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Gunship 2000

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480:", but nonetheless concluded that "the designers have succeeded in creating the best helicopter simulator game currently available, thorns included". Cited flaws included inaccurate flight models and avionics; awkward controls; and mediocre graphics and lack of ground texture. Strengths included a wide variety of accurately modeled weapons and the ability to control multiple types of helicopters in a squadron. 1992 and 1994 surveys in the magazine of wargames with modern settings gave the game four stars out of five, and the magazine named it one of 1992's best simulation games. The game received 5 out of 5 stars in 272: 287:
off troops or cargo / recon an objective) and a less valuable secondary objective that included the same kind of tasks as a primary. The campaign strung these missions together in a 'tug-of-war' system. Victories advanced the player's side towards victory and harder missions, defeat went the other way (though the missions sometimes got harder too).
330:, the player may gain control of several other helicopter wingmen whose helicopters can also be configured to the same extent as the player's. Wingmen can remain with the player or be sent off for separate tasks (such as completing the secondary objective), so a great deal of flexibility is present for tactical planning. 345:
and Europe. Terrain was designed separately for each theatre; for instance, desert really was desert, and not just European farmland painted brown. Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much
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flight simulators of the time: the player had a profile, chose their combat theatre, and either performed single missions or a campaign. The primary similarity was the randomly generated 'primary-secondary' mission types where the player was given a primary mission (destroy a target / pickup or drop
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Planning is often an important part of the game: fuel consumption is unrealistically high (to adjust for a limited game world), and the player can rarely lift off with full fuel and the best weapons loaded. Terrain and enemy presence are also to be considered (the intel briefing may often tell the
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and the AH-64B Apache Longbow were unlocked (the 'B' designation is due to the game being designed before the Longbow Apache was in service as the 'D' model). Using less powerful helicopters resulted in a higher mission score, though this had to be balanced with the likelihood of having enough
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mission into the mission builder as a template for editing. Once completed, mission could be saved for play, editing or free exchange with other players. Very advanced for its day, the mission builder set the tone for many follow on products by enabling players to determine fun by their own
497:. He found that he could recreate missions from his career with the scenario editor with "surprising accuracy", and concluded that the expansion "has helped transform what was a mediocre title into a much better gaming value ... my vote as 'Most Improved Game of the Year'." 323:
player what to expect near targets). Usually a Forward Arming Refuel Point (FARP) is present in the mission. This is important, as the player may have to refuel or rearm during the course of the mission depending on the density of enemy and distance to objectives.
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mission was available for use in the mission builder. It also provided a number of shortcut steps to enable players to quickly create new missions without having to, for example, place every defender on the map one-by-one. Players can even export a standard
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better graphics, including full textures on all 3D objects). Enemy forces include infantry, vehicles, tanks, anti-aircraft gun and missile systems, and airplanes. Other game objects included moving trains, civilian buildings, and even animals.
387:, but added unique aspects for the two new theaters as well as a number of additional functions and new player aids, including: in-flight mission changes, air and artillery support, wind and weather (including 645: 341:
and twisting ridgelines being well represented (this is very important for simulating helicopter combat, as cover using terrain is one of the primary tactics). The game has two primary theatres: the
263:. Besides improved audio and graphics, key areas of change were enhanced terrain, the ability to fly multiple helicopter types, and the ability to command a team of helicopters and their crews. 1241: 680: 907: 635: 1246: 402:
One of the most innovative features was the mission builder. This tool enabled players to create and edit missions of their own design. Every aspect of a typical
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The cockpit graphics were based on photos of actual army helicopters, though switches and buttons with no in-game function were left out to avoid screen clutter.
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gave it two out of five stars, remarking that "the shoddy graphics, sparse sound effects, and annoying gameplay will have you reaching for a pack of
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for the system, and despite kept being advertised for a late 1994 release, this version of the game went unreleased for unknown reasons.
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expansion and patches provided an improved flight model, the option to fly with two joysticks and other peripherals, and
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versions were released in 1993, 1994 and 1996 respectively (the PlayStation version was retitled as simply
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a score of 7/10, calling it an "immersive helicopter flying sim with engrossing, varied missions."
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). "The Role of Computers".
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and magnetic disturbances in Antarctica), maintenance and weapon system downtimes, improved
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flight and 'pop-up' attacks can be employed on account of the reasonably detailed terrain.
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AH-64 Apache ready for take off from a helicopter base in the Middle East theater (DOS)
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Initially the player flies a lone helicopter to complete missions, choosing between
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significantly enhanced and expanded the features and gameplay from the original
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on November 17, 2010 in Europe and on March 18, 2014 in North America.
