Knowledge (XXG)

Game Boy Game Pak

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377:, boasted custom-designed, larger casings to accommodate special features. On the original Game Boy a plastic tab slid across into a notch at the top of the cartridge when the console was powered on. To save space, this locking mechanism was removed from all subsequent devices. The notch was not present on Game Boy Color Game Paks to prevent them from being used in the original Game Boy. If these Game Boy Color Game Paks were inserted into a Game Boy Pocket or Light, an error message would be shown on the screen. 605: 570: 500: 386: 449: 321: 40: 531:
re-releases of originally monochrome games, however, Nintendo insisted that developers include gameplay enhancements (beyond simply adding color) to differentiate the games from their monochrome counterparts. Some color-enhanced cartridges also boasted features later seen in clear cartridges, such as
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Game Boy Advance cartridges included notches on the cartridge's corners. When inserted into a Game Boy Advance, these notches avoid pressing a switch (called a shape detector) within the slot, allowing the device to boot into its native mode. When an older Game Boy cartridge was inserted, this switch
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The Game Boy Color Game Pak (also known as class C or clear cartridges) introduced unique features for players on the Game Boy Color and subsequent systems. They boast a wider color range (up to 56 colors) and benefit from the increased processing speed and memory introduced with the Game Boy Color.
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These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while use up to 56 colors out of a palette of 32,000 while remaining compatible with the original Game Boy where they were presented
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When these games are played on the Game Boy Color and subsequent systems, the device applies a limited color palette (typically dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color
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The Game Boy Advance used a significantly shorter standard cartridge design at 3.5 centimeters (1.4 in) high. The top of the cartridge was wider at 6 centimeters (2.4 in) wide to prevent insertion into older Game Boy devices, but the bottom retained the same width of 5.8 centimeters
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The original Game Boy Game Pak (also known as class A or grey cartridges) is compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. The games on these cartridges are programmed in monochrome (using four shades of grey or green).
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for replacement. The SRAM chips were later phased out in favor of the flash memory chips, which can store data without the need for a battery. Later revisions introduced even more functionality. Real-time clock capabilities kept track of time using a
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The Nintendo DS retains backward compatibility with Game Boy Advance cartridges but not older Game Boy games. To accomplish this, the button was replaced with a solid piece of plastic, preventing older Game Boy cartridges from fully inserting.
342:. The MBC chip acts like a traffic controller, switching between multiple banks of 32 KB each. Using this technology, Nintendo was able to create cartridges that used up to 8 MB of ROM, vastly expanding game size and complexity. 507:
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
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The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size.
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palette. However, for games without a default, users could choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience.
276:(RAM) chips that could be used for increased performance or to save game progress. A battery in the cartridge would keep the RAM powered when the Game Boy was off. Later cartridges could also include 596:
Most original Game Boy Game Paks were encased in translucent plastic, but similar to previous generations, some were released in special colors that match the game's theme, like Pokémon Crystal.
