482:. Most importantly from a player's point of view, a Hero's race is not as important in determining his or her moral alignment as is his or her choice of class. For example, while the Undead are evil as a rule, an Undead Paladin would be treated as good (though such a thing is only possible in the third game, wherein all previous restrictions on race and class combinations have been removed).
395:— to replace the currently available units with others at some initial cost. Once the player owning the city orders production of a unit, the city will provide new units of a kind until another order is issued. The production may be forwarded from one city to another, allowing the player to concentrate armies on the borderline or in another location of strategic interest.
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508:. Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items. The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land.
504:. It featured eight different clans battling for the control of the mythical land of Illuria: Sirians, Storm Giants, Grey Dwarves, Orcs of Kor, Elvallie, Horse Lords, Selentines, and Lord Bane. Each clan could either be controlled by the computer or by a human player, allowing up to eight participants taking turns in
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in 1993. This version included five maps (although the later released mission pack increased the number). Another new feature was 'fog of war' - optionally, enemy units or even the map could be concealed from players without units close enough to see them. The interface of the game was improved, as
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Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes cannot be produced by cities or discovered in ruins or hidden tombs. The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies.
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of units was scaled-down to a great extent. Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack. The units with ranged attack capabilities get involved in every round in
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The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series. For example, the
Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one. Also, the third game opens with the
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The relations between the players are regulated by the diplomacy: the players should declare wars before actually engaging their armies in battles. While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all
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The player's character in this game was personified as a special unit which only involved in battles over the capital city and could not move around the map. The defeat of the warlord led to defeat of the player, so that all possessed cities became neutral. Traits the player picked at the time of
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After capturing a city, the player has a choice whether to occupy, pillage, sack or raze it. Once razed, the city cannot be rebuilt. Sacking the city removes all the production options returning the player half of their cost. Pillaging the city results in removal of some production options (those
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Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, do not require upkeep, and often include one or more special abilities. Allies include units such as wizards, dragons, devils, and archons (angels). Some
439:) are non-interactive. The process of battle is shown as two enemy stacks opposing each other; when a unit is killed it disappears from the battle screen. The outcome of the battle is calculated using the units' abilities and several other factors using a sophisticated algorithm.
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have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of
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were the graphics (with additional unique city graphics for each different player). Moreover, the game featured multiple army, city, and terrain sets (still in 16 colours), play by e-mail as well as hot seat, and a random map generator and map editor.
637:— a stand-alone expansion pack. It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets. The plot of the main campaign continued where the previous game had left off.
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the player may keep three units from each battle as a personal retinue. This creates a replayability within the game and allows the player to obtain very high levels with each of the units held in the retinue (well above level
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the battle regardless of active unit though. In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes.
294:, produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in
362:- Heroes are the only units to gain experience points by killing enemy units, conquering cities, and completing quests. More experience results in higher levels, up to a maximum of level 5 (except in
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was the ability to bribe enemies, thus influencing their diplomatic decisions. The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were.
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The cities also serve a defense purpose: the defenders of a city enjoy the "city bonus", which increases armies' strength. Several units have the special ability to cancel the city bonus.
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The heroes acquired the ability to cast spells to receive the temporary benefit. Each spell has its price expressed in mana points, which became the second (after gold) resource in game.
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330:- Heroes may pick up items found in ruins or in hidden tombs. These items increase the hero's or his stack combat abilities, player income, or the ability to cast spells (
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The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items.
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462:, with neutrality in between. Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. On the side of evil are the
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538:— was released in 1995. It allowed for custom tile, army and city sets for maps and provided support for 256 colours. Thanks to the publication of the editor,
346:- A hero may receive a quest from a temple, whereupon completion results in a reward of money, items, or allies. Only one hero at a time may be on a quest;
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The cities are the main source of new units in the game. Up to four different units can be available in a single city with an ability for player to
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752:. Each of these races had its traits, giving it advantages and disadvantages regarding the race of the opposing player. Each player had a certain
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led to an increase of user-created content. Many new maps, army and terrain sets, and scenarios were distributed on the
Internet for the game.
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Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well.
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warlord creation gave the warlord some benefits and limitations in the game. The warlord character could be reused in other campaigns.
