718:("Bonehead the Barbarian" and "Slobbin Hood"). There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which the player must wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, Garfield does not take damage from the obstacles; instead, they teleport him back to the start of that segment. Like the Genesis original, the Game Gear version was also distributed in Brazil by Tectoy.
3092:
675:. Davis noted that the concept for his book allowed them to portray Garfield as more "kinetic" than his usual newspaper strip character, facilitating the book's adaptation into an hour-long TV special, and reasoned that a similar premise would allow a more effective translation of Garfield into the video game medium. Davis also stated he was responsible for creating both the cover art and the introduction sequence.
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The levels, though linear in nature, are large and populated with obstacles, enemies and environmental hazards, inviting the player to traverse the stage by running, jumping, climbing, swinging, throwing objects or dodging enemies. Later levels become more maze-like and exploratory, making the player
507:
is shared between each version of the game. Odie scares
Garfield while he is watching television, and the latter ends up falling on it. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. Without so much as a
638:
that involved players picking cheese from a mouse hole. Fernie stated that the marketing team at Sega requested "Count
Slobula's Castle" to be the first level of the game, instead of "Cave Cat 3,000,000 BC", with Fernie regarding the former level as one of the weaker stages that likely put off
1192:
was pleased with how well the player character recreates
Garfield's look and behavior, commenting that, "Garfield's mugs and shrugs are funny and, dare we say it, cute." They concluded that the game, though simplistic and "hardly game of the year", would be a good experience for a younger or
1167:
similarly commented that "colorful backgrounds and big sprites will charm cartoon lovers", but that
Garfield's slow movement and weak moves make the game too frustrating. They concluded, "Fans of the comic strip might enjoy this platform title. The tedious gameplay and hopeless controls will
425:
1184:
editor Brett Alan Weiss praised the "cute cartoon-like" graphics, furthermore stating "Odie, Jon, and the gang all look like themselves, and
Garfield is as orange and as fat as ever", but described the game as "an average and unimaginative action game that's cute but not very funny".
1178:) criticized the bland backgrounds and sluggish control and summarized that "Once you've overcome the novelty of eliciting any movement from the world's most notorious sleep junkie, you're left with a fairly unoriginal platformer". In a retrospective review of the Genesis version,
508:
screwdriver, Garfield quickly reassembles the television, minus a part or two. As
Garfield throws away the spare pieces, they become an electronic monster known as the Glitch. The Glitch transports Garfield into the television and now he must defeat the Glitch to make his way out.
600:, which was facing a turbulent creation cycle. Pravin Wagh was hired by Lashower after Sega purchased the company that later became Sega interActive, while Petra Evers joined Sega due to her background as concept artist and designer, with the title marking her debut in the
466:
Garfield is able to attack enemies up close or throw objects at them (close-range weapons and objects thrown change between each level). Enemies consist of ghosts, piranhas, crabs, bulldogs and mummified mice, among others. All levels also contain beneficial
622:
of each version respectively. Michael Fernie, Pravin Wagh and Petra Evers recounted about the game's development process and history through online interviews. Both Fernie and Wagn claimed that although the project had already been extensively planned via
575:, but internal development issues led to the project being restarted during Christmas 1994 and months of work being scrapped as a result, with Michael Fernie now serving as lead programmer instead alongside Ala Diaz and Pravin Wagh.
1889:
522:... for 15 years. We always thought would be a good idea, but neither of us was ready. I didn't have the time to devote to it because of other projects. Two years ago Tom felt the time was right, so we started.
627:, many of the original ideas were scrapped due to not being fun such as the train segment in "Catsablanca", which was implemented early but ultimately deemed not satisfactory for the final version.
1911:
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catches them; however, the thrown spare parts become an electronic monster known as the Glitch, transporting
Garfield into the TV, where he must defeat him in order to get out.
3174:
2096:
3179:
1990:"Mega Drive Test: Garfield - Nun ist es endlich soweit: Der stubenreine Kater gibt sein Debüt auf Segas 16-Bit-Konsole. Dabei erlebt er viele haar-sträubende Abenteuer"
630:
Other levels in varying degrees of completing were also removed from the original
Genesis version such as "Alien Landscape", which was created by Evers and based on a
2179:
588:
2032:
546:
2877:
1375:
1971:"Game Gear Test: Garfield: Caught in the Act - Vielfraβ Garfield tummelt sich auf Segas Handheld. mal sehen, ob er es besser macht als auf dem 16-Bitter"
734:("Alien Landscape"), while the remaining levels are presented in a different order than on the Genesis original. The PC port was also re-released in the
2329:
2131:
1999:
3189:
3184:
2917:
714:, developed by Novotrade International and published by Sega in North America and Europe, includes eight levels in total, two of which appear in the
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praised the graphics and animation, but all but one of them felt these were outweighed by the loose controls and large number of mandatory hits.
