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elements in the game. However, due to a lack of unified and standardized teaching and understanding of narrative elements in games, individual interpretations, methods, and terminology vary wildly. Because of this, most narrative elements in games are created unconsciously and intuitively. However, as a general rule, game narratives increase in complexity and scale as player choice or game mechanics increase in complexity and scale. One example of removing a player's ability to directly affect the plot for a limited time. This lack of player choice necessitates an increase in mechanical complexity and could be used as a metaphor to symbolize depression that is felt by a character in the narrative.
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1264:" (also known as "Eurogames" or "designer games"). The design emphasis of these board games is to give players meaningful choices. This is manifested by eliminating elements like randomness and luck to be replaced by skill, strategy, and resource competition, by removing the potential for players to fall irreversibly behind in the early stages of a game, and by reducing the number of rules and possible player options to produce what
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567:"What makes a game good?" "Good" can be taken to mean many different things, including providing an entertaining and engaging experience, being easy to learn and play, and being innovative, and having novel experiences. Different approaches to studying this problem have included looking at describing how to design games and extracting guidelines and rules of thumb for making better games
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design has remained relatively unexplored. It is known that game design has clear benefits from prototyping, such as exploring new game design possibilities and technologies, the field of game design has different characteristics than other types of software industries that consider prototyping in game design in a different category and need a new perspective
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goal of board game design. To achieve this, board game designers emphasize different aspects such as social interaction, strategy, and competition, and target players of differing needs by providing for short versus long-play, and luck versus skill. Beyond this, board game design reflects the culture in which the board game is produced.
555:. As the video game revolution took off in the early 1980s, so did academic interest in games, resulting in a field that draws on diverse methodologies and schools of thought. These influences may be characterized broadly in three ways: the social science approach, the humanities approach, and the industry and engineering approach.
1257:), were rooted in educational efforts to explain political concepts to the masses. By the 1930s and 1940s, board game design began to emphasize amusement over education, and characters from comic strips, radio programmes, and (in the 1950s) television shows began to be featured in board game adaptations.
1453:, whereas the odds of a given card being drawn are affected by all the previous cards drawn or revealed from a deck. Dice game design often centers around forming scoring combinations and managing re-rolls, either by limiting their number, as in Yahtzee or by introducing a press-your-luck element, as in
986:
where the teacher pays attention to specific elements of the play activity and provides encouragement and feedback on children's learning. When children engage in real-life and imaginary activities, play can be challenging in children's thinking. To extend the learning process, sensitive intervention
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required to engage in new experiences and environments. Key ways that young children learn include playing, being with other people, being active, exploring and new experiences, talking to themselves, communicating with others, meeting physical and mental challenges, being shown how to do new things,
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As cards are typically shuffled and revealed gradually during play, most card games involve randomness, either initially or during play, and hidden information, such as the cards in a player's hand. This is in contrast to many board games, in which most of the game's current state is visible to all
813:
Many games described as "single-player" or "cooperative" could alternatively be described as puzzles or recreations, in that they do not involve strategic behavior (as defined by game theory), in which the expected reaction of an opponent to a possible move becomes a factor in choosing which move to
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Most games require multiple players. Single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a single-player game is against an element of the environment, against one's own
566:
From an industry perspective, a lot of game studies research can be seen as the academic response to the videogame industry's questions regarding the products it creates and sells. The main question this approach deals with can be summarized as "How can we create better games?" with the accompanying
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design is the development of rules and presentational aspects of a board game. When a player takes part in a game, it is the player's self-subjection to the rules that create a sense of purpose for the duration of the game. Maintaining the players' interest throughout the gameplay experience is the
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Game testing is a major part of game development. During testing, players play the game and provide feedback on its gameplay, the usability of its components or screen elements, the clarity of its goals and rules, ease of learning, and enjoyment to the game developer. The developer then revises the
562:
In general terms, the humanities approach has concerned itself with the question of "What meanings are made through games?" Using tools and methods such as interviews, ethnographies, and participant observation, researchers have investigated the various roles that videogames play in people's lives
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Broadly speaking, the social scientific approach has concerned itself with "What do games do to people?" Using tools and methods such as surveys, controlled laboratory experiments, and ethnography researchers have investigated both the positive and negative impacts that playing games could have on
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A game prototype is a draft version of a game used for testing. Typically, creating a prototype marks the shift from game design to game development and testing. Although prototyping in regards to human-computer interaction and interaction design are both studied, the use of prototyping in game
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Stories told in games may focus on narrative elements that can be communicated through the use of mechanics and player choice. Narrative plots in games generally have a clearly defined and simplistic structure. Mechanical choices on the part of the designer(s) often drastically affect narrative
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During design, a game concept is fleshed out. Mechanisms are specified in terms of components (boards, cards, on-screen entities, etc.) and rules. The play sequence and possible player actions are defined, as well as how the game starts, ends, and what is its winning condition. In video games,
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phase of video game development. In the video game industry, game design describes the creation of the content and rules of a video game. The goal of this process for the game designer is to provide players with the opportunity to make meaningful decisions in relation to playing the game.
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do not utilise any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an
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To maximise player entertainment, casino games are designed with simple easy-to-learn rules that emphasize winning (i.e. whose rules enumerate many victory conditions and few loss conditions), and that provide players with a variety of different gameplay postures (e.g.
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Game studies or gaming theory is a discipline that deals with the critical study of games, game design, players, and their role in society and culture. Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and
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Often, the game designer also invents the game's title and, if the game is not abstract, its theme. Sometimes these activities are done by the game publisher, not the designer, or maybe dictated by a licensed property (such as when designing a game based on a film).
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Rules generally determine turn order, the rights and responsibilities of the players, each player's goals, and how game components interact with each other to produce changes in a game's state. Player rights may include when they may spend resources or move tokens.
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After the rise of commercial game publishing in the late 19th century, many games that had formerly evolved via folk processes became commercial properties, often with custom scoring pads or preprepared material. For example, the similar public domain games
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includes specific design elements developed during the prototype phase. Prototypes are very common in the later stages of board game design, and "prototype circles" in many cities today provide an opportunity for designers to play and critique each other's
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Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.
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people. More sociologically informed research has sought to move away from simplistic ideas of gaming as either 'negative' or 'positive', but rather seeking to understand its role and location in the complexities of everyday life.
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rules provide a framework within which players will operate, while the addition of narrative structures provide players with a reason to care about playing the game. To establish the rules and narrative, an internally consistent
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Often the game designer is also its developer, although some publishers do extensive development of games to suit their particular target audience after licensing a game from a designer. For larger games, such as
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Whitebread, D., Coltman, P., Jameson, H. & Lander, R. (2009). Play, cognition, and self-regulation: What exactly are children learning when they learn through play? Educational & Child
Psychology, 26(2),
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Play develops children's content knowledge and provides children the opportunity to develop social skills, competencies, and disposition to learn. Play-based learning is based on a
Vygotskian model of
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769:, enough change in the rules usually results in a "new" game. There are exceptions to this in that some games deliberately involve the changing of their rules, but even then, there are often immutable
600:, such that one person's gains exactly equal net losses of the other participant or participants. Today, however, game theory applies to a wide range of behavioral relations, and has developed into an
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Traditional board games date from the nineteenth and early twentieth century. Whereas ancient board game design was primarily focused on rules alone, traditional board games were often influenced by
1392:, rules limiting communication between players on the same team become an important part of the game design. This idea of limited communication has been extended to cooperative card games, such as
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Martlew, J., Stephen, C. & Ellis, J. (2011). Play in the primary school classroom? The experience of teachers supporting children's learning through a new pedagogy. Early Years, 31(1), 71–83.
121:. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of
1671:. GNS Theory has been abandoned by its creator, partly because it neglects emotional investment, and partly because it just did not work properly. There are techniques that people use (such as
1786:" (and sometimes an even broader scope "game bible" document) provides overall contextual guidance on ambient mood, appropriate tone, and other less tangible aspects of the game world.
680:). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as
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to intellectual property in other media may solicit game concepts from several designers before picking one to design a game, typically paying the designer in advance against future
2121:
Konzack, Lars (2007). "Rhetorics of
Computer and Video Game Research" in Williams & Smith (ed.) The Players' Realm: Studies on the Culture of Video Games and gaming. McFarland.
1369:, involve playing cards to form a "tableau", a spatial layout or board. Many board games, in turn, uses specialized cards to provide random events, such as the Chance cards of
478:. Later games will often exploit the distinctive properties of a new medium. Adapting older games and creating original games for new media are both examples of game design.
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for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy. These equilibrium strategies determine an
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How players play their cards, revealing information and interacting with previous plays as they do so, is central to card game design. In partnership card games, such as
1548:) and that they must mathematically favor the house winning. Shackleford suggests that the optimum casino game design should give the house an edge of smaller than 5%.
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1675:) to better create the game they want – but with no consistent goal or agreement for what makes for a good game there's no overarching theory generally agreed on.
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Unlike the majority of other games which are designed primarily in the interest of the player, one of the central aims of casino game design is to optimize the
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of conflict and cooperation between intelligent rational decision-makers". An alternative term suggested "as a more descriptive name for the discipline" is
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A game developer is the person who fleshes out the details of a game's design, oversees its testing, and revises the game in response to player feedback.
