377:, boasted custom-designed, larger casings to accommodate special features. On the original Game Boy a plastic tab slid across into a notch at the top of the cartridge when the console was powered on. To save space, this locking mechanism was removed from all subsequent devices. The notch was not present on Game Boy Color Game Paks to prevent them from being used in the original Game Boy. If these Game Boy Color Game Paks were inserted into a Game Boy Pocket or Light, an error message would be shown on the screen.
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re-releases of originally monochrome games, however, Nintendo insisted that developers include gameplay enhancements (beyond simply adding color) to differentiate the games from their monochrome counterparts. Some color-enhanced cartridges also boasted features later seen in clear cartridges, such as
427:
Game Boy
Advance cartridges included notches on the cartridge's corners. When inserted into a Game Boy Advance, these notches avoid pressing a switch (called a shape detector) within the slot, allowing the device to boot into its native mode. When an older Game Boy cartridge was inserted, this switch
577:
The Game Boy Color Game Pak (also known as class C or clear cartridges) introduced unique features for players on the Game Boy Color and subsequent systems. They boast a wider color range (up to 56 colors) and benefit from the increased processing speed and memory introduced with the Game Boy Color.
511:
These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while use up to 56 colors out of a palette of 32,000 while remaining compatible with the original Game Boy where they were presented
460:
When these games are played on the Game Boy Color and subsequent systems, the device applies a limited color palette (typically dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color
397:
The Game Boy
Advance used a significantly shorter standard cartridge design at 3.5 centimeters (1.4 in) high. The top of the cartridge was wider at 6 centimeters (2.4 in) wide to prevent insertion into older Game Boy devices, but the bottom retained the same width of 5.8 centimeters
456:
The original Game Boy Game Pak (also known as class A or grey cartridges) is compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. The games on these cartridges are programmed in monochrome (using four shades of grey or green).
361:
for replacement. The SRAM chips were later phased out in favor of the flash memory chips, which can store data without the need for a battery. Later revisions introduced even more functionality. Real-time clock capabilities kept track of time using a
431:
The
Nintendo DS retains backward compatibility with Game Boy Advance cartridges but not older Game Boy games. To accomplish this, the button was replaced with a solid piece of plastic, preventing older Game Boy cartridges from fully inserting.
342:. The MBC chip acts like a traffic controller, switching between multiple banks of 32 KB each. Using this technology, Nintendo was able to create cartridges that used up to 8 MB of ROM, vastly expanding game size and complexity.
507:
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
334:
The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size.
870:
461:
palette. However, for games without a default, users could choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience.
276:(RAM) chips that could be used for increased performance or to save game progress. A battery in the cartridge would keep the RAM powered when the Game Boy was off. Later cartridges could also include
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Most original Game Boy Game Paks were encased in translucent plastic, but similar to previous generations, some were released in special colors that match the game's theme, like Pokémon
Crystal.
408:
Cartridges could also include RAM, however these were mostly used to save game progress and not to increase the device's performance. This memory typically came in the form of an 4 or 64 KB
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Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB
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295:, could accommodate up to 32 MB of game ROM. The Game Boy Advance was the last major handheld device to use cartridges as its primary storage format. Later systems, like the
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338:
Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge. A similar solution had been by previously used on the
324:
Game Boy Game Pak board. Clockwise from top right: battery, ROM chip, SRAM chip, MBC chip, crystal oscillator (under white tape) for real-time clock, and supervisor chip.
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in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory.
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Although most color-enhanced Game Boy Game Paks were encased in black plastic, some used special colors that matched the game's theme, including notably
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Although most Game Boy
Advance Game Paks were encased in dark grey plastic, some used special colors that matched the game's theme, including notably
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Although most original Game Boy Game Paks were encased in grey plastic, some used special colors that match the game's theme, including notably,
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
357:
chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
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The standard cartridge measured 5.8 centimeters (2.3 in) wide and 6.5 centimeters (2.6 in) high. However, some games, such as the
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The Game Boy
Advance Game Pak (also known as class D cartridges) is half the size of all earlier cartridges and is compatible with
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Because of this reliance on the newer hardware, these games are incompatible with the older monochrome Game Boy models.
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Additionally, a limited number of cartridges released between 1994 and 1998 feature enhancements compatible with the
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Certain cartridges also had additional features to enhance gameplay, including rumble feedback, utilized in
1034:
863:"What are the Game Boy Advance (GBA) Game Pak ROM cartridge physical dimensions (length x width x height)?"
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2005:
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Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:
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261:. Nintendo later incorporated a memory bank controller into cartridges to allow for more storage by
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The Game Boy
Advance Game Pak could accommodate up to 32 MB of game ROM, although special
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would be pressed, triggering the device to boot into its backward compatibility mode.