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Cartridges could also include RAM, however these were mostly used to save game progress and not to increase the device's performance. This memory typically came in the form of an 4 or 64 KB
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Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB
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Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge. A similar solution had been by previously used on the
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Game Boy Game Pak board. Clockwise from top right: battery, ROM chip, SRAM chip, MBC chip, crystal oscillator (under white tape) for real-time clock, and supervisor chip.
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in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory.
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Although most color-enhanced Game Boy Game Paks were encased in black plastic, some used special colors that matched the game's theme, including notably
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Although most Game Boy Advance Game Paks were encased in dark grey plastic, some used special colors that matched the game's theme, including notably
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Although most original Game Boy Game Paks were encased in grey plastic, some used special colors that match the game's theme, including notably,
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
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The standard cartridge measured 5.8 centimeters (2.3 in) wide and 6.5 centimeters (2.6 in) high. However, some games, such as the
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The Game Boy Advance Game Pak (also known as class D cartridges) is half the size of all earlier cartridges and is compatible with
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Because of this reliance on the newer hardware, these games are incompatible with the older monochrome Game Boy models.
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Additionally, a limited number of cartridges released between 1994 and 1998 feature enhancements compatible with the
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Certain cartridges also had additional features to enhance gameplay, including rumble feedback, utilized in
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Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:
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The Game Boy Advance Game Pak could accommodate up to 32 MB of game ROM, although special
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would be pressed, triggering the device to boot into its backward compatibility mode.
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functionality that could keep track of time even when the device was off or a
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Some Advance cartridges have built-in features, including rumble features (
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Game Boy Game Paks from left to right: original, Color, Advance
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of handheld video game consoles, part of Nintendo's line of
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cartridges added vibration feedback to enhance gameplay.
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cartridges. Early Game Boy games were limited to 32 
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Bournemouth: 1000: 998: 416:chip, or later, a 512 KB or 1 MB 2307: 2293: 2285: 2044: 2030: 2022: 1540: 1471: 1306: 1285: 1271: 1263: 679:. Nintendo. April 26, 2016. Archived from 491:series, which utilized yellow cartridges. 389:Game Boy Advance Game Pak board. Includes 38: 674:"Consolidated Sales Transition by Region" 87:: ROM: up to 32MB, RAM: up to 128 KB 1123:. Nintendo of America customer support. 603: 524:The Legend of Zelda: Link's Awakening DX 498: 1127:from the original on September 28, 2017 665: 303:, use game cards, which are similar to 2392:GameCube – Game Boy Advance link cable 907:from the original on September 4, 2022 812:from the original on November 27, 2023 705:Copetti, Rodrigo (February 21, 2019). 340:Nintendo Entertainment System Game Pak 241:used to store video game data for the 31: 1071:from the original on December 3, 2020 1045:from the original on January 13, 2009 7: 895:Copetti, Rodrigo (August 18, 2019). 