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Gear Cube

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363: 351: 339: 375: 437: 27: 119:, this cube uses a complete gear mechanism. It requires six 180° turns to complete one rotation, resulting in a twisty puzzle. The design of the Gear Cube places all gears externally in order for the mechanics to be seen. While looking rather formidable at first sight, it is nevertheless simpler to solve than the original Rubik's Cube. 419:: The only 3x3 type of Gear Cube with a total of four gears. It takes another four gears out and replaces them with standard edges. As the number of gears get fewer and fewer, the difficulty level rises. So four sides can make 90° turns whereas the fifth and sixth sides are using the gear cogs giving only one option being a 180° turn. 401:
Cube) has only eight gears. The top and bottom rows remain gear cogs, whereas the middle layer edge cogs have been removed. Taking away the middle layer cogs and replacing them with standard edges allows for different movement between rows. Due to the added straight edges, the cube can now make 90°
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It has six stationary center pieces, each with a different color, that always stay opposite another specific center. Each center piece determines what color that face will be. The centers are exactly based on the original Rubik's Cube. They are connected by a three dimensional cross with screws and
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There are multiple variations of the Gear Cube, ranging from the most simple, a 2x2 Gear Shift, to the most complicated, the 3x3 Even Less Gears Cube. Three 3x3 cubes are very similar to the original: the Gear Cube Extreme, the Gear Cube Ultimate, and the Even Less Gears Cube.
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style stickers to the four inner pieces on each side, making it one step more difficult to correctly orient the six sides. A common issue while solving this cube is having the entire puzzle complete except for the newly added stickers being mismatched with different sides.
425:: This cube has two sets of edges. The outer edges are gear shaped with six teeth, and a black barrier on it. The inner edges are smaller and not circular, and only have two teeth. In addition, the corners have a three-pronged barrier. This cube is manufactured by 138:
Each face is permitted to turn in only 180° increments or half turns. Due to the gears not making full rotations along with the sides they are attached to, 90° turns are impossible. This is why all of the algorithms involve either half turns or full rotations.
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Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located.
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There are two objectives when solving the cube. The first goal is taking the mixed-up puzzle back to its original cubic state. The second goal is to actually solve the puzzle by arranging each side back to its own beginning color.
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Sometimes, after this step, you may end up with all four edges in both top and bottom layer flipped instead. If this happens, orient cube with four flipped edges in the front face and use the following algorithm: R U R U R U
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Step 1: Get two corners next to each other that belong next to each other. Do any moves necessary to achieve this position (green corner paired with another green corner, both having matching side colors)
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Step 2: As soon as two green corners are paired together, the other set of green corners should be paired as well, but is most likely located somewhere else on the cube.
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Step 1: Find two gear edge pieces across from each other that need to be swapped in order for each edge to correspond with the color of the two sides they lie between.
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Step 3, only for the Gear Cube Ultimate: To rotate two stickers on the top side (upper-front and upper-back) use the following algorithm: R2 U2 R2 U2 R2.
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There is also a possibility of a set of moves in parentheses followed by a number. Meaning do that set of moves a certain number of times in a row.
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Step 2: Repeat the previous step until all edge pieces are in the correct position (edge colors match the colors of the sides it is between).
1499: 1261: 1256: 1251: 1246: 952: 313:- Orientate the cube so those two edges are on the top side (upper-front and upper-back) and complete the following algorithm: (R2 U) 2. 298:- Pair both sets of green corners to complete the green side, then rotate the opposite (blue) side until all of the sides corners match. 238:
Sometimes in an algorithm there might be a number following a letter. That is just saying how many times to rotate that specific side.
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Step 1: Rotate all sides until the cube is back in a cubic state using the following algorithm: R4 (repeat as necessary).
921: 876: 409: 168:. It allows for algorithms to be written in a way that a solver can use it no matter what side of the cube they are on. 1350: 408:: This cube is built exactly like the Gear Cube Extreme with only eight gears. The only difference is that it added 1395: 362: 1608: 1355: 869: 1572: 1613: 1550: 1425: 1385: 1529: 1277: 1197: 1534: 1304: 350: 338: 1187: 972: 374: 164:, or even the Gear Cube. They are most likely using "Singmaster notation", originally developed by 1380: 1179: 947: 931: 548: 217:
fashion. However, if the prime symbol is absent after the letter, that move must be rotated in a
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Switch an upper-front edge gear with the upper-back edge gear directly across from it: (R2 U) 2
