Knowledge (XXG)

Gift-exchange game

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respectively. In both a high and low salary option, the employee will benefit more from choosing the low effort option. In a high salary path, the high effort choice yields a utility of 2 for the employee whereas in the low effort path the utility is 3. In the low salary high effort path, the employees utility will be 0 compared to the low effort choice which results in a utility of 1. Thus the employee will choose low effort regardless of the salary choice made by the employer. Moving a decision back, it is now the employers choice between high or low salary. Knowing the employee will choose low effort, the employer will also choose the option that maximises their utility. In the high salary low effort option, their utility eventuates to 0 whereas in the low salary low effort option, their utility is 1. Knowing the employee will choose the low effort option as it maximises their utility, the employer will choose low salary. This will lead to the equilibrium of low salary and low effort.
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transactions from beginning to end. In this way, the influence of expectations of both sides on the "long-term future" is excluded, and the choice of the level of effort of "employees" is completely self-conscious. According to the traditional economic view, employees will be willing to accept any wage greater than 0, and provide the minimum level of effort after receiving the salary. However, the experimental results show that employers always offer wages much higher than the minimum level, while employees almost always provide efforts much higher than the minimum level. This proves that even if there are no other supervision and punishment mechanisms, the wage level in the labor market is often higher than the market-clearing price for some "fair" and "goodwill" motives in exchange for the labor provider's initiative and loyalty. It's also an example of how social norms and reciprocity can affect human behavior even in the absence of regulation.
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were required to perform a specific task for six hours in total. Each participant would receive an hourly wage that had been previously advertised to them. The participants in each experiment were divided into two groups, one of which were informed that the actual wage they would be receiving was higher than the wage advertised to them. Each of the two experiments yielded similar results. For both experiments, the group receiving the increased wage only performed the task more efficiently in the initial stage of the task. Towards the end of the six hours, the groups yielded similar outputs and were performing at the same productivity level. While these results are inconsistent with previous laboratory finds, they endorse one feature of "reciprocal behaviour", that is, as time goes on, preferential treatment will be taken for granted, thus reducing the willingness of employees to supply labour.
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two followers, who had the option to award or not award each other with gifts. The originator received an initial amount of ÂŁ8.3, and each follower received ÂŁ11.1. The originator could offer a fixed amount of ÂŁ1.6 to a follower, while a follower could give ÂŁ1, ÂŁ2, or ÂŁ3, with a corresponding reduction in their payoff. The experiment aimed to explore the effects of gift-giving on the players' payoffs and the dynamics of reciprocity. The study found that the frequency of non-gift giving was lower than what an egoistic payoff maximization assumption would predict, with an average non-gift frequency of 69% in the studied one-shot games. However, it was still over 50% in almost all cases. The paragraph also notes that it is difficult to create models of human behavior without access to the hidden variables that determine the players' choices.
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to innocuous changes. Groups of consisting of an emploer and an employee were chosen whereby the employer chooses the wage for their employee. employees were paid for their work at a self-chosen effort level and the corresponding cost of effort for that level. one group was presented with a payoff table, detailing employee and employer wages and the other ignorant of potential payoff. Charness found that when a payoff table was included in the experiment that demarcated the relationship between wages, effort and payoff, gift exchange was sharply reduced. Charness suggests that this reduction in gift exchange could be due to the framing effect. The framing affect would reduce positive reciprocation by reducing the positive effect caused by an unexpected bonus and replacing it with a mutual understanding of the firms expectations.
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participants randomly selected into a employer or employee category. The managers would offer the workers a wage and an effort level that was required and the workers would choose to accept or decline the offer. The acceptance rate for the groups according to effort and wage were measured. The study suggested that there was little evidence for positive reciprocity and that laboratory gift exchange is highly sensitive to the parametrization of the model and the way the model is implemented. Engelmann also found that workers experienced negative reciprocity to negative wages. Engelmann suggested that gift-exchange is highly sensitive to changes in the parameters of the game (parametrization), the framing effect and anonymity. This has important consequence for empirical implementation.
75:, strike and the decline of unionization. The gift-exchange theory also incorporates a social component, where homogenous agents who are employed with an equivalent wage level will exert greater effort. This then continues to result in a higher market efficiency and higher rent than those agents receiving different wages. The first examination of this component is referred to as the fair uniform-wage hypothesis, where experiments establish the significant efficiency premium of uniform wages. However, this is not a consequential result of a stronger level or reciprocity by the agents, although the reinforcement of endorsing these options on the side of principals with uniform wages is why implementing boundaries to freedom can lead to efficiency-enhancing results. 207:
game as many times before were far more likely to follow the Nash equilibrium, unable to achieve the higher possible pay-offs. However, if the game is repeated more times or the players were 'partners' (worked together and knew each other better) they had far greater success at maintaining higher pay-offs in the game. This study published by the Tinbergen Institute also concluded that ‘simpler’ or smaller gifts were far more likely to be reciprocated and maintained appropriately than larger gifts that could be more appealing to exploit. Van Den Akker, Olmo R. van Assen et al. found that subjects in the gift-exchange game exhibit selfish behaviour in specific labour markets and other principal-agent environments.
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to free-riding at work can lead to employee strikes or the intervention of unions and other labor organizations to coordinate. As the employer pays a flat wage, such collective action may prompt the employer to resort to dismissal mechanisms, i.e. firing the free-riding. If unions and other labor organizations step in to coordinate, employees may face increased employment risks in the absence of success in reducing free-rider behavior. These effects may help to understand the reasons for the decline in unionization in developed economies. For example, in the US, companies adopt enterprise resource planning and applications to simplify the adjustment of wage differentiation.
