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aimed to make faster and flashier. We'd have tried to improve the speed at which it displays stunning graphics. But we could not help but ask, 'How big an impact would that really have on our customers?' In development, we came to realize the sheer inefficiency of this path when we compared the hardships and costs of development against the new experiences customers might have.” Takeda began to have doubts about following this model as early as 2002. He claims to have figured out that consumers will not be satisfied with graphics at any point, that the new improvement effects will eventually wear off, and that “there is no end to the desire of those who just want more. Give them one, they ask for two. Give them two and the next time they will ask for five instead of three, their desire growing exponentially.”
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console. He was known for disagreement with the contemporary model of adding every technical and graphical improvements to create new console generations. He claims that such a model is subject to diminishing returns. He has been quoted as saying that “If had followed existing roadmaps we would have
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He has famously compared the console industry to the automobile industry. Noticing that not all cars are built to compete at the highest level of racing, he points out that there are lucrative markets for the most fuel-efficient, family-friendly vehicles as well. Takeda meant for the Wii to parallel
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system, a style which has since been copied by
Microsoft and Sony for their respective systems. Takeda's R&D3 team was renamed Integrated Research and Development in 2000. In that same year, they worked with Conexant to create broadband and modem peripherals for the Nintendo GameCube. Takeda was
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A major limitation with the NES cartridges was the inability to save directly on the cartridge. The cartridges contain RAM, which are easily writable but lose all stored memory as soon as the power is turned off. Takeda is credited for his team’s development of the battery back-up memory, which was
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After a year at R&D2, Takeda was assigned control as the general manager over
Nintendo's fledgling R&D3 department. By far the smallest of the R&D departments at Nintendo with about 20 employees, R&D3's primary responsibilities were technical hardware design and development software
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He joined
Nintendo in 1972, and was promoted to his best-known position when the Integrated Research & Development (IRD) division was founded in 1981. At IRD, he mostly worked on improving hardware for home consoles and handhelds, but sometimes developed video games. In software development, he
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this model, and has mentioned in an interview that one of his major technical goals on the Wii was to scale back the power necessary to operate the console while maintaining the same high performance. He compared the Wii to a hybrid vehicle for its mass appeal and conservation attributes.
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153:. As a child, Takeda enjoyed working with his hands, building small items such as miniature trains and airplanes. He attended Shizuoka Government University in Honshū, where he studied semiconductors. After his graduation in 1971, he was hired by
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217:. It supplies a long-life power source to the RAM chip, maintaining the saved data even when the main power supply is cut or the cartridge is removed. Takeda is also credited with the invention of the Analog controller for the
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assumed the role of the company's president. He was also appointed the position of "Technology Fellow" at that time, providing expert advice to
Kimishima as a "support network", alongside Miyamoto.
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chipsets in cartridges. R&D3 also made forays into video game software development, producing famous titles such as the
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series of games. R&D3 was also responsible for releasing a series of sports games for
Nintendo, including
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promoted in 2002 to senior management director, while still maintaining his position as general manager.
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on July 11, 2015, Takeda was appointed as acting
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for both arcade systems and later home consoles. The team also helped create bank switching and the
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in
February 2018 for his contributions and leadership in Nintendo's hardware development.
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in
Nintendo's R&D2 team developing what they termed 'an electronic shooting range'.
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is a retired
Japanese game designer and executive who worked for the video game company
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after Takeda responded to a newspaper ad. He was interviewed and subsequently hired by
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203:. These titles were aimed primarily at the American market, where they sold well.
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Academy of
Interactive Arts & Sciences Lifetime Achievement Award recipients
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The new rules of gaming (How Wii put the consumer before electronics)
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franchises. He also designed Nintendo's first arcade game,
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first used in the North American and European versions of
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Takeda was given the Lifetime Achievement Award at the
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700:"Nintendo veteran Genyo Takeda retiring"
1775:Symphonic Legends – Music from Nintendo
1040:"Retroradar: Discovering Sky Skipper".
793:"NintendoLand: Profiles - Genyo Takeda"
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918:Hussain, Tamoor (September 14, 2015).
