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Gamemaster

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935:('assigned' in advance or individually chosen) as a playing aid. The GM was likely to need copies of player-character records, being unable to glance at the originals as in normal face-to-face procedure. The format also forced the issue (particularly when participants were not personally acquainted) of whether to leave all rolling of dice to the GM (making one's own rolls is a privilege not readily surrendered by some players), or to trust all players to honestly report the results of their rolls (the 478: 163: 705:: The least officially prescribed portion of GMing, and thus the part that takes people the most by surprise. The GM is typically the one to organize the game in the first place, find players, schedule sessions, and figure out a place to play, as well as acting as a mediator and having to balance the needs and desires of all participants—sometimes having to divine the real desires of indecisive or inexperienced players. 50: 693:: During the game, while each of the other players typically controls the actions of one of the player characters, the GM decides the actions of all the NPCs as they are needed. The GM may also direct a particular "NPC" that travels with the party (commonly known as a GMPC), but this may occasionally be open to abuse since the Game Master having a "pet" NPC may compromise their neutrality. 368: 699:: In most tabletop RPGs, the rules are supplied to resolve conflicting situations (avoiding the "Bang! you're dead!"/"No, you missed!" quandary). The GM is expected to provide any necessary interpretation of those rules in fuzzier situations. The GM may also approve or provide House Rules in order to cover these corner cases or provide a different gaming experience. 687:: The GM plans out (in the loosest sense) the plot of the story of which the player characters will become heroes (or villains, or rich, etc.); creating (or adapting, or just choosing) the setting, populating that region with villains and other NPCs, and assigning them any necessary backgrounds, motivations, plans and resources. 903:
to guide players along a trajectory desired by the game author. To ensure proper gamemastering can take place, four components are needed: some kind of sensory system to the game allowing the game masters to know current events, providing dynamic game information; dynamic and static game information
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to be played online), this online chat format significantly changed the balance of duties for a prospective gamemaster. Descriptive text required more preparation, if only via cut-and-paste; acting and voice skills could not be utilized to get the personality of NPCs and monsters across, increasing
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and by solving players' problems by providing general customer service. For their tasks they use special tools and characters that allow them to do things like teleport to players, summon items, and browse logs that record players' activities. Often, players who feel dissatisfied with the game will
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stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the
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that serve as gamemasters to help users with various problems in gameplay, chat, and other things like account and billing issues. A gamemaster in this game will communicate with players through chat that has blue text and they will also have a special "GM" tag and Blizzard logo in front of their
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Online Gaming Forum used to use volunteers selected by applications from its user base. These people were simply referred to as OGFs by other members, and their screennames were indicative of their position (i.e., OGF Moose, etc.). While membership in the Online Gaming Forum had only one real
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role that allows any player slotted in that role to place down almost any asset in the game including infantry and vehicles, objectives, intelligence, and score-keeping modules. The Zeus can also modify aspects of the world itself including time, weather, and wildlife to create dynamically
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Each gaming system has its own name for the role of the gamemaster, such as "judge", "narrator", "referee", "director", or "storyteller", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run. For example, the
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helps GMs and players alike keep track of all manner of game data, sometimes evolving into a home-made gaming supplement. Scripting software allows unwieldy mechanics (e.g. a complicated formula or repetitive die-rolling) to be resolved at the push of a button.
1374:"'We have an actual person with the title of Game Master': A single Helldivers 2 dev named Joel is pulling the strings on its galactic war like an all-powerful D&D dungeon master, war will become 'more and more sophisticated over time'" 440:. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". 734:". Gamemastering in the form found in traditional role-playing games has also been used in semi-automatic virtual worlds. However, human moderation was sometimes considered unfair or out of context in an otherwise automated world. As 498:
hobby. In typical play-by-mail games, players control armies or civilizations and mail their chosen actions to the GM. The GM then mails the updated game state to all players on a regular basis. Usage in a wargaming context includes
891:, a singular employee, named Joel Hakalax, functions as a game master for the playerbase. The game features many real-time events where territory is gained or lost, which are determined at the discretion of the game master. 963:
Certain sourcebooks simulate the decisions of a gamemaster by various means for either group or solo gaming. These include works such as Mythic Game Master Emulator, which employs an oracle system to allow players to play
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lets game masters make informed decisions; decisions need to be actuated into the game, either through the game system or through manual intervention; and finally a communication structure is needed for both
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The Dungeon Master (DM) is the one who plays the "bad guys." He knows the secrets of the dungeon, either because he has read the dungeon that the players explore or because he created that dungeon himself.
