480:", but nonetheless concluded that "the designers have succeeded in creating the best helicopter simulator game currently available, thorns included". Cited flaws included inaccurate flight models and avionics; awkward controls; and mediocre graphics and lack of ground texture. Strengths included a wide variety of accurately modeled weapons and the ability to control multiple types of helicopters in a squadron. 1992 and 1994 surveys in the magazine of wargames with modern settings gave the game four stars out of five, and the magazine named it one of 1992's best simulation games. The game received 5 out of 5 stars in
272:
287:
off troops or cargo / recon an objective) and a less valuable secondary objective that included the same kind of tasks as a primary. The campaign strung these missions together in a 'tug-of-war' system. Victories advanced the player's side towards victory and harder missions, defeat went the other way (though the missions sometimes got harder too).
330:, the player may gain control of several other helicopter wingmen whose helicopters can also be configured to the same extent as the player's. Wingmen can remain with the player or be sent off for separate tasks (such as completing the secondary objective), so a great deal of flexibility is present for tactical planning.
345:
and Europe. Terrain was designed separately for each theatre; for instance, desert really was desert, and not just
European farmland painted brown. Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much
286:
flight simulators of the time: the player had a profile, chose their combat theatre, and either performed single missions or a campaign. The primary similarity was the randomly generated 'primary-secondary' mission types where the player was given a primary mission (destroy a target / pickup or drop
322:
Planning is often an important part of the game: fuel consumption is unrealistically high (to adjust for a limited game world), and the player can rarely lift off with full fuel and the best weapons loaded. Terrain and enemy presence are also to be considered (the intel briefing may often tell the
314:
and the AH-64B Apache
Longbow were unlocked (the 'B' designation is due to the game being designed before the Longbow Apache was in service as the 'D' model). Using less powerful helicopters resulted in a higher mission score, though this had to be balanced with the likelihood of having enough
411:
mission into the mission builder as a template for editing. Once completed, mission could be saved for play, editing or free exchange with other players. Very advanced for its day, the mission builder set the tone for many follow on products by enabling players to determine fun by their own
497:. He found that he could recreate missions from his career with the scenario editor with "surprising accuracy", and concluded that the expansion "has helped transform what was a mediocre title into a much better gaming value ... my vote as 'Most Improved Game of the Year'."
323:
player what to expect near targets). Usually a
Forward Arming Refuel Point (FARP) is present in the mission. This is important, as the player may have to refuel or rearm during the course of the mission depending on the density of enemy and distance to objectives.
406:
mission was available for use in the mission builder. It also provided a number of shortcut steps to enable players to quickly create new missions without having to, for example, place every defender on the map one-by-one. Players can even export a standard
42:
346:
better graphics, including full textures on all 3D objects). Enemy forces include infantry, vehicles, tanks, anti-aircraft gun and missile systems, and airplanes. Other game objects included moving trains, civilian buildings, and even animals.
387:, but added unique aspects for the two new theaters as well as a number of additional functions and new player aids, including: in-flight mission changes, air and artillery support, wind and weather (including
645:
341:
and twisting ridgelines being well represented (this is very important for simulating helicopter combat, as cover using terrain is one of the primary tactics). The game has two primary theatres: the
263:. Besides improved audio and graphics, key areas of change were enhanced terrain, the ability to fly multiple helicopter types, and the ability to command a team of helicopters and their crews.
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One of the most innovative features was the mission builder. This tool enabled players to create and edit missions of their own design. Every aspect of a typical
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The cockpit graphics were based on photos of actual army helicopters, though switches and buttons with no in-game function were left out to avoid screen clutter.
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gave it two out of five stars, remarking that "the shoddy graphics, sparse sound effects, and annoying gameplay will have you reaching for a pack of
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for the system, and despite kept being advertised for a late 1994 release, this version of the game went unreleased for unknown reasons.
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expansion and patches provided an improved flight model, the option to fly with two joysticks and other peripherals, and
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versions were released in 1993, 1994 and 1996 respectively (the PlayStation version was retitled as simply
17:
802:
607:"ATARI SIGNS 15 MORE NEW SOFTWARE COMPANIES; JAGUAR MOMENTUM ACCELERATES; TOTAL OF 35 AGREEMENTS SIGNED"
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a score of 7/10, calling it an "immersive helicopter flying sim with engrossing, varied missions."
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71:
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). "The Role of
Computers".
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and magnetic disturbances in
Antarctica), maintenance and weapon system downtimes, improved
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flight and 'pop-up' attacks can be employed on account of the reasonably detailed terrain.
