Knowledge (XXG)

Clan (video games)

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148:("corporations"). EVE Online is also notable for having defined the system in more detail than is common in most MMOs, with "alliances" being structured collections of corporations such that a corporation may have a dedicated role within the alliance to which it belongs. The final form of community in EVE Online is known as a Coalition, which is a grouping of multiple alliances. This third-tier arrangement isn't supported by the game software as such; instead, coalitions are purely player driven creations. In the superhero-based game 122:(FPS) genre became increasingly popular, the idea of a competitive clan became widely accepted. Clans became teams, or elite clan members form teams to represent the clan in online battle. FPS clans normally host servers with rules that they like. For instance if a group of gamers like to use pistols only they could join a clan that runs a pistols only server and the clan would enforce the rules. 162:, such clans are called "linkshells" and players of the game have the tendency and ability to be in more than one at once. Final Fantasy XIV also shares the same system for Linkshells as Final Fantasy XI but also with the addition of "Free Companies" which allow for the more traditional form of Clan and Guild system seen in most MMORPG games. 57:
Squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in
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have official clan websites with forums to interact and discuss many topics with the rest of their clan. They offer in-clan awards and medals for clan achievements ranging from time in the clan to wins and contributions to the group like donations and prizes for giveaways. The terms
391: 280: 202:, published in 1999, estimated that there were over 100 Professional Pilot Career Guide VAs of significance, with tens of thousands of participants at any one time. 413:
Bangkok, see section 16 "Youth culture in online game worlds: Emergence of cyber lifestyles in Korean society" by Sang-Min Whang, Department of Psychology
74:. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional 264: 130:
Clans also exist in other genres, where they are often referred to by a different name and serve a purpose more suited to the game. Many
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Corporations are groups of players joining together for a common goal or purpose, much like guilds or clans in other games.
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games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends.
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series, have clans that follow similar patterns to other genres. Notable types of simulation clans include
135: 67: 435: 51: 154:, they are called "supergroups", and are similar in structure to comic book hero organizations like the 63: 119: 59: 409:
proceedings of the 15th Biennial Association of Asian Social Science Research Councils released by
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A Player association is a group of players who have formalized their group using the in-game tools.
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is an organized group of video game players that regularly play together in one or more
150: 424: 249: 138:(RPGs) tend to call them "guilds" or invent their own term. Examples of this include 86: 71: 395: 17: 144: 31: 398:'s EDventure, see section "Beyond collaboration:Group to group interaction". 194:
to model the operations of an airline. VAs generally have a presence on the
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Space Time Play: Computer Games, Architecture and Urbanism - the Next Level
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Youth in Transition:The Challenge of Generational change in Asia
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Wagner, Michael (2007). Friedrich von Borries; Steffen P. Walz;
220:"Clans: Full Guide to Console Gaming Communities | Gamocial" 392:
Harvesting the Hive:How online games drive innovation
309:"EVE Online Frequently Asked Questions, Corporations" 402:Computer Games and the Mi Games" by J.C. Herz. 8: 367:. McGraw-Hill Professional. p. 330. 186:(VMOs). A virtual airline is a dedicated 102:are also used for this purpose in, e.g., 211: 27:Organized group of video game players 7: 25: 198:, similar to a real airline. The 341:Final Fantasy XIV, The Lodestone 255:. Birkhauser Verlag AG. p.  364:Professional Pilot Career Guide 281:"Star Wars Galaxies - Glossary" 184:Virtual Military Organizations 1: 142:("player associations") and 132:massively multiplayer online 452: 176:Microsoft Flight Simulator 431:Video game organizations 136:role-playing video games 114:In first-person shooters 68:role-playing video games 190:organization that uses 174:, such as those in the 337:"About Free Companies" 361:Mark, Robert (1999). 126:In role-playing games 64:massively multiplayer 60:first-person shooters 120:first-person shooter 166:In simulation games 200:Pilot Career Guide 140:Star Wars Galaxies 91:personal computers 415:Yonsei University 266:978-3-7643-8414-2 192:flight simulation 16:(Redirected from 443: 379: 378: 358: 352: 351: 349: 347: 333: 327: 326: 321: 320: 311:. Archived from 305: 299: 298: 293: 292: 283:. Archived from 277: 271: 270: 254: 245:Matthias Böttger 240: 234: 233: 231: 230: 224:www.gamocial.com 216: 180:virtual airlines 172:simulation games 160:Final Fantasy XI 21: 18:Gaming Community 451: 450: 446: 445: 444: 442: 441: 440: 421: 420: 388: 386:Further reading 383: 382: 375: 360: 359: 355: 345: 343: 335: 334: 330: 318: 316: 307: 306: 302: 290: 288: 279: 278: 274: 267: 242: 241: 237: 228: 226: 218: 217: 213: 208: 168: 128: 116: 28: 23: 22: 15: 12: 11: 5: 449: 447: 439: 438: 433: 423: 422: 419: 418: 404: 399: 387: 384: 381: 380: 373: 353: 328: 300: 272: 265: 235: 210: 209: 207: 204: 167: 164: 151:City of Heroes 127: 124: 115: 112: 81:Many clans on 72:strategy games 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 448: 437: 436:Esports teams 434: 432: 429: 428: 426: 416: 412: 408: 405: 403: 400: 397: 394:article from 393: 390: 389: 385: 376: 374:0-07-134691-0 370: 366: 365: 357: 354: 342: 338: 332: 329: 325: 315:on 2007-10-26 314: 310: 304: 301: 297: 287:on 2007-11-29 286: 282: 276: 273: 268: 262: 258: 253: 252: 246: 239: 236: 225: 221: 215: 212: 205: 203: 201: 197: 193: 189: 185: 181: 177: 173: 165: 163: 161: 157: 153: 152: 147: 146: 141: 137: 133: 125: 123: 121: 113: 111: 109: 105: 101: 97: 92: 88: 87:PlayStation 4 84: 79: 77: 73: 69: 66:games (MMO), 65: 61: 55: 53: 49: 45: 41: 37: 33: 19: 396:Esther Dyson 363: 356: 344:. Retrieved 340: 331: 323: 317:. Retrieved 313:the original 303: 295: 289:. Retrieved 285:the original 275: 250: 238: 227:. Retrieved 223: 214: 199: 169: 149: 143: 129: 117: 99: 95: 80: 56: 47: 43: 39: 35: 29: 70:(RPG), and 52:multiplayer 32:video games 425:Categories 346:19 January 319:2007-11-17 291:2007-11-17 229:2017-05-04 206:References 182:(VAs) and 145:EVE Online 134:(MMO) and 40:community 247:(eds.). 196:Internet 104:Illyriad 96:alliance 83:Xbox One 118:As the 108:Freeciv 78:teams. 76:esports 62:(FPS), 48:faction 411:UNESCO 371:  263:  89:, and 188:hobby 170:Many 158:. In 156:X-Men 46:, or 44:guild 369:ISBN 348:2023 261:ISBN 100:team 98:and 36:clan 34:, a 257:183 106:or 30:In 427:: 339:. 322:. 294:. 259:. 222:. 110:. 85:, 42:, 38:, 417:. 377:. 350:. 269:. 232:. 20:)

Index

Gaming Community
video games
multiplayer
first-person shooters
massively multiplayer
role-playing video games
strategy games
esports
Xbox One
PlayStation 4
personal computers
Illyriad
Freeciv
first-person shooter
massively multiplayer online
role-playing video games
Star Wars Galaxies
EVE Online
City of Heroes
X-Men
Final Fantasy XI
simulation games
Microsoft Flight Simulator
virtual airlines
Virtual Military Organizations
hobby
flight simulation
Internet
"Clans: Full Guide to Console Gaming Communities | Gamocial"
Matthias Böttger

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