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conducted in a laboratory setting, such as Fehr, Kirchsteiger, and Riedl (1993), which have presented strong evidence of the relationship between increased fixed wages and its influence in eliciting positive reciprocity from employees in the form of increased effort. However, these results have not been reflected in field studies, which have largely found no or little evidence of the relationship. Kube, Marechal, and Puppe (2012) found that in the field setting, there was no significant increase in effort after increased fixed wages. However, they did find that gifts of equivalent value that took alternative forms than fixed wages significantly increased effort.
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doesn't provide any attention to their employees) who is paying a higher wage to retain their employees. Eventually, the altruistic manager's marginal cost of attention exceeds a point where increasing the employees wage becomes a better alternative. This outcome is dependent on the employee exhibiting "neutral" or "warm" feelings towards their employer such that their expected utility increases with the attention they receive. Rather than contradict, this model supplements traditional game-exchange theory by demonstrating in a real world setting, managers have socioemotional tools at their disposal that may be preferred to a monetary gift.
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problem of information asymmetry between employees and employers. When employees have access to market information about average wages, they decide whether to work hard or not by comparing their current wage with the average wage and getting a relative reciprocal from their employer. But this increases the pressure on employers and competition between them, as wages are determined by the market offer. Especially, in organizations where control is separated from ownership, the relationship between wage increases and effort cannot be observed through the relative reciprocal.
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results into real world relationships found in the labour market. The paper explored multi-level hierarchies and focused on the complex structure where “ownership and control are separated”. The classical gift-exchange game was manipulated to mimic a trilateral relationship where the firm is controlled by a manager but owned by a shareholder. This experiment found that employees rewarded higher wages with higher effort regardless of whether the manager shared in the firms’ profits or not.
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sub-optimal outcomes for both parties, even when cooperation is in the best interest of both players. In the gift-exchange game, the choices of all players are interdependent, and the social norms of reciprocity incentivize participants to act in ways that benefit the group as a whole. In our follow-up experiments with the gift exchange game, we found that only a few people in the real world would choose the minimum wage and minimum effort to reach the
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decision. So employers have no incentive to pay high salaries if workers know what they are choosing. If the employer pays a higher salary, it is irrational for the employee to put extra effort, since effort will reduce his or her payoff. It is also irrational for the employee to put extra effort while receiving a lower salary. Therefore, the minimum salary and the minimum effort is the equilibrium of this game.
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gift exchange in the field”. The study identified a few factors that could be impacting gift exchange effectiveness such as “habituation to the gift, fatigue, and small gift size”. Accounting for these factors and subsequently implementing a field experiment to remove them, the study’s results found no evidence to support gift exchange in the work place.
199:"fairness" or compensation, considering that they are after all the employer's money. (2) If, at almost the same income level, employees are told that the wage level is determined by the experimenter, they will think that they don't have to pay a lot of responsibility for the "loss" to the employer, so they will relatively reduce their efforts. 92: 310:
The multitude of factors for this discrepancy between laboratory and field settings is the topic of much subsequent research, but it is not entirely clear. While conflicting results do degrade the reliability of the application of the gift exchange game, it is important to note that it still provides
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Moreover, Tagiew and Ignatov (2014) have conducted an experiment at the University of Nottingham using one-shot games, where participants did not participate more than once. The study included participates of both genders, with an average age of 20. Each game involved three players, an originator and
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Some other observations noted about whether players will follow the expected nash equilibrium or were more likely to deviate and provide the gift and extra effort included, how much the game was repeated and if the players were familiar to each other. Players who were strangers or had not entered the
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The experiment of charness (2000, JEBO) wanted to explore what would happen if the benefit of high wages was not given by the employer but a random result or a third party. The results of this experiment are as follows: (1) if wages are generated randomly, employees usually give extra efforts to show
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solution for rational players predicts that employees’ effort will be minimum for one-shot and finitely repeated interactions. The difference constitutes by the sequentiality of gift-exchange game. In the gift exchange game, the employer pays a high or low salary first and then the employee makes the
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In the game theory, the equilibrium analysis can be implemented to determine and examine strategic decisions between the players in a game. Nash equilibrium is the situation of a game where no player has an incentive to change the strategy given the strategic decision based on the other player. It is
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Many laboratory experiments support the theory of using gift exchange as an incentive mechanism. However, field evidence has resulted in conflicting effectiveness. A study conducted by Evesteves-Sorenson and Macera (2013) aimed to investigate removing any theoretical factors that could be “dampening
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One particular non-monetary gift believed to incentivise employees is the attention they receive from their employer. In a model developed by Prof. Robert Dur, altruistic managers who signal a level of attention towards their employees can achieve the same level of output as an egoistic manager (who
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Gary Charness, Guillaume R. Frechette, and John H. kagel’s experiment, 'How Robust is Laboratory Gift Exchange?', studied the effect of gift-exchange in the US. While they found positive reciprocity attributable to the gift-exchange effect, they also found that the gift-exchange effect is sensitive
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This game can help us to understand strikes, coordination, and dismissal in uniform wage settings. In a gift-exchange game in a multi-employee environment with collective action mechanisms, the employer offers a uniform wage. The breakdown of trust and reciprocity between employers and employees due
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Kean Siang, Ch'Ng's experiment explores the role of relative information and reciprocity in the gift-exchange game. They found that lack of enforcement was not the only reason to explain employees' reluctance to work hard, so the concept of 'relative reciprocal' was creatively introduced. There is a
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can also be used to determine the equilibrium of this game. As both players are rational, they will both work to maximise their utility. Looking at game tree shown on the right, the last decision is determined by the employee. The utilities for the employer and employee are outlined in red and blue
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Dirk Engelmann and Andreas Ortmann’s study: â€˜The Robustness Of Laboratory Gift exchange: A Reconsideration’ took a subject pool of students from economics and business courses at the University of Berlin and the Institute For Empirical Research In Economics at the University of Zurich and had
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Gneezy and List (2006, Econometrica) were two of the first economists to investigate whether similar results found in the previous laboratory experiments could be replicated in a field setting. They did so by conducting two separate experiments, each involving a number of volunteer participants who
