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Gradius (video game)

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fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses can regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of
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title. This version changed similar to the Famicom version but adds its slew of exclusive content to make up for the downgrade. A new stage, the bone planet was added between the Inverted Volcano stage and the Antennoid stage, featuring exclusive enemy types. There also four hidden warp zones and the
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features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version
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game designer Machiguchi Hiroyasu, being the first video game he publicly released. Joining the company in the early 1980s originally as a programmer, Konami was trying to transition from being a producer of medal machines to a video game developer and assigned him to a small team to try and create a
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series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must
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console on April 25, 1986, in Japan. Due to the hardware limitations of the Famicom, many of the level designs were simplified (the Moai stage, for example, lacks the vertical scrolling present in the arcade game) and the maximum amount of options that the player can upgrade to was reduced from four
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16-bit arcade hardware, which gave the team more hardware capacity and memory to experiment with. Hiroyasu wanted the game to have a visually distinct world with unique enemies and locations, something relatively uncommon for shooters at the time. Inspiration for mechanics and the story were derived
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lasted for about a year, which Hiroyasu says was filled with anxiety and worry from the production team due to it being their first game, lacking confidence in what they were doing. Members of the project came up with ideas that were then tested on the arcade monitor to see if they worked or not.
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has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial
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was released on November 15, 1991, exclusively in Japan. Released on a 2-Megabit HuCard, it had relatively few omissions compared to the NES and MSX versions and added a Desert Planet stage similar to the Bone Planet stage from the MSX version. Because of the lower resolution of the PC Engine
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in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
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to two. This version added a cheat code that can be entered while the game is paused that grants the player's ship almost all the power-ups. This code would appear again in many later Konami on the NES and other consoles (such as
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game that could put the company on the map. He asked the team what kind of game they'd like to work on, responding that they'd like to make another shooting game. The shoot'em up genre had seen a resurgence at the time with
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in December 1986. It is the first NES game to have been released by Konami in the region and unlike the original arcade game, the title was kept unchanged between regions. The NES version was made available in arcades as a
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While designing the Option satellites, the team tested over 20 different movement patterns for them, which were cut through the process of elimination based on those that didn't work. The game was produced for the
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begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using
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on their July 1, 1985 issue as being the most-popular arcade game for the previous two weeks. It went on to be Japan's fifth highest-grossing table arcade game of 1986. In the United Kingdom,
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presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.
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and must battle waves of enemies through various environments. The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the
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The player's ship, the Vic Viper, exchanging shots with enemy Moai in the game's third stage. The player's power meter is towards the bottom of the screen.
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The Ultimate History of Video Games, Volume 1: From Pong to Pokémon and Beyond... the Story Behind the Craze That Touched Our Lives and Changed the World
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on January 25 in Japan. An NES port was re-released for the Nintendo Switch Online on September 19, 2018, worldwide and an updated release as
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The Famicom version sold over one million copies in Japan during 1986. The home computer port went to number 2 in the UK sales charts, below
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Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Gradius – KHY1016) on 5 May 1987.
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Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 – 28XA-85) on 27 June 1986.
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was released on July 25, 1986, in Japan, a few months after the Famicom version. It was also released in Europe under the
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and one of Japan's top five table arcade games, while the Famicom port sold over a million copies in Japan that year.
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items. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the
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re-release a rating 7 out of 10 and has hailed it as one of the greatest classic side-scrolling shooter games.
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series, with the option to play all four regional variants of the game. It is also included in the
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compared to the original arcade hardware, the PC Engine features some slight vertical-scrolling.
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was one of the toughest side-scrolling shooter games available on the NES, second only to
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was critically acclaimed for its gameplay and unique power-up system. Along with Namco's
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reviewed the home computer conversions and awarded it Game of the Month.
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was initially released internationally outside Japan under the title of
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on December 20, 2013, GameNow in May 2014 and for PlayStation 4's
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on November 14, 2018, worldwide. Another updated release titled
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computer was also included in the early models of the computer.
