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Global Agenda

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557:'s said that the game "hits the top notes in many areas. The crisp graphics and fast paced, high intensity team-based combat are definitely the game's strongest points" while also noting that players are best off finding an Agency (guild) to "suit your play style and personality, as it's all about teamwork and the people you play with". Eurogamer was more critical and said "a shooter without eloquence or crunch, an MMO without content or personality, and as an experimental combination of the two it's missing ambition". 466: 435: 25: 380:
Networth. After two weeks, the agency with the highest Networth wins the season. Agencies in the top three positions get rewards on top of what was produced during the season, such as the Black Lance Vandal and Dark Steel Vindicator. Players also receive holographic armor and dyes for coming in the top three or first for several seasons.
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Maximum Security - Patrol scanners start appearing in this difficulty. Their alarms spawn enemy reinforcements the first time they are tripped. Hunter Spiders, who can pull Agents from safety, start appearing. Additionally, there are more enemies, more Elite Agents, and more enemies spawn in the boss
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government called the Commonwealth tyrannically rules Earth with an army of artificially intelligent drones. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable.
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Ultra-Max Security - In the highest difficulty, minion Androids are replaced by more dangerous Minion Ballistae and Minion Sentinels. Enemy density is increased. There are larger groups of Elite Agents. Alarms summon reinforcements every time they are tripped, rather than only once. Guardians start
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The game features four classes: Assault, Recon, Medic, and Robotics. All have customizable skill trees and their own weapons. Players can reset their skills at any time and at no cost while in Dome City. As a result, in order to have access to every specialization of every class, a player needs four
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was released in two major phases: Phase One (1.3) included changes to weapons and armor, loot drops and an HA overhauled crafting system. and Phase Two (1.35) included the introduction of a new "Sonoran Desert" Open Zone, additional mission styles, including 10-person defense raids and Special Ops
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In Agency vs Agency (AvA), agencies compete for terrain on hex-based zones. There are three geographic regions supported, North America (NA), Europe (EU), and Pacific (PAC). Each geographic region has two zones, one for a weekday season and one for a weekend season. Weekday seasons have ten total
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announced that it was going subscription-free and all content that previously required a monthly subscription fee is available to all players who have purchased the game. Trial accounts do not receive these benefits. Global Agenda's trial accounts are for an unlimited amount of time but can only
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was announced on October 20, 2009. The pricing model was said to reflect the games' positioning as a hybrid between a multiplayer, hub-based shooter and a larger-scale persistent world online shooter MMO. Pricing was initially planned to include an optional "Global Agenda: Conquest" subscription
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includes almost no randomness; the same hit from the same weapon under the same circumstances always does the same damage. All weapons with innate inaccuracy are fast firing, minimizing the impact of random bullet trajectory on gameplay. There are no critical hits and no headshots, not even with
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Facilities can be bought or produced by agencies to be put onto each hex. Labs produce blueprints which are consumed when they are used. Mines produce materials needed by blueprints. Factories combine materials and blueprints to make usable items. Whenever something is produced, an agency gains
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High Security - This is the first mode where players fight the Commonwealth. It features high-tech labs and weapons manufacturing facilities. Players occasionally encounter enemy Elite Agents, which mirror the playable classes. Helots mirror Assaults, Assassins mirror Recons, Alchemists mirror
339:, except in this case, the flag is a robot. Once a robot is "activated" by a player stepping inside it, it can be both damaged and healed. It must be destroyed before it reaches the other side, or the enemy team scores. Three points (or higher in case of a deadlock) are needed to win. 414:
where Recursives attempt to break into and capture Dome City. The final mission allows as many players as desired to take part in an attempt to simultaneously destroy four objectives, thus disrupting the Recursive colony and (temporarily, at least), ending the Recursive threat.
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For cooperative games, players can queue for Special Ops. Teams of 1-4 players can attempt to clear instances of enemy non-player characters. Players have 20 minutes to reach the instance boss, and then get at least four minutes to defeat it. There are four difficulties:
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For more casual games, players can enter the Mercenary queue. The game attempts to make two 10-player, skill-balanced teams based on each player's star rating. Players are then entered into a match whose mode is determined by that player's filters, if they have any.
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Medium Security - The easiest difficulty available, these missions are canonically the first to have been undertaken by the Armed Revolutionary Militia and focus on the clearing of immediate threats to Dome City. Maps feature either Bandit bases or Recursive
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Payload - The attacking team attempts to push a bomb to the end of the track. The defending team attempts to halt or reverse their progress. The attacking team wins if the payload reaches the final point on the track. The defending team wins when time runs
