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Golden Sun

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420:, caves, and other locales, which generally require the player to find items that grant their bearer new forms of "Psynergy", or magical spells, to solve puzzles. To complete these puzzles, players must either push pillars to construct negotiable paths between elevated areas, climb up and rappel down cliffs, or obtain a special item to progress through the story and game world. Outside of these dungeons and locales, the player traverses through a world map and navigates between forests, rivers, mountain ranges, seas, and oceans. 493:, located far out in the ocean. After convening with Lemuria's ancient king, Hydros, they learn of Alchemy's true nature: it is the sustenance of Weyard's life force, and its absence has caused the world's continents to decrease in size and parts of the world to collapse into the abyss. Armed with this new information, Felix manages to persuade Isaac and his party to join them, and together they fulfill the goal of releasing Alchemy and preventing Weyard's eventual decay. 528: 3640: 514:
Arcanus, and the party is separated. As Matthew's party travels across Weyard to reunite with Kraden and Nowell, they encounter a deadly eclipse heralded by the lighting of Luna Tower, causing suffering and destruction across the world. They manage to activate an ancient machine called the Apollo's Lens to end the eclipse, and return home to discover a large Psynergy Vortex lurking ominously near their home.
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players" and "confused them by swamping them with new characters". 1UP faulted Camelot for being unwilling to "trim its fat", and noted that all three games in the series "tend to ramble on anytime dialogue boxes start to show up. Its heroes and villains have an uncanny knack for saying incredibly simple things with about three or four times the words they actually need to convey those ideas."
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earlier. They kidnap Jenna and Kraden and take three of the four Elemental Stars, then depart to light the four lighthouses and release Alchemy on the world. Isaac's party is joined by two other young Adepts, Ivan and Mia, and together they pursue Saturos' party in a journey that spans two continents, culminating in a fierce battle that leads to Saturos and Menardi's death.
633:, the first game in the series, underwent a development cycle of between twelve and eighteen months by Camelot Software Planning, which is considered a long period of time for the development of a handheld video game, and was described as a "testament" to the positive results a long development cycle can bring to a game. It was shown in early, playable form at the 451:, powerful otherworldly entities that enhance an attached character's hit points, Psynergy points, and other statistics, as well as determining what Psynergy they can perform. Djinn can be set to standby, where players forfeit stat enhancements to unleash a powerful one-time attack that summons an elemental monster to inflict damage on all enemies. 1139:"Ages ago, or so the stories tell, the power of Alchemy ruled over the world of Weyard. Alchemy wrought the base elements of humanity into thriving civilizations, like lead into gold. But in time, man's dreams gave birth to untold strife. Dreams of endless riches, of eternal life, of dominion over all that lived... Dreams of conquest and war". 443:, featuring randomly selected enemies, and compulsory battles involving set enemies, which advance the story. When a battle begins, a separate screen is brought up where the player's party and enemy party face off on opposing sides. During a battle, the characters and the background rotate to give a pseudo- 585:, where the story involved playing through the perspectives of both the "good" side and the "bad" side of the characters. Thinking that it was an effective way of conveying the full story of a fictional game world, they incorporated elements of this storytelling methodology into the two-game setup of the 509:
Thirty years after Isaac and his party of Adepts return the power of Alchemy to Weyard, continents have shifted, new countries have emerged, and new species have appeared. However, Psynergy Vortexes, which suck the elemental Psynergy from both the land and the power-wielding Adepts, are appearing all
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on the world. The force of Alchemy was prevalent in Weyard's ancient past, allowing for the development of great civilizations, but this eventually caused worldwide conflict that subsided only after it was sealed away. The keys to unlocking Alchemy, four magic jewels called the Elemental Stars, have
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Critics complained that the combat system lacked "smart" combat; if an enemy is killed before other party members attack it, those members switch to defense instead of intelligently attacking the remaining enemies. They also took issue to the long opening sequences in both games that "alienated new