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Adventures in group theory : Rubik's Cube, Merlin's machine, and other mathematical toys
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The Gear Cube is made almost completely out of gears and has a total of 41,472 possible
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when completing a cube, whether they are working on the original Rubik's Cube, the
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Position all edge gears evenly into a cubic state: R4 (Repeat as necessary).
262: 218: 436: 26: 572: 1445: 1375: 1365: 1205: 1136: 1085: 987: 982: 977: 430: 288:(This step is intuitive; there are no algorithms to complete this step.) 161: 157: 861: 253:: (R' F B L') 2 means complete the set once, then repeat a second time. 112:. Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube". 599: 1215: 301:- Rotate each side until those corners match the center piece color. 244:: F2 means rotate the front side two times in a clockwise direction. 660: 213:( ' ) follows a letter it indicates that move must be rotated in a 1169: 1043: 435: 865: 104:. It was initially produced by Shapeways in 2009 and known as " 402:
turns on two rows and as well as 180° turns on four rows.
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How to solve the flipped edge case on the qiyi gear cube
193:(Down): the side opposite the top, underneath the cube 261:
When solving the Gear Cube, there are only two basic
205:(Right): the side directly to the right of the front 1559: 1543: 1512: 1482: 1466: 1459: 1323: 1270: 1237: 1214: 1196: 1178: 1155: 1127: 1109: 1076: 1067: 1029: 996: 940: 899: 69: 61: 51: 41: 33: 624: 199:(Left): the side directly to the left of the front 549:"Gear cube (puzzle type) - Speedsolving.com Wiki" 187:(Up): the side above or on top of the front side 16:3D combination puzzle based on the Rubik's Cube 877: 631:. Baltimore: Johns Hopkins University Press. 175:(Front): the side currently facing the solver 143:springs allowing for adjustments in tension. 8: 19: 235:- rotate the right side counter-clockwise. 1463: 1073: 884: 870: 862: 774:"Gear Cube Extreme and Ultimate solutions" 25: 488: 334: 18: 7: 1588:1982 World Rubik's Cube Championship 600:"Basic Concepts of the Rubik's Cube" 594: 592: 543: 541: 1582:The Simple Solution to Rubik's Cube 231:- rotate the right side clockwise. 181:(Back): the side opposite the front 14: 953:Rubik's family cubes of all sizes 497:"Gear Cube / Gear MasterMorphix" 373: 361: 349: 337: 1567:Rubik's Cube in popular culture 156:Many cube solvers use the same 1: 305:Phase 2: Position the edges: 286:Phase 1: Solve the corners: 1635: 1530:Thistlethwaite's algorithm 819:OskarPuzzle (2010-12-12), 800:Gear Cube Extreme Unboxing 727:OskarPuzzle (2010-08-12), 522:"Let's take it up a gear!" 323:Phase 3: Orient the edges: 115:Compared to the original 24: 973:5×5×5 (Professor's Cube) 687:How to solve a Gear Cube 325:(second algorithm used) 92:designed and created by 1619:Mechanical puzzle cubes 1573:Rubik, the Amazing Cube 968:4×4×4 (Rubik's Revenge) 307:(first algorithm used) 1551:World Cube Association 1426:Anthony Michael Brooks 1386:Krishnam Raju Gadiraju 623:Joyner, David (2002). 443: 429:, the inventor of the 1544:Official organization 1198:Truncated icosahedron 439: 963:3×3×3 (Rubik's Cube) 797:RedKB (2010-10-02), 684:RedKB (2010-06-06), 553:www.speedsolving.com 467:Even Less Gears Cube 100:based on an idea by 1238:Virtual combination 1070:combination puzzles 1032:combination puzzles 958:2×2×2 (Pocket Cube) 750:"Gear Cube Extreme" 577:oskarvandeventer.nl 526:www.puzzlemad.co.uk 21: 1535:Rubik's Cube group 1381:Prithveesh K. Bhat 1305:Rubik's Revolution 1180:Great dodecahedron 932:Oskar van Deventer 473:Gear MasterMorphix 464:Gear Cube Ultimate 444: 406:Gear Cube Ultimate 98:Oskar van Deventer 90:combination puzzle 56:Oskar van Deventer 46:Combination puzzle 1596: 1595: 1508: 1507: 1233: 1232: 997:Variations of the 927:Panagiotis Verdes 461:Gear Cube Extreme 395:Gear Cube Extreme 215:counter-clockwise 79: 78: 1626: 1560:Related articles 1464: 1411:David Singmaster 1371:Shotaro Makisumi 1346:Jessica Fridrich 1324:Renowned solvers 1240:puzzles (>3D) 1188:Alexander's Star 1142:Pyraminx Crystal 1074: 1016:Nine-Colour Cube 988:8×8×8 (V-Cube 8) 983:7×7×7 (V-Cube 7) 978:6×6×6 (V-Cube 6) 900:Puzzle inventors 886: 879: 872: 863: 857: 856: 854: 853: 844:. Archived from 838: 832: 831: 830: 829: 822:Even Less Gears! 816: 810: 809: 808: 807: 794: 788: 787: 785: 784: 770: 764: 763: 761: 760: 746: 740: 739: 738: 737: 730:Anisotropic Cube 724: 718: 717: 716: 715: 703: 697: 696: 695: 694: 681: 675: 674: 672: 671: 665:solvethecube.com 657: 651: 650: 630: 620: 614: 613: 611: 610: 596: 587: 586: 584: 583: 569: 563: 562: 560: 559: 545: 536: 535: 533: 532: 517: 511: 510: 508: 507: 493: 377: 365: 353: 341: 166:David Singmaster 29: 22: 1634: 1633: 1629: 1628: 1627: 1625: 1624: 1623: 1599: 1598: 1597: 1592: 1555: 1539: 1520:God's algorithm 1504: 1478: 1455: 1416:Ron van Bruchem 1341:Bob Burton, Jr. 1336:Édouard Chambon 1319: 1315:Rubik's Triamid 1266: 1239: 1229: 1210: 1192: 1174: 1151: 1123: 1105: 1069: 1063: 1039:Helicopter Cube 1031: 1025: 998: 992: 936: 895: 890: 860: 851: 849: 840: 839: 835: 827: 825: 818: 817: 813: 805: 803: 796: 795: 791: 782: 780: 772: 771: 767: 758: 756: 754:www.jaapsch.net 748: 747: 743: 735: 733: 726: 725: 721: 713: 711: 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Index


Combination puzzle
Oskar van Deventer
Netherlands
3-D
combination puzzle
Dutch
Oskar van Deventer
Bram Cohen
speedcubing
Rubik's Cube
permutations
notation
Pyraminx
David Singmaster
prime symbol
counter-clockwise
clockwise
algorithms
Beginning mix
End of Phase 1
End of Phase 2
End of Phase 3
Anisotropic
Tony Fisher
Mefferts
Pyraminx

"Gear Cube / Gear MasterMorphix"
"Let's take it up a gear!"

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