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for each outcome. (Rasmusen refers to these four "essential elements" by the acronym "PAPI".) A game theorist typically uses these elements, along with a
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include games with cards that are custom-tailored to the game, as in many modern games, as well as those whose design is constricted by the type of the
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has noted that it is much more common for casino game designers today to make successful variations than entirely new casino games. Gambling columnist
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1640:. After a role-playing game is produced, additional design elements are often devised by the players themselves. In many instances, for example,
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The two most fundamental rules of casino game design are that the games must be non-fraudable (including being as nearly as possible immune from
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design can entail the creation of an entirely new casino game, the creation of a variation on an existing casino game, or the creation of a new
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1530:). Player entertainment value is also enhanced by providing gamblers with familiar gaming elements (e.g. dice and cards) in new casino games.
326:. The rules of these games were not codified until early modern times and their features gradually evolved and changed over time, through the
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participants, even though players may also have a small amount of private information, such as the letter tiles on each player's rack during
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The games studied in game theory are well-defined mathematical objects. To be fully defined, a game must specify the following elements: the
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The line between dice and board games is not clear-cut, as dice are often used as randomization devices in board games, such as
Monopoly or
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assumes that people want one of three things out of the game – a better, more interestingly challenging game, to create a more interesting
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Johnson, Bruce E. "Board games: affordable and abundant, boxed amusements from the 1930s and '40s recall the cultural climate of an era."
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studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of
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Whigfield, Nick. "Video Hasn't Killed
Interest in Board Games; New Technologies Have Contributed to Revival of Tabletop Entertainment".
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A game concept is an idea for a game, briefly describing its core play mechanisms, who the players represent, and how they win or lose.
125:. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:
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Recent developments in modern board game design can be traced to the 1980s in
Germany, and have led to the increased popularity of "
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meant that early
American game designers eschewed their use in board games entirely. Even traditional games that did use dice, like
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in character and their design is primarily focused on a core set of simple rules. Of those that are still played today, games like
1774:. The amount of work that is required to accomplish this often demands the use of a design team which may be divided into smaller
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704:. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of
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The Game
Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
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theory because different people want such different things out of the games. Probably the most famous category of RPG theory,
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mores. Academic (e.g. history and geography) and moral didacticism were important design features for traditional games, and
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A game artist is an artist who creates art for one or more types of games. Game artists are often vital to and credited in
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process, with repeated phases of testing and revision. During revision, additional design or re-design may be needed.
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Game design is part of a game's development from concept to its final form. Typically, the development process is an
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and most video games, a team is used and the designer and developer roles are usually split among multiple people.
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Games can be characterized by "what the player does" and what the player experiences. This is often referred to as
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Wood, E. and J. Attfield. (2005). Play, learning, and the early childhood curriculum. 2nd ed. London: Paul
Chapman
1522:. Successful casino game design works to provide entertainment for the player and revenue for the gambling house.
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to the game—a stable state in which either one outcome occurs, or a set of outcomes occur with known probability.
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A game designer (or inventor) is the person who invents a game's concept, its central mechanisms, and its rules.
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are among the oldest known games and have often been associated with gambling. Non-gambling dice games, such as
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facilitating the production of game pieces and board game prototypes. A modern adaptation of figure games are
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Neyfakh, Leon. "Quest for fun; Sometimes the most addictive new technology comes in a simple cardboard box".
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differ from other single-player games in that the algorithms used usually do incorporate strategic behavior.
765:
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are
652:. Major key elements identified in this context are tools and rules that define the overall context of game.
415:. Accurate topographic maps produced as lithographs and provided free to Prussian officers helped popularize
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is left to the players. Likewise, the progression of a role-playing game is determined in large part by the
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are known, respectively, to have existed for at least nine thousand, six thousand, and four thousand years.
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Modern technological advances have had a democratizing effect on board game production, with services like
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design, its components, presentation, and rules before testing it again. Later testing may take place with
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1226:) have gone through many presentational and/or rule variations. In the case of chess, for example,
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involve mental skill, strategy, and an element of chance, as do many strategic board games such as
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has described as "elegant game design". The concept of elegant game design has been identified by
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with custom boards. Inexpensive (hollow) lead figurine casting contributed to the development of
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are developed constantly, to focus on certain aspects of the game, or just for variation's sake.
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in the 19th century to train staff officers. They are also played as a hobby for entertainment.
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Many game tools are tokens, meant to represent other things. A token may be a pawn on a board,
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Wadley, Carma. "Rules of the game: Do you have what it takes to invent the next 'Monopoly'?"
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Learning, playing, and interacting. Good practice in the early years foundation stage. Page 9
1144:(aka bugs). Interactive entertainment software testing is a highly technical field requiring
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330:. Given this, these games are not considered to have had a designer or been the result of a
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of video games. The primary function of game testing is the discovery and documentation of
377:. Adapting traditional games to become commercial properties is an example of game design.
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Lubin, Dan. "Casino Game Design: From
Cocktail Napkin Sketch to Casino Floor". Available:
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in the mid-1990s, for example, as a successful variation on an existing casino game type.
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A game concept may be "pitched" to a game publisher in a similar manner as film ideas are
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Common win conditions are being first to amass a certain quota of points or tokens (as in
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The most ancient board games known today are over 5000 years old. They are frequently
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2048:"Hartsell, Jeff., Wrestling 'in our blood,' says Bulldogs' Luvsandorj, 17 March 2011"
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1533:
To maximise success for the gambling house, casino games are designed to be easy for
1374:
1338:
In Asian cultures, special sets of tiles can serve the same function as cards, as in
1316:
1234:
770:
740:
723:
677:
608:
601:
597:
404:
374:
2735:. "Gaming Guru: Tracing Back the Roots of Some Popular Gaming Machines at Casinos".
2686:
1365:
The line between card and board games is not clear-cut, as many card games, such as
793:), some relationship of one's game tokens to those of one's opponent (as in chess's
6099:
5990:
5906:
5901:
5454:
5421:
5325:
5303:
5069:
5046:
5016:
5001:
4290:
3907:
3848:
3660:
3611:
3562:
3537:
3489:
3482:
2573:
2553:
1942:
1920:
1892:
1771:
1508:
1482:
1324:
1265:
1141:
1129:
1116:
705:
552:
487:
475:
464:
460:
419:. Cheap bookbinding (printed labels wrapped around cardboard) led to mass-produced
358:
327:
298:
Tabletop games played today whose descent can be traced from ancient times include
185:
122:
3117:. Intelligent Systems, Control and Automation: Science and Engineering. Springer.
712:
may be traced primarily through the development and evolution of its game pieces.
2365:
Human growth and the development of personality, Jack Kahn, Susan Elinor Wright,
6266:
5931:
5841:
5662:
5627:
5554:
5494:
5459:
5330:
5146:
5141:
5121:
5041:
4961:
4770:
4675:
3985:
3960:
3932:
3861:
3806:
3532:
3509:
3504:
3447:
3442:
2954:
2862:
2101:
1849:
1844:
1561:
1538:
1489:
1435:
1350:
games are believed to have developed from Asian tile games in the 18th century.
1291:
1287:
1094:
944:
928:
889:
766:
576:
456:
432:
420:
287:
221:
193:
189:
170:
158:
2459:"Prototyping in Game Design: Externalization and Internalization of Game Ideas"
1404:
939:
combine strategy and chance. Many card and board games combine all three; most
6281:
6236:
6157:
6038:
5826:
5652:
5559:
5436:
5406:
5243:
4760:
4355:
4134:
3856:
3836:
3690:
3528:
2664:
1971:
1910:
1660:
1645:
1478:
1468:
1439:
1424:
1409:
1182:
987:
can be provided with adult support when necessary during play-based learning.
853:
736:
727:
716:
701:
685:
673:
428:
412:
385:
366:
362:
311:
205:
178:
146:
1778:. In order to maintain internal consistency between the teams, a specialized
400:
Technological advances have provided new media for games throughout history.
117:
is the process of creating and shaping the mechanics, systems and rules of a
17:
6063:
5916:
5851:
5753:
5743:
5597:
5446:
5386:
5229:
5215:
5026:
4750:
4735:
4693:
4305:
3865:
3705:
2079:(revised & Enlarged ed.). Concept Publishing Company. p. 179.
1857:
1794:
1766:
is created, requiring visual, audio, and programming development for world,
1672:
1664:
1416:
1312:
1194:
1145:
1081:
996:
970:
901:
897:
857:
849:
794:
732:
669:
665:
436:
416:
303:
154:
150:
2463:
Proceedings of Hci 2011 - 25th BCS Conference on Human-Computer Interaction
1148:
expertise, analytic competence, critical evaluation skills, and endurance.
1076:
to potential film producers. Alternatively, game publishers holding a game
797:), or reaching a certain point in a storyline (as in most roleplay-games).
470:
The first games in a new medium are frequently adaptations of older games.
132:, which is the interaction between the player and the mechanics and systems
1473:
810:, in which multiple players share a common goal and win or lose together.
