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Guild Wars (video game)

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combat repetitive, for "s fun as combat is, and as pretty as it looks .... don't give much (if any) experience points and will be dropping items that are virtually useless to you." GameSpot's Greg Kasavin, on the other hand, hailed Guild Wars its decision to limit active skills to eight as "a resouding success", noting that "hich eight skills you bring to battle and which skills you discover during your adventure is really at the heart of what makes Guild Wars such a compelling experience." Similarly, Eurogamer's Kieron Gillen praised the flexibility of Guild Wars its profession and skill-swap systems for "turn the single-player game into something where you're experimenting, thinking and re-evaluating constantly (since it's easy to rejig your abilities)." Tyler Nagata from GamesRadar+ agreed, finding Guild Wars to provide "lots of incentive to experiment with various character builds until you find the one that fits your play style best" and " never let you feel that you’ve been trapped in a certain character build".
673:(between two and four characters long) with a Guild Registrar, found in some major towns. The guild tag is displayed in brackets after the names of guild members. The leader also designs the guild's cape (from a large palette of shapes, patterns and emblems), and purchases a guild hall that serves as the guild headquarters and may be furnished with merchants, traders, and storage NPCs. Each guild hall is an individual instanced outpost located at the same spot on the Battle Isles, but they are not physically accessible to non-allied members as the only way to enter a guild hall is by "map travel". The guild leader recruits new players to the guild and can promote a number of them to 259:. Each profession has an array of attributes and skills that help narrow a class's proficiency in order to perform a customized role that is determined by the player. The Warrior profession, for example, has access to the primary Strength attribute that increases their armor penetration with martial weapons, and is able to wear heavy armor providing the highest protection against physical damage of all professions. Elementalists, on the other hand, wear less protective armor, but can use their primary Energy Storage attribute to give them a much greater pool of 507:. Participants who are unable to field a full team automatically forfeit their round. Success in daily automated tournaments qualifies that particular guild for play in the monthly automated tournament, and the final victors of this tournament earn a number of real and in-game rewards. Players who do not participate in the automated tournament were allowed to place bets on the results of these tournaments for a number of in-game rewards prior to February 2010. 697:(reputation) with either the Kurzicks or the Luxons, which can either be "donated" to the alliance or redeemed for certain in-game rewards. The alliances with the highest total amount of donated faction are given control of certain in-game outposts on the Canthan continent; controlling an outpost gives the alliance members access to restricted areas of the outposts, containing, among other things, merchants who sell at a discount. 689:. Members of an alliance may communicate over a shared chat channel, and visit the guild halls of the other guilds of the alliance. Each alliance has a leader guild that initiates the alliance, the leader of which is also the alliance leader, who may admit or dismiss guilds from the alliance. Each alliance must be devoted to either the Kurzicks or the Luxons, the two Canthan factions (from 267:
primary attribute. A Warrior/Elementalist, therefore, is a warrior who may use spells in combat, although the Elementalist spells used will generally not have as much power as those of a primary Elementalist. This is increased by the fact that runes, which among other things increase attribute levels, can only increase the attribute levels associated with a player's primary profession.
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even though a PvP player may have no interest in cooperative gaming. This issue, however, has been addressed by ArenaNet, firstly by introducing Balthazar Faction in June 2005 which enabled unlocking through playing PvP and further in August 2006 by making skill unlocks for the individual professions of the Prophecies campaign available in the game's online store.
666:, manifesting not only as social units but also being closely linked with the game mechanics. Although a player is not required to join a guild, it adds value to the gaming time and increases camaraderie. Often, joining a guild is a good way to get help from more experienced players as the in-game guild interface allows communication between guild members. 455:-specific continent of Cantha. The location of the border affects the map in which the battles take place by adding a bias to favor the faction losing the war. Additionally, alliance faction can be contributed to a player's guild (if it is allied with the respective faction), allowing that guild to "control" a town in their faction's territory. 371:
characters or with characters created specifically for PvP. Characters are rewarded with experience points for victories in competitive battle and the player account also acquires faction points redeemable for in-game rewards. In addition to this victory may also award points which contribute towards completion of character or account based
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are then able to use their weapons and skills to defeat monsters and interact with other objects in the game. As players progress through the game, they gain access to additional staging zones. Players can then transport their characters instantly from one staging area to another using a process commonly referred to as 'map traveling'.
