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fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. Some bosses can regenerate these walls. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. Note that these cores are not present on the more organic bosses of
486:. The idea for the power meter mechanic stemmed from the team's desire to give players the freedom to select whichever weapons they pleased. Early versions had the player collecting individual pick-up icons, which were cut for not being "satisfying" enough; it was instead replaced with a selection bar where players collected capsules to allow access to other weapons, an idea based on the function keys on a keyboard. The
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title. This version changed similar to the
Famicom version but adds its slew of exclusive content to make up for the downgrade. A new stage, the bone planet was added between the Inverted Volcano stage and the Antennoid stage, featuring exclusive enemy types. There also four hidden warp zones and the
538:
features a considerably increased difficulty compared to the
Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version
436:
game designer
Machiguchi Hiroyasu, being the first video game he publicly released. Joining the company in the early 1980s originally as a programmer, Konami was trying to transition from being a producer of medal machines to a video game developer and assigned him to a small team to try and create a
395:
series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The player must
559:
console on April 25, 1986, in Japan. Due to the hardware limitations of the
Famicom, many of the level designs were simplified (the Moai stage, for example, lacks the vertical scrolling present in the arcade game) and the maximum amount of options that the player can upgrade to was reduced from four
469:
16-bit arcade hardware, which gave the team more hardware capacity and memory to experiment with. Hiroyasu wanted the game to have a visually distinct world with unique enemies and locations, something relatively uncommon for shooters at the time. Inspiration for mechanics and the story were derived
464:
lasted for about a year, which
Hiroyasu says was filled with anxiety and worry from the production team due to it being their first game, lacking confidence in what they were doing. Members of the project came up with ideas that were then tested on the arcade monitor to see if they worked or not.
420:
has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial
651:
was released on
November 15, 1991, exclusively in Japan. Released on a 2-Megabit HuCard, it had relatively few omissions compared to the NES and MSX versions and added a Desert Planet stage similar to the Bone Planet stage from the MSX version. Because of the lower resolution of the PC Engine
314:
in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
39:
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to two. This version added a cheat code that can be entered while the game is paused that grants the player's ship almost all the power-ups. This code would appear again in many later Konami on the NES and other consoles (such as
437:
game that could put the company on the map. He asked the team what kind of game they'd like to work on, responding that they'd like to make another shooting game. The shoot'em up genre had seen a resurgence at the time with
591:
in
December 1986. It is the first NES game to have been released by Konami in the region and unlike the original arcade game, the title was kept unchanged between regions. The NES version was made available in arcades as a
377:
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While designing the Option satellites, the team tested over 20 different movement patterns for them, which were cut through the process of elimination based on those that didn't work. The game was produced for the
407:
begins, the Vic Viper is relatively slow and has only a weak gun. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using
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on their July 1, 1985 issue as being the most-popular arcade game for the previous two weeks. It went on to be Japan's fifth highest-grossing table arcade game of 1986. In the United
Kingdom,
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presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.
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and must battle waves of enemies through various environments. The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the
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The player's ship, the Vic Viper, exchanging shots with enemy Moai in the game's third stage. The player's power meter is towards the bottom of the screen.
447:, with the goal of the project being to make a shooter that could surpass it. The project was at first intended to be a followup to Konami's earlier game
2302:
The
Ultimate History of Video Games, Volume 1: From Pong to Pokémon and Beyond... the Story Behind the Craze That Touched Our Lives and Changed the World
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522:, an arcade board which allows operators to change the software through the use of proprietary "Bubble Software" cartridge media based on magnetic
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on
January 25 in Japan. An NES port was re-released for the Nintendo Switch Online on September 19, 2018, worldwide and an updated release as
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The Famicom version sold over one million copies in Japan during 1986. The home computer port went to number 2 in the UK sales charts, below
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Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Gradius – KHY1016) on 5 May 1987.
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Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 – 28XA-85) on 27 June 1986.
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2016:
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was released on July 25, 1986, in Japan, a few months after the Famicom version. It was also released in Europe under the
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and one of Japan's top five table arcade games, while the Famicom port sold over a million copies in Japan that year.
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items. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the
328:, but subsequent home releases have since used the original title. During development, it had the working title
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re-release a rating 7 out of 10 and has hailed it as one of the greatest classic side-scrolling shooter games.
