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Free viewpoint television

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It is not enough to simply place cameras around the scene to be captured. The geometry of the camera set up must be measured by a process known in computer vision as "camera calibration." Manual alignment would be too cumbersome so typically a "best effort" alignment is performed prior to capturing a
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In order to acquire the views necessary to allow a high-quality rendering of the scene from any angle, several cameras are placed around the scene; either in a studio environment or an outdoor venue, such as a sporting arena for example. The output Multiview Video (MVV) must then be packaged suitably
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Multiview video capture varies from partial (usually about 30 degrees) to complete (360 degrees) coverage of the scene. Therefore, it is possible to output stereoscopic views suitable for viewing with a 3D display or other 3D methods. Systems with more physical cameras can capture images with more
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coverage of the viewable scene, however, it is likely that certain regions will always be occluded from any viewpoint. A larger number of cameras should make it possible to obtain high quality output because less interpolation is needed.
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Restricted free viewpoint television views for large environments can be captured from a single location camera system mounted on a moving platform. Depth data must also be captured, which is necessary to generate the free viewpoint. The
108:. With FTV, the focus of attention can be controlled by the viewers rather than a director, meaning that each viewer may be observing a unique viewpoint. It remains to be seen how FTV will affect television watching as a group activity. 173:
More cameras mean that efficient coding of the Multiview Video is required. This may not be such a big disadvantage as there are representations that can remove the redundancy in MVV; such as inter view coding using
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community for a long time but only in recent years has the speed and quality reached levels that are suitable for serious consideration as an end-user system.
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so that the data may be compressed and also so that the users' viewing device may easily access the relevant views to interpolate new views.
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In terms of hardware, the user requires a viewing device that can decode MVV and synthesize new viewpoints, and a 2D or 3D display.
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created the first-ever live on-air 3D reconstruction during the London 2012 Olympic Games; their website now seems to point to
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capture system is an example with limited functionality. The first full commercial implementation,
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after the work of a group called '3DAV' (3D Audio and Visual) headed by Aljoscha Smolic at the
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Carranza, Joel; Theobalt, Christian; Magnor, Marcus A.; Seidel, Hans-Peter (July 2003).
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Systems for rendering arbitrary views of natural scenes have been well known in the
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of a dynamic scene from any 3D position. The equivalent system for
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test pattern that is used to generate calibration parameters.
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Canon announced development of a Free Viewpoint TV system
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on 21 September 2017, to be showcased at Inter BEE 2017.
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Archived from 1372: 1232: 1218: 1210: 1084: 834: 603: 466: 452: 444: 137:might be considered a predecessor to FTV. 266:"Real Time Racing | Automotive News" 77:Learn how and when to remove this message 40:This article includes a list of general 244: 1385:3D reconstruction from multiple images 341:"Free-viewpoint video of human actors" 186:representation, geometry videos, etc. 1405:Simultaneous localization and mapping 1137:Software related to augmented reality 684:Simultaneous localization and mapping 7: 736:Omnidirectional (360-degree) camera 408:is a system developed by Professor 1470:Automatic number-plate recognition 710:Image-based modeling and rendering 46:it lacks sufficient corresponding 25: 311:"Joschi's Home (Aljoscha Smolic)" 201:(MPEG) has normalized Annex H of 123:Professor Masayuki Tanimoto from 1475:Automated species identification 31: 1646:Applications of computer vision 1460:Audio-visual speech recognition 313:. Iphome.hhi.de. Archived from 253:FTV (free-viewpoint television) 1305:Recognition and categorization 1: 1569:Optical character recognition 1500:Content-based image retrieval 1152:Vuforia Augmented Reality SDK 228:Rendering (computer graphics) 1188:List of PlayStation VR games 581:Virtual reality applications 348:ACM Transactions on Graphics 199:Moving Picture Experts Group 162:, was delivered in 2009 by 1672: 1465:Automatic image annotation 1300:Noise reduction techniques 546:Projection augmented model 1617: 1430:Free viewpoint television 1183:List of Oculus Rift games 762:Omnidirectional treadmill 731:Free viewpoint television 700:Asynchronous reprojection 536:On-set virtual production 521:Computer-mediated reality 516:Cinematic virtual reality 482: 402:to develop an FTV system. 