908:'s inability to die; Leadbetter summed up the game's difficulty as "negligible". However, when reviewing the PlayStation Portable version of the game, Justin Calvart of GameSpot took the view that "the game's difficulty masterfully scales to match your skill level", so it does not become overly "frantic or frustrating". Reviewers were universally dismissive of the multiplayer mode, with Calvart saying that "whatever it is, it's not good". Leadbetter called the PlayStation 3 version's multiplayer "little more than an afterthought", while Navarro said it "doesn't add a lick of depth to the experience".
478:
549:
60:
636:, was released in March 2008. The company coded it from scratch, as the PlayStation 3 version's code and art were too platform-specific to reuse. The add-on pack for the PlayStation 3 version was also developed by SuperVillain. Thatgamecompany was not involved in the development of either project beyond a design influence and art direction role, as they were creating their next title,
2048:
586:, which he created in collaboration with Nicholas Clark. Chen implemented DDA by causing the player to change the game's difficulty subconsciously; he allowed players to dive between planes at will and provided the option of eating or not eating any creature. Players may decide to rush downwards or to grow stronger before attacking powerful opponents. Chen described
497:, consists of two-dimensional planes stacked vertically upon each other. A blurred version of the layer below appears in the background of each plane. Planes contain organisms of varying sizes; the player's creature automatically attempts to consume them when they are nearby. The majority of these creatures are non-confrontational and are composed of
506:
creature, temporarily increase the size of its mouth, or cause it to sprout decorative protrusions. Players are not required to eat these or any other organisms; they may travel to higher or lower planes at any time. Being defeated by aggressive creatures does not result in death, but causes the player's creature to float to a higher plane. In the
528:
may now create a vortex to attract small creatures. These special moves are activated by hitting any button on the controller. When the player reaches the bottom plane with each creature, the next creature type is unlocked and becomes selectable at the beginning of the game. The PlayStation 3 version features a
527:
features enhanced visuals and three additional playable organisms: one that can move with a short burst of speed, one that can paralyze other creatures, and one that lunges toward its prey's weak point. The worm creature from the original game was given the ability to move faster, while the jellyfish
505:
Certain planes feature aggressive, multi-segmented creatures that perish when all their segments are eaten by the player's creature; however, they can eat segments of the player's creature to regrow their own. These creatures release many cells upon death, which can restore the health of the player's
919:
than a game. Navarro called it an "arty piece of gaming", and complimentarily said that it had the "vibe of an art-school project". Leadbetter believed that it was more of an experiment than a traditional game, and described it as a "trippy ornament". Freeman called it the PlayStation 3's "first
791:
received 100,000 downloads within its first two weeks of release. By July 2006, it had been downloaded over 650,000 times; by
February 2008, it had been played over 3.5 million times. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007.
598:, wherein a person fully immerses themselves in an activity and gains a feeling of energized focus. To achieve this state, the person or player must have control over the activity; Chen believed that his DDA theory gave players the control necessary to achieve flow while playing.
510:
version, the player can replay the game with a jellyfish-like organism by defeating an aggressive creature on the bottom plane. If the player reaches the bottom again, the creature there is their original worm-like creature, and defeating it starts the game over as that organism.
485:, showing the player's creature—a multi-segmented worm-like creature—in the top center of the screen. Small edible creatures can be seen nearby, and a blurred version of the lower plane, featuring two aggressive creatures, can be seen in the background.
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501:
that increase the number of segments in the player's creature when eaten. All planes, except for the highest and lowest, contain two specially colored organisms that move the player's creature up or down one plane when touched.