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series, with the option to play all four regional variants of the game. It is also included in the
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compared to the original arcade hardware, the PC Engine features some slight vertical-scrolling.
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was one of the toughest side-scrolling shooter games available on the NES, second only to
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was critically acclaimed for its gameplay and unique power-up system. Along with Namco's
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352:. It was a major success in 1986, becoming the year's highest-grossing arcade game in
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1265:. The PC Engine version also topped the UK's PC Engine sales chart in December 1991.
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1756:"Konami Anniversary Collections Include Castlevania, Contra, and Arcade Classics"
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2206:(in Japanese). No. 300. Amusement Press, Inc. 15 January 1987. p. 16.
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2149:(in Japanese). No. 263. Amusement Press, Inc. 1 July 1985. p. 25.
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reviewed the home computer conversions and awarded it Game of the Month.
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was initially released internationally outside Japan under the title of
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340:(1981). Home versions were released for various platforms, such as the
304:
97:
20:
400:. Such bosses have weak spots in places such as a mouth, head or eye.
2126:(in Japanese). Vol. 1987, no. 3. 6 February 1987. pp.
1233:
705:
685:
433:
353:
300:
235:
154:
54:
1549:"The history of Gradius: A look back at 30 years of Konami shooting"
38:
1359:
on December 20, 2013, GameNow in May 2014 and for PlayStation 4's
701:
515:
438:
375:
217:
183:
2145:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
1505:] (in Japanese). Japan: Amusement News Agency. p. 122.
1384:
on November 14, 2018, worldwide. Another updated release titled
708:
computer was also included in the early models of the computer.
487:
2368:
2339:. No. 123 (February 1992). 15 January 1992. pp. 81–3.
1988:
1317:
1019:
839:
788:, which was released on October 1, 2004, is mostly devoted to
661:
580:
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142:
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Upon release, the arcade game received positive reviews from
2198:[Game Machine's Best Hit Games 25: Second Half '86]
1503:
Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
1468:
1457:. No. 48 (October 1985). 16 September 1985. p. 96.
2163:[Game Machine's Best Hit Games 25: First Half '86]
482:, with the Laser weapon being directly taken from those in
2364:
19:
This article is about the video game. For the series, see
1781:. No. 26 (November 1989). October 1989. p. 144.
2120:"1986 ベストヒットゲーム大賞" [1986 Best Hit Game Awards].
1681:"The Konami Code celebrates its 35th anniversary today"
1524:
1522:
1336:
spawned several sequels, the first of which was 1986's
1866:(Complete Guide to Consoles): 46–77. 16 October 1989.
1626:
1624:
1622:
1620:
2742:
1632:"Machiguchi Hiroyasu Gradius Interviews (Translated)"
1618:
1616:
1614:
1612:
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and reusing many of its material and game mechanics.
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if the MSX version of that game is played alongside
498:, and as a way to give the game a sense of mystery.
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2417:
739:. The arcade version was digitally released on the
273:
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80:
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1232:was the highest-grossing arcade game of 1986 on
310:, it was originally released as a coin-operated
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530:in North America and Europe under the title of
2115:
2113:
1371:
911:
880:
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8:
2106:. No. 11. February 1986. pp. 54–5.
1469:"Nemesis (Registration Number PA0000257005)"
1155:
1057:
2196:"Game Machine's Best Hit Games 25: '86 下半期"
2161:"Game Machine's Best Hit Games 25: '86 上半期"
1390:was released worldwide on August 22, 2019.
755:released in 2019 by Konami themselves for
421:state in which no power-up is highlighted.
2421:
2387:
2373:
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2083:. No. 42 (March 1987). pp. 18–9.
1154:
813:
804:
384:The player controls the trans-dimensional
37:
28:
16:Sidescrolling shooter video game by Konami
2827:Multiplayer and single-player video games
2233:. No. 59. February 1987. p. 96.
