Knowledge (XXG)

Formula D (board game)

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1021:, where each space on a straight (i.e., not within a coloured corner area) requires two squares of movement to pass rather than one. On some circuits especially, this encourages the use of high gears (which is otherwise relatively rare) and makes the tactical timing for dealing with the corners even more important. It is very useful in adding elevation and slopage (hills) to a section of roadway. 27: 252:
damage to several car systems depending on how many gears were skipped. Having selected a gear, the player must roll the appropriate die for that gear. The coloured dice vary not only in number of sides but also in the range of numbers represented (they are not traditionally numbered dice). The player
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of the Asmodée edition, that reduces the cars' statistics to one pool of “wear points” instead of the original game's six. The two race circuits are also half the size of the original ones, and are imaginary layouts as opposed to real-world circuits. This version can also use the expansion tracks for
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Since the player is obliged to move the full distance rolled on the dice, the core aim of the game is to time and carefully manage gear changes to ensure that turns end at the required points while not requiring the player to set their gear too low and waste time speeding up again after the corner.
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The game is about automobile racing, formerly with an emphasis on Formula 1. The object of the game is to cross the finish line first and win the race. Races can be anywhere from one to three laps long. Formula D comes with a game board measuring 100 Ă— 70 cm (39 Ă— 28 inches), seven specialized
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On any given player's turn, they are required to choose which gear they want their car to be in. The chosen gear may be only one higher than the previous turn's gear, or may be one lower with no penalty; the player may also select a gear two, three, or four lower but this "gear crashing" causes
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The black die is a d20 and is not used to simulate gears, but is instead used for determining collisions, engine wear during fifth and sixth gears, pit stop speed, pole position, and whether or not at the beginning of the first lap you stalled, or had a flying start. If you are playing with the
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However, the squares making up each corner on the racetrack are coloured differently from other squares, marked with a flag indicating a number. If the number is 1, the player must arrange to end their turn inside the coloured area. If the number is 2, the player must end 2 turns inside the
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One criticism of the game is that a single square of movement rolled can make a significant difference. The standard case of this is that a roll that leaves the player ending a turn on the first square of a corner area is the best possible result, as they can then begin accelerating again
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coloured area, and so on. If a player fails to end the required number of turns inside the coloured area, they suffer a penalty, which may range from damage to the car's tires and/or brakes to immediate elimination of the car in the case where more than one turn ending was skipped.
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are what let it break away from the pack of so-so speedway games. More than just another racing simulation, the game has become a hobby-market marvel in its own right. Indeed, after a decade and a half in the stores, it's remained as captivating as when it was first introduced."
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Along with the two circuits that come with the main game, additional boards with different circuits on them are/were available. The additional circuits are purely expansion sets; you need a main board game (any edition) to use them. There are usually two circuits per package.
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the corner area, which is the worst possible result as the player must ensure that their entire next move fits within the corner area. Some authors have proposed variant rules to correct this but they usually succeed only at moving the problem to a different roll value.
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After the rights to the game passed to EuroGames, the game was published with the same two circuits included in all boxed sets. EuroGames reprinted the remaining 11 colour circuits and went on to print a further 22 new ones before their acquisition by Asmodée.
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Ludodélire produced 14 race circuits. The first 13 were color boards; the last was a black-and-white paper circuit included in a boxed expansion. Which one of the 13 color circuits was included in the boxed game depended on what country it was purchased in.
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in the Asmodée edition, the wear points are simplified to a single pool of 18, to go with simplified race rules. The Advanced Asmodée rules are almost identical to the rules from previous editions with some minor fixes implemented.
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Each player takes a "dashboard" for their car which tracks damage to different parts of their car's systems. If any system is damaged too far, their car is eliminated from the race and they are out of the game. In the
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Once per turn, any driver may add one space to their roll by "slipping the clutch." To do this the player must spend one engine point. When spending this point the car does not leave a debris counter
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Each of the dice represents a gear shift. The d4 is used for 1st gear, the d6 for 2nd gear and so on. Each die has a series of numbers representing the number of spaces the F1 cars move.