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system has become the norm, but smaller 3rd-party tournaments have been hosted, including the Rawr Cup and the Guild Wars Guru cup. The GWWC, GWFC, RawrCup, and GWG Tournament all had real life prizes; the former tournaments had cash prizes, the RawrCup and Guru Tournament had laptops and MP3 players to give away.
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Second, both players and published reviews have commented on the unnatural coupling of cooperative and competitive matches, which require very different playing styles. At the game's release, PvP focused players were required to "unlock" their skills and items by playing through the cooperative game,
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In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and replayable missions. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the
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There are over a thousand skills in the game that can be acquired by the character over time, but players may only use and equip up to 8 of them at any one time. This introduces levels of strategy, in which one must have a careful selection of skills that work well with one another and with teammates
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The maximum level for character development is capped at 20 - by this point, the character will also have reached 170 attribute points. Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200. Experience can still be gained and is used
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was heavily informed by the then-dominant World of Warcraft MMORPG formula. For instance, IGN's Tom Mcnamara considered the number and placement of creatures encountered in the PvE world overwhelming, particularly since the party size and number of skills are both limited to eight. He further found
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This edition of Guild Wars is available for the three released campaigns, and is only available from the online store. This version has all of the skills and professions available in the respective version unlocked, but does not allow the player access to the PvE campaign and areas. The edition may
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The Game of the Year Edition contains the full version of Guild Wars: Prophecies, and was released one year after the game's initial release. It contains an access key which unlocks seven exclusive weapons and accessories, each geared towards one of the six core professions. Each weapon has maximum
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2004, people were encouraged to download the client and play an online demo of the game to test its networking capabilities. This was followed by a preview event and several beta test weekend events. In addition to the public beta events, ArenaNet used continuously running closed alpha test servers
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in a niche in this landscape, offering unlimited gametime without subscription fees. ArenaNet believed that players would not pay subscription fees for every online game they play and that paying a fee would cause players to make a "lifestyle commitment" to a particular game, rather than the usual
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After ascension, the players have an audience with the ancient dragon Glint, the author of the Flameseeker Prophecy. She aids them in a sequence of missions against the Mantle and the Mursaat, leading eventually to the volcano where "the power to destroy Good and Evil" is kept sealed. At the urging
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account belong to the same guild. Players may leave their guild whenever they please, but only the leader and officers can dismiss non-officer players from the guild; the leader has the additional power to dismiss officers and disband the guild. Guilds have a membership limit of 100 members; player
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which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader's character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the
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of the guild in the global Guild versus Guild (GvG) ladder. GvG is considered the most supported of competitive formats in Guild Wars. In 2005, ArenaNet hosted a Guild Wars World Championship, and in 2006, the Guild Wars Factions Championship was hosted as well. Since then, the Automated Tournament
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Players can choose from a range of up to ten different professions. When creating a character, players can select their hair style, face, skin tone, height and avatar name—the selection depending upon that profession chosen. As the player progresses through the game, they can unlock different armor
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development. Each time there is an update to the game the existing client automatically downloads a new version which examines a manifest of files to determine which files have been modified and therefore need to be downloaded to the client machine. This manifest is prioritized so that core assets
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also introduced a pair of competitive arenas, named Fort Aspenwood and The Jade Quarry, where randomly assembled teams of 8 players from the opposing factions enact particular events in the Kurzick/Luxon war. Victories in these missions have no global effect, but do grant the players with alliance
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introduced an arena where twelve players aligned with one of the opposing Kurzick and Luxon factions team up to fight an opposing team to gain new territory for their faction. The twelve player team is composed of three teams with four human players each. The three teams are selected randomly from
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because of the way the different skills interact. While in a town or staging area, a character's skill and attribute selection can be freely modified to construct a "build". Once in a combat zone (such as an explorable area or a PvP arena), the build becomes immutable until the character exits the