6226:
6058:
6033:
6020:
5985:
5964:
5926:
5871:
5617:
5307:
4360:
3407:
1758:
1534:
1493:
1382:
1347:
905:
869:
756:
660:
Games are often classified by the components required to play them (e.g.
649:
381:
339:
141:
Player experience, which is how users feel when they are playing the game
129:
1974:
to describe how a child can learn to make sense of the world around them
1164:
384:, are the result of folk processes, while others were designed, such as
6028:
5954:
5821:
5806:
5256:
4981:
4909:
3519:
1865:
1519:
1449:
Dice games differ from card games in that each throw of the dice is an
1443:
1428:
1339:
1328:
1238:
1205:
1077:
838:
A game's tools and rules will result in its requiring skill, strategy,
693:
623:
408:
351:
319:
315:
307:
105:
A paper prototype made as part of the design process of the video game
3323:
Eurogames: The Design, Culture and Play of Modern European Board Games
789:), having the greatest number of tokens at the end of the game (as in
5831:
5622:
5574:
4740:
3391:
1477:
All casino games are designed to mathematically favor the house. The
885:
697:
331:
27:
Game development process of designing the content and rules of a game
1283:" from his 1990 book, "Flow: The Psychology of Optimal Experience".
923:
Most games contain two or all three of these elements. For example,
1740:
created during the pre-production design phase are often used as a
1648:
whose individual campaign design may be directed by one of several
6256:
3452:
1839:
1731:
1667:, or a better simulation – in other words better rules to support
1472:
1420:
1403:
1343:
1332:
1320:
1290:
providing designers with essential startup capital and tools like
1242:
1216:
1126:
issues may be identified, requiring changes to the game's design.
932:
873:
709:
347:
299:
166:
100:
1718:
Sports games have the same rules as the sport they are based on.
563:
and activities and the meaning they assign to their experiences.
6204:
4492:
2752:"The Designer's Notebook: Designing and Developing Sports Games"
2160:"Violent video games and aggression: A review of the literature"
1900:
1438:, while serving as the central drivers of play in games such as
917:
839:
471:
204:. Applying game design to itself is a current research topic in
118:
6177:
5260:
4945:
4648:
4093:
3420:
3364:
1628:
The design of role-playing games requires the establishment of
6173:
3077:
The Games We Played: The Golden Age of Board & Table Games
1804:
1682:
1555:
806:
skills, against time, or against chance. This is also true of
491:
215:
38:
3020:
Game Design Theory: A New Philosophy for Understanding Games
1156:
Different types of games pose different game design issues.
927:
and baseball involve both physical skill and strategy while
842:, or a combination thereof, and are classified accordingly.
474:, one of the first widely disseminated video games, adapted
2619:
Hesse, Monica. "Rolling the dice on a jolly good pastime".
3360:
2267:
Von Neumann, Morgenstern, and the Creation of Game Theory
1744:
for the implementation of new rules or gameplay features.
969:
By learning through play children can develop social and
622:
available to each player at each decision point, and the
2950:"Wie preußische Militärs den Rollenspiel-Ahnen erfanden"
2917:"Video Game Values – Play as Human-Computer Interaction"
2314: • R. Aumann and S. Hart, ed. (1992, 2002).
138:
and systems, which are the rules and objects in the game
1821:
1748:
Video game design is a process that takes place in the
1699:
1373:, or as the central mechanism driving play, as in many
1327:
Latin decks. Card games can be played for fun, such as
515:
1059:
aspects of game development that call for visual art
892:, and often require special equipment to play them.
6133:
6072:
6019:
5973:
5940:
5762:
5676:
5573:
5445:
5359:
5318:
4882:
4841:
4784:
4674:
3926:
3845:
3761:
3669:
3551:
3431:
3096:
Homo Ludens: A Study of the Play-Element in Culture
2867:
The Ultimate Guide to Video Game Writing and Design
3272:Game Audio Programming 2: Principles and Practices
2316:Handbook of Game Theory with Economic Applications
1057:Video game artists are responsible for all of the
632:of their choosing, to deduce a set of equilibrium
181:games benefit from the principles of game design.
978:practicing and repeating skills, and having fun.
2723:". Wizardofodds.com. Retrieved 13 December 2014.
719:, or an intangible item such as a point scored.
411:tiles, to be mass-produced, leading to many new
2892:Level Up!: The Guide to Great Video Game Design
2667:". Wizardofodds.com. Retrieved 9 December 2013.
1119:to test consumer reactions before publication.
2712:
2710:
2708:
2706:
2704:
2702:
6189:
5272:
3376:
2804:
2802:
2457:Manker, Jon; Arvola, Mattias (January 2011).
8:
2076:Social And Cultural History Of Ancient India
735:can be radically different depending on the
2984:(2nd ed.). Thomson Course Technology.
1789:Important aspects of video game design are
1590:. Unsourced material may be challenged and
1507:points to the emergence of community-style
380:Similarly, many sports, such as soccer and
250:. Unsourced material may be challenged and
6293:
6196:
6182:
6174:
5279:
5265:
5257:
4942:
4671:
4645:
4090:
3428:
3417:
3383:
3369:
3361:
3133:Moore, Michael E.; Novak, Jeannie (2010).
2585:
2583:
2547:
2545:
2543:
2541:
2539:
2438:Gamespot UK – So You Want To Be An: Artist
2198:Rollings and Morris, 2000; Rouse III, 2001
1485:can range widely between 2 and 15 percent.
916:; most require equipment such as cards or
604:for the logical side of decision science.
2894:. John Wiley & Sons. pp. 57–81.
2567:
2565:
2563:
1757:such as the establishment of fundamental
1610:Learn how and when to remove this message
973:skills, mature emotionally, and gain the
848:include games of physical skill, such as
538:Learn how and when to remove this message
270:Learn how and when to remove this message
89:Learn how and when to remove this message
4900:Good Design Award (Museum of Modern Art)
3252:The Art of Game Design: A book of lenses
2681:
2679:
2677:
2675:
2673:
2402:
2400:
2269:, New York: Cambridge University Press,
2249:The New Palgrave Dictionary of Economics
2207:Fabricatore et al., 2002; Falstein, 2004
1431:became popular in the mid-20th century.
1163:
52:This article includes a list of general
3232:Rules of Play: Game Design Fundamentals
1985:
1963:
817:Games against opponents simulated with
509:not related to the topic of the article
2188:from the original on 26 November 2013.
2029:
2019:
1871:Modern war games are designed to test
451:, leading to the wide availability of
357:Today, many commercial games, such as
4905:Good Design Award (Chicago Athenaeum)
2816:. Charles River Media. pp. 2–5.
184:Academically, game design is part of
7:
3001:Complete Kobold Guide to Game Design
2841:. Cengage Learning. pp. 43–45.
2782:"Fundamentals of Sports Game Design"
2246:2008). "game theory", Introduction,
1588:adding citations to reliable sources
868:, and games of mental skill such as
585:. Specifically, it is "the study of
581:Game theory is a study of strategic
403:The printing press allowed packs of
248:adding citations to reliable sources
3113:Kankaanranta, Marja Helena (2009).
2721:Ten Commandments for Game Inventors
2665:House Edge of casino games compared
2426:Exhibitions: The Art of Video Games
1624:List of role-playing game designers
1097:and screen mockups may be created.
4849:American Institute of Graphic Arts
2307:Game Theory and Economic Modelling
2223:Harvard University Press, p.
2221:Game Theory: Analysis of Conflict,
1362:(or "trading card game") in 1993.
1241:associations between dice and the
58:it lacks sufficient corresponding
25:
5593:Dynamic game difficulty balancing
5540:Real-time vs. turn-based gameplay
4859:Design and Industries Association
3269:Somberg, Guy (6 September 2018).
3079:. Princeton Architectural Press.
2794:from the original on 13 May 2015.
767:subject to variations and changes
743:course, even with the same cars.
447:contributed to the popularity of
373:, are descended from traditional
6292:
2948:Lischka, Konrad (22 June 2009).
2869:. Lone Eagle. pp. 137–149.
2636:"First modern trading card game"
1993:Zubek, Robert (18 August 2020).
1927:
1913:
1808:
1686:
1560:
1331:, or as gambling games, such as
496:
220:
43:
3115:Design and Use of Serious Games
2837:Lecky-Thompson, Guy W. (2008).
2754:. Gamasutra. 24 September 1999.
2167:Aggression and Violent Behavior
463:have led to a proliferation of
4854:Chartered Society of Designers
3230:Salen Tekinbad, Katie (2003).
2796:Retrieved on 15 December 2014.
2756:Retrieved on 15 December 2014.
596:. The subject first addressed
1:
4925:Prince Philip Designers Prize
3568:Architectural lighting design
3340:Zubek, Robert (August 2020).
3154:The Design of Everyday Things
2865:; Platten, John Zuur (2007).
2814:Challenges for Game Designers
2771:Retrieved on 14 December 2014
2696:. Retrieved 13 December 2014.
2342:Chris Crawford on Game Design
2227:. Chapter-preview links, pp.
