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the game that Swan criticized was the "book-keeping", which use dice as markers to track many things during the game. As Swan noted, "We're talking a lot of dice here, and none come with the game." He concluded by giving the game an above-average rating of 5 out of 6, saying, "It's recommended only if (1) you're willing to put up with chunks of clunky writing, (2) you don't mind keeping track of all the points, and (3) you've got one or two bags of dice handy. With the freewheeling mythology and dizzying variety of options, you can easily lose yourself in
228:
has 100 distinct cards, among which 23 have 4 versions, 1 has 3 versions, and 1 has 2 versions, all but one of which have the same artwork and slightly different flavour text; so the die-hard collector would count 172 different cards. Some sets have cards for empires other than those listed, but not enough such to play these empires from that set alone.
530:
was impressed by the sheer number of cards, commenting that "the stylish cards are less notable for their graphics than for their staggering variety." He found that the rulebook "explains the mechanics in detail" but felt the "clunky writing" could have benefited from some editing. The one part of
500:
As with all collectible card games, each player first purchases or obtains a basic deck of 55 cards, and then may supplement this by substituting cards from 15-card booster decks that contain a random assemblage of less powerful common cards and more powerful rare cards. When finished, the player's
227:
The set sizes in the table below have been compiled from checklists on the
Internet and may be inaccurate. Many of the sets contain cards that are identical except for artwork and/or flavour text; for most sets these have been counted as separate cards. An exception was made for Series VIII, which
207:
Of the 3208 cards that were printed, several hundred were promotional cards, some of which are difficult to obtain today. By the time of the game's demise, at least 40 different empires (and 16 distinct "tribes" of one empire, the
Indirigan Nomads) had been printed in varying numbers and levels of
168:
was one of the "first wave" of CCGs that followed. The first cards, which can be difficult to find, were designed by Carl
Schulte, with writing by Schulte and John Hammer, and art direction by Richard Rausch and Edward Beard Jr., and were released in August 1994. These cards were all reprinted in
511:
Each player draws nine random cards from their deck, laying down as much
Terrain as they can. This generates Economy, Supply, Energy, Ammunition, Research, and Repair points, which are required to power units and various actions. Players can use Reaction cards at any time to interrupt the other
507:
There are a variety of card types, the principal ones being resource-providing terrain (such as planets and moons) and resource-consuming ships, which can deal damage to opposing ships, terrain, and Sector HQs (and a variety of other card types). Each empire has its own unique trait, usually a
42:
504:
At the start of the game, each player is the leader of a sector of a galactic empire. The object of the game is to defend one's Sector HQ while destroying the other players' Sector HQs.
512:
player's actions. If a player succeeds in infiltrating the other player's defenses, the player may assault the enemy Sector
Headquarters. Whoever has the last intact Headquarters wins.
959:
949:
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weapon; there are also several "shipless" empires, for instance the Space
Dragons and the Time Knights, that damage and defend using other means.
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Although the game itself takes no time to set up, each player must prepare his or her own deck, which can take anywhere upwards of half an hour.
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Argonian, Clydon, Corporate, Space Dragon, Indirigan, Krebiz, Mechad, P.O.T., Scorpead, Tufor, Vektrean
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and was planned for release in July 1997 to be sold in 5-card booster packs, and the second comedy set,
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60:
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released in
December 1994, which consisted of 421 cards sold in 55-card starter decks and 12-card
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was released at about the same time as its
English-language counterpart, but with fewer cards.
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196:) were released over the following two years; this ended abruptly when the company filed for
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Drone, Erodi, Noble, Pakta'don, Paraloid, Shon-ti, Tarra'ki, Treglean, Trochilidae
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was planned for release in August 1997 to be sold in 100-card fixed starter decks.
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116:
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Argonian, Bolaar, Corporate, Space Dragon, Indirigan, Krebiz, Mechad, Vektrean
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would purchase
Companion Games and continue the game, but this did not happen.
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527:
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s goofy pleasures — it's like diving into a swimming pool of jelly beans."
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Scrye
Collectible Card Game Checklist & Price Guide, Second Edition
888:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
873:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
858:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
813:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
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Following the success of the first collectible card game (CCG),
19:
This article is about the card game. For the general topic, see
841:
Varney, Allen (May 1996), "Reports on Trading Card Games",
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in May 1997. Designer Carl Schulte had expressed hope that
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in early 1996 and continued to release products during its
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Clydon, Plasma Occupied Territory/P.O.T., Scorpead, Tufor
707:
Varney, Allen (August 1997). "Game news & updates".
