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GURPS Autoduel

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game would also have a fleshed-out campaign world, extensive notes on designing and presenting adventures and campaigns, and plenty of GM staging tips, both in the text and in nice marginal essays. Entertaining, impressive, and just plausible enough as a setting for vehicular homicide on an epic
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available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a dueling arena to win virtual cash prizes with which to upgrade their cars.
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material, has been a very successful board game, so I wasn't surprised to find lots of detailed rules for blowing cars, driver, passengers, innocent bystanders, and neighboring real estate into tiny bits." Rolston concludes by saying, "I didn't expect that the
163:. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of 777: 408:
game presents an interesting and detailed setting for near-future role-playing. The well-presented background and the emphasis on role-playing rather than combat makes the
104: 73: 772: 613: 436:, don't let its initial appearance deceive you; this game can be played without the characters ever coming anywhere near an armed car." 550: 199: 26: 762: 757: 672: 740: 251: 644: 583: 227: 239: 207: 767: 330:
Each book contains descriptions of major cities and roads, and includes maps of some cities' arenas.
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game is strong in game values (Steve Jackson Games has always been strong in game values), and the
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In this setting (by tradition, fifty years ahead of the current time), characters are involved in
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game has received consistently good support since its appearance As a near-future setting, the
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game has all the mechanics it needs to support roleplaying in the ultraviolent world of
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magazine #149 (September 1989). Bambra comments in his evaluation of the game: "The
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game scores high. Its game mechanics are detailed and mesh nicely with the
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game, you can't afford to be without this. If you're not a fan of
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game much more than it first appears. As an added bonus, the
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Heroic Worlds: A History and Guide to Role-Playing Games
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between 1987 and 1989. This set of sourcebooks for the
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world detail different parts of the US and Australia:
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in 1986 as a 96-page book. Additional material is by
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nomination for Best Roleplaying Supplement of 1986.
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scale, this supplement is definitely worth a look."
449:No. 81. Caparula commented that "I would recommend 79: 69: 61: 51: 38: 362:magazine #127 (November 1987). He comments: "The 778:Role-playing game supplements introduced in 1997 665:Caparula, J. Michael (1987). "GURPS: Autoduel". 469:is here, including an improved combat system." 629: 627: 625: 568: 566: 564: 562: 8: 16: 599: 597: 576:(September 1989). "Role-playing Reviews". 637:(November 1987). "Role-playing Reviews". 134:describing role-playing in the world of 527: 117:. The initial publication was in 1986. 15: 7: 660: 658: 608:. Mongoose Publishing. p. 107. 533: 531: 457:players with a budding interest in 773:Post-apocalyptic role-playing games 14: 545:. Prometheus Books. p. 388. 210:. Interior illustrations are by 74:Post-apocalyptic science fiction 24: 1: 673:Diverse Talents, Incorporated 461:would do well to pick it up. 439:J. Michael Caparula reviewed 320:Volume 6: The Free Oil States 194:, and was first published by 687:"Steve Jackson Games Awards" 604:Appelcline, Shannon (2011). 278:were published for use with 728:magazines - Online Archives 325:Volume 7: The Mountain West 794: 453:with some qualifications. 378:game, the inspiration for 668:Space Gamer/Fantasy Gamer 446:Space Gamer/Fantasy Gamer 264:setting published, after 23: 741:GURPS Autoduel Resources 718:ERRATA -- GURPS Autoduel 300:Volume 2: The West Coast 295:Volume 1: The East Coast 111:'s other popular games, 606:Designers & Dragons 274:. Seven volumes of the 151:motor vehicles such as 147:: combat in armed and 103:book which details the 645:Lake Geneva, Wisconsin 584:Lake Geneva, Wisconsin 44:Christopher J. Burke, 763:GURPS 1st/2nd edition 722:. September 2, 1999. 