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would change their appearances between 1950, 2000 and 2050. Taking advantage of CD-ROM technology, the game features a full CD-quality soundtrack as well as higher-quality sound effects and some FMV sequences including the opening which displays a scene of the Alien/Monster chasing a Launch Arco in space. The game however, runs far slower than the original versions and is missing a few features including some of the disasters. The Braun Llama Dome doesn't appear in this version, instead, a Space
Terminal which assists in the launching of the Arco appears instead. A statue of
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which Haslam also used to signify neighbor connections. Wright's other additions were arcologies, microsimulations, and the underground view. Haslam's additions included the city newspaper (in place of the 'score' from SimCity), free-size zoning, and the ability to issue bonds. Haslam coded the lists of variable terms in the newspaper headlines, with Debra Larson writing the actual newspaper articles. Other features were removed during the production process, such as zones for mining, farming and lumbering, one-way streets, and tidal waves.
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933:" is a close parallel. An "exodus" occurs during the year 2051 or later, when 300 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds. This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury. This is related to the event in
1239:, sometimes unofficially referred to as the "Gold Edition", was released in 1996 for Windows 32-bit only. The game features slightly different gameplay in network mode, where mayors may start with more money, but must buy land before building upon it. Players (up to 4) of the Network Edition have the ability to share in-game resources and to compete or cooperate with other cities. This edition of the game was advertised in the radio stations of a later game by Maxis,
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magazine readers to design original cities with the game. Compute! handled the judging of entries submitted via posted floppy disks. The contest anticipated a minimum of five winning contestants and a maximum of twenty. The winners were awarded $ 50, a $ 50 software package from Maxis and a $ 15 hint
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It featured some additional features, mainly mini-games, a dating game, TV to replace the newspaper, horse races and monster breeding, among others, all of them in 3D. A few new "natural" disasters were also included, most of them being giant monster attacks (players were able to use their monster to
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Additions include some new population gifts; a bigger city hall at 1,000,000 population, a TV station at 2,000,000 population, and a rocket launching pad at 3,000,000 population. The player can see an actual launch of a single launch arco by achieving 5,000,000 population in the last scenario. Being
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The Saturn had several changes when compared to the original version of the game to take advantage of its functionalities and limitations. The graphics were enhanced to showcase the power of the console's hardware with 3D animations for the buildings in the building query windows, and the buildings
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Haslam and Wright worked together to complete the game, and each found their input complemented the other's. Haslam gives examples such as including the square grid from A-Train, which Wright then removed for the underground view. Haslam also describes how Wright wanted to add labels for locations,
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is the query tool. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the
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game system. The ability to view the city at night was added, pedestrian level free-roaming of a city, and individual road vehicles and pedestrians controlled by their own AI wandered the player's city. Cities in the game are also presented in much more advanced 3D graphics, making SimCity 64 the
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accessory), longer load and screen scrolling times, and limits to only six maps per game under a single save slot. Removals include difficulty settings, a single newspaper no matter what size the city is, fewer songs, only five scenarios and the removal of the Riot and
Volcano disasters. All team
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There are only about ten minutes of music in the game. The music lead, Sue Kasper, was told to make the music moody and dark, like in Blade Runner. However she stated she was held back in this goal by the limited capability of sound cards at the time to sustain long notes. "One of the limitations
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The art team researched buildings extensively in creating the realistic look of the buildings. Jenny Martin, the art director, and her team were conscious of buildings having distinct identities: "Cities don't have one style, so we wanted to make a mix of the deco and the modern and the old style
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Fred Haslam recalled being pitched on a sequel for SimCity at a Maxis company dinner in
December 1990, just as he and Will Wright had finished SimEarth. Wright had spent five years working on the original game and did not want to work on the sequel, delegating the task to Haslam. Haslam spent the
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In
December 2014 Electronic Arts offered SimCity 2000 Special Edition as a free download for an unspecified limited time. Unlike the original release versions of the game, this downloadable version requires connectivity to the Electronic Arts servers for saves and gameplay. It is the DOS Special
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The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones. Enacting city ordinances and connecting to neighboring cities became possible. The budget controls are very important in running the city effectively.
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is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further
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This version of the game is based on the Sega Saturn port, although cities do not evolve over the years and the game runs at a lower framerate. Two major additions include some extra scenarios from the Great
Disasters expansion pack, including one that involves a new volcano forming in
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The game also included several playable scenarios, in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. These were based in versions of real-life cities, and some were based on real events such as the
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for short). It enabled players to modify the images used in-game to represent various buildings in much the same manner as general image manipulation software. The player was able to create basic bitmap files of a standard size with a standard 256 color palette. The use of limited
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for the Game Boy
Advance featured most of the same content as previous versions, but several features are omitted, such as launch arcos. The water system is also omitted, either to improve the gameplay experience on the device, or due to the device's technical limitations.
1013:, which used near-isometric dimetric projection to represent the landscape. Maxis decided that the SimCity sequel should also use this graphical style. Haslam spent the next year trying to accomplish this task without success, at which point Will Wright joined the team.
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commented that the Saturn port contains all the considerable content of the PC version and is good fun to play, but has worse graphics and more slowdown than the PC version does, even when running on computers which are much less powerful than the Saturn.
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criticized the slow scrolling in the Saturn port but applauded the game itself for its depth, realism, and addictiveness, calling it "one of the few games that appeals to just about everyone. It ... has the strange ability to convert full-time
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Due to the Super NES' hardware limitations, the game was heavily limited in content and graphics. It featured controls made to work with a controller (as like with the Super NES port of the original SimCity, there is no support for the
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The most recent operating system that the
Windows 95 version of the game will install under is Windows XP 32-bit. Various incompatibility ills with the save/load dialogs for later 64bit OS's can be cured with 3rd party patches.
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Maxis had a reputation for including extra information in their manuals beyond that which was needed to play the game. With this in mind, documentation manager
Michael Bremer had initially wanted to write about trends in
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for
Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program". He concluded that it was "more fun than the original
1265:. Third party fixes include a Network Interoperability Patch, a Network Launcher / Browser / Server Patch to improve slow server response and browse game IP addresses, an updated help file, and a full screen utility.
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you're working with is sustain. To have it really moody and dark you need a lot of sustainy-type sounds". The music team had to include multiple MIDI files for the DOS and
Windows releases. Different versions of each
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staff erroneously criticized the PlayStation version for lacking mouse support, and said the game doesn't compare well to other simulation titles, but nonetheless assessed it as "worth it" for fans of the genre.
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said that the Saturn version "is a carbon copy of the latest installment of this city-planning simulation game, and, as such, it carries with it the monstrously addictive quality and absorbing challenge of all
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articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis. The newspaper option provided many humorous stories as well as relevant ones, such as new
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1388:(destroying most of the city, and requiring the mayor to rebuild it); and to tour your city from a car's perspective. The Silicon Valley and Washington, D.C. scenarios are on the disk but are not used.