1923:. zxspectrumreviews.co.uk. Archived from
1902:. No. 65 (March 1987). February 1987
629:ability to play as the titular ship from
526:. The game was distributed as a standard
1943:
1941:
1888:
1886:
1884:
1882:
1880:
2749:
1732:"Arcade Archives | HAMSTER Corporation"
1435:
1399:
715:is also included in collection such as
672:shortly after its release, such as the
1977:
1975:
1708:"ArcadeArchives | HAMSTER Corporation"
753:Arcade Classics Anniversary Collection
2011:
2009:
1530:"Gradius Release Information for NES"
1443:
1441:
1439:
810:
7:
2917:Video games set on fictional planets
2872:Video games scored by Miki Higashino
1342:. The series has continued into the
809:
490:enemies were added to pay homage to
2837:Nintendo Entertainment System games
913:
882:
800:
785:Konami Music Masterpiece Collection
2073:Headley, Eric (26 February 1987).
14:
2525:Gradius: The Interstellar Assault
2479:Nemesis 3: The Eve of Destruction
1679:Scullion, Chris (25 April 2021).
1495:Akagi, Masumi (13 October 2006).
1366:Gradius: Stage 5 Stronger Version
1283:and listed it as the second best
1059:
2764:
2752:
2725:
2724:
2213:from the original on 2019-11-02.
2184:from the original on 2020-01-31.
1873:from the original on 2021-01-05.
1078:
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932:
927:
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917:
912:
901:
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534:. The North American version of
2882:Virtual Console games for Wii U
2273:. The Magic Box. Archived from
1585:"Gradius – Hardcore Gaming 101"
1547:Kalata, Kurt (April 30, 2015).
1379:Guradiusu Sutēji 5 Saikyō Bājon
2922:Video games set in outer space
2912:Video games developed in Japan
2051:. ysrnry.co.uk. Archived from
1982:Lucas M. Thomas (2007-01-09).
1921:"Sinclair ZX Spectrum Reviews"
1498:アーケードTVゲームリスト国内•海外編(1971-2005)
1474:United States Copyright Office
608:was distributed to arcades by
1:
2173:(in Japanese). No. 288.
547:The first home conversion of
115:Nintendo Entertainment System
2907:Nintendo Switch Online games
1275:gave the Famicom version of
747:in July 2020 as part of the
690:Nemesis: The Final Challenge
254:Horizontal-scrolling shooter
2271:"Japan Platinum Game Chart"
1419:
1378:
1355:It was also re-released on
299:developed and published by
2948:
2697:DreamMix TV World Fighters
2177:15 July 1986. p. 28.
596:board (under the title of
18:
2932:Hamster Corporation games
2842:Nintendo VS. System games
2720:
2404:
2360:Killer List of Videogames
1410:
1372:
1163:
1160:
843:
838:
833:
828:
823:
818:
668:was also ported to other
647:The PC Engine version of
572:), becoming known as the
36:
2336:Computer and Video Games
1899:Computer and Video Games
1863:Computer and Video Games
1826:"Gradius (NES) - Review"
1449:"Arcade Action: Nemesis"
1295:Computer and Video Games
1242:Computer and Video Games
1191:Computer and Video Games
972:Computer and Video Games
303:. The first game in the
2225:"1986 Top Ten Coin-Ops"
1387:Gradius SP: Second Loop
1236:'s Electrocoin charts.
348:home computer, and the
2704:Konami Wai Wai Sokoban
2307:Crown Publishing Group
1855:"Complete Games Guide"
1454:Computer + Video Games
514:was first released in
381:
318:The arcade version of
294:side-scrolling shooter
2927:Arcade Archives games
2887:Nintendo Switch games
2877:Virtual Console games
2175:Amusement Press, Inc.
1686:Video Games Chronicle
528:printed circuit board
473:Star Wars: A New Hope
453:(1981), being titled
379:
2653:Konami Wai Wai World
2098:"Coin-Op Connection"
1559:UBM Technology Group
1273:Best Hit Game Awards
1173:Best Hit Game Awards
737:PlayStation Portable
467:Konami Bubble System
432:was the creation of
2902:Konami arcade games
2867:TurboGrafx-16 games
2852:PlayStation 4 games
2847:PlayChoice-10 games
2812:Gradius video games
2674:Konami Krazy Racers
2600:Gradius Deluxe Pack
2277:on October 17, 2012
2245:"Gradius Cover Art"
2021:Worldofspectrum.rog
2017:"World of Spectrum"
1984:"Gradius VC Review"
1824:Weiss, Brett Alan.