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1935:
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scares
Garfield while they are watching television and they fall on the TV, breaking it. Both characters attempt to repair it before
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2763:
2652:
1142:
1501:
1419:
1362:"Special Feature: Garfield Gest a Game - Meet the Man behind Garfield (The Cat, the Cartoon, the Comic Strip, and the Game)!"
2668:
742:
3070:
1577:
3149:
3144:
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of varying themes on the television in order to defeat an evil electronic being known as the Glitch and escape the TV.
3154:
2514:
1939:
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and weapon ammunition to be collected for
Garfield, among other secrets to be found. If Garfield is defeated, he
362:
2204:
686:
was first released for the Sega Genesis in 1995 with six levels. This version was also distributed in Brazil by
544:
Plans for a Garfield game on Sega Genesis came into existence with the rise of licensed platform titles such as
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2378:
1371:
1361:
348:
1970:
1657:
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698:, an exclusive release for the service that featured three different levels. A port for the Sega 32X, called
534:
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727:
615:
483:, though players have the option of resuming progress from the beginning of the last level reached by using
55:
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94:
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2164:
2127:
1994:
1627:
939:
182:
2118:"Test MD / Sat: Garfield - Mega Drive-Besitzer dürfen sich mit Garfield auf Futtersuche begeben"
730:
and released by Sega in March 1996. There is one new level similar to one of the Sega Channel's
2710:
2544:
2457:
1788:
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472:
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195:
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130:
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333:
1599:
Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan; Chen, David (18 December 2013).
1639:
84:
1741:
2154:
2059:
2027:
2023:"Lo Más Nuevo - Sega Mega Drive: Garfield Caught in the Act - Un Gato Con Mucho Cuento"
1838:
1279:
954:
791:
435:
is a side-scrolling platform game where players take control of the titular cat across
1457:
3118:
3026:
2901:
2371:
Captain Squideo (December 1995). "ProReview: Genesis - Garfield: Caught in the Act".
1662:
1544:
984:
668:
468:
365:
338:
317:
301:
263:
220:
79:
1238:
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896:
3052:
3047:
3021:
3003:
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2444:
2235:
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660:
592:, his team and the project made no progress until he was transferred with the
488:
460:
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999:
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2422:
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1817:
Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Parus, Scott (November 1995).
1714:
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664:
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member who left the company and joined Sega to work on a 32X project titled
480:
377:
191:
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for the 32X at Sega interActive simultaneously with the Game Gear port by
2481:
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1943:
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663:, while Sega interActive transposed the sketches lent by the studio into
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graphics, with Fernie stating that the person who did the process was a
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1746:
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1180:
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881:
799:
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on Sega Genesis was developed by most of the same team that worked on
2392:
The Unknown Gamer (January 1996). "ProReview: Game Gear - Garfield".
1155:
has been mixed. Reviewing the Genesis version, the four reviewers of
687:
281:
272:
247:
229:
2295:"Sega review: Megadrive | 16-bit - Garfield: Caught in the Act"
2063:(in Spanish). No. 52. Hobby Press. January 1996. p. 114.
423:
459:
where he rockets through the Television Wasteland, trying for an
2055:"Novedades – Game Gear: Garfield - Aires felinos para Game Gear"
1568:
403:
369:
68:
46:
2453:
455:
game. Each time the player defeats a boss, Garfield takes a
2360:. No. 79. Signal Research. Christmas 1995. p. 26.
1912:"Speedy Gonzatest: Game Gear - Garfield: Caught in the Act"
447:
must be fought to progress further. There are two types of
2031:(in Spanish). No. 49. Hobby Press. pp. 108–109.
1682:"Garfield: Caught in the Act (1996) Windows box cover art"
2105:(in French). No. 43. MegaPress, S.A.R.L. p. 91.
1851:. Vol. 4, no. 1. Metropolis Media. p. 22.
