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GarageGames

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27: 270:", and is meant to evoke a similar attitude in game development. The stated goal of the original founders of GarageGames was to offer licensing of game engines to virtually anyone, allowing independent game-makers more options in developing and publishing video games. In 2001, GarageGames released the 337:
On November 11, 2010 it was announced that IAC was shutting down InstantAction, and the intellectual property for the Torque game engine would be sold off. On January 20, 2011, the Torque engine and GarageGames brand was purchased and the company was re-launched, as GarageGames again, with new CEO
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In 2014, GarageGames CEO Eric Preisz announced the establishment of GG|Interactive, a subsidiary of GarageGames that would focus on bringing game design, game programming and game development courses to middle schools, high schools and colleges. Under the product name Dev|Pro: Game Development
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and was released at an initial price point to allow independent game developers access. Later the company expanded its product lines with additional tools, and more advanced engines and introduced tiered licensing. In 2005, the company introduced Enterprise licenses for large companies and
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educational institutions available for annual fees ranging from tens of thousands to hundreds of thousands of dollars per year. In 2006, its developer community surpassed 100,000 users. Over its history, the company launched several of its own games, including
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Curriculum, the company offers digital education courses in the areas of computer science, game design and programming. Offices for GG|Interactive were established in Vancouver, Washington while the Las Vegas offices remained open.
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and it has been used for dozens of virtual worlds applications like Onverse and by IBM for internal and external training simulations. Torque is currently used for education in more than 200 schools and universities worldwide.
365:. GarageGames also offered "Commercial" licensing options to companies with more than $ 250,000 in annual revenues. In 2012, GarageGames announced that both the Torque 2D Engine and Torque 3D Engine would be offered free as an 342:
and an undisclosed project for a World Famous Theme Park. The company also created game-based learning courses for online colleges in the areas of criminal justice, customer service and career development.
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on September 20, 2012. Torque is primarily a video game development technology. Various versions of the engine have been used to develop more than 200 published games. It has been licensed by
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Eric Preisz. The company moved to a new office in Las Vegas, Nevada. In 2011, GarageGames began doing game and technology-based service work. The company created the
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of GarageGames and InstantAction. The company headquarters were moved to Las Vegas and some employees relocated to
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GarageGames offered the Torque Game Engine for sale in 2000, offering the technology under a per-seat "Indie"
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later bought out the remainder of GarageGames' equity for an undisclosed sum and on July 15, 2009,
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in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on
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and real-time networked multiplayer physics technology. In 2007, Barry Diller and
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and the company was renamed TorquePowered. In 2011, the company was purchased by
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In 2006, GarageGames acquired BraveTree Technologies, developers of
266:, the founders derived the name GarageGames as a play off the term " 634: 510: 524: 424: 389: 1340: 334:. Shortly after the move, the "GarageGames" brand was retired. 208:. In addition, the company has been a video game developer and 1336: 1318: 327: 1044:"It's here! The MIT licensed Torque 3D GitHub repo is ready!" 1216:"DH: Lore Invasion Brings the Battle to GarageGames" 1413: 1374: 415:Torque is also used for non-game applications like 149: 127: 117: 107: 96: 88: 68: 57: 43: 33: 907:"Lou Castle to Head Up InstantAction as New CEO" 340:Microsoft Digital Literacy Program for Windows 8 847:"IAC/InterActiveCorp Takes Game Designer Stake" 244:and reverted to the original name GarageGames. 1352: 1021:. garagegames.com. 2012-09-20. Archived from 993:"Torque 3D engine going open-source and free" 8: 19: 1079:"The World is your Playground with Onverse" 1019:"GarageGames to Release T3D as Open Source" 1359: 1345: 1337: 1142:"Caribbean Hideaway for PC - GameRankings" 443: 18: 1467:Video game companies of the United States 1462:Video game companies established in 2000 1452:Companies based in Vancouver, Washington 236:. In 2007, GarageGames was acquired by 232:, United States and its headquarters in 1058:"Products : Torque : Powered" 838: 458: 974:"Torque Game Engine - Engine Details" 7: 909:. Industrygamers.com. Archived from 14: 1447:Companies based in Eugene, Oregon 849:. Wall Street Journal. 