357:
and input the identification number of all humans that they "turn" into the database to keep track of which humans have been converted. If a zombie is hit with a human's dart or sock, they are "Stunned" for fifteen minutes and cannot interact with the game until that time is up. If a zombie does not make at least one kill in 48 hours of play, then the zombie starves and leaves the game permanently. The different universities have different rules for the game. For example, depending on the number of players at the university, the game may start with more than one original zombie. Also, the amount of time varies as well as the time each zombie has to get at least one bite before dying. Some administrations bring players back, traditionally as a zombie, in order to make the final mission, objective, or overall finale more interesting. The rules for zombies are also known to change in storylines, traditionally after completed missions. This can include alternate stun times, transformation times, or death times. These possibilities make a zombie generally more directly affected by stories than humans.
366:
a non-player is shot with a Nerf dart or attacked by a player in any way, they should report the player(s) involved if the incident was intentional. Players who attack non-players will be banned under most rules. The original rules, and most
University custom rules, stress the importance of safety in the game. The rules stress the safety of the players and non-players by not allowing realistic looking weaponry, weaponry which could hurt on impact, or dangerous behavior during gameplay.
348:. For protection, humans often band together and either stay hidden or attack the zombies directly. Certain areas are declared "safe" and humans can enter these areas without fear of attack. According to the Goucher rules, certain methods of eluding zombies are strictly forbidden; these include use of a car or leaving campus for extended periods. To draw zombies into the open and increase the speed of the game, humans can undertake "missions" with varying objectives.
403:. Generally, HvZ is played on-campus, so off-campus is considered a safe zone as well. Under the original rules, however, all Humans must sleep on-campus and being away for longer than 24 hours warrants automatic death or removal. Every area not designated a safe zone by administrators is considered a free-play area where players may tag or be tagged. Under the original rules, the game is played at all times and never stops until the game has reached the conclusion.
179:
387:, Academic buildings, Health centers and other such places. Safe zones vary by the rules set at each separate University. Some include every building on the campus and all vehicles, others may exclude some, but not all buildings and vehicles. Players are also considered safe attending a mandatory academic or athletic event. They are not safe, however, going to or coming from these events. Some colleges also consider a "
34:
324:
298:, where "human" players fight off increasingly large numbers of "zombies"; if a human is "turned" (i.e. tagged), then that player becomes a zombie in turn. At the game's beginning, there are only one or two zombies; the zombies multiply by tagging humans, turning them into zombies after a period of one hour. Humans can defend themselves from zombies by using
505:
After talking briefly with the
University and UWPD, we the moderators have decided that the game is going to be suspended indefinitely ... as we want to remain sensitive to the fluid events happening on campus. In the interest in continuing to play Humans versus Zombies here, we have decided it is in
517:
Some Humans vs. Zombies clubs have made an effort to replace the word "gun" when referring to equipment with the word "blaster." This allows Humans vs. Zombies players to try to distance themselves from the controversy. The Humans vs. Zombies club at some universities such as UMBC takes this further
460:
In response to these complaints, game moderator Max Temkin said, "It's unfortunate that people feel threatened at
Goucher. . . If people are concerned about their well-being, they should probably go to Public Safety and report the nature of their concern. No one's ever been hurt by a Nerf gun in our
365:
People who are not registered players are not allowed to interfere with gameplay. Under the original rules, this includes spying on the other team, or helping players stay in a safe area by bringing them food or doing something for a player which would otherwise require them to leave a safe-zone. If
374:
Since Humans vs. Zombies can last for days, rules establish "safe zones" where gameplay does not take place, and where players can stop participation in the game for a certain period. Safe zones are designated by the administrators in conjunction with
University rules and/or other applicable rules.
356:
All zombies wear headbands to distinguish themselves from humans. There is usually at least one original zombie, who starts out the game as a zombie, must start the spread of zombies, and in some rulesets is allowed to be free from wearing a headband for a fixed amount of time. Zombies must gather
103:
by Chris Weed, Brad
Sappington, Joe Sklover, Max Temkin, Trevor Moorman, Justin Quick and Ben Beecher, who have since created an official website with general guideline rules and information for other universities to create and customize their own HvZ game. Final rules are determined by each game's
310:
or any other toys deemed safe and appropriate; if a zombie is hit by one of these methods of defense, they are stunned (not allowed to interact with the game in any way) for fifteen minutes. The goal of the zombies is to turn all the humans; the humans, meanwhile, must outlast all the zombies. The
455:
It is unfortunate that the latest round of "Humans vs. Zombies" was playing itself out on the day of the events at
Virginia Tech, and it is true that the student organizers of the game must be more vigilant about keeping it from interfering with classes and disrupting the daily lives of those who
411:
Some universities incorporate missions into the game play to encourage more active participation. These missions usually come with a reward for the winning side. This reward could benefit the winners or it could penalize the losing side, and thus benefit the winning side. Missions can easily be
472:, Temkin said, "The players I know of that were wearing these fatigues were players who are in the military, and as far as I'm concerned, they've earned the right to wear that uniform however and wherever they please, and it's not up to me or anyone else to tell them not to wear it."