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Three years later, Isaac, Garet, and Jenna join Kraden on his research trip to Mt. Aleph and manage to solve the shrine's puzzles and retrieve the Elemental Stars. They are ambushed by Saturos and Menardi, along with Felix, a previous resident of Vale who was kidnapped during the storms three years
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The series was met with many positive reviews. Reviewers praised the series' vibrant graphics, high-quality sound, and varied, refined RPG gameplay, with particular optimism on the Djinn-based gameplay system and Battle aspect despite the fact that the original two games were limited to the 32-bit
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With Saturos and Menardi dead, Felix convinces Jenna and Kraden to join him in completing Saturos' original objective to activate the two remaining lighthouses that he failed to light. Joined by new companions Sheba and Piers, Felix and his party embark on a new expedition while pursued by Isaac's
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influences in the series' music The collection of orchestral pieces that Sakuraba contributed to the series include an overworld theme, several battle themes that play during fight sequences, and a variety of individual themes for the games' various towns and other locales. Sakuraba returned to
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and non-battle scenarios. However, there are Psynergy that can be used in both situations; for example, the "Whirlwind" spell can be used to damage enemies in battle and out of battle to clear away overgrown foliage that blocks the player's path. The player gains more Psynergy spells as the game
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The game begins with Tyrell accidentally crashing one of Ivan's inventions, a Soarwing, and Isaac sending him out along with Matthew and Karis to retrieve a feather of the mountain roc to build a new one. After meeting up with Kraden, Rief, and Nowell, they are ambushed by Blados, Chalis, and
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Your quest has been on my mind ever since I left Vault. Remember? I read everything that happened in your minds. I couldn't just leave, not with all these terrible things happening. If I can't rescue Master Hammet, then I want to help you... Please, allow me to join your quest.
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Three years prior to the start of the game's main story, Saturos and Menardi raid Mt. Aleph intending to steal the Elemental Stars, but fail to solve the riddles guarding them and are driven away by the mountain's trap; a magically generated thunderstorm and rock slide.
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was originally planned as a single game, but due to both the hardware limitations of putting the entire game on a single Game Boy Advance cartridge and the developers' own desire for what they wanted to do with the game, it was expanded to become two successive games,
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sold 437,000 and 249,000 units in the United States and Japan, respectively. In total, both games sold 1.65 million and 1.12 million respectively, with European sales contributing 572,000 and 434,000. By the end of 2012, two years after its release,
2939: 52: 981:, meanwhile, praised the plot's intricate structure, saying that it "has been so tightly integrated into every ounce of the adventure... such a rich and deep plot that it's almost easy to get lost if you're not paying attention." 1032:'s feature reflecting on the Game Boy Advance's long lifespan, and its Game of the Month for April 2003 due to its "amazing graphics and sound presentation, as well as a quest that lasts for more than thirty hours." 685:
in February 2003, and noted that the game built on its predecessor's graphics engine, with "the environments in the game featuring rich detail with little touches— such as birds that fly off as you approach."
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series are set in the fictional world of Weyard, a flat and vaguely circular plane whose oceans perpetually spill off the edge of the world into what is seemingly an endless abyss. The first two installments,
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brings back Isaac as an Assist Trophy and introduces a costume inspired by him for the Mii Swordfighter. The game also features characters from all three titles as spirits, including the adult Isaac from
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over Weyard. The original games' heroes' descendants – Matthew, Karis, Rief, and Tyrell – set out to solve the mystery of the vortexes while facing a world adapting to the constant presence of Psynergy.
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game; "A big reason for us making RPGs comes from the requests from all the people who have enjoyed our RPGs in the past. Perhaps if there are enough Nintendo users asking for another game in the
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from being released as it was in the past. Players navigate characters through the game's world by defeating enemies, solving puzzles, and completing assigned missions to complete the storyline.
