Knowledge (XXG)

Ghostbusters (1990 video game)

Source šŸ“

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wrote that it was one of the better movie-licensed games of its time, although he was disappointed by the minimum amount of visual effects, and said that the opening theme music was the major weakness of the game. Horowitz stated that the game had good graphics upon its release, but not as appealing
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includes six levels, including four which are set in haunted residential buildings and can be played in any order. The objective of the Ghostbusters is to retrieve pieces of a stone tablet from each of the four initial levels by ridding the areas of ghosts. "Middle ghosts" appear during the middle
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meant to resemble their respective actor's likeness. The player can crouch, jump, and is equipped with a positron gun, which can be shot in all directions and is used to eliminate ghosts. The player earns money by eliminating ghosts, and can use the funds to buy upgraded weapons through shops that
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fans, but wrote that it was now something of a mediocre side-scroller, stating that the graphics were still adequate but that the gameplay was "fairly tame compared to what would come later" on the Genesis. Buchanan also questioned the absence of the Ghostbuster character
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for resembling their film counterparts, but criticized the simple and repetitive backgrounds. The magazine wrote that it was one of the better platform games available for the Genesis, but considered that it did not capture the spirit of the film. Robert Swan of
261:. The player must capture each boss enemy after its defeat. The fifth level, set in a medieval castle, only becomes available upon completion of the other levels, and is followed by a final battle. The game features 22 selectable musical scores, including 438:
praised the graphics, including the playable character sprites. He also praised the in-game music, but criticized the game's version of Parker's "Ghostbusters" song. Swan considered the game addictive despite its difficulty. Eugene Lacey of
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praised the introduction sequence, the graphics, and the variety of options. The magazine concluded that the game was "fairly enjoyable" and that it would likely appeal most to people who enjoy platform games. Julian Boardman of
453:. Mega Play's four reviewers gave very positive reviews unanimously to the graphics, diverse gameplay, the variety of enemies and the boss fights. One reviewer opined that it was one of the best games made for the Genesis. 242:
appear in between levels. Upgraded weapons include a bomb and a gun that emits flames. The player can also purchase a shield that provides temporary invincibility. Money is also used to buy food for health replenishment.
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games. Although Workman believed that there were superior Sega platform games available at the time of its release, he stated that the game had an "innocuous charm to it". In 2016, Luke McKinney of
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gameplay. The game's story involves ghosts terrorizing a city after an earthquake. The game features a choice of three playable Ghostbuster characters from the films:
1391: 1741: 1458: 1419: 1105: 857: 1250: 1166: 1653: 1427: 199:. The game was released in the United States in August 1990, and was released in the United Kingdom later that year. A Brazilian version by 1506: 1384: 998: 1726: 1736: 1049: 1023: 1706: 528: 1716: 1607: 1435: 1402: 446: 66: 1618: 1498: 1270: 1527: 1490: 1482: 1474: 1411: 1358: 1325: 968: 188: 1349: 1466: 1342: 237:. The Ghostbusters each have their own traits relating to speed and shooting strength, and they are each animated with 1711: 1368: 1224: 683: 580: 1567: 1159: 428: 1731: 1721: 1701: 1551: 1308: 258: 558: 1559: 1208: 1176: 434: 308: 181: 152: 1078: 1216: 177: 79: 1612: 1678: 1625: 1518: 1243: 1152: 514: 1543: 1535: 1258: 445:
praised the design of the game's ghosts, but believed that Parker's song had been rendered better in