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was conducted to observe the difference in findings that were predicted to occur when the gift-exchange game performed between one employer one employee was compared to a game performed between one employer and four employees. The results indicated the number of employees did not have a significant
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Most laboratory and field studies regarding the gift-exchange game focus on a bilateral relationship (one employee and one employer). An experiment conducted by Maximiano, Sloof and Sonnemans (2013) focused on creating a more complex laboratory environment to allow for further extrapolation of the
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The results demonstrate the commonality for individuals to experience a feeling of duty or reciprocate actions with commensurate worth or significance. To put in other words, If the employer expects the employee to put in a higher effort when offered a higher salary it may be in the employees best
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Fehr, Kirchsteiger and Riedl (1993, QJE) designed a market in which "employers" and "employees" do not meet. All wages and effort and "employees" are put in different rooms for many experiments, and are told that the counterparties of each transaction are different, and both sides keep "anonymous"
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Chaudhuri, Ananish Sbai, Erwann found in a study of sex differences in trust and reciprocity in repeated gift exchange games that there were no significant gender differences in trust, and women performed better in reciprocity. However, when the experimental context was placed in a specific labor
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when strategies are involved in the decision-making between the players. However, there are key differences between the two games. The difference constitutes by the sequentiality of gift-exchange game, with the gift exchange games being based on social norms of reciprocity, where participants are
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as it demonstrates that self-interest maximization is not the sole determinant of economic decision-making. Rather, reciprocity is a fundamental factor that shapes individuals' behaviour in economic contexts. By simulating labor relations between an employer and employee, the game explicates that
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The experiment of Franke et al is based on a modified gift-exchange game, where workers can participate in wage setting. The results of this experiment show that when workers have the right to make wage decisions, they show a positive incentive to work harder. However, if firms want employees to
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Akerlof's model has become the topic of several experiments aimed at understanding employee motivation and behaviour, as well as the effect of fairness from employers. The results of these experiments have been mixed and are highly dependent on the experimental setting. Several studies have been
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to model reciprocacy in labor relations. The gift-exchange game simulates a labor-management relationship execution problem in the principal-agent problem in labor economics. The simplest form of the game involves two players – an employee and an employer. The employer first decides whether they
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Reciprocity is a fundamental concept within game theory that offers the idea that agents are more likely to cooperate if they believe that the cooperation will be reciprocated back. Ie. You do something for me, I’ll do something for you; a mutual gain. Within the gift exchange game, it has been
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The gift-exchange game is not only used in the workplace but can also be practiced in other areas. For example, in the field of charitable giving, when a charity first makes a gift to a potential donor as part of a donation solicitation, more generous gifts are associated with higher frequency
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Reciprocity within the gift exchange game shows how social interaction play a large role in what are considered economic decisions and is the factor that balances and maintains the stability between give and take. In recognising the important of reciprocity, employees and employers can foster
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to investigate the gift exchange theory in a natural setting. Findings found that out of roughly 10,000 solicitation letter to potential donors, one third contained no gift to accompany the call for donations, one third a small gift and one third a large gift with random assignments. The data
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aims to show how rational decisions can lead to sub-optimal outcomes for both parties, even when cooperation is in the best interest of both parties. The goal of both games is to maximize the amount of money each player receives, but in the prisoner's dilemma, rational decisions can lead to
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interests to put in a greater effort. Additionally, if the employee puts in a higher effort it may result in an increase in wage down the track. Thus indicating that the gift exchange game may have multiple equilibria, dependant on expectations, beliefs and if
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wage. According to Akerlof's model, this is because the worker’s effort not only depends on the effort itself, wage rate if employed, and the unemployed benefit if unemployed, but also the norm for effort. Thus, to affect these norms, firms may pay more.
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exert high effort, firms need to offer high enough offers or delegate substantial decisions to employees. In practical applications, different mechanisms of co-determination might lead to very different incentive structures and performance outcomes.
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when employer offer a higher salary, employees are more inclined to reciprocate with great effort, leading to mutually beneficial outcomes. Gift exchange games have been used to study economic and social phenomena such as labor contracts,
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implemented to evaluate these situations and the decisions by the players that are made affecting each players out come. The extra effort in gift-exchange games is modelled to be a negative payoff if not compensated by salary. The
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confirmed that potential donors were much more likely to donate with the relative frequency being 75% more likely to receive a donation from a large gift recipient. These results are backed by a number of similar studies from
290:. George A. Akerlof described labor contracts as "partial gift exchange". Unlike what is depicted in the simple model above, in real life, employees may exceed the minimum work required and firms may pay more than the 226:
A recent study in 2023 showed that in the gift-exchange game of labor relations, employees' costless and non-binding voice leads firms to reduce the actual workload in agreed contracts rather than increase wages.
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incentivized to act in ways that other players deem fair. The goal of the game is to maximize the amount of money each player receives, and to follow the expectations of the group. Although, in contrast to the
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A positive relationship between salary and effort has been observed in a large number of gift-exchange experiments performed in a laboratory setting. This behaviour obviously deviates from the equilibrium.
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two participants are faced with either cooperation or betrayal, without knowing what the other players will decide and the payoff of each possible outcome is determined by the choices of both players. The
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identified within numerous large-scale studies that the higher the gift the higher the quality levels or effort put in. An example of reciprocity due to social norms was a field study conducted by the
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should award a higher salary to the employee. The employee then decides whether to reciprocate with a higher level of effort (work harder) due to the salary increase or not. Like
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of own extra work is not considered in the payoff structure of this game. Therefore, this model rather fits labor conditions, which are less meaningful for the employees.
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The gift exchange model is used to explain workers' effort and wages provided by firms in the real world, especially
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impact on the level of effort that was chosen, with both mean effort levels increasing with wage at similar rates.
