733:
577:. Each sprite in the game can have a script attached to it which will be used to determine the behavior and appearance of the sprite. The engine calls various functions on certain events; for example, the 'main', 'talk' and 'hit' functions of a script will respectively be called upon loading the screen, when the player talks to the sprite and when the player hits the sprite. Each screen can also have a script attached to it which can be used for initialization of the screen or other events.
194:
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40:
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suitable as "an inexpensive stopgap". The dialogue used when interacting with NPCs was criticised for containing errors as well as having little influence on the overall outcome of the game. Graphical errors were also listed, with the player character getting stuck on scenery and unable to move, or
445:
by Seth
Robinson. In the Windows/Mac/Android versions, it is also possible to play the fan-made D-Mods. A new feature is instant-load and instant-save where the player can save and load the game at any point - as opposed to the original game where saving was only possible at specific points in the
258:
in the mid 1990s at the time where Seth
Robinson, Justin Martin, and Greg Smith were involved. Mitch Brink composed several of the game's music tracks. The game was initially released in 1997 for purchase in the United States and Europe. The game could be purchased from retail stores in Europe via
237:
with his mother. Somehow, as he is outside, his house burns down and his mother is killed. He is then told to go out of his village into the world to find his aunt and start living a new life with her. Along the way, he hears of a powerful and sinister group known as the Cast whose nefarious deeds
531:
exist for Dink
Smallwood. The original level editor, developed by Robinson Technologies, is DinkEdit, which is included with the game, and the second level editor is WinDinkEdit which was developed by fans of the game. The freeware game comes with its own D-Mod (short for Dink Module), Mystery
299:. Seth generally replied "no." He commonly cited the game's sloppy and embarrassing coding as a reason for withholding the source from the community. After years of being pressed to do so, Seth finally decided to release the source code on July 17, 2003 under a
543:. Among other tasks, the editor can be used to specify music for a screen, assign scripts to sprites and to decorate the game world. WinDinkEdit is a level editor for Windows which enables the D-Mod author to perform the same tasks in a graphical environment.
532:
Island, which follows Dink's adventures after his victory in the original story. D-Mods can be heavily customized, and some of them are very different from the original game. Many D-Mods, some of them much longer than the original game, can be found online.
341:
for Dink
Smallwood. Robinson hoped that the numerous longstanding bugs in Dink would be fixed and the experience for new players would be streamlined. After eight-and-a-half months of development and numerous builds of
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NPCs or monsters drifting through walls. The lack of interaction between NPCs and monsters was also referenced, with NPCs attempting to hold conversations while the player is in combat. Although
221:. The game has a satirical off-color slant, including everything from a fiercely abusive uncle to a town that worships ducks. Dink is never freed from the grievances of being a pig
910:
Please keep in mind while I'm sharing the source, I am not sharing the media, if you would like to use or distribute the Dink
Smallwood artwork, this requires express permission.
673:.â The humour was described as the one good aspect of the game and was found quite entertaining. However, with other elements letting the game down, the humour only made
402:
among others. GNU Freedink is based on the original v1.07 source code release, but has modes to run like v1.08. It is continuously updated and is the most successful
238:
are threatening the kingdom. Dink eventually makes it his quest to defeat this mysterious cult. After that, he goes in the
Darklands to kill the mighty evil, Seth.
233:
Dink starts out as a pig farmer, living a normal life in
Stonebrook, his home village. His father is said to have disappeared, leaving him behind in a small
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application that can be used to create a new world. The game world consists of at most 768 screens and each screen can have at most a hundred editor-placed
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and claimed that there were no plans to publish more copies. It was announced a short time later that the game would be distributed as
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after its release. The game is also notable for its humorous dialogue and surrealistic themes in various scenes between the gameplay.
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at the time consisting of Seth
Robinson, Justin Martin, and Greg Smith. It was first released in 1998 before being released as
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for the United States, so this required them to sell to this region via mail order at the price of $ 25 (including shipping).
570:
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181:'s "Reverie". The game has a small but constant fan following that continues to develop add-ons for the game more than two
651:
in the section "The Good", saying "Now here is something totally refreshing". While compared to other role-playing games,
307:
without the content which was kept proprietary freeware. In 2008, the artwork was published (without some sounds) under a
785:
295:
Shortly after the freeware release, fans of the game often asked Seth
Robinson if he had any plans to release the game's
201:
The game centers on Dink, a pig farmer-turned-hero who embarks on various quests throughout his world. The game features
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was described as having little replay value on its own, the inclusion of editing software and the wide availability of
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utility program, makes it easy to play and manage the Dink
Smallwood game and its numerous Dink Modules (or D-Mods).