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Empire pillaging and exploiting the newly discovered lands of the peaceful
Srrathi snakemen, in an obvious nod to the historical
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also did not help the popularity of the series. The turn-based strategy genre in general would take a hit during this period.
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typically involves capturing the cities. The default winning condition is to conquer most of the cities on the map.
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horsemen: the Lord of Plague, the Lord of Famine, the Lord of War, and the ever present Lord Bane, Lord of Death.
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The city upgrades became more important, as the level of city determines the range of units it can produce.
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race, and the pace of production of units belonging to other races depended on the interracial relations.
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The games are set in the fantasy world of
Etheria, and tend to be based around the traditional premise of
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game genre was in full-swing, so there was less of a market for turn-based games. The oncoming rush of
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (August 1991). "The Role of
Computers".
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The concept of diplomacy was further refined by adding new state of diplomatic relations:
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Heroes are a special type of unit with a unique set of properties and special abilities:
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in 1990 and includes three other games, two expansion packs, and several spinoffs.
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exterminating all other parties. Another diplomacy-related feature introduced in
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599:. This state allowed players trespassing each other's cities and winning the
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for various effects. Despite this, the game had an overall 2D look to it.
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Scrye
Collectible Card Game Checklist & Price Guide, Second Edition
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366:) increasing the unit's combat abilities and movement per level. In
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Heroes have the potential to be the most powerful unit in the game.
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and used new system capabilities to dramatically improve graphics:
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1024:"PocketPC Studios introduces Warlords II - Pocket PC Edition"
500:, was created in 1990 by Steven Fawkner and was published by
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647:had a campaign editor and realistic terrain model.
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826:for Microsoft Windows. Two sequels were released:
447:The games of the series are noted for the strong
650:By the time of Warlords III games' releases the
1080:"Editorial: What Happened to Turn-Based Games?"
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1163:can be played for free in the browser at the
925:"Warlords II frequently asked questions list"
626:introduced the ability to play over network.
356:, heroes may gain the ability to cast spells.
8:
1391:Russia: The Great War in the East 1941–1945
694:The game flow was dramatically simplified.
410:, and the units a player cannot produce in
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698:played virtually no role in the game, and
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1657:Video game franchises introduced in 1990
610:In addition to the previously available
556:After a four-year hiatus, SSG developed
76:For the arcade and Atari 2600 game, see
59:of all important aspects of the article.
1539:Puzzle Quest: Challenge of the Warlords
1078:Wojnarowicz, Jakub (22 February 2001).
1052:"Warlords III: Darklords Rising Review"
997:"Warlords III: Reign of Heroes Preview"
886:
852:Puzzle Quest: Challenge of the Warlords
847:Puzzle Quest: Challenge of the Warlords
966:"Warlords III: Reign of Heroes Review"
55:Please consider expanding the lead to
712:The races in game became predefined:
290:Units are the expendable resource in
7:
1050:Shamma, Tahsin (18 September 1999).
866:. The game spawned several sequels.
995:Sengstack, Jeff (7 February 1997).
687:for its unit and city graphics and
1662:Video games developed in Australia
964:Kasavin, Greg (2 September 1997).
858:universe released in 2007 for the
534:The updated version of the game —
402:being the most expensive units in
25:
1398:Rommel: Battles for North Africa
1105:"Warlords IV: Heroes of Etheria"
33:
1175:1996 Warlords III press release
1170:Warlords III at Broderbund site
822:computer game released in July
786:published in September 1997 by
248:setting. The series began with
47:may be too short to adequately
1471:Warlords IV: Heroes of Etheria
923:Barnett, Glen (27 June 1995).
854:is a puzzle game based on the
672:Warlords IV: Heroes of Etheria
635:Warlords III: Darklords Rising
496:The first game in the series,
311:versions of the game, such as
57:provide an accessible overview
1:
1129:Miller, John Jackson (2003),
558:Warlords III: Reign of Heroes
423:other players on a violator.
338:Search ruins and hidden tombs
1642:Warlords (video game series)
1331:WWII: The Ardennes Offensive
344:Receive and complete a quest
585:more advanced city graphics
240:elements are combined with
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571:animated armies' movements
563:The game was released for
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492:Warlords (1990 video game)
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78:Warlords (1980 video game)
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1647:Multiplayer hotseat games
1345:WWII: Battles in Normandy
679:, released in 2003, used
582:several landscape options
522:Following the success of
1606:Neopets Puzzle Adventure
629:Shortly after releasing
1546:Puzzle Quest: Galactrix
1216:Strategic Studies Group
1082:. FiringSquad. p.
