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Fez IV: Wizard's Revenge

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243:#90. He stated that the adventure " would be difficult to play" with any characters other than those provided. Davis noted that "the first 15 pages of the adventure are merely by way of setting things up; there are extensive and very atmospheric introductions for both Elves and Dwarves, a lot of historical background, and a few preliminaries before the two groups meet up All of this is fairly well done โ€“ the insights into Elven and Dwarven society and culture are particularly interesting โ€“ but from here things go downhill." He added: "After all the introductions and preliminaries have been dealt with, there are only 16 pages or so for the adventure itself, and as might be expected it has turned out very light on detail and very sketchily written โ€“ little more than a series of one-paragraph-per-room map keys, in fact." Davis concluded the review by saying, " 252:
being connected in a campaign series. When he first appears, he has been accidentally summoned from the Illinois-Ohio football game, and is dressed in a sweatshirt, jeans and a baseball cap and clutching a can of cold beer. All very well if you like this sort of whimsy. The dungeons themselves (there are several) are small, mostly sketchily written, and favour traps and riddles. There is a lot which can only be described as corny โ€“ 'Penultimate Mountain' next to 'Last Mountain,' for example โ€“ and the whole thing was very reminiscent of the kind of AD&D adventure that
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adventure to feature Fez, the wizard of time travel, who must be important because he gets a TM all to himself, as well as a selection of time-based spells that will have hardware buffs twitching. I haven't seen the previous three Fez adventures, but it seems that they all stand alone, rather than
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is a scenario for character levels 3-8, a party of dwarves and elves. The two parties, aided by a young version of the time-traveling wizard Fez, must find two halves of a caduceus to save an older, dying Fez. The adventure features dungeons under a barrow mound, in a stone sphinx, and within an
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A party of four elves and a party of four dwarves are provided, and the two groups meet up and decide that must combine forces.
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was publishing seven or eight years ago. It has its good moments, but it also has its bad half hours."
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in 1986 as a 32-page book. The adventure module was part of the
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Heroic Worlds: A History and Guide to Role-Playing Games
148: 134: 46:. Unsourced material may be challenged and removed. 358:Role-playing game supplements introduced in 1986 8: 118: 126: 106:Learn how and when to remove this message 265: 312: 310: 308: 306: 304: 302: 300: 117: 7: 348:Fantasy role-playing game adventures 271: 269: 44:adding citations to reliable sources 14: 283:. Prometheus Books. p. 98. 20: 31:needs additional citations for 1: 374: 55:"Fez IV: Wizard's Revenge" 320:(June 1987). "Open Box". 125: 198:Fez IV: Wizard's Revenge 183:Fez IV: Wizard's Revenge 160:Fez IV: Wizard's Revenge 120:Fez IV: Wizard's Revenge 212:, and was published by 163:is an adventure for 40:improve this article 193:Publication history 122: 208:, with a cover by 168:role-playing games 156: 155: 116: 115: 108: 90: 365: 332: 331: 314: 295: 294: 277:Schick, Lawrence 273: 245:Wizard's Revenge 235:Wizard's Revenge 186:active volcano. 130: 123: 111: 104: 100: 97: 91: 89: 48: 24: 16: 373: 372: 368: 367: 366: 364: 363: 362: 338: 337: 336: 335: 316: 315: 298: 291: 275: 274: 267: 262: 228: 200:was written by 195: 180: 149:First published 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 371: 369: 361: 360: 355: 350: 340: 339: 334: 333: 328:Games Workshop 296: 289: 264: 263: 261: 258: 247:is the fourth 227: 224: 210:Michael Whelan 194: 191: 179: 176: 154: 153: 150: 146: 145: 136: 132: 131: 114: 113: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 370: 359: 356: 354: 351: 349: 346: 345: 343: 329: 325: 324: 319: 318:Davis, Graeme 313: 311: 309: 307: 305: 303: 301: 297: 292: 290:0-87975-653-5 286: 282: 278: 272: 270: 266: 259: 257: 255: 250: 246: 242: 241: 236: 232: 225: 223: 221: 220: 215: 214:Mayfair Games 211: 207: 203: 199: 192: 190: 187: 184: 177: 175: 173: 172:Mayfair Games 170:published by 169: 166: 162: 161: 151: 147: 144: 140: 137: 133: 129: 124: 121: 110: 107: 99: 96:February 2017 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: โ€“  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 321: 280: 253: 248: 244: 238: 234: 231:Graeme Davis 229: 217: 202:James Robert 197: 196: 188: 182: 181: 178:Plot summary 159: 158: 157: 139:James Robert 119: 102: 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 323:White Dwarf 254:White Dwarf 240:White Dwarf 342:Categories 260:References 66:newspapers 353:Role Aids 249:Role Aids 233:reviewed 226:Reception 219:Role Aids 206:Len Bland 174:in 1986. 143:Len Bland 279:(1991). 165:fantasy 135:Authors 80:scholar 326:(90). 287:  222:line. 82:  75:  68:  61:  53:  87:JSTOR 73:books 330:: 4. 285:ISBN 237:for 204:and 152:1986 141:and 59:news 42:by 344:: 299:^ 268:^ 293:. 109:) 103:( 98:) 94:( 84:ยท 77:ยท 70:ยท 63:ยท 36:.

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James Robert
Len Bland
fantasy
role-playing games
Mayfair Games
James Robert
Len Bland
Michael Whelan
Mayfair Games
Role Aids
Graeme Davis
White Dwarf


Schick, Lawrence
ISBN
0-87975-653-5

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