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on October 17, 1999. Mitch Brink composed several of the game's music tracks while others are MIDI forms of
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As of December 16, 2011, a new version of Dink Smallwood called "Dink Smallwood HD" has been developed for
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In October 2017 the HD version became fully free and open source too. The source code became available on
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can be found: "(Facetiously) I am Dinkamus Littlelog and I come in search of the holy groundhog.".
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umbrella, works on replacing the last proprietary sounds to make the game completely
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By the summer of 1999, Robinson Technologies had sold out of all their copies of
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225:, a fact he is far too often reminded of by his nemesis, Milder Flatstomp.
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The house of Dink Smallwood at the start of the game, before it burns down.
1287:
1206:
1034:"GNU's RPG/Adventure Game Updated For SDL2, Defaults To OpenGL Rendering"
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826:"Dink Smallwood - Seth tells the history of the making of Dink Smallwood"
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have surfaced, most of them being canceled or postponed indefinitely.
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In 2005, Seth Robinson asked Dan "redink1" Walma, the owner of the
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386:. GNU FreeDink was ported to a variety of platforms including the
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was praised for its humour, being described as âa spoonful of
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Dink Smallwood HD 1.89 released, made free on all platforms
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Commercial video games with freely available source code
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1204:Bartic, Alex (September 1998). "Dink Smallwood".
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263:, though Robinson Technologies did not secure a
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8:
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1084:Dink Smallwood Mobile â coming to iPad too!
495:. Unsourced material may be challenged and
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38:
29:
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858:"Files | Dink Smallwood Source Code"
515:Learn how and when to remove this message
771:
697:Baldur's Gate: Tales of the Sword Coast
1214:: Romas Comercial S.R.L. p. 46.
937:"New File: Dink Smallwood 1.08 Final"
7:
959:"Dink Smallwood v1.08 - Suggestions"
739:Free and open-source software portal
618:
593:
493:adding citations to reliable sources
584:
1072:Dink Smallwood HD official webpage
287:was released on October 17, 1999.
25:
686:were noted as improving on this.
314:A handful of projects focused on
1337:Android (operating system) games
1288:GNU FreeDink multi-platform port
745:
731:
465:
1327:Action role-playing video games
1193:Computer_Gaming_World_Issue_189
1032:Larabel, Michael (2019-02-16).
871:Dink Smallwood 1.08 source code
378:, which is developed under the
1392:Video games developed in Japan
1279:Source Code of DinkSmallwoodHD
283:, and the freeware version of
1:
1000:Find free sounds for FreeDink
935:Walma, Dan (March 10, 2006).
921:Find free sounds for FreeDink
907:Dink-Smallwood-Source-License
846:Dink-Smallwood-Source-License
1275:- Original Subversion server
957:Walma, Dan (June 26, 2005).
715:The Zombie Island of Dr. Ned
1407:Robinson Technologies games
1402:Legendo Entertainment games
1236:Simon Ingham (2001-08-13).
1428:
1238:"PC Review:Dink Smallwood"
824:Henrik, Tom (2005-02-15).
788:. Just RPG. Archived from
337:fan site, to create a new
209:-like gameplay, including
1412:Single-player video games
784:Payal Dhar (2002-09-05).
761:List of open source games
622:
619:
597:
594:
37:
1387:Role-playing video games
608:64% (based on 3 reviews)
329:Community-made Dink 1.08
139:Action role-playing game
1377:Open-source video games
360:community-fixed version
352:involving the community
163:role-playing video game
1322:Action-adventure games
980:"Dink Smallwood: News"
895:License of source code
684:user-generated content
374:licensed GNU FreeDink
198:
883:Readme of source code
690:References and impact
644:Computer Gaming World
561:are prefixed with an
358:1.08 was released as
256:Robinson Technologies
196:
167:Robinson Technologies
53:Robinson Technologies
647:Issue #189 featured
489:improve this section
388:PlayStation Portable
111:PlayStation Portable
1347:Fantasy video games
616:
591:
573:are supported with
362:on March 10, 2006.
291:Source code release
259:European publisher
1382:Parody video games
1273:RTDink Source Code
1013:"FreeDink Website"
873:, The Dink Network
828:. www.reloaded.org
811:"The Dink Network"
753:Video games portal
589:
569:, and single line
548:scripting language
435:Windows XP/Vista/7
261:Iridon Interactive
199:
74:Iridon Interactive
1159:Brenesal, Barry.
