Knowledge (XXG)

Genyo Takeda

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aimed to make faster and flashier. We'd have tried to improve the speed at which it displays stunning graphics. But we could not help but ask, 'How big an impact would that really have on our customers?' In development, we came to realize the sheer inefficiency of this path when we compared the hardships and costs of development against the new experiences customers might have.” Takeda began to have doubts about following this model as early as 2002. He claims to have figured out that consumers will not be satisfied with graphics at any point, that the new improvement effects will eventually wear off, and that “there is no end to the desire of those who just want more. Give them one, they ask for two. Give them two and the next time they will ask for five instead of three, their desire growing exponentially.”
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console. He was known for disagreement with the contemporary model of adding every technical and graphical improvements to create new console generations. He claims that such a model is subject to diminishing returns. He has been quoted as saying that “If had followed existing roadmaps we would have
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He has famously compared the console industry to the automobile industry. Noticing that not all cars are built to compete at the highest level of racing, he points out that there are lucrative markets for the most fuel-efficient, family-friendly vehicles as well. Takeda meant for the Wii to parallel
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system, a style which has since been copied by Microsoft and Sony for their respective systems. Takeda's R&D3 team was renamed Integrated Research and Development in 2000. In that same year, they worked with Conexant to create broadband and modem peripherals for the Nintendo GameCube. Takeda was
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A major limitation with the NES cartridges was the inability to save directly on the cartridge. The cartridges contain RAM, which are easily writable but lose all stored memory as soon as the power is turned off. Takeda is credited for his team’s development of the battery back-up memory, which was
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After a year at R&D2, Takeda was assigned control as the general manager over Nintendo's fledgling R&D3 department. By far the smallest of the R&D departments at Nintendo with about 20 employees, R&D3's primary responsibilities were technical hardware design and development software
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He joined Nintendo in 1972, and was promoted to his best-known position when the Integrated Research & Development (IRD) division was founded in 1981. At IRD, he mostly worked on improving hardware for home consoles and handhelds, but sometimes developed video games. In software development, he
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this model, and has mentioned in an interview that one of his major technical goals on the Wii was to scale back the power necessary to operate the console while maintaining the same high performance. He compared the Wii to a hybrid vehicle for its mass appeal and conservation attributes.
1856: 153:. As a child, Takeda enjoyed working with his hands, building small items such as miniature trains and airplanes. He attended Shizuoka Government University in Honshū, where he studied semiconductors. After his graduation in 1971, he was hired by 1006: 217:. It supplies a long-life power source to the RAM chip, maintaining the saved data even when the main power supply is cut or the cartridge is removed. Takeda is also credited with the invention of the Analog controller for the 137:, in 1975. In September 2015, Takeda was promoted to co-representative director and given the title of "Technology Fellow" during the company wide executive shuffle following the death of former company president 944: 237:
assumed the role of the company's president. He was also appointed the position of "Technology Fellow" at that time, providing expert advice to Kimishima as a "support network", alongside Miyamoto.
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chipsets in cartridges. R&D3 also made forays into video game software development, producing famous titles such as the
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series of games. R&D3 was also responsible for releasing a series of sports games for Nintendo, including
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promoted in 2002 to senior management director, while still maintaining his position as general manager.
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on July 11, 2015, Takeda was appointed as acting Representative Director of Nintendo alongside
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for both arcade systems and later home consoles. The team also helped create bank switching and the
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in February 2018 for his contributions and leadership in Nintendo's hardware development.
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in Nintendo's R&D2 team developing what they termed 'an electronic shooting range'.
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is a retired Japanese game designer and executive who worked for the video game company
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after Takeda responded to a newspaper ad. He was interviewed and subsequently hired by
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Academy of Interactive Arts & Sciences Lifetime Achievement Award recipients
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The new rules of gaming (How Wii put the consumer before electronics)
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franchises. He also designed Nintendo's first arcade game,
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first used in the North American and European versions of
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Takeda was given the Lifetime Achievement Award at the
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Index

Osaka, Japan
Shizuoka University
Nintendo
Nintendo
Integrated Research & Development division
Punch-Out!!
StarTropics
EVR Race
Satoru Iwata
Osaka, Japan
Nintendo
Gunpei Yokoi
Masayuki Uemura
MMC
Punch-Out!!
StarTropics
Pro Wrestling
NES Play Action Football
Ice Hockey
Shigeru Miyamoto
The Legend of Zelda
Nintendo 64
Satoru Iwata
Shigeru Miyamoto
Tatsumi Kimishima
21st Annual D.I.C.E. Awards
Wii
EVR Race
1975
Arcade

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