2179:10.1016/S1359-1789(97)00055-4
1970:a term used in education and
1883:in full scale exercises with
1755:Elements of video game design
1655:There is no central core for
1275:s Leon Neyfakh as related to
1220:
1209:
1198:
518:or discuss this issue on the
4731:Electronic design automation
4714:Virtual home design software
3686:Automotive suspension design
3193:The Game Inventor's Handbook
3137:. Delmar: Cengage Learning.
3056:Elias, George Skaff (2012).
2447:– Accessed 17 November 2012.
2428:– Accessed 17 November 2012.
1496:on an existing casino game.
5648:Role-playing battle systems
3590:Environmental impact design
3306:. Morgan James Publishing.
2767:"Game Design: Sports Games"
2530:
2506:
1638:gameplay rules or mechanics
1499:Casino game mathematician,
427:. Cheap custom dice led to
350:led to the commercial game
30:For video game design, see
6343:
4869:International Forum Design
4239:Engineering design process
3152:Norman, Donald A. (2002).
3135:Game Industry Career Guide
2839:Video Game Design Revealed
2738:The Press of Atlantic City
2518:
2494:
2482:
1791:human-computer interaction
1725:
1657:tabletop role-playing game
1650:role-playing game theories
1621:
1518:and maximize revenue from
1466:
962:
750:
574:
485:
29:
6290:
6212:
5530:Player versus environment
5292:
5204:
4952:
4941:
4670:
4644:
4100:
4089:
3991:Integrated circuit design
3913:Stage/set lighting design
3802:Hardware interface design
3718:Hardware interface design
3427:
3416:
3398:
2812:; Schreiber, Ian (2009).
2443:12 September 2013 at the
880:include checkers, chess,
571:Strategic decision making
4826:Industrial design rights
4814:Fashion design copyright
4726:Design quality indicator
4175:Creative problem-solving
3966:Electrical system design
3822:Sonic interaction design
3733:Photographic lens design
3607:Healthy community design
3094:Huizinga, Johan (1971).
3075:Hofer, Margaret (2003).
3058:Characteristics of Games
3037:Costikyan, Greg (2013).
3022:. A K Peters/CRC Press.
2692:4 September 2012 at the
2288:• Eric Rasmusen (2007).
2265:Leonard, Robert (2010),
1780:software design document
1262:German-style board games
1122:During testing, various
896:include gambling games (
6080:Artificial Intelligence
5022:New product development
4987:Enterprise architecture
4915:IF Product Design Award
4874:Design Research Society
4426:Reliability engineering
3343:Elements of Game Design
3321:Woods, Stewart (2012).
3302:Tinsman, Brian (2008).
2999:Baur, Wolfgang (2012).
2100:Soubeyrand, Catherine.
1996:Elements of Game Design
1776:game design disciplines
1277:Mihaly Csikszentmihalyi
959:Use as educational tool
819:artificial intelligence
198:artificial intelligence
108:Diamond Trust of London
73:more precise citations.
5912:Tool-assisted speedrun
5427:Six degrees of freedom
4478:Top-down and bottom-up
3827:User experience design
3728:Packaging and labeling
3701:Electric guitar design
3639:Landscape architecture
3250:Schell, Jesse (2008).
3210:Peterson, Jon (2012).
3172:Oxland, Kevin (2004).
3018:Burgun, Keith (2012).
2890:Rogers, Scott (2010).
2640:Guinness World Records
2158:Griffiths, M. (1999).
1853:
1745:
1486:
1413:
1179:
1048:collectible card games
1032:collectible card games
708:. Other games such as
388:, invented in 1891 by
111:
5474:Cooperative gameplay
5294:Subjects relating to
5007:Innovation management
4890:European Design Award
4656:Intellectual property
4473:Theory of constraints
4436:Responsibility-driven
4276:For manufacturability
4180:Creativity techniques
4018:Nuclear weapon design
3832:User interface design
3696:Corrugated box design
3617:Interior architecture
3191:Peek, Steven (1993).
2290:Games and Information
1843:
1735:
1476:
1407:
1360:collectible card game
1167:
965:Learning through play
963:Further information:
914:rock, paper, scissors
801:Single or multiplayer
761:balance (game design)
507:may contain material
334:in the modern sense.
104:
6105:Non-player character
5535:Player versus player
5287:Game design elements
5052:Unintelligent design
5032:Philosophy of design
4746:Design specification
4699:Comprehensive layout
4271:For behaviour change
4244:Probabilistic design
4006:Power network design
3543:Visual merchandising
3500:Instructional design
3478:Postage stamp design
3212:Playing at the World
3039:Uncertainty in Games
2769:. stevevincent.info.
2717:Shackleford, Michael
2661:Shackleford, Michael
2138:. London: Routledge.
2073:Bose, M. L. (1998).
1784:game design document
1584:improve this section
1375:card-driven wargames
1355:Magic: The Gathering
908:, etc.), as well as
516:improve this section
244:improve this section
6298:List of game genres
5417:Probability of kill
4972:Creative industries
4895:German Design Award
4804:Design infringement
4689:Architectural model
4028:Organization design
4023:Nucleic acid design
3971:Experimental design
3524:Traffic sign design
3195:. Betterway Books.
3174:Gameplay and design
3003:. Open Design LLC.
2980:Bates, Bob (2004).
2929:on 27 February 2013
2622:The Washington Post
2577:. 18 November 2008.
2102:"The Game of Senet"
1887:at venues like the
1864:, were designed in
1856:The first military
1537:to operate and for
1501:Michael Shackleford
1279:'s the concept of "
1254:The Landlord's Game
1251:(based on the 1906
1171:'s 1935 patent for
991:Development process
587:mathematical models
453:video game consoles
425:miniature wargaming
202:optimization theory
6327:Leisure activities
5772:Actions per minute
5613:Monster infighting
5583:Character creation
5525:Nonlinear gameplay
5412:Point of no return
5397:Kingmaker scenario
5037:Process simulation
5012:Intelligent design
4336:Intelligence-based
4331:Integrated topside
4261:Framework-oriented
3946:Behavioural design
3817:Information design
3495:Information design
3275:. CRC Press 2019.
3214:. Unreason Press.
3176:. Addison Wesley.
2810:Brathwaite, Brenda
2595:. 1 December 1997.
1935:Video games portal
1854:
1820:. You can help by
1746:
1698:. You can help by
1642:character creation
1552:Role-playing games
1546:advantage gambling
1487:
1414:
1296:miniature wargames
1180:
1130:Video game testing
1044:role-playing games
941:trick-taking games
910:snakes and ladders
825:Storyline and plot
781:Victory conditions
674:a board and pieces
445:Personal computers
354:in the mid-1950s.
163:role-playing games
112:
6304:
6303:
6171:
6170:
6001:Damage per second
5862:Sequence breaking
5510:Last man standing
5300:video game design
5254:
5253:
5200:
5199:
4967:Conceptual design
4937:
4936:
4933:
4932:
4920:James Dyson Award
4776:Website wireframe
4766:Technical drawing
4640:
4639:
4488:Transgenerational
4229:Ecological design
4105:Activity-centered
4085:
4084:
4081:
4080:
4063:Spacecraft design
3857:Public art design
3795:Video game design
3773:Experience design
3743:Production design
3723:Motorcycle design
3681:Automotive design
3585:Ecological design
3463:Film title design
3346:. The MIT Press.
3234:. The MIT Press.
3183:978-0-321-20467-7
3144:978-1-4283-7647-2
2991:978-1-59200-493-5
2741:. 28 August 2013.
2625:. 29 August 2011.
2495:Moore, Novak 2010
2375:978-1-59486-068-3
2352:978-0-88134-117-1
2086:978-81-7022-598-0
1999:. The MIT Press.
1953:Video game design
1838:
1837:
1728:Video game design
1716:
1715:
1620:
1619:
1612:
1451:independent event
1050:and video games.
949:Settlers of Catan
925:American football
878:Games of strategy
834:Luck and strategy
808:cooperative games
787:Settlers of Catan
548:
547:
540:
286:), gambling, and
284:history of sports
280:
279:
272:
200:, economics, and
99:
98:
91:
32:Video game design
16:(Redirected from
6334:
6296:
6295:
6198:
6191:
6184:
6175:
6163:Persistent world
6115:Player character
5996:Damage over time
5643:Random encounter
5633:Quick time event
5608:Leveled gameplay
5603:Instance dungeon
5505:King of the hill
5470:Capture the flag
5382:Experience point
5377:Difficulty level
5281:
5274:
5267:
5258:
5246:
5239:
5232:
5225:
5218:
5211:
4943:
4820:Geschmacksmuster
4794:Community design
4672:
4646:
4406:Process-centered
4202:Design–bid–build
4170:Cradle-to-cradle
4150:Concept-oriented
4091:
4068:Strategic design
4038:Processor design
4013:Mechanism design
3981:Geometric design
3941:Algorithm design
3881:Jewellery design
3812:Immersive design
3706:Furniture design
3651:Landscape design
3429:
3418:
3385:
3378:
3371:
3362:
3357:
3336:
3317:
3298:
3296:
3294:
3285:. Archived from
3265:
3245:
3225:
3206:
3187:
3167:
3148:
3128:
3109:
3098:. Beacon Press.
