684:
on eliteclub.co.uk, 8 November 2000. "Following much discussion on the subject of open-source by the Elite community, we have decided to make some alterations to our previous plans for the Elite Club - we are going to relax some of the restrictions we were intending to put on the distribution of the
729:
What is JJFFE? JJFFE is set of recompiled replacement executables for the 1995 Frontier
Developments game Frontier: First Encounters. There are currently versions that run under Windows 95/98/ME, Windows 2000, Windows XP, Windows NT4, OS/2, Linux and Mac. As well as running on many more operating
350:
BBS character faces in the CD-ROM version and journals which report on happenings within the game's known universe, occasionally mentioning the player's exploits. The game also allows the player to earn special ships that are not available to buy. These ships are given as rewards for completing
34:
296:, the ability to seamlessly land on 1:1 scale planets in authentic 1:1 scale star systems, and rival factions for which the player can perform missions, gaining or losing standing accordingly. The game's graphics were an improvement on the previous game, introducing
264:
233:
was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces. Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game.
335:, as it was not seen as the focus of the game. The player's objective is instead to explore, have fun and "find out what's happening with the aliens", although how they achieve this would depend on how they played the game.
316:. Some of these missions can only be completed under specific circumstances, or with specific combat ratings. The missions take place between 3250 (the start-date of the game) and approximately 3255.
284:, in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. Like
462:
in
October 2005. JJFFE was updated until December 2009 and was later, due to the source code availability, taken up by other community developers with improved ports like FFED3D or GLFFE.
396:
in Easter 1995. Due apparently to being published in an incomplete state, the game was significantly flawed in a number of respects on release. As FFE was originally riddled with many
1093:
668:
1088:
1083:
1073:
509:
flight model, rather than the original arcade-style engine, many players found it frustratingly difficult, particularly in combat. In a negative review,
697:". "... after I have seen the announcement of a release of the Sources of Frontier Elite II and Frontier First Encounters on the Eliteclub-Website
650:
371:
Braben was the project leader and worked on shapes. The story was made by Braben and Manda Scott. There were 8 programmers among which were Braben and
1078:
505:
was well reviewed, despite being released before the development team thought it was ready. While the game employed an advanced and realistic
1068:
454:-similar license allowing ports, but this never happened. In response the community took up the support of the game, which was successfully
308:
also features a storyline which takes the player through a series of events starting with the "Wiccan Ware Race" and missions concerning an
1058:
575:
806:
782:
685:
source code. The source code will now be distributable more freely, under a licence agreement similar to the GPL (GNU Public
Licence)."
542:
1053:
205:
181:
331:
positioned the trading as "something to do while doing missions", the developers had done "almost no work" expanding the trading for
125:
870:
1038:
416:, accusing the publisher of forcing the studio to release the game too early. The lawsuit was settled out-of-court in 1999.
68:
701:, I was very happy with it. Now it is 2001 (around 2 years since the announcement) and they still haven't released it"
681:
1033:
879:
136:
191:
363:) and the Thargoid Warship, given to the player by the Thargoids at the completion of the Thargoid missions.
1048:
631:
1063:
986:
965:
833:
712:
556:
523:
522:
is planned for the future, this baby should be thrown out the window with the bath water." According to
212:
80:
49:
753:
1012:
787:
511:
489:
447:
56:
44:
1007:
863:
506:
120:
412:) but finally withdrawn from sale. This was followed by a lawsuit brought by David Braben against
1043:
991:
911:
897:
617:
455:
388:
280:
245:
239:
144:
583:
33:
810:
792:
841:
662:
347:
293:
153:
101:
694:
459:
401:
176:
943:
925:
301:
297:
251:
856:
263:
1027:
741:
268:
970:
960:
432:
397:
372:
91:
73:
323:
to earlier games in the series, creator David Braben said that where the original
612:
730:
systems than the original, JJFFE also includes minor improvements and bugfixes.
