Knowledge (XXG)

Golf (1995 video game)

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between two modes of play: Tournament, where they compete against 47 virtual computer-controlled opponents, and Stroke, where they attempt to surpass their previous high scores. In the screen's top left and right corners, players are shown the wind speed/direction and an aerial layout of the course respectively. In advance of their turn, they choose aspects of the swing, such as speed, direction, stance, club type, swing power, and the ball impact point. Players can also place a grid on a nearby portion of the course to aide with the aim and distance of their shots. Players can choose between five different viewing perspectives, change button configurations, and review the positives and negatives of their last shots.
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rules, where players must reach the hole on the green in as few strokes as possible by hitting the ball with a club, while avoiding obstacles including sand traps, water hazards, trees, and deep rough grass. It takes place in the fictional 18-hole Papilion Golf & Country Club. Players choose
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rules and is set in the fictional 18-hole Papillion Golf & Country Club. Hazards include water, sand traps, trees, and deep rough grass. It is displayed in the Virtual Boy's standard red and black color scheme with 3D effects by use of a 3D processor. It was met with critical praise for its
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felt that the console's limitations and the game's ineffective use of its 3D abilities hindered it, making features in the distance difficult to make out.
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This article is about the Virtual Boy golf video game published by Nintendo. For the Nintendo-developed golf video game, see
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noted T&E Soft's experience with golf games, the latter which called it the third best Virtual Boy game of the year.
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said that the gameplay holds up surprisingly well to golf simulations on systems better suited to the genre. However,
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the most realistic sports game on the Virtual Boy at the time of its release. A reviewer for
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and Electronic Playground both found the game fun but were disappointed by its graphics.
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felt that the audio and sense of depth were poor, but commended its use of shading.
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Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
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magazine felt that the game was very basic and lacked in content and features.
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felt that the game had some of the console's worst 3D effects.
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was more positive, praising its presentation and perspective.
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called it the third best Virtual Boy release of its year.
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controls and physics and mixed reviews for its graphics.
520:"T&E's New Golf Game Leaves the Rest in the Rough". 1219: 1183: 1018: 155: 136: 107: 95: 62: 50: 33: 417:The audiovisual elements received mixed reviews. 372:had mixed to positive reception. Critics such as 184:. It was released in August 1995 in Japan and by 491: 576:David Wesley; Gloria Barczak (June 21, 2010). 298: 993: 8: 336: 265:in North America sometime in November 1995. 427:additionally criticized the audio quality. 257:uses a red-and-black color scheme and uses 1000: 986: 978: 745: 743: 741: 276: 30: 891: 889: 783: 781: 779: 515: 513: 1226: 665:"Backwards Compatible: The Virtual Boy" 582:. Gower Publishing, Ltd. pp. 86–. 509: 464: 719:. Nintendo of America. Archived from 555:"Virtual Boy: It's Virtually Here!". 