2007-09-18 1472:Video game development companies 1280:"GarageGames Acquires BraveTree" 868:"Barry Diller's Web Gaming Play" 25: 991:O'Conner, Alice (2012-09-11). 212:. GarageGames created several 1: 1442:2000 establishments in Oregon 1081:. Garagegames.com. 2009-08-31 955:. Garagegames.com. 2011-01-20 224:, the company had offices in 16:American video game developer 1121:"Solutions : Education" 506:Dark Horizons Lore: Invasion 423:. It has been licensed by 277:. It was used to create the 1060:. . GarageGames. 2006-09-21 953:"Welcome Back GarageGames!" 258:GarageGames was founded in 242:Graham Software Development 1493: 888:. Fast Company. 2007-12-01 354: 251: 1242:"Realm Wars for PC - IGN" 787: 782: 770: 643: 638: 626: 519: 504: 326:series, would become the 38:Limited liability company 24: 886:"IAC's Grand Acquisitor" 314:InterActive Corporation 310:InterActive Corporation 1102:. eightbar. 2007-05-08 577:Fallen Empire: Legions 202:video game development 194:educational technology 1477:Video game publishers 323:Command & Conquer 234:Vancouver, Washington 1146:www.gamerankings.com 874:. 20 September 2007. 357:Torque (game engine) 1170:www.garagegames.com 934:. Torquepowered.com 720:Rack'em Up Roadtrip 469:Windows, Macintosh 21: 1421:Torque game engine 1390:Marble Blast Ultra 1196:. 11 February 2005 1046:. garagegames.com. 686:Marble Blast Ultra 603:Legions: Overdrive 465:Caribbean Hideaway 320:, notable for his 288:Marble Blast Ultra 190:software developer 1429: 1428: 1383:Marble Blast Gold 1220:GamesIndustry.biz 1194:GamesIndustry.biz 831: 830: 629:Marble Blast Gold 614:December 20, 2010 534:Microsoft Windows 516:February 11, 2005 472:January 23, 2008 398:Vivendi Universal 293:Microsoft Windows 218:indie development 179: 178: 123:Eric Preisz (CEO) 48:Computer software 1484: 1361: 1354: 1347: 1338: 1322: 1321: 1319:Official website 1305: 1304: 1297: 1291: 1290: 1288: 1287: 1276: 1270: 1269: 1262: 1256: 1255: 1253: 1252: 1238: 1232: 1231: 1229: 1227: 1212: 1206: 1205: 1203: 1201: 1186: 1180: 1179: 1177: 1176: 1162: 1156: 1155: 1153: 1152: 1138: 1132: 1131: 1129: 1128: 1117: 1111: 1110: 1108: 1107: 1096: 1090: 1089: 1087: 1086: 1075: 1069: 1068: 1066: 1065: 1054: 1048: 1047: 1040: 1034: 1033: 1031: 1030: 1015: 1009: 1008: 1006: 1005: 988: 982: 981: 970: 964: 963: 961: 960: 949: 943: 942: 940: 939: 928: 922: 921: 919: 918: 903: 897: 896: 894: 893: 882: 876: 875: 864: 858: 857: 855: 854: 843: 820: 798:Xbox Live Arcade 785: 755: 702: 701:January 25, 2006 676:Xbox Live Arcade 641: 615: 589: 544: 517: 444: 440:Game development 376:was released on 332:Portland, Oregon 297:Xbox Live Arcade 264:severance checks 198:computer science 196:in the areas of 175: 172: 170: 168: 166: 164: 162: 160: 158: 156: 29: 22: 1492: 1491: 1487: 1486: 1485: 1483: 1482: 1481: 1432: 1431: 1430: 1425: 1409: 1375:Published games 1370: 1365: 1317: 1316: 1313: 1308: 1299: 1298: 1294: 1285: 1283: 1278: 1277: 1273: 1264: 1263: 1259: 1250: 1248: 1240: 1239: 1235: 1225: 1223: 1222:. 22 March 2005 1214: 1213: 1209: 1199: 1197: 1188: 1187: 1183: 1174: 1172: 1164: 1163: 1159: 1150: 1148: 1140: 1139: 1135: 1126: 1124: 1123:. . 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Gamasutra 1246:www.ign.com 1226:October 20, 1200:October 20, 773:Think Tanks 640:May 2, 2002 374:source code 370:MIT license 367:open-source 305:Think Tanks 282:game series 275:game engine 268:garage band 206:programming 184:was a game 182:GarageGames 109:Area served 52:video games 20:GarageGames 1436:Categories 1286:2012-06-30 1251:2017-05-11 1175:2017-02-21 1151:2017-02-21 1127:2012-06-30 1106:2012-06-30 1085:2012-06-30 1064:2012-06-30 1029:2017-04-01 1004:2023-03-20 959:2012-06-30 938:2012-06-17 917:2012-06-30 892:2012-06-30 853:2012-06-30 834:References 819:March 2008 754:April 2008 743:Rokkitball 553:Realm Wars 252:See also: 186:technology 140:iTorque 2D 119:Key people 1404:TubeTwist 1332:MobyGames 998:Shacknews 658:Macintosh 538:Macintosh 406:Microsoft 226:Las Vegas 210:publisher 136:Torque 2D 132:Torque 3D 113:Worldwide 1414:See also 706:Platform 692:Xbox 360 645:Platform 410:Nintendo 157:.archive 144:Torque X 128:Products 76:Tim Gift 44:Industry 814:Windows 779:Windows 749:Windows 726:Windows 696:Windows 667:Windows 609:Windows 583:Windows 559:Windows 490:Windows 475:Casual 459:Ref(s) 450:System 386:NC Soft 363:license 248:History 150:Website 89:Defunct 69:Founder 58:Founded 1303:. 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Index

GarageGames logo
Limited liability company
Computer software
video games
Eugene, Oregon
Jeff Tunnell
Rick Overman
Mark Frohnmayer
Vancouver, WA
Torque 3D
Torque 2D
iTorque 2D
Torque X
web.archive.org/web/20220415052120/http://www.garagegames.com/
technology
software developer
educational technology
computer science
video game development
programming
publisher
game engines
indie development
Eugene, Oregon
Las Vegas
Nevada
Vancouver, Washington
IAC
Graham Software Development
InstantAction

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