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It can be a dangerous power if it is misused... If the Elemental Stars ignite the flames of the four lighthouses, that power will be released. As long as the four lighthouses remain unlit..."—
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was greatly dumbed down compared to previous installments and complained that "characters level up at blazing speeds" while the Djinn make "even the longest boss battles a cakewalk."
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Originally, Camelot planned to create a single title instead of a series, and in the extremely early stages of their project they had created a game design document for the one
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Time itself has stopped... Think of Weyard as a living, breathing being, possessing its own life force... The four elements are the nourishment needed to sustain this being. /
3689: 379:, center around two groups of magically-attuned "adepts" who are alternately charged with achieving and preventing the release of the potentially destructive power of 2203: 2376: 388:, chronicles the events of Weyard thirty years following the return of Alchemy and the struggles the world's inhabitants face while adapting to their new reality. 423:
A key element in in-game exploration is the use of Psynergy spells, which are used both in battle and solving puzzles. Some Psynergy is only used in combat or in
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and obtaining special Psynergy-bestowing items. With each "utility" Psynergy spell, the party gains access to more locations and secrets in the game world.
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games, is used to solve puzzles and reach new locations. Here, a cold spell is used to create a navigable path of frozen ice pillars from puddles of water.
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takes place thirty years later and follows the descendants of the previous two games' heroes as they navigate a world adapting to the presence of Alchemy.
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Expo in Japan in August 2000. North American previewers received the game a few weeks before the release, and IGN noted that the experience of developing
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was different and he preferred the music in the first two games. He has also expressed a desire for an official soundtrack release of the series' music.
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Well, at least Gaia Falls will put an end to a few silly arguments. After all, if it's got an edge and you can fall off it, the world is clearly FLAT!"—
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games generally have longer development cycles than their peer games on similar consoles due to the series' complex gameplay mechanisms and storylines.
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games, players control a cast of characters as they journey through a fantasy world, interact with other characters, battle monsters, acquire
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been hidden within the mountain shrine, Mt. Aleph, guarded by the town of Vale at the mountain's base over time. The third installment,
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follows the surviving members from the previous game's antagonists as they continue to pursue the release of Alchemy by lighting four
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was "A huge, fantastic, creative, and wickedly fun RPG that doesn't seem to care that it's 'just' on a GBA," while they praised that
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Ever since Alchemy was sealed away, the world has been cut off from its nourishment. It has gone into a state akin to hibernation.
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In an interview with Nintendo Gamer in June 2012, series producer Hiroyuki Takahashi spoke about the possibility of a fourth
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games have appeared in other games. Isaac, the main protagonist of the original game, is an unlockable "Assist Trophy" in
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effect. Players can attack enemies directly using various weapons and offensive Psynergy spells, or by summoning
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game has been widely lauded as among the best games for the Game Boy Advance, with the first game receiving
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and equipment, and take part in a narrative. Much of the time spent outside of battle takes place in
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Believe me, I'd love to see Isaac again, but we just don't have the time to look for him. Plus... /
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party. Eventually, Felix's party is able to access the legendary, secluded Atlantis-like society of
3669: 3517: 3496: 3324: 2784: 2162: 706: 702: 2708:[2011 TOP1000 video game software sales (MediaCreate version)] (in Japanese). geimin.net. 2600: 1974: 755:, and his score for the first game in his series was his first attempt at composing music for the 709:, as a series that "went dark six years ago" but has since been revisited and polished up for the 3338: 2375:[Nintendo video games also have manga] (in Spanish). Hobby Consolas. September 21, 2014. 2005: 2757: 2458: 2402: 3603: 3419: 3293: 2735: 1744: 1719: 1694: 1060: 827: 781: 581: 559: 121: 2316: 1579:
What we are trying to achieve, they are trying to prevent... And they will fight to stop us.
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as being a huge step forward in terms of pacing and graphics compared to the previous games.