7: 596:from the original on October 1, 2013 281: 253:. Like all other Virtual Boy games, 300: 272: 188:in November 1995 in North America. 23:1995 golf game for the Virtual Boy 14: 1104:Space Invaders Virtual Collection 872:"Virtual Boy Now Playing Recap". 338: 1241: 1229: 702:. No. 349. August 18, 1995. 357: 352: 347: 342: 337: 319: 314: 309: 304: 299: 39: 915:"ProReview: Portable Systems". 225:s gameplay follows traditional 1289:Video games developed in Japan 809:"The Virtual Boy Collection". 673:. June 1, 2009. Archived from 544:(Media notes). Nintendo. 1995. 1: 249:. It was originally known as 492: 176:developed and published by 1310: 812:Official Nintendo Magazine 696:"New Games Cross Review". 375:Official Nintendo Magazine 15: 1279:Single-player video games 483: 453:List of Virtual Boy games 285: 282: 38: 830:"Virtual Boy hardware". 798:. July 1996. p. 81. 1167:Virtual League Baseball 1097:SD Gundam Dimension War 530:. 1995. pp. 40–43. 1146:Virtual Boy Wario Land 1076:Nester's Funky Bowling 971:. Australia: 50. 1995. 936:john (June 20, 1996). 750:Marriott, Scott Alan. 493:T&E Bācharu Gorufu 216: 45:North American box art 18:Golf (1984 video game) 942:Electronic Playground 628:on September 26, 2013 214: 851:"The Best of 1995". 840:. 1996. p. 104. 764:on November 14, 2014 474:T&E Virtual Golf 1048:Innsmouth no Yakata 948:on December 3, 2000 925:. 1996. p. 86. 882:. 1996. p. 89. 726:on December 2, 2006 714:"Virtual Boy Games" 565:. 1995. p. 73. 279: 215:Gameplay screenshot 1284:T&E Soft games 861:. 1996. p. 5. 471:Known in Japan as 277: 217: 1294:Virtual Boy games 1217: 1216: 969:Nintendo Magazine 589:978-0-566-09167-4 441:Nintendo Magazine 366: 365: 241:was developed by 165: 164: 151: 1301: 1269:Golf video games 1264:1995 video games 1246: 1245: 1234: 1233: 1232: 1225: 1034:Galactic Pinball 1002: 995: 988: 979: 973: 972: 964: 958: 957: 955: 953: 944:. 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Retrieved 578: 571: 556: 550: 541: 536: 521: 473: 472: 467: 440: 436: 432: 428: 424: 418: 416: 411: 405: 401: 400:also called 397: 391: 385: 379: 373: 369: 368: 329: 291: 254: 250: 243:T&E Soft 238: 237: 219: 218: 198: 189: 178:T&E Soft 168: 167: 166: 77:T&E Soft 64:Publisher(s) 57:T&E Soft 52:Developer(s) 25: 1236:Video games 1208:Zero Racers 1194:Bound High! 1160:Virtual Lab 1118:Teleroboxer 1062:Mario Clash 1009:Virtual Boy 904:: 39. 1996. 819:: 60. 2010. 542:Golf manual 484:T&Eバーチャルゴルフ 283:Publication 247:Virtual Boy 234:Development 182:Virtual Boy 102:Virtual Boy 97:Platform(s) 1258:Categories 1174:Waterworld 1055:Jack Bros. 505:References 174:video game 1185:Cancelled 1090:Red Alarm 1027:3D Tetris 681:April 13, 670:Good Game 600:April 10, 274:Reception 269:Reception 1125:V-Tetris 1019:Released 788:"Golf". 730:July 20, 594:Archived 480:Japanese 447:See also 263:Nintendo 259:parallax 245:for the 207:Gameplay 186:Nintendo 180:for the 138:Genre(s) 87:Nintendo 1222:Portals 918:GamePro 757:AllGame 699:Famitsu 650:GameFan 488:Hepburn 437:AllGame 425:GamePro 420:GamePro 387:AllGame 293:AllGame 251:VR Golf 156:Mode(s) 108:Release 900:(53). 898:Total! 815:(52). 616:"Golf" 586:  429:Total! 412:Total! 390:, and 143:Sports 1248:1990s 1012:games 724:(PDF) 717:(PDF) 459:Notes 286:Score 223:' 172:is a 1041:Golf 954:2013 833:Edge 770:2013 732:2008 683:2015 634:2013 602:2011 584:ISBN 402:Golf 381:Edge 370:Golf 255:Golf 239:Golf 227:golf 220:Golf 194:golf 190:Golf 169:Golf 148:Golf 34:Golf 621:IGN 1260:: 940:. 888:^ 836:. 778:^ 754:. 740:^ 667:. 618:. 592:. 512:^ 490:: 486:, 482:: 384:, 378:, 125:NA 116:JP 82:NA 73:JP 1224:: 1001:e 994:t 987:v 956:. 772:. 734:. 685:. 636:. 604:. 496:) 478:( 150:) 146:( 127:: 118:: 84:: 75:: 20:.

Index

Golf (1984 video game)
Golf
Developer(s)
T&E Soft
Publisher(s)
JP
NA
Nintendo
Platform(s)
Virtual Boy
JP
NA
Genre(s)
Sports
Golf
Single player
video game
T&E Soft
Virtual Boy
Nintendo
golf
Nintendo Power

golf
T&E Soft
Virtual Boy
parallax
Nintendo
AllGame
Next Generation

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