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players are no fun. It was noted, in 1997, that those who favor their left-brain such as skilled code writers usually do not make it in the ethereal gamemaster world of storytelling and verse.
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is to enforce the game's rules and provide general customer service. Also, unlike gamemasters in traditional role-playing games, gamemasters for online games in some cases are paid employees.
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A good gamemaster draws the players into the adventure, making it enjoyable for everyone. Good gamemasters have quick minds, sharp wits, and rich imaginations. Gamemasters must also maintain
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provided a solution in the form of online chat programs. Appropriately equipped gamemasters can find players online and a group can meet via chat rooms, forums, or other electronic means.
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Thompson, Mark K.; Weal, Mark J.; Michaelides, Danius T.; Cruickshank, Don G.; De Roure, David C. (2003). "MUD Slinging: Virtual Orchestration of Physical Interactions".
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requirement (that is, be a member of AOL), OGFs were given powers quite similar to AOL "Guides" and could use them at will to discipline users as they saw appropriate.
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enhances group communication through voice, video, and a shared whiteboard. The use of technology to enable online play is growing, as reflected in products like the
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Sometimes, tabletop GMs simply can not find players interested in either the same setting, product line, or play style in their local neighborhood. The advent of the
746:. A gamemaster in such a game is either an experienced volunteer player or an employee of the game's publisher. They enforce the game's rules by banishing spammers, 792:, as they are called, usually have the word "Mod" and a gold crown preceding their account names which ordinary players are not permitted to use. The game also has 755:
blame the GMs directly for any errors or glitches. However, this blame is misdirected as most GMs are not developers and cannot resolve those types of problems.
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The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants'
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calls its GM the "animator". A few games apply system- or setting-specific flavorful names to the GM, such as the Keeper of Arcane Lore (in
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who are player volunteers helping with moderation, having the ability to mute (block from chatting) other players who violate rules.
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or PCs), describes the events taking place and decides on the outcomes of players' decisions. The gamemaster also keeps track of
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or non-diegetic communication. Effective gamemastering can require specialized user interfaces that are highly game specific.
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Jonsson, Staffan; Waern, Annika; Montola, Markus; Stenros, Jaakko (2007). "Game mastering a pervasive larp. Experiences from
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Jonsson, Staffan; Waern, Annika; Montola, Markus; Stenros, Jaakko (November 2019). "Top % Games. Experiences from
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This article is about roleplaying game moderators in general. For the moderator of a Dungeons and Dragons game, see
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The gamemaster prepares the game session for the players and the characters they play (known as
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In a role-playing game context, it was first used by Dave Arneson while developing his game
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to assist players and perform administrative duties in-game and on the site forums. These
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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
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However, workarounds to these challenges have only increased over time. The use of
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Call of Cthulhu, Horror Roleplaying in the Worlds of H.P. Lovecraft, 6th Edition
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Benford, Steve; Giannachi, Gabriella; Koleva, Boriana; Rodden, Tom (2019).
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that are played online with one player acting as a traditional gamemaster.
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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who are experienced players that help moderate the game and interactions.
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Dungeons & Dragons Dungeon Master's Guide, Core Rulebook II, v.3.5
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may be strained when it is in a player's best interest to roll well).
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Gamemastering, sometimes referred to as Orchestration is used in
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calls its GM the "judge". The cartoon inspired role-playing game
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A gamemaster (center) and players in a tabletop role-playing game
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Dungeons & Dragons Player's Handbook, Core Rulebook I, v.3.5
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represents vanity), or the most famous of such terms, the "
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Cook, Monte; Tweet, Jonathan; Williams, Skip (July 2003).
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Cook, Monte; Tweet, Jonathan; Williams, Skip (July 2003).
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In contrast to standard tabletop procedure (and to games
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in 1971, although the first usage in print may have been
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expanded, gamemaster duties expanded to include being a
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Morgan ParkContributions from Evan Lahti (2024-02-28).
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Rosenberg, Aaron; Dupuis, Ann; Houle, Melissa (2005).