139:
Humans vs. Zombies has grown in popularity across campuses. While most games deal with relatively few people, some games have grown to have hundreds of participants. Some schools and universities have banned the game due to its perceived violent nature. An increase in sensitivity to
335:
Almost all players begin the game as humans, and must keep their ID cards with them at all times in case a zombie attacks them. If they are tagged, they must surrender their card, and become a zombie after one hour has elapsed. To defend themselves, humans are allowed
518:
and enforces responsible behavior from their players. When referring to irresponsible behavior, one UMBC moderator has even said "We will deny you were ever a part of this club", referring to if a player engaged in especially irresponsible behavior.
412:
modified in-game to account for how many players are humans and how many are zombies, or to make the mission easier for one side and/or harder for the opposing side. Missions can also be constructed to follow a storyline throughout the game.
438:
stated that since the games are occurring in the midst of several shootings, " a heightened sensitivity and fear, and desire to prevent such occurrences. The reaction may not be completely rational, but it is understandable". For instance,
475:
Following the
Virginia Tech shootings, the game was banned outright at some colleges. Other college administrations banned Nerf blasters instead to discourage the game, but students were still allowed to use balled up socks or
834:
480:, which students have admitted are not as much fun. Many campuses who responded negatively following the shootings have since repealed the Nerf bans, though, like the students frustrations, others have remained in place.
491:. Fixell said "Humans Versus Zombies is a woman repellent. It's like anti-cologne." Some students felt that these remarks were inaccurate, as many of the players of the Ball State Humans vs. Zombies game are women.
83:
invasion. The ultimate goal of the game is for either all Humans to be turned into
Zombies, or for the humans to survive a set amount of time. Humans can defend themselves using any item that is approved by a
92:. Humans may throw or launch these items at Zombies, who become stunned once hit. Safe zones are also established so that players can eat and sleep in safety. Zombies, on the other hand, are unarmed and must
842:
236:
231:
501:, the 2013 Fall game was postponed for a month after a shooting incident on Langdon Street. The following message sent out to players by the moderators explains it best:
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moderators and admins. Since the game's creation, Humans vs. Zombies has been played at over 1,000 locations, spanning across six continents, most notably at the
654:
897:
20:
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125:
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Humans to gain a kill. In some cases, if a kill is not made within a set time period, Zombies "starve" and are removed from the field of play.
607:
498:
420:
Humans vs. Zombies games have at times come under scrutiny by concerned members of communities in and around colleges. Many colleges have
1039:
152:
also led to worries about the game's continuation at
Goucher and elsewhere, and several games have been shut down due to concerns about
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was locked down on April 8, 2008 after reports that a young man was carrying a gun around before police determined the "gun" was a
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659:
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While predominantly played on campuses, Humans vs
Zombies is also played in residential areas, camps, and even military bases.
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105:
487:
of Dave and Ethan criticized students who play the school's popular Humans vs. Zombies game during an interview with the
514:, the second 2013 Fall game was suspended and later cancelled after a participant was arrested for suspicious activity.
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and thereby deemed safe and appropriate. The most common equipment includes balled up socks, marshmallows, and
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would prefer not to be involved in it. We are working with them to assess the game and its future at Goucher.
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145:
468:, tactical vests, and camouflage clothing of myriad patterns and designs. In response to players wearing
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predominantly played at US college campuses. The storyline of the game dictates that players begin as
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428:. Goucher College and other universities playing the game came under particular scrutiny after the
133:
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178:
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Beecher, Ben; Moorman, Trevor; Quick, Justin; Sklover, Joe; Temkin, Max; Weed, Chris (2008).
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There is also the controversy over what is appropriate dress for players. Many players wear
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and the student was a participant in a Humans vs. Zombies game. Goucher college president
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A few weeks later, Fixell defended his stance in an interview with HumansVsZombies.org.
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742:"'Nuff Nerf! Zombie game locks down Alfred University campus with scare"
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After a performance at Ball State University on March 1, 2010, comedian
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33:
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80:
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Young, Jeff (2008-04-25). "Nerf Guns Strike a Nerve on Campuses".
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students, can also be modified to suit a particular campus.
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everyones best interest if we delay the rest of the round.
