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Frontier: First Encounters

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on eliteclub.co.uk, 8 November 2000. "Following much discussion on the subject of open-source by the Elite community, we have decided to make some alterations to our previous plans for the Elite Club - we are going to relax some of the restrictions we were intending to put on the distribution of the
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What is JJFFE? JJFFE is set of recompiled replacement executables for the 1995 Frontier Developments game Frontier: First Encounters. There are currently versions that run under Windows 95/98/ME, Windows 2000, Windows XP, Windows NT4, OS/2, Linux and Mac. As well as running on many more operating
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BBS character faces in the CD-ROM version and journals which report on happenings within the game's known universe, occasionally mentioning the player's exploits. The game also allows the player to earn special ships that are not available to buy. These ships are given as rewards for completing
34: 296:, the ability to seamlessly land on 1:1 scale planets in authentic 1:1 scale star systems, and rival factions for which the player can perform missions, gaining or losing standing accordingly. The game's graphics were an improvement on the previous game, introducing 264: 233:
was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces. Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game.
335:, as it was not seen as the focus of the game. The player's objective is instead to explore, have fun and "find out what's happening with the aliens", although how they achieve this would depend on how they played the game. 316:. Some of these missions can only be completed under specific circumstances, or with specific combat ratings. The missions take place between 3250 (the start-date of the game) and approximately 3255. 284:, in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. Like 462:
in October 2005. JJFFE was updated until December 2009 and was later, due to the source code availability, taken up by other community developers with improved ports like FFED3D or GLFFE.
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in Easter 1995. Due apparently to being published in an incomplete state, the game was significantly flawed in a number of respects on release. As FFE was originally riddled with many
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flight model, rather than the original arcade-style engine, many players found it frustratingly difficult, particularly in combat. In a negative review,
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Braben was the project leader and worked on shapes. The story was made by Braben and Manda Scott. There were 8 programmers among which were Braben and
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was well reviewed, despite being released before the development team thought it was ready. While the game employed an advanced and realistic
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also features a storyline which takes the player through a series of events starting with the "Wiccan Ware Race" and missions concerning an
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source code. The source code will now be distributable more freely, under a licence agreement similar to the GPL (GNU Public Licence)."
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positioned the trading as "something to do while doing missions", the developers had done "almost no work" expanding the trading for
125: 870: 1038: 416:, accusing the publisher of forcing the studio to release the game too early. The lawsuit was settled out-of-court in 1999. 68: 701:, I was very happy with it. Now it is 2001 (around 2 years since the announcement) and they still haven't released it" 681: 1033: 879: 136: 191: 363:) and the Thargoid Warship, given to the player by the Thargoids at the completion of the Thargoid missions. 1048: 631: 1063: 986: 965: 833: 712: 556: 523: 522:
is planned for the future, this baby should be thrown out the window with the bath water." According to
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to earlier games in the series, creator David Braben said that where the original
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systems than the original, JJFFE also includes minor improvements and bugfixes.
904: 436: 428: 360: 309: 224: 208: 543:"Guinness World Records - First use of procedural generation in a video game" 405: 313: 651:"'The tech caught up to our ambition': David Braben on the return of Elite" 557:"'Life, The Universe And First Encounters' - PC Gamer (c), Issue 18, 1995" 304:. As well as employing the same open-ended gameplay of its predecessors, 413: 393: 216: 61: 440: 765: 278:
carried over the gameplay features from its immediate predecessor
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Gaming, Henry Winchester 2014-05-12T14:50:00 131Z (12 May 2014).
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through a universe pursuing trading, combat and other missions.
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has difficulty running with post-DOS operating systems such as
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Honeywell, Steve; Chapman, Ted; Kaiafas, Tasos (July 1995).
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In 2000 Frontier Developments announced that FFE would be
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As the official support has ended and the game being a
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David Braben" 582:. 4 December 2023. Archived from 327:was "basically just trading" and 1079:Video games scored by David Lowe 711:Jordan, John (1 December 2009). 439:. Only with DOS-emulators like 715:. jaj22.org.uk. Archived from 1: 1069:Space flight simulator games 610:"The history of ... Elite", 576:"Frontier: First Encounters" 1059:Frontier Developments games 400:, the game was extensively 1110: 919:Frontier: First Encounters 699:http://www.eliteclub.co.uk 300:and more extensive use of 201:Frontier: First Encounters 27:Frontier: First Encounters 1054:Elite (video game series) 482: 479: 31: 756:on alioth.net (archived) 744:at frontierastro.co.uk 620:: 23–31, February 2008 443:is the game playable. 272: 249:, and was followed by 237:The third game in the 223:. The player pilots a 1039:Cancelled Amiga games 987:Frontier Developments 524:Frontier Developments 267:Ship flying over the 266: 213:Frontier Developments 50:Frontier Developments 795:on 21 December 1996. 788:Computer Game Review 783:"There is No Escape" 512:Computer Game Review 490:Computer Game Review 404:, later reissued as 832:Penn, Gary (1995). 813:on 23 January 2015. 768:on nic.dnsalias.com 638:. 10 November 2009. 636:That VideoGame Blog 586:on 24 February 2024 507:Newtonian mechanics 476: 292:features realistic 992:Microplay Software 912:Frontier: Elite II 618:Imagine Publishing 474: 456:reverse engineered 389:Frontier: Elite II 386:was the sequel to 359:, equipped as the 281:Frontier: Elite II 273: 246:Frontier: Elite II 1021: 1020: 842:Future Publishing 499: 498: 460:operating systems 348:full motion video 294:Newtonian physics 215:and published by 197: 196: 1101: 1034:1995 video games 873: 866: 859: 850: 845: 815: 814: 809:. Archived from 803: 797: 796: 791:. 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Retrieved 717:the original 706: 690: 677: 654: 644: 635: 626: 611: 588:. Retrieved 584:the original 579: 551: 537: 519: 510: 502: 501: 488: 475:Review score 448:open-sourced 445: 433:Windows 2000 424: 418: 409: 387: 383: 382: 373:Chris Sawyer 370: 356: 352: 343: 339: 337: 332: 328: 324: 320: 318: 305: 289: 285: 279: 275: 274: 269:terra-formed 250: 244: 238: 236: 230: 229: 200: 199: 198: 135: 109:David Braben 92:Chris Sawyer 88:David Braben 74:David Braben 57:Publisher(s) 45:Developer(s) 15: 890:Main series 613:Retro Gamer 480:Publication 367:Development 312:called the 271:planet Mars 145:Platform(s) 121:Composer(s) 112:Manda Scott 69:Director(s) 1028:Categories 954:Developers 905:Elite Plus 723:6 November 530:References 437:Windows XP 429:Windows 95 361:escape pod 319:Comparing 310:alien race 209:video game 204:is a 1995 171:April 1995 126:David Lowe 1044:DOS games 980:Companies 944:ED: Arena 936:Spin-offs 655:TechRadar 580:MobyGames 471:Reception 466:Reception 406:shareware 314:Thargoids 255:in 2014. 225:spaceship 102:Writer(s) 38:Cover art 966:Ian Bell 838:PC Gamer 663:cite web 495:60/57/58 450:under a 410:Elite II 342:series, 329:Elite II 286:Elite II 259:Gameplay 177:Genre(s) 162:Mac OS X 1013:Pioneer 1001:Related 590:5 April 414:GameTek 402:patched 394:GameTek 379:History 217:GameTek 188:Mode(s) 168:Release 154:Windows 62:GameTek 1008:Oolite 883:series 840:(18). 742:FFED3D 616:(47), 441:DOSBox 423:game, 408:(like 346:added 132:Series 898:Elite 881:Elite 754:GLFFE 520:Elite 516:' 483:Score 340:Elite 325:Elite 240:Elite 158:Linux 137:Elite 725:2015 682:News 669:link 592:2024 435:and 398:bugs 219:for 452:GPL 421:DOS 221:DOS 150:DOS 1030:: 836:. 785:. 773:^ 727:. 665:}} 661:{{ 653:. 634:. 600:^ 578:. 565:^ 431:, 375:. 288:, 160:, 156:, 152:, 872:e 865:t 858:v 844:. 671:) 657:. 594:. 559:. 545:.

Index


Developer(s)
Frontier Developments
Publisher(s)
GameTek
Director(s)
David Braben
Programmer(s)
Chris Sawyer
Writer(s)
Composer(s)
David Lowe
Elite
Platform(s)
DOS
Windows
Linux
Mac OS X
Genre(s)
Space trading and combat simulator
Single-player
space trading and combat simulator
video game
Frontier Developments
GameTek
DOS
spaceship
Elite
Frontier: Elite II
Elite Dangerous

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