2070:. They criticized the port's interface and low resolution graphics, which Dan Hsu felt were enough to ruin the game, but were unanimously pleased with the addictive simulation gameplay. A reviewer for
2001:
commented that it suffers from an awkward control interface and repetitive music, but offers more than the Super NES version of the original and is an overall worthwhile purchase for simulation fans.
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of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme
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scenarios, two major chemical spill scenarios, a large flood, a major hurricane, two firestorm scenarios, a volcano, an earthquake, a high power microwave beam misfire, riots, and a typhoon.
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A number of pre-altered graphics packages were distributed, including some which replaced the reward buildings with images of various well known international buildings, such as the
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Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of
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plants. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population.
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ornate buildings." 3 x 3 tile buildings were designed first, then were cut down to create 2 x 2 tile buildings, which were in turn cut down to create 1 x 1 tile buildings. Using
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2078:. He praised the addition of the 3D "ride-through" feature in the PlayStation version, but complained of the clunky interface when using the PlayStation joypad. Scary Larry of
1091:, which included new scenarios based on a number of possible disasters. These disasters generally destroy the city and require the player to rebuild the city. They include: A
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port of the game was one of the first titles announced for the system, back in August 1994. Maxis developed the title as with the computer versions, with an in-house team at
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ranked Sim City 2000 70th on their "Top 100 Games of All Time". In the same issue, GamesMaster rated the Sega Saturn version 10th in its "The GamesMaster Saturn Top 10".
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listed the personal computer versions as number 33 on their "Top 100 Games of All Time", calling it "easily one of the most enthralling games playable." In August 2016,
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was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units. During 1996 alone, it achieved sales of 500,000 copies. According to
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was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of
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has been released on a wide range of platforms and version since its debut in 1993, ranging from ports of personal computers and video game consoles.
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file were optimised for different cards. CD-quality sound was not used because of the storage required. Many versions of the base game shipped on two
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1694:... It's Sim-ply irresistible". The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product".
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Edition with the WillTV movies, packaged with preconfigured DOSBox running at fixed 640x480 and an automatic installer to run in modern Windows.
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1717:. The editors wrote, "This advanced city simulator adds many of the features and considerations that were previously lacking in the original
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providing additional support. It was first released in Japan in September 1995 before shortly being released in North America and Europe.
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have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games,
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2244:"Press release: 1995-10-11: MAXIS ANNOUNCES SIMCITY 2000 FOR THE SEGA SATURN; ULTIMATE CITY SIMULATOR NOW AVAILABLE TO CONSOLE GAMERS"
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cities and allowing the user to pilot a helicopter around them and accomplish missions such as rescuing people or putting out a fire.
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contended that the slow and confusing interface of the PlayStation conversion ruin any enjoyment that might be found in the game.
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for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version".
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first 8 months of 1991 working on a top-down two-dimensional game. At that point, Maxis had contracted to work on the game
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2777:"SimCity 2000 Network Edition - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game"
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developed in Japan, the stock photographs featured are replaced with images that resemble something from anime or manga.
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names, city names, and mayor names were limited to 8 characters, whereas the PC version allows for up to 32 characters.
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by "Miss Sim". Some headlines have no purpose whatsoever in the game, such as "Bald Radio Found" or "Frog Convention".
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personal computers in 1993, after which it was released on many other platforms over the following years, such as the
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2122:. As one of the more complex and longer games in the exhibition, the game is presented as a specially-designed demo.
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was the United States' 20th-best-selling computer game during the January–November 1998 period. According to Maxis's
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would become the model upon which subsequent urban simulators would be based over the course of the next decades.
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2612:"SimCity 2000 - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game"
2588:"SimCity 2000 - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game"
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is the only game in the entire series to have this feature (besides the discontinued children's version,
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amount of traffic on that tile. Querying a library and selecting "Ruminate" displays an essay written by
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PCs, Jenny and her team of four worked full-time on the art and appearance of the game for four months.
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in 2001. More scenarios added with the SimCity Urban Renewal Kit (SCURK) included a nuclear meltdown in
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2146:; designed for a niche audience at best, the simulation never achieved great popularity. It featured a
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magazine's Reader Cross Review gave the Super Famicom version of the game a 6 out of 10. Andromeda of
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Released by WinWare February 6, 1996, ported by Mark A. Pietras, Micheal A. Pitts, James R. Thomas.
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named it the best computer game of all time, writing, "Near perfect in conception and execution,
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910:, etc.), and prices based on the simulated year. Certain newspapers have a special monthly humor
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The first console port for the game was the version for the Super Famicom/Super NES, ported by
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Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames
2053:] 2000 down a little" but that the game would still be enjoyable for fans of the series.
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exclusively in Japan in May 1995. North American and European releases followed suit through
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games." He said that the one major problem is the Saturn version's lack of mouse support.
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3389:(10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.
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which had ported the original SimCity to the platform. Music differed from the original.
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2637:"EA's Decision to Make SimCity 2000 Free Is Brilliant, and More Companies Should Do It"
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applauded the PlayStation version for including mouse support, declaring the game the
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declared it the 35th-best computer game ever released, and the editors called it "
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achieved global sales of 3.4 million units across all platforms by January 2002.
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1044:. To include the 10 minutes of music at CD quality would have required over 100
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2269:"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com"
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In March 1994, Maxis arranged with Compute! Publications to have a contest for
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This edition of the game has trouble running on operating systems based on the
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3477:読者 クロスレビュー: シムシティ2000. Weekly Famicom Tsūshin. No.358. Pg.32. 27 October 1995.
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1214:. These videos included the introduction movie and four commentary videos by
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of space. The 10 minutes of MIDI music by comparison took up only around 100
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book from Compute!. The contest ended by the beginning of the next month.
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s original buildings. The cities made in SCURK can be saved and played in
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The scenarios from the Great Disasters expansion pack was also included.
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that then leave to "found new worlds" (leaving no sentient life behind).
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s reviewer, an author of a book on its predecessor, wrote in 1994 that
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was based on the SimCity 2000 game but was heavily customized for the
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said the game is "a true, if uninspired, descendant" of the original
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s brief review said that the expanded menu "bogs Sim City [
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on January 30, 1998, produced and published by Imagineer Co., Ltd.
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3688:"Video games level up in the art world with new MoMA exhibition"
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3353:. Academy of Adventure Gaming Arts & Design. Archived from
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on November 20, 2008, and in North America on August 28, 2009.
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package came the introduction of a separate toolset called the
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A screenshot of a city during an intermediate stage of the game
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development of the city. Importance is put on increasing the
2862:. No. 76. Ziff Davis. November 1995. pp. 118–120.
1704:, the fifth win in a row for Maxis. It was a runner-up for
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was published in 1996. It had the capability of importing
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s Strategy Game of the Year award in June 1994, losing to
800:. There are a total of nine varieties of power plants in
686:, combined with the relative lack of success with other "
921:
An infobox showing information about a selected element
2806:. No. 89. Ziff Davis. December 1996. p. 194.