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The game has seven dice. There are six colored dice (d4, d6, d8, d12, d20, and d30) that are used to simulate specific gears, and a black d20 used for collisions, and other course events.
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The boards produced by Asmodée are double sided, with a traditional Formula 1 race circuit on one side, and an urban street race on the other.
1160: 271:, damaged pavement, and disgruntled citizens to the game. Each street race also has elements specific to it, such as the Police Station of 927: 397: 959:
A promotional extra driver/car—Catalina Santana with a yellow Porsche—was given away with the first shipment of the main boxed game.
612: 338: 1279: 1239: 791: 763: 648: 552: 1224: 861: 783: 582: 532: 380: 318: 712: 704: 590: 490: 470: 360: 130: 1269: 1264: 912: 568: 1230: 662: 632: 184: 62: 1147: 896: 692: 684: 544: 332: 324: 1109: 1215: 393: 1176: 944: 933: 917: 886: 624: 604: 374: 1152: 220:" indicators that track the cars current gear and condition throughout the one, two, or three lap races. 192: 67: 1075: 771: 310: 176: 47: 670: 388: 1194: 1095: 172: 180: 57: 1156: 845: 734: 450: 442: 304: 188: 32: 1243: 969:
immediately; whereas had the roll been one value lower, the car would have stopped just
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Players may also wish to accept some damage to their tires in order to outpace rivals.
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advanced rules, you can set up weather conditions with the black die.
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A Ludodélire approved tournament player group produce the sanctioned
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New Jersey (Fictional Raceway, based on proposed track layout for
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comments: "Aerodynamic as a Lamborghini, the mechanics behind
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is a simplified version of the original game, similar to the
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The Asmodée edition's Road Race rules add elements such as
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and its rules updated to include street and import racing.
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then move their car a number of spaces equal to the roll.
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tournaments), in response to the above criticism, is
1233:, the French-speaking FD community discussion group 136: 122: 114: 106: 98: 90: 82: 74: 53: 39: 949:Nevada Ride (Fictional Raceway, based in Nevada) 752:An imaginary circuit, drawn to look unfinished. 1246:original circuits, added documentation, + More 988:One variant rule (and an official one at some 151:(originally published and still also known as 8: 1127:Formula DĂ©: 1999 League Schedule & Rules 19: 827: 420: 294: 1087: 361:BELGIQUE – Circuit de Spa-Francorchamps 175:). It was designed by Eric Randall and 319:FRANCE – Circuit de Nevers Magny-Cours 18: 1193:. Geek & Sundry. April 14, 2013. 1177:"Backstab Magazine (French) Issue 03" 7: 183:. The rights to the game passed to 1098:. AsmodĂ©e Ă©ditions. June 11, 2014. 