1304:
277:
1313:
41:
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196:-designed ATB system took prevalence; variations of the ATB system have been used in multiple entries since then. These various elements have been positively received by critics over the series' lifetime, contributing to its overall worldwide success, with the gameplay and narratives frequently cited as setting a standard for RPGs. The series also produced spin-off entries including
1099:" (ATB) system: while utilizing a turn-based combat system, action meters are assigned to all characters that empty when they act in battle. Each player character being issued a command when their action meter is filled: enemies could attack at any time despite player actions being in progress, adding an element of urgency to battles. The ATB system was designed by
955:, he has appeared in multiple forms as everything from a player character to an antagonist. His most frequent occupation is an engineer, and he is commonly associated with the party's airship. Cid was originally created as a character that would appear in multiple forms: his one common attribute was that he was an intelligent and wise figure "like
1427:, the current font style was adopted, along with a specially-designed logo by Amano. The emblem relates to a game's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. His work on
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1225:
game has unique abilities which develop as the player's level increases. In some games, the player can assign a character a specific job at the start of the game, while other games allow characters to combine and learn abilities from a number of jobs. In addition to other abilities, a character's job
1007:
games has followed certain conventions of the role-playing genre. Players take control of a party of characters, commanding anywhere between three and eight during battles. Players must face a variety of enemies who continually try to damage the player; in battle, the characters can select a variety
702:
in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Twin antagonists, with the second main antagonist being hidden for the majority of the game, is also a
1232:
saw the introduction of the Job Change System: through special crystals, the four player characters were granted a variety of jobs that could be switched at any point by the player. The Job Change system was initially proposed by
Sakaguchi as he wanted to give players freedom to customize the party
1107:
race and seeing racers pass each other at different speeds. This gave him the idea of different speed values for the individual characters. Ito himself described the inspiration as his wish to balance pure turn-based mechanics with real-time battle mechanics, which played into a movement in
Formula
1023:
Magic is another common role-playing element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies;
1237:
with 22 available jobs. Jobs have recurring functions throughout the series. Some of the more traditional classes include the
Warrior/Fighter, the Dragoon, the Thief, and variations on magical classes such as White and Black Mages. More original classes have appeared throughout the series, such as
1290:, Middle-Eastern, Asian, and Classical mythology. As groups within the games, they have been referred to by several names (Espers, Guardian Forces, Aeons, Eidolons, Astrals, Primals, Eikons), and have taken either core roles in the story or less prominent roles as tools for the player characters.
681:
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Other aspects explored are the relationships between characters, which range from
1200:
veteran Ryota Suzuki, again focused on action with a single protagonist with a focus on switching elemental abilities gained from the world's summons. Battles were also split between standard combat with smaller enemies, and large cinematic battles with their own mechanics.
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Bards, Scholars, and
Summoners. Due to the series' popularity, they have become staples of RPGs since their debut. The complexity and scope of the job system, as well as whether or not characters are capable of changing jobs, varies from game to game. The original
848:. Such magical technology is often used as a metaphor for overreaching, evil ambition, breaking the rules of the world, and stealing its energy no matter the cost. Extremely powerful magitek armor is recurring in various games in the series, such as in
1717:
series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The side view perspective with groups of monsters against a group of characters used by the early
1759:
included the series on a ranking of the best games and series of all time, with one of its points of praise being the narratives. That magazine later cited the "melodramatic storylines" used in the series as a factor in its longevity. In a review of
1191:
games up to this point, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties. The battle system of
920:(bat); while frequently seen running shops or assuming some other background role, they have also appeared as party allies or playable characters. The Moogles were also created by Ishii, originally designed in his school days by combining a
1080:, character abilities improved based on the number of times they were used and the number of hit points accumulated during battles: if a character used magic, they would become strong in magic while other attributes would suffer. For
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had "shaped and defined role-playing games across generations of consoles", though felt the series had lost some of its appeal as its more recent installments differed too much from their predecessors, with some fans referring to
1216:
are often referred to as "jobs"; they have been present in the series since the first game, where players chose each character's job from the outset. Kawazu created this system to give players freedom to customize the party. For
1422:
Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as a piece of full artwork rather than a simple logo. Since
1031:
Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for traveling short distances, but others include sea and land vessels. Following
1062:, particularly the incorporation of enemy-specific weaknesses that were otherwise missing from Japanese games at the time. He also added elements such as weapon and item abilities based on their successful implementation in
1450:. His greater involvement was also due to scheduling conflicts with Amano's overseas trips to open exhibitions in Europe and North America. Nomura would end up having a substantial input into the character stories. While
751:
and were instrumental in keeping the world in balance. Due to this, control over the crystals forms part of a chosen games' core narrative. The concept of crystals was introduced into the original game by game designer
5329:
1250:, the Job System was reintroduced as a second level to the class system. Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series.
1040:, a car dubbed "Regalia" was introduced as both a ground-based transport and later as a vehicle that could be converted to function as an airship. Airships are often unlocked for players fairly late in the game.
88:, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have
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395:(2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. His later supplementary material would return to a darker theme. Nojima also created the original scenario of
1124:, which switched to a system called the "Conditional Turn-based Battle" system: while reverting to a purely turn-based model, it included additional elements such as in-battle party member switching.
1478:, Nomura created the main characters alongside being one of the main creative forces behind its development. A trend with Nomura's characters is their names being related to the weather or the sky (
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291:
series consists of multiple games that, while generally having separate settings and narratives, share common themes and motifs in their worlds and plots. Multiple writers have worked on the
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246:'s last-ditch attempt at success within the video game market; Sakaguchi had long wished to create a role-playing game, but the company had denied him the opportunity until then. The first
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1008:
of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw", or "Summon". The battle is won when all enemies are defeated. Up until
1155:. While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on
303:, who was asked on board the project by staff who were fans of his work in anime. He was asked to create a scenario that would make players cry. Terada would provide the scenarios for
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most commonly uses an experience point-based leveling system, where each battle awards experience points and gaining levels increases character statistics such as health and magic.
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690:, a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Esoteric and mystical elements also take a central role in several games, though later games such as
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was released in 1987, and was a commercial and critical success that fueled the development of further games. The series garnered international popularity with the release of
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1084:, the system changed back to a traditional class-based model: Kawazu said that the reason for this was because no-one could fully understand the system he had created for
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3095:
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1076:, Kawazu designed the battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters. In
352:(1994) was worked on by a group of four or five different writers, including Kitase. Sakaguchi was responsible for providing the basic story from the original game until
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1144:: dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player.
325:(1991) was pushed forward onto the next generation of game hardware, Terada's planned scenario was scrapped by the management and he parted with Square on poor terms.
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4831:
1596:, for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for games such as
1550:, he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures. He returned to work on
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1286:. Summons can be either optional acquisitions or tied to story events and particular characters. The names of summons derive from multiple cultures, including
1726:. The class changing systems and multiple types of magic available were also influential on the genre, as were the use of a variety of vehicles. By contrast,
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In games with universes containing more advanced technology, it is often depicted as predominantly powered by magic. This is specifically called magitek in
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1554:, where he needed to adjust from working on a static project to designing for the more fluid environment of an MMORPG. He would also contribute designs to
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games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a
613:
film franchises. Eventually mixed reactions to the subseries prompted Square Enix to move away from the esoteric and complex storylines it incorporated.
427:
left due to illness. The initial script was written by Miwa Shoda, whose work was fleshed out by
Watanabe. Watanabe would later work on the scenarios of
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1963:
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has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series".
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did not originally take place in
Ivalice, being incorporated into the subseries by Square Enix long after its release. The game's references to other
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268:
has become one of Square Enix's major gaming franchises; as of 2016, the series has sold 110 million copies worldwide across 48 video game releases.
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1024:"Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying
3979:
1701:. A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created the clothing for the main cast of
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as an influence on either their general game design or specific games. Several independent developers have drawn on both classic and contemporary
6215:[Wear the image of a dragon knight and design look of "FFVI"! 5th "Lightning FFXIII Returns" development staff interview (Art Edition)].
6095:
1438:
onward, the main character designer for the series was
Tetsuya Nomura, whose first major contribution had been character and monster designs for
589:; while the subseries' games have unique settings and stories, they all share a common mythos surrounding crystals and their associated deities.
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did away with the Job System in favour of a character class-driven system where equipment determined skills and growth. For the later stages of
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system with characters appearing on the left-hand side of the screen, a feature later adopted by multiple other role-playing games (RPGs). For
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756:. Based on positive fan feedback, Terada suggested carrying them into future entries. Since then, crystals have taken prominent roles in
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used real-time command-based combat systems and removed random encounters, playing in a similar fashion to other contemporary MMORPGs.
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727:. In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from the
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5293:
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1375:, Amano was given more freedom to create elaborate character designs. Amano returned as character designer and general artwork for
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was also intended to be a standalone game, and was later expanded into the series' first official trilogy with the development of
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games were originally intended as fan service. Ivalice itself was the creation of Yasumi
Matsuno, the main creative force behind
551:
545:
125:
6676:
6243:
4712:
3873:
2907:""Do Namazu speak Ibaraki dialect?" "Why can we summon Phoenix?" ―― Q&A session from our readers with FFXIV's Mr. Banri Oda"
2624:
1995:
1930:
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2020:
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which have appeared in multiple roles. Numerous writers have worked on the series, including
Sakaguchi himself, early writer
6353:
3847:
119:. Some settings and specific themes have been used in multiple installments and subseries, including the fictional world of
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and continuing in following games, enemies were visible in the field and could be avoided. Like other role-playing games,
820:, crystals were included as the equivalent to limited fuel sources, with their fading power triggering the plot's events.
575:
530:
526:
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3294:"@HPF_LD my orignal [sic] plan is that VS dose not belong to Ivalice. ..please, no flames about my bad English"
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has frequently been classed as a game that helped solidify the structure and style of RPGs for many years to follow.