1782:
won "Best Military or Strategy Computer Game of 1994"
1771:'s The 50 Best Video Games of All Time list. In 1996,
1291:
was released in 1995. The conversion was performed by
3157:"Software Publishing Association Picks Codie Winners"
3548:
Lomas, Ed (November 1995). "Review: Sim City 2000".
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does what most games never even dream of." In 1996,
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The unexpected and enduring success of the original
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3464:. No. 85. Ziff Davis. August 1996. p. 24.
1730:s 1993 "Best Game" award, which ultimately went to
1380:version of the game was released in November 1996.
1143:SCURK can also be used to create custom cities for
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3379:Editors (October 1998). "The 50 Best Games Ever".
3711:"Video Games: 14 in the Collection, for Starters"
3183:. No. 119. June 1994. pp. 51–54, 56–58.
939:where all cities are moved into rocket-propelled
717:) instead of overhead, land could have different
3516:. No. 12. December 1995. pp. 178, 181.
2194:engine. In addition to racing, it also featured
1119:, which permitted animation, was also possible.
704:was a major extension of the concept. It had a
2418:. USA: Prima Publishing. pp. 36 and 161.
1832:
1619:
1580:
1551:
925:Though there is no "true" victory sequence in
3842:
2138:– Released in 1994, the game simulated
721:, and underground layers were introduced for
711:view (similar to the earlier Maxis-published
8:
3741:"The ideology hiding in SimCity's black box"
2753:"Resources for SimCity 2000 Network Edition"
2523:(2nd ed.). Alameda, California: Sybex.
1944:
1907:
878:, warnings about aging power plants, recent
3033:"SimCity 2000: Special Edition (PC) Review"
2416:SimCity 2000: Power, Politics, and Planning
2125:Several games were released as spinoffs to
1258:itself, without sacrificing functionality.
5014:Video games developed in the United States
4567:
4197:
3893:
3849:
3835:
3827:
3543:
3541:
3534:. No. 23. November 1996. p. 271.
3265:. No. 21. September 1996. p. 59.
2294:"ign64.ign.com: SimCity Launched in Japan"
1810:
1529:
1474:Released by Destination Software in 2003,
41:
32:
5004:Super Nintendo Entertainment System games
3525:
3523:
3507:
3505:
3473:
3471:
2318:
2316:
2314:
1652:Comparing its improvement over the first
3640:"ProReview PlayStation: Sim City 2000".
3453:
3451:
3101:. InfoWorld Media Group, Inc. p. 85
1184:), was released on February 7, 1995 for
1067:
990:
916:
671:
5059:Video games set in the Las Vegas Valley
4924:Games commercially released with DOSBox
3755:
3485:
3483:
2741:. No. 20. August 1996. p. 17.
2414:Dargahi, Nick; Bremer, Michael (1994).
2210:
2142:'s healthcare reform proposals for the
288:
73:
5079:Video games set in Oakland, California
3598:"Super NES ProReview: Sim City 2000".
3418:
3416:
3402:
3392:
2720:: CS1 maint: archived copy as title (
2713:
2383:"OS/2 e-Zine! - SimCity 2000 for OS/2"
1700:was named Best Simulation at the 1994
1246:This version also features a revamped
5109:Video games with alternative versions
4889:Charleston, South Carolina in fiction
3277:"The 50 Best Video Games of All Time"
3223:Top 40: The Best Games of All Time".
2882:. No. 11. January 1998. p.
2677:from the original on 13 December 2014
2647:from the original on 12 December 2014
2635:Griswold, Alison (12 December 2014).
2514:
2512:
2484:"Info & Strategy – Arcologies in
2363:from the original on 21 February 2017
1749:the 7th best computer game ever, and
7:
5119:Video games with tile-based graphics
3663:"The Amazon Trail - Compute! Review"
3289:from the original on August 26, 2016
3121:"Sim-ply Irresistible: SimCity 2000"
2979:"Markle Forum on Children and Media"
2839:"開発者インタビュー「Creators Note」 #10 寺田 貴治"
2409:
2407:
2405:
2403:
1815:
1534:
1210:was the first "Sim" game to feature
898:. The newspapers had random titles (
5114:Video games with isometric graphics
5104:Video games set in Washington, D.C.
3569:"SimCity 2000 (Sega Saturn) Review"
3436:from the original on 8 October 2016
3175:"Announcing the New Premier Awards"
3119:Wilson, Johnny L. (February 1994).
2995:from the original on June 19, 2004.
2817:"Sega's Saturn: 32-Bit Intensity".
2521:SimCity 2000 Strategies and Secrets
2120:permanent collection of video games
1834:
1806:
1621:
1582:
1553:
1525:
1304:Super Nintendo Entertainment System
1206:The movies were a first for Maxis;
3490:"Maximum Reviews: Sim City 2000".
1130:designs influenced the designs of
866:News comes in the form of several
25:
5129:Windows Mobile Professional games
5084:Video games set in South Carolina
5019:Video games scored by Mark Knight
4939:Hollywood, Los Angeles in fiction
3064:"SimCity 2000 (Macintosh) Review"
1946:
1909:
1391:This version was released on the
1089:Scenarios Vol. I: Great Disasters
832:tiles), solar and the futuristic
393:
313:
297:
5099:Video games set in San Francisco
5074:Video games set in New York City
4840:
4839:
3709:Anttonelli, Paola (2012-11-29).
3698:from the original on 2015-09-08.
3492:Maximum: The Video Game Magazine
2576:from the original on 2012-03-19.
1965:
1960:
1955:
1950:
1945:
1928:
1923:
1918:
1913:
1908:
1853:
1848:
1843:
1838:
1833:
1640:
1635:
1630:
1625:
1620:
1601:
1596:
1591:
1586:
1581:
1572:
1567:
1562:
1557:
1552:
995:SimCity 2000 being played on an
894:), though newer versions have a
736:New types of facilities include
692:" titles, finally motivated the
3721:from the original on 2015-09-08
3330:"The GamesMaster Saturn Top 10"
3194:Staff (March 1994). "The First
2703:from the original on 2017-02-27
2551:from the original on 2016-02-03
2498:from the original on 2007-10-16
2465:from the original on 2015-11-06
2389:from the original on 2011-09-27
2330:from the original on 2006-05-08
1362:also appears as an easter egg.
5064:Video games set in Los Angeles
4964:Oakland, California in fiction
3739:Ashley, Clayton (2021-04-01).
3686:Holpuch, Amanda (2013-03-01).
3351:"Origins Award Winners (1994)"
3244:Top 50 PC Games of All Time".
3145:. July 1994. pp. 154–160.
3006:LeVitus, Bob (December 1995).
2827:. August 1994. pp. 50–52.
2667:"SimCity 2000 Special Edition"
2570:"SimCity 2000 Special Edition"
1721:." It was also a finalist for
886:(highlighting city problems).
627:game consoles in 1995 and the
1:
5034:Video games set in California
3619:"Quick Hits: Sim City 2000".