1668:. January 17, 1987.
1565:on November 8, 2020
1373:グラディウス ステージ5最強バージョン
1323:Wii Virtual Console
1157:
807:
717:Gradius Deluxe Pack
660:In addition to the
620:The MSX version of
594:Nintendo VS. System
470:from films such as
76:Hiroyasu Machiguchi
2807:Commodore 64 games
2797:Arcade video games
2607:Gradius III and IV
1793:"Gradius - Review"
1344:seventh generation
1305:later stated that
1281:Best Shooting Game
1178:Best Shooting Game
805:
733:Gradius Collection
692:), as well as the
382:
2897:ZX Spectrum games
2832:NEC PC-8801 games
2802:Amstrad CPC games
2740:
2739:
2711:Super Bomberman R
2541:
2540:
2316:978-0-307-56087-2
1736:www.hamster.co.jp
1712:www.hamster.co.jp
1212:
1211:
1196:Game of the Month
1153:
1152:
729:Microsoft Windows
704:. A port for the
551:was released for
285:
284:
240:November 30, 1988
43:Promotional flyer
2939:
2787:1985 video games
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2299:(16 June 2010).
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2023:. Archived from
2013:
2004:
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1994:News Corporation
1979:
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1950:"Gradius Review"
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1832:. Archived from
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1801:. Archived from
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1758:. 20 March 2019.
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1662:"Year in Review"
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1638:. Archived from
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1581:
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1561:. Archived from
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1285:Game of the Year
1182:Game of the Year
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782:Also, disc 1 of
587:was released in
414:player character
239:
230:
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188:February 2, 1985
187:
41:
29:
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2667:Wai Wai World 2
2612:
2587:
2537:
2532:Gradius Advance
2505:
2500:Gradius ReBirth
2459:
2433:Gradius/Nemesis
2413:
2400:
2393:
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2344:
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2317:
2309:. p. 510.
2297:Kent, Steven L.
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2123:Famicom Tsūshin
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1960:CBS Interactive
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1349:Gradius ReBirth
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765:Nintendo Switch
749:Arcade Archives
745:Nintendo Switch
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618:
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460:Development of
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374:
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167:Nintendo Switch
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26:1985 video game
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2086:
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1770:"Console Wars"
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670:microcomputers
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2409:List of media
2407:
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2230:Sinclair User
2226:
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2066:
2055:on 2016-03-05
2054:
2050:
2044:
2041:
2030:on 2016-03-05
2026:
2022:
2018:
2012:
2010:
2006:
1995:
1991:
1990:
1985:
1978:
1976:
1972:
1961:
1957:
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1951:
1944:
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1938:
1927:on 2016-03-04
1926:
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1357:Windows Store
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1203:Sinclair User
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1090:Your Sinclair
1087:
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1042:Sinclair User
1039:
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841:
836:
831:
826:
821:
817:
806:Review scores
796:
791:
787:
786:
781:
778:
775:
774:
770:
768:
767:and Windows.
