Knowledge (XXG)

Warlords (video game series)

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482:. Most importantly from a player's point of view, a Hero's race is not as important in determining his or her moral alignment as is his or her choice of class. For example, while the Undead are evil as a rule, an Undead Paladin would be treated as good (though such a thing is only possible in the third game, wherein all previous restrictions on race and class combinations have been removed). 395:— to replace the currently available units with others at some initial cost. Once the player owning the city orders production of a unit, the city will provide new units of a kind until another order is issued. The production may be forwarded from one city to another, allowing the player to concentrate armies on the borderline or in another location of strategic interest. 35: 508:. Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items. The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land. 504:. It featured eight different clans battling for the control of the mythical land of Illuria: Sirians, Storm Giants, Grey Dwarves, Orcs of Kor, Elvallie, Horse Lords, Selentines, and Lord Bane. Each clan could either be controlled by the computer or by a human player, allowing up to eight participants taking turns in 530:
in 1993. This version included five maps (although the later released mission pack increased the number). Another new feature was 'fog of war' - optionally, enemy units or even the map could be concealed from players without units close enough to see them. The interface of the game was improved, as
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Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes cannot be produced by cities or discovered in ruins or hidden tombs. The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies.
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of units was scaled-down to a great extent. Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack. The units with ranged attack capabilities get involved in every round in
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The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series. For example, the Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one. Also, the third game opens with the
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The relations between the players are regulated by the diplomacy: the players should declare wars before actually engaging their armies in battles. While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all
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The player's character in this game was personified as a special unit which only involved in battles over the capital city and could not move around the map. The defeat of the warlord led to defeat of the player, so that all possessed cities became neutral. Traits the player picked at the time of
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After capturing a city, the player has a choice whether to occupy, pillage, sack or raze it. Once razed, the city cannot be rebuilt. Sacking the city removes all the production options returning the player half of their cost. Pillaging the city results in removal of some production options (those
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Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, do not require upkeep, and often include one or more special abilities. Allies include units such as wizards, dragons, devils, and archons (angels). Some
439:) are non-interactive. The process of battle is shown as two enemy stacks opposing each other; when a unit is killed it disappears from the battle screen. The outcome of the battle is calculated using the units' abilities and several other factors using a sophisticated algorithm. 298:
have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of
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were the graphics (with additional unique city graphics for each different player). Moreover, the game featured multiple army, city, and terrain sets (still in 16 colours), play by e-mail as well as hot seat, and a random map generator and map editor.
637:— a stand-alone expansion pack. It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets. The plot of the main campaign continued where the previous game had left off. 1316: 370:
the player may keep three units from each battle as a personal retinue. This creates a replayability within the game and allows the player to obtain very high levels with each of the units held in the retinue (well above level
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the battle regardless of active unit though. In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes.
294:, produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in 362:- Heroes are the only units to gain experience points by killing enemy units, conquering cities, and completing quests. More experience results in higher levels, up to a maximum of level 5 (except in 1383: 607:
was the ability to bribe enemies, thus influencing their diplomatic decisions. The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were.
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The cities also serve a defense purpose: the defenders of a city enjoy the "city bonus", which increases armies' strength. Several units have the special ability to cancel the city bonus.
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The heroes acquired the ability to cast spells to receive the temporary benefit. Each spell has its price expressed in mana points, which became the second (after gold) resource in game.
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The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items.
1330: 462:, with neutrality in between. Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. On the side of evil are the 1390: 1344: 538:— was released in 1995. It allowed for custom tile, army and city sets for maps and provided support for 256 colours. Thanks to the publication of the editor, 346:- A hero may receive a quest from a temple, whereupon completion results in a reward of money, items, or allies. Only one hero at a time may be on a quest; 1661: 56: 43: 391:
The cities are the main source of new units in the game. Up to four different units can be available in a single city with an ability for player to
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led to an increase of user-created content. Many new maps, army and terrain sets, and scenarios were distributed on the Internet for the game.
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Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well.
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warlord creation gave the warlord some benefits and limitations in the game. The warlord character could be reused in other campaigns.
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Empire pillaging and exploiting the newly discovered lands of the peaceful Srrathi snakemen, in an obvious nod to the historical
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also did not help the popularity of the series. The turn-based strategy genre in general would take a hit during this period.
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typically involves capturing the cities. The default winning condition is to conquer most of the cities on the map.
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horsemen: the Lord of Plague, the Lord of Famine, the Lord of War, and the ever present Lord Bane, Lord of Death.
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The city upgrades became more important, as the level of city determines the range of units it can produce.
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race, and the pace of production of units belonging to other races depended on the interracial relations.
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The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of
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game genre was in full-swing, so there was less of a market for turn-based games. The oncoming rush of
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (August 1991). "The Role of Computers".
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The concept of diplomacy was further refined by adding new state of diplomatic relations:
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Heroes are a special type of unit with a unique set of properties and special abilities:
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in 1990 and includes three other games, two expansion packs, and several spinoffs.
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exterminating all other parties. Another diplomacy-related feature introduced in
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for various effects. Despite this, the game had an overall 2D look to it.
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
245: 133: 1489: 737: 733: 717: 713: 659: 475: 366:) increasing the unit's combat abilities and movement per level. In 161: 153: 376:
Heroes have the potential to be the most powerful unit in the game.
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and used new system capabilities to dramatically improve graphics:
741: 471: 463: 157: 749: 459: 1493: 1188: 745: 721: 28: 1024:"PocketPC Studios introduces Warlords II - Pocket PC Edition" 500:, was created in 1990 by Steven Fawkner and was published by 1317:
American Civil War Volume 1: Bull Run to Chancellorsville