3498:. November 1995. p. 145.
3458:"Review Crew: SimCity 2000".
3261:"Top 100 Games of All Time".
3250:. No. 5. pp. 43–56.
3093:Corcoran, Cate (1993-12-20).
2949:IGN Staff (January 4, 1999).
828:(which can only be placed on
5029:Video games set in Barcelona
3661:Stone, Robert (March 1994).
3608:. January 1997. p. 122.
2951:"Best Selling Games of 1998"
2296:. 2000-09-01. Archived from
2271:. 1998-06-11. Archived from
1462:A SimCity 2000 GBA cartridge
1442:Another Japan-only release,
1237:SimCity 2000 Network Edition
1231:SimCity 2000 Network Edition
1195:. In addition to containing
1177:SimCity 2000 Special Edition
1165:SimCity 2000 Special Edition
76:PC-98, FM Towns, Nintendo 64
5069:Video games set in Michigan
4974:PlayStation (console) games
3650:. October 1996. p. 84.
3309:"Top 100 Games of All Time"
2182:– Published in 1997,
2015:fans into around the clock
1079:In 1994, Maxis released an
18:Fred Haslam (game designer)
5150:
5134:Black Pearl Software games
5044:Video games set in Florida
5039:Video games set in Chicago
5024:Video games set in Atlanta
3554:Emap International Limited
3496:Emap International Limited
2448:, Personal Computer Museum
2324:"SimCity 2000 Dos Credits"
1435:
1072:Editing a building in the
957:Charleston, South Carolina
5094:Video games set in Oregon
4999:Single-player video games
4979:PlayStation Network games
4837:
3867:
3629:. April 1996. p. 89.
3461:Electronic Gaming Monthly
3240:Staff (April 1994). "The
3198:Editors' Choice Awards".
2859:Electronic Gaming Monthly
2820:Electronic Gaming Monthly
2803:Electronic Gaming Monthly
2150:that resembled a city in
2059:Electronic Gaming Monthly
1866:Electronic Gaming Monthly
1819:
1816:
1656:to "watching the part in
1538:
1535:
1201:SimCity Urban Renewal Kit
1170:A re-packaged version of
1108:SimCity Urban Renewal Kit
1104:Great Disasters Scenarios
1074:SimCity Urban Renewal Kit
949:Oakland firestorm of 1991
605:. It is the successor to
40:
5089:Video games set in Paris
5049:Video games set in Idaho
3778:and Game Boy Advance by
3201:Electronic Entertainment
3196:Electronic Entertainment
1724:Electronic Entertainment
1414:A Japan-only release of
969:1970s economic recession
847:Another new addition in
5054:Video games set in Iowa
4949:Krisalis Software games
4807:Male Restroom Etiquette
4729:Sim City: The Card Game
3163:. May 1994. p. 12.
2800:"16-Bit's Last Stand".
2519:Tauber, Daniel (1995).
1199:, it also featured the
4919:Game Boy Advance games
4869:Acorn Archimedes games
4826:The Jerma985 Dollhouse
3820:at Amiga Hall of Light
3424:"Sim City 2000 review"
3219:Staff (August 1994). "
3062:Lisa Karen Savignano.
2140:President Bill Clinton
2110:In December 2012, the
2056:The four reviewers of
1498:In the United States,
1463:
1314:and published through
1250:. Instead of a static
1076:
1003:
967:, or dealing with the
922:
677:
146:Zoo Digital Publishing
4969:Origins Award winners
4929:Genki (company) games
4793:The Alphaville Herald
4715:Raid on Bungeling Bay
3432:. November 25, 1996.
3180:Computer Gaming World
3161:Computer Gaming World
3143:Computer Gaming World
3125:Computer Gaming World
2963:on September 1, 2000.
1706:Computer Gaming World
1679:Computer Gaming World
1461:
1426:fight against them).
1071:
994:
920:
675:
611:and was released for
597:jointly developed by
4934:HAL Laboratory games
4899:Classic Mac OS games
3675:. pp. 114, 116.
3579:on November 15, 2014
3550:Sega Saturn Magazine
3339:(44): 76. July 1996.
3318:(44): 76. July 1996.
3074:on November 15, 2014
3043:on November 15, 2014
3031:James W. Brumbaugh.
3020:on January 22, 2000.
2977:(January 31, 2002).
2781:www.pcgamingwiki.com
2616:www.pcgamingwiki.com
2592:www.pcgamingwiki.com
2219:"Electronic Nirvana"
2112:Museum of Modern Art
2007:Sega Saturn Magazine
1978:Sega Saturn Magazine
1042:1.44 Mb floppy disks
764:. Players can build
135:Destination Software
105:Black Pearl Software
4894:City-building games
4787:Firemonkeys Studios
4579:Galactic Adventures
4173:Sid Meier's SimGolf
3285:. August 23, 2016.
2986:New York University
2930:on 27 December 2004
2900:(January 3, 2000).
2673:. Electronic Arts.
2359:. 19 October 2016.
1813:
1532:
1484:SimCity 2000 v1.01c
1395:in Europe for both
1393:PlayStation Network
1180:(also known as the
961:Great Flood of 1993
838:satellite microwave
601:and Fred Haslam of
3976:Streets of SimCity
3567:Sutyak, Jonathan.
3405:has generic name (
2906:Writers Club Press
2898:Dunnigan, James F.
2757:john.ankarstrom.se
2572:. Good Old Games.
2444:2017-02-22 at the
2184:Streets of SimCity
2179:Streets of SimCity
2023:." A reviewer for
1811:
1530:
1522:Critical reception
1470:(Game Boy Advance)
1464:
1360:Sonic the Hedgehog
1241:Streets of SimCity
1152:Streets of SimCity
1077:
1004:
923:
826:hydroelectric dams
678:
640:standard of living
448:September 29, 1995
4989:Sega Saturn games
4959:Nintendo 64 games
4954:NEC PC-9801 games
4851:
4850:
4648:
4647:
4555:
4554:
4446:
4291:Open for Business
4168:
4034:
4033:
3774:, Nintendo 64 by
3768:Krisalis Software
3556:. pp. 62–63.
3127:. pp. 28–29.
2908:. pp. 14–17.
2874:"N64 - The Games"
2856:"Sim City 2000".
2735:"In the Studio".
2349:"SimCity History"
2068:PlayStation Mouse
1987:
1986:
1649:
1648:
1293:Krisalis Software
1287:A port for Acorn
1263:Windows NT kernel
1186:Microsoft Windows
580:
579:
548:November 21, 2003
539:November 13, 2003
432:December 19, 1996
398:February 28, 1995
387:Microsoft Windows
245:Microsoft Windows
16:(Redirected from
5141:
4984:Sega video games
4874:Amiga 1200 games
4864:1993 video games
4843:
4842:
4814:The Sims Spark'd
4800:The Strangerhood
4764:Project Highrise
4722:Cities: Skylines
4689:Related articles
4604:Creature Creator
4568:
4477:Game Boy Advance
4444:
4198:
4166:
3894:
3851:
3844:
3837:
3828:
3801:
3800:
3798:Official website
3783:
3760:
3749:
3748:
3736:
3730:
3729:
3727:
3726:
3706:
3700:
3699:
3683:
3677:
3676:
3671:. No. 162.