884:
Reviewers were mixed in their opinions on the gameplay; Roper said that "simply see what's next" was enjoyable, but acknowledged that the game's activities were limited beyond this aspect. Leadbetter went further, saying
805:
493:, the player guides a small, multi-segmented worm- or snake-like creature through an aquatic environment. There are no menus or guidelines; the game begins immediately. The game world, which is viewed from a
2293:
889:"feels like a tech demo in many ways", and that its small amount of gameplay existed primarily "to act as a tour guide" through the visuals and audio. Freeman said that "it would not be unfair to describe
897:
was enjoyable for the few hours needed to complete it, but it lacked "a lasting gameplay experience"; he attributed this to the game's "heavy emphasis on aesthetics over gameplay". Luke
Mitchell of
446:
received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the
824:. Its music garnered nominations for Best Interactive Score and Most Innovative Use of Audio from the Game Audio Network Guild, and won composer Austin Wintory the Rookie of the Year award.
536:
version contains all the features introduced by the PlayStation 3 version, but reduces the size of each plane. On
November 20, 2007, the PlayStation 3 version received an
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was removed from the competition. In 2011 it was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the
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that allows players joining a multiplayer game to select their creatures. The pack also includes new enemies, food types, and a playable creature with a shield ability.
924:
as "not so much a game as it is an experience", and
Mitchell claimed that it "tries to do something entirely unique and experimental, and on that level, it succeeds".
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was the first of these. Chen originally believed the conversion could be completed in four months and that it would be ready for the
November 2006 launch of the
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received mixed reviews from critics, who focused on the game's PlayStation versions. The visuals and presentation were among its most praised elements, with
1835:
817:
459:
813:
621:, Sony provided Thatgamecompany with finances, supplies, and additional staff, and offered them a three-game contract; the PlayStation 3 version of
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617:, which handled the conversion to the PlayStation 3; Nicholas Clark was one of the employees and served as the game version's designer. Impressed by
904:
Reviewers found the game to be largely unchallenging. Roper stated that "there really isn't any sort of a challenge here", particularly due to the
877:. Will Freeman of VideoGamer.com called it "attractive and stylish", which made the game "immensely satisfying to toy with". Richard Leadbetter of
2243:
601:
The game was released in March 2006, after two months of development—during which Chen and Clark taught themselves Flash programming. The game's
650:, which were published in November 2013 to correspond with the release of the PlayStation 4. Although no album of music specifically for
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582:(DDA), wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with
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agreed, saying that it was "hard to argue with those aesthetics"; he lauded the use of color, the designs of the creatures, and the
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s visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.
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for up to four players; a game in progress can be joined at any time, players may play different creatures if they desire so. The
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629:. However, when it was finally released in February 2007, it did not include "half of the original design".
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in May of that year, and was released in
February 2007. Chen had graduated by that point, and had founded
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as "a simple game. It's the simplest test of active DDA." Another influence on the game was psychologist
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nominations for the
Innovation Award and Best Debut, and was presented with Best Downloadable Game.
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that evolves by consuming other microorganisms. The game's design is based on Chen's research into
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This article is about the indie game created in Flash. For ".flow", the RPG Maker game, see
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642:. SuperVillain Studios later created ports of the PlayStation 3 version for the
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1513:"Flower, flOw, Sound Shapes, Escape Plan coming to PlayStation 4 in November"
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claimed that the game's main purpose was to "look pretty" and "sound cool".
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Video games affiliated with the USC Interactive Media & Games
Division
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was created from a revision of this article dated 27 July 2020
944:. Ported to PlayStation Portable, PlayStation Vita and PlayStation 4 by
1516:
1286:
59:
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380:
846:". The game was also included in the 2010 video game reference book
17:
976:"How a Grad-School Thesis Theory Evolved Into a PlayStation 3 Game"
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University of
Southern California's Interactive Media Division
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was later released in 2009. The game's score was composed by
450:
in 2007 and won the Best
Downloadable Game award at the 2008
2034:
576:
University of Southern California's School of Cinematic Arts
2294:
Commercial video games with freely available source code
893:
as empty and without substance." Navarro concluded that
832:, but withdrew along with several other finalists after
672:, a 2012 PlayStation 3 game by Thatgamecompany.
