Feel the Magic: XY/XX 796:Feel the Magic: XY/XX 779:Feel the Magic: XY/XX 386:Feel the Magic: XY/XX 323:has automatic saves. 321:Feel the Magic: XY/XX 301:Feel the Magic: XY/XX 294:Feel the Magic: XY/XX 291: 277:Feel the Magic: XY/XX 216:Feel the Magic: XY/XX 1181:on February 16, 2008 405:Reception and legacy 219:, known in Japan as 25:Feel the Magic XY/XX 2245:Romance video games 1759:Shadow the Hedgehog 1214:on February 9, 2005 994:on October 29, 2007 792:The Queen TV-Game 2 440: 415: 337:United Game Artists 1884:Nights into Dreams 1668:Sonic the Hedgehog 1658:Sonic the Hedgehog 1487:The New York Times 1450:has generic name ( 755:The New York Times 716:review aggregation 413: 298: 2235:Nintendo DS games 2178: 2177: 2103:Hirokazu Yasuhara 2044:Ulala's Channel J 1891:Journey of Dreams 1469:. pp. 28–34. 1434:on March 7, 2005. 711: 710: 436: 435: 341:Tetsuya Mizuguchi 296:called "Goldfish" 252:and published by 212: 211: 174:February 24, 2005 156:November 21, 2004 2297: 2260:Sonic Team games 2250:Sega video games 2225:2004 video games 2207: 2206: 2205: 2195: 2194: 2193: 2186: 2166: 2165: 2154: 2153: 2113:Kazuyuki Hoshino 2079:The Rub Rabbits! 1991:20th Anniversary 1977:15th Anniversary 1642: 1635: 1628: 1619: 1595: 1593: 1591: 1586:. 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Index


Developer(s)
Sonic Team
Publisher(s)
Sega
Director(s)
Producer(s)
Designer(s)
Artist(s)
Writer(s)
Composer(s)
Platform(s)
Nintendo DS
NA
JP
AU
EU
Genre(s)
Mini-games
Single-player
minigame
video game
Sonic Team
Sega
Nintendo DS
Nintendo DS

English
Japanese
Sega

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