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2002, and IGN noted that the opening of the game did away with the slow opening sequence of
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Ooo! Ooo! Finally! What could be waiting for me in Lemuria? I can't wait another moment! /
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The original game sold 740,000 copies in the United States and 338,000 in Japan, while
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manga titled "Golden Sun 4-Koma Gag Battle", drawn by various artists and published by
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Game Boy Advance – January 2024 Game Updates – Nintendo Switch Online + Expansion Pack
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This article is about the video game series. For the series' first installment, see
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Yeah, I guess I'm a little happy that we're not going to have to beat Felix up. /
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Listen, this is Felix's quest now... We're just doing what we can to help out...
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However, the world seems even smaller now than it appears on Lunpa's map... /
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The series has received generally favorable reception from critics. The first
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Even if we did find them, there's a good chance we'd end up fighting them. /
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Right now, yes... But we'll be back on our feet... as soon as we do THIS! /
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How could this happen... We couldn't keep them from lighting the beacon! /
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series, then this will naturally lead to the development of such a game."
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games exceeded one million in the United States and Japan, a figure that
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Very well, Piers. We place our faith in you. Enter freely and peacably.
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Me too, Mia... We could not have stood divided against a common foe. /
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Kraden... This is exactly what King Hydros himself has said to me! /
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Oh, hush. I'll keep a close eye on them. You have nothing to fear. /
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Regardless, we must not fail the next time we challenge Sol Sanctum.
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How could we have anticipated Sol Sanctum would unleash such fury? /
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The huge waterfall at the edge of the world is known as Gaia Falls".—
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s eye-popping magic effects are beautiful even by console standards.
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console. When it became apparent the N64 was to be superseded by the
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That's not all... The energy of the beacon will restore our power.
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was ranked 78 on IGN's Readers Choice Top 100 games ever. In 2007,
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for Sega helped Camelot develop a gripping RPG for the handheld.
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from releasing a mysterious power called "Alchemy" to the world.
