557:'s said that the game "hits the top notes in many areas. The crisp graphics and fast paced, high intensity team-based combat are definitely the game's strongest points" while also noting that players are best off finding an Agency (guild) to "suit your play style and personality, as it's all about teamwork and the people you play with". Eurogamer was more critical and said "a shooter without eloquence or crunch, an MMO without content or personality, and as an experimental combination of the two it's missing ambition".
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Networth. After two weeks, the agency with the highest
Networth wins the season. Agencies in the top three positions get rewards on top of what was produced during the season, such as the Black Lance Vandal and Dark Steel Vindicator. Players also receive holographic armor and dyes for coming in the top three or first for several seasons.
361:
Maximum
Security - Patrol scanners start appearing in this difficulty. Their alarms spawn enemy reinforcements the first time they are tripped. Hunter Spiders, who can pull Agents from safety, start appearing. Additionally, there are more enemies, more Elite Agents, and more enemies spawn in the boss
402:
government called the
Commonwealth tyrannically rules Earth with an army of artificially intelligent drones. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable.
365:
Ultra-Max
Security - In the highest difficulty, minion Androids are replaced by more dangerous Minion Ballistae and Minion Sentinels. Enemy density is increased. There are larger groups of Elite Agents. Alarms summon reinforcements every time they are tripped, rather than only once. Guardians start
296:
The game features four classes: Assault, Recon, Medic, and
Robotics. All have customizable skill trees and their own weapons. Players can reset their skills at any time and at no cost while in Dome City. As a result, in order to have access to every specialization of every class, a player needs four
519:
was released in two major phases: Phase One (1.3) included changes to weapons and armor, loot drops and an HA overhauled crafting system. and Phase Two (1.35) included the introduction of a new "Sonoran Desert" Open Zone, additional mission styles, including 10-person defense raids and
Special Ops
375:
In Agency vs Agency (AvA), agencies compete for terrain on hex-based zones. There are three geographic regions supported, North
America (NA), Europe (EU), and Pacific (PAC). Each geographic region has two zones, one for a weekday season and one for a weekend season. Weekday seasons have ten total
488:
announced that it was going subscription-free and all content that previously required a monthly subscription fee is available to all players who have purchased the game. Trial accounts do not receive these benefits. Global Agenda's trial accounts are for an unlimited amount of time but can only
480:
was announced on
October 20, 2009. The pricing model was said to reflect the games' positioning as a hybrid between a multiplayer, hub-based shooter and a larger-scale persistent world online shooter MMO. Pricing was initially planned to include an optional "Global Agenda: Conquest" subscription
303:
includes almost no randomness; the same hit from the same weapon under the same circumstances always does the same damage. All weapons with innate inaccuracy are fast firing, minimizing the impact of random bullet trajectory on gameplay. There are no critical hits and no headshots, not even with
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Facilities can be bought or produced by agencies to be put onto each hex. Labs produce blueprints which are consumed when they are used. Mines produce materials needed by blueprints. Factories combine materials and blueprints to make usable items. Whenever something is produced, an agency gains
357:
High
Security - This is the first mode where players fight the Commonwealth. It features high-tech labs and weapons manufacturing facilities. Players occasionally encounter enemy Elite Agents, which mirror the playable classes. Helots mirror Assaults, Assassins mirror Recons, Alchemists mirror
339:, except in this case, the flag is a robot. Once a robot is "activated" by a player stepping inside it, it can be both damaged and healed. It must be destroyed before it reaches the other side, or the enemy team scores. Three points (or higher in case of a deadlock) are needed to win.
414:
where
Recursives attempt to break into and capture Dome City. The final mission allows as many players as desired to take part in an attempt to simultaneously destroy four objectives, thus disrupting the Recursive colony and (temporarily, at least), ending the Recursive threat.
