387:
game would also have a fleshed-out campaign world, extensive notes on designing and presenting adventures and campaigns, and plenty of GM staging tips, both in the text and in nice marginal essays. Entertaining, impressive, and just plausible enough as a setting for vehicular homicide on an epic
340:
available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a dueling arena to win virtual cash prizes with which to upgrade their cars.
140:, a dark future society where adventurers battle it out on the super-highways with armed and armored cars and trucks. This book covers character creation guidelines, new equipment, and rules for vehicle design and combat, plus two miniscenarios and cardstock miniatures.
382:
material, has been a very successful board game, so I wasn't surprised to find lots of detailed rules for blowing cars, driver, passengers, innocent bystanders, and neighboring real estate into tiny bits." Rolston concludes by saying, "I didn't expect that the
163:. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of
777:
408:
game presents an interesting and detailed setting for near-future role-playing. The well-presented background and the emphasis on role-playing rather than combat makes the
104:
73:
772:
613:
436:, don't let its initial appearance deceive you; this game can be played without the characters ever coming anywhere near an armed car."
550:
199:
26:
762:
757:
672:
740:
251:
644:
583:
227:
239:
207:
767:
330:
Each book contains descriptions of major cities and roads, and includes maps of some cities' arenas.
223:
219:
215:
374:
game is strong in game values (Steve
Jackson Games has always been strong in game values), and the
195:
108:
55:
143:
In this setting (by tradition, fifty years ahead of the current time), characters are involved in
515:
235:
211:
45:
416:
game has received consistently good support since its appearance As a near-future setting, the
717:
639:
609:
578:
546:
400:
358:
667:
538:
445:
422:
366:
game has all the mechanics it needs to support roleplaying in the ultraviolent world of
751:
476:
270:
243:
183:
39:
404:
magazine #149 (September 1989). Bambra comments in his evaluation of the game: "The
247:
231:
203:
191:
187:
160:
634:
349:
709:
573:
391:
156:
152:
686:
648:
587:
420:
game scores high. Its game mechanics are detailed and mesh nicely with the
25:
428:
337:
136:
113:
725:
501:
432:
game, you can't afford to be without this. If you're not a fan of
148:
130:
97:
83:
265:
412:
game much more than it first appears. As an added bonus, the
543:
Heroic Worlds: A History and Guide to Role-Playing Games
286:
between 1987 and 1989. This set of sourcebooks for the
290:
world detail different parts of the US and
Australia:
198:
in 1986 as a 96-page book. Additional material is by
479:
388:
scale, this supplement is definitely worth a look."
449:No. 81. Caparula commented that "I would recommend
79:
69:
61:
51:
38:
362:magazine #127 (November 1987). He comments: "The
778:Role-playing game supplements introduced in 1997
665:Caparula, J. Michael (1987). "GURPS: Autoduel".
469:is here, including an improved combat system."
629:
627:
625:
568:
566:
564:
562:
8:
16:
599:
597:
576:(September 1989). "Role-playing Reviews".
637:(November 1987). "Role-playing Reviews".
134:describing role-playing in the world of
527:
117:. The initial publication was in 1986.
15:
7:
660:
658:
608:. Mongoose Publishing. p. 107.
533:
531:
457:players with a budding interest in
773:Post-apocalyptic role-playing games
14:
545:. Prometheus Books. p. 388.
210:. Interior illustrations are by
74:Post-apocalyptic science fiction
24:
1:
673:Diverse Talents, Incorporated
461:would do well to pick it up.
439:J. Michael Caparula reviewed
320:Volume 6: The Free Oil States
194:, and was first published by
687:"Steve Jackson Games Awards"
604:Appelcline, Shannon (2011).
278:were published for use with
728:magazines - Online Archives
325:Volume 7: The Mountain West
794:
453:with some qualifications.
378:game, the inspiration for
668:Space Gamer/Fantasy Gamer
446:Space Gamer/Fantasy Gamer
264:setting published, after
23:
741:GURPS Autoduel Resources
718:ERRATA -- GURPS Autoduel
300:Volume 2: The West Coast
295:Volume 1: The East Coast
111:'s other popular games,
606:Designers & Dragons
274:. Seven volumes of the
151:motor vehicles such as
147:: combat in armed and
103:book which details the
645:Lake Geneva, Wisconsin
584:Lake Geneva, Wisconsin
44:Christopher J. Burke,
763:GURPS 1st/2nd edition
722:. September 2, 1999.
315:Volume 5: The Midwest
252:George "Speed" Webber
65:January 1997 (2nd ed)
128:is a supplement for
310:Volume 4: Australia
305:Volume 3: The South
196:Steve Jackson Games
175:Publication history
56:Steve Jackson Games
20:
726:Autoduel Quarterly
516:Autoduel Quarterly
426:. If you love the
190:, with a cover by
758:Campaign settings
698:External articles
615:978-1-907702-58-7
228:C. Bradford Gorby
89:
88:
785:
744:. February 1998.