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Upon release, the arcade game received positive reviews from
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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This article is about the video game. For the series, see
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spawned several sequels, the first of which was 1986's
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and reusing many of its material and game mechanics.
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if the MSX version of that game is played alongside
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February 1987. p. 96. 1923:. zxspectrumreviews.co.uk. Archived from 1902:. No. 65 (March 1987). February 1987 629:ability to play as the titular ship from 526:. The game was distributed as a standard 1943: 1941: 1888: 1886: 1884: 1882: 1880: 2749: 1732:"Arcade Archives | HAMSTER Corporation" 1435: 1399: 715:is also included in collection such as 672:shortly after its release, such as the 1977: 1975: 1708:"ArcadeArchives | HAMSTER Corporation" 753:Arcade Classics Anniversary Collection 2011: 2009: 1530:"Gradius Release Information for NES" 1443: 1441: 1439: 810: 7: 2917:Video games set on fictional planets 2872:Video games scored by Miki Higashino 1342:. The series has continued into the 809: 490:enemies were added to pay homage to 2837:Nintendo Entertainment System games 913: 882: 800: 785:Konami Music Masterpiece Collection 2073:Headley, Eric (26 February 1987). 14: 2525:Gradius: The Interstellar Assault 2479:Nemesis 3: The Eve of Destruction 1679:Scullion, Chris (25 April 2021). 1495:Akagi, Masumi (13 October 2006). 1366:Gradius: Stage 5 Stronger Version 1283:and listed it as the second best 1059: 2764: 2752: 2725: 2724: 2213:from the original on 2019-11-02. 2184:from the original on 2020-01-31. 1873:from the original on 2021-01-05. 1078: 1073: 1068: 1063: 1058: 932: 927: 922: 917: 912: 901: 896: 891: 886: 881: 534:. The North American version of 2882:Virtual Console games for Wii U 2273:. The Magic Box. Archived from 1585:"Gradius – Hardcore Gaming 101" 1547:Kalata, Kurt (April 30, 2015). 1379:Guradiusu Sutēji 5 Saikyō Bājon 2922:Video games set in outer space 2912:Video games developed in Japan 2051:. ysrnry.co.uk. Archived from 1982:Lucas M. Thomas (2007-01-09). 1921:"Sinclair ZX Spectrum Reviews" 1498:アーケードTVゲームリスト国内•海外編(1971-2005) 1474:United States Copyright Office 608:was distributed to arcades by 1: 2173:(in Japanese). No. 288. 547:The first home conversion of 115:Nintendo Entertainment System 2907:Nintendo Switch Online games 1275:gave the Famicom version of 747:in July 2020 as part of the 690:Nemesis: The Final Challenge 254:Horizontal-scrolling shooter 2271:"Japan Platinum Game Chart" 1419: 1378: 1355:It was also re-released on 299:developed and published by 2948: 2697:DreamMix TV World Fighters 2177:15 July 1986. p. 28. 