2675:"Nintendo software and hardware sales data from 1983 to present" 2167: 3257: 3161: 2651:(in Japanese). biglobe.ne.jp. November 21, 2004. Archived from 1186:"E3 2010: Golden Sun Dark Dawn Goes Where Lufia Fears to Tread" 617:, Camelot shifted their focus to making a game on the handheld 1029: 978: 662: 280: 270: 1435:
Mountain climbing with Kraden, eh? Kids and their games... /
1404:...Another demonstration of the awesome powers of Alchemy. / 651:
was first revealed to Japan in early 2002, with the magazine
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We are superior in every way, but still we were defeated...
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games were created by the Takahashi Brothers, consisting of
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Oh, no! He threw the Elemental Star into the lighthouse! /
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Well, I... Uh... I... I'll be joining Isaac on his quest.
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But to think it could conjure up a storm this powerful! /
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List of best-selling Japanese role-playing game franchises
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franchise, among which two were adapted from his works in
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performed even better than its predecessor, ranking 78 on
1513:(Throws the Venus Star into the Venus Lighthouse well) / 1028:
was named 24th best Game Boy Advance game of all time in
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I'm just relieved we've sorted out our differences. /
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It's a miracle that even the two of us were spared. /
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The world will be exposed to the threat of Alchemy. /
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You may not be finished, but you can barely stand. /
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series, having the player control the "good guys" in
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Sakuraba also contributed songs to two games in the
677:, introducing the characters in between the action. 273:'s Readers Choice Top 100 games ever, as number 94. 3390: 3291: 3230: 3198: 170: 156: 142: 130: 120: 108: 96: 84: 72: 44: 2373:"Los videojuegos de Nintendo también tienen manga" 2343:"Smash Bros. For Wii U's Soundtrack Has 437 Songs" 2196:"Let Camelot Know If You Want Another Golden Sun" 1501:I hope you don't think you've finished us off. / 579:. The Takahashi Brothers had previously designed 1358:Golden Sun Instruction Manual: Character Classes 1307:Golden Sun Instruction Manual: Advice for Adepts 1263:Golden Sun Instruction Manual: Advice for Adepts 1244:Golden Sun Instruction Manual: Advice for Adepts 657:being the first publication to review the game. 2649:"Game Boy Advance Software Best Seller Ranking" 1550:Camelot Software Planning (November 11, 2001). 1527:Camelot Software Planning (November 11, 2001). 1484:Camelot Software Planning (November 11, 2001). 1465:Camelot Software Planning (November 11, 2001). 1445:Camelot Software Planning (November 11, 2001). 1410:Camelot Software Planning (November 11, 2001). 1169:Camelot Software Planning (November 11, 2001). 1072: 1873: 1871: 1816: 1814: 3269: 3173: 2303: 2301: 1689:Stephen Stratton (2010). "A Friend in Need". 1320: 1318: 1316: 538:games alongside his brother, Shugo Takahashi. 8: 2336: 2334: 1937: 1935: 1714:Stephen Stratton (2010). "Kingdoms at War". 1674:Camelot Software Planning (April 14, 2003). 1643:Camelot Software Planning (April 14, 2003). 1608:Camelot Software Planning (April 14, 2003). 1581:Camelot Software Planning (April 14, 2003). 1141:Camelot Software Planning (April 14, 2003). 1122:Camelot Software Planning (April 14, 2003). 1102:Camelot Software Planning (April 14, 2003). 