3090:
3071:
3052:
3033:
3014:
2995:
2968:
2967:
2965:
2963:
2945:
2939:
2938:
2936:
2934:
2928:
2922:. Archived from
2921:
2912:
2906:
2905:
2887:
2881:
2880:
2859:
2853:
2852:
2834:
2828:
2827:
2806:
2797:
2795:
2793:
2786:
2778:
2772:
2770:
2763:
2757:
2755:
2748:
2742:
2733:Grochowski, John
2730:
2724:
2714:
2697:
2683:
2668:
2658:
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2649:
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2632:
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2377:
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2356:
2333:
2327:
2298:chapter-preview.
2286:
2280:
2279:
2262:
2256:
2238:
2232:
2217:Roger B. Myerson
2214:
2208:
2205:
2199:
2196:
2190:
2189:
2187:
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2155:
2149:
2146:
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2122:
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2113:
2112:
2110:
2108:
2097:
2091:
2090:
2070:
2064:
2063:
2061:
2059:
2050:. Archived from
2044:
2038:
2037:
2031:
2027:
2025:
2017:
2015:
2013:
1990:
1975:
1968:
1937:
1932:
1931:
1930:
1923:
1918:
1917:
1833:
1830:
1812:
1805:
1742:proof of concept
1711:
1708:
1690:
1683:
1615:
1608:
1604:
1601:
1595:
1564:
1556:
1301:Warhammer 40,000
1271:The Boston Globe
1225:
1222:
1214:
1211:
1203:
1200:
1142:software defects
1134:software testing
1003:Development team
747:Rule development
630:solution concept
543:
536:
532:
529:
523:
500:
499:
492:
275:
268:
264:
261:
255:
224:
216:
94:
87:
83:
80:
74:
69:this article by
60:inline citations
47:
46:
39:
21:
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6286:
6208:
6202:
6172:
6167:
6129:
6068:
6015:
5969:
5936:
5837:Online creation
5797:Circle strafing
5758:
5749:Twitch gameplay
5739:Syntax guessing
5719:Micromanagement
5714:Macromanagement
5672:
5668:Virtual economy
5569:
5565:Turn-based game
5441:
5432:Technology tree
5355:
5351:Meaningful play
5341:Lusory attitude
5314:
5288:
5285:
5255:
5250:
5244:
5237:
5230:
5223:
5216:
5209:
5196:
4997:Futures studies
4948:
4929:
4878:
4837:
4786:
4780:
4666:
4665:
4636:
4542:Value sensitive
4532:User innovation
4411:Public interest
4376:Object-oriented
4096:
4077:
4058:Software design
4048:Research design
4001:Physical design
3956:Database design
3930:
3928:
3922:
3898:Property design
3893:Game art design
3847:
3841:
3764:
3757:
3672:
3665:
3622:Interior design
3573:Building design
3554:
3547:
3434:
3423:
3412:
3394:
3389:
3354:
3339:
3333:
3320:
3314:
3301:
3292:
3290:
3289:on 9 April 2022
3283:
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3242:
3229:
3222:
3209:
3203:
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3184:
3171:
3164:
3156:. Basic Books.
3151:
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3068:
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3049:
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3017:
3011:
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2992:
2979:
2976:
2974:Further reading
2971:
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2715:
2700:
2694:Wayback Machine
2684:
2671:
2659:
2655:
2645:
2643:
2642:. 5 August 1993
2634:
2633:
2629:
2618:
2614:
2607:The Irish Times
2603:
2599:
2588:
2581:
2570:
2561:
2557:. 11 March 2012
2550:
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2445:Wayback Machine
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2364:
2360:
2353:
2337:Crawford, Chris
2335:
2334:
2330:
2313:
2301: •
2300:
2287:
2283:
2277:
2264:
2263:
2259:
2252:, 2nd Edition.
2239:
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2098:
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2072:
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2057:
2055:
2054:on 3 March 2016
2046:
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2018:
2011:
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2007:
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1987:
1983:
1978:
1969:
1965:
1961:
1948:Play (activity)
1933:
1928:
1926:
1919:
1912:
1909:
1885:opposing forces
1834:
1828:
1825:
1818:needs expansion
1803:
1730:
1724:
1712:
1706:
1703:
1696:needs expansion
1681:
1626:
1616:
1605:
1599:
1596:
1581:
1565:
1554:
1516:house advantage
1505:John Grochowski
1471:
1465:
1402:
1371:Monopoly (game)
1310:
1223:
1212:
1201:
1162:
1154:
1138:quality control
1112:
1103:
1090:
1067:
1040:
1024:
1012:
1005:
993:
975:self-confidence
967:
961:
894:Games of chance
862:target shooting
836:
827:
803:
783:
763:
749:
658:
646:
644:Design elements
593:decision theory
583:decision making
579:
573:
544:
533:
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524:
513:
501:
497:
490:
484:
407:, adapted from
398:
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95:
84:
78:
75:
65:Please help to
64:
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28:
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22:
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11:
5:
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6143:Invisible wall
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5952:
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5938:
5937:
5935:
5934:
5929:
5924:
5919:
5914:
5909:
5904:
5899:
5894:
5889:
5887:Strafe-jumping
5884:
5882:Spray and pray
5879:
5874:
5869:
5864:
5859:
5854:
5849:
5847:Rocket jumping
5844:
5839:
5834:
5829:
5824:
5819:
5814:
5809:
5804:
5799:
5794:
5789:
5784:
5779:
5777:Button mashing
5774:
5768:
5766:
5760:
5759:
5757:
5756:
5751:
5746:
5741:
5736:
5734:Special attack
5731:
5726:
5721:
5716:
5711:
5706:
5701:
5696:
5694:Finishing move
5691:
5686:
5680:
5678:
5674:
5673:
5671:
5670:
5665:
5660:
5655:
5650:
5645:
5640:
5638:Random dungeon
5635:
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5361:
5357:
5356:
5354:
5353:
5348:
5343:
5338:
5333:
5328:
5322:
5320:
5316:
5315:
5312:game mechanics
5293:
5290:
5289:
5286:
5284:
5283:
5276:
5269:
5261:
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5248:
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5139:
5134:
5129:
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5119:
5114:
5109:
5104:
5099:
5098:
5097:
5092:
5082:
5077:
5072:
5065:
5064:
5062:Wicked problem
5059:
5054:
5049:
5044:
5039:
5034:
5029:
5024:
5019:
5014:
5009:
5004:
4999:
4994:
4989:
4984:
4979:
4974:
4969:
4964:
4959:
4953:
4950:
4949:
4947:Related topics
4946:
4939:
4938:
4935:
4934:
4931:
4930:
4928:
4927:
4922:
4917:
4912:
4907:
4902:
4897:
4892:
4886:
4884:
4880:
4879:
4877:
4876:
4871:
4866:
4864:Design Council
4861:
4856:
4851:
4845:
4843:
4839:
4838:
4836:
4835:
4834:
4833:
4831:European Union
4823:
4816:
4811:
4806:
4801:
4796:
4790:
4788:
4782:
4781:
4779:
4778:
4773:
4768:
4763:
4758:
4753:
4748:
4743:
4738:
4733:
4728:
4723:
4718:
4717:
4716:
4711:
4701:
4696:
4691:
4686:
4680:
4678:
4668:
4667:
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4654:
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4649:
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4641:
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4635:
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4614:
4609:
4604:
4599:
4594:
4589:
4584:
4579:
4574:
4569:
4564:
4559:
4552:
4551:
4550:
4549:
4539:
4534:
4529:
4528:
4527:
4517:
4512:
4510:Usage-centered
4507:
4506:
4505:
4503:Design for All
4495:
4490:
4485:
4483:Transformation
4480:
4475:
4470:
4465:
4464:
4463:
4453:
4448:
4443:
4438:
4433:
4431:Research-based
4428:
4423:
4418:
4413:
4408:
4403:
4398:
4396:Platform-based
4393:
4388:
4383:
4378:
4373:
4368:
4363:
4358:
4353:
4348:
4346:KISS principle
4343:
4338:
4333:
4328:
4323:
4318:
4313:
4308:
4303:
4298:
4293:
4288:
4283:
4278:
4273:
4268:
4263:
4258:
4256:Fault-tolerant
4253:
4251:Error-tolerant
4248:
4247:
4246:
4236:
4234:Energy neutral
4231:
4226:
4221:
4216:
4215:
4214:
4204:
4199:
4194:
4193:
4192:
4190:Design fiction
4182:
4177:
4172:
4167:
4162:
4157:
4152:
4147:
4142:
4137:
4132:
4127:
4122:
4117:
4112:
4107:
4101:
4098:
4097:
4094:
4087:
4086:
4083:
4082:
4079:
4078:
4076:
4075:
4073:Systems design
4070:
4065:
4060:
4055:
4050:
4045:
4043:Protein design
4040:
4035:
4033:Process design
4030:
4025:
4020:
4015:
4010:
4009:
4008:
4003:
3998:
3996:Circuit design
3988:
3983:
3978:
3973:
3968:
3963:
3958:
3953:
3948:
3943:
3937:
3935:
3924:
3923:
3921:
3920:
3918:Textile design
3915:
3910:
3905:
3900:
3895:
3890:
3885:
3884:
3883:
3878:
3876:Costume design
3871:Fashion design
3868:
3859:
3853:
3851:
3843:
3842:
3840:
3839:
3834:
3829:
3824:
3819:
3814:
3809:
3804:
3799:
3798:
3797:
3792:
3782:
3781:
3780:
3769:
3767:
3759:
3758:
3756:
3755:
3753:Service design
3750:
3748:Sensory design
3745:
3740:
3738:Product design
3735:
3730:
3725:
3720:
3715:
3714:
3713:
3703:
3698:
3693:
3688:
3683:
3677:
3675:
3667:
3666:
3664:
3663:
3658:
3656:Spatial design
3653:
3648:
3647:
3646:
3636:
3634:Keyline design
3631:
3630:
3629:
3619:
3614:
3609:
3604:
3603:
3602:
3600:Computer-aided
3592:
3587:
3582:
3581:
3580:
3570:
3565:
3559:
3557:
3549:
3548:
3546:
3545:
3540:
3535:
3526:
3517:
3512:
3507:
3502:
3497:
3492:
3487:
3486:
3485:
3480:
3475:
3468:Graphic design
3465:
3460:
3458:Exhibit design
3455:
3450:
3445:
3439:
3437:
3425:
3424:
3421:
3414:
3413:
3411:
3410:
3405:
3399:
3396:
3395:
3390:
3388:
3387:
3380:
3373:
3365:
3359:
3358:
3352:
3337:
3332:978-0786467976
3331:
3318:
3313:978-1600374470
3312:
3299:
3281:
3266:
3261:978-0123694966
3260:
3247:
3241:978-0262240451
3240:
3227:
3221:978-0615642048
3220:
3207:
3202:978-1558703155
3201:
3188:
3182:
3169:
3163:978-0465067107
3162:
3149:
3143:
3130:
3124:978-9048181414
3123:
3110:
3105:978-0807046814
3104:
3091:
3086:978-1568983974
3085:
3072:
3067:978-0262017138
3066:
3053:
3048:978-0262018968
3047:
3034:
3029:978-1466554207
3028:
3015:
3010:978-1936781065
3009:
2996:
2990:
2975:
2972:
2970:
2969:
2940:
2915:Barr, Pippin.