3658:
3652:
3651:
3637:
3631:
3630:
3616:
3610:
3609:
3604:. No. 100.
3595:
3589:
3588:
3586:
3584:
3575:. Archived from
3564:
3558:
3557:
3545:
3536:
3535:
3530:"SimCity 2000".
3527:
3518:
3517:
3512:"SimCity 2000".
3509:
3500:
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3110:
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3090:
3084:
3083:
3081:
3079:
3070:. Archived from
3059:
3053:
3052:
3050:
3048:
3039:. Archived from
3028:
3022:
3021:
3016:. Archived from
3003:
2997:
2996:
2994:
2983:
2971:
2965:
2964:
2959:. Archived from
2946:
2940:
2939:
2937:
2935:
2926:. Archived from
2916:
2910:
2909:
2894:
2888:
2887:
2870:
2864:
2863:
2853:
2847:
2846:
2841:. Archived from
2835:
2829:
2828:
2814:
2808:
2807:
2797:
2791:
2790:
2788:
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2773:
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2411:
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2265:
2259:
2258:
2256:
2255:
2240:
2234:
2233:
2231:
2230:
2215:
2200:vehicular combat
2046:
2019:with a sense of
1970:
1969:
1968:
1964:
1963:
1959:
1958:
1954:
1953:
1949:
1948:
1933:
1932:
1931:
1927:
1926:
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1917:
1916:
1912:
1911:
1858:
1857:
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1852:
1851:
1847:
1846:
1842:
1841:
1837:
1836:
1814:
1729:
1710:
1684:
1672:in 1993 praised
1659:The Wizard of Oz
1645:
1644:
1643:
1639:
1638:
1634:
1633:
1629:
1628:
1624:
1623:
1606:
1605:
1604:
1600:
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1595:
1594:
1590:
1589:
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1584:
1577:
1576:
1575:
1571:
1570:
1566:
1565:
1561:
1560:
1556:
1555:
1533:
1159:Special Editions
1138:
1097:nuclear meltdown
1023:Electronic Arts'
644:deficit spending
547:
538:
528:Game Boy Advance
523:February 3, 1998
522:
506:
497:
482:February 6, 1996
481:
466:December 8, 1995
465:
457:October 11, 1995
456:
447:
431:
422:
413:
397:
395:
381:
365:
349:
333:
317:
315:
301:
299:
269:Game Boy Advance
198:Justin McCormick
144:
133:
122:Game Boy Advance
114:
103:
94:
45:
33:
21:
5149:
5148:
5144:
5143:
5142:
5140:
5139:
5138:
4944:Imagineer games
4854:
4853:
4852:
4847:
4833:
4701:Development of
4684:
4644:
4591:
4571:Expansion packs
4551:
4426:
4376:
4367:Expansion packs
4351:
4347:Expansion packs
4331:
4260:
4185:
4030:
3949:
3881:
3877:Electronic Arts
3863:
3855:
3824:
3796:
3795:
3792:
3787:
3786:
3761:
3757:
3752:
3738:
3737:
3733:
3724:
3722:
3708:
3707:
3703:
3685:
3684:
3680:
3660:
3659:
3655:
3646:. No. 97.
3639:
3638:
3634:
3625:. No. 91.
3618:
3617:
3613:
3597:
3596:
3592:
3582:
3580:
3566:
3565:
3561:
3547:
3546:
3539:
3532:Next Generation
3529:
3528:
3521:
3514:Next Generation
3511:
3510:
3503:
3489:
3488:
3481:
3476:
3469:
3457:
3456:
3449:
3439:
3437:
3422:
3421:
3414:
3401:
3391:
3374:
3373:
3369:
3360:
3358:
3349:
3348:
3344:
3332:
3328:
3327:
3323:
3311:
3307:
3306:
3302:
3292:
3290:
3275:
3274:
3270:
3263:Next Generation
3260:
3259:
3255:
3239:
3238:
3234:
3218:
3217:
3213:
3193:
3192:
3188:
3173:
3172:
3168:
3155:
3154:
3150:
3141:. Now Playing.
3139:"These Just In"
3137:
3136:
3132:
3118:
3117:
3113:
3104:
3102:
3092:
3091:
3087:
3077:
3075:
3061:
3060:
3056:
3046:
3044:
3030:
3029:
3025:
3008:"The Game Room"
3005:
3004:
3000:
2992:
2981:
2973:
2972:
2968:
2948:
2947:
2943:
2933:
2931:
2918:
2917:
2913:
2896:
2895:
2891:
2872:
2871:
2867:
2855:
2854:
2850:
2837:
2836:
2832:
2823:. No. 61.
