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115:. Attentive User Interfaces developed at the time included an early iPhone prototype that used eye tracking electronic glasses to determine whether users were in a conversation, an attentive television that play/paused contents upon looking away, mobile Smart Pause and Smart Scroll (adopted in Samsung's
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Kim, K., Bolton, J., Girouard, A., Cooperstock, J. and
Vertegaal, R. (2012). TeleHuman: Effects of 3D Perspective on Gaze and Pose Estimation with a Life-size Cylindrical Telepresence Pod. In Proceedings of CHI’12 Conference on Human Factors in Computing Systems, ACM Press,
126:: user interfaces with a non-flat display. In 2004, researchers at the HML built the first bendable paper computer, PaperWindows, which premiered at CHI 2005. It featured multiple flexible, hires, colour, wireless, thin-film multitouch displays through real-time depth-cam 3D
80:'s School of Computing in Kingston, Ontario. Its goals are to advance user interface design by creating and empirically evaluating disruptive new user interface technologies, and educate graduate students in this process. The Human Media Lab was founded in 2000 by Prof.
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Lahey, B., Girouard, A., Burleson, W. and R. Vertegaal. (2011). PaperPhone: Understanding the Use of Bend
Gestures in Mobile Devices with Flexible Electronic Paper Displays. In Proceedings of ACM CHI’11 Conference on Human Factors in Computing Systems, ACM Press,
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Akaoka, E., Ginn, T. and R. Vertegaal. (2010). DisplayObjects: Prototyping
Functional Physical Interfaces on 3D Styrofoam, Paper or Cardboard Models. In Proceedings of TEI’10 Conference on Tangible, Embedded and Embodied Interaction. ACM Press,
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Dickie, C., Vertegaal, R., Sohn C., and Cheng, D. (2005). eyeLook: using attention to facilitate mobile media consumption. In
Proceedings of the 18th annual ACM symposium on User interface software and technology (UIST '05). ACM Press,
134:. Early Organic User Interfaces developed at HML included the first multitouch spherical display, and Dynacan, an interactive pop can: early examples of everyday computational things with interactive digital skins.
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Vertegaal, R., Dickie, C., Sohn, C. and
Flickner, M. (2002). Designing attentive cell phone using wearable eyecontact sensors. In CHI '02 Extended Abstracts on Human Factors in Computing Systems. ACM Press, pp.
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Holman, D., Vertegaal, R. and Troje, N. (2005). PaperWindows: Interaction
Techniques for Digital Paper. In Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems. ACM Press, 591-599.
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Holman, D. and
Vertegaal, R. (2008). Organic User Interfaces: Designing Computers in Any Way, Shape, or Form. In Special Issue on Organic User Interfaces, Communications of the ACM 51(6), 48-55.
111:, demonstrating how groups of computers could use human social cues for considerate notification. Amongst HML's early inventions was the eye contact sensor, first demonstrated to the public on
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interaction and paper computers, with systems such as PaperWindows (2004), PaperPhone (2010) and PaperTab (2012). HML is also known for its invention of ubiquitous eye input, such as
Samsung's
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Vertegaal R., and
Poupyrev, I. (2008). Introduction to Organic User Interfaces. In Special Issue on Organic User Interfaces, Communications of the ACM 51(6), 5-6.
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141:, developed the world's first functional flexible smartphone, PaperPhone. It pioneered bend interactions and was first shown to the public at ACM CHI 2011 in
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In 2013, HML researchers unveiled PaperTab, the world's first flexible tablet PC, at CES 2013 in Las Vegas, in collaboration with
Plastic Logic and Intel.
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Vertegaal, R. (2003). Attentive User Interfaces. Editorial, In Special Issue on Attentive User Interfaces, Communications of ACM 46(3), ACM Press, 30-33.
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Vertegaal, R. (2011). The (Re)Usability of Everyday Computational Things. In ACM Interactions Magazine, ACM Press, Jan/Feb 2011, 39-41
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In 2012, the Human Media Lab introduced the world's first pseudo-holographic, live size 3D video conferencing system, TeleHuman.
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Warner, B. (2013). PaperTab a Fold-Up, Roll-Up Tablet Computer. Bloomberg Businessweek, May 2013.
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Kingsley, J. with will.i.am. (2013). Use Your Illusion. Wired UK, August 2013, 140-141.
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