1722:
games has been frequently imitated, supplanting the prior RPG standard of one-on-one battles against monsters from a
5644:
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would become Nomura's favorite project, its graphical limitations meant that his art style was limited in turn. For
1403:
it was the game staff that took and adjusted his artwork to suit the games. He returned as a character designer for
7994:
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was Limit Breaks, special cinematic moves that have become a staple of the series. The ATB system was in use until
223:
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5190:「最近目指しているのは,洗練された美しいドット絵,ですね」――FF誕生以前から,アルバム「FINAL FANTASY TRIBUTE ~THANKS~」までを,スクウェア・エニックスのデザイナー・渋谷員子氏に振り返ってもらった
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mythos. The art design for the series has been associated with multiple artists, the three most prominent being
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was originally planned as a platform for the development of multiple games planned out in advance, compared to
276:
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s
Lightning was given a weather-based name, Nomura gave Noctis his current name: Noctis' name translates from
1163:
continued using the Paradigm system with added gameplay functions based on criticism of the first game, while
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1953:
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in Japanese) to aid the party through cinematic actions. The concept of summoning was proposed for the first
8022:
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5231:
4293:
Loguidice, Bill; Barton. Matt (2009). "Final Fantasy VII (1997): It's Never Final in the World of Fantasy".
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was an aquatic monster, he did not know this at the time, so he designed Bahamut as a "mecha dragon". As of
81:
6312:
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4237:
4037:
3793:
3163:"FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama: Compilation of games puts new spin on FF series"
2691:
1411:, Amano created the game's world map. One of the designs he recalled was for the summon Bahamut: while the
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3024:"Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase"
92:
carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.
5163:
2763:[Final Fantasy XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe].
1768:
cited that game as a genre-defining game with its storyline and emphasis on character development, while
963:
series". Two other recurring human characters are Biggs and Wedge, a duo named after characters from the
7966:
7864:
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1926:
715:. Most games feature names inspired from various cultures' history, languages, and mythology, including
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257:
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was designed to retain the strategic elements of earlier games while emulating the cinematic action of
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7538:
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4855:"Final Fantasy XVI - An Interview With Naoki Yoshida On Eikons, Boss Fights, And When We'll See More"
4332:
3362:
3332:
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2728:
1685:
1344:
1183:
534:
507:
6042:"Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more"
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changed to a more action-based, single-character version that incorporated design elements cut from
7736:
7240:
7162:
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6363:
1495:
1419:, Amano's artwork has been created fairly early in a game's development based on the basic themes.
1233:
members. The Job System has continued to have a strong role in the series, being most prominent in
694:
focus on simple narratives and understandable knowledge for its lore. The central conflict in many
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153:
and continues to design each game's logo, Nomura has designed characters for multiple games since
99:
series features recurring thematic elements, including magical crystals and creatures such as the
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Other artists have also contributed to the series. Hideo Minaba contributed character designs to
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that regularly acts as a means of transport for characters. The Chocobo was created by Ishii for
429:
379:
281:
243:
62:
1861:"What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet"
1840:
games when developing games, citing examples within their narratives, game design, and visuals.
1383:, in addition to featuring work by Amano, also had contributions from other designers including
4393:
3701:"Final Fantasy 15: Everything you need to know, including release date and Episode Duscae demo"
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1689:. A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from
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used an action-based system that was described as a "realistic" version of those used in the
840:, while other games have similar elements under a different name, such as mako technology in
470:(2013), alongside new writer Kazutoyo Maehiro. The lead writer for expansions beginning with
295:
series over its existence, the most prominent having worked on the mainline games. The first
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3766:[30 Minutes with Hajime Tabata] (in Spanish). La Capital Ovidada. October 13, 2016.
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cited the visuals of the series as a reason for its long-standing critical praise. In 1996,
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628:. Taking place within a single world across a large time period, Ivalice is the setting for
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1056:. When creating it, he closely followed the mechanics created in the Western tabletop game
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settings is the use of important magical crystals; in early games, they represented the
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6019:"Roberto Ferrari ART ロベルト•フェラーリ イラスト - SQUARE-ENIX Final Fantasy XV ☆ FF Versus Type 0"
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3396:"Some Of Final Fantasy XIV: A Realm Reborn's Scenarios Were Inspired By Yasumi Matsuno"
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lore. In contrast, overt references such as terminology and branding were removed from
521:
was expanded into a multimedia series to avoid creating a video game series; named the
424:
329:
140:
116:
40:
29:"Four Fiends" redirects here. For the four legendary threats in Chinese mythology, see
6096:"Final Fantasy XV feedback live stream full report: Episode Duscae 2.0 coming mid-May"
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1395:, Amano created his artwork based on specific descriptions from game staff, while for
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games, although they remain unconnected in a narrative sense. A recurring animal in
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1627:. Italian-born artist Roberto Ferrari worked as a secondary character designer for
1521:
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579:). A different subseries linked by common elements, and indirectly inspired by the
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17:
4888:"Hironobu Sakaguchi On His Lifetime of Achievement and the Future of Terra Battle"
2940:"Final Fantasy 16 Is An Ambitious, More Mature Entry In The Series, Says Producer"
6244:"Mevius Final Fantasy is free-to-play; story, characters, and abilities detailed"
4801:"Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed"
4534:
2791:"The Adventure Continues With Three All-New Final Fantasy XI Expansion Chapters!"
2434:
1745:
series as an example of video games have evolved their combat systems over time.
7808:
7761:
7329:
7167:
7147:
6906:
6654:
6621:
6456:
5758:
4451:
4132:
4013:
3797:
3705:
3460:
2794:
2651:
2456:
1991:
1895:
1774:
1734:
1463:
1384:
1104:
893:
724:
443:
231:
66:
30:
5330:"The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano"
3953:"Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers"
8204:
7172:
6799:
5565:
5538:
5368:
5194:
5041:
3900:"Final Fantasy 15's Magitek armor is here, no longer looks like Power Rangers"
3511:
2911:
2460:
708:
7265:
6841:
6588:
5846:
5266:
4707:
4680:(in Japanese). Tokyo: Studio Bentstuff. January 28, 2010. pp. 306–308.
3603:
3236:
3027:
2821:
2367:
1958:
1259:
984:
728:
603:
5681:"RPGFan Exclusive Interview: Isamu Kamikokuryou, Art Director, Square Enix"
4356:"Final Fantasy XV PC Release In Consideration, Plans For Paid And Free DLC"
3172:
5037:人のフィルターがゲームを形作る。「聖剣伝説 RISE of MANA」プロデューサーの小山田 将氏とシリーズ生みの親である石井浩一氏へのインタビュー
3848:"Watch Noctis battle Magitek units in new Final Fantasy 15 battle footage"
1584:
games: he had a major role in the design of Lightning's new appearance in
6809:
6555:
6423:
6308:
6212:竜騎士や『FFVI』のロックをイメージしたウェアもデザイン! 『ライトニング リターンズ FFXIII』開発スタッフインタビュー第5回(アート編)
6022:
5813:
5649:
5298:
5211:
5077:
4279:
4008:
3824:
3232:"Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right"
3090:
3058:
2944:
2696:
2153:
1806:
would adopt its usage-based skill systems. Ishii's experience working on
1765:
1467:
1108:
One where cars were shifting towards using semi-automatic gearboxes. For
816:
as a central plot due to being given "short shrift in recent games". For
732:
6617:"Final Fantasy retrospective: A look back at 25 years of the RPG series"
6521:. No. 21. United States: Imagine Media. September 1996. p. 64.
5136:
2490:
928:. Other recurring races include common monsters such as the cactus-like
8257:
8252:
7910:
7629:
7562:
7324:
7119:
6804:
6153:
5845:[Special Interview: Isamu Kamikokuryo / Final Fantasy XIII-2].
5766:
5560:
5492:(PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
5363:
5131:
4975:
4945:"An Interview with Final Fantasy XIV's Producer/Director Naoki Yoshida"
4507:
4471:
4398:
4242:
4098:
3639:
3518:
3367:
3348:
3313:
3167:
2764:
2744:
2582:
2551:"Final Fantasy X Writer Shares His Thoughts And Memories Of The Series"
2523:
2467:
2403:
2335:
2300:
2216:
2025:
1825:
1821:
1641:. Yusaku Nakaaki worked with Naora and Nomura to create characters for
1412:
929:
889:
687:
621:
319:
on his career, as many only knew him from his video game writing. When
120:
100:
74:
5996:] (in Japanese). SQUARE ENIX. February 1, 2012. pp. 250–253.
433:(2009) and its sequels, which would become one of his major projects.
389:(2001) alongside other writers. He returned to write the scenario for
8262:
7298:
6837:"6 ways that the Final Fantasy franchise continues to influence devs"
6772:
5877:
5096:
4274:
4160:"The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In"
1864:
1226:
usually determines the types of weapons and armor that they can use.
1197:
1036:, more modern and futuristic vehicle designs have been included. For
967:
franchise who are often used for comic relief. Making their debut in
905:
712:
104:
3635:"Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development"
2399:"The Making of Dissidia Final Fantasy—Final Words from the Producer"
1343:
were created by Yoshitaka Amano, a noted artist who had worked with
703:
recurring element. Other common plot and setting themes include the
3929:
2491:"Nomura, Kitase and Nojima Discuss Final Fantasy VII's Development"
2433:(in French). Final Fantasy World. November 28, 2009. Archived from
1665:, and he would later serve as a costume and character designer for
1462:, designing the main cast and creating a setting influenced by the
1258:
A different system is "Summoning", a mechanic where characters can
686:
to rivalry. Other recurring situations that drive the plot include
7471:
7456:
7019:
4768:"Lightning Returns: Final Fantasy XIII Devs Answer Your Questions"
2760:『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー
1506:
1487:
1471:
1012:, battles were triggered through random encounters: starting with
1003:
Since the series' inception, gameplay in the majority of mainline
921:
861:
275:
2578:"Fresh Details and Videos for Final Fantasy XIII and Versus XIII"
1954:"Final Fantasy 7 retrospective – The game that killed Squaresoft"
1649:. Akira Oguro created the character artwork for the mobile games
8078:
6863:
6768:"You Can Play Dragon Age: Origins Sort Of Like Four Other Games"
4828:"Final Fantasy XV director addresses fan concerns, new gameplay"
4624:"Final Fantasy XIV: A Realm Reborn Interview with Naoki Yoshida"
4041:
3794:"Producer Naoki Yoshida shares his vision for Final Fantasy XVI"
1796:
1407:, working from specifications provided by the game's staff. For
956:
683:
624:, the setting for games within the game collection known as the
235:
198:
6867:
6584:"'Dirge of Cerberus' defies expectations, for better and worse"
5070:
Juba, Joe (May 2016). "Final Fantasy XV – The Clearing Storm".
