Knowledge (XXG)

Fighting Mania

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also with no counter-attack damage to the opponent. Missing a pad completely (the pad retracting without ever being hit) results in full damage taken by the player. As opponents get more difficult - and particularly when they use their special moves - punches will be thrown and pads will pop out in faster succession and in more chaotic patterns, or special precautions may need to be taken, such as only striking one pad that is lit while other dummy pads pop up, or striking pads in the exact order they deploy.
256:- Kenshiro's ally in the series, and the hero for the fifth course. In Rei's quest, the first opponent is Raoh, who ends the battle with a fatal blow. At this point, "the Death Omen Star has fallen over Rei." Whatever life is left in the gauge after this battle will be what he will start with against the next opponent, and so on through the path without regaining life after each battle. 223:'. As attacks are landed or damage is taken, the stars light up along the super gauge and when full, the game will automatically execute the special move for the player. The game will also instruct the player how to use the particular special move it chose, based on the enemy the player is fighting. The game follows the 207:
When an on-screen enemy makes an attack on the player, a punch pad will swing out on its hinge at a smooth pace, and upon reaching full extension at 90 degrees, the LEDs light up red. The pad stays lit for a short time, and then the pad returns inside the cabinet to rest. The player must punch this
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lights embedded near their hinges. The pads are at rest along the inside walls of the recession of the cabinet, lining the monitor. There are also two black plastic "special gloves" that rest in pockets on the front of the machine, which are normally tied with rope or chain to the arcade cabinet to
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At the start of the game, the player must choose their course. Each course consist of a set of opponents within a certain story arc. This serves as a difficulty setting. The first course is a tutorial where Kenshiro's master, Ryuken, will teach the player how to play the game and explain the finer
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Punching a pad when it is fully extended and the LEDs lit results in the attack being blocked, and the opponent receiving damage in the form of a counter-attack. Punching too early or too late results in either blocking the move with no counter-attack, or receiving lessened damage from the attack,
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series, as each enemy is not only a character from the series, but the finishing moves the player must use to defeat them are taken from the series as well. The game grades the player's performance based on their remaining life, agility, wisdom (wiz), skills and the use of finishing moves (arts).
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anime series), including one where the player controls the bounty hunter Ein, as well as a few new game modes. The sequel was distributed in a deluxe two monitor cabinet that allowed two-players to play simultaneously in competitive matches against each other or cooperative against the computer.
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pad while the LEDs are lit. The strength of the player's punch is irrelevant to the game, and the game warns the player not to punch hard, to prevent the risk of breaking the machine. Only the timing of the punch is important, punches should be delivered at half strength, with exact timing.
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When a character performs a special technique, it will display the name of the technique in Japanese characters. In the overseas version, it will display the name of the technique in romanized Japanese, accompanied by an English translation. The translated name for the
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The arcade cabinet stands about 6'2" tall, 34" wide (when facing the machine), and about 4' deep. The monitor is recessed into the cabinet a fair distance, and in the front of the cabinet are six orange, sturdy punching pads with red
219:, the player has a life gauge at the top, and the enemy has a life gauge that must be brought to zero as well. Also both characters have a tech meter, in the form of seven stars remotely resembling the 605:- A cooperative two-player mode where both players fight against a series of computer-controlled adversaries. The available teams consists of Kenshiro and Rei, Bat and Ein, or Kenshiro and Raoh. 483:
that was released on December 2000. In addition to containing all seven courses from the original game, the sequel adds five additional paths based on the later portion of the manga (the
986: 264:- In the seventh and final course, the player plays as Raoh, Kenshiro's main adversary in the game. The path follows Raoh's rise to power to become the "King of Fists." 897: 199:
prevent theft. The player is to wear these gloves while playing (although it is also common practice to play without the gloves, though this can scrape the knuckles).
599:- A competitive two-player mode where both players face each other as one of eight possible fighters (Kenshiro, Rei, Raoh, Mr. Heart, Jagi, Ein, han, Falco and Kaioh) 232:
points of timing punches. The subsequent courses involve progressively harder opponents moving toward the right, and are based on specific story arcs in the manga.
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All the voice acting was dubbed into English. In the Japanese version, some of the voice actors from the original anime series (namely
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style switches between the literal meaning of "South Dipper" and the more stylized choice of "South Star" depending on the technique.
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will be played in the background during key battles. In the overseas version, it was replaced with new music composed for the game.
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Fighting Mania: Fist of the North Star - Course 4 - Nanto Roku Seiken, Star of Justice
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Fighting Mania: Fist of the North Star 2 - Course 3 - Assault at the Imperial Capital
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Fighting Mania: Fist of the North Star 2 - Course 5 - The Legend of the True Messiah
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Fighting Mania: Fist of the North Star - Course 3 - Ken-oh, Conqueror of the Century
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Fighting Mania: Fist of the North Star 2 - Course 1 - The New Hokuto Shinken Legacy
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Fighting Mania: Fist of the North Star - Course 6 - Conqueror of the Century Legend
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Fighting Mania: Fist of the North Star - Course 5 - Messiah of the Century Legend
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Fighting Mania: Fist of the North Star 2 - Course 2 - The Kenka Kenpo Legacy
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Fighting Mania: Fist of the North Star - Course 0 - Basics of Hokuto Shinken
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Fighting Mania: Fist of the North Star 2 - Course 4 - The Kingdom of Shura
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In the Japanese version, the original theme song from the anime series,
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Fighting Mania: Fist of the North Star - Course 2 - Nanto Roku Seiken
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Fighting Mania: Fist of the North Star - Course 1 - Southern Cross
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Panchi Mania Hokuto no Ken Tsū: Gekitō Shura no Kuni Hen
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Punch Mania: Hokuto no Ken 2: Gekitō Shura no Kuni Hen
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Index


Developer(s)
Konami
Publisher(s)
Konami
Fist of the North Star
JP
Arcade system
System 573
boxing
Fist of the North Star
Konami
2000
coin-operated arcade game
LED
fighting games
Big Dipper
Kenshiro
Raoh
Akira Kamiya
Kaneto Shiozawa
Toshio Furukawa
Kenji Utsumi
Ai o Torimodose
Fist of the North Star
Sonic Blast Man
Fighting Mania: Fist of the North Star - Course 0 - Basics of Hokuto Shinken
YouTube
Fighting Mania: Fist of the North Star - Course 1 - Southern Cross
YouTube

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