596:board (under the title of 18: 2932:Hamster Corporation games 2842:Nintendo VS. System games 2720: 2404: 2360:Killer List of Videogames 1410: 1372: 1163: 1160: 843: 838: 833: 828: 823: 818: 668:was also ported to other 647:The PC Engine version of 572:), becoming known as the 36: 2336:Computer and Video Games 1899:Computer and Video Games 1863:Computer and Video Games 1826:"Gradius (NES) - Review" 1449:"Arcade Action: Nemesis" 1295:Computer and Video Games 1242:Computer and Video Games 1191:Computer and Video Games 972:Computer and Video Games 303:. The first game in the 2225:"1986 Top Ten Coin-Ops" 1387:Gradius SP: Second Loop 1236:'s Electrocoin charts. 348:home computer, and the 2704:Konami Wai Wai Sokoban 2307:Crown Publishing Group 1855:"Complete Games Guide" 1454:Computer + Video Games 514:was first released in 381: 318:The arcade version of 294:side-scrolling shooter 2927:Arcade Archives games 2887:Nintendo Switch games 2877:Virtual Console games 2175:Amusement Press, Inc. 1686:Video Games Chronicle 528:printed circuit board 473:Star Wars: A New Hope 453:(1981), being titled 379: 2653:Konami Wai Wai World 2098:"Coin-Op Connection" 1559:UBM Technology Group 1273:Best Hit Game Awards 1173:Best Hit Game Awards 737:PlayStation Portable 467:Konami Bubble System 432:was the creation of 2902:Konami arcade games 2867:TurboGrafx-16 games 2852:PlayStation 4 games 2847:PlayChoice-10 games 2812:Gradius video games 2674:Konami Krazy Racers 2600:Gradius Deluxe Pack 2277:on October 17, 2012 2245:"Gradius Cover Art" 2021:Worldofspectrum.rog 2017:"World of Spectrum" 1984:"Gradius VC Review" 1824:Weiss, Brett Alan. 1668:. January 17, 1987. 1565:on November 8, 2020 1373:グラディウス ステージ5最強バージョン 1323:Wii Virtual Console 1157: 807: 717:Gradius Deluxe Pack 660:In addition to the 620:The MSX version of 594:Nintendo VS. System 470:from films such as 76:Hiroyasu Machiguchi 2807:Commodore 64 games 2797:Arcade video games 2607:Gradius III and IV 1793:"Gradius - Review" 1344:seventh generation 1305:later stated that 1281:Best Shooting Game 1178:Best Shooting Game 805: 733:Gradius Collection 692:), as well as the 382: 2897:ZX Spectrum games 2832:NEC PC-8801 games 2802:Amstrad CPC games 2740: 2739: 2711:Super Bomberman R 2541: 2540: 2316:978-0-307-56087-2 1736:www.hamster.co.jp 1712:www.hamster.co.jp 1212: 1211: 1196:Game of the Month 1153: 1152: 729:Microsoft Windows 704:. A port for the 551:was released for 285: 284: 240:November 30, 1988 43:Promotional flyer 2939: 2787:1985 video games 2769: 2768: 2757: 2756: 2755: 2748: 2728: 2727: 2422: 2389: 2382: 2375: 2366: 2341: 2340: 2327: 2321: 2320: 2299:(16 June 2010). 