766:
762:
758:
757:PlayStation 4
754:
750:
746:
742:
741:PlayStation 4
738:
734:
730:
726:
722:
718:
714:
711:The original
709:
707:
703:
699:
695:
691:
687:
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679:
675:
671:
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663:
655:
653:
650:
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634:
633:
627:
623:
615:
613:
611:
607:
603:
602:PlayChoice-10
599:
595:
590:
589:North America
586:
582:
577:
575:
571:
570:
565:
564:
558:
554:
550:
542:
540:
537:
533:
529:
525:
524:bubble memory
521:
520:Bubble System
518:for Konami's
517:
513:
506:
501:
499:
497:
493:
489:
485:
481:
480:
475:
474:
468:
463:
458:
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387:
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371:
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343:
339:
338:
333:
332:
327:
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321:
316:
313:
309:
307:
302:
298:
295:
291:
290:
281:
280:Bubble System
278:
276:
275:Arcade system
272:
269:
265:
264:Single-player
262:
258:
255:
252:
250:
246:
237:
233:
231:December 1986
228:
224:
219:
215:
214:
212:
206:December 1985
203:
199:
194:
190:
185:
181:
180:
178:
175:
171:
168:
164:
163:PlayStation 4
160:
156:
152:
148:
144:
140:
136:
132:
128:
124:
120:
119:TurboGrafx-16
116:
112:
109:
107:
103:
100:
99:
95:
91:
88:
85:
83:
79:
75:
73:
69:
65:
63:
59:
56:
53:
51:
47:
40:
35:
30:
22:
2862:X68000 games
2817:Mobile games
2792:Konami games
2729:
2709:
2702:
2695:
2686:
2679:
2672:
2665:
2658:
2651:
2644:
2637:
2630:
2623:
2605:
2598:
2592:Compilations
2580:
2573:
2566:
2561:Salamander 2
2559:
2552:
2530:
2523:
2516:
2498:
2491:
2484:
2477:
2470:
2452:
2445:
2438:
2432:
2431:
2395:
2354:
2334:
2331:"CVG Charts"
2325:
2301:
2291:
2279:. Retrieved
2275:the original
2265:
2254:. Retrieved
2248:
2239:
2228:
2219:
2204:Game Machine
2203:
2190:
2170:Game Machine
2168:
2155:
2147:Game Machine
2146:
2140:
2121:
2101:
2078:
2068:
2057:. Retrieved
2053:the original
2043:
2032:. Retrieved
2025:the original
2020:
1997:. Retrieved
1987:
1963:. Retrieved
1953:
1948:Ryan Davis.
1929:. Retrieved
1925:the original
1915:
1904:. Retrieved
1897:
1861:
1849:
1838:. Retrieved
1834:the original
1819:
1807:. Retrieved
1803:the original
1796:
1787:
1776:
1764:
1750:
1739:. Retrieved
1735:
1726:
1715:. Retrieved
1711:
1702:
1690:. Retrieved
1684:
1674:
1665:
1656:
1644:. Retrieved
1640:the original
1636:Shmuplations
1635:
1588:. Retrieved
1579:
1569:November 23,
1567:. Retrieved
1563:the original
1552:
1542:
1533:
1502:
1497:
1490:
1478:. Retrieved
1472:
1463:
1452:
1402:
1386:
1385:
1365:
1364:
1354:
1347:
1337:
1333:
1332:
1316:
1310:
1306:
1300:
1299:
1294:
1290:Dragon Quest
1288:
1287:(just below
1276:
1270:
1267:
1260:
1258:
1246:
1240:
1238:
1229:
1225:
1222:Game Machine
1221:
1219:
1201:
1189:
1170:
1132:
1110:
1088:
1040:
1018:
996:
970:
948:
873:
851:
789:
783:
752:
743:in 2015 and
732:
716:
712:
710:
689:
682:Commodore 64
665:
659:
648:
646:
636:
630:
625:
621:
619:
605:
597:
584:
578:
567:
561:
548:
546:
535:
531:
511:
510:
491:
483:
477:
471:
461:
459:
454:
448:
442:
429:
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417:
402:
397:
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383:
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359:
358:
335:
330:
329:
324:
323:
319:
317:
305:
288:
287:
286:
210:
176:
159:mobile phone
127:Commodore 64
96:
62:Publisher(s)
50:Developer(s)
2759:Video games
2568:Cosmic Wars
2447:Gradius III
2418:Main series
1251:magazines.
1161:Publication
811:Publication
725:Sega Saturn
721:PlayStation
678:Amstrad CPC
674:ZX Spectrum
606:VS. Gradius
604:cartridge.