632:
A version for the PlayStation Portable, developed by
609:. A PlayStation 3 version was announced for the
1393:"Finding A New Way: Jenova Chen And Thatgamecompany"
2195:
2149:
654:has been released, in 2012 Austin Wintory released
331:
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179:
141:
129:
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96:
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52:
940:PlayStation 3 version developed with support from
372:and Nicholas Clark. Originally released as a free
1104:
1102:
1100:
1098:
1096:
1094:
1713:"USC Alumni Win A Game Developers Choice Award"
1248:"Video Game Grad Programs Open Up The Industry"
435:'s theoretical concept of mental immersion or
2127:
1960:1001 Video Games You Must Play Before You Die
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1339:
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1137:
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1018:
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1008:
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1004:
1002:
849:1001 Video Games You Must Play Before You Die
8:
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1836:British Academy of Film and Television Arts
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1178:
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969:
967:
965:
816:, and for the Best Innovation award at the
460:British Academy of Film and Television Arts
2314:Video games developed in the United States
2134:
2120:
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1807:Academy of Interactive Arts & Sciences
1774:"8th Annual Game Developers Choice Awards"
1063:
1061:
1059:
1057:
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1053:
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814:11th Annual Interactive Achievement Awards
722:
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456:Academy of Interactive Arts & Sciences
58:
49:
2334:Multiplayer and single-player video games
2064:, and does not reflect subsequent edits.
2047:
1933:. 1001beforeyoudie.com. 7 October 2013.
1386:
1384:
1382:
1276:
1274:
1272:
1218:"Sony 2007 Pre TGS Party Video Feature"
961:
933:
869:s greatest strengths". Alex Navarro of
662:, containing variations on themes from
189:
1894:"The Art of Video Games Voting Result"
1865:"flOw won't be at Slamdance after all"
1803:"2008 Interactive Achievement Awards"
830:Slamdance Guerrilla Games Competition
454:. It was nominated for awards by the
7:
2339:Game Developers Choice Award winners
2324:Video games scored by Austin Wintory
2284:Sony Interactive Entertainment games
862:'s Chris Roper calling them "one of
727:
688:
559:was originally developed as part of
1311:Brophy-Warren, Jamin (2008-12-20).
920:art-house title". Roper summarized
679:
578:. His thesis was on the concept of
415:, the player navigates a series of
1068:Leadbetter, Richard (2007-04-01).
481:The PlayStation 3 version of
34:. For the mobile puzzle game, see
25:
1743:"Kellee Santiago and Jenova Chen"
1717:University of Southern California
1711:Sunilkumar, Nikita (2008-02-21).
1483:"Coming to PSP: Go with the flOw"
1391:Sheffield, Brandon (2008-05-05).
403:version of the game in 2008, and
376:game in 2006 to accompany Chen's
2046:
1677:"flOw for PlayStation 4 Reviews"
1607:"flOw for PlayStation 3 Reviews"
1426:"flOw flash version source code"
1283:"Joystiq interview: Jenova Chen"
822:4th British Academy Games Awards
387:game by his development studio,
2000:from the original on 2011-07-17
1910:from the original on 2015-12-21
1842:from the original on 2009-02-06
1813:from the original on 2011-05-16
1784:from the original on 2010-12-11
1755:from the original on 2011-02-10
1723:from the original on 2010-08-26
1693:from the original on 2018-12-25
1658:from the original on 2018-12-25
1623:from the original on 2010-08-25
1588:from the original on 2010-12-19
1493:from the original on 2009-06-25
1464:from the original on 2010-12-13
1403:from the original on 2010-08-10
1368:from the original on 2010-03-26
1325:from the original on 2009-04-14
1258:from the original on 2009-03-26
1246:Chaplin, Heather (2009-03-25).
1228:from the original on 2011-06-29
1199:from the original on 2009-02-04
1121:from the original on 2009-06-18
1080:from the original on 2011-06-04
1035:from the original on 2009-04-24
840:Smithsonian American Art Museum
2244:Flash games ported to consoles
2090:Jenova Chen's official website
1832:"BAFTA—Games Nominations 2007"
1541:Wintory, Austin (2012-07-05).