904:
436:
428:
360:
309:
224:
208:
543:"Guinness World Records - First use of procedural generation in a video game"
405:
313:
651:"'The tech caught up to our ambition': David Braben on the return of Elite"
557:"'Life, The Universe And First Encounters' - PC Gamer (c), Issue 18, 1995"
304:. As well as employing the same open-ended gameplay of its predecessors,
413:
393:
216:
61:
440:
765:
278:
carried over the gameplay features from its immediate predecessor
262:
161:
157:
649:
Gaming, Henry
Winchester 2014-05-12T14:50:00 131Z (12 May 2014).
227:
through a universe pursuing trading, combat and other missions.
852:
848:
427:
has difficulty running with post-DOS operating systems such as
826:
451:
420:
220:
149:
716:
698:
781:
Honeywell, Steve; Chapman, Ted; Kaiafas, Tasos (July 1995).
392:. It was released by the financially struggling publisher,
446:
419:
As the official support has ended and the game being a
355:, the Stowmaster-class fighter (which comes with the
1000:
979:
953:
935:
889:
338:In addition to these now-established tenets of the
187:
175:
167:
143:
131:
119:
100:
79:
67:
55:
43:
26:
864:
8:
827:Frontier Developments Official Elite Website
807:"Frontier: First Encounters - Official site"
1094:Video games developed in the United Kingdom
695:"Welcome Commander, to the AmigaFFE Project
667:: CS1 maint: numeric names: authors list (
871:
857:
849:
605:
603:
601:
473:
351:missions; the ships are the Turner-class
32:
23:
834:"Life, the Universe and First Encounters"
570:
568:
566:
534:
526:the game shipped around 100,000 units.
776:
774:
660:
1089:Video games with 6 degrees of freedom
1084:Video games set in the 4th millennium
458:by John Jordan and ported for modern
7:
478:
1074:Space trading and combat simulators
518:s Tasos Kaiafas wrote, "If another
469:
243:series, it is the direct sequel to
206:space trading and combat simulator
182:Space trading and combat simulator
14:
632:"Getting to know... David Braben"
582:. 4 December 2023. Archived from
327:was "basically just trading" and
1079:Video games scored by David Lowe
711:Jordan, John (1 December 2009).
439:. Only with DOS-emulators like
715:. jaj22.org.uk. Archived from
1:
1069:Space flight simulator games
610:"The history of ... Elite",
576:"Frontier: First Encounters"
1059:Frontier Developments games
400:, the game was extensively
1110:
919:Frontier: First Encounters
699:http://www.eliteclub.co.uk
300:and more extensive use of
201:Frontier: First Encounters
27:Frontier: First Encounters
1054:Elite (video game series)
482:
479:
31:
756:on alioth.net (archived)
744:at frontierastro.co.uk
620:: 23–31, February 2008
443:is the game playable.
272:
249:, and was followed by
237:The third game in the
223:. The player pilots a
1039:Cancelled Amiga games
987:Frontier Developments
524:Frontier Developments
267:Ship flying over the
266:
213:Frontier Developments
50:Frontier Developments
795:on 21 December 1996.
788:Computer Game Review
783:"There is No Escape"
512:Computer Game Review
490:Computer Game Review
404:, later reissued as
832:Penn, Gary (1995).
813:on 23 January 2015.
768:on nic.dnsalias.com
638:. 10 November 2009.