2816:
2815:
2811:
2799:
2798:
2794:
2785:
2783:
2775:
2774:
2770:
2761:
2759:
2751:
2750:
2746:
2738:Next Generation
2734:
2733:
2729:
2712:
2706:
2704:
2697:"Archived copy"
2695:
2694:
2690:
2680:
2678:
2665:
2664:
2660:
2650:
2648:
2634:
2633:
2629:
2620:
2618:
2610:
2609:
2605:
2596:
2594:
2586:
2585:
2581:
2568:
2567:
2563:
2554:
2552:
2543:
2542:
2538:
2531:
2518:
2517:
2510:
2501:
2499:
2482:
2481:
2477:
2468:
2466:
2457:
2456:
2452:
2446:Wayback Machine
2437:
2433:
2426:
2413:
2412:
2401:
2392:
2390:
2381:
2380:
2376:
2366:
2364:
2357:Electronic Arts
2347:
2346:
2342:
2333:
2331:
2322:
2321:
2312:
2303:
2301:
2292:
2291:
2287:
2278:
2276:
2267:
2266:
2262:
2253:
2251:
2242:
2241:
2237:
2228:
2226:
2223:Chicago Tribune
2217:
2216:
2212:
2208:
2108:
2093:
2072:Next Generation
2044:
2033:Next Generation
2031:A reviewer for
1988:
1966:
1961:
1956:
1951:
1929:
1924:
1919:
1914:
1902:Next Generation
1854:
1849:
1844:
1839:
1809:
1805:
1767:placed 13th on
1761:Next Generation
1727:
1714:Master of Orion
1708:
1682:
1650:
1641:
1636:
1631:
1626:
1602:
1597:
1592:
1587:
1579:
1573:
1568:
1563:
1558:
1528:
1524:
1508:SimCity 2000 SE
1496:
1488:
1486:(IBM OS/2 Warp)
1472:
1440:
1434:
1412:
1374:
1344:
1328:Super NES Mouse
1308:
1306:/Super Famicom)
1285:
1271:
1234:
1212:produced videos
1208:SimCity 2000-SE
1168:
1161:
1136:
1117:palette cycling
1066:
989:
973:Flint, Michigan
965:Davenport, Iowa
670:
613:Apple Macintosh
608:SimCity Classic
554:
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542:
533:
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492:
485:
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109:
98:
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82:
78:
72:
71:
31:
30:1993 video game
28:
27:1993 video game
23:
22:
15:
12:
11:
5:
5147:
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4966:
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4956:
4951:
4946:
4941:
4936:
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4921:
4916:
4914:Full Fat games
4911:
4909:FM Towns games
4906:
4901:
4896:
4891:
4886:
4881:
4876:
4871:
4866:
4856:
4855:
4849:
4848:
4838:
4835:
4834:
4832:
4831:
4830:
4829:
4822:
4820:Sims Community
4817:
4810:
4803:
4796:
4789:
4784:
4782:Rawson Stovall
4779:
4769:
4768:
4767:
4760:
4753:
4741:
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4739:
4732:
4725:
4718:
4706:
4698:
4692:
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4683:
4682:
4680:Jacques Servin
4677:
4672:
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4552:
4550:
4549:
4542:
4535:
4528:
4521:
4514:
4507:
4506:
4505:
4502:Apartment Pets
4498:
4491:
4484:
4479:
4468:
4461:
4454:
4447:
4436:
4434:
4428:
4427:
4425:
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4403:
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4388:
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4369:
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4361:
4353:
4352:
4350:
4349:
4343:
4341:
4333:
4332:
4330:
4329:
4326:Apartment Life
4322:
4315:
4308:
4301:
4294:
4287:
4280:
4272:
4270:
4262:
4261:
4259:
4258:
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4216:
4208:
4206:
4195:
4187:
4186:
4184:
4183:
4176:
4169:
4159:
4152:
4145:
4142:Sim Theme Park
4138:
4131:
4124:
4117:
4110:
4103:
4096:
4089:
4082:
4075:
4068:
4061:
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3856:
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3853:
3846:
3839:
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3821:
3813:
3802:
3791:
3790:External links
3788:
3785:
3784:
3754:
3753:
3751:
3750:
3731:
3701:
3678:
3673:ABC Publishing
3653:
3632:
3611:
3590:
3559:
3552:. No. 1.
3537:
3519:
3501:
3494:. No. 2.
3479:
3467:
3447:
3412:
3367:
3342:
3321:
3300:
3268:
3253:
3232:
3211:
3186:
3166:
3148:
3130:
3111:
3095:"SimCity 2000"
3085:
3054:
3023:
2998:
2975:Bradshaw, Lucy
2966:
2941:
2911:
2889:
2865:
2848:
2845:on 2015-05-30.
2830:
2809:
2792:
2768:
2744:
2727:
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2603:
2579:
2561:
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2475:
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2399:
2374:
2340:
2326:. 2006-04-04.
2310:
2285:
2260:
2235:
2209:
2207:
2204:
2203:
2202:
2175:
2155:
2148:user interface
2107:
2104:
2092:
2089:
2017:urban planners
2013:arcade shooter
1985:
1984:
1981:
1973:
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1942:
1936:
1935:
1905:
1897:
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1885:
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1881:
1873:
1872:
1871:6.125/10 (PS1)
1869:
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1818:
1807:
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1647:
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1471:
1465:
1455:SimCity game.
1436:Main article:
1433:
1428:
1411:
1405:
1373:
1367:
1343:
1337:
1307:
1297:
1284:
1278:
1270:
1267:
1248:user interface
1233:
1228:
1197:All expansions
1167:
1162:
1160:
1157:
1102:Alongside the
1081:expansion pack
1065:
1062:
988:
985:
953:Hurricane Hugo
778:railway tracks
706:near-isometric
669:
666:
578:
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10:
9:
6:
4:
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2:
5146:
5135:
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5124:Windows games
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5110:
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4910:
4907:
4905:
4902:
4900:
4897:
4895:
4892:
4890:
4887:
4885:
4884:Artdink games
4882:
4880:
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4875:
4872:
4870:
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4859:
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4707:
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4678:
4676:
4675:Lucy Bradshaw
4673:
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3772:HAL Labratory
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3408:
3403:|author=
3396:
3388:
3384:
3383:
3378:
3371:
3368:
3357:on 2007-08-30
3356:
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3293:September 19,
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2479:
2476:
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2460:
2459:"Neil Gaiman"
2454:
2451:
2447:
2443:
2440:
2435:
2432:
2427:
2425:1-55958-192-1
2421:
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2315:
2311:
2300:on 2000-09-01
2299:
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2286:
2275:on 1998-06-11
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2197:
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2190:based on the
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1784:Origins Award
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1547:
1543:
1542:
1531:Review scores
1521:
1519:
1517:
1513:
1512:Lucy Bradshaw
1509:
1505:
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1493:
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1448:Nintendo 64DD
1445:
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1410:(Nintendo 64)
1409:
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1372:(PlayStation)
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1342:(Sega Saturn)
1341:
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1312:HAL Labratory
1305:
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1187:
1183:
1182:CD Collection
1179:
1178:
1173:
1166:
1163:
1158:
1156:
1154:
1153:
1148:
1147:
1142:
1141:SimCity 2000.
