Knowledge (XXG)

Godsfire

Source 📝

140:, players start with one or more planets, and try to conquer other planets. In addition to space- and land-based combat, players must also manage the political situation on their planets. Each planet contains four states that are bitter rivals. Doling out manufacturing to one state without spending similar amounts in the other three might result in a revolt that will cut the player's tax revenues, and thus the ability to manufacture goods. In addition, each state can be ruled by one of three types of government, and which type is in power will define what goods are manufactured. During peacetime, players can use their embassies on other players' planets to encourage revolt and a change in government, possibly throwing another player's plans off due to lack of the proper type of goods manufactured. 288:, Nicholas Palmer noted with approval the inclusion of "interplanetary coalitions, political rules, and a bubbling frivolity just under the surface of the rules the game is spent on a tightrope as each player tries to reconcile the conflicting interests on his own planets while stirring unrest abroad and preparing for battle without losing sight of the 'butter before guns' objective." Palmer recommended six players as an ideal compromise between good interaction and slow play, but did admit that "Play will seem a bit slow to those primarily interested in military combat." He concluded by giving the game an average "excitement" grade of 70%, saying, "The aspect of internal dissent during interplanetary warfare is an added dimension which is all too rarely seen in science fiction games." 301:
questioned whether game designer Lynn Willis had added too many Advanced rules, saying, "Taken together in unprocessed form, they are a wee bit too much." Ritchie pointed out that "The amount of data the players are asked to handle can be immense even when only two are competing." He concluded by
224: 204:
Winning the game balances military victories with economic benefits at home, so players must decide on balancing taxation in each state against spending on consumer goods, investment, military units, and subversion of other players' planets. Each state can have one of three types of government
133:
is set in the open star cluster Narym, which contains 15 planetary systems. It is a game for up to 15 players according to the rules, although the Metagaming version only has enough counters for eight players and the Task Force Games version only enough for four players. Like
31: 278:
requires your strategic concepts to be framed within your political structures. Generally, victory will belong to the player that has the best political setup combined with a good overall strategy with the usual adherence to tactics and timing."
205:(reactionary, moderate, extremist), and each type of government will only manufacture certain types of goods. If the player wants another type of goods manufactured, the player will have to try to replace the type of government in that state. 219:
The game comes with four Basic scenarios, and six Advanced scenarios, all of which have varying victory conditions defined by a certain amount of military expansion as well as a certain level of economic prosperity.
185:
The three-dimensional map has over 2000 empty spaces and only 15 planetary systems. An equal number of systems are handed out to every player. Any left over systems become neutral.
260:
in 1979. After the demise of Metagaming, Task Force Games acquired the rights to the game and re-issued it in slightly revised form (only enough counters for four players) in 1985.
208:
Players then decide on whether to build up defense, go on the attack against a neighboring system, build the local economy, subvert someone else's government, or some combination.
177:
The Task Force Games edition cut the number of counters to 432 (four colors of 108 each), although another 432 counters in four additional colors could be mail-ordered.
302:
giving the game an average rating of 5 out of 9, saying, "Quite long and complex but definitely worth a good look, if systems politics in the far future is your bag."
211:
If too many spaceships get stacked into one space, a "Godsfire" incident will happen that damages the very fabric of space to the detriment of all players.
256:
was the first of several games designed for Metagaming Concepts by Lynn Willis. It was first released as a ziplock bag game in 1976, then re-released as a
489: 453: 509: 499: 237: 249: 504: 200:
Advanced: Taxation, loans, economics, political parties, revolts, subversion, elections, inflation, and diplomacy are added