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s lore and gameplay center around Dome City, which acts as an open world lobby. Players can explore and shop, and boosted players can use their jetpacks, but weapons and skills are disabled. Most of the game revolves around mercenary matches (PvP) or
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Breach - One team defends three points, in succession, while the other attempts to capture them, in order. The attacking team wins if they capture all three points. The defending team wins if time runs out. Additional time is given after each
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Scramble - A control point is placed on a random point on the map after each capture and both teams attempt to capture it first. Three captures (or the higher number in case of a deadlock) wins.
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Control - three control points are open on the map simultaneously. Whichever team has the majority of control points in control slowly gains match points. The first to reach 800 points wins.
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features a large degree of variability in player appearance with unique achievement-based flair items; almost all player items can be re-colored using dyes for additional personalization.
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As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.
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called Recursives. Through exploration and investigation in the new North Sonoran desert zone, players learn of a massing of Recursive forces. The quest line leads into the hourly
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camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters have jetpacks, as well as various weapon types, including melee.
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included the overhaul of skill trees to encourage role specialization. The Dome Defense raid pits teams of ten players against a more powerful threat to the Dome.
1297: 1517: 1334: 1047: 861: 1080: 892: 46: 33: 1386: 831: 282:(PvE). There are two playable open world zones, the Sonoran Desert and North Sonora. Players can also take part in Agency vs Agency (AvA) which is 771: 720: 1497: 1105: 698: 1217: 573:. It will add maps, game modes, class weapons, and be built on Hi-Rez's newest platform. Beta testing was expected to begin in mid-2013. 993: 968: 793: 914: 1250: 1477: 1472: 1126: 201: 1162: 1276: 646: 584:, "No open world elements planned", and "No plan for hex-maps or facility building". He mentioned that players of the original 376:
days in the season, whereas weekend seasons have four. AvA is open in a zone during that geographic region's primetime hours.
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On April 7, 2011, Hi-Rez Studios stated that the upcoming update would bring the game's subscription model to free-to-play.
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Hi-Rez has released several pieces of fiction to establish the back-story as well as a timeline for what occurred in the
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highlighting a move to free-to-play, balance changes and the introduction of new end-game raid content, Dome Defense.
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mixes a science fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as
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was started in 2005 as the studio's first project. The game went live on February 1, 2010. In April 2011,
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In a response to an open letter to Hi-Rez, Harris said that as of July 2013, Hi-Rez planned to focus on
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was re-released as a free-to-play game. The game's servers were shut down in 2018 and reopened in 2022.
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missions, Consumables and Salvage and an overhaul to the in-game credit and token system.
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appearing. The boss room starts with a significant number of Elite Agents and enemies.
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On October 2, 2012, Hi-Rez announced on its forums that development had started on
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universe before the game begins: Pre-Commonwealth and Post-Commonwealth.
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The game is set in 2155, in the wake of a severe global disaster. An
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Medics, and Techros mirror Robotics. Bosses are more difficult.
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and other Hi-Rez games will be given priority beta access.
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Massively multiplayer online first-person shooter games
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The Recursive Colony update expanded on a threat of
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You can help by 1455: 1454: 1159:www.massively.com 1077:www.massively.com 1023:www.massively.com 944:www.hexagenda.com 800:. 26 March 2010. 463: 462: 225: 224: 182:Microsoft Windows 64: 63: 1535: 1468:2010 video games 1389: 1382: 1375: 1366: 1360:Official website 1347: 1346: 1344: 1342: 1333:. 12 July 2013. 1323: 1317: 1316: 1314: 1313: 1304:. Archived from 1294: 1288: 1287: 1285: 1284: 1275:. Archived from 1269: 1263: 1262: 1260: 1258: 1236: 1230: 1229: 1227: 1225: 1209: 1203: 1202: 1200: 1199: 1190:. Archived from 1180: 1174: 1173: 1171: 1170: 1151: 1142: 1141: 1139: 1138: 1129:. Archived from 1123: 1117: 1116: 1114: 1113: 1104:. Archived from 1098: 1092: 1091: 1089: 1088: 1069: 1063: 1062: 1060: 1059: 1050:. Archived from 1044: 1038: 1037: 1035: 1034: 1015: 1009: 1008: 1006: 1005: 996:. Archived from 990: 984: 983: 981: 980: 971:. Archived from 965: 959: 958: 956: 955: 946:. Archived from 936: 930: 929: 927: 926: 917:. 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Index


lead section
summarize
provide an accessible overview

Developer(s)
Hi-Rez Studios
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Engine
Unreal Engine 3
Platform(s)
Microsoft Windows
Genre(s)
Massively multiplayer online
third-person shooter
action role-playing
Multiplayer
online team-based game
Hi-Rez Studios
Unreal Engine 3
third-person
instances
guild
capture the flag
spy-fi

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