1135:
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912:advice column
909:
905:
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884:opinion polls
881:
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869:
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841:
839:
835:
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827:
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822:wind turbines
819:
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589:city-building
586:
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575:Single-player
573:
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565:City-building
563:
561:
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541:
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532:
531:
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507:November 1996
504:
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423:November 1996
420:
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391:
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382:December 1994
379:
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372:
363:
359:
358:
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347:
343:
342:
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334:November 1994
331:
327:
326:
324:
318:February 1994
311:
310:
308:
302:December 1993
295:
294:
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285:December 1993
281:
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181:Kelli Pearson
176:
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39:
34:
19:
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4762:
4757:The Tower SP
4755:
4748:
4743:
4734:
4727:
4720:
4713:
4708:
4702:
4670:Jerry Martin
4637:
4630:
4623:
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4609:
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4584:
4577:
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4530:
4523:
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4473:for console
4470:
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4255:Makin' Magic
4253:
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4213:Livin' Large
4211:
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3995:
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3974:
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3941:
3932:
3925:
3920:SimCity 3000
3918:
3913:SimCity 2000
3912:
3911:
3903:
3886:
3858:
3823:
3817:SimCity 2000
3816:
3806:SimCity 2000
3805:
3758:
3744:
3734:
3723:. Retrieved
3704:
3692:The Guardian
3691:
3681:
3666:
3656:
3641:
3635:
3620:
3614:
3599:
3593:
3581:. Retrieved
3577:the original
3572:
3562:
3549:
3531:
3513:
3491:
3459:
3438:. Retrieved
3427:
3395:cite journal
3386:
3380:
3376:
3370:
3359:. Retrieved
3355:the original
3345:
3336:
3324:
3315:
3303:
3291:. Retrieved
3280:
3271:
3262:
3256:
3245:
3241:
3235:
3224:
3220:
3214:
3205:
3199:
3195:
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3169:
3160:
3151:
3142:
3133:
3124:
3114:
3103:. Retrieved
3098:
3088:
3076:. Retrieved
3072:the original
3067:
3057:
3045:. Retrieved
3041:the original
3036:
3026:
3018:the original
3011:
3001:
2969:
2961:the original
2954:
2944:
2932:. Retrieved
2928:the original
2923:
2920:"E3 Feature"
2914:
2901:
2892:
2879:N64 Magazine
2877:
2868:
2857:
2851:
2843:the original
2833:
2818:
2812:
2801:
2795:
2784:. Retrieved
2780:
2771:
2760:. Retrieved
2756:
2747:
2736:
2730:
2705:. Retrieved
2691:
2679:. Retrieved
2670:
2661:
2649:. Retrieved
2640:
2630:
2619:. Retrieved
2615:
2606:
2595:. Retrieved
2591:
2582:
2564:
2553:. Retrieved
2539:
2520:
2500:. Retrieved
2491:
2486:SimCity 2000
2485:
2478:
2467:. Retrieved
2453:
2434:
2415:
2391:. Retrieved
2377:
2365:. Retrieved
2352:
2343:
2332:. Retrieved
2302:. Retrieved
2298:the original
2288:
2277:. Retrieved
2273:the original
2263:
2252:. Retrieved
2250:. 2017-06-02
2247:
2238:
2227:. Retrieved
2225:. 1993-12-16
2222:
2213:
2191:
2183:
2177:
2172:SimCity 2000
2171:
2167:
2164:SimCity 2000
2163:
2157:
2152:SimCity 2000
2151:
2133:
2127:SimCity 2000
2126:
2124:
2116:SimCity 2000
2115:
2109:
2096:
2094:
2079:
2075:
2071:
2057:
2055:
2048:
2041:
2037:
2032:
2030:
2024:
2005:
2004:Ed Lomas of
2003:
1996:
1990:
1989:
1976:
1939:
1900:
1888:
1876:
1864:
1825:
1796:
1790:
1788:
1780:SimCity 2000
1779:
1777:
1765:SimCity 2000
1764:
1760:
1757:SimCity 2000
1756:
1750:
1747:SimCity 2000
1746:
1740:
1738:
1731:
1722:
1718:
1712:
1705:
1702:Codie awards
1698:SimCity 2000
1697:
1696:
1691:
1687:SimCity 2000
1686:
1677:
1674:SimCity 2000
1673:
1667:
1657:
1653:
1651:
1612:
1544:
1516:SimCity 2000
1515:
1507:
1500:SimCity 2000
1499:
1497:
1489:
1483:
1476:SimCity 2000
1475:
1473:
1468:SimCity 2000
1467:
1443:
1441:
1430:
1424:
1416:SimCity 2000
1415:
1413:
1408:SimCity 2000
1407:
1390:
1382:
1375:
1370:SimCity 2000
1369:
1364:
1356:
1345:
1340:SimCity 2000
1339:
1333:
1324:
1309:
1300:SimCity 2000
1299:
1286:
1281:SimCity 2000
1280:
1274:SimCity 2000
1273:
1272:
1260:
1255:
1245:
1236:
1235:
1230:
1224:
1220:
1207:
1205:
1200:
1196:
1181:
1176:
1175:
1172:SimCity 2000
1171:
1169:
1164:
1150:
1144:
1140:
1133:SimCity 3000
1131:
1127:
1124:Eiffel Tower
1121:
1111:
1107:
1103:
1101:
1095:attack, two
1088:
1085:SimCity 2000
1084:
1078:
1073:
1054:
1034:
1026:Deluxe Paint
1019:
1015:
1008:
1005:
945:
934:
927:SimCity 2000
926:
924:
907:
903:
899:
888:SimCity 2000
887:
865:
858:
849:SimCity 2000
848:
846:
842:
834:fusion power
804:, including
802:SimCity 2000
801:
786:train depots
735:
731:road tunnels
712:
702:SimCity 2000
701:
687:
681:
679:
662:SimCity 2000
661:
658:SimCity 2000
657:
654:SimCity 2000
653:
652:
635:SimCity 2000
634:
633:
606:
584:SimCity 2000
583:
582:
581:
527:
511:
498:July 9, 1996
486:
470:
436:
414:May 26, 1995
402:
386:
370:
354:
338:
322:
306:
290:
206:
196:Brian Conrad
179:Suzie Greene
177:Jenny Martin
121:
83:
75:
63:Publisher(s)
51:Developer(s)
36:SimCity 2000
4879:Amiga games
4660:Will Wright
4482:Nintendo DS
4458:Bustin' Out
4445:(cancelled)
4432:Other games
4220:House Party
4167:(cancelled)
4079:SimRefinery
3954:Other games
3861:video games
3382:PC Gamer US
3337:GamesMaster
3316:GamesMaster
3247:PC Gamer UK
3229:(3): 32–42.
3226:PC Gamer US
3208:(3): 61–65.
3159:. Read.Me.
2681:13 December
2651:13 December
2353:simcity.com
2188:racing game
1883:6/10 (SNES)
1817:Publication
1773:GamesMaster
1752:PC Gamer UK
1742:PC Gamer US
1666:kicks in",
1536:Publication
1420:Nintendo 64
1378:PlayStation
1348:Sega Saturn
1216:Will Wright
987:Development
951:, the 1989
896:news ticker
868:pre-written
861:urban decay
854:Neil Gaiman
814:natural gas
723:water pipes
694:development
629:PlayStation
621:Sega Saturn
599:Will Wright
512:Nintendo 64
487:PlayStation
437:Sega Saturn
265:Nintendo 64
261:PlayStation
257:Sega Saturn
216:Platform(s)
190:Composer(s)
183:Eben Sorkin
167:Fred Haslam
164:Will Wright
159:Designer(s)
4858:Categories
4777:Bella Goth
4750:Yoot Tower
4665:Mike Perry
4632:Hero Arena
4471:The Sims 2
4372:Game packs
4358:The Sims 4
4338:The Sims 3
4312:Bon Voyage
4277:University
4267:The Sims 2
4180:SimAnimals
4156:SimCoaster
3897:Main games
3770:, SNES by
3762:Ported to
3725:2014-12-05
3440:28 October
3361:2007-09-18
3105:2024-09-21
2934:12 January
2825:Ziff Davis
2786:2022-01-01
2762:2022-01-01
2707:2017-02-27
2621:2022-01-01
2597:2022-01-01
2555:2015-08-29
2502:2006-07-18
2492:SC3000.COM
2469:2014-12-21
2393:2010-12-03
2334:2019-01-15
2304:2023-10-04
2279:2023-10-04
2254:2023-05-06
2248:Sega Retro
2229:2024-02-19
2206:References
2064:killer app
2021:civic duty
1934:(SAT, PS1)
1895:7/10 (PS1)
1444:SimCity 64
1438:SimCity 64
1431:SimCity 64
1052:of space.