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that provide services such as merchandising or storage. Other NPC's provide quests and present rewards to adventurers. These areas are also used when forming groups of people to go out into the world and play cooperatively. Players that venture out from the staging area and into an explorable area
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Apart from fighting with weapons, skills make up the majority of combat interaction. Each skill has a different effect when used, and fall under many different categories. They can range from offensive skills such as setting foes on fire and defensive skills which include resurrection and healing
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Guild Wars also introduces the ability to choose a secondary profession, expanding the selection of attributes and skills. A character does not, however, have access to the primary attribute of its secondary profession. Many, but not all, skills become more powerful with more points in a class's
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In the post-Searing world, the initial portion of the non-tutorial plot sees the protagonists and player characters try to recover their footing against the Charr in the ruined kingdom of Ascalon. In a climactic event, Prince Rurik realizes the battle is lost, and beseeches the king to give the
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The Special Edition contains a (PvP) Skill Pack code which allows 7 regular skills, 1 elite skill, and 2 runes to be unlocked for the account from a Priest of Balthazar. The Special Edition also contains a special music-code to access in-game music from DirectSong.com, the Official Guild Wars
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is consensual and team-based. Such combat is restricted to special PvP areas, the majority of which are located on the core area known as The Battle Isles. Individual campaigns also have certain campaign-specific PvP arenas. Players may participate in PvP combat with either their role-playing
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A player's ability to help the party is based on the way a player's "build" works. If the skills combine well, such as a hex spell that makes an enemy attack faster and then another one that makes him miss 75% of the time and take damage for each miss, then the build will work effectively.
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and weapons to alter the visual appearance of that avatar. They can also decide whether they want their avatar to start in a Player vs. Environment world (the RPG aspect of the game), or get right into the competitive Player vs. Player and fight live against other players in the game.
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The core professions are Warrior, Monk, Elementalist, Ranger, Necromancer and Mesmer. The Assassin and Ritualist professions are exclusive to Guild Wars: Factions, which can be played along with the aforementioned core professions. The Paragon and Dervish professions are exclusive to
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or between highly rated guilds may be observed (after a delay of fifteen minutes) by others in order to see the tactics used by successful teams and attempt to learn or counter them. Guilds may additionally observe their own Guild Battles for a fixed period of time.
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has a continuously running automated tournament system. Players or guilds elect to participate in the tournament by buying in-game tokens using their PvP faction points. The participants are divided randomly into groups of 32 that participate daily in up to six
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To support their fee-free approach to online gaming the server architecture developed for the game was core to minimizing the bandwidth costs associated with maintaining game servers. Infrastructure design was influenced by the developers' experiences with
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who govern Kryta and an army of undead, led by an Undead Lich, who are laying waste to the Krytan countryside. During a sequence of missions, the players help the Mantle hold back the undead, for which they are rewarded by being allowed to participate in a
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is the Flameseeker in the prophecy, not the player, and takes command of the titans and orders them to attack all of Tyria. The players then defeat him in the final mission of the campaign, using his life force to seal the Titans back in their prison.
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Especially difficult missions, with an 8–12 player party size, that require a high amount of preparation, skill, knowledge and time commitment. Having the correct team build is a must, and players must coordinate with other team members more than
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In addition to membership in guilds, a player may be a guest of any number of other guilds. Guest privileges are limited to visiting the guild hall and participating in guild or alliance battles. An accepted invitation expires after 24 hours.
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And so the prophecy is fully fulfilled. The Mursaat have been destroyed by the player and the Titans. The Lich's life energy is enough to keep the Titans imprisoned for millennia, removing the need to sacrifice Chosen to maintain the seal.
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of Khilbron, the players storm the Mursaat stronghold built around the volcano and release the seals on the door, releasing the Titans, an army of powerful beings of fire from beneath the earth. Khilbron then reveals himself as the evil
420:. Arenas in the Heroes' Ascent tournament include deathmatch, altar-control, and capture-the-relic victory conditions. Victories in the Heroes' Ascent award players with fame points that can be used to determine the rank of the player. 1301:
with their 2005 awards for "Best Technology" and "Best MMO Debut", and named it the year's fourth-best computer game. They wrote, "With almost every element of the design, ArenaNet carefully thumbs its nose at the model introduced by
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are downloaded prior to the player being able to start the game, and the rest can be downloaded in the background during gameplay. ArenaNet uses this rapid update technology to make changes on demand and close exploits in the system.
