Knowledge (XXG)

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The protagonist arrives on Aleheart expecting to be an assistant to the previous ambassador, but learns upon arrival that the previous ambassador has been dismissed and that the protagonist has been given the role. Officially the protagonist's goal is to convince the Aleheart colonists to return to
189:. The colonists heavily engineer plant and animal life. The colony features plants engineered for artistic purpose. The colonists themselves are heavily genetically engineered. However, Aleheart is entering an ice age, which will likely make the planet uninhabitable within a few years. 29: 196:
Earth. This is to be done by making a formal gift to the colony's representative. Additional motivations including the colonists' desire to not return, and the reluctance of some Earth citizens to accept them give the protagonist difficult choices to make.
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had an average score of 8.4. That score is the highest of any Interactive Fiction Competition entry from 1999 through 2007. That score was topped in 2008 by
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After colonists left Earth, a plague caused massive depopulation on Earth. To help with recovery, the government of Earth wants the colonists to return.
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as "a surprisingly detailed world ... with exquisite storytelling" The reviewer also described it as "well-paced" and that it "never feels stale."
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sent to an endangered colony to discuss evacuation options and terms of cohabitation. It is written in
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Through the course of play, the background to the current situation becomes clear. The
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Index


Developer(s)
Emily Short
Publisher(s)
Designer(s)
Emily Short
Engine
Glulx
Platform(s)
Glulx
Genre(s)
Interactive Fiction
Adventure
Single player
interactive fiction
Emily Short
diplomat
Inform 7
Interactive Fiction Competition
XYZZY Awards
NPCs
colonists
Earth
genetic engineering
Jay Is Games
"12th Annual Interactive Fiction Competition"
"XYZZY Awards: Winning Games of 2006"
the original
"Results of the 12th Annual Interactive Fiction Competition"
Archived

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