3980:"Final Fantasy XV Pre-Beta Version Complete, Moogles Confirmed"
932:, the Tonberry, the Malboro, the Behemoth, and the Iron Giant.
664:. Matsuno's work with Ivalice later inspired the scenarios for
342:(1992), the scenario was a collaboration between Sakaguchi and
6649:
6390:
6358:
5935:
5584:
5431:
5003:"Meet the Guy Who Saved Final Fantasy XIV from Total Disaster"
4772:
4565:
3672:
3200:
2977:
2881:"Final Fantasy XIV Anniversary – Messages from the Developers"
2091:
1820:
spin-off. Numerous industry developers and studios (including
1728:
975:
games. A different character is Gilgamesh; first appearing in
925:
533:, and post-release content including other spin-off games and
497:
while using a lighter tone than its predecessor. No sequel to
6492:. No. 177. June 25, 2007. pp. 72–79. Archived from
6069:"Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0"
5963:
5782:"This FFXIV: Heavensward Art Gallery is Absolutely Beautiful"
5994:
Final Fantasy Type-0 Artwork Book: Secret Vermillion History
4009:"Final Fantasy III 30th Anniversary Special Interview Vol.2"
1068:. This first version of the battle system was a traditional
525:
Universe, it is split between pre-release media including a
208:, and in turn influenced later game developers and studios.
2180:
Dave, Morris (2004). "Insider Secrets: Final Fantasy X-2".
1442:. He was chosen by Sakaguchi as the character designer for
1221:, jobs were attached to specific characters. Each job in a
1112:, Ito evolved the system further as he felt the version in
5809:"Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo"
5262:"The Final Fantasist: A Conversation With Yoshitaka Amano"
4238:"30 Things You (Probably) Didn't Know About Final Fantasy"
3584:
GT Retrospectives: Final Fantasy Retrospective – Part XIII
2285:(in Japanese). No. 37. Micro Magazine. November 2000.
1669:. Toshiyuki Itahana first worked on character designs for
1645:, and along with Ferrari created secondary characters for
880:
Characters and monsters have made appearances in multiple
5763:
Final Fantasy XIV: Eorzea – The Making of a Realm: Part 7
4535:"Interview with Final Fantasy Creator Hironobu Sakaguchi"
3009:
GT Retrospectives: Final Fantasy Retrospective – Part VII
1103:. According to Kawazu, Ito was inspired while watching a
328:
After Terada's departure, scenario work was delegated to
6271:"GC 2015: Final Fantasy XV interview with Hajime Tabata"
4503:"Final Fantasy's Hiroyuki Ito and the Science of Battle"
4433:
GT Retrospectives: Final Fantasy Retrospective – Part II
3425:
Japan Pop!: Inside the World of Japanese Popular Culture
315:(1990). He later had mixed feelings about the impact of
6339:
GT Retrospectives: Final Fantasy Retrospective – Part I
5294:"Q&A: Final Fantasy Concept Artist Yoshitaka Amano"
3874:"Get a first look at Final Fantasy XIV's magitek armor"
3820:"The Mog Log: Final Fantasy XIV's magitek disassembled"
3329:"@HPF_LD if you will, It just kind of fan service. thx"
3055:"The director of 'Final Fantasy XV' isn't finished yet"
2852:"Final Fantasy XIV: A Realm Reborn Developer Interview"
5612:"Japan Expo 2013: Interview with Tetsuya Nomura (ENG)"
4094:【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る
2822:"Planner Yaeko Sato Details Final Fantasy XIV's Story"
1923:"Sakaguchi discusses the development of Final Fantasy"
1542:, creating the Bangaa race that would later appear in
971:
as footsoldiers, they have since appeared in multiple
456:(2010), the writer was Yaeko Sato, who also worked on
6737:"BioWare: Final Fantasy movie influenced Mass Effect"
6294:
6292:
6205:
6203:
4972:"The Mog Log: Parties and roles in Final Fantasy XIV"
4467:"A Conversation With the Creator of Final Fantasy IV"
4394:"What's the Deal with Square Enix's Akitoshi Kawazu?"
935:
A human character that has frequently appeared is Cid
6452:"What is your favorite Final Fantasy combat system?"
5508:"Final Fantasy Versus XIII – all the details so far"
3451:"Interview with Yoshinori Kitase and Tetsuya Nomura"
1494:). He wanted to break this tradition when designing
356:. Sakaguchi would also write the scenario draft for
8171:
8162:
Brave Father Online: Our Story of Final Fantasy XIV
8095:
8042:
7944:
7833:
6918:
6707:"Molyneux: Final Fantasy VII Defined the RPG Genre"
5874:"Square Enix On Bringing Lightning Returns To Life"
5674:
5672:
3480:
3478:
3136:"Kitase Discusses Compilation of Final Fantasy VII"
1363:as general artwork designer, filling that role for
6124:(in French). Final Fantasy World. April 28, 2015.
5183:
5181:
3738:"Gamescom 2015: Hajime Tabata Interview (English)"
3422:
2015:
2013:
1741:s Chris Hovermale cited the battle systems of the
812:to help with marketing. Crystals were included in
543:was later expanded into a multimedia series gamed
423:(2005) as a scenario writer after original writer
336:(1991), along with being the game's designer. For
222:media franchise began with the development of the
3261:
3259:
3225:
3223:
1810:was reflected in his design philosophies for the
1790:Kawazu would develop the concepts he created for
1140:used a similar real-time command-based system to
904:game since then. A second recurring race are the
5427:"IGN Presents: The History of Final Fantasy VII"
5125:Mielke, John; Minamoto, Hiroko (July 20, 2006).
5093:"The Iconic Final Fantasy Art Of Tetsuya Nomura"
3628:
3626:
2616:体験版『FF15』エピソード・ダスカ2.00でカトブレパスと戦える?ストーリーについて重大発表も
1854:
1852:
1604:, in addition to creating character designs for
707:, an apocalypse, and conflicts between advanced
5550:
5548:
5535:Official U.S. PlayStation Magazine August, 2001
5501:
5499:
5065:
5063:
4318:
4316:
4314:
4191:"Final Fantasy VII: Behind the Scenes Report".
3924:Riley, Adam; Smith, Lesley (February 8, 2007).
3574:
3572:
3570:
3568:
3566:
3086:"More Compilation of Final Fantasy VII details"
2142:
2140:
2138:
2136:
2134:
1592:. Naora had a presence within the series since
1339:The artwork and character designs of the first
1271:
1091:The battle system most closely associated with
944:
4003:
4001:
3564:
3562:
3560:
3558:
3556:
3554:
3552:
3550:
3548:
3546:
2875:
2873:
2132:
2130:
2128:
2126:
2124:
2122:
2120:
2118:
2116:
2114:
1787:as "the last traditional game in the series".
1661:. Toshitaka Matsuda's first major work was on
1588:. He was also involved in the world design of
1265:
938:
485:The first game to receive a direct sequel was
409:by Saori Itamuro. Another recurring writer is
284:in 2007, who worked on multiple game scenarios
6879:
5639:
5637:
5635:
5633:
3732:
3730:
3728:
2609:
2607:
2605:
2514:
2512:
1673:, then later served as a main artist for the
8:
5255:
5253:
5120:
5118:
4423:
4421:
4387:
4385:
4383:
4381:
4379:
4377:
4213:(in Japanese). Gigazine. December 29, 2014.
4122:
4120:
3926:"Hiromichi Tanaka, Square Enix (Transcript)"
3513:Bringing Fantasy to Life in Final Fantasy XV
3459:. No. 196. October 2005. Archived from
2883:. Final Fantasy XIV Anniversary site. 2014.
2484:
2482:
2324:
2322:
2246:
2244:
2242:
987:, was created by Sakaguchi, and designed by
979:, he has made cameo appearances in multiple
6149:"More Details on Final Fantasy IV's Sequel"
5704:
5702:
5533:Sam Kennedy and Gary Steinman, ed. (2001).
5323:
5321:
4647:
4645:
4590:
4588:
4561:"E3 2009: Final Fantasy XIV – What We Know"
4197:. No. 97. August 1997. pp. 18–19.
383:(1999). He was also a major contributor to
373:: he first joined the development team for
7582:
7577:
7361:
7356:
7072:
7067:
6927:
6922:
6886:
6872:
6864:
5737:"Vagrant Story: from the Development Team"
5456:
5454:
4911:
4909:
4735:"Yoshinori Kitase on Final Fantasy XIII-2"
4554:
4552:
4496:
4494:
3787:
3785:
3123:. No. 196. October 2005. p. 104.
2080:
2078:
2076:
2074:
2072:
1446:after being amused by his storyboards for
6538:. No. 50. February 1999. p. 79.
4654:Final Fantasy XII Official Strategy Guide
2845:
2843:
2520:"Interview with Nomura, Kitase and Naora"
2211:
2209:
2207:
2205:
2070:
2068:
2066:
2064:
2062:
2060:
2058:
2056:
2054:
2052:
1116:was incomplete. A mechanic introduced in
983:games since then. Gilgamesh, named after
405:. His original scenario was reworked for
377:, and would later write the scenario for
5711:"Who's Working On Final Fantasy Type-0?"
5034:Shinchitsujo, Tairiku (April 28, 2014).
4943:Cunningham, Michael (October 18, 2011).
4918:"GZ Interview: Final Fantasy XI Q&A"
4297:. Focal Press/Elsevier. pp. 77–92.