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advantageous relationships with others to contribute to more harmonious and productive relations.
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The payoff matrix of the gift-exchange game has the same structure as the payoff matrix of
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Some user interaction systems use the gift-exchange game as the right gamification model.
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with minimal salary and minimal effort. Data from another experiment on 123 students from
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with the data showing a contrast to what is considered the nash equilibrium.
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The gift exchange game serves as a valuable lens through which to understand
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showed a rate of 69% for high salary being paid by employer in advance.
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This article is about the game-theoretic model. For the party game, see
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donations, resulting in more donations to the charity.
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valuable insight into employee and employer behavior.
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game where all players are aware of previous actions,
1769:"Gift Exchange in the Workplace: Money or Attention?" 1823:(Report). Institution for Social and Policy Studies. 1232:"Simple and complex gift exchange in the laboratory" 1004:"Simple and complex gift exchange in the laboratory" 827:
https://plato.stanford.edu/entries/prisoner-dilemma/
2973: 2932: 2714: 2658: 2440: 2342: 2249: 2107: 2006: 799:"The Gift Exchange Game: Managing Opponent Actions" 111:Idealistic representation of gift-exchange game in 1875:Lontar Komputer: Jurnal Ilmiah Teknologi Informasi 1049:"The Impact of Social Comparisons on Reciprocity*" 211:market, female reciprocity performance decreased. 1382:Engelmann, Dick; Ortmann, Andreas (2002-01-01). 1349:Journal of Economic Interaction and Coordination 1129:Journal of Economic Behavior & Organization 643:Journal of Economic Behavior & Organization 183:showed that only 33% of games ended up in the 1983: 8: 1773:Journal of the European Economic Association 1154:Gneezy, Uri; List, John A (September 2006). 626:: CS1 maint: multiple names: authors list ( 171:A study on 84 undergraduate students at the 532:Journal of the Economic Science Association 1990: 1976: 1968: 684: 682: 1886: 1792: 1751: 1741: 1406:"How Robust is Laboratory Gift Exchange?" 1331: 967: 738: 728: 662: 551: 475: 465: 689:Tagiew, Rustam; Ignatov, Dmitry (2016). 51:, gift-exchange games are used to study 691:"Gift Ratios in Laboratory Experiments" 372: 1446: 1435: 944:"Gift Exchange in a Multi-Worker Firm" 619: 443: 441: 179:Another experiment with students from 1056:The Scandinavian Journal of Economics 1042: 1040: 997: 995: 937: 935: 448:Fehr, E.; GĂ€chter, S. (Summer 2000). 413: 411: 327:Modification of game conditions usage 7: 603: 601: 454:The Journal of Economic Perspectives 1188:Gneezy, Uri; List, John A. (2006). 2039:First-player and second-player win 1656:The Quarterly Journal of Economics 1251:10.1111/j.1465-7295.2001.tb00066.x 1094:The Quarterly Journal of Economics 1023:10.1111/j.1465-7295.2001.tb00066.x 840:The Quarterly Journal of Economics 776:10.1023/B:EXEC.0000026979.14590.3c 14: 95:Normal form of gift exchange game 2146:Coalition-proof Nash equilibrium 1888:10.24843/LKJITI.2020.v11.i01.p06 1848:10.1111/j.1468-0262.2007.00800.x 1512:10.1111/j.1468-0262.2007.00800.x 1209:10.1111/j.1468-0262.2006.00707.x 1175:10.1111/j.1468-0262.2006.00707.x 1068:10.1111/j.1467-9442.2012.01730.x 960:10.1111/j.1468-0297.2007.02065.x 592:10.1016/j.euroecorev.2014.04.001 163:Experimental Methods and Results 136:Contrast with Prisoner's dilemma 115:. This game has only one single 1578:The Quarterly Review of Biology 2156:Evolutionarily stable strategy 1912:Journal of Economic Psychology 1274:Journal of Economic Psychology 382:Quarterly Journal of Economics 244:Reciprocity & Social Norms 55:for human subject research in 1: 2084:Simultaneous action selection 1485:10.1016/S0014-2921(96)00051-7 1141:10.1016/s0167-2681(00)00096-2 887:10.1016/S0014-2921(97)00131-1 432:10.1016/S0313-5926(11)50007-4 123:As this game is considered a 3016:List of games in game theory 2196:Quantal response equilibrium 2186:Perfect Bayesian equilibrium 2121:Bayes correlated equilibrium 1621:American Sociological Review 1305:10.1080/00779954.2011.556072 900:Charness, Gary (July 2004). 