728:, which serves as the tutorial content for new characters. The setting is friendly, with few aggressive monsters and a number of easily completed quests. New characters are introduced to the main protagonists of the multi-campaign 403:
Four-on-four matches with player-managed teams. These matches are played in the same areas as the Random Arena with a few exceptions. Each class has a pool of limited amounts of skills to choose from and this pool changes every 6
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Missions that move the game story. These form the backbone of the storyline in each campaign. Each requires a party of 4–8 players (and sometimes NPCs) to complete certain objectives. The party fails the mission if every member
538:, skill points, skills, gold, faction, reputation and items for the player character. Some of these rewards not only advance the particular character being played at the time, but also unlock features of the game account-wide. 919:. These areas are accessible by the avatars of the in-game gods (for a small game-currency fee), and contain some of the most prestigious weapons and armor in the game series. It is, therefore, one of the most intensively 542:
player's character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game
40: 344:, monsters that are slain will generate gold and loot which can be traded or sold to players or NPCs. Unique or rare weapon designs are often found from defeating powerful monsters, or by opening treasure chests. 478:
are either competitive or cooperative "mini missions" or battles that have no bearing on the plot and do not advance the story line of the Guild Wars campaigns. Most are added to the game during festivals and
351:, reputation in the form of "faction" is gained based on how well a player performs. "Balthazar faction" is gained by the number of wins that you and your team achieve, and for each unique kill. Most PvP in 234:. These characters are able to walk/run and interact with other characters through chat. They can also perform actions such as fighting and picking up objects, as well as interacting with special objects. 572:
Unlike cooperative missions, your party can die in explorable areas without grave consequences, and you will be respawned at a "resurrection shrine", but there are exceptions. Explorable areas are where
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combat zone and returns to a staging area. Players generally either choose a specific build for a given area or role, or use builds that synergize with the builds of other characters in the party.
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allies), and fight another player and their team of 3 heroes. A player must have had a named account to participate in Hero Battles. This type of PvP was removed in the October 22nd, 2009 update.
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edition was a disc available for purchase as a stand-alone short duration access, or obtained by pre-ordering the full version of the game. The key allowed the player to access the Guild Wars
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expansion returned players to the Shiverpeak mountains, specifically to the caverns underneath it. There, they participate in a sequence of quests with the final goal of defeating the
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The Collector's Edition was available for purchase at the game's official release. The Collector's Edition comes with a Guild Wars branded Logitech headset, a free 3-month trial for
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Hero Battles was the name given to the mode of PvP known as Hero versus Hero (HvH). In this contest, players would enter the battle with three heroes (fully customizable
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allies. Enchantments that include giving players extra health points or Hexes that drain the enemy's life and add it to your own make up part of the skill selection in
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s "Best Massively Multiplayer Game 2005" and "Best Value 2005" awards, and was a finalist in the "Best Roleplaying Game 2005" category, which ultimately went to
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as the fourth-best-selling computer game of 2005. In the United States, it sold 540,000 copies and earned $ 26.1 million by August 2006. At the time, this led
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Four-on-four matches with teams randomly composed from those waiting to enter combat. There are many different arenas with different victory conditions:
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story: the monk Mhenlo, the warrior Devona, the elementalist Cynn and the ranger Aidan. Player characters also interact with Prince Rurik (voiced by
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the teams waiting on each side when the match begins. Alliance Battles grant alliance faction and affect the border between the two factions in the
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available on the market. All of them contain the basic Account Creation Code and Manuscript Book, as well as other added features listed below,
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The protagonists arrive in Kryta leaderless and attempt to set up a refugee settlement. Soon, they become involved in the war brimming between the
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genre. Players explore the game-world, kill monsters, perform quests and complete missions to earn rewards and advance the story. Rewards include
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ceremony. During the ceremony, it is revealed that the Mantle are actually murderers who worship obscure beings and use the souls of the slain
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Most skills have a governing attribute that determines its power and effect. These attributes are assigned using a number of attribute points.