853:Super Smash Bros. for Nintendo 3DS and Wii U 3033:"Top 25 Game Boy Advance Games of All Time" 2567:"Golden Sun: Dark Dawn at Gamerankings.com" 2282:. Square Enix Music Online. December 2011. 1396:That switch... It must have been a trap. / 1274: 1272: 860:medley as well as the world map theme from 751:The series' original music was composed by 731:On January 11, 2024, it was announced that 3276: 3262: 3254: 3180: 3166: 3158: 2869: 2867: 2834: 2832: 882: 306: 50: 41: 27:Series of fantasy role-playing video games 694:was first revealed and introduced at the 593:and members of the antagonistic party in 562:market at the time. As a handheld title, 3690:Video game franchises introduced in 2001 1739:Stephen Stratton (2010). "Konpa Ruins". 1431:We're going to Mt. Aleph with Kraden. / 1256: 1254: 269:'s Best GBA Game of 2001 and ranking in 3073:from the original on September 12, 2012 2706:"2011年テレビゲームソフト売り上げTOP1000(メディアクリエイト版)" 2379:from the original on September 16, 2016 2163:"Nintendo tries to regain the momentum" 1985:from the original on September 18, 2012 1920:from the original on September 18, 2012 1852:. Nintendo World Report. Archived from 1089: 1053: 2573:from the original on December 21, 2010 2130:"Golden Sun: The Lost Age Impressions" 2047:from the original on November 15, 2012 283:'s Readers Choice Top 100 games ever. 3002:"Readers' Picks Top 100 Games: 71–80" 2783:Torres, Ricardo (November 12, 2001). 2712:from the original on October 20, 2012 2685:from the original on January 19, 2021 2593:"The Century's Top 50 Handheld Games" 2547:from the original on December 3, 2010 2537:"Golden Sun: Dark Dawn at Metacritic" 2491:from the original on December 1, 2011 2439:from the original on December 1, 2011 2413:from the original on December 2, 2013 2234:from the original on January 13, 2024 2128:Torres, Ricardo (February 28, 2003). 1427:Where do you all plan to go today? / 810:game also appear in a self-published 550:and Shugo Takahashi, and produced by 400:Psynergy, a form of magic within the 7: 2874:Parish, Jeremy (November 26, 2010). 2734:. rottentomatoes.com. Archived from 2109:from the original on August 17, 2024 2078:from the original on October 5, 2013 2016:from the original on October 5, 2013 1954:from the original on August 25, 2012 1770:(Point at a large Psynergy Vortex.) 1337:from the original on October 4, 2013 1286:from the original on January 8, 2009 3043:from the original on March 17, 2017 2907:Padilla, Raymond (April 26, 2004). 2791:from the original on April 23, 2015 2625:. Japan Game Charts. Archived from 2517:from the original on March 13, 2009 2286:from the original on March 12, 2016 2175:from the original on April 25, 2014 2068:"E3 2002: First Look: Golden Sun 2" 1799:from the original on April 11, 2017 2840:"Review: Golden Sun: The Lost Age" 2764:from the original on March 5, 2009 2465:from the original on March 5, 2009 2353:from the original on April 8, 2016 2260:from the original on June 27, 2016 2252:Greening, Chris (March 21, 2014). 2206:from the original on June 30, 2012 1942:Harris, Craig (November 9, 2011). 1787:Fletcher, JC (November 23, 2010). 1439:No! It's part of our studies... / 850:s soundtrack. The game's sequel, 661:was highly anticipated; it topped 25: 2938:Kollar, Phil (December 7, 2010). 2817:from the original on June 6, 2013 2142:from the original on May 18, 2015 2099:"Golden Sun 2: First Impressions" 1889:from the original on May 23, 2017 1850:"Rumor: Golden Sun for Gamecube?" 1211:Wadleigh, Matt (March 23, 2005). 959:only sold 80,000 units in Japan. 3639: 3638: 2909:"Golden Sun: The Lost Age (GBA)" 2599:. August 2, 2006. Archived from 2511:"Golden Sun at Gamerankings.com" 2459:"Golden Sun at Gamerankings.com" 2161:Terdiman, Daniel (May 2, 2009). 