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Two sequels were released: 447:The games of the series are noted for the strong 650:By the time of Warlords III games' releases the 1080:"Editorial: What Happened to Turn-Based Games?" 896: 894: 892: 890: 1505: 1200: 1163:can be played for free in the browser at the 925:"Warlords II frequently asked questions list" 626:introduced the ability to play over network. 356:, heroes may gain the ability to cast spells. 8: 1391:Russia: The Great War in the East 1941–1945 694:The game flow was dramatically simplified. 410:, and the units a player cannot produce in 1512: 1498: 1490: 1207: 1193: 1185: 698:played virtually no role in the game, and 85: 1657:Video game franchises introduced in 1990 610:In addition to the previously available 556:After a four-year hiatus, SSG developed 76:For the arcade and Atari 2600 game, see 59:of all important aspects of the article. 1539:Puzzle Quest: Challenge of the Warlords 1078:Wojnarowicz, Jakub (22 February 2001). 1052:"Warlords III: Darklords Rising Review" 997:"Warlords III: Reign of Heroes Preview" 886: 852:Puzzle Quest: Challenge of the Warlords 847:Puzzle Quest: Challenge of the Warlords 966:"Warlords III: Reign of Heroes Review" 55:Please consider expanding the lead to 712:The races in game became predefined: 290:Units are the expendable resource in 7: 1050:Shamma, Tahsin (18 September 1999). 866:. The game spawned several sequels. 995:Sengstack, Jeff (7 February 1997). 687:for its unit and city graphics and 1662:Video games developed in Australia 964:Kasavin, Greg (2 September 1997). 858:universe released in 2007 for the 534:The updated version of the game — 402:being the most expensive units in 25: 1398:Rommel: Battles for North Africa 1105:"Warlords IV: Heroes of Etheria" 33: 1175:1996 Warlords III press release 1170:Warlords III at Broderbund site 822:computer game released in July 786:published in September 1997 by 248:setting. The series began with 47:may be too short to adequately 1471:Warlords IV: Heroes of Etheria 923:Barnett, Glen (27 June 1995). 854:is a puzzle game based on the 672:Warlords IV: Heroes of Etheria 635:Warlords III: Darklords Rising 496:The first game in the series, 311:versions of the game, such as 57:provide an accessible overview 1: 1129:Miller, John Jackson (2003), 558:Warlords III: Reign of Heroes 423:other players on a violator. 338:Search ruins and hidden tombs 1642:Warlords (video game series) 1331:WWII: The Ardennes Offensive 344:Receive and complete a quest 585:more advanced city graphics 240:elements are combined with 1683: 844: 800: 772: 669: 571:animated armies' movements 563:The game was released for 549: 515: 492:Warlords (1990 video game) 489: 78:Warlords (1980 video game) 75: 1647:Multiplayer hotseat games 1345:WWII: Battles in Normandy 679:, released in 2003, used 582:several landscape options 522:Following the success of 1606:Neopets Puzzle Adventure 629:Shortly after releasing 1546:Puzzle Quest: Galactrix 1216:Strategic Studies Group 1082:. FiringSquad. p.  435:(with the exception of 262:The central aspects of 127:Strategic Studies Group 112:Strategic Studies Group 1478:Warlords Battlecry III 876:List of 4X video games 832:Warlords Battlecry III 811:Warlords Battlecry III 788:Iron Crown Enterprises 1263:Warlords Battlecry II 828:Warlords Battlecry II 807:Warlords Battlecry II 784:collectible card game 658:and first generation 656:first-person shooters 130:Red Orb Entertainment 1595:Infinite Interactive 1578:Magic: The Gathering 1458:Infinite Interactive 1405:Gold of the Americas 864:PlayStation Portable 775:Warlords (card game) 633:, SSG followed with 116:Infinite Interactive 1363:Reach for the Stars 1338:WWII: Korsun Pocket 782:is an out-of-print 242:turn-based strategy 100:Turn-based strategy 1667:Ubisoft franchises 1384:Halls of Montezuma 1297:Carriers at War II 1256:Warlords Battlecry 820:real-time strategy 816:Warlords Battlecry 803:Warlords Battlecry 652:real-time strategy 540:Warlords II Deluxe 536:Warlords II Deluxe 303:, units also have 232:series created by 207:Warlords Battlecry 1629: 1628: 1487: 1486: 1026:. 3 November 2003 689:particle graphics 565:Microsoft Windows 384:The game flow of 360:Experience Points 221: 220: 83:Video game series 74: 73: 16:(Redirected from 1674: 1514: 1507: 1500: 1491: 1308:Decisive Battles 1209: 1202: 1195: 1186: 1165:Internet Archive 1135: 1134: 1126: 1120: 1119: 1117: 1115: 1101: 1095: 1094: 1092: 1090: 1075: 1069: 1068: 1066: 1064: 1047: 1036: 1035: 1033: 1031: 1020: 1014: 1013: 1011: 1009: 992: 983: 982: 980: 978: 961: 946: 945: 943: 941: 920: 909: 908: 898: 478:conquest of the 352:- Starting with 266:game series are 86: 69: 66: 60: 37: 29: 21: 1682: 1681: 1677: 1676: 1675: 1673: 1672: 1671: 1632: 1631: 1630: 1625: 1613:Puzzle Kingdoms 1583: 1558: 1526: 1518: 1488: 1483: 1446: 1425: 1350: 1302: 1283:Carriers at War 1274:Carriers at War 1268: 1218: 1213: 1143: 1138: 1128: 1127: 1123: 1113: 1111: 1103: 1102: 1098: 1088: 1086: 1077: 1076: 1072: 1062: 1060: 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Index

Freelords

lead section
summarize
provide an accessible overview
Warlords (1980 video game)
Genre(s)
Turn-based strategy
Developer(s)
Strategic Studies Group
Infinite Interactive
Publisher(s)
Red Orb Entertainment
Ubisoft
Steve Fawkner
MS-DOS
Amiga
Mac OS
Windows
Warlords
Warlords IV
Spin-offs
Warlords Battlecry
Puzzle Quest
video game
Steve Fawkner
role-playing
turn-based strategy
fantasy
Warlords

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