3363:"Final Fantasy XII Roundtable Interview"
1623:, and would later design characters for
369:One of the notable recurring writers is
73:). The franchise centers on a series of
39:
6017:Ferrari, Roberto (September 29, 2015).
5645:"Q&A: Final Fantasy XII developers"
5580:"New Final Fantasy Versus XIII Details"
3485:Clarke, Andy; Mitchell, Grethe (2007).
2973:"Final Fantasy X-2 Developer Interview"
2475:from the original on November 17, 2021.
1848:
1359:. Amano was brought on board the first
796:. Crystals also took a central role in
413:. His first job on the series was with
6849:from the original on November 29, 2016
6747:from the original on November 30, 2018
6717:from the original on November 30, 2018
6075:from the original on December 25, 2012
6029:from the original on January 19, 2016.
5931:"The Final Fantasy IX Team Spills All"
5127:"A Day in The Life of Yoshitaka Amano"
5048:from the original on December 27, 2015
4894:from the original on September 9, 2015
4217:from the original on December 29, 2014
4158:Farokhmanesh, Megan (March 20, 2015).
4129:"Final Fantasy: Anniversary Interview"
3531:from the original on November 17, 2021
3098:from the original on December 16, 2014
2887:from the original on September 2, 2014
2828:from the original on December 24, 2012
2331:"Final Fantasy: Kitase's Inside Story"
900:, and have appeared in every mainline
493:is set in the same fictional world of
6780:from the original on November 7, 2018
5943:from the original on January 14, 2016
5872:Ashcraft, Brian (November 10, 2012).
5842:上国料勇氏スペシャルインタビュー/FINAL FANTASY XIII-2
5592:from the original on December 7, 2014
5232:"Reflections With Soraya Saga Part 1"
4970:Lefebvre, Eliot (December 29, 2012).
4916:Hopper, Steven (September 27, 2011).
4250:from the original on November 8, 2012
4210:スマホでファイナルファンタジーVIをプレイしてみたら想像以上の冒険になった
3986:from the original on November 9, 2015
3770:from the original on October 22, 2016
3680:from the original on October 27, 2014
3611:from the original on January 25, 2009
3304:from the original on February 8, 2016
3273:from the original on October 11, 2007
3208:from the original on October 27, 2014
2820:Gantayat, Anoop (December 23, 2009).
2704:from the original on October 18, 2012
2576:Haywald, Justin (December 12, 2008).
2431:"Interview: FFCC The Crystal Bearers"
1681:Lightning Returns: Final Fantasy XIII
1667:Lightning Returns: Final Fantasy XIII
167:, and games associated with Ivalice.
7:
6766:Totilo, Stephen (October 19, 2009).
6615:Reynolds, Matthew (April 11, 2012).
5970:from the original on January 4, 2014
5903:Gantayat, Anoop (January 31, 2011).
5679:Winkler, Chris (November 15, 2006).
5618:from the original on January 8, 2014
5091:Plunkett, Luke (February 16, 2015).
4834:from the original on October 2, 2014
4603:from the original on October 9, 2015
4323:Jenkins, David (February 28, 2007).
4036:Gantayat, Anoop (October 25, 2011).
3959:from the original on October 1, 2012
3898:McWhertor, Michael (July 31, 2017).
3846:Hillier, Brenna (February 1, 2016).
3744:from the original on August 11, 2015
3633:Gifford, Kevin (December 21, 2011).
3134:Stone, Cortney (September 1, 2005).
3117:"Afterthoughts: Final Fantasy VII".
3084:Kohler, Chris (September 24, 2004).
3065:from the original on August 26, 2017
2971:Dunham, Jeremy (November 25, 2003).
2919:from the original on August 11, 2021
2690:Niizumi, Hirohiko (August 1, 2005).
2667:Final Fantasy XII Scenario Ultimania
2557:from the original on January 9, 2014
2329:Parish, Jeremy (February 24, 2010).
2099:from the original on August 12, 2011
804:, which both used the crystal-based
616:A world later incorporated into the
586:Fabula Nova Crystallis Final Fantasy
464:; Sato stayed on as lead writer for
6549:Kasavin, Greg (December 12, 2005).
6417:Vestal, Andrew (November 2, 1998).
6394:. December 29, 2009. Archived from
6352:Casamassina, Matt (July 19, 2005).
6277:from the original on August 7, 2015
6250:from the original on March 28, 2015
6161:from the original on August 4, 2011
6122:"FFXV: Tabata commente les retours"
6102:from the original on April 28, 2015
6048:from the original on April 10, 2016
5884:from the original on April 13, 2016
5765:(Video) (in Japanese and English).
5709:Sahdev, Ishaan (January 19, 2011).
5568:. February 8, 2008. pp. 42–45.
5514:from the original on August 1, 2013
5439:from the original on March 11, 2010
5306:from the original on March 28, 2016
5238:from the original on March 12, 2016
4826:Slayton, Olivia (October 2, 2014).
4743:. December 19, 2011. Archived from
4678:Final Fantasy XIII Battle Ultimania
4501:Parish, Jeremy (October 22, 2012).
4392:Parish, Jeremy (October 15, 2012).
4172:from the original on April 19, 2016
3978:Dunning, Jason (November 9, 2015).
3951:Gantayat, Anoop (August 24, 2011).
3872:Olivetti, Justin (April 11, 2013).
3402:from the original on March 14, 2015
2858:from the original on April 11, 2014
2797:. November 22, 2008. Archived from
2665:Studio BentStuff, ed. (2006). "4".
2363:"Dissidia: Final Fantasy Interview"
2227:from the original on April 30, 2021
2085:Kolan, Patrick (January 18, 2007).
2021:"Interview with Hironobu Sakaguchi"
1998:from the original on April 25, 2016
1966:from the original on March 26, 2016
1574:. He would return to this role for
1532:, which he worked on together with
1524:. Yoshida's first major games were
1347:on multiple anime series including
362:(2000), with further contributions
260:, which became the highest-selling
226:in the series. It was developed at
159:, and Yoshida has been involved in
6816:from the original on July 21, 2012
6464:from the original on July 19, 2019
6450:Hovermale, Chris (July 14, 2019).
6386:"Ranking the Final Fantasy Series"
6269:Makowaik, André (August 6, 2015).
6223:from the original on March 4, 2016
6188:from the original on March 3, 2016
5962:Minaba, Hideo (February 6, 2012).
5788:from the original on June 29, 2015
5717:from the original on July 15, 2014
5687:from the original on March 3, 2016
5425:McLaughlin, Rus (April 30, 2008).
5201:from the original on June 29, 2015
5103:from the original on April 3, 2016
5015:from the original on March 4, 2016
4951:from the original on April 2, 2015
4807:from the original on June 10, 2015
4799:Yip, Spencer (November 15, 2013).
4766:Karmali, Luke (January 30, 2014).
4715:from the original on June 24, 2009
4703:"FF to look like Advent Children?"
4573:from the original on July 31, 2013
4406:from the original on April 1, 2015
4362:from the original on April 4, 2016
4127:Maki, Jonas (September 24, 2012).
3818:Lefebvre, Eliot (April 13, 2013).
3339:from the original on April 2, 2014
3194:Gantayat, Anoop (April 23, 2007).
3034:from the original on March 6, 2016
2952:from the original on July 18, 2022
2850:Van Duine, Erren (July 30, 2012).
2771:from the original on July 11, 2014
2497:from the original on July 20, 2012
2307:from the original on March 3, 2016
1871:from the original on March 4, 2016
1262:summoned monsters (summoned beasts
1153:Final Fantasy VII: Advent Children
1048:The battle system of the original
147:. Amano designed characters up to
86:eponymous first game in the series
25:
6551:"Final Fantasy IV Advance Review"
6180:Gantayat, Anoop (July 26, 2010).
6147:Sato, Yoshi (December 19, 2007).
6128:from the original on May 18, 2015
6067:Gantayat, Anoop (July 26, 2011).
5853:from the original on May 30, 2013
5780:Leack, Jonathan (June 26, 2013).
5657:from the original on May 12, 2016
5469:from the original on July 9, 2012
5394:"The Making Of: Final Fantasy VI"
5361:"Interview with Tetsuya Nomura".
5274:from the original on May 12, 2016
5001:Lin, Joseph C. (April 14, 2015).
4924:from the original on May 16, 2016
4853:LaBlanc, Wesley (June 21, 2022).
4780:from the original on May 12, 2016
4515:from the original on May 26, 2016
4465:Parish, Jeremy (April 15, 2011).
4236:Parish, Jeremy (April 15, 2011).
4139:from the original on May 16, 2016
4105:from the original on July 8, 2014
4073:from the original on May 16, 2016
3713:from the original on May 13, 2016
3394:Sahdev, Ishaan (March 21, 2014).
3375:from the original on May 31, 2016
3022:Yoon, Andrew (October 24, 2013).
2985:from the original on June 3, 2004
2938:Hussain, Tamoor (June 21, 2022).
2627:from the original on June 6, 2015
2590:from the original on May 31, 2016
2259:from the original on May 12, 2008
1800:, and other franchises including
1663:Final Fantasy XII: Revenant Wings
1652:Final Fantasy IV: The After Years
1577:Final Fantasy XII: Revenant Wings
1353:, and also did illustrations for
467:Final Fantasy XIV: A Realm Reborn
446:, who returned for the expansion
170:The original gameplay created by
8219:
8218:
6835:Irwin, Jon (November 29, 2016).
6643:Dunham, Jeremy (July 26, 2007).
6182:"Final Fantasy Legends Detailed"
6040:Romano, Sal (December 7, 2015).
5907:. Andriasang.com. Archived from
5905:"Latest on Final Fantasy Type-0"
4656:. DKPublishing. pp. 35–39.
4595:Donaldson, Alex (May 28, 2006).
4040:. Andriasang.com. Archived from
3792:Heaney, Duncan (June 22, 2022).
3699:Martin, Liam (August 13, 2015).
3244:from the original on May 8, 2014
2489:Gantayat, Anoop (May 16, 2012).