2293: 2287: 2286: 2284: 2282: 2267: 2261: 2260: 2258: 2257: 2241: 2235: 2234: 2221: 2215: 2214: 2212: 2201: 2192: 2186: 2185: 2183: 2166: 2157: 2151: 2150: 2142: 2136: 2135: 2117: 2108: 2107: 2094: 2085: 2084: 2070: 2064: 2063: 2061: 2060: 2045: 2039: 2038: 2036: 2035: 2029: 2023:. Archived from 2013: 2004: 2003: 2001: 2000: 1994:News Corporation 1979: 1970: 1969: 1967: 1966: 1950:"Gradius Review" 1945: 1936: 1935: 1933: 1932: 1917: 1911: 1910: 1908: 1907: 1890: 1875: 1874: 1872: 1859: 1851: 1845: 1844: 1842: 1841: 1832:. Archived from 1821: 1815: 1814: 1812: 1810: 1801:. Archived from 1789: 1783: 1782: 1774: 1766: 1760: 1759: 1758:. 20 March 2019. 1752: 1746: 1745: 1743: 1742: 1728: 1722: 1721: 1719: 1718: 1704: 1698: 1697: 1695: 1693: 1676: 1670: 1669: 1662:"Year in Review" 1658: 1652: 1651: 1649: 1647: 1638:. Archived from 1628: 1595: 1594: 1592: 1591: 1581: 1575: 1574: 1572: 1570: 1561:. Archived from 1544: 1538: 1537: 1526: 1517: 1516: 1492: 1486: 1485: 1483: 1481: 1465: 1459: 1458: 1445: 1423: 1422: 1412: 1404: 1383: 1381: 1375: 1374: 1285:Game of the Year 1182:Game of the Year 1158: 1083: 1082: 1081: 1077: 1076: 1072: 1071: 1067: 1066: 1062: 1061: 937: 936: 935: 931: 930: 926: 925: 921: 920: 916: 915: 906: 905: 904: 900: 899: 895: 894: 890: 889: 885: 884: 808: 782:Also, disc 1 of 587:was released in 414:player character 239: 230: 221: 205: 196: 188:February 2, 1985 187: 41: 29: 2947: 2946: 2942: 2941: 2940: 2938: 2937: 2936: 2777: 2776: 2775: 2763: 2753: 2751: 2743: 2741: 2736: 2716: 2667:Wai Wai World 2 2612: 2587: 2537: 2532:Gradius Advance 2505: 2500:Gradius ReBirth 2459: 2433:Gradius/Nemesis 2413: 2400: 2393: 2350: 2345: 2344: 2329: 2328: 2324: 2317: 2309:. p. 510. 2297:Kent, Steven L. 2295: 2294: 2290: 2280: 2278: 2269: 2268: 2264: 2255: 2253: 2243: 2242: 2238: 2223: 2222: 2218: 2210: 2199: 2194: 2193: 2189: 2181: 2164: 2159: 2158: 2154: 2144: 2143: 2139: 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Gradius 583:version of 574:Konami Code 543:Famicom/NES 496:Nazca lines 425:Development 342:Famicom/NES 312:arcade game 268:multiplayer 211:Famicom/NES 147:ZX Spectrum 123:Amstrad CPC 106:Platform(s) 82:Composer(s) 72:Director(s) 2781:Categories 2554:Salamander 2454:Gradius IV 2440:Gradius II 2256:2014-08-02 2059:2015-09-04 2034:2018-01-14 1999:2018-01-14 1965:2018-01-14 1931:2015-09-04 1906:2016-08-17 1840:2017-07-06 1741:2020-03-28 1717:2020-03-28 1646:8 December 1590:2021-12-08 1430:References 1339:Salamander 1268:The first 1220:In Japan, 1208:SU Classic 569:Life Force 455:Scramble 2 331:Scramble 2 297:video game 2822:MSX games 2688:Excellent 2681:Otomedius 2575:Vic Viper 2546:Spin-offs 2493:Gradius V 2472:Nemesis 2 2281:April 22, 2250:MobyGames 2075:"Nemesis" 2049:"Nemesis" 1894:"Nemesis" 1554:Gamasutra 1420:Guradiusu 1321:gave the 802:Reception 797:Reception 643:PC Engine 389:Vic Viper 386:spaceship 350:PC Engine 151:PC Engine 2731:Category 2660:Parodius 2646:Moai-kun 2625:Scramble 2510:Handheld 2208:Archived 2179:Archived 1955:GameSpot 1868:Archived 1692:25 April 1534:GameFAQs 1407:Japanese 1302:GameSpot 1139:Positive 998:GameSpot 977:Positive 862:890/1000 761:Xbox One 735:for the 719:for the 610:Nintendo 