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AH-64 Apache ready for take off from a helicopter base in the Middle East theater (DOS)
41:
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Initially the player flies a lone helicopter to complete missions, choosing between
425:
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76:
702:"News - Update - New Jaguar Development System Released - Expected Release Dates"
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significantly enhanced and expanded the features and gameplay from the original
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803:"Update - Games News - Atari ooze confidence at ECTS - Jaguar Developers"
772:
644:(in French). No. 64. Computec Media France. March 1994. p. 42.
249:
21:
934:
903:
455:
on
November 17, 2010 in Europe and on March 18, 2014 in North America.
472:
s reviewer, United States Army AH-64 pilot Bryan Walker, criticized
428:
was announced in
November 1993 after MicroProse was signed to be a
270:
226:
222:
142:
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333:
The terrain modelling is much more advanced than in the original
846:(in German). No. 32. Future-Verlag. July 1994. p. 32.
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338:
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fuel/weapons to complete the mission. Realistic tactics such as
1132:
745:(in German). No. 30. Future-Verlag. May 1994. p. 79.
218:
134:
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for presenting a helicopter that "flies like an overloaded
667:"Action Feature - Jaguar Previews - The Jaguar moves in"
1024:"War In Our Time / A Survey Of Wargames From 1950-2000"
938:. Vol. 2, no. 12. Shinno Media. p. 214.
577:"Locking On To MicroProse's Gunship 2000 Scenario Disk"
282:
utilised roughly the same format as most of the other
182:
170:
156:
128:
112:
98:
86:
70:
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48:
34:
636:"News - La Jaguar ronronne - On attend sur Jaguar"
221:; this version received an expansion in 1992. The
838:"Warpzone - Jaguar - Angekündigte Jaguar-Spiele"
439:The PlayStation version was re-released on the
395:, targeting, navigation, and the addition of a
894:"Jaguar - Atari - Le Jaguar, La Preuve Par 64"
570:
568:
1145:can be played for free in the browser at the
20:. For the Gunship game released in 2000, see
8:
383:. Gameplay followed closely on the heels of
1242:Video games developed in the United States
379:), all previously released patches, and a
40:
31:
243:, but was sometimes still referred to as
737:"Warpzone - Demnächst für Eure Konsolen"
768:"Special - Release Schedule ECTS-Messe"
528:
371:in 1992. It added two theatres of war (
310:. As the player's rank increased, the
1247:Video games scored by David Whittaker
534:
532:
207:as a follow-up to their earlier game
7:
869:"CVG News - Jag attack... eyes down"
778:CT Computec Verlag GmbH & Co. KG
1053:"CGW Salutes The Games of the Year"
613:. November 29, 1993. Archived from
201:combat flight simulation video game
1272:Video games set in the Philippines
1267:Video games set in the Middle East
960:Walker, Bryan A. (December 1991).
14:
1252:Video games scored by Jeff Briggs
892:Gavet, Nicolas (September 1994).
575:Walker, Bryan A. (January 1993).
1022:Brooks, M. Evan (January 1994).
962:"Flaming Arrows of the "Apache""
505:gave the PlayStation version of
213:. It was originally released in
1063:from the original on 2014-07-02
1034:from the original on 2017-10-03
1003:from the original on 2013-12-02
993:"The Modern Games: 1950 - 2000"
972:from the original on 2013-12-03
968:. No. 89. pp. 34–35.
942:from the original on 2019-03-02
910:from the original on 2018-08-18
850:from the original on 2018-08-04
819:from the original on 2018-09-27
784:from the original on 2018-09-12
749:from the original on 2018-08-04
718:from the original on 2016-07-19
683:from the original on 2019-01-04
648:from the original on 2018-09-25
587:from the original on 2016-07-02
365:Gunship 2000: Islands & Ice
1059:. November 1992. p. 110.
679:. April 1994. pp. 64–69.
1:
1257:Video games set in Antarctica
1227:Real-time tactics video games
991:Brooks, M. Evan (June 1992).
928:Ripper, The (December 1994).
815:. June 1994. pp. 56–57.
561:. September 1996. p. 99.
1182:Cancelled Atari Jaguar games
1107:. October 1996. p. 170.
881:. September 1994. p. 9.
326:On promotion to the rank of
1217:PlayStation (console) games
203:developed and published by
16:For the tabletop game, see
1288:
902:(in French). No. 35.
776:(in German). No. 21.
714:. April 1994. p. 50.
15:
1262:Video games set in Europe
1232:Single-player video games
1222:PlayStation Network games
780:. June 1994. p. 16.
554:Electronic Gaming Monthly
489:Walker reported that the
39:
1192:Combat flight simulators
874:Computer and Video Games
362:MicroProse released the
253:, was released in 2000.