1779:"Garfield: Caught in the Act (Sega Game Gear) - Overview"
1602:
Anatomy of a Failure: The Sega 32X - A run for the roses
1564:"Garfield: Caught in the Act (1995 Video Game) - Trivia"
2249:"Mega Drive – ProReview: Garfield: Caught in the Act".
2270:"Game Gear - ProReview: Garfield: Caught in the Act".
2228:"Reviews - Mega Drive - Garfield: Caught in the Act".
1605:(1st ed.). Smashwords Edition. pp. 159–167.
3068:
2328:(in German). No. 49. Future-Verlag. p. 74.
1742:"Garfield: Caught in the Act (Sega Genesis) - Review"
1710:"Garfield: Caught in the Act Screenshots for Windows"
618:, with Michael Latham and Eric Quakenbush serving as
1977:(in German). No. 1. X-Plain-Verlag. p. 82.
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2936:
2821:
2774:
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2740:
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2578:
2571:
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539:
when describing the pillar that formed the project.
344:
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181:
169:
155:
143:
129:
115:
105:
93:
62:
40:
26:
2180:"Vite Vu: Game Gear - Garfield: Caught in the Act"
2097:"Zapping: Game Gear - Garfield: Caught in the Act"
1998:(in German). No. 30. MLV-Verlag. p. 39.
671:. The game drew inspiration from Davis' 1984 book
586:but due to Sega interActive focusing on releasing
2289:
2287:
2084:(in German). No. 25. Cybermedia. p. 79.
1940:"Reviews - Garfield: Caught In the Act (Genesis)"
1336:
1334:
1332:
1330:
1328:
1326:
1324:
1322:
1309:
1307:
1305:
1303:
1301:
1299:
1297:
2320:"Mega Drive - Reviews: I'm sooo lazy - Garfield"
1876:"Megadrive Review - Garfield: Caught in the Act"
1658:"Game Gear Review - Garfield: Caught in the Act"
1540:"Megadrive Review - Garfield: Caught in the Act"
443:take different routes to reach the end, where a
1812:
1810:
1651:
1649:
1533:
1531:
589:Eternal Champions: Challenge from the Dark Side
516:
1735:
1733:
396:, and draws inspiration from Davis' 1984 book
2465:
2352:"Game Players - Awards - Best Game Gear Game"
1827:. No. 76. Sendai Publishing. p. 44.
659:were created by Jim Davis and the artists at
8:
1119:
834:
805:
726:The Microsoft Windows port was developed by
1841:; Stalker; Rickards, Kelly (January 1996).
1487:
1485:
1483:
1451:
1449:
1447:
1445:
1443:
1441:
1439:
1437:
1405:
1403:
1401:
1399:
1397:
1395:
1393:
416:was met with mixed reception from critics.
3175:Video games developed in the United States
2744:
2575:
2472:
2458:
2450:
1118:
780:
771:
32:
23:
2918:Nickelodeon Kart Racers 3: Slime Speedway
1265:
1263:
1355:
1353:
1351:
1349:
702:, was planned but ultimately cancelled.
3075:
1360:Feature Creature, The (December 1995).
1343:instruction manual (Sega Game Gear, US)
1230:
1207:
211:
3180:Video games scored by Tristan des Prés
2205:"Review: Garfield - Caught in the Act"
1874:Boissarie, Véronique (November 1995).
1635:
1625:
479:reached. Once all lives are lost, the
1795:from the original on 14 November 2014
1758:from the original on 15 November 2014
1525:instruction manual (Sega Genesis, US)
1378:from the original on 17 February 2019
1316:instruction manual (Sega Genesis, US)
777:
639:players from seeing the entire game.
7:
2165:CT Computec Verlag GmbH & Co. KG
2128:CT Computec Verlag GmbH & Co. KG
2116:Souleiman, Sandrie (November 1995).
1504:from the original on 2 February 2019
1468:from the original on 2 February 2019
1422:from the original on 2 February 2019
776:
2178:Lassale, Guillaume (October 1995).
2035:from the original on 5 January 2019
2021:Castellote, Javier (October 1995).
1855:from the original on 4 January 2019
1278:. Quakenbush Design. Archived from
767:
562:Steven Lashower, who worked on the
384:version followed. It is based upon
2332:from the original on 5 August 2016
2155:"Test Mixed: Game Gear - Garfield"
2134:from the original on 5 August 2016
2002:from the original on 5 August 2016
1819:"Review Crew - Genesis - Garfield"
1580:from the original on 13 March 2020
14:
2153:Harhausen, Björn (January 1996).