1910:"Import Impressions: Golden Sun" 287:, while still scoring highly on 3031:Craig Harris (March 16, 2007). 2811:"Metacritic Game Rankings page" 2623:"Nintendo GBA Japanese Ranking" 2341:Starkley, Dan (April 6, 2015). 2280:"Interview with Motoi Sakuraba" 1879:"Golden Sun: Dark Dawn Q&A" 1743:. Prima Games. pp. 41–42. 1280:"All That Glitters Is Not Gold" 1184:Jeremy Parish (June 16, 2010). 534:conceived of and developed the 2876:"Golden Sun: Dark Dawn Review" 2194:James Newton (June 11, 2012). 2066:Harris, Craig (May 21, 2005). 2037:"Top 10 Most Wanted 2003/2004" 2004:Harris, Craig (May 17, 2002). 1973:IGN staff (November 2, 2011). 1741:Golden Sun: Dark Dawn (eGuide) 1716:Golden Sun: Dark Dawn (eGuide) 1691:Golden Sun: Dark Dawn (eGuide) 806:The characters from the first 681:previewed a localized copy of 1: 3665:Golden Joystick Award winners 2732:"Rotten Tomatoes review page" 2704:Media Create (May 28, 2012). 1772:Camelot (November 29, 2010). 1678:(Game Boy Advance). Nintendo. 1647:(Game Boy Advance). Nintendo. 1612:(Game Boy Advance). Nintendo. 1585:(Game Boy Advance). Nintendo. 1554:(Game Boy Advance). Nintendo. 1544:How... How... did we lose? / 1531:(Game Boy Advance). Nintendo. 1488:(Game Boy Advance). Nintendo. 1469:(Game Boy Advance). Nintendo. 1449:(Game Boy Advance). Nintendo. 1414:(Game Boy Advance). Nintendo. 1373:Golden Sun Instruction Manual 1173:(Game Boy Advance). Nintendo. 1145:(Game Boy Advance). Nintendo. 1126:(Game Boy Advance). Nintendo. 1106:(Game Boy Advance). Nintendo. 997:noted that the difficulty of 671:Electronic Entertainment Expo 558:console, which dominated the 3146:The official Nintendo Japan 2758:"Game Rankings - Golden Sun" 1766:Ah, it's good to be back! / 2403:"Latecomer Assist Trophies" 1975:"First Look: US Golden Sun" 1718:. Prima Games. p. 48. 1693:. Prima Games. p. 19. 1265:. Nintendo. pp. 50–53. 1246:. Nintendo. pp. 20–21. 1073: 715:UNESCO World Heritage Sites 3706: 2485:"Golden Sun at Metacritic" 2433:"Golden Sun at Metacritic" 2035:Staff (February 4, 2003). 867:Super Smash Bros. Ultimate 825: 502: 469: 29: 3634: 3238:Camelot Software Planning 2006:"Screens of Golden Sun 2" 1823:"Previews: We Love Golf!" 1188:. 1up.com. Archived from 1064: 933: 918: 903: 896: 891: 888: 552:Camelot Software Planning 441:random monster encounters 428:progresses, both through 345: 340: 326: 312: 197:Camelot Software Planning 91:Camelot Software Planning 49: 3680:Role-playing video games 3129:Golden Sun: The Lost Age 3063:"IGN: Game of the Month" 2597:Next Generation Magazine 2254:"Motoi Sakuraba Profile" 1776:(Nintendo DS). Nintendo. 1676:Golden Sun: The Lost Age 1645:Golden Sun: The Lost Age 1610:Golden Sun: The Lost Age 1583:Golden Sun: The Lost Age 1143:Golden Sun: The Lost Age 1124:Golden Sun: The Lost Age 1104:Golden Sun: The Lost Age 921:Golden Sun: The Lost Age 884:Aggregate review scores 822:Super Smash Bros. series 576:Golden Sun: The Lost Age 476:Golden Sun: The Lost Age 333:Golden Sun: The Lost Age 246:Golden Sun: The Lost Age 219:Golden Sun: The Lost Age 210:The original two games, 193:role-playing video games 1629:What are you saying? / 1375:. Nintendo. Appendix A. 1360:. Nintendo. p. 32. 1309:. Nintendo. p. 51. 839:Super Smash Bros. Brawl 472:Golden Sun (video game) 232:, was released for the 191:is a series of fantasy 79:Role-playing video game 32:Golden Sun (video game) 3096:The official Nintendo 3008:. 2006. Archived from 2097:Staff (July 8, 2002). 1848:Louie the Cat (2004). 846:was selected to be on 741:Nintendo Switch Online 539: 405: 3685:Video game franchises 3148:Golden Sun: Dark Dawn 3127:The official Camelot 3117:May 12, 2021, at the 3108:The official Camelot 1885:. November 22, 2010. 1825:. 