700:, a reference to
639:
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417:Dink Smallwood HD
348:release candidate
254:was developed by
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16:(Redirected from
1419:
1317:1998 video games
1293:The Dink Network
1269:
1268:
1266:Official website
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1249:
1248:
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1181:
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1171:. Archived from
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786:"Dink Smallwood"
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520:
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409:DFArc2, a small
271:Freeware release
72:
42:
30:
21:
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1332:AmigaOS 4 games
1307:
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1210:(in Romanian).
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1187:
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1107:DinkSmallwoodHD
1105:
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1097:on codedojo.com
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667:and a pinch of
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590:Aggregate score
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486:
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459:
453:shortly after.
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175:classical music
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27:1998 video game
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1352:Freeware games
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1298:Dink Smallwood
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1258:External links
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1163:Dink Smallwood
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1125:Dink Smallwood
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1057:freedink-dfarc
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505:September 2015
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356:Dink Smallwood
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323:Dink Smallwood
303:-inspired own
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1175:on 2008-02-08
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664:Monkey Island
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529:level editors
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474:This section
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384:Free software
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165:developed by
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161:is an action
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149:Single player
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88:Seth Robinson
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19:
1245:. Retrieved
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1199:
1188:
1177:. Retrieved
1173:the original
1162:
1134:. Retrieved
1131:GameRankings
1124:
1117:
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1090:
1079:
1067:
1052:
1041:. Retrieved
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1027:
1016:. Retrieved
1007:
995:
985:November 18,
983:. Retrieved
974:
964:November 18,
962:. Retrieved
952:
942:November 18,
940:. Retrieved
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902:
890:
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841:
830:. Retrieved
819:
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794:. Retrieved
790:the original
714:
710:Borderlands'
708:
706:
701:
695:
693:
679:
674:
668:
662:
661:,âĶa dash of
656:
652:
648:
642:
641:
628:
615:Review score
604:GameRankings
545:
534:
526:
511:
502:
487:Please help
475:
457:Modification
448:
420:
408:
369:
366:GNU FreeDink
355:
346:, beta, and
335:Dink Network
334:
332:
322:
313:
309:Zlib license
294:
284:
276:
274:
251:
250:
232:
200:
157:
156:
155:
60:Publisher(s)
48:Developer(s)
18:GNU FreeDink
1372:MacOS games
1367:Linux games
1357:Indie games
713:first DLC,
620:Publication
404:source port
380:GNU Project
297:source code
247:Development
94:Platform(s)
84:Designer(s)
1311:Categories
1247:2008-05-31
1179:2008-06-20
1136:2008-06-20
1111:github.com
1061:debian.org
1043:2023-02-12
1018:2022-08-10
1002:2008-08-23
832:2013-07-15
796:2008-05-31
767:References
719:Scooby-Doo
595:Aggregator
546:The DinkC
1362:IOS games
1302:Mobygames
1220:1453-4398
586:Reception
581:Reception
563:ampersand
559:Variables
476:does not
396:AmigaOS 4
316:upgrading
265:publisher
229:Storyline
203:isometric
1207:PC Games
1127:Reviews"
1038:Phoronix
725:See also
571:comments
443:Mac OS X
406:so far.
400:Mac OS X
350:testing
281:freeware
189:Gameplay
177:such as
171:freeware
134:Genre(s)
1212:Romania
1169:GamePro
1165:for PC"
630:GamePro
541:sprites
497:removed
482:sources
431:Android
372:GNU GPL
320:porting
305:license
242:History
235:village
211:weapons
183:decades
179:Debussy
145:Mode(s)
125:Release
119:Android
99:Windows
1283:GitHub
1218:
670:Diablo
555:syntax
552:C-like
550:has a
451:GitHub
446:game.
423:iPhone
223:farmer
217:, and
207:Diablo
1281:- on
658:Zelda
635:3.5/5
623:Score
598:Score
567:&
537:modal
439:webOS
392:Linux
344:alpha
339:patch
219:magic
215:items
103:Linux
1216:ISSN
987:2008
966:2008
944:2008
527:Two
480:any
478:cite
441:and
427:iPad
411:GTK+
398:and
376:fork
370:The
301:Zlib
128:1998
107:OS X
1300:on
1242:CVG
1109:on
1059:on
707:In
694:In
491:by
318:or
115:iOS
1313::
1240:.
1228:^
1167:.
1145:^
1129:.
1036:.
927:^
774:^
721:.
575://
565:,
557:.
437:,
433:,
429:,
425:,
394:,
390:,
354:,
311:.
213:,
205:,
117:,
113:,
109:,
105:,
101:,
69:EU
1250:.
1222:.
1182:.
1161:"
1139:.
1123:"
1046:.
1021:.
989:.
968:.
946:.
860:.
835:.
813:.
799:.
518:)
512:(
507:)
503:(
499:.
485:.
71::
20:)
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