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For August things will pick up with "Pat Riley Basketball", "Cyberball" and "Ghostbusters".
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liked the graphics, but criticized the gameplay as repetitive and average.
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said that the game was "pretty cool" upon its release, especially for
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portion of a level and must be eliminated to progress to the main
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called the game "pretty decent" but ranked it among the weirdest
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from the films, while boss enemies include the first film's
457: 710: 529:"ć‚½ćƒ•ćƒˆć‚¦ć‚§ć‚¢äø€č¦§ļ¼ˆć‚»ć‚¬ē™ŗ売ļ¼‰ | ćƒ”ć‚¬ćƒ‰ćƒ©ć‚¤ćƒ– | ć‚»ć‚¬ćƒćƒ¼ćƒ‰å¤§ē™¾ē§‘ | 悻悬" 497:" Ghostbuster characters and its absence of Winston. 1578: 1517: 1401: 1317: 1269: 1235: 1184: 148: 132: 85: 73: 61: 51: 35: 21: 744: 709: 1073: 1071: 711:"Sega's 'Target Earth' a great game, but hard" 1160: 1030:(in Portuguese). October 1991. pp. 60ā€“62 180:. It features an original story based on the 8: 366: 1167: 1153: 1145: 929: 927: 925: 923: 280: 27: 18: 992: 990: 962: 960: 958: 506: 1654:Firehouse, Hook & Ladder Company 8 1056:(in Portuguese). June 1991. p. 54 895: 893: 891: 889: 887: 885: 883: 881: 866:(in Portuguese). June 1991. p. 12 782: 780: 778: 776: 774: 772: 770: 612: 610: 608: 606: 203:was released for the console in 1991. 172:video game developed and published by 997:Workman, Robert (September 5, 2014). 826: 824: 822: 820: 818: 816: 814: 812: 810: 678: 676: 674: 672: 645: 643: 641: 639: 7: 574: 572: 570: 568: 285: 481:ranked it among the top three best 276: 253:at the end. Middle ghosts include 14: 650:Buchanan, Levi (August 1, 2008). 368: 1674: 1673: 787:Lacey, Eugene (September 1990). 387: 382: 377: 372: 367: 1619:Cartoon All-Stars to the Rescue 1104:McKinney, Luke (July 8, 2016). 967:Boardman, Julian (April 1991). 900:Swan, Robert (September 1990). 838:. December 1990. pp. 64ā€“66 617:Horowitz, Ken (June 24, 2004). 427:praised the playable character 1742:Video games developed in Japan 1: 559:"File:MeanMachines UK 03.PDF" 477:. In 2014, Robert Workman of 690:. September 1990. p. 62 763:– via Newspapers.com. 1758: 1727:Side-scrolling platformers 943:. October 1990. p. 20 464:In 2008, Levi Buchanan of 1737:Single-player video games 1669: 1552:Transformers/Ghostbusters 1309:Stay Puft Marshmallow Man 456:In 2004, Ken Horowitz of 289: 286: 259:Stay Puft Marshmallow Man 26: 1707:Ghostbusters video games 906:Computer and Video Games 435:Computer and Video Games 309:Computer and Video Games 187:, and is unrelated to a 1717:Sega Genesis-only games 581:"Ghostbusters Overview" 178:Sega Genesis/Mega Drive 80:Sega Genesis/Mega Drive 1507:Rise of the Ghost Lord 579:Marriott, Scott Alan. 461:by today's standards. 1626:The Earth Day Special 1528:The Real Ghostbusters 1459:The Real Ghostbusters 1420:The Real Ghostbusters 1244:The Real Ghostbusters 716:The Milwaukee Journal 515:"File:EGM US 011.PDF" 1259:Extreme Ghostbusters 746:"The Intrepid Gamer" 652:"Retro Ghostbusters" 591:on November 14, 2014 1452:New Ghostbusters II 283: 1712:Sega Genesis games 281: 1689: 1688: 1660:The Ghost Busters 1608:Role-playing game 1499:Spirits Unleashed 1364: 1331: 1294:Winston Zeddemore 688:The Games Machine 475:Winston Zeddemore 424:The Games Machine 404: 403: 321:The Games Machine 158: 157: 1749: 1722:Sega video games 1702:1990 video games 1677: 1676: 1475:Sanctum of Slime 1362: 1329: 1169: 1162: 1155: 1146: 1121: 1120: 1118: 1116: 1101: 1095: 1094: 1092: 1090: 1075: 1066: 1065: 1063: 1061: 1046: 1040: 1039: 1037: 1035: 1020: 1014: 1013: 1011: 1009: 994: 985: 984: 982: 980: 964: 953: 952: 950: 948: 931: 918: 917: 915: 913: 908:. pp. 92ā€“93 897: 876: 875: 873: 871: 854: 848: 847: 845: 843: 828: 805: 804: 802: 800: 784: 765: 764: 762: 760: 755:. 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Index


Developer(s)
Sega
Compile
Publisher(s)
Ghostbusters
Platform(s)
Sega Genesis/Mega Drive
JP
NA
PAL
BRA
Genre(s)
Platformer
shoot 'em up
Single-player
platform
shoot 'em up
Sega
Sega Genesis/Mega Drive
Ghostbusters films
1984 Ghostbusters game
Activision
Tec Toy
platform
shoot 'em up
side-scrolling
Peter Venkman
Ray Stantz
Egon Spengler

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