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functionality that could keep track of time even when the device was off or a
1847:
1091:"Why Game Boy Color games with the built-in rumble feature were the coolest"
528:
250:
1237:"Kojima's GBA experiment—and the sunny island childhood it changed forever"
619:
Some
Advance cartridges have built-in features, including rumble features (
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1147:"Kirby Tilt 'n' Tumble Developer Interview from Nintendo Online Magazine"
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128:: 6.5 cm (2.6 in) high × 5.8 cm (2.3 in) wide
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134:: 3.5 cm (1.4 in) high × 6 cm (2.4 in) wide
44:
Game Boy Game Paks from left to right: original, Color, Advance
1350:
953:"Notes:Game Boy Color Bootstrap ROM - The Cutting Room Floor"
245:
of handheld video game consoles, part of
Nintendo's line of
2021:
370:
cartridges added vibration feedback to enhance gameplay.
269: (MB) of storage, allowing for more complex games.
249:
cartridges. Early Game Boy games were limited to 32
1035:"Changing the Color Palette on Game Boy Advance Systems"
897:"Game Boy Advance Architecture - A Practical Analysis"
707:"Game Boy / Color Architecture – A Practical Analysis"
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405:cartridges could hold 64 MB of video on ROM.
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59:
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272:In addition to ROM, cartridges could also include
1121:"Game Pak Troubleshooting – All Game Boy Systems"
265:. This change allowed Game Paks to reach 8
81:: ROM: 32 KB–8 MB, RAM: 8–128 KB
616:and later systems, including the Nintendo DS.
284:to add vibration feedback to enhance gameplay.
799:
797:
772:"Exploring the Gameboy Memory Bank Controller"
2300:
2037:
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8:
32:
1009:. Vol. 1 (2nd ed.). Bournemouth:
1000:
998:
416:chip, or later, a 512 KB or 1 MB
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679:. Nintendo. April 26, 2016. Archived from
491:series, which utilized yellow cartridges.
389:Game Boy Advance Game Pak board. Includes
38:
674:"Consolidated Sales Transition by Region"
87:: ROM: up to 32MB, RAM: up to 128 KB
1123:. Nintendo of America customer support.
603:
524:The Legend of Zelda: Link's Awakening DX
498:
1127:from the original on September 28, 2017
665:
303:, use game cards, which are similar to
2392:GameCube – Game Boy Advance link cable
907:from the original on September 4, 2022
812:from the original on November 27, 2023
705:Copetti, Rodrigo (February 21, 2019).
340:Nintendo Entertainment System Game Pak
241:used to store video game data for the
31:
1071:from the original on December 3, 2020
1045:from the original on January 13, 2009
7:
895:Copetti, Rodrigo (August 18, 2019).
539:Robopon Sun, Star, and Moon Versions
1247:from the original on April 29, 2021
1217:from the original on April 27, 2021
1189:from the original on April 27, 2021
1157:from the original on April 27, 2021
782:from the original on April 29, 2024
717:from the original on April 13, 2024
1210:Yoshi: Universal Gravitation – IGN
926:Paternostro, Emi (June 29, 2023).
257:(ROM) storage due to the system's
25:
2371:Game Boy Advance Wireless Adapter
1921:GameCube technical specifications
1101:from the original on July 9, 2018
843:from the original on May 10, 2024
1178:スクリューブレイカー 轟振どりるれろ | Wii U | 任天堂
1065:"Disassembling the GBC Boot ROM"
873:from the original on May 5, 2024
587:, and tilt sensors, employed in
515:Some color-enhanced games, like
503:Color-enhanced Game Boy Game Pak
495:Color-enhanced Game Boy Game Pak
751:. December 3, 1999. p. 299
536:and infrared communications in
2343:Visteon Dockable Entertainment
1817:Family Computer Network System
353:chip, or later, a 128 KB
1:
1235:Staff, Ars (March 27, 2020).
746:"Game Boy Programming Manual"
634:Yoshi's Universal Gravitation
1827:Nintendo Wi-Fi USB Connector
1294:Nintendo video game hardware
1007:Videogames Hardware Handbook
1909:Super NES enhancement chips
412:chip, a 256 or 512 KB
393:chip (left) and ROM (right)
263:switching between ROM banks
2526:
837:Game Boy hardware database
452:Original Game Boy Game Pak
444:Original Game Boy Game Pak
182:: April 21, 1989
2465:
2260:
2252:National Toy Hall of Fame
1492:Super NES Classic Edition
978:"Game Boy Color boot ROM"
806:"ROM cartridge interface"
608:Game Boy Advance Game Pak
600:Game Boy Advance Game Pak
237:is the brand name of the
37:
18:Game Boy Advance Game Pak
2510:Video game storage media
1182:
1177:
804:Ziegler, Reiner (2008).