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s reviewer, United States Army AH-64 pilot Bryan Walker, criticized
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was announced in November 1993 after MicroProse was signed to be a
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The terrain modelling is much more advanced than in the original
846:(in German). No. 32. Future-Verlag. July 1994. p. 32. 516: 338: 315:
fuel/weapons to complete the mission. Realistic tactics such as
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for presenting a helicopter that "flies like an overloaded
667:"Action Feature - Jaguar Previews - The Jaguar moves in" 1024:"War In Our Time / A Survey Of Wargames From 1950-2000" 938:. Vol. 2, no. 12. Shinno Media. p. 214. 577:"Locking On To MicroProse's Gunship 2000 Scenario Disk" 282:
utilised roughly the same format as most of the other
182: 170: 156: 128: 112: 98: 86: 70: 60: 48: 34: 636:"News - La Jaguar ronronne - On attend sur Jaguar" 221:; this version received an expansion in 1992. The 838:"Warpzone - Jaguar - Angekündigte Jaguar-Spiele" 439:The PlayStation version was re-released on the 395:, targeting, navigation, and the addition of a 894:"Jaguar - Atari - Le Jaguar, La Preuve Par 64" 570: 568: 1145:can be played for free in the browser at the 20:. For the Gunship game released in 2000, see 8: 383:. Gameplay followed closely on the heels of 1242:Video games developed in the United States 379:), all previously released patches, and a 40: 31: 243:, but was sometimes still referred to as 737:"Warpzone - Demnächst für Eure Konsolen" 768:"Special - Release Schedule ECTS-Messe" 528: 371:in 1992. It added two theatres of war ( 310:. As the player's rank increased, the 1247:Video games scored by David Whittaker 534: 532: 207:as a follow-up to their earlier game 7: 869:"CVG News - Jag attack... eyes down" 778:CT Computec Verlag GmbH & Co. KG 1053:"CGW Salutes The Games of the Year" 613:. November 29, 1993. Archived from 201:combat flight simulation video game 1272:Video games set in the Philippines 1267:Video games set in the Middle East 960:Walker, Bryan A. (December 1991). 14: 1252:Video games scored by Jeff Briggs 892:Gavet, Nicolas (September 1994). 575:Walker, Bryan A. (January 1993). 1022:Brooks, M. Evan (January 1994). 962:"Flaming Arrows of the "Apache"" 505:gave the PlayStation version of 213:. It was originally released in 1063:from the original on 2014-07-02 1034:from the original on 2017-10-03 1003:from the original on 2013-12-02 993:"The Modern Games: 1950 - 2000" 972:from the original on 2013-12-03 968:. No. 89. pp. 34–35. 942:from the original on 2019-03-02 910:from the original on 2018-08-18 850:from the original on 2018-08-04 819:from the original on 2018-09-27 784:from the original on 2018-09-12 749:from the original on 2018-08-04 718:from the original on 2016-07-19 683:from the original on 2019-01-04 648:from the original on 2018-09-25 587:from the original on 2016-07-02 365:Gunship 2000: Islands & Ice 1059:. November 1992. p. 110. 679:. April 1994. pp. 64–69. 1: 1257:Video games set in Antarctica 1227:Real-time tactics video games 991:Brooks, M. Evan (June 1992). 928:Ripper, The (December 1994). 815:. June 1994. pp. 56–57. 561:. September 1996. p. 99. 1182:Cancelled Atari Jaguar games 1107:. October 1996. p. 170. 881:. September 1994. p. 9. 326:On promotion to the rank of 1217:PlayStation (console) games 203:developed and published by 16:For the tabletop game, see 1288: 902:(in French). No. 35. 