435:(with the exception of
262:The central aspects of
127:Strategic Studies Group
112:Strategic Studies Group
1478:Warlords Battlecry III
876:List of 4X video games
832:Warlords Battlecry III
811:Warlords Battlecry III
788:Iron Crown Enterprises
1263:Warlords Battlecry II
828:Warlords Battlecry II
807:Warlords Battlecry II
784:collectible card game
658:and first generation
656:first-person shooters
130:Red Orb Entertainment
1595:Infinite Interactive
1578:Magic: The Gathering
1458:Infinite Interactive
1405:Gold of the Americas
864:PlayStation Portable
775:Warlords (card game)
633:, SSG followed with
116:Infinite Interactive
1363:Reach for the Stars
1338:WWII: Korsun Pocket
782:is an out-of-print
242:turn-based strategy
100:Turn-based strategy
1667:Ubisoft franchises
1384:Halls of Montezuma
1297:Carriers at War II
1256:Warlords Battlecry
820:real-time strategy
816:Warlords Battlecry
803:Warlords Battlecry
652:real-time strategy
540:Warlords II Deluxe
536:Warlords II Deluxe
303:, units also have
232:series created by
207:Warlords Battlecry
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1026:. 3 November 2003
689:particle graphics
565:Microsoft Windows
384:The game flow of
360:Experience Points
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83:Video game series
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16:(Redirected from
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352:- Starting with
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1531:Main series
1419:Battlefront
1377:Battlefront
1355:Other games
1289:1992 remake
1242:Warlords II
1160:Warlords II
1114:13 February
1030:28 November
1008:26 December
977:26 December
940:26 December
860:Nintendo DS
677:Warlords IV
666:Warlords IV
645:Warlords II
612:multiplayer
528:Warlords II
518:Warlords II
512:Warlords II
437:Warlords IV
408:Warlords II
368:Warlords IV
364:Warlords IV
350:Cast spells
313:Warlords II
236:, in which
191:Warlords IV
150:Platform(s)
1636:Categories
1089:21 October
882:References
726:dark elves
305:hit points
230:video game
140:Creator(s)
1412:Fire King
1154:MobyGames
834:in 2004.
795:Battlecry
769:Card game
764:Spin-offs
696:Diplomacy
575:skinnable
418:Diplomacy
280:diplomacy
201:Spin-offs
65:July 2014
49:summarize
18:Freelords
1620:Warlords
1235:Warlords
1225:Warlords
1148:Warlords
1109:GameFAQs
1057:GameSpot
1002:GameSpot
971:GameSpot
935:GameSpot
930:GameFAQs
870:See also
856:Warlords
780:Warlords
524:Warlords
498:Warlords
486:Warlords
480:Americas
476:European
433:Warlords
404:Warlords
386:Warlords
296:Warlords
292:Warlords
264:Warlords
258:Gameplay
251:Warlords
225:Warlords
177:Warlords
95:Genre(s)
89:Warlords
1588:Related
1451:Related
754:favored
734:dragons
730:dwarves
714:knights
685:sprites
660:MMORPGs
616:hotseat
614:modes (
464:demonic
458:versus
427:Battles
246:fantasy
166:Windows
134:Ubisoft
1571:Marvel
1524:series
1430:People
1422:(2007)
1324:Vol. 2
1150:series
904:Dragon
841:series
809:, and
797:series
742:demons
738:undead
718:empire
622:) the
597:Treaty
380:Cities
319:Heroes
276:cities
272:heroes
217:series
210:series
162:Mac OS
154:MS-DOS
1063:5 May
818:is a
750:ogres
722:elves
643:like
472:human
286:Units
268:units
244:in a
228:is a
158:Amiga
1116:2008
1091:2011
1065:2009
1032:2011
1010:2011
979:2011
942:2011
862:and
824:2000
748:and
746:orcs
618:and
460:evil
456:good
406:and
278:and
195:2003
181:1990
1152:at
683:3D
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