573:Game Boy Color Game Pak
565:Game Boy Color Game Pak
2457:Nintendo Switch Online
2366:Game Boy Advance Video
2206:Nintendo Switch Online
2006:Nintendo optical discs
1996:Game Boy Advance Video
928:"Game Boy Color Modes"
609:
574:
504:
453:
403:Game Boy Advance Video
394:
331:
1597:Famicom Data Recorder
833:"Game Boy cartridges"
607:
590:Kirby Tilt 'n' Tumble
572:
502:
451:
388:
323:
1694:GBA Wireless Adapter
1689:GCN – GBA Link Cable
1213:, January 12, 2005,
1013:. pp. 236–239.
1005:Day, Ashley (2016).
831:Javanainen, Joonas.
274:random-access memory
27:Video game cartridge
1887:Integrated circuits
1796:Nintendo Switch Pro
1602:Famicom Disk System
1487:NES Classic Edition
686:on October 11, 2016
628:WarioWare: Twisted!
349:chip, a 32 KB
293:32-bit architecture
34:
2426:Classic NES Series
2185:Multiplayer titles
2011:Nintendo Game Card
1764:Classic Controller
1011:Imagine Publishing
610:
575:
532:the Rumble Pak in
505:
454:
424:for replacement.
395:
364:crystal oscillator
332:
316:Original and Color
287:Game Paks for the
259:8-bit architecture
2487:
2486:
2398:Nintendo e-Reader
2376:Game Boy Game Pak
2282:
2281:
2237:Game Boy Game Pak
2019:
2018:
1861:
1860:
1776:Wii Balance Board
1752:WaveBird Wireless
1607:Famicom 3D System
1532:
1531:
1528:
1527:
1020:978-1-78546-239-9
932:GB Studio Central
776:Brendan's Website
625:), tilt sensors (
328:Annotated version
235:Game Boy Game Pak
232:
231:
33:Game Boy Game Pak
16:(Redirected from
2517:
2505:Game Boy Advance
2447:VisualBoyAdvance
2394:
2328:Game Boy Advance
2315:Game Boy Advance
2309:
2302:
2295:
2286:
2274:Game Boy Advance
2266:Game & Watch
2216:VisualBoyAdvance
2115:Game Boy Printer
2046:
2039:
2032:
2023:
1633:Game Boy Printer
1612:Super NES CD-ROM
1541:
1508:Game & Watch
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1382:Game Boy Advance
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1153:. May 14, 2020.
1151:Game In Japanese
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1039:Customer Service
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789:
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770:Byers, Brendan.
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614:Game Boy Advance
488:Donkey Kong Land
289:Game Boy Advance
255:read-only memory
225:
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195:: March 21, 2001
189:
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159:Game Boy Advance
108:
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2452:Virtual Console
2435:
2431:Cancelled games
2407:
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2386:Game Link Cable
2381:Game Boy Player
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2316:
2313:
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2211:Virtual Console
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2120:Game Link Cable
2110:Game Boy Player
2105:Game Boy Camera
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2053:
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2020:
2015:
1957:
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1805:
1732:Super NES Mouse
1698:
1684:Game Link Cable
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1653:Game Boy Player
1628:Game Boy Camera
1585:
1524:
1520:Pokémon Pikachu
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1322:official models
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653:Pokémon Emerald
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534:Pokémon Pinball
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398:(2.3 in).
383:
375:Game Boy Camera
325:
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291:, which uses a
278:real-time clock
243:Game Boy family
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2180:Super Game Boy
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1801:Poké Ball Plus
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1679:NES Four Score
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2421:Best-sellers
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2247:Satoru Okada
2242:Gunpei Yokoi
2236:
2168:best-sellers
2151:best-sellers
1983:
1717:Family BASIC
1667:Connectivity
1638:Transfer Pak
1614:(unreleased)
1421:Nintendo 3DS
1399:Pokémon Mini
1249:. Retrieved
1241:Ars Technica
1240:
1230:
1219:, retrieved
1209:
1203:
1191:. Retrieved
1171:
1159:. Retrieved
1150:
1141:
1129:. Retrieved
1115:
1103:. Retrieved
1094:
1085:
1073:. Retrieved
1059:
1047:. Retrieved
1041:. Nintendo.
