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The gameframe can handle the required transactions (e.g., keeping track of each user's spaceships, weapons, and virtual money even between the players) and the simulation (trajectory of objects and checking for collisions) in a unified and consistent fashion. Thus, it can host a few thousand users at
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The combination is both an effective and financially attractive game server system, as the most computation-intensive tasks are offloaded from the expensive CPU cycles of System z and carried out on the more economical Cell blades. Without offloading, the server system required would not be
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provides a high level of security and massive workload handling, ensuring the execution of its administrative tasks and guaranteeing an enduring connectivity to a huge number of clients. Cell/B.E. takes over the most resource demanding calculations thus enabling
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UC San Diego and IBM Launch Center for Next-Generation
Digital Media to Power Tomorrow's Virtual Worlds
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Cell
Broadband Engine Project Aims to Supercharge IBM Mainframe for Virtual Worlds
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331:"Mainframes on the Cutting Edge of Technology: Hoplon Infotainment’s Gameframe"
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Hoplon
Infotainment, Brazil startup and maker of Taikodom online video game
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a time, and higher efficiency is experienced when more users are added.
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117:/B.E. blades (the eight-core parallel-processing chips that power
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89:. It is a combination of the technologies and architectures for
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have tackled this problem by splitting the work among multiple
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jointly started the gameframe project, in which they used an
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347:"Sun and I.B.M. to Offer New Class of High-End Servers"
172:, creating duplicate worlds that don't communicate.
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97:, namely high computing power and high throughput.
694:Massively multiplayer online role-playing games
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8:
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62:Learn how and when to remove this message
322:"To Probe Further: The Gameframe Guild"
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250:"IBM Z Mainframe Servers and Software"
7:
303:IBM to wed game chip with mainframes
137:University of California, San Diego
372:Brazil Trip -- Hoplon Infotainment
82:system that was first used in the
34:tone or style may not reflect the
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161:Games with numerous players like
113:mainframe computer with attached
44:guide to writing better articles
23:
566:Initiative for a Common Engine
458:Synergistic Processing Element
200:IBM Virtual Universe Community
1:
278:University of TĂĽbingen (2008)
269:Master's Thesis by Huiyan Roy
520:Toshiba Qosmio F50, G50, G55
179:runs Hoplon's virtual-world
125:) to host their online game
658:Simultaneous multithreading
482:Vector Multimedia Extension
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198:Around the gameframe, the
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617:STI Center of Competence
470:Power Processing Element
689:IBM mainframe computers
638:Heterogeneous computing
38:used on Knowledge (XXG)
288:IEEE Spectrum Magazine
154:financially feasible.
42:See Knowledge (XXG)'s
16:Hybrid computer system
704:Computing terminology
709:Classes of computers
684:Cell BE architecture
581:Software development
421:Cell BE architecture
381:Mainframes in Brazil
150:to fulfill its job.
105:In 2007, Hoplon and
187:, which uses IBM's
175:The Cell-augmented
87:video game industry
525:IBM BladeCenter QS
503:Sony PlayStation 3
336:2012-05-24 at the
274:2011-05-16 at the
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648:Scratchpad memory
342:mainframezone.com
340:Sept 11, 2008 at
238:ucsdnews.ucsd.edu
164:World of Warcraft
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36:encyclopedic tone
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663:Vector processor
535:Namco System 357
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258:. 3 April 2024.
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451:Architecture
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597:David Bader
576:PhyreEngine
498:Fabrication
463:SpursEngine
351:nytimes.com
678:Categories
206:References
195:software.
181:middleware
95:mainframes
643:Power ISA
633:Gameframe
183:, called
177:mainframe
139:in 2009.
76:Gameframe
549:Software
513:clusters
334:Archived
326:ieee.org
292:ieee.org
272:Archived
185:bitVerse
170:clusters
148:System z
143:System z
135:and the
128:Taikodom
571:OtherOS
437:Toshiba
385:YouTube
376:YouTube
367:YouTube
223:ibm.com
101:History
590:People
556:Apulet
508:models
357:Videos
84:online
475:Xenon
78:is a
653:SIMD
626:Misc
540:Zego
432:Sony
191:and
119:Sony
115:Cell
93:and
442:IBM
255:IBM
193:DB2
133:IBM
121:'s
107:IBM
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