2907:
2901:978-0470970928
2900:
2882:
2876:978-1580650663
2875:
2854:
2848:978-1584506072
2847:
2829:
2823:978-1584505808
2822:
2798:
2773:
2758:
2743:
2725:
2698:
2669:
2653:
2627:
2612:
2610:. 12 May 2014.
2597:
2592:Country Living
2579:
2559:
2535:
2523:
2521:, pp. 178, 180
2511:
2499:
2487:
2475:
2449:
2430:
2418:
2408:
2396:
2387:
2378:
2367:Pergamon Press
2358:
2351:
2345:. New Riders.
2328:
2303:David M. Kreps
2281:
2275:
2257:
2233:
2209:
2200:
2191:
2173:(2): 203–212.
2150:
2148:Consalvo, 2007
2141:
2123:
2114:
2092:
2085:
2065:
2039:
2030:|website=
2005:
1984:
1982:
1979:
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1939:
1938:
1924:
1908:
1905:
1836:
1835:
1815:
1813:
1802:
1799:
1750:pre-production
1726:Main article:
1723:
1720:
1714:
1713:
1693:
1691:
1680:
1677:
1618:
1617:
1568:
1566:
1559:
1553:
1550:
1464:
1461:
1412:and a dice cup
1401:
1398:
1358:was the first
1309:
1306:
1169:Charles Darrow
1161:
1158:
1153:
1150:
1111:
1108:
1102:
1099:
1089:
1086:
1066:
1063:
1039:
1036:
1023:
1022:Game developer
1020:
1011:
1008:
1004:
1001:
992:
989:
960:
957:
846:Games of skill
835:
832:
826:
823:
802:
799:
782:
779:
753:Game mechanics
748:
745:
722:Games such as
657:
654:
645:
642:
598:zero-sum games
575:Main article:
572:
569:
546:
545:
504:
502:
495:
486:Main article:
483:
480:
449:computer games
397:
394:
390:James Naismith
332:design process
324:pick-up sticks
295:
292:
278:
277:
228:
226:
219:
213:
210:
145:Games such as
143:
142:
139:
133:
97:
96:
51:
49:
42:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
6339:
6328:
6325:
6323:
6320:
6318:
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6289:
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6280:
6278:
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6192:
6187:
6185:
6180:
6179:
6176:
6164:
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6159:
6156:
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6153:Line of sight
6151:
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6141:
6140:
6138:
6136:
6132:
6126:
6123:
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6027:
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6024:
6022:
6018:
6012:
6011:Status effect
6009:
6007:
6006:Splash damage
6004:
6002:
5999:
5997:
5994:
5992:
5989:
5987:
5984:
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5900:
5898:
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5893:
5892:Straferunning
5890:
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5880:
5878:
5875:
5873:
5870:
5868:
5865:
5863:
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5825:
5823:
5820:
5818:
5815:
5813:
5812:Kill stealing
5810:
5808:
5805:
5803:
5802:Crowd control
5800:
5798:
5795:
5793:
5790:
5788:
5785:
5783:
5782:Bunny hopping
5780:
5778:
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5773:
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5769:
5767:
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5755:
5752:
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5614:
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5609:
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5599:
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5594:
5591:
5589:
5588:Dialogue tree
5586:
5584:
5581:
5580:
5578:
5576:
5572:
5566:
5563:
5561:
5558:
5556:
5553:
5551:
5548:
5546:
5545:Single-player
5543:
5541:
5538:
5536:
5533:
5531:
5528:
5526:
5523:
5521:
5520:New Game Plus
5518:
5516:
5513:
5511:
5508:
5506:
5503:
5501:
5498:
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5491:
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5368:
5365:
5364:
5362:
5358:
5352:
5349:
5347:
5344:
5342:
5339:
5337:
5336:Interactivity
5334:
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5329:
5327:
5324:
5323:
5321:
5317:
5313:
5309:
5305:
5301:
5297:
5291:
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5214:
5212:
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5206:
5203:
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5190:
5188:
5185:
5183:
5180:
5178:
5177:specification
5175:
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5163:
5160:
5158:
5155:
5153:
5150:
5148:
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5120:
5118:
5115:
5113:
5110:
5108:
5105:
5103:
5100:
5096:
5093:
5091:
5090:architectural
5088:
5087:
5086:
5083:
5081:
5078:
5076:
5073:
5071:
5067:
5066:
5063:
5060:
5058:
5057:Visualization
5055:
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5050:
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5043:
5040:
5038:
5035:
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5015:
5013:
5010:
5008:
5005:
5003:
5000:
4998:
4995:
4993:
4990:
4988:
4985:
4983:
4980:
4978:
4977:Cultural icon
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4965:
4963:
4960:
4958:
4955:
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4865:
4862:
4860:
4857:
4855:
4852:
4850:
4847:
4846:
4844:
4842:Organizations
4840:
4832:
4829:
4828:
4827:
4824:
4822:
4821:
4817:
4815:
4812:
4810:
4809:Design patent
4807:
4805:
4802:
4800:
4799:Design around
4797:
4795:
4792:
4791:
4789:
4783:
4777:
4774:
4772:
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4767:
4764:
4762:
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4752:
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4706:
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4702:
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4695:
4692:
4690:
4687:
4685:
4682:
4681:
4679:
4677:
4673:
4669:
4661:
4659:Organizations
4658:
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4652:
4651:
4647:
4643:
4633:
4630:
4628:
4625:
4623:
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4553:
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4545:
4544:
4543:
4540:
4538:
4535:
4533:
4530:
4526:
4523:
4522:
4521:
4520:User-centered
4518:
4516:
4513:
4511:
4508:
4504:
4501:
4500:
4499:
4496:
4494:
4491:
4489:
4486:
4484:
4481:
4479:
4476:
4474:
4471:
4469:
4468:Tableless web
4466:
4462:
4459:
4458:
4457:
4454:
4452:
4449:
4447:
4444:
4442:
4439:
4437:
4434:
4432:
4429:
4427:
4424:
4422:
4419:
4417:
4414:
4412:
4409:
4407:
4404:
4402:
4399:
4397:
4394:
4392:
4391:Participatory
4389:
4387:
4384:
4382:
4379:
4377:
4374:
4372:
4369:
4367:
4364:
4362:
4359:
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4342:
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4332:
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4327:
4324:
4322:
4319:
4317:
4314:
4312:
4309:
4307:
4304:
4302:
4299:
4297:
4294:
4292:
4289:
4287:
4284:
4282:
4281:For Six Sigma
4279:
4277:
4274:
4272:
4269:
4267:
4264:
4262:
4259:
4257:
4254:
4252:
4249:
4245:
4242:
4241:
4240:
4237:
4235:
4232:
4230:
4227:
4225:
4224:Domain-driven
4222:
4220:
4217:
4213:
4212:architect-led
4210:
4209:
4208:
4205:
4203:
4200:
4198:
4195:
4191:
4188:
4187:
4186:
4183:
4181:
4178:
4176:
4173:
4171:
4168:
4166:
4163:
4161:
4158:
4156:
4155:Configuration
4153:
4151:
4148:
4146:
4143:
4141:
4138:
4136:
4133:
4131:
4128:
4126:
4123:
4121:
4120:Brainstorming
4118:
4116:
4113:
4111:
4108:
4106:
4103:
4102:
4099:
4092:
4088:
4074:
4071:
4069:
4066:
4064:
4061:
4059:
4056:
4054:
4053:Social design
4051:
4049:
4046:
4044:
4041:
4039:
4036:
4034:
4031:
4029:
4026:
4024:
4021:
4019:
4016:
4014:
4011:
4007:
4004:
4002:
3999:
3997:
3994:
3993:
3992:
3989:
3987:
3984:
3982:
3979:
3977:
3976:Filter design
3974:
3972:
3969:
3967:
3964:
3962:
3959:
3957:
3954:
3952:
3951:Boiler design
3949:
3947:
3944:
3942:
3939:
3938:
3936:
3934:
3925:
3919:
3916:
3914:
3911:
3909:
3906:
3904:
3903:Scenic design
3901:
3899:
3896:
3894:
3891:
3889:
3888:Floral design
3886:
3882:
3879:
3877:
3874:
3873:
3872:
3869:
3867:
3863:
3860:
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3620:
3618:
3615:
3613:
3610:
3608:
3605:
3601:
3598:
3597:
3596:
3595:Garden design
3593:
3591:
3588:
3586:
3583:
3579:
3578:Passive solar
3576:
3575:
3574:
3571:
3569:
3566:
3564:
3561:
3560:
3558:
3556:
3553:Environmental
3550:
3544:
3541:
3539:
3536:
3534:
3530:
3527:
3525:
3521:
3518:
3516:
3515:Retail design
3513:
3511:
3508:
3506:
3503:
3501:
3498:
3496:
3493:
3491:
3488:
3484:
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3461:
3459:
3456:
3454:
3451:
3449:
3446:
3444:
3441:
3440:
3438:
3436:
3433:Communication
3430:
3426:
3419:
3415:
3409:
3406:
3404:
3401:
3400:
3397:
3393:
3386:
3381:
3379:
3374:
3372:
3367:
3366:
3363:
3355:
3353:9780262043915
3349:
3345:
3344:
3338:
3334:
3328:
3325:. McFarland.