2375:from the original on May 1, 2016
2087:"The Evolution of Final Fantasy"
1892:"Square Enix History (timeline)"
1859:Schreier, Jason (July 8, 2012).
1619:, worked as an art director for
1562:. Kamikokuryo first did work on
1431:brought him international fame.
1311:
1302:
546:Compilation of Final Fantasy VII
332:. Tokita wrote the scenario for
126:Compilation of Final Fantasy VII
8184:Final Fantasy Trading Card Game
8155:Final Fantasy XIV: Dad of Light
6582:Kraus, Alex (August 30, 2006).
5807:Lanxon, Nate (March 12, 2010).
5260:Parish, Jeremy (May 10, 2016).
5160:"Final Fantasy IV DS Interview"
4622:Cunningham, Michael A. (2012).
4559:Dunham, Jeremy (June 4, 2009).
4278:(in Japanese) (November 1993).
3597:Rob, Fahey (October 31, 2006).
2648:Final Fantasy X Ultimania Omega
1570:, then became art director for
6242:Romano, Sal (March 27, 2015).
6094:Romano, Sal (April 28, 2015).
5564:(in Japanese). No. 1001.
5506:Romano, Sal (August 6, 2010).
5367:(in Japanese). No. 1224.
4886:Thew, Geoff (March 19, 2015).
4701:Bramwell, Tom (June 7, 2006).
3764:"30 Minutos Con Hajime Tabata"
3666:Tanaka, John (June 10, 2009).
3599:"This Great Fantasy Interview"
3510:Dan, Inoue (August 22, 2019).
3230:Parish, Jeremy (May 6, 2014).
3053:Smith, Mat (August 26, 2017).
2526:. June 5, 1998. Archived from
2149:"The History of Final Fantasy"
2033:. June 5, 1998. Archived from
1952:Stanton, Rick (June 2, 2013).
1921:Fear, Ed (December 13, 2007).
1816:series, which began life as a
1536:. He also did design work for
1512:Other notable artists include
1282:but was not implemented until
549:, which included video games (
476:is Banri Oda. The scenario of
1:
6515:"Top 100 Games of All Time".
6419:"The History of Console RPGs"
5490:Final Fantasy X International
5392:Edge Staff (August 5, 2013).
5230:Yip, Spencer (June 4, 2010).
4038:"Final Fantasy Type-0 Update"
3740:. Finaland. August 11, 2015.
1987:事業概要/株式会社スクウェア・エニックス・ホールディングス
1539:Final Fantasy Tactics Advance
1028:to either allies or enemies.
912:, a portmanteau of the words
780:. They took minimal roles in
733:legendary Japanese swordsmith
65:, and developed and owned by
6532:"Top 50 Games of All Time".
6354:"State of the RPG: GameCube"
6305:The History of Final Fantasy
5488:Square (December 20, 2001).
5328:Juba, Joe (April 27, 2016).
4282:: 188–192. November 1, 1993.
3269:(in French). FFWorld. 2004.
3161:Smith, Luke (June 7, 2006).
2723:@shodamiwa (June 20, 2013).
2669:(in Japanese). Square Enix.
1794:into its own series, titled
1350:Science Ninja Team Gatchaman
1325:was defined by two artists:
5162:. GameBrink. Archived from
4325:"(Never the) Final Fantasy"
3668:"Final Fantasy XIII Update"
2692:"FFXII producer steps down"
2297:"FFインタビュー3 『ファイナルファンタジーIV』"
2217:"Kenji Terada - Interviews"
1824:'s Maxime Beland, multiple
1272:
945:
844:and magicite technology in
749:Japanese classical elements
743:A recurring concept within
234:after its 2003 merger with
8314:
6301:"The Main Final Fantasies"
5990:ファイナルファンタジー零式 公式設定資料集 朱ノ秘史
5614:. Finaland. July 7, 2013.
4448:Final Fantasy IX Ultimania
3525:Game Developers Conference
3421:Craig, Timothy J. (2000).
1558:, and its first expansion
28:
8214:
7580:
7359:
7070:
6925:
6903:
6645:"Final Fantasy II Review"
4626:. RPGamer. Archived from
4597:"Final Fantasy XI Review"
4194:Electronic Gaming Monthly
4069:. Final Fantasy XV Blog.
3982:. PlayStation Lifestyle.
3456:Electronic Gaming Monthly
3138:. RPGamer. Archived from
3120:Electronic Gaming Monthly
1509:to "Night of Light Sky".
1266:
1181:series and spin-off game
939:
908:, whose Japanese name is
403:Final Fantasy Versus XIII
6677:"IGN - 97. Koichi Ishii"
6211:
5989:
5841:
5555:
5189:
5036:
4652:BradyGAMES, ed. (2006).
4269:
4209:
4093:
4065:
3928:. Cubed3. Archived from
2759:
2654:. pp. 191–193, 476.
2615:
2549:Sato (January 8, 2014).
2278:
2251:Boulette, Bryan (2007).
1986:
1724:first-person perspective
1699:Final Fantasy Dimensions
1658:Final Fantasy Dimensions
1638:Final Fantasy VII Remake
82:role-playing video games
5461:Knight, Sheila (2003).
4545:: 24–25. November 2006.
3327:松野泰己 (June 28, 2011).
3292:松野泰己 (June 28, 2011).
2462:Inside Final Fantasy IX
1709:Reception and influence
1697:. She also did work on
985:the mythological figure
876:Characters and monsters
660:. It first appeared in
501:was planned initially.
482:is written by Maehiro.
8106:Legend of the Crystals
8033:World of Final Fantasy
7904:Fabula Nova Crystallis
7792:The Dawn of the Future
6713:. September 23, 2008.
6341:(Video). GameTrailers.
5939:. September 21, 2000.
5743:. 2000. Archived from
5158:Xcomp (May 31, 2007).
4435:(Video). GameTrailers.
4354:Sato (April 4, 2016).
4101:. September 20, 2013.
3586:(Video). GameTrailers.
3011:(Video). GameTrailers.
2253:"Remade in Excellence"
2182:The Art of Game Worlds
1683:, and the mobile game
1147:The battle system for
1059:Dungeons & Dragons
951:. Making his debut in
806:Fabula Nova Crystallis
591:Fabula Nova Crystallis
531:original net animation
442:(2002) was created by
285:
177:Dungeons & Dragons
132:Fabula Nova Crystallis
49:
8009:The 4 Heroes of Light
6219:. November 16, 2013.
5849:. December 15, 2011.
5653:. November 20, 2003.
4867:on September 30, 2022
4063:Taji (May 13, 2016).
3196:"Ten Years of FFXIII"
1933:on September 22, 2013
1526:Final Fantasy Tactics
631:Final Fantasy Tactics
610:The Lord of the Rings
567:) and film projects (
279:
43:
6971:Stranger of Paradise
6800:"Gamers Heart Japan"
5588:. October 22, 2008.
5556:1000号記念スペシャル表紙プロジェクト
5463:"Tetsuya Nomura 20s"
5302:. December 7, 2000.
4541:(in Japanese) (39).
4044:on December 21, 2011
3582:(November 2, 2007).
2437:on December 16, 2010
1686:Mobius Final Fantasy
1643:Final Fantasy Type-0
1629:Final Fantasy Type-0
1610:Final Fantasy Type-0
1606:Final Fantasy XIII-2
1345:Tatsunoko Production
1184:Final Fantasy Type-0
1161:Final Fantasy XIII-2
535:downloadable content
401:(2016), then called
366:and Nobuaki Komoto.
6431:on February 6, 2009
6273:. Nova Crystallis.
5821:on January 20, 2013
5784:. Game Revolution.
5166:on November 6, 2007
4982:on January 29, 2015
4747:on February 3, 2012
4454:. pp. 578–582.
3007:(August 28, 2007).
2915:. August 10, 2021.
2530:on October 12, 2010
2411:on October 12, 2012
2397:(August 27, 2009).
2188:. pp. 98–102.
1496:Noctis Lucis Caelum
18:Final Fantasy magic
8243:Recurring elements
8113:The Spirits Within
7981:Mario Hoops 3-on-3
7890:Crystal Chronicles
7849:War of the Visions
7588:Final Fantasy XIII
7099:Final Fantasy VIII
6687:on October 5, 2013
6398:on August 31, 2011
6366:on August 10, 2011
6184:. Andriasang.com.
6071:. Andriasang.com.
5747:on August 8, 2002.
5379:2013-11-04 at the
5217:2016-05-18 at the
5197:. March 16, 2013.
4890:. Hardcore Gamer.
4446:Studio BentStuff.
4335:on August 10, 2011
4066:ゲーム業界のビッグイベントE3とは?
3955:. Andriasang.com.
3487:Videogames and art
3463:on August 18, 2011
2801:on January 6, 2009
2646:Studio BentStuff.
2493:. Andriasang.com.
2459:(March 21, 2019).
1778:said in 2012 that
1676:Crystal Chronicles
1582:Final Fantasy XIII
1564:Final Fantasy VIII
1500:Final Fantasy XIII
1456:Final Fantasy VIII
1187:. Unlike mainline
1149:Final Fantasy XIII
1097:Active Time Battle
798:Final Fantasy XIII
503:Final Fantasy XIII
448:Rise of the Zilart
430:Final Fantasy XIII
380:Final Fantasy VIII
286:
282:Hironobu Sakaguchi
244:Hironobu Sakaguchi
224:titular first game
90:recurring elements
63:Hironobu Sakaguchi
50:
8285:
8284:
8197:Final Fantasy VII
8086:Super Smash Bros.
7829:
7828:
7824:
7823:
7657:Lightning Returns
7609:Final Fantasy XVI
7595:Final Fantasy XIV
7576:
7575:
7571:
7570:
7388:Final Fantasy XII
7355:
7354:
7350:
7349:
7092:Final Fantasy VII
7066:
7065:
7061:
7060:
6947:Final Fantasy III
6812:. April 3, 2011.
6743:. June 28, 2011.
6484:"Final Frontiers"
6337:(July 15, 2007).