717:Frontiers in Robotics and AI 420:Economic Analysis and Policy 21:White elephant gift exchange 2485:Optional prisoner's dilemma 2216:Self-confirming equilibrium 1946:Games and Economic Behavior 1785:10.1162/JEEA.2009.7.2-3.550 1293:New Zealand Economic Papers 493:Games and Economic Behavior 30:also commonly known as the 3073: 2950:Principal variation search 2666:Aumann's agreement theorem 2329:Strategy-stealing argument 2241:Trembling hand equilibrium 2171:Markov perfect equilibrium 2166:Mertens-stable equilibrium 1924:10.1016/j.joep.2016.07.002 1361:10.1007/s11403-023-00378-9 906:Journal of Labor Economics 801:. In Elkind, Edith (ed.). 655:10.1016/j.jebo.2008.01.004 18: 2986:Combinatorial game theory 2645:Princess and monster game 2201:Quasi-perfect equilibrium 2126:Bayesian Nash equilibrium 1958:10.1016/j.geb.2012.07.004 1547:10.1007/s10683-013-9372-x 698:CEUR Workshop Proceedings 544:10.1007/s40881-017-0041-2 3057:Game theory game classes 3001:Evolutionary game theory 2734:Antoine Augustin Cournot 2620:Guess 2/3 of the average 2417:Strictly determined game 2211:Satisfaction equilibrium 2029:Escalation of commitment 1730:American Economic Review 1473:European Economic Review 875:European Economic Review 730:10.3389/frobt.2018.00102 580:European Economic Review 288:involuntary unemployment 264:University of Nottingham 189:University of Nottingham 3006:Glossary of game theory 2605:Stackelberg competition 2231:Strong Nash equilibrium 256:University of Amsterdam 173:University of Amsterdam 135: 34:, is a common economic 3031:Tragedy of the commons 3011:List of game theorists 2991:Confrontation analysis 2701:Sprague–Grundy theorem 2221:Sequential equilibrium 2141:Correlated equilibrium 1743:10.1257/aer.102.4.1644 1703:10.1287/mnsc.2017.2801 1535:Experimental Economics 1445:Cite journal requires 764:Experimental Economics 505:10.1006/game.1995.1027 120: 96: 3052:Non-cooperative games 2804:Jean-François Mertens 110: 99:Like in trust games, 94: 32:gift exchange dilemma 2933:Search optimizations 2809:Jennifer Tour Chayes 2696:Revelation principle 2691:Purification theorem 2630:Nash bargaining game 2595:Bertrand competition 2580:El Farol Bar problem 2545:Electronic mail game 2510:Lewis signaling game 2054:Hierarchy of beliefs 1767:Dur, Robert (2009). 948:The Economic Journal 467:10.1257/jep.14.3.159 79:Equilibrium analysis 2981:Bounded rationality 2600:Cournot competition 2550:Rock paper scissors 2525:Battle of the sexes 2515:Volunteer's dilemma 2387:Perfect information 2314:Dominant strategies 2151:Epsilon-equilibrium 2034:Extensive-form game 1414:10.2139/ssrn.292854 477:20.500.11850/146582 315:Other fields usages 129:backwards induction 125:perfect information 73:market transactions 28:gift-exchange game, 16:Type of game theory 2960:Paranoid algorithm 2940:Alpha–beta pruning 2819:John Maynard Smith 2650:Rendezvous problem 2490:Traveler's dilemma 2480:Gift-exchange game 2475:Prisoner's dilemma 2392:Large Poisson game 2359:Bargaining problem 2264:Backward induction 2236:Subgame perfection 2191:Proper equilibrium 1691:Management Science 954:(522): 1025–1050. 351:Prisoner's dilemma 272:social preferences 260:Tilburg University 181:Tilburg University 152:prisoner's dilemma 147:prisoner's dilemma 142:Prisoner's dilemma 121: 97: 3039: 3038: 2945:Aspiration window 2914:Suzanne Scotchmer 2869:Oskar Morgenstern 2764:Donald B. Gillies 2706:Zermelo's theorem 2635:Induction puzzles 2590:Fair cake-cutting 2565:Public goods game 2495:Coordination game 2369:Intransitive game 2299:Forward induction 2181:Pareto efficiency 2161:Gibbs equilibrium 2131:Berge equilibrium 2079:Simultaneous game 1408:. Rochester, NY. 812:978-1-4503-6309-9 251:University of Bon 57:social psychology 3064: 3026:Topological game 3021:No-win situation 2919:Thomas Schelling 2899:Robert B. Wilson 2859:Merrill M. Flood 2829:John von Neumann 2739:Ariel Rubinstein 2724:Albert W. Tucker 2575:War of attrition 2535:Matching pennies 2176:Nash equilibrium 2099:Mechanism design 2064:Normal-form game 2019:Cooperative game 1992: 1985: 1978: 1969: 1962: 1961: 1943: 1934: 1928: 1927: 1907: 1901: 1900: 1890: 1866: 1860: 1859: 1842:(5): 1501–1511. 