1202:Helicopter video games
1137:at Amiga Hall of Light
551:"Behind the Screens".
276:
18:Gunship 2000 (wargame)
1057:Computer Gaming World
1028:Computer Gaming World
997:Computer Gaming World
966:Computer Gaming World
581:Computer Gaming World
466:Computer Gaming World
430:third-party developer
274:
177:Air combat simulation
106:Max D. Remington III
1237:Strategy video games
1187:Cold War video games
1030:. pp. 194–212.
502:PlayStation Magazine
449:PlayStation Portable
443:for download on the
300:OH-58D Kiowa Warrior
617:on December 7, 2004
162:1993 (Amiga, PC-98)
906:. pp. 86–87.
495:target designation
277:
1212:NEC PC-9801 games
879:Future Publishing
441:PlayStation Store
434:Atari Corporation
192:
191:
119:Jeffery L. Briggs
1279:
1207:MicroProse games
1172:Amiga CD32 games
1167:Amiga 1200 games
1162:1991 video games
1147:Internet Archive
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92:Darrell Dennies
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1100:Next Generation
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512:Next Generation
491:Islands and Ice
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399:mission clock.
377:The Philippines
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312:RAH-66 Comanche
308:UH-60 Blackhawk
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1142:Gunship 2000
1141:
1134:Gunship 2000
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1123:Gunship 2000
1122:
1098:
1092:
1083:
1077:
1065:. Retrieved
1056:
1047:
1036:. Retrieved
1027:
1017:
1005:. Retrieved
996:
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974:. Retrieved
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944:. Retrieved
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912:. Retrieved
897:
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852:. Retrieved
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821:. Retrieved
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786:. Retrieved
771:
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751:. Retrieved
740:
731:
720:. Retrieved
705:
696:
685:. Retrieved
670:
661:
650:. Retrieved
641:Génération 4
639:
630:
619:. Retrieved
615:the original
610:
601:
589:. Retrieved
580:
552:
546:
538:
510:
507:Gunship 2000
506:
500:
499:
490:
488:
481:
474:Gunship 2000
473:
464:
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438:
426:Atari Jaguar
422:Gunship 2000
421:
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409:Gunship 2000
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404:Gunship 2000
403:
401:
385:Gunship 2000
384:
364:
363:
361:
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334:
332:
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321:
296:AH-64 Apache
289:
280:Gunship 2000
279:
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257:Gunship 2000
256:
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245:Gunship 2000
244:
239:
238:
208:
196:Gunship 2000
195:
194:
193:
124:Jim McConkey
77:James M. Day
62:Publisher(s)
50:Developer(s)
35:Gunship 2000
1177:Amiga games
1097:"Gunship".
1007:24 November
976:18 November
843:Video Games
742:Video Games
412:standards.
350:Development
343:Middle East
235:PlayStation
164:1994 (CD32)
151:PlayStation
130:Platform(s)
122:Ken Lagace
114:Composer(s)
72:Designer(s)
1156:Categories
1038:2017-11-08
946:2019-04-04
914:2018-10-29
899:Consoles +
854:2018-10-29
823:2018-10-29
813:Future plc
788:2018-10-29
753:2018-10-29
722:2018-10-29
712:Future plc
687:2018-10-29
652:2018-11-04
621:2018-09-23
611:Nine Lives
559:Ziff Davis
523:References
420:A port of
373:Antarctica
292:AH-1 Cobra
284:MicroProse
231:Amiga CD32
205:MicroProse
166:1996 (PSX)
160:1991 (DOS)
147:Amiga CD32
66:MicroProse
55:MicroProse
1197:DOS games
1128:MobyGames
930:"Europa!"
808:ST Format
707:ST Format
677:Europress
463:In 1991,
459:Reception
393:autopilot
389:whiteouts
358:Expansion
100:Artist(s)
1061:Archived
1032:Archived
1001:Archived
970:Archived
940:Archived
908:Archived
848:Archived
817:Archived
782:Archived
773:Mega Fun
747:Archived
716:Archived
681:Archived
646:Archived
585:Archived
424:for the
304:MD 530MG
267:Gameplay
250:Gunship!
172:Genre(s)
22:Gunship!
935:GameFan
904:M.E.R.7
335:Gunship
261:Gunship
240:Gunship
210:Gunship
183:Mode(s)
157:Release
1084:Dragon
1067:4 July
591:5 July
483:Dragon
470:'
416:Ports
339:wadis
227:PC-98
223:Amiga
143:PC-98
139:Amiga
1069:2014
1009:2013
978:2013
593:2014
517:Tums
478:Huey
451:and
375:and
306:and
233:and
217:for
215:1991
1126:at
539:PSM
519:."
432:by
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