5406:on August 8, 2013
5342:on April 29, 2016
5080:. pp. 38–64.
4687:978-4-06-204397-7
4630:on March 11, 2016
4543:ASCII Media Works
4431:(July 23, 2007).
4304:978-0-240-81146-8
3496:978-1-84150-954-9
2767:. July 11, 2014.
2731:). Archived from
2725:"@Vagrant_XII..."
2395:Kitase, Yoshinori
2031:ASCII Corporation
1803:The Elder Scrolls
1770:Final Fantasy VII
1679:spin-off series,
1594:Final Fantasy VII
1552:Final Fantasy XIV
1544:Final Fantasy XII
1518:Isamu Kamikokuryo
1452:Final Fantasy VII
1436:Final Fantasy VII
1387:. From the first
1284:Final Fantasy III
1240:Final Fantasy XIV
1230:Final Fantasy III
1210:Character classes
1194:Final Fantasy XVI
1165:Lightning Returns
1138:Final Fantasy XII
1132:, and its sequel
1118:Final Fantasy VII
1082:Final Fantasy III
1034:Final Fantasy VII
818:Final Fantasy XVI
758:Final Fantasy III
636:Final Fantasy XII
558:Dirge of Cerberus
541:Final Fantasy VII
514:Lightning Returns
479:Final Fantasy XVI
453:Final Fantasy XIV
436:The scenario for
420:Final Fantasy XII
392:Final Fantasy X-2
375:Final Fantasy VII
253:Final Fantasy VII
174:was based around
156:Final Fantasy VII
16:(Redirected from
8305:
8222:
8221:
7953:Airborne Brigade
7686:Original version
7602:Final Fantasy XV
7583:
7578:
7381:Final Fantasy XI
7367:Final Fantasy IX
7362:
7357:
7085:Final Fantasy VI
7073:
7068:
6954:Final Fantasy IV
6940:Final Fantasy II
6928:
6923:
6888:
6881:
6874:
6865:
6859:
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6854:
6832:
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6696:
6694:
6692:
6683:. Archived from
6673:
6667:
6666:
6664:
6662:
6657:on July 13, 2011
6653:. Archived from
6640:
6634:
6633:
6631:
6629:
6612:
6606:
6605:
6603:
6601:
6596:on June 29, 2011
6592:. Archived from
6579:
6573:
6572:
6570:
6568:
6563:on June 28, 2011
6559:. Archived from
6546:
6540:
6539:
6529:
6523:
6522:
6512:
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6505:
6503:
6501:
6480:
6474:
6473:
6471:
6469:
6447:
6441:
6440:
6438:
6436:
6427:. Archived from
6414:
6408:
6407:
6405:
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6382:
6376:
6375:
6373:
6371:
6362:. Archived from
6349:
6343:
6342:
6331:
6325:
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6322:
6320:
6311:. Archived from
6299:Vestal, Andrew.
6296:
6287:
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6282:
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5918:
5916:
5911:on March 3, 2016
5900:
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5891:
5889:
5869:
5863:
5862:
5860:
5858:
5837:
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5817:. Archived from
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5771:
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5338:. Archived from
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5122:
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5112:
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5088:
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5081:
5076:. No. 277.
5067:
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4978:. Archived from
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4539:GameAxis Unwired
4531:
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4484:
4479:on April 4, 2015
4475:. Archived from
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3932:on March 3, 2007
3921:
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3690:
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3657:
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3652:
3647:on March 5, 2016
3643:. Archived from
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3588:
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3175:on June 27, 2015
3171:. Archived from
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3152:
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3142:on March 3, 2016
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2735:on March 5, 2016
2720:
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2687:
2681:
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2655:
2643:
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2623:. June 4, 2015.
2611:
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2407:. Archived from
2391:
2385:
2384:
2382:
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2359:
2353:
2352:
2350:
2348:
2339:. Archived from
2326:
2317:
2316:
2314:
2312:
2303:. May 25, 2007.
2293:
2287:
2286:
2275:
2269:
2268:
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2248:
2237:
2236:
2234:
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2177:
2171:
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2168:
2166:
2157:. Archived from
2147:Andrew, Vestal.
2144:
2109:
2108:
2106:
2104:
2082:
2047:
2046:
2044:
2042:
2037:on July 17, 2011
2017:
2008:
2007:
2005:
2003:
1982:
1976:
1975:
1973:
1971:
1949:
1943:
1942:
1940:
1938:
1929:. Archived from
1918:
1912:
1911:
1909:
1907:
1898:. Archived from
1887:
1881:
1880:
1878:
1876:
1856:
1792:Final Fantasy II
1762:Final Fantasy VI
1740:
1703:Final Fantasy XV
1671:Final Fantasy IX
1647:Final Fantasy XV
1633:Final Fantasy XV
1617:Final Fantasy IX
1590:Final Fantasy XV
1534:Hiroshi Minagawa
1504:
1476:Final Fantasy XV
1440:Final Fantasy VI
1425:Final Fantasy IV
1417:Final Fantasy XV
1413:original Bahamut
1409:Final Fantasy XI
1405:Final Fantasy IX
1381:Final Fantasy VI
1373:Final Fantasy IV
1356:Vampire Hunter D
1315:
1306:
1277:
1275:
1269:
1268:
1219:Final Fantasy IV
1173:Final Fantasy XV
1126:Final Fantasy XI
1086:Final Fantasy II
1078:Final Fantasy II
1074:Final Fantasy II
1052:was designed by
1038:Final Fantasy XV
1010:Final Fantasy XI
969:Final Fantasy VI
953:Final Fantasy II
950:
948:
942:
941:
898:Final Fantasy II
830:Final Fantasy VI
692:Final Fantasy XV
626:Ivalice Alliance
599:Shinji Hashimoto
523:Final Fantasy XV
519:Final Fantasy XV
439:Final Fantasy XI
411:Daisuke Watanabe
398:Final Fantasy XV
371:Kazushige Nojima
359:Final Fantasy IX
354:Final Fantasy VI
349:Final Fantasy VI
344:Yoshinori Kitase
334:Final Fantasy IV
322:Final Fantasy IV
306:Final Fantasy II
189:Final Fantasy IV
186:. Starting with
150:Final Fantasy VI
113:Kazushige Nojima
44:The logo of the
21:
8313:
8312:
8308:
8307:
8306:
8304:
8303:
8302:
8288:
8287:
8286:
8281:
8210:
8179:The Black Mages
8167:
8127:Advent Children
8097:
8091:
8051:Bravely Default
8038:
7960:All the Bravest
7940:
7825:
7820:
7797:
7725:
7669:
7572:
7567:
7527:
7509:
7445:
7374:Final Fantasy X
7351:
7346:
7303:
7214:
7158:Edgar and Sabin
7131:
7078:Final Fantasy V
7062:
7057:
7045:The After Years
7003:
6987:
6976:
6914:
6899:
6892:
6862:
6852:
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6609:
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6576:
6566:
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6548:
6547:
6543:
6535:Next Generation
6531:
6530:
6526:
6518:Next Generation
6514:
6513:
6509:
6499:
6497:
6496:on July 6, 2011
6482:
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6318:
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6315:on July 8, 2012
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6016:
6015:
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5991:
5988:
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5973:
5971:
5966:. Designation.
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5386:
5381:Wayback Machine
5371:. May 15, 2012.
5360:
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5259:
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5224:
5219:Wayback Machine
5204:
5202:
5193:(in Japanese).
5191:
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5179:
5169:
5167:
5157:
5156:
5152:
5142:
5140:
5139:on May 25, 2016
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5040:(in Japanese).
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4450:(in Japanese).
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4097:(in Japanese).
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3504:
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3464:
3449:
3448:
3444:
3437:
3429:. M.E. Sharpe.
3420:
3419:
3415:
3405:
3403:
3393:
3392:
3388:
3378:
3376:
3371:. May 9, 2004.
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2721:
2717:
2707:
2705:
2689:
2688:
2684:
2677:
2664:
2663:
2659:
2650:(in Japanese).
2645:
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2640:
2630:
2628:
2619:(in Japanese).
2617:
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2603:
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2393:
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2378:
2376:
2371:. May 7, 2009.