284: 494: 223: 118:
in 1976 that simulates planetary empire building, economics, and diplomacy. The game was reissued by
115: 56: 321: 449: 30: 370: 469: 424: 298: 136: 119: 62: 429: 352: 293: 270: 483: 111: 97: 38: 245: 43: 257: 222: 350:
Taylor, Robert (April–May 1977). "Godsfire: A partial session".
470:"Games and Puzzles magazine | Wiki | BoardGameGeek" 433:. No. 1. Simulations Publications, Inc. p. 28. 164:
960 die-cut counters (eight colors of 120 counters each)
18:
1976 board wargame published by Metagaming Concepts.
92: 72: 49: 37: 8: 23: 148:The Metagaming Concepts edition includes: 29: 399: 397: 395: 393: 391: 335: 227:Cover of Task Force Games edition, 1985 419: 417: 415: 22: 365: 363: 7: 345: 343: 341: 339: 427:(March 1980). "A Galaxy of Games". 14: 193:There are two levels of play: 490:Board games introduced in 1976 314: 167:616 paper Gigabuck money chits 158:six National Government sheets 1: 312:The V.I.P. of Gaming Magazine 197:Basic: Just the military game 274:, Robert Taylor noted that " 510:Wargames introduced in 1976 444:Shannon Appelcline (2011). 406:The Best of Board Wargaming 285:The Best of Board Wargaming 155:booklet of 15 system sheets 526: 291:In the inaugural issue of 500:Metagaming Concepts games 404:Palmer, Nicholas (1980). 28: 448:. Mongoose Publishing. 446:Designers & Dragons 408:. London: Sphere Books. 505:Task Force Games games 228: 226: 161:player reference card 110:is a science fiction 322:Games & Puzzles 317:5 (Sept./Oct. 1986) 232:Publication history 116:Metagaming Concepts 57:Metagaming Concepts 25: 229: 495:Lynn Willis games 455:978-1-907702-58-7 375:boardgamegeek.com 371:"Godsfire (1976)" 282:In his 1980 book 248:and developed by 103: 102: 80:48 years ago 517: 474: 473: 466: 460: 459: 441: 435: 434: 421: 410: 409: 401: 386: 385: 383: 381: 367: 358: 357: 347: 316: 173:two 6-sided dice 137:Stellar Conquest 120:Task Force Games 96:Science fiction 88: 86: 81: 63:Task Force Games 33: 26: 525: 524: 520: 519: 518: 516: 515: 514: 480: 479: 478: 477: 468: 467: 463: 456: 443: 442: 438: 423: 422: 413: 403: 402: 389: 379: 377: 369: 368: 361: 353:The Space Gamer 349: 348: 337: 332: 308: 271:The Space Gamer 268:In Issue 11 of 266: 234: 217: 191: 183: 146: 128: 84: 82: 79: 77: 68: 19: 12: 11: 5: 523: 521: 513: 512: 507: 502: 497: 492: 482: 481: 476: 475: 461: 454: 436: 425:Ritchie, David 411: 387: 359: 356:. No. 11. 334: 333: 331: 328: 327: 326: 318: 307: 304: 297:(March 1980), 265: 262: 244:, designed by 233: 230: 216: 213: 202: 201: 198: 190: 187: 182: 179: 175: 174: 171: 168: 165: 162: 159: 156: 153: 145: 142: 127: 124: 101: 100: 94: 90: 89: 74: 70: 69: 67: 66: 60: 53: 51: 47: 46: 41: 35: 34: 17: 13: 10: 9: 6: 4: 3: 2: 522: 511: 508: 506: 503: 501: 498: 496: 493: 491: 488: 487: 485: 471: 465: 462: 457: 451: 447: 440: 437: 432: 431: 430:Ares Magazine 426: 420: 418: 416: 412: 407: 400: 398: 396: 394: 392: 388: 376: 372: 366: 364: 360: 355: 354: 346: 344: 342: 340: 336: 329: 324: 323: 319: 313: 310: 309: 306:Other reviews 305: 303: 300: 299:David Ritchie 296: 295: 289: 287: 286: 280: 277: 273: 272: 263: 261: 259: 255: 251: 250:Steve Jackson 247: 243: 239: 231: 225: 221: 214: 212: 209: 206: 199: 196: 195: 194: 188: 186: 180: 178: 172: 169: 166: 163: 160: 157: 154: 152:Two-piece map 151: 150: 149: 143: 141: 139: 138: 132: 125: 123: 121: 117: 114:published by 113: 112:board wargame 109: 108: 99: 98:board wargame 95: 91: 75: 71: 64: 61: 58: 55: 54: 52: 48: 45: 42: 40: 36: 32: 27: 21: 16: 464: 445: 439: 428: 405: 378:. Retrieved 374: 351: 320: 311: 292: 290: 283: 281: 275: 269: 267: 253: 241: 235: 218: 210: 207: 203: 192: 184: 176: 147: 135: 130: 129: 106: 105: 104: 20: 15: 246:Lynn Willis 126:Description 73:Publication 44:Lynn Willis 484:Categories 330:References 240:published 144:Components 50:Publishers 264:Reception 258:boxed set 236:In 1976, 215:Scenarios 122:in 1985. 39:Designers 276:Godsfire 254:Godsfire 242:Godsfire 238:Thompson 189:Gameplay 170:rulebook 131:Godsfire 107:Godsfire 24:Godsfire 83: ( 452:  93:Genres 380:9 May 181:Setup 78:; 450:ISBN 382:2022 294:Ares 85:1976 76:1976 65:1985 59:1976 325:#69 315:No. 486:: 414:^ 390:^ 373:. 362:^ 338:^ 252:. 472:. 458:. 384:. 87:)

Index


Designers
Lynn Willis
Metagaming Concepts
Task Force Games
board wargame
board wargame
Metagaming Concepts
Task Force Games
Stellar Conquest

Thompson
Lynn Willis
Steve Jackson
boxed set
The Space Gamer
The Best of Board Wargaming
Ares
David Ritchie
Games & Puzzles




The Space Gamer


"Godsfire (1976)"

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.