776:(in German). No. 21. 714:. April 1994. p. 50. 15: 1262:Video games set in Europe 1232:Single-player video games 1222:PlayStation Network games 780:. June 1994. p. 16. 554:Electronic Gaming Monthly 489:Walker reported that the 39: 1192:Combat flight simulators 874:Computer and Video Games 362:MicroProse released the 253:, was released in 2000. 1202:Helicopter video games 1137:at Amiga Hall of Light 551:"Behind the Screens". 276: 18:Gunship 2000 (wargame) 1057:Computer Gaming World 1028:Computer Gaming World 997:Computer Gaming World 966:Computer Gaming World 581:Computer Gaming World 466:Computer Gaming World 430:third-party developer 274: 177:Air combat simulation 106:Max D. Remington III 1237:Strategy video games 1187:Cold War video games 1030:. pp. 194–212. 502:PlayStation Magazine 449:PlayStation Portable 443:for download on the 300:OH-58D Kiowa Warrior 617:on December 7, 2004 162:1993 (Amiga, PC-98) 906:. pp. 86–87. 495:target designation 277: 1212:NEC PC-9801 games 879:Future Publishing 441:PlayStation Store 434:Atari Corporation 192: 191: 119:Jeffery L. Briggs 1279: 1207:MicroProse games 1172:Amiga CD32 games 1167:Amiga 1200 games 1162:1991 video games 1147:Internet Archive 1109: 1108: 1094: 1088: 1087: 1079: 1073: 1072: 1070: 1068: 1049: 1043: 1042: 1040: 1039: 1019: 1013: 1012: 1010: 1008: 988: 982: 981: 979: 977: 957: 951: 950: 948: 947: 925: 919: 918: 916: 915: 889: 883: 882: 877:. 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No. 86. 550: 549: 545: 537: 530: 525: 512:Next Generation 491:Islands and Ice 469: 461: 418: 399:mission clock. 377:The Philippines 360: 352: 312:RAH-66 Comanche 308:UH-60 Blackhawk 269: 165: 163: 161: 123: 121: 107: 105: 93: 81: 79: 30: 29:1991 video game 27: 26:1991 video game 24: 12: 11: 5: 1285: 1283: 1275: 1274: 1269: 1264: 1259: 1254: 1249: 1244: 1239: 1234: 1229: 1224: 1219: 1214: 1209: 1204: 1199: 1194: 1189: 1184: 1179: 1174: 1169: 1164: 1154: 1153: 1150: 1149: 1138: 1130: 1117: 1116:External links 1114: 1111: 1110: 1089: 1074: 1044: 1014: 983: 952: 920: 884: 860: 829: 794: 759: 728: 693: 658: 627: 598: 564: 543: 527: 526: 524: 521: 460: 457: 417: 414: 381:mission editor 369:expansion pack 359: 356: 351: 348: 337:, with desert 328:2nd Lieutenant 268: 265: 190: 189: 184: 180: 179: 174: 168: 167: 158: 154: 153: 132: 126: 125: 116: 110: 109: 108:Michael Gibson 102: 96: 95: 94:Detmar Peterke 90: 84: 83: 82:Detmar Peterke 74: 68: 67: 64: 58: 57: 52: 46: 45: 37: 36: 28: 25: 13: 10: 9: 6: 4: 3: 2: 1284: 1273: 1270: 1268: 1265: 1263: 1260: 1258: 1255: 1253: 1250: 1248: 1245: 1243: 1240: 1238: 1235: 1233: 1230: 1228: 1225: 1223: 1220: 1218: 1215: 1213: 1210: 1208: 1205: 1203: 1200: 1198: 1195: 1193: 1190: 1188: 1185: 1183: 1180: 1178: 1175: 1173: 1170: 1168: 1165: 1163: 1160: 1159: 1157: 1148: 1144: 1143: 1139: 1136: 1135: 1131: 1129: 1125: 1124: 1120: 1119: 1115: 1106: 1105:Imagine Media 1102: 1101: 1093: 1090: 1086:(178): 57–64. 1085: 1078: 1075: 1062: 1058: 1054: 1048: 1045: 1033: 1029: 1025: 1018: 1015: 1002: 998: 994: 987: 984: 971: 967: 963: 956: 953: 941: 937: 936: 931: 924: 921: 909: 905: 901: 900: 895: 888: 885: 880: 876: 875: 870: 864: 861: 849: 845: 844: 839: 833: 830: 818: 814: 810: 809: 804: 798: 795: 783: 779: 775: 774: 769: 763: 760: 748: 744: 743: 738: 732: 729: 717: 713: 709: 708: 703: 697: 694: 682: 678: 674: 673: 672:Atari ST User 668: 662: 659: 647: 643: 642: 637: 631: 628: 616: 612: 608: 602: 599: 586: 582: 578: 571: 569: 565: 560: 556: 555: 547: 544: 540: 535: 533: 529: 522: 520: 518: 