1831: 1825: 1824: 1822: 1813: 1807: 1806: 1796: 1779:(2/3): 550–560. 1764: 1758: 1757: 1755: 1745: 1736:(4): 1644–1662. 1721: 1715: 1714: 1697:(9): 3971–4470. 1686: 1680: 1679: 1651: 1645: 1644: 1616: 1610: 1609: 1573: 1567: 1566: 1530: 1524: 1523: 1506:(5): 1501–1511. 1495: 1489: 1488: 1470: 1461: 1455: 1454: 1448: 1443: 1441: 1433: 1401: 1395: 1394: 1388: 1379: 1373: 1372: 1344: 1338: 1337: 1335: 1323: 1317: 1316: 1288: 1282: 1281: 1269: 1263: 1262: 1239:Economic Inquiry 1236: 1227: 1221: 1220: 1203:(5): 1365–1384. 1194: 1185: 1179: 1178: 1169:(5): 1365–1384. 1160: 1151: 1145: 1144: 1124: 1118: 1117: 1089: 1080: 1079: 1062:(4): 1346–1367. 1053: 1044: 1035: 1034: 1011:Economic Inquiry 1008: 999: 990: 989: 971: 939: 930: 929: 897: 891: 890: 881:(3–5): 845–859. 870: 864: 863: 835: 829: 823: 817: 816: 794: 788: 787: 759: 753: 752: 742: 732: 708: 702: 701: 695: 686: 677: 676: 666: 649:(3–4): 671–677. 638: 632: 631: 625: 617: 605: 596: 595: 575: 566: 565: 555: 523: 517: 516: 488: 482: 481: 479: 469: 445: 436: 435: 415: 406: 405: 377: 282:Work Field usage 185:Nash equilibrium 157:Nash equilibrium 117:Nash equilibrium 3072: 3071: 3067: 3066: 3065: 3063: 3062: 3061: 3042: 3041: 3040: 3035: 2969: 2955:max^n algorithm 2928: 2924:William Vickrey 2884:Reinhard Selten 2839:Kenneth Binmore 2754:David K. Levine 2749:Daniel Kahneman 2716: 2710: 2686:Negamax theorem 2676:Minimax theorem 2654: 2615:Diner's dilemma 2470:All-pay auction 2436: 2422:Stochastic game 2374:Mean-field game 2345: 2338: 2309:Markov strategy 2245: 2111: 2103: 2074:Sequential game 2059:Information set 2044:Game complexity 2014:Congestion game 2002: 1996: 1966: 1965: 1941: 1936: 1935: 1931: 1909: 1908: 1904: 1868: 1867: 1863: 1833: 1832: 1828: 1820: 1815: 1814: 1810: 1766: 1765: 1761: 1723: 1722: 1718: 1688: 1687: 1683: 1668:10.2307/1885099 1653: 1652: 1648: 1633:10.2307/2087919 1618: 1617: 1613: 1575: 1574: 1570: 1532: 1531: 1527: 1497: 1496: 1492: 1468: 1463: 1462: 1458: 1444: 1434: 1403: 1402: 1398: 1386: 1381: 1380: 1376: 1346: 1345: 1341: 1325: 1324: 1320: 1290: 1289: 1285: 1271: 1270: 1266: 1234: 1229: 1228: 1224: 1192: 1187: 1186: 1182: 1158: 1153: 1152: 1148: 1126: 1125: 1121: 1106:10.2307/2118338 1091: 1090: 1083: 1051: 1046: 1045: 1038: 1006: 1001: 1000: 993: 941: 940: 933: 899: 898: 894: 872: 871: 867: 852:10.2307/2118338 837: 836: 832: 824: 820: 813: 796: 795: 791: 761: 760: 756: 710: 709: 705: 693: 688: 687: 680: 640: 639: 635: 618: 607: 606: 599: 577: 576: 569: 525: 524: 520: 490: 489: 485: 447: 446: 439: 417: 416: 409: 394:10.2307/2937787 379: 378: 374: 369: 361:Efficiency wage 342: 329: 317: 292:market-clearing 284: 274:are two-sided. 246: 233: 165: 138: 81: 68:economic theory 24: 17: 12: 11: 5: 3070: 3068: 3060: 3059: 3054: 3044: 3043: 3037: 3036: 3034: 3033: 3028: 3023: 3018: 3013: 3008: 3003: 2998: 2993: 2988: 2983: 2977: 2975: 2971: 2970: 2968: 2967: 2962: 2957: 2952: 2947: 2942: 2936: 2934: 2930: 2929: 2927: 2926: 2921: 2916: 2911: 2906: 2901: 2896: 2891: 2889:Robert Axelrod 2886: 2881: 2876: 2871: 2866: 2864:Olga Bondareva 2861: 2856: 2854:Melvin Dresher 2851: 2846: 2844:Leonid Hurwicz 2841: 2836: 2831: 2826: 2821: 2816: 2811: 2806: 2801: 2796: 2791: 2786: 2781: 2779:Harold W. Kuhn 2776: 2771: 2769:Drew Fudenberg 2766: 2761: 2759:David M. Kreps 2756: 2751: 2746: 2744:Claude Shannon 2741: 2736: 2731: 2726: 2720: 2718: 2712: 2711: 2709: 2708: 2703: 2698: 2693: 2688: 2683: 2681:Nash's theorem 2678: 2673: 2668: 2662: 2660: 2656: 2655: 2653: 2652: 2647: 2642: 2637: 2632: 2627: 2622: 2617: 2612: 2607: 2602: 2597: 2592: 2587: 2582: 2577: 2572: 2567: 2562: 2557: 2552: 2547: 2542: 2540:Ultimatum game 2537: 2532: 2527: 2522: 2520:Dollar auction 2517: 2512: 2507: 2505:Centipede game 2502: 2497: 2492: 2487: 2482: 2477: 2472: 2467: 2462: 2460:Infinite chess 2457: 2452: 2446: 2444: 2438: 2437: 2435: 2434: 2429: 2427:Symmetric game 2424: 2419: 2414: 2412:Signaling game 2409: 2407:Screening game 2404: 2399: 2397:Potential game 2394: 2389: 2384: 2376: 2371: 2366: 2361: 2356: 2350: 2348: 2340: 2339: 2337: 2336: 2331: 2326: 2324:Mixed strategy 2321: 2316: 2311: 2306: 2301: 2296: 2291: 2286: 2281: 2276: 2271: 2266: 2261: 2255: 2253: 2247: 2246: 2244: 2243: 2238: 2233: 2228: 2223: 2218: 2213: 2208: 2206:Risk dominance 2203: 2198: 2193: 2188: 2183: 2178: 2173: 2168: 2163: 2158: 2153: 2148: 2143: 2138: 2133: 2128: 2123: 2117: 2115: 2105: 2104: 2102: 2101: 2096: 2091: 2086: 2081: 2076: 2071: 2066: 2061: 2056: 2051: 2049:Graphical game 2046: 2041: 2036: 2031: 2026: 2021: 2016: 2010: 2008: 2004: 2003: 1997: 1995: 1994: 1987: 1980: 1972: 1964: 1963: 1929: 1902: 1861: 1826: 1808: 1759: 1716: 1681: 1662:(4): 543–569. 