1458:"2008: 6th Annual GANG Awards"
1109:Calvert, Justin (2008-03-14).
383:, it was reworked into a 2007
1:
1741:Krisner, Scott (2008-05-02).
1146:Mitchell, Luke (2007-11-02).
974:Rutkoff, Aaron (2006-11-28).
835:Super Columbine Massacre RPG!
806:Downloadable Game of the Year
798:Game Developers Choice Awards
580:dynamic difficulty adjustment
452:Game Developers Choice Awards
425:dynamic difficulty adjustment
1992:Freeman, Will (2007-03-29).
1930:Official page with game list
1460:. Game Audio Network Guild.
1356:. Vol. 14, no. 7.
1023:Navarro, Alex (2007-02-22).
658:as a download-only album on
552:Designer Jenova Chen in 2007
419:(2D) planes with an aquatic
1901:The Smithsonian Institution
1511:Cowan, Danny (2013-10-16).
1487:Sony Computer Entertainment
1346:Shamoon, Evan (July 2006).
1313:"Joysticks and Easy Riders"
1281:Miller, Ross (2006-09-18).
1187:Roper, Chris (2007-02-20).
828:was a finalist at the 2007
462:(BAFTA). Reviewers praised
91:Sony Computer Entertainment
2360:
2344:SuperVillain Studios games
2329:Video games set underwater
2309:Video games about microbes
2274:PlayStation Portable games
2186:Sky: Children of the Light
1778:Game Developers Conference
29:
2269:PlayStation Network games
915:as being more akin to an
731:
728:
692:
689:
572:Interactive Media Program
57:
1572:"flOw for PlayStation 3"
32:Yume Nikki § Legacy
1958:Tony Mott, ed. (2013).
1318:The Wall Street Journal
981:The Wall Street Journal
911:Overall, reviewers saw
592:Mihaly Csikszentmihalyi
433:Mihaly Csikszentmihalyi
391:, with assistance from
2279:PlayStation Vita games
2107:Flash game source code
2042:
2022:Listen to this article
1642:"flOw for PSP Reviews"
1543:"Journey Bonus Bundle"
844:The Art of Video Games
553:
486:
431:, and on psychologist
38:. For other uses, see
2254:Life simulation games
2041:
1994:"FlOw Review for PS3"
1111:"FlOw Review for PSP"
1025:"FlOw Review for PS3"
787:The Flash version of
551:
480:
442:The Flash version of
411:versions in 2013. In
40:Flow (disambiguation)
27:2006 indie video game
2073:More spoken articles
946:SuperVillain Studios
656:Journey Bonus Bundle
634:SuperVillain Studios
534:PlayStation Portable
515:PlayStation versions
495:top-down perspective
401:PlayStation Portable
397:SuperVillain Studios
229:PlayStation Portable
161:PlayStation Portable
2264:PlayStation 4 games
2259:PlayStation 3 games
2239:Fantasy video games
1964:Universe Publishing
1348:"Check Out My Flow"
942:Santa Monica Studio
725:
686:
627:PlayStation Network
448:PlayStation Network
393:Santa Monica Studio
2095:Thatgamecompany's
2043:
1996:. VideoGamer.com.