539:Robopon Sun, Star, and Moon Versions 1247:from the original on April 29, 2021 1217:from the original on April 27, 2021 1189:from the original on April 27, 2021 1157:from the original on April 27, 2021 782:from the original on April 29, 2024 717:from the original on April 13, 2024 1210:Yoshi: Universal Gravitation – IGN 926:Paternostro, Emi (June 29, 2023). 257:(ROM) storage due to the system's 25: 2371:Game Boy Advance Wireless Adapter 1921:GameCube technical specifications 1101:from the original on July 9, 2018 843:from the original on May 10, 2024 1178:スクリューブレイカー 轟振どりるれろ | Wii U | 任天堂 1065:"Disassembling the GBC Boot ROM" 873:from the original on May 5, 2024 587:, and tilt sensors, employed in 515:Some color-enhanced games, like 503:Color-enhanced Game Boy Game Pak 495:Color-enhanced Game Boy Game Pak 751:. December 3, 1999. p. 299 536:and infrared communications in 2343:Visteon Dockable Entertainment 1817:Family Computer Network System 353:chip, or later, a 128 KB 1: 1235:Staff, Ars (March 27, 2020). 746:"Game Boy Programming Manual" 634:Yoshi's Universal Gravitation 1827:Nintendo Wi-Fi USB Connector 1294:Nintendo video game hardware 1007:Videogames Hardware Handbook 1909:Super NES enhancement chips 412:chip, a 256 or 512 KB 393:chip (left) and ROM (right) 263:switching between ROM banks 2526: 837:Game Boy hardware database 452:Original Game Boy Game Pak 444:Original Game Boy Game Pak 182:: April 21, 1989 2465: 2260: 2252:National Toy Hall of Fame 1492:Super NES Classic Edition 978:"Game Boy Color boot ROM" 806:"ROM cartridge interface" 608:Game Boy Advance Game Pak 600:Game Boy Advance Game Pak 237:is the brand name of the 37: 18:Game Boy Advance Game Pak 2510:Video game storage media 1182: 1177: 804:Ziegler, Reiner (2008). 573:Game Boy Color Game Pak 565:Game Boy Color Game Pak 2457:Nintendo Switch Online 2366:Game Boy Advance Video 2206:Nintendo Switch Online 2006:Nintendo optical discs 1996:Game Boy Advance Video 928:"Game Boy Color Modes" 609: 574: 504: 453: 403:Game Boy Advance Video 394: 331: 1597:Famicom Data Recorder 833:"Game Boy cartridges" 607: 590:Kirby Tilt 'n' Tumble 572: 502: 451: 388: 323: 1694:GBA Wireless Adapter 1689:GCN – GBA Link Cable 1213:, January 12, 2005, 1013:. pp. 236–239. 1005:Day, Ashley (2016). 831:Javanainen, Joonas. 274:random-access memory 27:Video game cartridge 1887:Integrated circuits 1796:Nintendo Switch Pro 1602:Famicom Disk System 1487:NES Classic Edition 686:on October 11, 2016 628:WarioWare: Twisted! 349:chip, a 32 KB 293:32-bit architecture 34: 2426:Classic NES Series 2185:Multiplayer titles 2011:Nintendo Game Card 1764:Classic Controller 1011:Imagine Publishing 610: 575: 532:the Rumble Pak in 505: 454: 424:for replacement. 395: 364:crystal oscillator 332: 316:Original and Color 287:Game Paks for the 259:8-bit architecture 2487: 2486: 2398:Nintendo e-Reader 2376:Game Boy Game Pak 2282: 2281: 2237:Game Boy Game Pak 2019: 2018: 1861: 1860: 1776:Wii Balance Board 1752:WaveBird Wireless 1607:Famicom 3D System 1532: 1531: 1528: 1527: 1020:978-1-78546-239-9 932:GB Studio Central 776:Brendan's Website 625:), tilt sensors ( 328:Annotated version 235:Game Boy Game Pak 232: 231: 33:Game Boy Game Pak 16:(Redirected from 2517: 2505:Game Boy Advance 2447:VisualBoyAdvance 2394: 2328:Game Boy Advance 2315:Game Boy Advance 2309: 2302: 2295: 2286: 2274:Game Boy Advance 2266:Game & Watch 2216:VisualBoyAdvance 2115:Game Boy Printer 2046: 2039: 2032: 2023: 1633:Game Boy Printer 1612:Super NES CD-ROM 1541: 1508:Game & Watch 1472: 1382:Game Boy Advance 1307: 1287: 1280: 1273: 1264: 1257: 1256: 1254: 1252: 1232: 1226: 1225: 1224: 1222: 1205: 1199: 1198: 1196: 1194: 1173: 1167: 1166: 1164: 1162: 1153:. 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64: 62: 58: 55: 54:ROM cartridge 52: 48: 41: 36: 30: 19: 2476: 2468: 2421:Best-sellers 2375: 2271: 2263: 2247:Satoru Okada 2242:Gunpei Yokoi 2236: 2168:best-sellers 2151:best-sellers 1983: 1717:Family BASIC 1667:Connectivity 1638:Transfer Pak 1614:(unreleased) 1421:Nintendo 3DS 1399:Pokémon Mini 1249:. Retrieved 1241:Ars Technica 1240: 1230: 1219:, retrieved 1209: 1203: 1191:. Retrieved 1171: 1159:. Retrieved 1150: 1141: 1129:. Retrieved 1115: 1103:. Retrieved 1094: 1085: 1073:. Retrieved 1059: 1047:. Retrieved 1041:. Nintendo. 