2361:
2360:
2356:
2346:
2344:
2343:on May 26, 2016
2328:
2327:
2320:
2310:
2308:
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2203:
2196:
2179:
2178:
2174:
2164:
2162:
2146:
2145:
2112:
2102:
2100:
2084:
2083:
2050:
2040:
2038:
2019:
2018:
2011:
2001:
1999:
1988:
1984:
1983:
1979:
1969:
1967:
1951:
1950:
1946:
1936:
1934:
1920:
1919:
1915:
1905:
1903:
1902:on May 30, 2007
1889:
1888:
1884:
1874:
1872:
1858:
1857:
1850:
1846:
1785:Final Fantasy X
1756:Next Generation
1738:
1711:
1598:Final Fantasy X
1514:Akihiko Yoshida
1502:
1460:Final Fantasy X
1397:Final Fantasy V
1377:Final Fantasy V
1337:
1336:
1335:
1334:
1327:Yoshitaka Amano
1321:The artwork of
1318:
1317:
1316:
1308:
1307:
1296:
1263:
1256:
1235:Final Fantasy V
1207:
1122:Final Fantasy X
1110:Final Fantasy V
1054:Akitoshi Kawazu
1046:
1001:
993:Yoshitaka Amano
977:Final Fantasy V
936:
860:in the form of
729:Arthurian sword
705:Gaia hypothesis
700:sovereign state
674:
672:Common elements
570:Advent Children
499:Final Fantasy X
487:Final Fantasy X
417:. He worked on
415:Final Fantasy X
386:Final Fantasy X
339:Final Fantasy V
280:Series creator
274:
256:(1997) for the
230:, later dubbed
214:
172:Akitoshi Kawazu
145:Akihiko Yoshida
137:Yoshitaka Amano
79:science fantasy
59:media franchise
34:
23:
22:
15:
12:
11:
5:
8311:
8309:
8301:
8300:
8290:
8289:
8283:
8282:
8280:
8279:
8278:
8277:
8267:
8266:
8265:
8260:
8255:
8250:
8240:
8239:
8238:
8228:
8215:
8212:
8211:
8209:
8208:
8201:
8193:
8186:
8181:
8175:
8173:
8169:
8168:
8166:
8165:
8158:
8151:
8144:
8137:
8130:
8123:
8116:
8109:
8101:
8099:
8093:
8092:
8090:
8089:
8082:
8075:
8068:
8065:Kingdom Hearts
8061:
8058:Itadaki Street
8054:
8046:
8044:
8043:Related series
8040:
8039:
8037:
8036:
8029:
8028:
8027:
8012:
8005:
7998:
7991:
7984:
7977:
7970:
7963:
7956:
7948:
7946:
7942:
7941:
7939:
7938:
7937:
7936:
7932:Final Bar Line
7928:
7914:
7907:
7900:
7893:
7886:
7885:
7884:
7869:
7868:
7867:
7855:
7854:
7853:
7837:
7835:
7831:
7830:
7827:
7826:
7822:
7821:
7819:
7818:
7813:
7812:
7811:
7800:
7798:
7796:
7795:
7788:
7785:Pocket Edition
7781:
7776:
7771:
7766:
7765:
7764:
7759:
7754:
7749:
7744:
7739:
7728:
7726:
7724:
7723:
7716:
7709:
7706:Shadowbringers
7702:
7695:
7688:
7683:
7678:
7672:
7670:
7668:
7667:
7666:
7665:
7653:
7652:
7651:
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7613:
7612:
7605:
7598:
7591:
7581:
7574:
7573:
7569:
7568:
7566:
7565:
7560:
7557:Revenant Wings
7553:
7548:
7547:
7546:
7541:
7530:
7528:
7526:
7525:
7520:
7512:
7510:
7508:
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7339:
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7333:
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7322:
7317:
7306:
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7301:
7296:
7289:
7282:
7275:
7270:
7269:
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7263:
7258:
7253:
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7243:
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7233:
7228:
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7212:
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7202:
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7195:
7190:
7185:
7180:
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7170:
7165:
7160:
7155:
7150:
7145:
7134:
7132:
7130:
7129:
7124:
7123:
7122:
7117:
7115:Faris Scherwiz
7106:
7103:
7102:
7095:
7088:
7081:
7071:
7064:
7063:
7059:
7058:
7056:
7055:
7048:
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7036:
7029:
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7022:
7017:
7006:
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7001:
6996:
6990:
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6936:
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6904:
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6893:
6891:
6890:
6883:
6876:
6868:
6861:
6860:
6827:
6791:
6758:
6728:
6698:
6668:
6635:
6607:
6574:
6541:
6524:
6507:
6475:
6442:
6409:
6377:
6344:
6326:
6288:
6261:
6234:
6217:Dengeki Online
6199:
6172:
6139:
6113:
6086:
6059:
6032:
6009:
6003:978-4757535190
6002:
5981:
5954:
5922:
5895:
5864:
5832:
5799:
5772:
5750:
5728:
5713:. Siliconera.
5698:
5668:
5629:
5603:
5571:
5561:Famitsu Weekly
5544:
5525:
5495:
5480:
5465:. FLAREgamer.
5450:
5417:
5384:
5364:Shūkan Famitsū
5353:
5317:
5285:
5249:
5234:. Siliconera.
5222:
5177:
5150:
5114:
5083:
5059:
5026:
4993:
4962:
4935:
4905:
4878:
4845:
4818:
4803:. Siliconera.
4791:
4758:
4726:
4693:
4686:
4669:
4662:
4641:
4614:
4584:
4548:
4526:
4490:
4457:
4438:
4417:
4373:
4358:. Siliconera.
4346:
4310:
4303:
4285:
4261:
4228:
4200:
4183:
4150:
4116:
4084:
4055:
4028:
3997:
3970:
3943:
3916:
3890:
3864:
3838:
3810:
3781:
3755:
3724:
3691:
3658:
3622:
3589:
3542:
3502:
3495:
3474:
3442:
3435:
3413:
3398:. Siliconera.
3386:
3354:
3319:
3284:
3255:
3219:
3186:
3153:
3126:
3109:
3076:
3045:
3014:
2996:
2963:
2930:
2898:
2869:
2839:
2824:. Andriasang.
2812:
2782:
2750:
2715:
2682:
2675:
2657:
2638:
2621:Dengeki Online
2601:
2568:
2553:. Siliconera.
2541:
2524:Shūkan Famitsu
2508:
2478:
2448:
2422:
2386:
2354:
2318:
2288:
2283:Game Criticism
2270:
2238:
2201:
2194:
2172:
2161:on May 2, 2003
2110:
2048:
2026:Shūkan Famitsu
2009:
1977:
1944:
1913:
1882:
1847:
1845:
1842:
1830:Peter Molyneux
1710:
1707:
1556:A Realm Reborn
1331:Tetsuya Nomura
1320:
1319:
1310:
1309:
1301:
1300:
1299:
1298:
1297:
1295:
1292:
1255:
1252:
1248:A Realm Reborn
1206:
1203:
1196:, designed by
1178:Kingdom Hearts
1134:A Realm Reborn
1045:
1044:Battle systems
1042:
1026:status effects
1000:
997:
989:Tetsuya Nomura
894:galliform bird
878:
877:
826:
825:
814:A Realm Reborn
741:
740:
725:Middle-Eastern
679:
678:
673:
670:
666:A Realm Reborn
425:Yasumi Matsuno
330:Takashi Tokita
273:
270:
264:game to date.
213:
210:
141:Tetsuya Nomura
117:Yasumi Matsuno
24:
14:
13:
10:
9:
6:
4:
3:
2:
8310:
8299:
8298:Final Fantasy
8296:
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8276:
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8268:
8264:
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8217:
8216:
8213:
8207:
8206:
8202:
8200:
8198:
8194:
8192:
8191:
8190:8-Bit Theater
8187:
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8006:
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8002:Record Keeper
7999:
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7866:
7865:List of media
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6934:
6933:Final Fantasy
6930:
6929:
6924:
6921:
6917:
6912:
6908:
6902:
6898:
6897:
6896:Final Fantasy
6889:
6884:
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5652:
5651:
5646:
5640:
5638:
5636:
5634:
5630:
5617:
5613:
5607:
5604:
5596:September 10,
5591:
5587:
5586:
5581:
5575:
5572:
5567:
5563:
5562:
5551:
5549:
5545:
5541:. p. 96.
5540:
5536:
5529:
5526:
5518:September 11,
5513:
5509:
5502:
5500:
5496:
5491:
5484:
5481:
5468:
5464:
5457:
5455:
5451:
5443:September 14,
5438:
5434:
5433:
5428:
5421:
5418:
5405:
5401:
5400:
5395:
5388:
5385:
5382:
5378:
5375:
5370:
5366:
5365:
5357:
5354:
5341:
5337:
5336:
5335:Game Informer
5331:
5324:
5322:
5318:
5305:
5301:
5300:
5295:
5289:
5286:
5273:
5269:
5268:
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5121:
5119:
5115:
5102:
5098:
5094:
5087:
5084:
5079:
5075:
5074:
5073:Game Informer
5066:
5064:
5060:
5047:
5043:
5039:
5030:
5027:
5014:
5010:
5009:
5004:
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4919:
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4910:
4906:
4893:
4889:
4882:
4879:
4866:
4862:
4861:
4860:Game Informer
4856:
4849:
4846:
4833:
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4822:
4819:
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4779:
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4670:
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4663:0-7440-0837-9
4659:
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4350:
4347:
4334:
4330:
4326:
4319:
4317:
4315:
4311:
4306:
4300:
4296:
4295:Vintage Games
4289:
4286:
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4277:
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4265:
4262:
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4245:
4244:
4239:
4232:
4229:
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4104:
4100:
4096:
4088:
4085:
4072:
4068:
4059:
4056:
4043:
4039:
4032:
4029:
4017:. May 1, 2020
4016:
4015:
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3998:
3985:
3981:
3974:
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3954:
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3549:
3547:
3543:
3530:
3526:
3520:
3515:
3514:
3506:
3503:
3498:
3492:
3489:. Intellect.
3488:
3481:
3479:
3475:
3462:
3458:
3457:
3452:
3446:
3443:
3438:
3436:0-7656-0561-9
3432:
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2396:
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2358:
2355:
2347:September 11,
2342:
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2222:
2218:
2212:
2210:
2208:
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2202:
2197:
2195:0-06-072430-7
2191:
2187:
2186:HarperCollins
2183:
2176:
2173:
2160:
2156:
2155:
2150:
2143:
2141:
2139:
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2135:
2133:
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2059:
2057:
2055:
2053:
2049:
2036:
2032:
2028:
2027:
2022:
2016:
2014:
2010:
1997:
1993:
1989:
1981:
1978:
1965:
1961:
1960:
1955:
1948:
1945:
1932:
1928:
1924:
1917:
1914:
1901:
1897:
1893:
1890:Square Enix.
1886:
1883:
1870:
1866:
1862:
1855:
1853:
1849:
1843:
1841:
1839:
1838:Final Fantasy
1835:
1834:Final Fantasy
1832:) have cited
1831:
1827:
1823:
1819:
1818:Final Fantasy
1815:
1814:
1809:
1808:Final Fantasy
1805:
1804:
1799:
1798:
1793:
1788:
1786:
1781:
1780:Final Fantasy
1777:
1776:
1771:
1767:
1763:
1758:
1757:
1752:
1751:
1746:
1744:
1743:Final Fantasy
1737:
1736:
1731:
1730:
1725:
1721:
1720:Final Fantasy
1716:
1715:Final Fantasy
1708:
1706:
1704:
1700:
1696:
1692:
1691:Final Fantasy
1688:
1687:
1682:
1678:
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109:Kenji Terada
96:
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89:
84:(RPGs). The
52:
51:
45:
37:
35:
26:
8236:video games
8148:Kingsglaive
8141:Brotherhood
7945:Other games
7918:Theatrhythm
7809:Dion Lesage
7769:Development
7692:Heavensward
7499:HD Remaster
7279:Compilation
7210:Opera House
6907:Square Enix
6622:Digital Spy
6457:Destructoid
6246:. Gematsu.