1up. Archived from 1821:James Mielke (2008). 1774:Golden Sun: Dark Dawn 1371:Camelot, ed. (2002). 1356:Camelot, ed. (2002). 1305:Camelot, ed. (2002). 1261:Camelot, ed. (2002). 1242:Camelot, ed. (2002). 1163:Alchemy? A threat? / 936:Golden Sun: Dark Dawn 691:Golden Sun: Dark Dawn 530: 505:Golden Sun: Dark Dawn 399: 352:Golden Sun: Dark Dawn 255:Golden Sun: Dark Dawn 229:Golden Sun: Dark Dawn 176:Golden Sun: Dark Dawn 65:Golden Sun: Dark Dawn 3625:Xenoblade Chronicles 3511:The Legendary Starfy 3136:May 4, 2021, at the 2952:on December 10, 2010 2919:on February 11, 2008 2760:. Gamerankings.com. 2681:. October 30, 2017. 2629:on December 30, 2008 2487:. gamerankings.com. 2461:. gamerankings.com. 2435:. gamerankings.com. 2230:, January 11, 2024, 1443:Ah, yes... Alchemy. 1327:"Golden Sun Preview" 1010:Nintendo Power Award 635:Nintendo Space World 3675:Nintendo franchises 3518:The Legend of Zelda 3285:Nintendo franchises 3012:on November 3, 2007 2982:on October 13, 2006 2785:"Golden Sun Review" 2655:on December 9, 2004 1829:on December 5, 2012 1213:"Golden Sun Review" 885: 703:Nintendo of America 439:games contain both 309: 18:Golden Sun (series) 3243:Hiroyuki Takahashi 3069:. April 24, 2003. 2813:. Metacritic.com. 2738:on October 1, 2007 2401:(March 14, 2008). 1908:IGN Staff (2001). 1325:IGN Staff (2001). 1223:on October 4, 2013 1118:Old male villager: 1020:was ranked 94 and 1016:game of the year. 883: 832:Elements from the 739:would be added to 609:game to be on the 548:Hiroyuki Takahashi 540: 532:Hiroyuki Takahashi 406: 307: 299:failed to exceed. 113:Hiroyuki Takahashi 3652: 3651: 3604:Super Smash Bros. 3420:Big Brain Academy 3353:Mario & Luigi 3251: 3250: 2319:on August 8, 2013 1750:978-0-307-47107-9 1725:978-0-307-47107-9 1700:978-0-307-47107-9 1604:Lemurian soldier: 1217:Thunderbolt Games 948: 947: 828:Super Smash Bros. 782:Super Smash Bros. 717:for inspiration. 582:Shining Force III 560:role-playing game 359: 358: 199:and published by 184: 183: 180:November 29, 2010 39:Video game series 16:(Redirected from 3697: 3642: 3641: 3278: 3271: 3264: 3255: 3182: 3175: 3168: 3159: 3154: 3142: 3123: 3104: 3083: 3082: 3080: 3078: 3059: 3053: 3052: 3050: 3048: 3028: 3022: 3021: 3019: 3017: 2998: 2992: 2991: 2989: 2987: 2978:. 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2981: 2977: 2973: 2967: 2964: 2951: 2947: 2946: 2945:Game Informer 2941: 2934: 2931: 2918: 2914: 2910: 2903: 2900: 2887: 2883: 2882: 2877: 2870: 2868: 2864: 2851: 2847: 2846: 2841: 2835: 2833: 2829: 2816: 2812: 2806: 2803: 2790: 2786: 2779: 2776: 2763: 2759: 2753: 2750: 2737: 2733: 2727: 2724: 2716:September 21, 2711: 2707: 2700: 2697: 2684: 2680: 2676: 2670: 2667: 2654: 2650: 2644: 2641: 2628: 2624: 2618: 2615: 2602: 2598: 2594: 2588: 2585: 2572: 2568: 2562: 2559: 2546: 2542: 2538: 2532: 2529: 2521:September 25, 2516: 2512: 2506: 2503: 2490: 2486: 2480: 2477: 2469:September 25, 2464: 2460: 2454: 2451: 2438: 2434: 2428: 2425: 2412: 2408: 2407:SmashBros.com 2404: 2400: 2394: 2391: 2378: 2374: 2368: 2365: 2352: 2348: 2344: 2337: 2335: 2331: 2318: 2314: 2313:SmashBros.com 2310: 2304: 2302: 2298: 2285: 2281: 2275: 2272: 2259: 2256:. 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Index

Golden Sun (series)
Golden Sun (video game)

Golden Sun: Dark Dawn
Genre(s)
Role-playing video game
Developer(s)
Camelot Software Planning
Publisher(s)
Nintendo
Hiroyuki Takahashi
Artist(s)
Composer(s)
Motoi Sakuraba
Game Boy Advance
Nintendo DS
Golden Sun
Golden Sun: Dark Dawn
role-playing video games
Camelot Software Planning
Nintendo
alchemy
Golden Sun
Golden Sun: The Lost Age
Game Boy Advance
Golden Sun: Dark Dawn
Nintendo DS
anti-heroes
elemental
Golden Sun: Dark Dawn

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