2074:Bannert, Robert (November 1995).
1988:Kohlöfer, Tasso (November 1995).
1892:from the original on 19 June 2015
1188:Reviewing the Game Gear version,
836:
807:
596:staff and was asked to take over
3190:Video games set in the Stone Age
3185:Video games set in ancient Egypt
3102:
3090:
3078:
2203:Schneider, Ulf (November 1995).
1843:"Viewpoint - Garfield (Genesis)"
855:
850:
845:
840:
835:
826:
821:
816:
811:
806:
752:. The Windows version is titled
527:Garfield creator Jim Davis gave
2953:Cartoon All-Stars to the Rescue
2318:Karels, Ralph (December 1995).
2259:. January 1996. pp. 48–49.
743:Sonic & Knuckles Collection
1656:Steve; Marcus (January 1996).
1538:Marcus; Steve (January 1996).
1:
3170:Video games based on Garfield
2238:. Christmas 1996. p. 61.
2076:"Spiele-Tests - MD: Garfield"
1239:"File:6-Pak MD US Manual.pdf"
2926:Nickelodeon All-Star Brawl 2
2307:. December 1995. p. 90.
1924:. October 1995. p. 152.
1458:"Michael Fernie (interview)"
578:Michael Fernie was a former
503:The general plot summary of
3130:Appaloosa Interactive games
2440:Garfield: Caught in the Act
2429:Garfield: Caught in the Act
2418:Garfield: Caught in the Act
2280:. January 1996. p. 49.
1341:Garfield: Caught in the Act
1314:Garfield: Caught in the Act
1153:Garfield: Caught in the Act
712:Garfield: Caught in the Act
694:subscribers could download
684:Garfield: Caught in the Act
657:Garfield: Caught in the Act
608:Garfield: Caught in the Act
598:Garfield: Caught in the Act
556:Garfield: Caught in the Act
529:Garfield: Caught in the Act
505:Garfield: Caught in the Act
451:, one of which resembles a
433:Garfield: Caught in the Act
414:Garfield: Caught in the Act
368:developed and published by
358:Garfield: Caught in the Act
27:Garfield: Caught in the Act
3211:
3160:Side-scrolling platformers
2910:Nickelodeon All-Star Brawl
2213:(in German). No. 24.
2188:(in French). No. 57.
2163:(in German). No. 40.
2126:(in German). No. 38.
1920:(in French). No. 47.
1884:(in French). No. 48.
1777:Weiss, Brett Alan (1998).
1740:Weiss, Brett Alan (1998).
3165:Single-player video games
2493:
1824:Electronic Gaming Monthly
1494:"Petra Evers (interview)"
1412:"Pravin Wagh (interview)"
1270:Quakenbush, Eric (2006).
1168:disgruntle anyone else."
1158:Electronic Gaming Monthly
1127:
1124:
867:Electronic Gaming Monthly
790:
785:
737:Sonic & Garfield Pack
710:The Game Gear version of
696:Garfield: The Lost Levels
31:
3135:Cancelled Sega 32X games
2945:Happy Birthday, Garfield
2095:Francis (October 1995).
1272:"Video Games - Garfield"
2977:Garfield Minus Garfield
2629:Garfield Goes Hollywood
1944:The Electric Playground
1492:Billscat-socks (2017).
1410:Billscat-socks (2015).
1151:Critical reception for
912:The Electric Playground
616:Novotrade International
533:
51:Novotrade International
580:Absolute Entertainment
558:originally began with
524:
429:
2878:A Tail of Two Kitties
2764:A Tail of Two Kitties
2190:Média Système Édition
1969:H., T. (April 1996).
760:is the ingame title.
673:Garfield: His 9 Lives
625:game design documents
427:
399:Garfield: His 9 Lives
163:Jeffrey Glenn Tveraas
2886:Garfield's Nightmare
2830:Create with Garfield
2696:Garfield and Friends
2677:Garfield Gets a Life
2637:A Garfield Christmas
2300:Sega Saturn Magazine
1216:Garfield in TV Land!
1171:Sega Saturn Magazine
1090:Sega Saturn Magazine
754:Garfield in TV Land!