333:ITALIA – Autodromo Nazionale Monza 14: 367:SOUTH of AFRICA – Kyalami Circuit 1275:Eurogames (game publisher) games 1197:from the original on 2021-12-12. 179:and was originally published by 25: 1231:Formula DĂ© Yahoo Group (French) 339:BRASIL – Circuito do Interlagos 1260:Board games introduced in 1991 1216:the many Formula DĂ© expansions 1: 862:Sebring International Raceway 389:BRITISH – Silverstone Circuit 347:DEUTSCHLAND – Hockenheim Ring 311:ESPAĂ‘A – Circuit de Catalunya 594:– Autodromo Nazionale Monza 536:– Autodromo Ferrari (Imola) 1296: 325:CANADA – Gilles Villeneuve 245:Rules for Advanced Players 1148:Hobby Games: The 100 Best 1141:(2007). "Formula DĂ©". In 817:any edition of the game. 622: 619: 542: 539: 432: 429: 426: 423: 297: 24: 1074:in the second season of 1058:Formula D was played by 1049:(Issue 3 - May/Jun 1997) 1017:A popular house rule is 1225:Unofficial extra tracks 934:2014 Formula One season 918:Grand Prix of Baltimore 887:Valencia Street Circuit 407:ASPIFD Championship Kit 278:Spinoffs and expansions 1280:Formula One mass media 1237:Formula PC Yahoo Group 1212:Formula D (board game) 1153:Green Ronin Publishing 20:Formula D / Formula DĂ© 494:– Spa – Francorchamps 398:Grand Prix du MEXIQUE 1155:. pp. 119–121. 1096:"Formula D Homepage" 904:(Fictional Raceway) 873:(Fictional Raceway) 853:(Fictional Raceway) 586:– Nevers Magny-Cours 305:Grand Prix de MONACO 298:LudodĂ©lire circuits 1227:by Roberto Corbelli 998:Slipping the Clutch 983:slipping the clutch 814:Rules for Beginners 243:included alongside 241:Rules for Beginners 131:Resource management 21: 1270:Sports board games 1265:Racing board games 1242:2011-06-10 at the 1054:In popular culture 433:EuroGames circuit 427:EuroGames circuit 394:World Championship 381:SAN MARINO – Imola 375:PORTUGAL – Estoril 203:Object of the Game 127:Strategic thinking 1162:978-1-932442-96-0 1116:on July 21, 2011. 1019:doubled straights 1012:Doubled straights 955:Mini-expansions: 953: 952: 846:Circuit de Monaco 800: 799: 528:– Kyalami Circuit 403: 402: 212:, twenty plastic 189:Descartes Editeur 146: 145: 33:Circuit de Monaco 1287: 1199: 1198: 1187: 1181: 1180: 1173: 1167: 1166: 1135: 1129: 1124: 1118: 1117: 1106: 1100: 1099: 1092: 828: 809:Formula DĂ©: Mini 803:Formula DĂ©: Mini 754: 747:10th Anniversary 487:– Zandvoort â„– 2 421: 295: 193:AsmodĂ©e Éditions 141:Official Website 29: 22: 1295: 1294: 1290: 1289: 1288: 1286: 1285: 1284: 1250: 1249: 1244:Wayback Machine 1208: 1203: 1202: 1189: 1188: 1184: 1175: 1174: 1170: 1163: 1137: 1136: 1132: 1125: 1121: 1108: 1107: 1103: 1094: 1093: 1089: 1084: 1056: 1043: 1027: 1015: 986: 966: 823: 805: 789: 769: 750: 749: 732: 710: 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Suzuka 349: 342: 341: 335: 328: 327: 321: 314: 313: 307: 300: 299: 288: 285: 279: 276: 235: 232: 204: 201: 177:Laurent Lavaur 161:formula racing 144: 143: 138: 134: 133: 124: 120: 119: 116: 112: 111: 108: 104: 103: 100: 96: 95: 92: 88: 87: 84: 80: 79: 76: 72: 71: 55: 51: 50: 48:Laurent Lavaur 43: 37: 36: 30: 15: 13: 10: 9: 6: 4: 3: 2: 1292: 1281: 1278: 1276: 1273: 1271: 1268: 1266: 1263: 1261: 1258: 1257: 1255: 1245: 1241: 1238: 