514: 513: 508: 504: 503: 498: 496: 492: 487: 485: 484: 479: 475: 468: 467: 458: 456: 454: 450: 446: 445:PlayStation 3 442: 437: 435: 431: 427: 423: 415: 413: 410: 405: 400: 398: 394: 390: 386: 382: 378: 374: 370: 367: 366: 357: 355: 349: 347: 344: 340: 336: 331: 329: 324: 320: 318: 313: 309: 305: 301: 297: 293: 288: 285: 281: 273: 266: 264: 262: 258: 254: 252: 251: 247:). A sequel, 246: 242: 241: 236: 232: 228: 224: 220: 216: 212: 211: 206: 202: 198: 197: 188: 187:Single player 185: 181: 178: 175: 173: 169: 159: 155: 152: 148: 144: 140: 136: 133: 131: 127: 120: 117: 115: 111: 104:Michael Reis 103: 101: 97: 91: 89: 88:Programmer(s) 85: 78: 75: 73: 69: 65: 63: 59: 56: 53: 51: 47: 43: 38: 33: 23: 19: 1142:Gunship 2000 1141: 1134:Gunship 2000 1133: 1123:Gunship 2000 1122: 1098: 1092: 1083: 1077: 1065:. Retrieved 1056: 1047: 1036:. Retrieved 1027: 1017: 1005:. Retrieved 996: 986: 974:. Retrieved 965: 955: 944:. Retrieved 933: 923: 912:. Retrieved 897: 887: 872: 863: 852:. Retrieved 841: 832: 821:. Retrieved 806: 797: 786:. Retrieved 771: 762: 751:. Retrieved 740: 731: 720:. Retrieved 705: 696: 685:. Retrieved 670: 661: 650:. Retrieved 641:Génération 4 639: 630: 619:. Retrieved 615:the original 610: 601: 589:. 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Day 62:Publisher(s) 50:Developer(s) 35:Gunship 2000 1177:Amiga games 1097:"Gunship". 1007:24 November 976:18 November 843:Video Games 742:Video Games 412:standards. 350:Development 343:Middle East 235:PlayStation 164:1994 (CD32) 151:PlayStation 130:Platform(s) 122:Ken Lagace 114:Composer(s) 72:Designer(s) 1156:Categories 1038:2017-11-08 946:2019-04-04 914:2018-10-29 899:Consoles + 854:2018-10-29 823:2018-10-29 813:Future plc 788:2018-10-29 753:2018-10-29 722:2018-10-29 712:Future plc 687:2018-10-29 652:2018-11-04 621:2018-09-23 611:Nine Lives 559:Ziff Davis 523:References 420:A port of 373:Antarctica 292:AH-1 Cobra 284:MicroProse 231:Amiga CD32 205:MicroProse 166:1996 (PSX) 160:1991 (DOS) 147:Amiga CD32 66:MicroProse 55:MicroProse 1197:DOS games 1128:MobyGames 930:"Europa!" 808:ST Format 707:ST Format 677:Europress 463:In 1991, 459:Reception 393:autopilot 389:whiteouts 358:Expansion 100:Artist(s) 1061:Archived 1032:Archived 1001:Archived 970:Archived 940:Archived 908:Archived 848:Archived 817:Archived 782:Archived 773:Mega Fun 747:Archived 716:Archived 681:Archived 646:Archived 585:Archived 424:for the 304:MD 530MG 267:Gameplay 250:Gunship! 172:Genre(s) 22:Gunship! 935:GameFan 904:M.E.R.7 335:Gunship 261:Gunship 240:Gunship 210:Gunship 183:Mode(s) 157:Release 1084:Dragon 1067:4 July 591:5 July 483:Dragon 470:' 416:Ports 339:wadis 227:PC-98 223:Amiga 143:PC-98 139:Amiga 1069:2014 1009:2013 978:2013 593:2014 517:Tums 478:Huey 451:and 375:and 306:and 233:and 217:for 215:1991 1126:at 539:PSM 519:." 432:by 397:HUD 219:DOS 135:DOS 1158:: 1055:. 1026:. 995:. 964:. 932:. 896:. 871:. 840:. 805:. 770:. 739:. 704:. 669:. 638:. 609:. 579:. 567:^ 541:8. 531:^ 486:. 447:, 302:, 298:, 294:, 229:, 225:, 149:, 145:, 141:, 137:, 1071:. 1041:. 1011:. 980:. 949:. 917:. 857:. 826:. 791:. 756:. 725:. 690:. 655:. 624:. 595:.

Index

Gunship 2000 (wargame)
Gunship!

Developer(s)
MicroProse
Publisher(s)
Designer(s)
James M. Day
Programmer(s)
Artist(s)
Composer(s)
Jeffery L. Briggs
Platform(s)
DOS
Amiga
PC-98
Amiga CD32
PlayStation
Genre(s)
Air combat simulation
Single player
combat flight simulation video game
MicroProse
Gunship
1991
DOS
Amiga
PC-98
Amiga CD32
PlayStation

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