653:hand-drawn animation
101:Eric Quakenbush (GG)
3150:Point of View games
3145:Pack-in video games
2756:Garfield: The Movie
2613:Halloween Adventure
2589:Here Comes Garfield
2503:home video releases
1121:
774:
756:on the box art but
700:Garfield in TV Land
602:video game industry
3155:Sega Genesis games
2988:Other Davis comics
2961:Am I Cool or What?
2894:Garfield Gets Real
2854:Garfield Labyrinth
2838:Big Fat Hairy Deal
2807:The Garfield Movie
2783:Garfield Gets Real
2726:Garfield Originals
2278:Paragon Publishing
2257:Paragon Publishing
1950:on 6 December 2000
1663:Mean Machines Sega
1545:Mean Machines Sega
985:Mean Machines Sega
772:
430:
428:Genesis screenshot
3066:
3065:
2862:Caught in the Act
2817:
2816:
2736:
2735:
2711:The Garfield Show
2653:Babes and Bullets
2545:Garfield at Large
2217:. pp. 30–31.
1938:(30 March 1996).
1789:All Media Network
1752:All Media Network
1718:. Blue Flame Labs
1690:. Blue Flame Labs
1670:. pp. 78–79.
1552:. pp. 74–75.
1193:beginning gamer.
1148:
1147:
1117:
1116:
758:Caught in the Act
554:. Development on
382:Microsoft Windows
354:
353:
3202:
3125:1995 video games
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2669:Feline Fantasies
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2018:
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1946:. Archived from
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1498:hiddenpalace.org
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1462:hiddenpalace.org
1456:Billscat-socks.
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1416:hiddenpalace.org
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1143:Game of the Year
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749:Baku Baku Animal
612:Star Wars Arcade
594:Star Wars Arcade
584:Ratchet and Bolt
572:Star Wars Arcade
547:Disney's Aladdin
540:
457:commercial break
321:
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295:Original release
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277:14 December 1995
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165:Tristan des Prés
83:
47:Sega interActive
36:
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2234:. No. 75.
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1141:Best Game Gear
856:
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475:on the nearest
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2480:
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2334:. Retrieved
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2210:SEGA Magazin
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2136:. Retrieved
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1276:q-design.com
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1045:SEGA Magazin
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552:Virgin Games
545:
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520:Tom Kalinske
518:I've known
517:
504:
502:
481:game is over
465:
449:bonus rounds
441:
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408:Jon Arbuckle
397:
357:
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256:
213:
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161:Dwight Stone
149:James Cabral
72:
64:Publisher(s)
42:Developer(s)
18:
3109:Video games
2969:Lasagna Cat
2937:Other media
2822:Video games
2748:Live-action
2729:(2019–2020)
2645:His 9 Lives
2621:In Paradise
2597:On the Town
2553:His 9 Lives
2498:Merchandise
2325:Video Games
1636:|work=
1125:Publication
1105:Video Games
778:Publication
732:Lost levels
716:Lost Levels
512:Development
453:Whac-A-Mole
390:comic strip
183:Platform(s)
157:Composer(s)
151:Mike Yoffie
139:Petra Evers
125:Pravin Wagh
121:Ala D. Diaz
107:Designer(s)
95:Producer(s)
3119:Categories
3053:Film Roman
3048:Paws, Inc.