1038:
1029:
1006:
985:. Retrieved
981:
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947:
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931:
921:
909:. Retrieved
900:
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866:
857:
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836:
826:
814:. Retrieved
784:. Retrieved
775:
765:
753:. Retrieved
719:. Retrieved
710:
700:
688:. Retrieved
681:the original
668:
651:
649:
642:
632:
626:
620:
618:
611:
595:
588:
584:Perfect Dark
582:
580:
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554:Pokémon Gold
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418:flash memory
407:
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396:
372:
355:flash memory
344:
337:
333:
301:Nintendo 3DS
286:
271:
234:
233:
215:
209:
203:Discontinued
192:
179:
131:
125:
84:
78:
29:
2479:Nintendo DS
2361:Afterburner
2353:Accessories
2100:Afterburner
2092:Accessories
1822:Satellaview
1742:Nintendo 64
1737:Super Scope
1704:Controllers
1537:Peripherals
1454:Virtual Boy
1438:Switch Lite
1404:Nintendo DS
1339:iQue Player
1334:Nintendo 64
901:Copetti.org
711:Copetti.org
690:October 23,
622:Drill Dozer
474:Pokémon Red
297:Nintendo DS
164:Nintendo DS
100:Proprietary
2494:Categories
2221:Wzonka-Lad
1873:VS. System
1810:Networking
1769:Wii Zapper
1759:Wii Remote
1712:NES Zapper
1623:Rumble Pak
1581:Wii Remote
1075:August 13,
1049:January 4,
660:References
422:desoldered
368:Rumble Pak
359:desoldered
311:Background
282:Rumble Pak
186:1989-04-21
119:Dimensions
50:Media type
2440:Emulation
2194:Emulation
2173:cancelled
2156:cancelled
1979:Super NES
1938:Hollywood
1848:Wii Speak
1786:Wii U Pro
1556:Super NES
1468:Dedicated
1329:Super NES
1251:April 27,
1221:April 27,
1193:April 27,
1183:任天堂ホームページ
1161:April 27,
786:April 29,
755:April 30,
721:April 29,
529:colorized
267:megabytes
251:kilobytes
105:Developed
2500:Game Boy
2471:Game Boy
2403:Play-Yan
2321:Consoles
2146:Game Boy
2065:Game Boy
2058:Consoles
2052:Game Boy
2001:Play-Yan
1984:Game Boy
1969:Game Pak
1953:Tegra X1
1948:Espresso
1933:Broadway
1914:Super FX
1747:GameCube
1648:e-Reader
1566:Game Boy
1501:Handheld
1447:Portable
1372:Game Boy
1365:Handheld
1346:GameCube
1302:Consoles
1245:Archived
1215:archived
1187:Archived
1155:Archived
1125:Archived
1099:Archived
1069:Archived
1043:Archived
957:tcrf.net
905:Archived
871:Archived
841:Archived
810:Archived
780:Archived
715:Archived
485:and the
305:SD cards
247:Game Pak
180:Original
173:Released
149:Game Boy
113:Nintendo
96:Standard
72:Capacity
61:Encoding
2230:Related
1943:PICA200
1791:Joy-Con
1590:Add-ons
1431:New 3DS
1105:July 9,
987:May 27,
962:May 27,
937:May 27,
381:Advance
220: (
216:Advance
193:Advance
184: (
132:Advance
85:Advance
66:Digital
2070:Pocket
1866:Arcade
1853:Amiibo
1722:R.O.B.
1459:Switch
1017:
982:GitHub
911:May 5,
877:May 5,
867:Arqade
847:May 3,
816:May 3,
644:Boktai
637:) and
558:Silver
482:Yellow
480:, and
410:EEPROM
391:EEPROM
347:EEPROM
218:: 2012
212:: 2006
107:
2413:Games
2338:Micro
2201:Delta
2163:Color
2139:Games
2082:Color
2075:Light
1962:Media
1926:Gekko
1836:Other
1544:Lists
1392:Micro
1356:Wii U
749:(PDF)
684:(PDF)
677:(PDF)
527:were
436:Types
142:Usage
1899:5A22
1894:2A03
1643:64DD
1475:Home
1409:Lite
1310:Home
1253:2021
1223:2021
1195:2021
1163:2021
1133:2017
1107:2018
1077:2020
1051:2009
1015:ISBN
989:2024
964:2024
939:2024
913:2024
879:2024
849:2024
818:2024
788:2024
757:2024
723:2024
692:2016
556:and
551:and
521:and
478:Blue
414:SRAM
351:SRAM
299:and
222:2012
1989:N64
1974:NES
1904:CIC
1571:GCN
1561:N64
1551:NES
1426:2DS
1414:DSi
1351:Wii
1317:NES
1181:.
647:).
2496::
2333:SP
1576:DS
1387:SP
1243:.
1239:.
1185:.
1149:.
1097:.
1093:.
1067:.
1037:.
997:^
980:.
955:.
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903:.
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887:^
869:.
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808:.
796:^
778:.
774:.
731:^
713:.
709:.
656:.
631:,
593:.
561:.
542:.
476:,
468:.
366:.
307:.
109:by
2477:→
2469:←
2308:e
2301:t
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2272:→
2264:←
2045:e
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2031:v
1286:e
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1255:.
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694:.
641:(
330:)
326:(
224:)
188:)
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.