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and the role associated with it could be found in the
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Person who acts as an organizer in role-playing games
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Hayward, CA: Chaosium, Inc. p. 24. 540:calls its GM the "storyteller", while the 396: 382: 161: 145: 1406: 784:has more than 500 moderators employed by 134:Learn how and when to remove this message 1552:Contributor, Chase Carter (2020-07-27). 1527:Team, Maddie Cullen Video (2023-01-06). 1399:University of Southampton ECSTRIAM03-007 652:GMs may choose to run a game based on a 621:") can be metaphorically described as a 1303:Pendleton, Jennifer. (August 18, 1997) 989: 912:Gamemasters in online chat environments 318: 275: 200: 169: 153: 1579: 1569: 1309:Trends:Nice Work If You Can Master It. 1221:Peterson, Sandy; Willis, Lynn (2005). 1001:. Grey Ghost Press, Inc. p. 106. 474:games, they are called storytellers. 7: 869:Vampire: The Masquerade – Redemption 641:script is built, as well as all the 72:adding citations to reliable sources 367: 1529:"5 ways to play RPGs without a GM" 448:gamemaster unique to that system. 25: 1077:Allison, Peter Ray (2020-02-06). 1047:Sargeantson, Emily (2019-01-16). 671:: hideously overpowered monsters 1772:Augmented reality tabletop games 486:History and variants of the term 366: 48: 1122:Ironclad: Civil War Naval Rules 1095:from the original on 2020-07-13 1059:from the original on 2020-05-22 860:Note that a few games, notably 740:customer service representative 451:The role of a gamemaster in an 59:needs additional citations for 1747:Live action role-playing games 1431:. ACM: 709–718. Archived from 1: 1854:Role-playing game terminology 999:The Deryni NextAdventure Game 887:, a third-person shooter by 1465:Nevelsteen, Kim JL (2015). 1170:Tresca, Michael J. (2010), 878:tabletop role-playing games 32:Gamemaster (disambiguation) 1880: 1311:Section: Business; Page 6. 1022:Porter, Greg (June 1988). 730:game masters were called " 598: 36: 29: 1477:10.1007/978-3-319-17632-1 1176:, McFarland, p. 63, 464:, gamemasters are called 1327:Designing Virtual Worlds 718:gamemasters served as a 1742:Alternate reality games 1196:O'Bannon, Mark (2006). 968:without a gamemaster. 824:, a smaller text-based 889:Arrowhead Game Studios 773:Blizzard Entertainment 588:Dungeons & Dragons 534:White Wolf Game Studio 521:Chivalry & Sorcery 482: 461:Dungeons & Dragons 959:Gamemaster simulation 857:progressing stories. 679:The four major "hats" 660:and script their own 658:build their own world 647:supporting characters 611:non-player characters 480: 1762:Location-based games 1701:Ubiquitous computing 1608:on November 12, 2005 654:published game world 306:Non-player character 68:improve this article 30:For other uses, see 805:Battleground Europe 551:Marvel Super Heroes 149:Part of a series on 1849:Video game culture 1602:"What Is D&D?" 1582:has generic name ( 895:In pervasive games 863:Neverwinter Nights 538:storytelling games 530:Storyteller System 483: 214:Character creation 155:Role-playing games 1836: 1835: 1792:Transreality game 1706:Context awareness 1486:978-3-319-17631-4 1305:Los Angeles Times 1290:978-0-7869-1551-4 1257:978-0-7869-2886-6 1232:978-1-56882-181-8 1053:My Kind of Meeple 1008:978-1-887154-09-3 921:personal computer 808:, a medium-sized 794:Player Moderators 771:has employees of 768:World of Warcraft 615:random encounters 607:player characters 553:role-playing game 471:World of Darkness 438:role-playing game 406: 405: 327:Campaign settings 144: 143: 136: 118: 16:(Redirected from 1871: 1752:Affective gaming 1732:Ubiquitous games 1648: 1641: 1634: 1625: 1620: 1615: 1613: 1588: 1587: 1581: 1577: 1575: 1567: 1565: 1564: 1549: 1543: 1542: 1540: 1539: 1524: 1518: 1517: 1505: 1499: 1498: 1462: 1456: 1455: 1443: 1437: 1436: 1420: 1414: 1412: 1410: 1394: 1388: 1387: 1385: 1384: 1369: 1363: 1362: 1360: 1359: 1348: 1342: 1341: 1318: 1312: 1301: 1295: 1294: 1278: 1268: 1262: 1261: 1243: 1237: 1236: 1218: 1212: 1211: 1198:Fantasy Imperium 1193: 1187: 1186: 1167: 1161: 1160: 1158: 1156: 1151:. 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