6165:February 6,
6132:November 4,
6098:. Gematsu.
6079:January 28,
6052:December 7,
6044:. Gematsu.
5888:January 18,
5759:Square Enix
5510:. Gematsu.
5374:Translation
5242:January 16,
5212:Translation
5052:February 4,
4947:. RPGamer.
4871:October 13,
4830:. Gematsu.
4784:January 30,
4452:Square Enix
4133:Gamereactor
4109:January 28,
4014:Square Enix
3990:November 9,
3803:October 13,
3798:Square Enix
3774:October 22,
3706:Digital Spy
3535:October 31,
3267:"Interview"
3212:October 26,
3038:October 26,
2956:October 13,
2854:. RPGSite.
2795:Square Enix
2652:Square Enix
2457:Square Enix
2441:January 25,
2255:. RPGamer.
1992:Square Enix
1937:October 16,
1896:Square Enix
1775:Digital Spy
1764:from 2005,
1735:Destructoid
1560:Heavensward
1329:(left) and
1105:Formula One
916:(mole) and
581:Compilation
564:Crisis Core
511:(2011) and
473:Heavensward
444:Masato Kato
309:(1988) and
299:writer was
258:PlayStation
232:Square Enix
67:Square Enix
61:created by
31:Four Perils
8205:Moguri Mod
8199:NES demake
8134:Last Order
7873:Dimensions
7804:Characters
7732:Characters
7699:Stormblood
7676:Hildibrand
7620:Characters
7534:Characters
7452:Characters
7399:Characters
7310:Characters
7221:Characters
7138:Characters
7110:Characters
7033:Chronicles
7010:Characters
6919:Main games
6909:(formerly
6691:August 27,
5683:. RPGFan.
5566:Enterbrain
5539:Ziff Davis
5369:Enterbrain
5195:4Gamer.net
5042:4Gamer.net
4986:January 6,
4838:October 2,
4634:January 6,
4270:チョコボのFF研究室
3963:August 24,
3748:August 15,
3179:August 25,
3102:August 10,
3069:August 26,
2923:August 11,
2912:4Gamer.net
2279:寺田憲史インタビュー
2231:August 11,
1906:August 20,
1844:References
1580:, and the
1294:Art design
1273:Shoukanjuu
1246:and later
1070:turn-based
709:technology
620:series is
576:Last Order
129:, and the
69:(formerly
8120:Unlimited
8098:animation
8096:Films and
7974:Explorers
7834:Subseries
7752:Lunafreya
7720:Dawntrail
7713:Endwalker
7625:Lightning
7261:Sephiroth
7251:Cait Sith
6842:Gamasutra
6661:August 6,
6600:August 6,
6589:USA Today
6567:August 6,
6500:August 3,
6435:August 6,
6402:August 6,
6370:August 4,
6319:August 2,
6281:August 8,
6192:March 14,
6106:April 28,
5847:Microsoft
5473:April 13,
5410:August 9,
5205:March 21,
4708:Eurogamer
4577:August 9,
4483:April 13,
4339:August 4,
3615:August 4,
3604:Eurogamer
3523:(Video).
3467:August 4,
3028:Shacknews
2862:April 11,
2832:August 8,
2708:March 20,
2561:March 29,
2471:(Video).
2415:April 13,
2379:April 13,
2368:Eurogamer
2165:August 2,
2103:August 2,
1959:Eurogamer
1492:Lightning
1254:Summoning
965:Star Wars
961:Star Wars
959:from the
864:, and in
604:Star Wars
597:producer
272:Scenarios
8292:Category
8275:concerts
8225:Category
7897:Dissidia
7052:Complete
6847:Archived
6814:Archived
6810:GameSpot
6778:Archived
6745:Archived
6715:Archived
6556:GameSpot
6462:Archived
6424:GameSpot
6309:GameSpot
6275:Archived
6248:Archived
6221:Archived
6186:Archived
6159:Archived
6126:Archived
6100:Archived
6073:Archived
6046:Archived
6027:Archived
6023:Facebook
5968:Archived
5941:Archived
5882:Archived
5851:Archived
5825:June 15,
5814:Wired UK
5786:Archived
5761:(2010).
5721:June 13,
5715:Archived
5691:April 6,
5685:Archived
5655:Archived
5650:GameSpot
5616:Archived
5590:Archived
5512:Archived
5467:Archived
5437:Archived
5377:Archived
5304:Archived
5299:GameSpot
5272:Archived
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5199:Archived
5170:June 11,
5101:Archived
5078:GameStop
5046:Archived
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4805:Archived
4778:Archived
4719:July 27,
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4513:Archived
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4366:April 4,
4360:Archived
4280:Shueisha
4248:Archived
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4137:Archived
4103:Archived
4071:Archived
4021:June 15,
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3957:Archived
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3883:April 1,
3878:Engadget
3857:April 1,
3831:April 1,
3825:Engadget
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3684:June 27,
3678:Archived
3609:Archived
3529:Archived
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3343:March 8,
3337:Archived
3308:March 8,
3302:Archived
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3242:Archived
3206:Archived
3096:Archived
3091:GameSpot
3063:Archived
3059:Engadget
3032:Archived
2989:July 16,
2983:Archived
2950:Archived
2945:GameSpot
2917:Archived
2885:Archived
2856:Archived
2826:Archived
2775:July 11,
2769:Archived
2702:Archived
2697:GameSpot
2625:Archived
2588:Archived
2555:Archived
2495:Archived
2473:Archived
2373:Archived
2305:Archived
2257:Archived
2225:Archived
2154:GameSpot
2097:Archived
2041:June 16,
1996:Archived
1964:Archived
1869:Archived
1766:GameSpot
1468:Thailand
1333:(right).
1288:Egyptian
1095:is the "
1065:Wizardry
999:Gameplay
739:Crystals
721:European
644:(2000).
634:(1997),
517:(2013).
212:Overview
183:Wizardry
8258:Chocobo
8253:Cactuar
8172:Related
8026:
7967:Artniks
7935:
7911:Ivalice
7883:
7859:Chocobo
7852:
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7630:Vanille
7563:Ivalice
7434:Beatrix
7325:Selphie
7293:Rebirth
7256:Vincent
7120:Exdeath
6853:June 6,
6805:YouTube
6741:Gematsu
6711:Gematsu
6681:IGN.com
6628:June 6,
6468:June 6,
6254:May 15,
6154:1UP.com
5947:May 15,
5792:May 15,
5767:YouTube
5661:May 12,
5346:May 14,
5278:May 14,
5267:USGamer
5143:May 12,
5132:1UP.com
5107:May 15,
5019:May 16,
4976:Joystiq
4955:May 16,
4928:May 16,
4898:May 16,
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4519:May 13,
4508:1UP.com
4472:1UP.com
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4399:1UP.com
4254:May 15,
4243:1UP.com
4221:May 16,
4176:May 14,
4165:Polygon
4143:May 16,
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4077:May 16,
4048:May 11,
3936:May 14,
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3717:May 13,
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3519:YouTube
3406:May 14,
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3368:1UP.com
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3168:1UP.com
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2745:Twitter
2739:July 8,
2631:June 6,
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2501:May 12,
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2301:Famitsu
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2002:May 15,
1927:Develop
1875:May 16,
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1822:Ubisoft
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930:Cactuar
924:with a
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890:Chocobo
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688:amnesia
662:Tactics
654:Tactics
622:Ivalice
601:to the
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8263:Moogle
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7643:XIII-2
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7286:Remake
7246:Yuffie
7241:Aerith
7231:Barret
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7188:Shadow
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6999:Remake
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7649:Music
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7505:Spira
7491:Music
7479:Music
7472:Rikku
7457:Tidus
7441:Music
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7337:Music
7320:Rinoa
7273:Music
7226:Cloud
7205:Music
7198:Kefka
7173:Locke
7148:Celes
7143:Terra
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7409:Vivi
7330:Edea
7266:Zack
7236:Tifa
7178:Relm
7153:Cyan
6855:2020
6822:2018
6786:2018
6753:2018
6723:2018
6693:2009
6663:2011
6630:2020
6602:2011
6569:2011
6502:2011
6489:Edge
6470:2020
6437:2011
6404:2011
6372:2011
6321:2011
6283:2015
6256:2015
6229:2013
6194:2013
6167:2011
6134:2015
6108:2015
6081:2014
6054:2015
5998:ISBN
5976:2014
5949:2016
5917:2014
5890:2014
5859:2013
5827:2013
5794:2016
5723:2014
5693:2011
5663:2016
5624:2014
5598:2014
5520:2014
5475:2006
5445:2008
5412:2013
5399:Edge
5348:2016
5312:2014
5280:2016
5244:2011
5207:2013
5172:2012
5145:2016
5109:2015
5054:2016
5021:2016
5008:Time
4988:2013
4957:2016
4930:2016
4900:2016
4873:2022
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4813:2013
4786:2014
4753:2012
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4721:2008
4682:ISBN
4658:ISBN
4636:2013
4609:2016
4579:2015
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4341:2011
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4256:2015
4223:2016
4178:2015
4145:2016
4111:2014
4079:2016
4050:2013
4023:2020
3992:2015
3965:2011
3938:2016
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3885:2023
3859:2023
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3776:2016
3750:2015
3719:2016
3686:2013
3653:2013
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3408:2016
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3279:2007
3250:2014
3214:2013
3181:2014
3148:2007
3104:2006
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3040:2013
2991:2006
2958:2022
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2893:2016
2864:2014
2834:2015
2807:2008
2777:2014
2741:2013
2710:2011
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2596:2016
2563:2014
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2381:2013
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2313:2010
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2167:2011
2105:2011
2043:2015
2004:2016
1972:2016
1939:2008
1908:2007
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1713:The
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