3022:Phil Roman
3004:U.S. Acres
2996:Gnorm Gnat
2572:Television
2515:Characters
2445:Giant Bomb
2236:Future plc
2231:Sega Power
2185:Player One
2102:Mega Force
1917:Consoles +
1881:Consoles +
1618:29 January
1246:Sega Retro
1197:References
1060:Sega Power
1030:Player One
1000:Mega Force
897:Consoles +
567:conversion
560:programmer
489:saved game
477:checkpoint
461:extra life
361:is a 1995
306:March 1996
111:Rhonda Van
3041:Companies
3007:(1986–89)
2999:(1973–75)
2972:(2008–17)
2799:Pet Force
2719:(2009–16)
2704:(1988–94)
2564:(1998–99)
2561:Pet Force
2487:Jim Davis
2423:MobyGames
1715:MobyGames
1687:MobyGames
1638:ignored (
1628:cite book
1225:Footnotes
887:241 / 300
769:Reception
764:Reception
706:Game Gear
665:pixel art
632:lava lamp
620:producers
485:continues
386:Jim Davis
378:Game Gear
257:Game Gear
192:Game Gear
145:Writer(s)
131:Artist(s)
58:(Windows)
2870:Garfield
2791:Fun Fest
2775:Animated
2717:episodes
2702:episodes
2580:Specials
2523:Garfield
2482:Garfield
2434:GameFAQs
2330:Archived
2273:Sega Pro
2252:Sega Pro
2160:Mega Fun
2132:Archived
2123:Mega Fun
2033:Archived
2000:Archived
1890:Archived
1853:Archived
1793:Archived
1756:Archived
1722:13 March
1694:13 March
1584:13 March
1578:Archived
1502:Archived
1466:Archived
1420:Archived
1376:Archived
1083:83 / 100
1080:85 / 100
1075:Sega Pro
1015:Mega Fun
993:81 / 100
990:67 / 100
963:79 / 100
960:77 / 100
647:All the
636:minigame
564:Sega 32X
493:password
473:respawns
420:Gameplay
394:Garfield
372:for the
339:Platform
334:Genre(s)
311:Relaunch
175:Garfield
135:Art Wong
73:Relaunch
3071:Portals
2980:(2008–)
2395:GamePro
2374:GamePro
2336:9 March
2138:9 March
2039:9 March
2006:9 March
1975:Gambler
1954:9 March
1922:M.E.R.7
1896:9 March
1886:M.E.R.7
1859:9 March
1848:GameFan
1799:9 March
1784:AllGame
1762:9 March
1747:AllGame
1508:9 March
1472:9 March
1426:9 March
1367:GamePro
1286:9 March
1190:GamePro
1181:AllGame
1164:GamePro
945:3- (C-)
933:2- (B-)
926:Gambler
882:GameFan
800:AllGame
722:Windows
679:Release
649:sprites
374:Genesis
345:Mode(s)
291:Windows
214:Genesis
202:Release
196:Windows
188:Genesis
3015:People
2964:(1991)
2956:(1990)
2948:(1988)
2929:(2023)
2921:(2022)
2913:(2021)
2905:(2013)
2897:(2009)
2889:(2007)
2881:(2006)
2873:(2004)
2865:(1995)
2857:(1993)
2849:(1989)
2841:(1987)
2833:(1986)
2810:(2024)
2802:(2009)
2794:(2008)
2786:(2007)
2767:(2006)
2759:(2004)
2680:(1991)
2672:(1990)
2664:(1989)
2656:(1989)
2648:(1988)
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2632:(1987)
2624:(1986)
2616:(1985)
2608:(1984)
2600:(1983)
2592:(1982)
2556:(1984)
2548:(1980)
2081:MAN!AC
1995:Gamers
1609:
1574:Amazon
1382:31 May
1252:15 May
1138:(1995)
970:MAN!AC
940:Gamers
917:8 / 10
872:6 / 10
688:Tectoy
437:levels
170:Series
3085:1990s
2537:Books
1523:6-Pak
1242:(PDF)
1202:Notes
1128:Award
1120:Award
781:Score
469:items
392:cat,
2338:2020
2305:EMAP
2140:2020
2041:2020
2008:2020
1956:2020
1898:2020
1861:2020
1801:2020
1764:2020
1724:2021
1696:2021
1668:EMAP
1640:help
1620:2014
1607:ISBN
1586:2020
1569:IMDb
1550:EMAP
1510:2020
1474:2020
1428:2020
1384:2017
1288:2020
1254:2023
746:and
661:Paws
651:and
531:its
499:Plot
491:via
445:boss
404:Odie
380:. A
376:and
370:Sega
286:1995
252:1995
243:1995
208:1995
69:Sega
53:(GG)
2485:by
2443:at
2432:at
2421:at
2400:IDG
2379:IDG
1372:IDG
1113:N/A
1110:59%
1098:N/A
1095:67%
1068:N/A
1065:70%
1053:N/A
1050:66%
1038:82%
1035:N/A
1023:56%
1020:54%
1008:81%
1005:N/A
978:N/A
975:65%
948:N/A
930:N/A
920:N/A
905:86%
902:75%
890:N/A
875:N/A
792:SGG
655:in
643:Art
569:of
550:by
282:BRA
248:BRA
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690:.
604:.
495:.
402:.
388:'
318:NA
302:NA
273:EU
264:NA
239:AU
230:EU
221:NA
194:,
190:,
80:NA
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