1038: 1029: 1006: 985:. Retrieved 981: 972: 960:. Retrieved 956: 947: 935:. Retrieved 931: 921: 909:. Retrieved 900: 875:. Retrieved 866: 857: 845:. Retrieved 836: 826: 814:. Retrieved 784:. Retrieved 775: 765: 753:. Retrieved 719:. Retrieved 710: 700: 688:. Retrieved 681:the original 668: 651: 649: 642: 632: 626: 620: 618: 611: 595: 588: 584:Perfect Dark 582: 580: 576: 557: 554:Pokémon Gold 553: 546: 544: 537: 522: 516: 514: 510: 506: 486: 481: 477: 473: 470: 463: 459: 455: 439: 430: 426: 418:flash memory 407: 400: 396: 372: 355:flash memory 344: 337: 333: 301:Nintendo 3DS 286: 271: 234: 233: 215: 209: 203:Discontinued 192: 179: 131: 125: 84: 78: 29: 2479:Nintendo DS 2361:Afterburner 2353:Accessories 2100:Afterburner 2092:Accessories 1822:Satellaview 1742:Nintendo 64 1737:Super Scope 1704:Controllers 1537:Peripherals 1454:Virtual Boy 1438:Switch Lite 1404:Nintendo DS 1339:iQue Player 1334:Nintendo 64 901:Copetti.org 711:Copetti.org 690:October 23, 622:Drill Dozer 474:Pokémon Red 297:Nintendo DS 164:Nintendo DS 100:Proprietary 2494:Categories 2221:Wzonka-Lad 1873:VS. System 1810:Networking 1769:Wii Zapper 1759:Wii Remote 1712:NES Zapper 1623:Rumble Pak 1581:Wii Remote 1075:August 13, 1049:January 4, 660:References 422:desoldered 368:Rumble Pak 359:desoldered 311:Background 282:Rumble Pak 186:1989-04-21 119:Dimensions 50:Media type 2440:Emulation 2194:Emulation 2173:cancelled 2156:cancelled 1979:Super NES 1938:Hollywood 1848:Wii Speak 1786:Wii U Pro 1556:Super NES 1468:Dedicated 1329:Super NES 1251:April 27, 1221:April 27, 1193:April 27, 1183:任天堂ホームページ 1161:April 27, 786:April 29, 755:April 30, 721:April 29, 529:colorized 267:megabytes 251:kilobytes 105:Developed 2500:Game Boy 2471:Game Boy 2403:Play-Yan 2321:Consoles 2146:Game Boy 2065:Game Boy 2058:Consoles 2052:Game Boy 2001:Play-Yan 1984:Game Boy 1969:Game Pak 1953:Tegra X1 1948:Espresso 1933:Broadway 1914:Super FX 1747:GameCube 1648:e-Reader 1566:Game Boy 1501:Handheld 1447:Portable 1372:Game Boy 1365:Handheld 1346:GameCube 1302:Consoles 1245:Archived 1215:archived 1187:Archived 1155:Archived 1125:Archived 1099:Archived 1069:Archived 1043:Archived 957:tcrf.net 905:Archived 871:Archived 841:Archived 810:Archived 780:Archived 715:Archived 485:and the 305:SD cards 247:Game Pak 180:Original 173:Released 149:Game Boy 113:Nintendo 96:Standard 72:Capacity 61:Encoding 2230:Related 1943:PICA200 1791:Joy-Con 1590:Add-ons 1431:New 3DS 1105:July 9, 987:May 27, 962:May 27, 937:May 27, 381:Advance 220: ( 216:Advance 193:Advance 184: ( 132:Advance 85:Advance 66:Digital 2070:Pocket 1866:Arcade 1853:Amiibo 1722:R.O.B. 1459:Switch 1017:  982:GitHub 911:May 5, 877:May 5, 867:Arqade 847:May 3, 816:May 3, 644:Boktai 637:) and 558:Silver 482:Yellow 480:, and 410:EEPROM 391:EEPROM 347:EEPROM 218:: 2012 212:: 2006 107:  2413:Games 2338:Micro 2201:Delta 2163:Color 2139:Games 2082:Color 2075:Light 1962:Media 1926:Gekko 1836:Other 1544:Lists 1392:Micro 1356:Wii U 749:(PDF) 684:(PDF) 677:(PDF) 527:were 436:Types 142:Usage 1899:5A22 1894:2A03 1643:64DD 1475:Home 1409:Lite 1310:Home 1253:2021 1223:2021 1195:2021 1163:2021 1133:2017 1107:2018 1077:2020 1051:2009 1015:ISBN 989:2024 964:2024 939:2024 913:2024 879:2024 849:2024 818:2024 788:2024 757:2024 723:2024 692:2016 556:and 551:and 521:and 478:Blue 414:SRAM 351:SRAM 299:and 222:2012 1989:N64 1974:NES 1904:CIC 1571:GCN 1561:N64 1551:NES 1426:2DS 1414:DSi 1351:Wii 1317:NES 1181:. 647:). 2496:: 2333:SP 1576:DS 1387:SP 1243:. 1239:. 1185:. 1149:. 1097:. 1093:. 1067:. 1037:. 997:^ 980:. 955:. 930:. 903:. 899:. 887:^ 869:. 865:. 839:. 835:. 808:. 796:^ 778:. 774:. 731:^ 713:. 709:. 656:. 631:, 593:. 561:. 542:. 476:, 468:. 366:. 307:. 109:by 2477:→ 2469:← 2308:e 2301:t 2294:v 2272:→ 2264:← 2045:e 2038:t 2031:v 1286:e 1279:t 1272:v 1255:. 1197:. 1165:. 1135:. 1109:. 1079:. 1053:. 1023:. 991:. 966:. 941:. 915:. 881:. 851:. 820:. 790:. 759:. 725:. 694:. 641:( 330:) 326:( 224:) 188:) 20:)

Index

Game Boy Advance Game Pak

ROM cartridge
Encoding
Digital
Standard
Nintendo
Game Boy
Game Boy Color
Game Boy Advance
Nintendo DS
ROM cartridges
Game Boy family
Game Pak
kilobytes
read-only memory
8-bit architecture
switching between ROM banks
megabytes
random-access memory
real-time clock
Rumble Pak
Game Boy Advance
32-bit architecture
Nintendo DS
Nintendo 3DS
SD cards

Annotated version
Nintendo Entertainment System Game Pak

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