876:technology
774:bus depots
762:arcologies
719:elevations
595:video game
592:simulation
194:Sue Kasper
5009:THQ games
4904:DOS games
4639:Darkspore
4611:Creatures
4596:Spin-offs
4441:SimsVille
4421:SkyHeroes
4284:Nightlife
4248:Superstar
4241:Unleashed
4163:SimsVille
4149:SimSafari
4128:SimCopter
4093:SimHealth
3997:Societies
3969:SimCopter
3934:Rush Hour
3927:SimCity 4
3811:MobyGames
3099:InfoWorld
2192:SimCopter
2168:SimCopter
2159:SimCopter
2135:SimHealth
2114:acquired
2091:Promotion
1983:86% (SAT)
1808:Reception
1799:of fun".
1789:In 1998,
1778:In 1995,
1669:InfoWorld
1664:the color
1527:Reception
1494:Reception
1316:Imagineer
1283:(RISC OS)
1146:SimCopter
1064:Expansion
983:in 2007.
981:Manhattan
977:Hollywood
880:disasters
871:newspaper
830:waterfall
790:zone land
758:hospitals
746:libraries
648:game over
631:in 1996.
291:Macintosh
253:Super NES
221:Macintosh
173:Artist(s)
95:Imagineer
80:Imagineer
4845:Category
4772:The Sims
4744:SimTower
4539:FreePlay
4525:Medieval
4518:Carnival
4495:Castaway
4465:The Urbz
4319:FreeTime
4234:Vacation
4227:Hot Date
4203:The Sims
4192:The Sims
4135:SimTunes
4086:SimTower
4051:SimEarth
3780:Full Fat
3719:Archived
3696:Archived
3668:Compute!
3434:Archived
3377:PC Gamer
3287:Archived
3242:PC Gamer
3221:PC Gamer
2990:Archived
2716:cite web
2701:Archived
2675:Archived
2645:Archived
2574:Archived
2549:Archived
2545:"Origin"
2496:Archived
2463:Archived
2442:Archived
2387:Archived
2367:16 April
2361:Archived
2328:Archived
2098:Compute!
2066:for the
1792:PC Gamer
1739:In 1994
1418:for the
1386:Portland
999:running
936:SimEarth
798:airports
794:seaports
766:highways
709:dimetric
668:Gameplay
560:Genre(s)
371:FM Towns
241:FM Towns
4994:SimCity
4736:Lincity
4709:SimCity
4696:Simlish
4618:Origins
4511:Stories
4393:Kingdom
4305:Seasons
4121:SimGolf
4114:SimPark
4107:SimTown
4100:SimIsle
4072:SimFarm
4065:SimLife
4025:BuildIt
4004:Creator
3962:SimTown
3943:SimCity
3905:SimCity
3888:SimCity
3764:RISC OS
3745:Polygon
3643:GamePro
3622:GamePro
3601:GamePro
3583:July 7,
3573:Allgame
3078:July 7,
3068:Allgame
3047:July 7,
3037:Allgame
3013:MacUser
2439:A-Train
2196:courier
2118:to its
2080:GamePro
2076:SimCity
2042:GamePro
2038:SimCity
2025:Maximum
1998:GamePro
1992:Famitsu
1940:Maximum
1878:Famitsu
1827:AllGame
1719:SimCity
1692:SimCity
1654:SimCity
1614:MacUser
1546:AllGame
1504:PC Data
1453:true 3D
1289:RISC OS
1256:SimCity
1252:toolbar
1087:called
1010:A-Train
997:iMac G3
929:, the "
892:SimTown
818:nuclear
782:subways
754:marinas
750:museums
742:schools
738:prisons
727:subways
714:A-Train
683:SimCity
646:gets a
571:Mode(s)
339:RISC OS
279:Release
233:RISC OS
208:SimCity
4653:People
4546:Mobile
4532:Social
4451:Online
4414:Agents
4407:Racing
4383:MySims
4058:SimAnt
4039:Other
4018:Social
3946:(2013)
3908:(1989)
2671:Origin
2527:
2422:
2186:was a
2106:Legacy
1745:named
1733:X-Wing
1662:where
1451:first
959:, the
931:exodus
908:Herald
698:sequel
617:MS-DOS
307:MS-DOS
225:MS-DOS
203:Series
4703:Spore
4562:Spore
4400:Party
4043:games
3872:Maxis
3776:Genki
3333:(PDF)
3312:(PDF)
2993:(PDF)
2982:(PDF)
2641:Slate
2045:'
1971:(SAT)
1859:(SAT)
1820:Score
1728:'
1709:'
1683:'
1607:(MAC)
1539:Score
1269:Ports
1137:'
1128:SCURK
1112:SCURK
941:domes
900:Times
770:roads
696:of a
603:Maxis
587:is a
355:PC-98
323:Amiga
237:PC-98
229:Amiga
70:Maxis
56:Maxis
4625:Hero
4488:Pets
4298:Pets
3715:MoMA
3585:2022
3442:2016
3407:help
3375:The
3295:2016
3282:Time
3080:2022
3049:2022
2936:2022
2722:link
2683:2014
2653:2014
2525:ISBN
2420:ISBN
2369:2017
1797:lots
1769:Time
1578:(PC)
1399:and
1376:The
1352:Sega
1346:The
1188:and
1149:and
1038:MIDI
1001:OS 9
904:Post
882:and
836:and
806:coal
796:and
792:for
788:and
760:and
729:and
625:SNES
623:and
615:and
471:OS/2
403:SNES
366:1994
350:1994
249:OS/2
84:SNES
4586:Bot
4041:Sim
3859:Sim
3809:at
3766:by
3648:IDG
3627:IDG
3606:IDG
3429:IGN
2956:IGN
2084:IGN
2050:sic
1890:IGN
1401:PS3
1397:PSP
1320:THQ
1193:PCs
1190:DOS
1093:UFO
1083:to
1030:486
1028:on
971:in
963:in
955:in
810:oil
689:Sim
116:THQ
4860::
4010:DS
3990:DS
3983:64
3743:.
3717:.
3713:.
3694:.
3690:.
3665:.
3571:.
3540:^
3522:^
3504:^
3482:^
3470:^
3450:^
3426:.
3415:^
3399::
3397:}}
3393:{{
3385:.
3335:.
3314:.
3279:.
3204:.
3177:.
3123:.
3097:.
3066:.
3035:.
3010:.
2988:.
2984:.
2953:.
2922:.
2904:.
2884:61
2876:.
2779:.
2755:.
2718:}}
2714:{{
2699:.
2669:.
2643:.
2639:.
2614:.
2590:.
2547:.
2511:^
2494:.
2490:.
2461:.
2402:^
2385:.
2355:.
2351:.
2313:^
2246:.
2221:.
2166:,
2144:US
2129:.
1786:.
1736:.
1514:,
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