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898:"AU delving into response to Humans Vs Zombies gun scare"
868:"AU delving into response to Humans Vs Zombies gun scare"
715:"(Toy) Guns on Campus: Live Discussion with Post Writers"
19:"HVZ" redirects here. For the halogenation reaction, see
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rule" where players are in a safe zone if they are on a
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The official Humans Vs Zombies game and community site
1005:
The Australian Humans vs Zombies games community site
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46:
861:
859:
601:
599:
597:
835:"Humans vs. Zombies moderator explains it all"
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8:
655:"Urban gamers compete in Humans vs. Zombies"
432:shootings in 2007; reporter Laura Wexler of
99:The game was created in the fall of 2005 at
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685:
683:
681:
282:
268:
177:
166:
902:Comedy duo gives Ball State dating advice
294:Humans vs. Zombies is a survival game of
38:A group of Humans vs. Zombies players at
952:""HvZ Talks with Comedian Ethan Fixell""
424:the game outright due to concerns about
322:
927:""Ball State Urban Gaming Club Roster""
549:
206:
169:
25:
7:
805:"Shocking Events, Careful Responses"
579:. Humans vs. Zombies. Archived from
232:Short films and nominal zombie films
21:Hell–Volhard–Zelinsky halogenation
14:
977:"Official BSU HvZ Facebook Group"
695:The Chronicle of Higher Education
122:Rochester Institute of Technology
32:
499:University of Wisconsin–Madison
833:Eisenhardt, Asa (2007-05-08).
636:Humans vs. Zombies Documentary
1:
606:Wexler, Lauren (2008-04-13).
451:released a statement saying:
106:Pennsylvania State University
896:Dickey, Kelly (2010-03-02).
713:Wexler, Laura (2008-04-14).
512:Bridgewater State University
311:official rules, produced by
1066:
1040:Zombies in popular culture
634:Temkin, Max (2007-09-12).
18:
866:Clark, Bob (2008-04-12).
770:Clark, Bob (2008-04-09).
746:Wellsville Daily Reporter
327:A human team fending off
31:
653:To, Annie (2008-04-28).
130:Florida State University
1035:Outdoor locating games
608:"Commando Performance"
508:
458:
332:
503:
453:
326:
110:Utah State University
79:and try to survive a
772:"No worse than Nerf"
740:Staff (2008-04-09).
344:, or other approved
872:The Evening Tribune
776:The Evening Tribune
720:The Washington Post
660:The Daily Collegian
613:The Washington Post
435:The Washington Post
375:Safe zones include
144:following the 2007
134:Agnes Scott College
28:
562:The New York Times
333:
90:foam dart blasters
65:Humans vs. Zombies
27:Humans vs. Zombies
1050:IndieCade winners
441:Alfred University
292:
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194:Zombie apocalypse
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1030:Game terminology
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954:. Archived from
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558:"Organized Play"
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449:Sanford J. Ungar
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73:live-action game
71:for short) is a
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16:Live-action game
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146:school shooting
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1020:Contact games
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958:on 2010-03-28
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878:on 2011-05-27
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845:on 2008-03-15
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839:The Quindecim
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642:: HvZ Source.
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616:. p. W16
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583:on 2009-02-01
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338:Nerf Blasters
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308:Nerf Blasters
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67:(also called
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1025:Tag variants
980:. Retrieved
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960:. Retrieved
956:the original
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931:the original
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906:the original
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880:. Retrieved
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843:the original
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813:the original
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618:. Retrieved
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581:the original
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509:
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496:
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488:
485:Ethan Fixell
482:
478:marshmallows
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426:gun violence
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401:rollerblades
385:dining halls
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304:marshmallows
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156:being used.
142:gun violence
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118:Georgia Tech
98:
68:
64:
63:
55:Playing time
50:2005–present
47:Years active
577:"About HvZ"
533:Zombie walk
416:Controversy
361:Non-Players
242:Video games
199:Zombie walk
126:SUNY Oswego
1014:Categories
982:2014-03-27
962:2010-03-29
937:2010-03-20
912:2010-03-20
882:2008-04-15
849:2008-04-09
819:2008-04-13
786:2018-01-04
756:2008-04-14
726:2008-04-15
671:2008-07-27
620:2008-04-15
587:2008-04-15
544:References
393:skateboard
377:dorm rooms
370:Safe zones
702:(33): A6.
381:bathrooms
237:TV series
86:moderator
803:(2007).
538:Nerf war
522:See also
461:game."
407:Missions
207:In media
163:Gameplay
58:Variable
497:At the
397:bicycle
352:Zombies
329:zombies
171:Zombies
422:banned
319:Humans
256:Novels
189:Zombie
132:, and
81:Zombie
77:Humans
389:wheel
342:socks
300:socks
215:Films
346:toys
220:List
114:UMBC
510:At
466:BDU
445:toy
296:tag
148:at
94:tag
69:HvZ
1016::
900:.
870:.
858:^
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283:e
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