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communities with more than that many members generally create allied sister guilds, often named similarly and using the same tag and cape.
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damage stats according to its type, and each character created can get a customized copy of the weapons. This version was released as the
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to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive
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throughout development; some alpha testers were ArenaNet employees but most were volunteers from the player community who signed a
208:(PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum 2508: 872:, an immense automaton used by the Stone Summit dwarves to drive their war effort. Sorrow's Furnace introduced "unique items" to 99: 1483: 1026:
initiative. This new content was designed to help bridge the 250-year story gap between the end of first game and the start of
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Many competitive matches may be observed by players by means of an observer mode. Important PvP matches such as matches in the
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the country's 23rd-highest computer game seller released since January 2000. It also received a "Silver" sales award from the
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who was leading the undead in Kryta and who has been manipulating the player since they arrived from Ascalon. He reveals that
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Two guilds meet in guild halls and stage a tactical battle with the aim of killing the opposing Guild Lord, a well-protected
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villagers to power arcane magical devices. The protagonists quickly decide to join a resistance organisation known as the
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and put an end to the Mantle. This plot twist also introduces the vizier Khilbron of the destroyed divine kingdom of
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A continuous tournament where players form teams of eight to battle in a sequence of arenas, culminating in the
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are accepted and played out. Unlike a cooperative mission, players can work on several quests at the same time.
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be purchased as a stand-alone game, or may be added to an existing account. (Skills may be used by heroes.)
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has been well received by critics, especially for its character designs. It received a score of 89.67% on
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are either competitive or cooperative "mini missions" or battles that have no bearing on the plot of the
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universe consists of persistent staging zones known as towns and outposts. These areas normally contain
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in Europe and is also available as an upgrade to any earlier Prophecies editions via the online store.
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whose results are broadcast to all online players in addition to rewarding the victors with high-end
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have together sold more than 5 million copies. The game had sold 6.5 million copies by August 2010.
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Players use a 3D avatar to interact with the world around them. The game predominantly features a
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had sold 1 million units. France accounted for 100,000 copies of this figure As of August 2007;
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A special form of mission that is not part of the main story, in which parties aim to reach a
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Guild Wars Platinum Edition is a bundle containing both the Prophecies campaign and the
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and Divine Aura, a glowing light around the hands of a character when they use an emote.
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expansion. A quest is given to guide the party through the dungeon, culminating in a
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campaigns. Some are present in the game only during special events, such as the
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Asociación Española de Distribuidores y Editores de Software de Entretenimiento
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Asociación Española de Distribuidores y Editores de Software de Entretenimiento
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introduced two high-end dungeons that have been present in every subsequent
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is fast-paced, while the transition period between games may take longer.
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dwarves, a xenophobic faction who seek to control the passes through the
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In addition to the standard edition, there are many other editions of
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behaviour of playing many different games and switching between them.
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option of skipping the cut scenes if all party members agree upon it.
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expansion. It was released with Eye of the North on August 31, 2007.
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held on a fixed schedule, and the top eight guilds continue on to a
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Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual
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A guild leader creates the guild by registering a guild name and a
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to learn more skills or buy consumable items throughout the game.