348:
For cooperative games, players can queue for Special Ops. Teams of 1-4 players can attempt to clear instances of enemy non-player characters. Players have 20 minutes to reach the instance boss, and then get at least four minutes to defeat it. There are four difficulties:
312:
For more casual games, players can enter the Mercenary queue. The game attempts to make two 10-player, skill-balanced teams based on each player's star rating. Players are then entered into a match whose mode is determined by that player's filters, if they have any.
353:
Medium Security - The easiest difficulty available, these missions are canonically the first to have been undertaken by the Armed Revolutionary Militia and focus on the clearing of immediate threats to Dome City. Maps feature either Bandit bases or Recursive
331:
Payload - The attacking team attempts to push a bomb to the end of the track. The defending team attempts to halt or reverse their progress. The attacking team wins if the payload reaches the final point on the track. The defending team wins when time runs
277:
s lore and gameplay center around Dome City, which acts as an open world lobby. Players can explore and shop, and boosted players can use their jetpacks, but weapons and skills are disabled. Most of the game revolves around mercenary matches (PvP) or
79:
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Breach - One team defends three points, in succession, while the other attempts to capture them, in order. The attacking team wins if they capture all three points. The defending team wins if time runs out. Additional time is given after each
1487:
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Scramble - A control point is placed on a random point on the map after each capture and both teams attempt to capture it first. Three captures (or the higher number in case of a deadlock) wins.
328:
Control - three control points are open on the map simultaneously. Whichever team has the majority of control points in control slowly gains match points. The first to reach 800 points wins.
268:
features a large degree of variability in player appearance with unique achievement-based flair items; almost all player items can be re-colored using dyes for additional personalization.
724:
403:
As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.
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called Recursives. Through exploration and investigation in the new North Sonoran desert zone, players learn of a massing of Recursive forces. The quest line leads into the hourly
801:
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camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters have jetpacks, as well as various weapon types, including melee.
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included the overhaul of skill trees to encourage role specialization. The Dome Defense raid pits teams of ten players against a more powerful threat to the Dome.
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282:(PvE). There are two playable open world zones, the Sonoran Desert and North Sonora. Players can also take part in Agency vs Agency (AvA) which is
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573:. It will add maps, game modes, class weapons, and be built on Hi-Rez's newest platform. Beta testing was expected to begin in mid-2013.
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days in the season, whereas weekend seasons have four. AvA is open in a zone during that geographic region's primetime hours.
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On April 7, 2011, Hi-Rez Studios stated that the upcoming update would bring the game's subscription model to free-to-play.
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Hi-Rez has released several pieces of fiction to establish the back-story as well as a timeline for what occurred in the
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highlighting a move to free-to-play, balance changes and the introduction of new end-game raid content, Dome Defense.
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mixes a science fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as
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was started in 2005 as the studio's first project. The game went live on February 1, 2010. In April 2011,
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In a response to an open letter to Hi-Rez, Harris said that as of July 2013, Hi-Rez planned to focus on
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was re-released as a free-to-play game. The game's servers were shut down in 2018 and reopened in 2022.
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569:. According to the post, the sequel will focus more on PvP and use a lot of assets from the original
205:
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721:"Global Agenda is back from the dead at least temporarily, Hi-Rez confirms | Massively Overpowered"
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missions, Consumables and Salvage and an overhaul to the in-game credit and token system.
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appearing. The boss room starts with a significant number of Elite Agents and enemies.
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647:"r/Paladins - A Brief History of Paladins - as response to 'copy/clone' allegations"
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565:
On October 2, 2012, Hi-Rez announced on its forums that development had started on
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universe before the game begins: Pre-Commonwealth and Post-Commonwealth.
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The game is set in 2155, in the wake of a severe global disaster. An
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Medics, and Techros mirror Robotics. Bosses are more difficult.
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and other Hi-Rez games will be given priority beta access.