636:That VideoGame Blog
586:on 24 February 2024
507:Newtonian mechanics
476:
292:features realistic
992:Microplay Software
912:Frontier: Elite II
618:Imagine Publishing
474:
456:reverse engineered
389:Frontier: Elite II
386:was the sequel to
359:, equipped as the
281:Frontier: Elite II
273:
246:Frontier: Elite II
1021:
1020:
842:Future Publishing
499:
498:
460:operating systems
348:full motion video
294:Newtonian physics
215:and published by
197:
196:
1101:
1034:1995 video games
873:
866:
859:
850:
845:
815:
814:
809:. Archived from
803:
797:
796:
791:. Archived from
778:
769:
763:
757:
751:
745:
739:
733:
732:
726:
724:
708:
702:
692:
686:
679:
673:
672:
666:
658:
646:
640:
639:
628:
622:
621:
607:
596:
595:
593:
591:
572:
561:
560:
553:
547:
546:
539:
517:
503:First Encounters
477:
425:First Encounters
384:First Encounters
344:First Encounters
333:First Encounters
321:First Encounters
306:First Encounters
290:First Encounters
276:First Encounters
231:First Encounters
36:
24:
1109:
1108:
1104:
1103:
1102:
1100:
1099:
1098:
1024:
1023:
1022:
1017:
996:
975:
949:
931:
926:Elite Dangerous
885:
877:
831:
823:
818:
805:
804:
800:
780:
779:
772:
766:GLFFE - Nic Mod
764:
760:
752:
748:
740:
736:
722:
720:
719:on 3 March 2011
713:"JJFFE Central"
710:
709:
705:
693:
689:
680:
676:
659:
648:
647:
643:
630:
629:
625:
609:
608:
599:
589:
587:
574:
573:
564:
555:
554:
550:
541:
540:
536:
532:
515:
500:
472:
468:
381:
369:
302:texture mapping
298:Gouraud shading
261:
252:Elite Dangerous
115:
96:
39:
22:
21:1995 video game
19:
18:1995 video game
12:
11:
5:
1107:
1105:
1097:
1096:
1091:
1086:
1081:
1076:
1071:
1066:
1061:
1056:
1051:
1049:DOS-only games
1046:
1041:
1036:
1026:
1025:
1019:
1018:
1016:
1015:
1010:
1004:
1002:
998:
997:
995:
994:
989:
983:
981:
977:
976:
974:
973:
968:
963:
957:
955:
951:
950:
948:
947:
939:
937:
933:
932:
930:
929:
922:
915:
908:
901:
893:
891:
887:
886:
878:
876:
875:
868:
861:
853:
847:
846:
829:
822:
821:External links
819:
817:
816:
798:
770:
758:
746:
734:
703:
687:
674:
641:
623:
597:
562:
548:
533:
531:
528:
497:
496:
493:
485:
484:
481:
470:
467:
464:
380:
377:
368:
365:
357:Argent's Quest
353:Argent's Quest
260:
257:
195:
194:
189:
185:
184:
179:
173:
172:
169:
165:
164:
147:
141:
140:
133:
129:
128:
123:
117:
116:
114:
113:
110:
106:
104:
98:
97:
95:
94:
89:
85:
83:
77:
76:
71:
65:
64:
59:
53:
52:
47:
41:
40:
37:
29:
28:
20:
17:
13:
10:
9:
6:
4:
3:
2:
1106:
1095:
1092:
1090:
1087:
1085:
1082:
1080:
1077:
1075:
1072:
1070:
1067:
1065:
1064:GameTek games
1062:
1060:
1057:
1055:
1052:
1050:
1047:
1045:
1042:
1040:
1037:
1035:
1032:
1031:
1029:
1014:
1011:
1009:
1006:
1005:
1003:
999:
993:
990:
988:
985:
984:
982:
978:
972:
969:
967:
964:
962:
959:
958:
956:
952:
946:
945:
941:
940:
938:
934:
928:
927:
923:
921:
920:
916:
914:
913:
909:
907:
906:
902:
900:
899:
895:
894:
892:
888:
884:
882:
874:
869:
867:
862:
860:
855:
854:
851:
843:
839:
835:
830:
828:
825:
824:
820:
812:
808:
802:
799:
794:
790:
789:
784:
777:
775:
771:
767:
762:
759:
755:
750:
747:
743:
738:
735:
731:
718:
714:
707:
704:
700:
696:
691:
688:
683:
678:
675:
670:
664:
656:
652:
645:
642:
637:
633:
627:
624:
619:
615:
614:
606:
604:
602:
598:
585:
581:
577:
571:
569:
567:
563:
558:
552:
549:
544:
538:
535:
529:
527:
525:
521:
514:
513:
508:
504:
494:
492:
491:
487:
486:
465:
463:
461:
457:
453:
449:
444:
442:
438:
434:
430:
426:
422:
417:
415:
411:
407:
403:
399:
395:
391:
390:
385:
378:
376:
374:
366:
364:
362:
358:
354:
349:
345:
341:
336:
334:
330:
326:
322:
317:
315:
311:
307:
303:
299:
295:
291:
287:
283:
282:
277:
270:
265:
258:
256:
254:
253:
248:
247:
242:
241:
235:
232:
228:
226:
222:
218:
214:
211:developed by
210:
207:
203:
202:
193:
192:Single-player
190:
186:
183:
180:
178:
174:
170:
166:
163:
159:
155:
151:
148:
146:
142:
139:
138:
134:
130:
127:
124:
122:
118:
111:
108:
107:
105:
103:
99:
93:
90:
87:
86:
84:
82:
81:Programmer(s)
78:
75:
72:
70:
66:
63:
60:
58:
54:
51:
48:
46:
42:
35:
30:
25:
16:
971:Chris Sawyer
961:David Braben
942:
924:
918:
917:
910:
903:
896:
880:
837:
811:the original
801:
793:the original
786:
761:
749:
737:
728:
721:. Retrieved
717:the original
706:
690:
677:
654:
644:
635:
626:
611:
588:. Retrieved
584:the original
579:
551:
537:
519:
510:
502:
501:
488:
475:Review score
448:open-sourced
445:
433:Windows 2000
424:
418:
409:
387:
383:
382:
373:Chris Sawyer
370:
356:
352:
343:
339:
337:
332:
328:
324:
320:
318:
305:
289:
285:
279:
275:
274:
269:terra-formed
250:
244:
238:
236:
230:
229:
200:
199:
198:
135:
109:David Braben
92:Chris Sawyer
88:David Braben
74:David Braben
57:Publisher(s)
45:Developer(s)
15:
890:Main series
613:Retro Gamer
480:Publication
367:Development
312:called the
271:planet Mars
145:Platform(s)
121:Composer(s)
112:Manda Scott
69:Director(s)
1028:Categories
954:Developers
905:Elite Plus
723:6 November
530:References
437:Windows XP
429:Windows 95
361:escape pod
319:Comparing
310:alien race
209:video game
204:is a 1995
171:April 1995
126:David Lowe
1044:DOS games
980:Companies
944:ED: Arena
936:Spin-offs
655:TechRadar
580:MobyGames
471:Reception
466:Reception
406:shareware
314:Thargoids
255:in 2014.
225:spaceship
102:Writer(s)
38:Cover art
966:Ian Bell
838:PC Gamer
663:cite web
495:60/57/58
450:under a
410:Elite II
342:series,
329:Elite II
286:Elite II
259:Gameplay
177:Genre(s)
162:Mac OS X
1013:Pioneer
1001:Related
590:5 April
414:GameTek
402:patched
394:GameTek
379:History
217:GameTek
188:Mode(s)
168:Release
154:Windows
62:GameTek
1008:Oolite
883:series
840:(18).
742:FFED3D
616:(47),
441:DOSBox
423:game,
408:(like
346:added
132:Series
898:Elite
881:Elite
754:GLFFE
520:Elite
516:'
483:Score
340:Elite
325:Elite
240:Elite
158:Linux
137:Elite
725:2015
682:News
669:link
592:2024
435:and
398:bugs
219:for
452:GPL
421:DOS
221:DOS
150:DOS
1030::
836:.
785:.
773:^
727:.
665:}}
661:{{
653:.
634:.
600:^
578:.
565:^
431:,
375:.
288:,
160:,
156:,
152:,
872:e
865:t
858:v
844:.
671:)
657:.
594:.
559:.
545:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.