1646: 1627:(6): 724–733. 1611: 1590:10.1086/406755 1568: 1541:(3): 347–370. 1525: 1490: 1456: 1447:|journal= 1396: 1374: 1355:(3): 573–597. 1339: 1318: 1299:(1–2): 81–95. 1283: 1264: 1245:(2): 280–297. 1222: 1180: 1146: 1135:(3): 375–384. 1119: 1100:(2): 437–459. 1081: 1036: 1017:(2): 280–297. 991: 931: 918:10.1086/383111 912:(3): 665–688. 892: 865: 846:(2): 437–459. 830: 818: 811: 789: 770:(2): 189–205. 754: 703: 678: 633: 597: 567: 538:(2): 149–160. 518: 499:(1): 122–142. 483: 460:(3): 159–181. 437: 407: 388:(2): 255–283. 371: 370: 368: 365: 364: 363: 358: 356:Ultimatum game 353: 348: 341: 338: 328: 325: 316: 313: 283: 280: 245: 242: 232: 229: 164: 161: 137: 134: 113:extensive form 101:game-theoretic 80: 77: 40:George Akerlof 38:introduced by 15: 13: 10: 9: 6: 4: 3: 2: 3069: 3058: 3055: 3053: 3050: 3049: 3047: 3032: 3029: 3027: 3024: 3022: 3019: 3017: 3014: 3012: 3009: 3007: 3004: 3002: 2999: 2997: 2994: 2992: 2989: 2987: 2984: 2982: 2979: 2978: 2976: 2974:Miscellaneous 2972: 2966: 2963: 2961: 2958: 2956: 2953: 2951: 2948: 2946: 2943: 2941: 2938: 2937: 2935: 2931: 2925: 2922: 2920: 2917: 2915: 2912: 2910: 2909:Samuel Bowles 2907: 2905: 2904:Roger Myerson 2902: 2900: 2897: 2895: 2894:Robert Aumann 2892: 2890: 2887: 2885: 2882: 2880: 2877: 2875: 2872: 2870: 2867: 2865: 2862: 2860: 2857: 2855: 2852: 2850: 2849:Lloyd Shapley 2847: 2845: 2842: 2840: 2837: 2835: 2834:Kenneth Arrow 2832: 2830: 2827: 2825: 2822: 2820: 2817: 2815: 2814:John Harsanyi 2812: 2810: 2807: 2805: 2802: 2800: 2797: 2795: 2792: 2790: 2787: 2785: 2784:Herbert Simon 2782: 2780: 2777: 2775: 2772: 2770: 2767: 2765: 2762: 2760: 2757: 2755: 2752: 2750: 2747: 2745: 2742: 2740: 2737: 2735: 2732: 2730: 2727: 2725: 2722: 2721: 2719: 2713: 2707: 2704: 2702: 2699: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2677: 2674: 2672: 2669: 2667: 2664: 2663: 2661: 2657: 2651: 2648: 2646: 2643: 2641: 2638: 2636: 2633: 2631: 2628: 2626: 2623: 2621: 2618: 2616: 2613: 2611: 2608: 2606: 2603: 2601: 2598: 2596: 2593: 2591: 2588: 2586: 2585:Fair division 2583: 2581: 2578: 2576: 2573: 2571: 2568: 2566: 2563: 2561: 2560:Dictator game 2558: 2556: 2553: 2551: 2548: 2546: 2543: 2541: 2538: 2536: 2533: 2531: 2528: 2526: 2523: 2521: 2518: 2516: 2513: 2511: 2508: 2506: 2503: 2501: 2498: 2496: 2493: 2491: 2488: 2486: 2483: 2481: 2478: 2476: 2473: 2471: 2468: 2466: 2463: 2461: 2458: 2456: 2453: 2451: 2448: 2447: 2445: 2443: 2439: 2433: 2432:Zero-sum game 2430: 2428: 2425: 2423: 2420: 2418: 2415: 2413: 2410: 2408: 2405: 2403: 2402:Repeated game 2400: 2398: 2395: 2393: 2390: 2388: 2385: 2383: 2381: 2377: 2375: 2372: 2370: 2367: 2365: 2362: 2360: 2357: 2355: 2352: 2351: 2349: 2347: 2341: 2335: 2332: 2330: 2327: 2325: 2322: 2320: 2319:Pure strategy 2317: 2315: 2312: 2310: 2307: 2305: 2302: 2300: 2297: 2295: 2292: 2290: 2287: 2285: 2284:De-escalation 2282: 2280: 2277: 2275: 2272: 2270: 2267: 2265: 2262: 2260: 2257: 2256: 2254: 2252: 2248: 2242: 2239: 2237: 2234: 2232: 2229: 2227: 2226:Shapley value 2224: 2222: 2219: 2217: 2214: 2212: 2209: 2207: 2204: 2202: 2199: 2197: 2194: 2192: 2189: 2187: 2184: 2182: 2179: 2177: 2174: 2172: 2169: 2167: 2164: 2162: 2159: 2157: 2154: 2152: 2149: 2147: 2144: 2142: 2139: 2137: 2134: 2132: 2129: 2127: 2124: 2122: 2119: 2118: 2116: 2114: 2110: 2106: 2100: 2097: 2095: 2094:Succinct game 2092: 2090: 2087: 2085: 2082: 2080: 2077: 2075: 2072: 2070: 2067: 2065: 2062: 2060: 2057: 2055: 2052: 2050: 2047: 2045: 2042: 2040: 2037: 2035: 2032: 2030: 2027: 2025: 2022: 2020: 2017: 2015: 2012: 2011: 2009: 2005: 2001: 1993: 1988: 1986: 1981: 1979: 1974: 1973: 1970: 1959: 1955: 1951: 1947: 1940: 1933: 1930: 1925: 1921: 1917: 1913: 1906: 1903: 1898: 1894: 1889: 1884: 1880: 1876: 1872: 1865: 1862: 1857: 1853: 1849: 1845: 1841: 1837: 1830: 1827: 1819: 1812: 1809: 1804: 1800: 1795: 1790: 1786: 1782: 1778: 1774: 1770: 1763: 1760: 1754: 1749: 1744: 1739: 1735: 1731: 1727: 