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Rather than enter the language via keyboard, GameMaker uses a novel contextual menu-based system. The user selects possible instructions, and then customizes the active objects of the instruction, such as variable names or numbers.
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Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)
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GameMaker is divided into five tools, each of which consists of a graphical interface controlled with the joystick:
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called it "a thorough, complete package that makes it relatively easy to design arcade games that actually work."
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in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by
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Some limitations of
Gamemaker are imposed by the Commodore 64 architecture, and some by the software itself:
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Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit)
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The programming language used by GameMaker is reminiscent of other early programming languages like
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to produce a commercial-quality game, and even amateurs will be surprised and gratified".
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232:, but with several proprietary and tightly integrated graphics and sound facilities.
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169:. These include sprites, music, and background elements for loading into GameMaker.
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Only two stationary background screens may be employed per game (a GameMaker limit)
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in 1982. Several sample files are included: a demo sequence featuring animated
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The games themselves may not access the disk (a GameMaker limit)
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Two add-on disks are available for the
Commodore 64 version:
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Only eight sprites may be displayed at once (a C64 limit)
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202:- for creating movable objects (i.e.,
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459:, a compendium of user-created games
282:"a professional designer could use
196:- for creating background graphics
116:integrated development environment
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224:- for programming the actual game
498:Video game development software
212:- for composing musical scores
1:
422:Randall, Neil (August 1986).
343:Arcade Game Construction Kit
335:Shoot'Em-Up Construction Kit
218:- for creating sound effects
424:"Garry Kitchen's GameMaker"
390:Wagner, Roy (August 1986).
158:, and a birthday greeting.
152:and music, a recreation of
63:; 39 years ago
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364:Katz, Arnie (April 1986).
327:Adventure Construction Set
457:The GameBase64 Collection
403:. No. 30. p. 28
111:Garry Kitchen's GameMaker
24:
20:Garry Kitchen's GameMaker
16:1985 game creation system
319:Pinball Construction Set
452:Official GameMaker site
186:
488:Commodore 64 software
400:Computer Gaming World
289:Computer Gaming World
180:
102:Game creation system
392:"The Commodore Key"
181:Editing a ghost in
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311:The Arcade Machine
298:Compute's! Gazette
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145:The Arcade Machine
128:IBM PC compatibles
35:Original author(s)
483:Apple II software
278:stated that with
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428:Compute! Gazette
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134:and released by
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167:Science Fiction
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58:Initial release
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503:Video game IDE
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446:External links
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132:Garry Kitchen
130:, created by
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493:DOS software
432:. Retrieved
430:. p. 46
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405:. Retrieved
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374:. Retrieved
372:. p. 50
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173:Construction
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120:Commodore 64
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82:Commodore 64
47:Developer(s)
366:"Gamemaker"
240:Limitations
200:SpriteMaker
183:SpriteMaker
478:Activision
467:Categories
434:2024-09-05
376:2024-09-04
351:References
270:Arnie Katz
222:The Editor
216:SoundMaker
210:MusicMaker
194:SceneMaker
140:Broderbund
136:Activision
52:Activision
294:GameMaker
284:Gamemaker
280:GameMaker
265:Reception
407:23 April
304:See also
155:Pitfall!
124:Apple II
118:for the
86:Apple II
77:Platform
292:called
204:sprites
150:sprites
66: (
346:(1988)
338:(1987)
330:(1985)
322:(1983)
314:(1982)
165:, and
163:Sports
126:, and
114:is an
90:IBM PC
395:(PDF)
370:Ahoy!
275:Ahoy!
230:BASIC
409:2016
97:Type
68:1985
61:1985
272:in
142:'s
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426:.
397:.
368:.
122:,
88:,
84:,
437:.
411:.
379:.
206:)
185:.
70:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.