3324:
3319:
3315:
3309:
3305:
3300:
3288:
3284:
3282:9781138068919
3278:
3274:
3273:
3267:
3263:
3257:
3254:. CRC Press.
3253:
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3228:
3223:
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3213:
3208:
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3111:
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3097:
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3088:
3082:
3078:
3073:
3069:
3063:
3060:. MIT Press.
3059:
3054:
3050:
3044:
3041:. MIT Press.
3040:
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3021:
3016:
3012:
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2500:
2496:
2491:
2488:
2485:, pp. 176–180
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2040:
2035:
2023:
2008:
2006:9780262043915
2002:
1998:
1997:
1989:
1986:
1980:
1973:
1967:
1964:
1958:
1954:
1951:
1949:
1946:
1944:
1941:
1940:
1936:
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1911:
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1869:
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1832:
1823:
1819:
1816:This section
1814:
1811:
1807:
1806:
1800:
1798:
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1792:
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1785:
1781:
1777:
1773:
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1721:
1719:
1710:
1707:December 2014
1701:
1697:
1694:This section
1692:
1689:
1685:
1684:
1678:
1676:
1674:
1670:
1669:worldbuilding
1666:
1662:
1658:
1653:
1651:
1647:
1643:
1639:
1635:
1631:
1625:
1614:
1611:
1603:
1600:December 2014
1593:
1589:
1585:
1579:
1578:
1574:
1569:This section
1567:
1563:
1558:
1557:
1551:
1549:
1547:
1542:
1540:
1536:
1531:
1529:
1523:
1521:
1517:
1512:
1510:
1509:slot machines
1506:
1502:
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1334:
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1326:
1322:
1318:
1317:deck of cards
1314:
1307:
1305:
1303:
1302:
1297:
1293:
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656:Tools of play
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505:This section
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405:playing cards
401:
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375:parlour games
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260:December 2014
253:
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229:This section
227:
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79:December 2014
72:
68:
62:
61:
55:
50:
41:
40:
37:
33:
19:
18:Game Designer
6247:Role-playing
5991:Critical hit
5907:Team killing
5550:Sudden death
5455:Attract mode
5367:Action point
5346:Magic circle
5304:game studies
5295:
5047:STEAM fields
5017:Lean startup
5002:Indie design
4818:
4785:Intellectual
4537:Value-driven
4515:Use-centered
4421:Regenerative
4401:Policy-based
4361:Mind mapping
4266:For assembly
4207:Design–build
4125:By committee
4110:Adaptive web
3908:Sound design
3866:glass design
3864: /
3849:applied arts
3790:Level design
3784:
3661:Urban design
3612:Hotel design
3563:Architecture
3538:Video design
3531: /
3522: /
3490:Illustration
3483:Print design
3453:Brand design
3342:
3322:
3303:
3291:. Retrieved
3287:the original
3271:
3251:
3231:
3211:
3192:
3173:
3153:
3134:
3114:
3095:
3076:
3057:
3038:
3019:
3000:
2981:
2960:. Retrieved
2953:
2943:
2931:. Retrieved
2924:the original
2910:
2891:
2885:
2866:
2863:Dille, Flint
2857:
2838:
2832:
2813:
2776:
2761:
2746:
2736:
2728:
2656:
2644:. Retrieved
2639:
2630:
2620:
2615:
2605:
2600:
2590:
2574:Deseret News
2572:
2554:Boston Globe
2552:
2526:
2514:
2509:, p. 301-302
2502:
2490:
2478:
2466:. Retrieved
2462:
2452:
2433:
2421:
2411:
2390:
2381:
2361:
2341:
2331:
2315:
2311:Description.
2306:
2289:
2284:
2266:
2260:
2247:
2241:R. J. Aumann
2236:
2220:
2212:
2203:
2194:
2170:
2166:
2153:
2144:
2136:Video Gamers
2135:
2132:Crawford, G.
2126:
2117:
2105:. Retrieved
2095:
2075:
2068:
2056:. Retrieved
2052:the original
2042:
2010:. Retrieved
1995:
1988:
1966:
1943:Gamification
1921:Games portal
1899:, involving
1870:
1855:
1848:
1826:
1822:adding to it
1817:
1788:
1782:known as a "
1772:level design
1747:
1717:
1704:
1700:adding to it
1695:
1654:
1636:, and basic
1627:
1606:
1597:
1582:Please help
1570:
1543:
1541:to oversee.
1539:pit managers
1532:
1524:
1513:
1498:
1488:
1483:slot machine
1463:Casino games
1454:
1448:
1433:
1415:
1387:
1379:
1364:
1353:
1352:
1337:
1311:
1299:
1285:
1269:
1266:Alan R. Moon
1259:
1252:
1246:
1232:
1228:new variants
1188:
1181:
1172:
1155:
1136:process for
1128:
1121:
1117:focus groups
1113:
1104:
1091:
1071:
1068:
1056:
1052:
1041:
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804:
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721:
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659:
647:
624:
619:
615:
609:
606:
591:interactive
590:
580:
565:
561:
557:
553:anthropology
549:
534:
525:
514:Please help
506:
488:Game studies
476:table tennis
469:
465:mobile games
461:Smart phones
433:Flying discs
402:
399:
379:
356:
336:
328:folk process
297:
294:Folk process
282:Sports (see
281:
266:
257:
242:Please help
230:
186:game studies
183:
159:casino games
144:
123:gamification
114:
113:
106:
85:
76:
57:
36:
6322:Game theory
6317:Game design
6277:Traditional
6135:Environment
5932:Wallhacking
5877:Power spike
5842:Powergaming
5689:Double jump
5663:Spawn point
5628:Quicksaving
5555:Time attack
5515:Multiplayer
5495:Game replay
5465:CPU vs. CPU
5460:Bonus stage
5402:Magic point
5331:Game theory
5296:game design
5085:competition
5042:Slow design
4992:Form factor
4962:Concept art
4771:HTML editor
4451:Sustainable
4286:For testing
4130:By contract
3986:Work design
3961:Drug design
3933:engineering
3807:Icon design
3785:Game design
3763:Interaction
3711:Sustainable
3644:Sustainable
3533:Type design
3510:Photography
3505:News design
3448:Book design
3443:Advertising
3422:Disciplines
2982:Game Design
2962:15 February
2958:(in German)
2955:Der Spiegel
2531:Oxland 2004
2507:Oxland 2004
2294:Description
2012:13 November
1903:countries.