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Massively multiplayer online first-person shooter games
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The Recursive Colony update expanded on a threat of
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1184:"Welcome to Fanbyte - Home to 35 million gamers"
1493:Massively multiplayer online role-playing games
1102:"HZ-Global Agenda to Adopt Free-to-Play Model"
1380:
1327:"r/Tribes - Open Letter To Hi-Rez - Response"
854:"Global Agenda Class Overview - The Robotics"
8:
597:for the next six months, before focusing on
1048:"Global Agenda Blog: Now Subscription-Free"
1513:Video games developed in the United States
1387:
1373:
1365:
746:"Global Agenda Answer Center (Answer #69)"
695:"Hi-Rez co-founder Todd Harris on Twitter"
476:Pricing for the North American version of
77:
68:
824:"Global Agenda Class Q&A: The Medic"
49:of all important aspects of the article.
610:
549:achieved a 70% average from critics on
657:from the original on 21 September 2016
45:Please consider expanding the lead to
764:"Global Agenda Assault Class Q&A"
622:"Hi-Rez Studios The Official Website"
616:
614:
7:
1518:Video games set in the 22nd century
1337:from the original on 2 October 2016
1239:Smith, Quintin (11 February 2010).
1253:from the original on 28 April 2019
864:from the original on 28 April 2019
834:from the original on 28 April 2019
804:from the original on 28 April 2019
774:from the original on 28 April 2019
14:
1220:from the original on 17 June 2019
940:"502 Bad Gateway nginx openresty"
895:from the original on 22 July 2019
885:""Spy-Fi": Global Agenda Footage"
794:"Global Agenda - Recon PvP Guide"
580:, Hi-Rez COO Todd Harris said of
335:Acquisition - This is a tweak on
883:Rossignol, Jim (14 April 2009).
433:
297:characters, one for each class.
23:
1165:from the original on 2010-06-12
1083:from the original on 2010-08-26
1029:from the original on 2009-10-23
727:from the original on 2022-01-28
701:from the original on 2022-07-09
628:from the original on 2021-05-02
530:In April 2011, Hi-Rez released
37:may be too short to adequately
1212:Koh, Carolyn (12 March 2010).
1127:"Global Agenda Sandstorm Page"
507:In Q2 2010, Hi-Rez released a
317:supports the following modes:
47:provide an accessible overview
1:
676:Global Agenda on Steam Store
489:advance to a limited level.
202:Massively multiplayer online
1498:Science fiction video games
994:"Post-Commonwealth Fiction"
293:-centric competitive mode.
1544:
969:"Pre-Commonwealth Fiction"
1273:"GA and where it's going"
408:self-replicating machines
232:is a class-based shooter
76:
1478:Free-to-play video games
1473:Fiction set in the 2100s
915:"Official Game Website"
426:Development and release
1214:"Global Agenda Review"
473:
234:online team-based game
1508:Unreal Engine 3 games
1503:Third-person shooters
1302:massively.joystiq.com
653:. 21 September 2016.
576:In an interview with
484:As of June 25, 2010,
468:
1483:Hi-Rez Studios games
889:Rock, Paper, Shotgun
858:www.tentonhammer.com
830:. 17 November 2009.
828:www.tentonhammer.com
798:www.tentonhammer.com
768:www.tentonhammer.com
260:The game features a
206:third-person shooter
860:. 28 January 2010.
770:. 4 November 2009.
511:expansion entitled
210:action role-playing
1528:Windows-only games
681:2014-03-26 at the
474:
445:. You can help by
1455:
1454:
1159:www.massively.com
1077:www.massively.com
1023:www.massively.com
944:www.hexagenda.com
800:. 26 March 2010.
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1333:. 12 July 2013.
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1304:. Archived from
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1275:. Archived from
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371:Agency vs Agency
337:capture the flag
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240:developed using
191:February 1, 2010
139:Daniel Lilleberg
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443:needs expansion
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242:Unreal Engine 3
170:Unreal Engine 3
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