720:, Second Edition
691:
690:
683:
677:
676:
662:
653:
652:
631:
620:
619:
601:
592:
591:
570:
557:
556:
539:Schick, Lawrence
535:
240:Michael Surbrook
230:, Denis Loubet,
208:W. G. Armintrout
206:with editing by
107:world of one of
105:post-apocalyptic
28:
21:
793:
792:
788:
787:
786:
784:
783:
782:
748:
747:
700:
695:
694:
685:
684:
680:
664:
663:
656:
633:
632:
623:
616:
603:
602:
595:
572:
571:
560:
553:
537:
536:
529:
524:
512:
485:
451:GURPS: Autoduel
423:GURPS Basic Set
347:
276:AADA Road Atlas
260:was the second
182:was written by
177:
123:
34:
12:
11:
5:
791:
789:
781:
780:
775:
770:
765:
760:
750:
749:
746:
745:
735:
734:
730:
729:
723:
714:
710:GURPS Autoduel
705:
704:
699:
696:
693:
692:
678:
654:
621:
614:
593:
558:
551:
526:
525:
523:
520:
519:
518:
511:
508:
507:
506:
498:
492:
484:
481:
473:GURPS Autoduel
465:necessary for
441:GURPS Autoduel
418:GURPS Autoduel
414:GURPS Autoduel
410:GURPS Autoduel
406:GURPS Autoduel
396:GURPS Autoduel
354:GURPS Autoduel
346:
343:
328:
327:
322:
317:
312:
307:
302:
297:
280:GURPS Autoduel
258:GURPS Autoduel
224:Norman Doering
220:Graham Chaffee
216:Angela Bostick
180:GURPS Autoduel
176:
173:
171:are included.
169:GURPS Autoduel
126:GURPS Autoduel
122:
119:
93:GURPS Autoduel
87:
86:
81:
77:
76:
71:
67:
66:
63:
59:
58:
53:
49:
48:
42:
36:
35:
31:GURPS Autoduel
29:
18:GURPS Autoduel
13:
10:
9:
6:
4:
3:
2:
790:
779:
776:
774:
771:
769:
766:
764:
761:
759:
756:
755:
753:
743:
742:
737:
736:
732:
731:
727:
724:
721:
719:
715:
712:
711:
707:
706:
702:
701:
697:
688:
682:
679:
674:
670:
669:
661:
659:
655:
650:
646:
642:
641:
636:
630:
628:
626:
622:
617:
611:
607:
600:
598:
594:
589:
585:
581:
580:
575:
569:
567:
565:
563:
559:
554:
552:0-87975-653-5
548:
544:
540:
534:
532:
528:
521:
517:
514:
513:
509:
504:
503:
499:
496:
493:
490:
487:
486:
482:
480:
478:
477:Origins Award
475:received the
474:
470:
468:
464:
460:
456:
452:
448:
447:
442:
437:
435:
431:
430:
425:
424:
419:
415:
411:
407:
403:
402:
397:
393:
389:
386:
381:
377:
373:
369:
365:
361:
360:
355:
351:
344:
342:
339:
335:
331:
326:
323:
321:
318:
316:
313:
311:
308:
306:
303:
301:
298:
296:
293:
292:
291:
289:
285:
281:
277:
273:
272:
271:GURPS Fantasy
267:
263:
259:
255:
253:
249:
245:
244:Jason Waltrip
241:
237:
233:
229:
225:
221:
217:
213:
209:
205:
201:
200:Steve Jackson
197:
193:
189:
185:
184:Aaron Allston
181:
174:
172:
170:
166:
162:
158:
154:
150:
146:
141:
139:
138:
133:
132:
127:
120:
118:
116:
115:
110:
106:
102:
101:genre toolkit
99:
95:
94:
85:
82:
78:
75:
72:
68:
64:
60:
57:
54:
50:
47:
43:
41:
37:
32:
27:
22:
19:
739:
716:
708:
681:
666:
638:
635:Rolston, Ken
605:
577:
542:
500:
495:Games Review
494:
488:
472:
471:
466:
462:
458:
454:
450:
444:
440:
438:
433:
427:
421:
417:
413:
409:
405:
399:
395:
390:
384:
379:
375:
371:
367:
363:
357:
353:
348:
333:
332:
329:
324:
319:
314:
309:
304:
299:
294:
287:
283:
279:
275:
269:
261:
257:
256:
248:John Waltrip
232:Dan Panosian
204:Allen Varney
192:Denis Loubet
188:Scott Haring
179:
178:
168:
167:vehicles to
164:
145:autoduelling
144:
142:
135:
129:
125:
124:
112:
100:
92:
91:
90:
30:
17:
768:GURPS books
574:Bambra, Jim
370:games. The
350:Ken Rolston
236:Kim Strombo
212:Mark Angeli
157:motorcycles
62:Publication
46:Rob Garitta
752:Categories
522:References
463:Everything
392:Jim Bambra
52:Publishers
738:SWAT HQ,
733:Resources
394:reviewed
352:reviewed
345:Reception
338:scenarios
336:has many
40:Designers
703:Official
643:(#127).
590:: 86–87.
582:(#149).
541:(1991).
510:See also
467:Car Wars
459:Car Wars
434:Car Wars
429:Car Wars
385:Autoduel
380:Autoduel
376:Car Wars
368:Car Wars
364:Autoduel
334:Autoduel
288:Autoduel
284:Car Wars
165:Car Wars
137:Car Wars
121:Contents
114:Car Wars
483:Reviews
149:armored
96:is the
80:Systems
671:(81).
640:Dragon
612:
579:Dragon
549:
502:Shadis
489:Arcane
401:Dragon
359:Dragon
250:, and
70:Genres
675:: 36.
651:: 12.
455:GURPS
372:GURPS
262:GURPS
161:semis
159:, or
131:GURPS
98:GURPS
84:GURPS
33:cover
610:ISBN
547:ISBN
398:for
356:for
282:and
266:Yrth
202:and
186:and
153:cars
649:TSR
588:TSR
505:#35
497:#11
491:#18
443:in
268:in
109:SJG
754::
657:^
647::
624:^
596:^
586::
561:^
530:^
254:.
246:,
242:,
238:,
234:,
226:,
222:,
218:,
214:,
155:,
713:.
689:.
618:.
555:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.