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692:
Varney, Allen (October 1997), "Inside the Industry",
678:. No. 13. Wizard Entertainment. pp. 13–18.
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454:Aqaaran, Gekonauak, J'Xar, Orgon, Treglean, Zedan
138:with a science fiction theme. It was published by
142:in 1994 until the company's bankruptcy in 1997.
8:
404:Bolaar, Corporate Pirate, Indirigan, Leopan
34:
622:
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960:Products and services discontinued in 1997
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672:Forbeck, Matt (May 1996). "Inquest News".
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216:Sets and expansions were in English. A
501:deck may still only contain 55 cards.
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7:
630:(June 1995). "Roleplaying Reviews".
950:Discontinued collectible card games
486:Aesthetic, Battle Birds, Collector
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192:and a revised core set (Series U
29:Galactic empire (disambiguation)
925:Galactic Empires official forum
1:
945:Card games introduced in 1994
901:Miller, John Jackson (2003),
886:Miller, John Jackson (2003),
871:Miller, John Jackson (2003),
856:Miller, John Jackson (2003),
826:Miller, John Jackson (2003),
811:Miller, John Jackson (2003),
796:Miller, John Jackson (2003),
781:Miller, John Jackson (2003),
766:Miller, John Jackson (2003),
746:Miller, John Jackson (2003),
728:Miller, John Jackson (2003),
520:In the June 1995 edition of
337:Filarian, Psycanti, Visonic
25:Galactic Empires (anthology)
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696:, no. #19, p. 77
180:Companion Games filed for
18:
845:, no. #10, p. 8
122:
39:
930:Eric B. Smith's homepage
481:Promo and Premium cards
96:45 minutes up to 2 hours
955:Space opera board games
920:Galactic Empires rules
382:Advanced Technologies
202:Component Game Systems
27:. For other uses, see
661:. 1995. pp. 4–8.
605:. Boardgamegeek. 1994
354:Time Knight, Tranoan
233:Realm of the Ancients
220:version of Series II
182:Chapter 11 bankruptcy
136:collectible card game
715:Wizards of the Coast
659:Wizard Entertainment
421:Comedy Club Network
198:Chapter 7 bankruptcy
157:Magic: The Gathering
152:Wizards of the Coast
23:. For the book, see
905:, pp. 204–205.
331:Powers of the Mind
212:Sets and expansions
146:Publication history
134:is an out-of-print
36:
603:"Galactic Empires"
237:Comedy Club Part 4
231:The expansion set
61:Carl Henry Schulte
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412:Series VIII
365:Universe Edition
286:Argonian, Krebiz
270:Argonian, Krebiz
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636:. No. 215.
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297:Primary Edition
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194:Universe Edition
162:Galactic Empires
131:Galactic Empires
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267:September 1994
222:Primary Edition
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171:Primary Edition
166:Companion Games
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609:20 September
607:. Retrieved
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418:August 1996
415:Comedy Club
351:August 1995
314:New Empires
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113:Card playing
93:Playing time
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843:The Duelist
710:The Duelist
694:The Duelist
640:p. 84.
468:April 1997
401:March 1996
395:Series VII
348:Time Gates
317:April 1995
311:Series III
188:. Numerous
939:Categories
628:Swan, Rick
589:References
489:357 known
462:Series XI
429:Series IX
379:Series VI
334:July 1995
328:Series IV
294:Series II
169:Series II
117:Arithmetic
85:Setup time
67:Publishers
638:TSR, Inc.
528:Rick Swan
516:Reception
496:Game play
448:Invaders
445:Series X
362:Series U
345:Series V
277:Series I
160:in 1993,
80:2 or more
56:Designers
16:Card Game
576:Overview
432:Persona
424:100/172
264:"Alpha"
254:Empires
675:InQuest
654:InQuest
564:Preview
542:Reviews
398:Piracy
280:"Beta"
245:Series
77:Players
633:Dragon
552:Shadis
548:Review
523:Dragon
218:German
109:Skills
101:Chance
581:Scrye
569:Scrye
536:'
257:Size
611:2024
474:145
457:260
440:205
407:204
390:152
374:565
357:157
340:152
323:210
306:441
248:Set
104:Some
88:none
578:in
566:in
550:in
289:90
164:by
154:'s
941::
756:^
738:^
684:^
657:.
619:^
584:#8
572:#4
177:.
613:.
31:.
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