1235: 1232: 1229: 1226: 1223: 1221: 1220:BoardGameGeek 1217: 1213: 1210: 1209: 1205: 1196: 1192: 1186: 1183: 1178: 1172: 1169: 1164: 1158: 1154: 1150: 1149: 1144: 1143:Lowder, James 1140: 1139:Kovalic, John 1134: 1131: 1128: 1123: 1120: 1115: 1111: 1105: 1102: 1097: 1091: 1088: 1081: 1079: 1077: 1073: 1069: 1065: 1061: 1053: 1048: 1045: 1044: 1040: 1038: 1035: 1031: 1024: 1022: 1020: 1013: 1010: 1005: 1002: 1001: 1000: 999: 995: 991: 984: 980: 977: 975: 972: 964:Variant rules 963: 958: 957: 956: 948: 946: 943: 940: 939: 935: 931: 929: 926: 923: 922: 919: 916: 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active 45:Eric Randall 31:Circuit 1 – 1072:Hannah Hart 1068:Greg Benson 1060:Wil Wheaton 941:Expansion 6 924:Expansion 5 909:Expansion 4 893:Expansion 3 878:Expansion 2 858:Expansion 1 767:– Argentina 672:SILVERSTONE 564:– Wisconsin 512:NĂśRBURGRING 474:– Australia 438:Basic game 216:, and ten " 102:60+ minutes 1254:Categories 1082:References 1034:Formula DĂ© 990:Formula DĂ© 834:Race Track 728:HOCKENHEIM 716:– Malaysia 694:LONG BEACH 666:– New York 628:– Michigan 534:SAN MARINO 287:LudodĂ©lire 187:(owned by 181:LudodĂ©lire 157:board game 153:Formula DĂ© 91:Setup time 58:LudodĂ©lire 54:Publishers 16:Board game 1025:Reception 994:Redlining 979:Redlining 902:The Docks 897:Singapore 867:East Park 851:Race City 784:Sakhir – 773:BARCELONA 738:– Austria 730:– Germany 674:– England 652:– Florida 644:– Georgia 634:LEXINGTON 608:– Estoril 572:– Indiana 514:– Germany 506:– Hungary 485:NEDERLAND 472:MELBOURNE 452:NEDERLAND 413:EuroGames 273:Race City 218:dashboard 214:race cars 197:Formula D 185:EuroGames 149:Formula D 115:Age range 94:5 minutes 70:(3rd Ed.) 65:(2nd ed.) 63:EuroGames 60:(1st ed.) 41:Designers 1240:Archived 1195:Archived 1076:Tabletop 1047:Backstab 842:Main Box 793:SHANGHAI 775:– España 688:– Canada 686:MONTREAL 606:PORTUGAL 556:– Oregon 554:PORTLAND 546:MONTEREY 504:BUDAPEST 492:BELGIQUE 234:Gameplay 1145:(ed.). 1041:Reviews 971:outside 871:Chicago 821:AsmodĂ©e 795:– China 790:â„– 35 – 786:BAHRAIN 782:â„– 34 – 770:â„– 18 – 762:â„– 17 – 745:â„– 33 – 736:ZELTWEG 733:â„– 16 – 725:â„– 15 – 711:â„– 32 – 708:– China 703:â„– 31 – 691:â„– 14 – 683:â„– 13 – 669:â„– 12 – 661:â„– 11 – 647:â„– 30 – 642:ATLANTA 639:â„– 29 – 631:â„– 28 – 626:DETROIT 623:â„– 27 – 611:â„– 10 – 567:â„– 26 – 559:â„– 25 – 551:â„– 24 – 543:â„– 23 – 509:â„– 22 – 501:â„– 21 – 469:â„– 20 – 466:– Japan 461:â„– 19 – 379:â„– 13 – 365:â„– 12 – 351:â„– 11 – 337:â„– 10 – 155:) is a 137:Website 83:Players 68:AsmodĂ©e 1159:  1070:, and 945:Austin 779:FD-15 759:FD- 8 742:FD-14 722:FD- 7 714:SEPANG 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Index


Circuit de Monaco
Designers
Laurent Lavaur
Ludodélire
EuroGames
Asmodée
Strategic thinking
Resource management
Official Website
board game
formula racing
F1
CART
IRL
Laurent Lavaur
Ludodélire
EuroGames
Descartes Editeur
Asmodée Éditions
dice
race cars
dashboard
nitrous oxide
Grand Prix de MONACO
ESPAÑA – Circuit de Catalunya
FRANCE – Circuit de Nevers Magny-Cours
CANADA – Gilles Villeneuve
ITALIA – Autodromo Nazionale Monza
BRASIL – Circuito do Interlagos

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