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HyperZone

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356:, and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions. 1234: 1222: 1210: 437: 432: 427: 422: 417: 32: 605:
gave the game an "A" rating, summarizing, "With lots of practice, you can learn to forestall annihilation, but when you finally blow up (and believe me, you will finally blow up), it's like reliving every grisly driver's-ed film you saw in high school."
191: 270:- a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated... 1284: 242:
contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.
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in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.
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and various 8-bit computers. The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of
1259: 911: 295:. The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a 1200: 712: 291: 205:
game. The object of the game is to navigate each level while shooting enemies and earning points until encountering a
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has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the
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and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.
875: 150: 1008:"HyperZone: Ça tire de tous les côtés et la piste est étroite! On n'est pas prêt de voir le bout de la route!" 865: 820: 319:, references this game: The final area in the game is called Hyperzone, and several other areas share names. 315: 78: 1264: 1057: 1062: 554: 61: 660: 960: 955: 630: 601: 506: 51: 39: 1149: 1037: 896: 542: 222: 73: 1238: 1128: 85: 1095: 850: 793: 622: 227: 206: 202: 164: 267: 135: 1120: 1012: 530: 840: 757: 337: 322: 310: 783: 140: 1144: 891: 591: 482: 209:
enemy, at the end of each level. After enough points are acquired, the player earns an
171: 44: 1165: 747: 1248: 992: 987: 985:"90年11月から'93年6月21日発売までの323本を収録!! Super Famicom All Catalog '93 8月情報号特別付録 - ハイパーゾーン". 518: 263: 259: 113: 1226: 1214: 752: 382: 296: 1017: 1187: 1176: 1081: 950: 341: 210: 31: 916: 494: 1182: 1090: 1067: 708: 566: 326: 167: 734:"Random: SNES Title HyperZone's Hidden 3D Mode Can be Played with 3D Glasses" 1193: 300: 190: 1209: 1171: 667: 325:
support was partially added, but is not enabled unless the user enters a
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Quartermann; Alessi, Martin; Semrad, Ed; Harris, Steve (November 1991).
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tracks are similar to the well-known progenitor of mode 7 racing,
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instruction booklet (Super Nintendo Entertainment System, US)
1086:"What Cart? Super Play's Game Library - HyperZone (Jap/US)" 1198: 309:; the boss in Area 3 resembles the right part of the 146: 134: 96: 84: 72: 60: 50: 38: 24: 216:As a racing game, the resemblance is visual. The 1058:"Videospiele / Tests: Träge Turbos - Hyper Zone" 634: 1285:Super Nintendo Entertainment System-only games 829:. No. 28. Sendai Publishing. p. 168. 414: 8: 393: 599:proved to be a top selling game in Japan. 392: 367: 340:, or perhaps future programming to enable 30: 21: 1280:Super Nintendo Entertainment System games 1006:Huyghues-Lacour, Alain (November 1991). 1205: 944: 942: 652: 615: 800:from the original on 16 November 2014 715:from the original on November 1, 2019 7: 397: 372: 1056:Forster, Winfried (February 1992). 1031:Demoly, Jean-Marc (November 1991). 910:El Nio Nio; Rocket (October 1991). 821:"Super NES Review Crew - HyperZone" 416: 363: 176:Super Nintendo Entertainment System 91:Super Nintendo Entertainment System 967:from the original on April 1, 2016 912:"Super Famicom Review - HyperZone" 707:Plasket, Michael (July 28, 2017). 14: 1121:"A-Z of Import Games - HyperZone" 949:Strauss, Bob (November 1, 1991). 841:"NEW GAMES CROSS REVIEW: ハイパーゾーン" 1232: 1220: 1208: 866:"Super NES ProReview: HyperZone" 853:. September 6, 1991. p. 40. 435: 430: 425: 420: 415: 1102:from the original on 2016-04-09 928:from the original on 2017-09-08 764:from the original on 2019-12-09 677:from the original on 2008-09-20 352:The Japanese version is called 1290:Video games developed in Japan 748:"HyperZone for Super Nintendo" 1: 995:. August 1, 1993. p. 54. 849:(in Japanese). No. 142. 333:. It is supposed it requires 1295:Video games set in the 2080s 1131:. December 1992. p. 95. 991:(in Japanese). No. 16. 899:. November 1991. p. 87. 250:The game is set in the year 1270:Science fiction video games 1142:"Pak Watch - Japan Watch". 889:"Now Playing - Hyperzone". 635: 170:developed and published by 1311: 1066:(in German). No. 47. 