600:) and as a
598:VS. Gradius
583:version of
574:Konami Code
543:Famicom/NES
496:Nazca lines
425:Development
342:Famicom/NES
312:arcade game
268:multiplayer
211:Famicom/NES
147:ZX Spectrum
123:Amstrad CPC
106:Platform(s)
82:Composer(s)
72:Director(s)
2781:Categories
2554:Salamander
2454:Gradius IV
2440:Gradius II
2256:2014-08-02
2059:2015-09-04
2034:2018-01-14
1999:2018-01-14
1965:2018-01-14
1931:2015-09-04
1906:2016-08-17
1840:2017-07-06
1741:2020-03-28
1717:2020-03-28
1646:8 December
1590:2021-12-08
1430:References
1339:Salamander
1268:The first
1220:In Japan,
1208:SU Classic
569:Life Force
455:Scramble 2
331:Scramble 2
297:video game
2822:MSX games
2688:Excellent
2681:Otomedius
2575:Vic Viper
2546:Spin-offs
2493:Gradius V
2472:Nemesis 2
2281:April 22,
2250:MobyGames
2075:"Nemesis"
2049:"Nemesis"
1894:"Nemesis"
1554:Gamasutra
1420:Guradiusu
1321:gave the
802:Reception
797:Reception
643:PC Engine
389:Vic Viper
386:spaceship
350:PC Engine
151:PC Engine
2731:Category
2660:Parodius
2646:Moai-kun
2625:Scramble
2510:Handheld
2208:Archived
2179:Archived
1955:GameSpot
1868:Archived
1692:25 April
1534:GameFAQs
1407:Japanese
1302:GameSpot
1139:Positive
998:GameSpot
977:Positive
862:890/1000
761:Xbox One
735:for the
719:for the
610:Nintendo
553:Nintendo
502:Releases
494:and its
450:Scramble
410:power-up
405:gameplay
372:Gameplay
337:Scramble
249:Genre(s)
135:Game Boy
2745:Portals
2632:Falsion
2617:Related
2518:Nemesis
2397:Gradius
2358:at the
2355:Gradius
1830:AllGame
1809:8 April
1798:AllGame
1666:Cashbox
1415:Hepburn
1334:Gradius
1307:Gradius
1277:Gradius
1271:Famitsu
1230:Nemesis
1226:Gradius
1224:listed
1171:Famitsu
875:AllGame
790:Gradius
713:Gradius
694:PC-8801
666:Gradius
649:Gradius
637:Nemesis
632:TwinBee
626:Nemesis
622:Gradius
585:Gradius
557:Famicom
549:Gradius
536:Nemesis
532:Nemesis
512:Gradius
492:Xevious
484:Lensman
479:Lensman
462:Gradius
444:Xevious
430:Gradius
418:Gradius
398:Gradius
393:Gradius
365:Xevious
360:Gradius
325:Nemesis
320:Gradius
306:Gradius
289:Gradius
260:Mode(s)
173:Release
131:PC-8801
98:Gradius
32:Gradius
21:Gradius
2425:Arcade
2313:
1509:
1480:11 May
1411:グラディウス
1329:Legacy
1312:Contra
1234:London
1216:Arcade
1156:Awards
1011:7.2/10
820:Arcade
731:, and
706:X68000
686:Europe
563:Contra
507:Arcade
434:Konami
354:London
344:, the
308:series
301:Konami
177:Arcade
155:X68000
111:Arcade
93:Series
66:Konami
55:Konami
2771:1980s
2211:(PDF)
2200:(PDF)
2182:(PDF)
2165:(PDF)
2028:(JPG)
1871:(PDF)
1858:(PDF)
1773:(PDF)
1501:[
1394:Notes
1346:with
1255:Ports
1184:(2nd)
1164:Award
991:37/40
986:37/40
980:37/40
950:Crash
814:Score
771:Audio
702:Japan
516:Japan
439:Namco
403:When
292:is a
2464:Home
2311:ISBN
2283:2017
1811:2021
1694:2021
1648:2019
1571:2020
1507:ISBN
1482:2021
1262:Feud
1245:and
1119:9/10
1105:8/10
1033:7/10
727:and
696:and
688:(as
680:and
579:The
566:and
488:Moai
476:and
193:EMEA
2130:to
1989:IGN
1778:ACE
1318:IGN
1293:).
1020:IGN
983:90%
965:59%
853:ACE
840:Wii
830:NES
825:C64
763:,
700:in
684:in
662:MSX
616:MSX
581:NES
555:'s
441:'s
346:MSX
143:MSX
2783::
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2202:.
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2100:.
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2008:^
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1417::
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1352:.
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845:ZX
835:PC
759:,
723:,
698:X1
676:,
664:,
639:.
612:.
576:.
416:,
266:,
236:EU
227:NA
218:JP
202:NA
184:JP
165:,
161:,
157:,
153:,
149:,
145:,
141:,
139:X1
137:,
133:,
129:,
125:,
121:,
117:,
113:,
2747::
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2381:t
2374:v
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