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introduced Vizier Khilbron, who helps the players escape to the
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kingdom up and escape alive to the neighboring human kingdom of
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added further playable content in September 2005. In 2010, the
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campaign received a major content addition in the form of the
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development began in an environment following the release of
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A profession is a type of class, central to the gameplay in
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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Up to ten individual guilds may ally together to form an
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and are waging civil-war against the other human-allied
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In 2005, it won several prestigious awards including
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introduced, half a year after the campaign, the free
2173:"Guild Wars Critic Reviews for PC at Metacritic.com" 1862:""Warcraft" fuels market for online gaming industry" 2807: 2766: 2680: 2626: 2524: 724:begin the game in the fictional idyllic kingdom of 212:and have account-based access to unlocked content. 155: 139: 131: 119: 107: 93: 58: 46: 32: 2227: 2225: 1659:"Guild Wars Interview With ArenaNet's Jeff Strain" 1434: 1432: 1387:"Guild Wars set for simultaneous US, Euro launch" 986:in April 2004, that occurred in conjunction with 2336:Osborn, Chuck (March 2006). "The Twelfth Annual 1683: 1681: 1679: 830:. This is the first step to them fulfilling the 2861:Massively multiplayer online role-playing games 2462:"Game updates/20060831 - Guild Wars Wiki (GWW)" 2140: 2138: 1568: 1566: 1752:"Guild Wars World Preview Event Starts Friday" 1550:"Rebel Faction — Arena.net's Jeff Strain" 2502: 2198: 2196: 2194: 2167: 2165: 283:does not offer any new playable professions. 8: 1233: 942:, some involved in the early development of 982:series. For the first public appearance of 378:The following are the competitive modes in 2881:Video games developed in the United States 2623: 2509: 2495: 2487: 2369:Academy of Interactive Arts & Sciences 2049:. July 2006. pp. 7, 8. Archived from 1959:"The Top 100 PC Games of the 21st Century" 1232: 1197: 740:, the character is then inducted into the 38: 29: 1936:. May 10, 2006. p. 5. Archived from 1634:"Guild Wars — Jeff Strain Interview" 1360:Some contemporary published criticism of 1341:9th Annual Interactive Achievement Awards 1339:is definitely a trendsetter." During the 198:, its campaign was retroactively titled 1377: 1069:"SpeakEasy" service, the soundtrack by 934:is the first game created by developer 432:. Victory in guild battles affects the 230:perspective but also has the option of 2444:"Game Update Notes Archive: June 2005" 1355:Massively Multiplayer Game of the Year 604:, after which rewards are distributed. 1528:"Guild guest - Guild Wars Wiki (GWW)" 594:Subterranean explorable areas in the 7: 2264:. IGN. December 2005. Archived from 1237: 1202: 962:were announced. ArenaNet positioned 550:There are different types of PvE in 1514:The Guild Wars Factions Manuscripts 1193: 530:use several standard tropes of the 2876:Video games scored by Jeremy Soule 2414:Nagata, Tyler (December 1, 2006). 2006:Caoili, Eric (November 26, 2008). 1934:Entertainment Software Association 978:throughout the development of the 25: 1174:and the two subsequent campaigns 68: 2362:"AIAS Press Release 2006 Awards" 2098:"Guild Wars hits 3 million mark" 1530:. Wiki.guildwars.com. 2011-12-17 1441:Guild Wars Nightfall Manuscripts 2851:Action role-playing video games 2389:Gillen, Kieron (May 16, 2005). 1022:, the Tyrian component of the 1: 2232:Kasavin, Greg (May 4, 2005). 1893:Thorsen, Tor (June 1, 2005). 1860:Peterson, KIm (May 8, 2006). 