315:Volume 5: The Midwest 252:George "Speed" Webber 65:January 1997 (2nd ed) 128:is a supplement for 310:Volume 4: Australia 305:Volume 3: The South 196:Steve Jackson Games 175:Publication history 56:Steve Jackson Games 20: 726:Autoduel Quarterly 516:Autoduel Quarterly 426:. If you love the 190:, with a cover by 758:Campaign settings 698:External articles 615:978-1-907702-58-7 228:C. Bradford Gorby 89: 88: 785: 744:. February 1998. 720:, Second Edition 691: 690: 683: 677: 676: 662: 653: 652: 631: 620: 619: 601: 592: 591: 570: 557: 556: 539:Schick, Lawrence 535: 240:Michael Surbrook 230:, Denis Loubet, 208:W. G. Armintrout 206:with editing by 107:world of one of 105:post-apocalyptic 28: 21: 793: 792: 788: 787: 786: 784: 783: 782: 748: 747: 700: 695: 694: 685: 684: 680: 664: 663: 656: 633: 632: 623: 616: 603: 602: 595: 572: 571: 560: 553: 537: 536: 529: 524: 512: 485: 451:GURPS: Autoduel 423:GURPS Basic Set 347: 276:AADA Road Atlas 260:was the second 182:was written by 177: 123: 34: 12: 11: 5: 791: 789: 781: 780: 775: 770: 765: 760: 750: 749: 746: 745: 735: 734: 730: 729: 723: 714: 710:GURPS Autoduel 705: 704: 699: 696: 693: 692: 678: 654: 621: 614: 593: 558: 551: 526: 525: 523: 520: 519: 518: 511: 508: 507: 506: 498: 492: 484: 481: 473:GURPS Autoduel 465:necessary for 441:GURPS Autoduel 418:GURPS Autoduel 414:GURPS Autoduel 410:GURPS Autoduel 406:GURPS Autoduel 396:GURPS Autoduel 354:GURPS Autoduel 346: 343: 328: 327: 322: 317: 312: 307: 302: 297: 280:GURPS Autoduel 258:GURPS Autoduel 224:Norman Doering 220:Graham Chaffee 216:Angela Bostick 180:GURPS Autoduel 176: 173: 171:are included. 169:GURPS Autoduel 126:GURPS Autoduel 122: 119: 93:GURPS Autoduel 87: 86: 81: 77: 76: 71: 67: 66: 63: 59: 58: 53: 49: 48: 42: 36: 35: 31:GURPS Autoduel 29: 18:GURPS Autoduel 13: 10: 9: 6: 4: 3: 2: 790: 779: 776: 774: 771: 769: 766: 764: 761: 759: 756: 755: 753: 743: 742: 737: 736: 732: 731: 727: 724: 721: 719: 715: 712: 711: 707: 706: 702: 701: 697: 688: 682: 679: 674: 670: 669: 661: 659: 655: 650: 646: 642: 641: 636: 630: 628: 626: 622: 617: 611: 607: 600: 598: 594: 589: 585: 581: 580: 575: 569: 567: 565: 563: 559: 554: 552:0-87975-653-5 548: 544: 540: 534: 532: 528: 521: 517: 514: 513: 509: 504: 503: 499: 496: 493: 490: 487: 486: 482: 480: 478: 477:Origins Award 475:received the 474: 470: 468: 464: 460: 456: 452: 448: 447: 442: 437: 435: 431: 430: 425: 424: 419: 415: 411: 407: 403: 402: 397: 393: 389: 386: 381: 377: 373: 369: 365: 361: 360: 355: 351: 344: 342: 339: 335: 331: 326: 323: 321: 318: 316: 313: 311: 308: 306: 303: 301: 298: 296: 293: 292: 291: 289: 285: 281: 277: 273: 272: 271:GURPS Fantasy 267: 263: 259: 255: 253: 249: 245: 244:Jason Waltrip 241: 237: 233: 229: 225: 221: 217: 213: 209: 205: 201: 200:Steve Jackson 197: 193: 189: 185: 184:Aaron Allston 181: 174: 172: 170: 166: 162: 158: 154: 150: 146: 141: 139: 138: 133: 132: 127: 120: 118: 116: 115: 110: 106: 102: 101:genre toolkit 99: 95: 94: 85: 82: 78: 75: 72: 68: 64: 60: 57: 54: 50: 47: 43: 41: 37: 32: 27: 22: 19: 739: 716: 708: 681: 666: 638: 635:Rolston, Ken 605: 577: 542: 500: 495:Games Review 494: 488: 472: 471: 466: 462: 458: 454: 450: 444: 440: 438: 433: 427: 421: 417: 413: 409: 405: 399: 395: 390: 384: 379: 375: 371: 367: 363: 357: 353: 348: 333: 332: 329: 324: 319: 314: 309: 304: 299: 294: 287: 283: 279: 275: 269: 261: 257: 256: 248:John Waltrip 232:Dan Panosian 204:Allen Varney 192:Denis Loubet 188:Scott Haring 179: 178: 168: 167:vehicles to 164: 145:autoduelling 144: 142: 135: 129: 125: 124: 112: 100: 92: 91: 90: 30: 17: 768:GURPS books 574:Bambra, Jim 370:games. The 350:Ken Rolston 236:Kim Strombo 212:Mark Angeli 157:motorcycles 62:Publication 46:Rob Garitta 752:Categories 522:References 463:Everything 392:Jim Bambra 52:Publishers 738:SWAT HQ, 733:Resources 394:reviewed 352:reviewed 345:Reception 338:scenarios 336:has many 40:Designers 703:Official 643:(#127). 590:: 86–87. 582:(#149). 541:(1991). 510:See also 467:Car Wars 459:Car Wars 434:Car Wars 429:Car Wars 385:Autoduel 380:Autoduel 376:Car Wars 368:Car Wars 364:Autoduel 334:Autoduel 288:Autoduel 284:Car Wars 165:Car Wars 137:Car Wars 121:Contents 114:Car Wars 483:Reviews 149:armored 96:is the 80:Systems 671:(81). 640:Dragon 612:  579:Dragon 549:  502:Shadis 489:Arcane 401:Dragon 359:Dragon 250:, and 70:Genres 675:: 36. 651:: 12. 455:GURPS 372:GURPS 262:GURPS 161:semis 159:, or 131:GURPS 98:GURPS 84:GURPS 33:cover 610:ISBN 547:ISBN 398:for 356:for 282:and 266:Yrth 202:and 186:and 153:cars 649:TSR 588:TSR 505:#35 497:#11 491:#18 443:in 268:in 109:SJG 754:: 657:^ 647:: 624:^ 596:^ 586:: 561:^ 530:^ 254:. 246:, 242:, 238:, 234:, 226:, 222:, 218:, 214:, 155:, 713:. 689:. 618:. 555:.

Index


Designers
Rob Garitta
Steve Jackson Games
Post-apocalyptic science fiction
GURPS
GURPS
post-apocalyptic
SJG
Car Wars
GURPS
Car Wars
armored
cars
motorcycles
semis
Aaron Allston
Scott Haring
Denis Loubet
Steve Jackson Games
Steve Jackson
Allen Varney
W. G. Armintrout
Mark Angeli
Angela Bostick
Graham Chaffee
Norman Doering
C. Bradford Gorby
Dan Panosian
Kim Strombo

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