1720: 1717: 1712: 1708: 1704: 1700: 1696: 1692: 1685: 1682: 1677: 1673: 1669: 1665: 1661: 1657: 1650: 1647: 1642: 1638: 1634: 1630: 1626: 1622: 1615: 1612: 1607: 1603: 1599: 1595: 1591: 1587: 1583: 1579: 1572: 1569: 1564: 1560: 1556: 1552: 1548: 1544: 1540: 1536: 1529: 1526: 1521: 1517: 1513: 1509: 1505: 1501: 1494: 1491: 1486: 1482: 1478: 1474: 1467: 1460: 1457: 1452: 1439: 1431: 1427: 1423: 1419: 1415: 1411: 1407: 1400: 1397: 1392: 1385: 1378: 1375: 1370: 1366: 1362: 1358: 1354: 1350: 1343: 1340: 1334: 1329: 1322: 1319: 1314: 1310: 1306: 1302: 1298: 1294: 1287: 1284: 1279: 1275: 1268: 1265: 1260: 1256: 1252: 1248: 1244: 1240: 1233: 1226: 1223: 1218: 1214: 1210: 1206: 1202: 1198: 1191: 1184: 1181: 1176: 1172: 1168: 1164: 1157: 1150: 1147: 1142: 1138: 1134: 1130: 1123: 1120: 1115: 1111: 1107: 1103: 1099: 1095: 1088: 1086: 1082: 1077: 1073: 1069: 1065: 1061: 1057: 1050: 1043: 1041: 1037: 1032: 1028: 1024: 1020: 1016: 1012: 1005: 998: 996: 992: 987: 983: 979: 975: 970: 965: 961: 957: 953: 949: 945: 938: 936: 932: 927: 923: 919: 915: 911: 907: 903: 896: 893: 888: 884: 880: 876: 869: 866: 861: 857: 853: 849: 845: 841: 834: 831: 828: 822: 819: 814: 808: 804: 800: 793: 790: 785: 781: 777: 773: 769: 765: 758: 755: 750: 746: 741: 736: 731: 726: 722: 718: 714: 707: 704: 699: 692: 685: 683: 679: 674: 670: 665: 660: 656: 652: 648: 644: 637: 634: 629: 623: 615: 611: 604: 602: 598: 593: 589: 585: 581: 574: 572: 568: 563: 559: 554: 549: 545: 541: 537: 533: 529: 522: 519: 514: 510: 506: 502: 498: 494: 487: 484: 478: 473: 468: 463: 459: 455: 451: 444: 442: 438: 433: 429: 426:(1): 99–108. 425: 421: 414: 412: 408: 403: 399: 395: 391: 387: 383: 376: 373: 366: 362: 359: 357: 354: 352: 349: 347: 344: 343: 339: 337: 333: 326: 324: 321: 314: 312: 308: 304: 300: 296: 293: 289: 281: 279: 275: 273: 267: 265: 261: 257: 252: 243: 241: 237: 230: 228: 224: 220: 216: 212: 208: 204: 200: 196: 192: 190: 186: 182: 177: 174: 169: 162: 160: 158: 153: 148: 143: 133: 130: 126: 118: 114: 109: 105: 102: 93: 89: 87: 78: 76: 74: 69: 64: 62: 58: 54: 50: 45: 41: 37: 33: 29: 22: 2879:Peyton Young 2874:Paul Milgrom 2789:HervĂ© Moulin 2729:Amos Tversky 2671:Folk theorem 2479: 2382:-player game 2379: 2304:Grim trigger 1952:(1): 41–60. 1949: 1945: 1932: 1915: 1911: 1905: 1878: 1874: 1864: 1839: 1836:Econometrica 1835: 1829: 1811: 1776: 1772: 1762: 1733: 1729: 1719: 1694: 1690: 1684: 1659: 1655: 1649: 1624: 1620: 1614: 1584:(1): 35–57. 1581: 1577: 1571: 1538: 1534: 1528: 1503: 1500:Econometrica 1499: 1493: 1476: 1472: 1459: 1438:cite journal 1399: 1390: 1377: 1352: 1348: 1342: 1321: 1296: 1292: 1286: 1277: 1273: 1267: 1242: 1238: 1225: 1200: 1197:Econometrica 1196: 1183: 1166: 1163:Econometrica 1162: 1149: 1132: 1128: 1122: 1097: 1093: 1059: 1055: 1014: 1010: 951: 947: 909: 905: 895: 878: 874: 868: 843: 839: 833: 821: 802: 792: 767: 763: 757: 720: 716: 706: 697: 646: 642: 636: 622:cite journal 613: 583: 579: 535: 531: 521: 496: 492: 486: 457: 453: 423: 419: 385: 381: 375: 334: 330: 322: 318: 309: 305: 301: 297: 285: 276: 268: 247: 238: 234: 225: 221: 217: 213: 209: 205: 201: 197: 193: 178: 170: 166: 139: 122: 98: 82: 65: 44:Janet Yellen 31: 27: 25: 2996:Coopetition 2799:Jean Tirole 2794:John Conway 2774:Eric Maskin 2570:Blotto game 2555:Pirate game 2364:Global game 2334:Tit for tat 2269:Bid shading 2259:Appeasement 2109:Equilibrium 2089:Solved game 2024:Determinacy 2007:Definitions 2000:game theory 1918:: 151–162. 1794:10419/26541 1753:10419/45629 1479:(1): 1–34. 969:10419/86245 586:: 145–158. 86:IKEA effect 53:reciprocity 49:trust games 3046:Categories 2640:Trust game 2625:Kuhn poker 2294:Escalation 2289:Deterrence 2279:Cheap talk 2251:Strategies 2069:Preference 1998:Topics of 1563:1555370108 664:10161/6324 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Index

White elephant gift exchange
game
George Akerlof
Janet Yellen
trust games
reciprocity
social psychology
economics
economic theory
market transactions
IKEA effect

game-theoretic

extensive form
Nash equilibrium
perfect information
backwards induction
Prisoner's dilemma
prisoner's dilemma
prisoner's dilemma
Nash equilibrium
University of Amsterdam
Tilburg University
Nash equilibrium
University of Nottingham
University of Bon
University of Amsterdam
Tilburg University
University of Nottingham

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