875:dynamic soundtrack
804:was nominated for
796:received the 2008
684:
554:
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343:(console versions)
2299:PhyreEngine games
2216:
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2039:
1148:"PSN flOw Review"
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783:
721:
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611:PlayStation Store
348:
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309:December 17, 2013
280:December 17, 2013
271:November 29, 2013
213:February 22, 2007
16:(Redirected from
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1577:GameRankings
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1536:
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1521:the original
1506:
1495:. Retrieved
1477:
1466:. Retrieved
1438:. Retrieved
1434:the original
1422:Chen, Jenova
1416:
1405:. Retrieved
1370:. Retrieved
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86:Publisher(s)
74:Developer(s)
65:
64:The logo of
44:
2249:Indie games
2203:Jenova Chen
2150:Video games
758:PSP: 7.0/10
756:PS3: 7.1/10
729:Publication
717:PS4: 71/100
715:PSP: 70/100
713:PS3: 71/100
603:source code
594:'s work on
561:Jenova Chen
544:Development
538:add-on pack
523:version of
370:Jenova Chen
368:created by
363:independent
340:multiplayer
143:Platform(s)
136:PhyreEngine
119:Composer(s)
106:Jenova Chen
98:Designer(s)
2223:Categories
2085:Flash game
2069:Audio help
2060:2020-07-27
2004:2011-02-25
1914:2011-05-05
1879:2011-03-14
1846:2011-01-12
1817:2011-01-12
1788:2011-01-12
1759:2011-01-06
1727:2011-01-12
1697:2018-12-23
1682:Metacritic
1662:2018-12-23
1647:Metacritic
1627:2011-01-12
1612:Metacritic
1592:2011-01-12
1557:2012-11-02
1527:2013-11-04
1497:2008-02-08
1468:2011-01-12
1440:2016-05-31
1407:2011-01-12
1372:2011-01-05
1329:2011-01-05
1297:2011-01-05
1262:2011-01-05
1232:2008-04-22
1203:2011-01-12
1162:2011-01-12
1125:2011-01-12
1084:2011-01-12
1039:2011-01-12
992:2011-01-05
956:References
709:Metacritic
690:Aggregator
366:video game
2081:Playable
1397:Gamasutra
1362:1059-1028
1074:Eurogamer
917:art piece
879:Eurogamer
739:Eurogamer
681:Reception
676:Reception
36:Flow Free
2196:Founders
2071: ·
1998:Archived
1905:Archived
1840:Archived
1811:Archived
1782:Archived
1753:Archived
1721:Archived
1691:Archived
1656:Archived
1621:Archived
1586:Archived
1547:Bandcamp
1491:Archived
1462:Archived
1401:Archived
1366:Archived
1323:Archived
1256:Archived
1226:Archived
1222:GameSpot
1197:Archived
1119:Archived
1115:GameSpot
1078:Archived
1033:Archived
1029:GameSpot
871:GameSpot
842:titled "
751:GameSpot
703:PS3: 72%
660:Bandcamp
570:for the
565:master's
473:Gameplay
458:and the
378:master's
361:) is an
321:Genre(s)
2179:Journey
2058: (
2029:minutes
1748:Variety
1517:Joystiq
1287:Joystiq
808:at the
669:Journey
574:at the
427:at the
332:Mode(s)
192:Browser
180:Release
151:Browser
2172:Flower
1970:
1937:
1360:
1070:"FlOw"
770:7.6/10
639:Flower
568:thesis
381:thesis
131:Engine
2158:Cloud
1908:(PDF)
1897:(PDF)
1353:Wired
1152:PALGN
928:Notes
899:PALGN
867:'
818:BAFTA
776:PALGN
732:Score
693:Score
508:Flash
499:cells
467:'
374:Flash
2165:Flow
2105:Flow
2099:page
2097:Flow
2083:Flow
1968:ISBN
1935:ISBN
1358:ISSN
922:Flow
913:Flow
895:Flow
891:Flow
887:Flow
864:Flow
856:Flow
826:Flow
810:AIAS
802:Flow
794:Flow
789:Flow
780:7/10
744:7/10
666:and
664:Flow
652:Flow
646:and
623:Flow
619:Flow
596:flow
588:Flow
584:Flow
557:Flow
525:Flow
519:The
491:Flow
483:Flow
464:Flow
444:Flow
437:flow
413:Flow
407:and
358:flOw
352:Flow
66:Flow
53:Flow
18:FlOw
1252:NPR
1193:IGN
860:IGN
820:'s
765:IGN
563:'s
489:In
296:PAL
267:PAL
247:PAL
218:PAL
2225::
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1982:^
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1001:^
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852:.
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338:,
305:NA
276:NA
238:NA
209:NA
2135:e
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