553:Nintendo 502:Releases 494:and its 450:Scramble 410:power-up 405:gameplay 372:Gameplay 337:Scramble 249:Genre(s) 135:Game Boy 2745:Portals 2632:Falsion 2617:Related 2518:Nemesis 2397:Gradius 2358:at the 2355:Gradius 1830:AllGame 1809:8 April 1798:AllGame 1666:Cashbox 1415:Hepburn 1334:Gradius 1307:Gradius 1277:Gradius 1271:Famitsu 1230:Nemesis 1226:Gradius 1224:listed 1171:Famitsu 875:AllGame 790:Gradius 713:Gradius 694:PC-8801 666:Gradius 649:Gradius 637:Nemesis 632:TwinBee 626:Nemesis 622:Gradius 585:Gradius 557:Famicom 549:Gradius 536:Nemesis 532:Nemesis 512:Gradius 492:Xevious 484:Lensman 479:Lensman 462:Gradius 444:Xevious 430:Gradius 418:Gradius 398:Gradius 393:Gradius 365:Xevious 360:Gradius 325:Nemesis 320:Gradius 306:Gradius 289:Gradius 260:Mode(s) 173:Release 131:PC-8801 98:Gradius 32:Gradius 21:Gradius 2425:Arcade 2313:  1509:  1480:11 May 1411:グラディウス 1329:Legacy 1312:Contra 1234:London 1216:Arcade 1156:Awards 1011:7.2/10 820:Arcade 731:, and 706:X68000 686:Europe 563:Contra 507:Arcade 434:Konami 354:London 344:, the 308:series 301:Konami 177:Arcade 155:X68000 111:Arcade 93:Series 66:Konami 55:Konami 2771:1980s 2211:(PDF) 2200:(PDF) 2182:(PDF) 2165:(PDF) 2028:(JPG) 1871:(PDF) 1858:(PDF) 1773:(PDF) 1501:[ 1394:Notes 1346:with 1255:Ports 1184:(2nd) 1164:Award 991:37/40 986:37/40 980:37/40 950:Crash 814:Score 771:Audio 702:Japan 516:Japan 439:Namco 403:When 292:is a 2464:Home 2311:ISBN 2283:2017 1811:2021 1694:2021 1648:2019 1571:2020 1507:ISBN 1482:2021 1262:Feud 1245:and 1119:9/10 1105:8/10 1033:7/10 727:and 696:and 688:(as 680:and 579:The 566:and 488:Moai 476:and 193:EMEA 2130:to 1989:IGN 1778:ACE 1318:IGN 1293:). 1020:IGN 983:90% 965:59% 853:ACE 840:Wii 830:NES 825:C64 763:, 700:in 684:in 662:MSX 616:MSX 581:NES 555:'s 441:'s 346:MSX 143:MSX 2783:: 2333:. 2305:. 2247:. 2227:. 2202:. 2167:. 2112:^ 2100:. 2089:^ 2077:. 2019:. 2008:^ 1992:. 1986:. 1974:^ 1958:. 1952:. 1940:^ 1896:. 1879:^ 1860:. 1828:. 1795:. 1775:. 1734:. 1710:. 1683:. 1664:. 1634:. 1599:^ 1557:. 1551:. 1532:. 1521:^ 1471:. 1451:. 1438:^ 1417:: 1413:, 1409:: 1376:, 1352:. 1315:. 845:ZX 835:PC 759:, 723:, 698:X1 676:, 664:, 639:. 612:. 576:. 416:, 266:, 236:EU 227:NA 218:JP 202:NA 184:JP 165:, 161:, 157:, 153:, 149:, 145:, 141:, 139:X1 137:, 133:, 129:, 125:, 121:, 117:, 113:, 2747:: 2388:e 2381:t 2374:v 2319:. 2285:. 2259:. 2134:. 2132:7 2128:4 2062:. 2037:. 2002:. 1968:. 1934:. 1909:. 1843:. 1813:. 1744:. 1720:. 1696:. 1650:. 1593:. 1573:. 1536:. 1515:. 1484:. 1382:) 1370:( 792:. 238:: 229:: 220:: 204:: 195:: 186:: 23:.

Index

Gradius
Gradius / Nemesis
Developer(s)
Konami
Publisher(s)
Director(s)
Composer(s)
Miki Higashino
Gradius
Platform(s)
Arcade
Nintendo Entertainment System
TurboGrafx-16
Amstrad CPC
Commodore 64
PC-8801
Game Boy
X1
MSX
ZX Spectrum
PC Engine
X68000
mobile phone
PlayStation 4
Nintendo Switch
JP
EMEA
NA
JP
NA

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