90:Free viewpoint television 18:Free-viewpoint television 1495:Computer-aided diagnosis 1178:List of Meta Quest games 586:Virtual reality sickness 211:Heinrich-Hertz Institute 129:ray space representation 1557:Moving object detection 1547:Medical image computing 1310:Research infrastructure 1280:Image sensor technology 653:Virtual retinal display 641:Virtual reality headset 61:more precise citations. 1594:Video content analysis 1562:Small object detection 1341:Computer stereo vision 1173:List of HTC Vive games 566:Six degrees of freedom 439:Intel freeD 360 Replay 416:for CBS's coverage of 207:Multiview Video Coding 180:Multiview Video Coding 1641:Television technology 1599:Video motion analysis 1410:Structure from motion 1356:3D object recognition 1022:The Sword of Damocles 924:Windows Mixed Reality 561:Simulation hypothesis 364:10.1145/882262.882309 251:Tanimoto, Masayuki. " 205:in March 2009 called 1522:Foreground detection 1505:Reverse image search 1485:Bioimage informatics 1455:Activity recognition 1142:Virtual reality game 787:Cyberith Virtualizer 619:Head-mounted display 400:University of Surrey 1589:Autonomous vehicles 1527:Gesture recognition 1390:2D to 3D conversion 428:Replay Technologies 141:Capture and display 1604:Video surveillance 1542:Landmark detection 1450:3D pose estimation 1435:Volumetric capture 1395:Gaussian splatting 1351:Object recognition 1265:Commercial systems 882:Microsoft HoloLens 705:Foveated rendering 433:2018-07-08 at the 396:Snell & Wilcox 156:Google Street View 104:video is known as 102:computer-simulated 98:generate new views 1628: 1627: 1537:Image restoration 1480:Augmented reality 1445: 1444: 1425:4D reconstruction 1377:3D reconstruction 1270:Feature detection 1207: 1206: 1203: 1202: 1076: 1075: 850:Golden-i headsets 775: 774: 767:Wearable computer 571:Spatial computing 487:Augmented reality 223:3D reconstruction 125:Nagoya University 87: 86: 79: 16:(Redirected from 1663: 1552:Object detection 1517:Face recognition 1400:Shape from focus 1373: 1260:Digital geometry 1234: 1227: 1220: 1211: 1110:virtual graffiti 1085: 955:Google Cardboard 845:Apple Vision Pro 835: 802:PlayStation Move 726:360-degree video 604: 541:Persistent world 475:Extended reality 468: 461: 454: 445: 390:project between 367: 345: 326: 325: 323: 322: 307: 301: 300: 298: 297: 287: 281: 280: 278: 277: 262: 256: 249: 233:Volumetric video 82: 75: 71: 68: 62: 57:this article by 48:inline citations 35: 34: 27: 21: 1671: 1670: 1666: 1665: 1664: 1662: 1661: 1660: 1631: 1630: 1629: 1624: 1613: 1584:Robotic mapping 1532:Image denoising 1441: 1362: 1329: 1295:Motion analysis 1243: 1241:Computer vision 1238: 1208: 1199: 1161: 1117:Meta Horizon OS 1105:Interactive art 1072: 1051: 1037:Virtual fixture 1007:Samsung Gear VR 960:Google Daydream 928: 909:PlayStation VR2 826: 771: 745: 714: 688: 674:Finger tracking 657: 631:Head-up display 595: 504: 493:Virtual reality 478: 472: 435:Wayback Machine 418:Super Bowl XXXV 374: 343: 338: 335: 330: 329: 320: 318: 309: 308: 304: 295: 293: 289: 288: 284: 275: 273: 264: 263: 259: 250: 246: 241: 219: 195: 193:Standardization 143: 118:computer vision 114: 106:virtual reality 83: 72: 66: 63: 53:Please help to 52: 36: 32: 23: 22: 15: 12: 11: 5: 1669: 1667: 1659: 1658: 1656:Motion capture 1653: 1648: 1643: 1633: 1632: 1626: 1625: 1618: 1615: 1614: 1612: 1611: 1609:Video tracking 1606: 1601: 1596: 1591: 1586: 1581: 1579:Remote sensing 1576: 1571: 1566: 1565: 1564: 1559: 1549: 1544: 1539: 1534: 1529: 1524: 1519: 1514: 1509: 1508: 1507: 1497: 1492: 1490:Blob detection 1487: 1482: 1477: 1472: 1467: 1462: 1457: 1452: 1446: 1443: 1442: 1440: 1439: 1438: 1437: 1432: 1422: 1417: 1415:View synthesis 1412: 1407: 1402: 1397: 1392: 1387: 1381: 1379: 1370: 1364: 1363: 1361: 1360: 1359: 1358: 1348: 1346:Motion capture 1343: 1337: 1335: 1331: 1330: 1328: 1327: 1322: 1317: 1312: 1307: 1302: 1297: 1292: 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Index

Free-viewpoint television
references
inline citations
improve
introducing
Learn how and when to remove this message
generate new views
computer-simulated
virtual reality
computer vision
Nagoya University
ray space representation
QuickTime VR
Google Street View
iFlex
Real Time Race
MPEG-4
Multiview Video Coding
ray space
Moving Picture Experts Group
MPEG-4 AVC
Multiview Video Coding
Heinrich-Hertz Institute
3D reconstruction
Rendering (computer graphics)
Volumetric video
FTV (free-viewpoint television)
"Real Time Racing | Automotive News"
the original
"Geometry videos: A new representation for 3D animations"

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