1661:. TeleFragged. Archived from 505:single-elimination tournament 1983:"ELSPA Sales Awards: Silver" 1410:Butts, Steve (May 1, 2005). 1385:Gibson, Ellie (2005-04-26). 1090:The Art of Guild Wars Book 2 1079:The Art of Guild Wars Book 1 826:to partake in the ritual of 281:Guild Wars: Eye of the North 146:Massively multiplayer online 2203:Tom McNamara (2005-05-11). 2016:Reach Diamond Status In UK" 1780:Chris Massey (2003-11-10). 1573:Jason Barker (2006-05-27). 1455:"Automated Tournaments FAQ" 1443:. NCSoft. pp. 126–134. 1113:Guild Wars Platinum Edition 2907: 2350:(3): 33–36, 38, 40–42, 44. 708: 219: 2753:Rytlock's Critter Rampage 1957:Staff (August 25, 2006). 1632:Dave Kosak (2004-10-27). 1577:. GotFrag. Archived from 1241: 1238: 1206: 1203: 938:. Senior developers from 524:Player versus Environment 37: 2871:Role-playing video games 1690:"The Tech of Guild Wars" 1688:Dan Adams (2004-07-29). 1548:Rob Fahey (2006-02-24). 1095:Game of the Year Edition 993:non-disclosure agreement 635:which can be traded for 263:than other professions. 177:action role-playing game 2322:Computer Games Magazine 2287:"2005 Game of the Year" 2040:"Galardones aDeSe 2006" 1895:"ChartSpot: April 2005" 1294:Computer Games Magazine 1291:awards. The editors of 854: 2028:on September 18, 2017. 1516:. NCSoft. p. 109. 1512:ArenaNet, ed. (2006). 1439:ArenaNet, ed. (2006). 1412:"Guild Wars Interview" 1042:Guild Wars: Prophecies 940:Blizzard Entertainment 832:Flameseeker Prophecies 814:Flameseeker Prophecies 662:are a core element of 324:collectible card games 2662:Lineage 2: Revolution 2207:. IGN. Archived from 1995:on February 21, 2009. 1837:"Winds of Change FAQ" 1692:. IGN. Archived from 1657:Finger (2004-12-16). 1575:"Guild Wars Factions" 1414:. IGN. Archived from 958:when a number of new 897: 519:Co-operative gameplay 297:non-player characters 277:Guild Wars: Nightfall 271:in order to survive. 18:Guild Wars Prophecies 2268:on December 23, 2005 1971:on October 17, 2012. 1874:on December 31, 2023 1183:Guild Wars Nightfall 770:Shiverpeak Mountains 459:Competitive Missions 364:Player versus Player 359:Competitive gameplay 329:Magic: The Gathering 206:Player versus Player 2416:"Guild Wars Review" 2391:"Guild Wars Review" 2056:on August 23, 2006. 1943:on August 21, 2006. 1552:. gamesindustry.biz 1314:, and perfected by 1235: 1200: 1177:Guild Wars Factions 1166:By September 2005, 1101:One Million Edition 1092:and a map of Tyria. 1062:Collector's Edition 974:ArenaNet used open 923:areas of the game. 691:Guild Wars Factions 559:Cooperative Mission 447:Guild Wars Factions 150:action role-playing 2891:Windows-only games 2671:Throne and Liberty 2258:"The Best of 2005" 2078:on 19 October 2005 1719:"E3 for Everyone!" 1289:MMORPG of the Year 1198: 734:Robin Atkin Downes 526:(PvE) missions of 238:Character creation 183:, a subsidiary of 174:multiplayer online 2833: 2832: 2779:Destination Games 2762: 2761: 2146:"Guild Wars (PC)" 1867:The Seattle Times 1696:on August 5, 2004 1391:GamesIndustry.biz 1317:World of WarCraft 1258: 1257: 1231: 1230: 1048:Pre-order Edition 1024:Guild Wars Beyond 944:World of Warcraft 774:Deldrimor Dwarves 722:Player characters 711:Whitemantle Range 642:Challenge Mission 536:experience points 165: 164: 126:Microsoft Windows 16:(Redirected from 2898: 2846:2005 video games 2714:Eye of the North 2624: 2610:Trickster Online 2547:Blade & Soul 2511: 2504: 2497: 2488: 2466: 2465: 2458: 2452: 2451: 2436: 2430: 2429: 2427: 2426: 2411: 2405: 2404: 2402: 2401: 2386: 2380: 2379: 2377: 2375: 2366: 2358: 2352: 2351: 2333: 2327: 2326: 2312: 2306: 2305: 2303: 2302: 2293:. 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Index

Guild Wars Prophecies

Developer(s)
ArenaNet
Publisher(s)
NCSoft
BR
Level Up! Games
Designer(s)
Mike O'Brien
Guild Wars
Platform(s)
Microsoft Windows
Genre(s)
Massively multiplayer online
action role-playing
Multiplayer
multiplayer online
action role-playing game
ArenaNet
South Korean
NCSOFT
Guild Wars series
Player versus Player
level
Guild Wars
third-person
first-person
energy
non-player characters

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