764:from the original on January 11, 2010
698:McWhertor, Michael (April 27, 2017).
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856:. Nintendo Co. Ltd. July 12, 2015.
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892:September 14, 2015. Archived from
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145:Biography and professional history
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953:(Press release). January 31, 2018
920:"Nintendo Appoints New President"
1764:Intellectual property protection
1531:Platform Technology Development
492:Zoda's Revenge: StarTropics II
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1847:Japanese video game directors
1827:Japanese video game designers
1555:Nintendo La Rivista Ufficiale
1005:Lloyd Bradley (Summer 2007).
1842:People from Osaka Prefecture
1641:Nintendo World Championships
760:. Nintendo. August 7, 2009.
119:is notable for creating the
16:Japanese video game designer
485:Director, producer, writer
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1508:Nintendo Switch Online
248:Development of the Wii
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899:on September 14, 2015
596:Pokémon Puzzle League
1757:Nintendo Space World
1683:Super Nintendo World
1312:Hidemaro Fujibayashi
803:on September 5, 2009
576:Killer Instinct Gold
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534:Donkey Kong Country
505:Director, producer
214:The Legend of Zelda
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1007:"Design Council:
983:on August 8, 2011
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512:Super Punch-Out!!
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235:Tatsumi Kimishima
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1358:Satoru Okada
1338:Genyo Takeda
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1237:Hideki Konno
1122:Satoru Iwata
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23:Genyo Takeda
1822:1949 births
1647:NES Edition
1607:Camp Hyrule
1503:My Nintendo
1445:Love Tester
1424:Controllers
1407:Video games
1400:Video games
1317:Bill Trinen
1307:Aya Kyogoku
1302:Risa Tabata
1272:Eiji Aonuma
1169:Doug Bowser
1165:(2006–2019)
1159:(2002–2006)
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1130:(2015–2018)
1124:(2002–2015)
1118:(1949–2002)
1112:(1929–1949)
1106:(1889–1929)
1042:Retro Gamer
957:January 31,
683:December 5,
651:Supervisor
636:Punch-Out!!
626:Nintendo 64
606:Nintendo 64
586:Nintendo 64
565:Nintendo 64
472:StarTropics
450:Punch-Out!!
390:Punch-Out!!
350:Sky Skipper
219:Nintendo 64
182:StarTropics
176:Punch-Out!!
128:StarTropics
122:Punch-Out!!
1816:Categories
1678:Shigureden
1455:Ultra Hand
1429:Characters
1202:Koji Kondo
1090:Presidents
658:References
200:Ice Hockey
42:1949-03-07
1798:MobyGames
1747:Marketing
1740:Data leak
1666:Operating
1659:Locations
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768:August 7,
629:Producer
609:Producer
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465:Director
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363:Designer
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323:Producer
303:Producer
278:Platform
73:1972–2017
1769:Bergsala
1708:Upcoming
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1473:Services
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1392:Products
1083:Nintendo
987:July 12,
977:Nintendo
924:GameSpot
858:Archived
835:July 12,
830:Nintendo
762:Archived
733:Nintendo
288:EVR Race
155:Nintendo
134:EVR Race
109:Nintendo
82:Nintendo
78:Employer
1735:History
1728:Related
1692:Defunct
739:July 1,
709:July 7,
704:Polygon
310:Sheriff
1614:Tetris
1600:Events
1331:Former
1190:Active
1183:People
1025:May 5,
807:May 5,
440:Arcade
420:Arcade
400:Arcade
380:Arcade
370:Popeye
360:Arcade
340:Arcade
320:Arcade
299:Arcade
197:, and
897:(PDF)
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728:(PDF)
275:Year
272:Name
265:Works
96:竹田 玄洋
30:竹田 玄洋
1807:IMDb
1438:Toys
1027:2009
989:2011
959:2018
931:2015
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544:SNES
540:1994
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179:and
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36:Born
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647:Wii
502:NES
482:NES
461:NES
254:Wii
211:'s
171:MMC
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