1041:(in French). No. 21. 864:Andromeda (October 1991). 782:Weiss, Brett Alan (1998). 285:, a game released for the 178:(SNES). It used the SNES' 1275:Single-player video games 1152:. June 1991. p. 113. 1033:"Console News: HyperZone" 1016:(in French). No. 2. 920:(in French). No. 2. 826:Electronic Gaming Monthly 626: 447:Electronic Gaming Monthly 401: 398: 376: 373: 29: 230:, it is also similar to 711:. Hardcore Gaming 101. 303:that resemble those in 274:Development and release 195: 292:2001: A Space Odyssey 281:has a resemblance to 193: 1260:HAL Laboratory games 961:Meredith Corporation 956:Entertainment Weekly 784:"HyperZone - Review" 602:Entertainment Weekly 507:Entertainment Weekly 348:Regional differences 316:Kirby's Dream Land 3 194:Gameplay screenshot. 1150:Nintendo of America 897:Nintendo of America 395: 370: 1129:Paragon Publishing 924:. pp. 46–47. 368: 196: 1096:Future Publishing 1084:(November 1992). 851:ASCII Corporation 794:All Media Network 736:. 25 August 2021. 661:"Super NES Games" 586: 585: 391: 390: 228:scrolling shooter 156: 155: 1302: 1255:1991 video games 1237: 1236: 1235: 1225: 1224: 1223: 1213: 1212: 1204: 1154: 1153: 1139: 1133: 1132: 1117: 1111: 1110: 1108: 1107: 1078: 1072: 1071: 1053: 1047: 1046: 1028: 1022: 1021: 1003: 997: 996: 982: 976: 975: 973: 972: 946: 937: 936: 934: 933: 907: 901: 900: 886: 880: 879: 861: 855: 854: 837: 831: 830: 816: 810: 809: 807: 805: 779: 773: 772: 770: 769: 744: 738: 737: 730: 724: 723: 721: 720: 704: 698: 692: 686: 685: 683: 682: 676: 665: 657: 641: 640: 628: 620: 440: 439: 438: 434: 433: 429: 428: 424: 423: 419: 418: 396: 371: 126: 117: 108: 34: 22: 1310: 1309: 1305: 1304: 1303: 1301: 1300: 1299: 1245: 1244: 1243: 1233: 1231: 1221: 1219: 1207: 1199: 1162: 1157: 1148:. 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Retrieved 1089: 1082:Bielby, Matt 1076: 1061: 1051: 1036: 1026: 1018:Yellow Media 1011: 1001: 986: 980: 969:. Retrieved 954: 951:"Hyper Zone" 930:. Retrieved 915: 905: 890: 884: 869: 859: 844: 835: 824: 814: 802:. Retrieved 787: 777: 766:. Retrieved 753:GameRankings 751: 742: 728: 717:. Retrieved 702: 694: 690: 679:. Retrieved 655: 636: 618: 600: 596: 590: 588: 577: 565: 553: 541: 529: 517: 505: 493: 481: 469: 457: 445: 407: 383:GameRankings 353: 351: 321: 314: 304: 299:of flashing 297:tessellation 290: 282: 278: 277: 249: 239: 238: 231: 221: 215: 203:rail shooter 198: 197: 182:capability. 165:rail shooter 159: 158: 157: 141:Rail shooter 79:Jun Ishikawa 66:Hiroaki Suga 52:Publisher(s) 40:Developer(s) 1239:Video games 709:"HyperZone" 399:Publication 86:Platform(s) 74:Composer(s) 1249:Categories 1183:Giant Bomb 1106:2020-06-25 1091:Super Play 1063:Power Play 971:2009-12-01 932:2020-06-25 917:Consoles + 768:2020-06-25 719:2020-06-25 681:2020-06-25 648:References 567:Super Play 555:Power Play 495:Consoles + 374:Aggregator 354:Hyper Zone 327:cheat code 301:tetrominos 283:Eliminator 168:video game 1194:MobyGames 1189:HyperZone 1178:HyperZone 1167:HyperZone 1125:Super Pro 695:HyperZone 597:HyperZone 578:Super Pro 365:Reception 360:Reception 279:HyperZone 240:HyperZone 199:HyperZone 160:HyperZone 68:Miya Aoki 25:HyperZone 1172:GameFAQs 1100:Archived 1038:Joystick 988:Famimaga 965:Archived 926:Archived 798:Archived 762:Archived 760:. 2019. 713:Archived 672:Archived 668:Nintendo 637:HaipāZōn 623:Japanese 543:Joystick 524:20.36/30 519:Famimaga 342:anaglyph 262:between 254:, where 246:Synopsis 233:Star Fox 186:Gameplay 174:for the 136:Genre(s) 1201:Portals 1043:Sipress 922:M.E.R.7 871:GamePro 846:Famitsu 804:25 June 789:AllGame 631:Hepburn 627:ハイパーゾーン 471:GamePro 459:Famitsu 409:AllGame 331:gamepad 329:on the 268:Jupiter 226:. As a 147:Mode(s) 97:Release 1013:Joypad 531:Joypad 306:Tetris 223:F-Zero 218:mode 7 211:extent 180:Mode 7 1227:Japan 1215:1990s 675:(PDF) 664:(PDF) 610:Notes 488:3.4/5 476:20/25 464:22/40 452:18/40 402:Score 377:Score 287:Amiga 256:Earth 201:is a 163:is a 806:2020 572:3/10 266:and 264:Mars 252:2089 207:boss 127:1992 1192:at 1181:at 1170:at 876:IDG 582:38% 560:39% 548:50% 536:55% 500:35% 387:68% 335:LCD 1251:: 1123:. 1088:. 1060:. 1035:. 1010:. 963:. 953:. 941:^ 914:. 868:. 843:. 823:. 796:. 792:. 786:. 756:. 750:. 670:. 666:. 633:: 629:, 625:: 595:, 344:. 123:EU 114:NA 105:JP 1203:: 1109:. 974:. 935:. 808:. 771:. 722:. 684:. 512:A 125:: 116:: 107::

Index


Developer(s)
HAL Laboratory
Publisher(s)
Programmer(s)
Composer(s)
Jun Ishikawa
Platform(s)
Super Nintendo Entertainment System
JP
NA
EU
Genre(s)
Rail shooter
Single-player
rail shooter
video game
HAL Laboratory
Super Nintendo Entertainment System
Mode 7

rail shooter
boss
extent
mode 7
F-Zero
scrolling shooter
Star Fox
2089
Earth

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