1862:Kriegsspiel
1850:Little Wars
1845:H. G. Wells
1736:Video game
1722:Video games
1490:Casino game
1325:four-suited
1292:3D printers
1288:Kickstarter
1160:Board games
1095:storyboards
1038:Game artist
984:scaffolding
953:Carcassonne
929:tiddlywinks
890:tic-tac-toe
638:equilibrium
616:information
612:of the game
577:Game theory
457:video games
421:board games
288:board games
194:probability
190:game theory
171:video games
147:board games
115:Game design
71:introducing
6311:Categories
6242:Redemption
6158:Open world
6120:Super move
6110:Paper doll
6073:Characters
6039:Fog of war
5827:Min-maxing
5677:Activities
5653:Saved game
5560:Time trial
5490:Deathmatch
5437:Unwinnable
5407:Permadeath
5245:Wiktionary
5238:Wikisource
5192:technology
5162:principles
4761:Storyboard
4587:management
4582:leadership
4547:Privacy by
4386:Parametric
4356:Metadesign
4326:Integrated
4316:High-level
4301:Generative
4296:Functional
4165:Continuous
4160:Contextual
4135:C-K theory
4095:Approaches
3837:Web design
3691:CMF design
3671:Industrial
3529:Typography
3293:18 October
2933:9 December
2646:18 January
2519:Bates 2004
2483:Bates 2004
2322:and v. 3,
2292:, 4th ed.
2107:25 October
1981:References
1972:psychology
1877:strategies
1764:game world
1738:prototypes
1673:dice pools
1661:GNS Theory
1646:gamemaster
1634:characters
1622:See also:
1528:card hands
1479:house edge
1469:House edge
1467:See also:
1456:Can't Stop
1440:Backgammon
1425:Poker dice
1417:Dice games
1410:poker dice
1400:Dice games
1346:. Western
1313:Card games
1308:Card games
1183:Board game
866:horseshoes
854:tug of war
751:See also:
717:play money
702:volleyball
686:basketball
662:miniatures
634:strategies
429:poker dice
413:card games
386:basketball
371:Time's Up!
367:Pictionary
363:Balderdash
312:backgammon
206:metadesign
179:simulation
155:dice games
151:card games
54:references
6125:Win quote
6064:Overworld
5917:Trickjump
5852:Respecing
5754:Wall jump
5744:Time sink
5598:Gold sink
5387:Game over
5231:Wikiquote
5217:Wikibooks
5167:rationale
5132:knowledge
5107:education
5027:OODA loop
4751:Prototype
4736:Flowchart
4694:Blueprint
4562:computing
4498:Universal
4446:Safe-life
4351:Low-level
4341:Iterative
4321:Inclusive
4306:Geodesign
4197:Defensive
4145:Co-design
4115:Affective
2468:2 October
2254:Abstract.
2058:8 January
2032:ignored (
2022:cite book
1873:doctrines
1858:war games
1801:War games
1795:game feel
1768:character
1571:does not
1535:croupiers
1408:A set of
1367:solitaire
1235:Victorian
1146:computing
1101:Prototype
1082:royalties
997:iterative
971:cognitive
902:mah-jongg
898:blackjack
858:hopscotch
850:wrestling
795:checkmate
733:auto race
520:talk page
437:disc golf
417:wargaming
396:New media
231:does not
175:war games
136:Mechanics
6272:Tabletop
6262:Strategy
6232:Guessing
6227:Gambling
6217:Children
6059:Mini-map
6034:Cutscene
6021:Feedback
5986:Cooldown
5965:Power-up
5927:Twinking
5922:Turtling
5872:Speedrun
5792:Cheating
5764:Behavior
5704:Grinding
5658:Spawning
5618:Minigame
5372:Continue
5319:Concepts
5308:gameplay
5224:Wikinews
5157:paradigm
5137:language
5117:engineer
5112:elements
5102:director
4787:property
4632:thinking
4622:strategy
4607:research
4567:controls
4525:Empathic
4456:Systemic
4416:Rational
4371:New Wave
4185:Critical
3408:Designer
2789:Archived
2690:Archived
2533:, p. 301
2441:Archived
2339:(2003).
2305:(1990).
2219:(1991).
2183:Archived
2134:(2012).
1907:See also
1895:and the
1847:playing
1829:May 2014
1759:gameplay
1520:gamblers
1494:side bet
1383:Scrabble
1348:dominoes
1248:Monopoly
1191:abstract
1174:Monopoly
937:Monopoly
906:roulette
870:checkers
791:Monopoly
773:-rules.
757:gameplay
690:football
678:computer
650:gameplay
528:May 2017
441:Ultimate
382:baseball
340:Generala
188:, while
130:Gameplay
6029:Automap
5974:Effects
5955:Hitscan
5822:Maphack
5807:Griefer
5787:Camping
5709:Looting
5575:Systems
5500:Hotseat
5326:Balance
5210:Commons
5182:studies
5127:history
5095:student
5080:classic
5068:Design
4982:.design
4910:Graphex
4612:science
4602:pattern
4597:methods
4572:culture
4555:Design
4366:Modular
4219:Diffuse
4140:Closure
3862:Ceramic
3520:Signage
3403:Outline
2497:, p. 95
2320:ch. 3–6
1881:tactics
1866:Prussia
1630:setting
1592:removed
1577:sources
1444:Pachisi
1429:Yahtzee
1340:mahjong
1329:Go Fish
1323:or the
1319:, like
1239:Puritan
1215:), and
1206:mancala
1124:balance
1110:Testing
1078:license
1074:pitched
1065:Concept
694:cricket
676:, or a
625:payoffs
620:actions
610:players
435:led to
409:Mahjong
352:Yahtzee
320:mancala
316:mahjong
308:pachisi
252:removed
237:sources
212:History
67:improve
6267:Street
6222:Chance
6207:genres
6085:Avatar
5832:Ogging
5817:Kiting
5623:Puzzle
5392:Health
5187:studio
5172:review
5152:museum
5075:change
4883:Awards
4756:Sketch
4741:Mockup
4721:CAutoD
4662:Awards
4627:theory
4617:sprint
4592:marker
4557:choice
3931:&
3929:design
3765:design
3673:design
3555:design
3473:Motion
3435:design
3392:Design
3350:
3329:
3310:
3279:
3258:
3238:
3218:
3199:
3180:
3160:
3141:
3121:
3102:
3083:
3064:
3045:
3026:
3007:
2988:
2898:
2873:
2845:
2820:
2416:40–52.
2373:
2349:
2324:ch. 43
2318:v. 1,
2273:
2229:vii–xi
2083:
2003:
1770:, and
1679:Sports
1481:for a
1394:Hanabi
1390:Bridge
1178:games.
1152:Issues
1088:Design
951:, and
935:, and
888:, and
886:arimaa
864:, and
814:make.
759:, and
741:street
700:, and
698:tennis
614:, the
482:Theory
346:, and
322:, and
167:sports
56:, but
6282:Video
6257:Sport
6252:Skill
6237:Party
6148:Level
6044:Ghost
5942:Items
5724:Quest
5684:Combo
5483:video
5478:board
5447:Modes
5422:Score
5360:Rules
5070:brief
4957:Agile
4676:Tools
4653:Tools
4291:For X
3927:Other
3846:Other
2927:(PDF)
2920:(PDF)
2792:(PDF)
2785:(PDF)
2186:(PDF)
2163:(PDF)
1959:Notes
1860:, or
1665:story
1427:, or
1421:Yatzy
1344:rummy
1333:Poker
1321:Tarot
1298:like
1243:Devil
1217:chess
1132:is a
933:poker
874:chess
737:track
710:chess
682:rugby
670:cards
369:, or
359:Taboo
348:Yatzy
344:Yacht
300:chess
177:, or
6205:Game
6090:Boss
5981:Buff
5960:Nuke
5950:1-up
5897:Tank
5867:Spam
5857:Rush
5729:Raid
5699:Frag
5310:and
5147:load
5142:life
5122:firm
4709:CAID
4577:flow
4493:TRIZ
4381:Open
3348:ISBN
3327:ISBN
3308:ISBN
3295:2019
3277:ISBN
3256:ISBN
3236:ISBN
3216:ISBN
3197:ISBN
3178:ISBN
3158:ISBN
3139:ISBN
3119:ISBN
3100:ISBN
3081:ISBN
3062:ISBN
3043:ISBN
3024:ISBN
3005:ISBN
2986:ISBN
2964:2010
2935:2014
2896:ISBN
2871:ISBN
2843:ISBN
2818:ISBN
2648:2022
2470:2018
2371:ISBN
2347:ISBN
2296:and
2271:ISBN
2109:2014
2081:ISBN
2060:2017
2034:help
2014:2020
2001:ISBN
1901:NATO
1897:JMRC
1893:JRTC
1879:and
1793:and
1575:any
1573:cite
1436:Risk
1281:flow
945:Risk
918:dice
912:and
872:and
840:luck
771:meta
666:ball
664:, a
618:and
472:Pong
455:and
439:and
235:any
233:cite
119:game
6100:Mob
6095:Bot
6054:HUD
6049:Gib
5902:Tap
4704:CAD
4684:AAD
4461:SOD
4441:RWD
4311:HCD
3778:EED
3627:EID
2719:. "
2663:. "
2175:doi
1889:NTC
1824:.
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1586:by
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