356:, and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions.
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gave the game an "A" rating, summarizing, "With lots of practice, you can learn to forestall annihilation, but when you finally blow up (and believe me, you will finally blow up), it's like reliving every grisly driver's-ed film you saw in high school."
191:
270:- a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...
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242:
contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.
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in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.
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and various 8-bit computers. The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of
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295:. The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a
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205:
game. The object of the game is to navigate each level while shooting enemies and earning points until encountering a
258:
has become unable to support life due to humankind's ignorance. The Earth
Council has turned their attention to the
313:, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game,
232:
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and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.
875:
150:
1008:"HyperZone: Ça tire de tous les côtés et la piste est étroite! On n'est pas prêt de voir le bout de la route!"
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820:
319:, references this game: The final area in the game is called Hyperzone, and several other areas share names.
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enemy, at the end of each level. After enough points are acquired, the player earns an
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985:"90年11月から'93年6月21日発売までの323本を収録!! Super Famicom All Catalog '93 8月情報号特別付録 - ハイパーゾーン".
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734:"Random: SNES Title HyperZone's Hidden 3D Mode Can be Played with 3D Glasses"
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support was partially added, but is not enabled unless the user enters a
819:
Quartermann; Alessi, Martin; Semrad, Ed; Harris, Steve (November 1991).
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tracks are similar to the well-known progenitor of mode 7 racing,
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instruction booklet (Super
Nintendo Entertainment System, US)
1086:"What Cart? Super Play's Game Library - HyperZone (Jap/US)"
1198:
309:; the boss in Area 3 resembles the right part of the
146:
134:
96:
84:
72:
60:
50:
38:
24:
216:As a racing game, the resemblance is visual. The
1058:"Videospiele / Tests: Träge Turbos - Hyper Zone"
634:
1285:Super Nintendo Entertainment System-only games
829:. No. 28. Sendai Publishing. p. 168.
414:
8:
393:
599:proved to be a top selling game in Japan.
392:
367:
340:, or perhaps future programming to enable
30:
21:
1280:Super Nintendo Entertainment System games
1006:Huyghues-Lacour, Alain (November 1991).
1205:
944:
942:
652:
615:
800:from the original on 16 November 2014
715:from the original on November 1, 2019
7:
397:
372:
1056:Forster, Winfried (February 1992).
1031:Demoly, Jean-Marc (November 1991).
910:El Nio Nio; Rocket (October 1991).
821:"Super NES Review Crew - HyperZone"
416:
363:
176:Super Nintendo Entertainment System
91:Super Nintendo Entertainment System
967:from the original on April 1, 2016
912:"Super Famicom Review - HyperZone"
707:Plasket, Michael (July 28, 2017).
14:
1121:"A-Z of Import Games - HyperZone"
949:Strauss, Bob (November 1, 1991).
841:"NEW GAMES CROSS REVIEW: ハイパーゾーン"
1232:
1220:
1208:
866:"Super NES ProReview: HyperZone"
853:. September 6, 1991. p. 40.
435:
430:
425:
420:
415:
1102:from the original on 2016-04-09
928:from the original on 2017-09-08
764:from the original on 2019-12-09
677:from the original on 2008-09-20
352:The Japanese version is called
1290:Video games developed in Japan
748:"HyperZone for Super Nintendo"
1:
995:. August 1, 1993. p. 54.
849:(in Japanese). No. 142.
333:. It is supposed it requires
1295:Video games set in the 2080s
1131:. December 1992. p. 95.
991:(in Japanese). No. 16.
899:. November 1991. p. 87.
250:The game is set in the year
1270:Science fiction video games
1142:"Pak Watch - Japan Watch".
889:"Now Playing - Hyperzone".
635:
170:developed and published by
1311:
1066:(in German). No. 47.
1041:(in French). No. 21.
864:Andromeda (October 1991).
782:Weiss, Brett Alan (1998).
285:, a game released for the
178:(SNES). It used the SNES'
1275:Single-player video games
1152:. June 1991. p. 113.
1033:"Console News: HyperZone"
1016:(in French). No. 2.
920:(in French). No. 2.
826:Electronic Gaming Monthly
626:
447:Electronic Gaming Monthly
401:
398:
376:
373:
29:
230:, it is also similar to
711:. Hardcore Gaming 101.
303:that resemble those in
274:Development and release
195:
292:2001: A Space Odyssey
281:has a resemblance to
193:
1260:HAL Laboratory games
961:Meredith Corporation
956:Entertainment Weekly
784:"HyperZone - Review"
602:Entertainment Weekly
507:Entertainment Weekly
348:Regional differences
316:Kirby's Dream Land 3
194:Gameplay screenshot.
1150:Nintendo of America
897:Nintendo of America
395:
370:
1129:Paragon Publishing
924:. pp. 46–47.
368:
196:
1096:Future Publishing
1084:(November 1992).
851:ASCII Corporation
794:All Media Network
736:. 25 August 2021.
661:"Super NES Games"
586:
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391:
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228:scrolling shooter
156:
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1148:. No. 37.
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959:. No. 90.
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369:Aggregate score
366:
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338:shutter glasses
323:Stereoscopic 3D
311:SNES controller
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1160:External links
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1145:Nintendo Power
1134:
1127:. No. 1.
1112:
1098:. p. 86.
1094:. No. 1.
1073:
1070:. p. 163.
1048:
1045:. p. 138.
1023:
1020:. p. 137.
998:
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892:Nintendo Power
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172:HAL Laboratory
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118:September 1991
110:
109:31 August 1991
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56:HAL Laboratory
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45:HAL Laboratory
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1265:Rail shooters
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1068:Future-Verlag
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993:Tokuma Shoten
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878:. p. 34.
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589:According to
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394:Review scores
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151:Single-player
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62:Programmer(s)
59:
55:
53:
49:
46:
43:
41:
37:
33:
28:
23:
1188:
1177:
1166:
1143:
1137:
1124:
1115:
1104:. Retrieved
1089:
1082:Bielby, Matt
1076:
1061:
1051:
1036:
1026:
1018:Yellow Media
1011:
1001:
986:
980:
969:. Retrieved
954:
951:"Hyper Zone"
930:. Retrieved
915:
905:
890:
884:
869:
859:
844:
835:
824:
814:
802:. Retrieved
787:
777:
766:. Retrieved
753:GameRankings
751:
742:
728:
717:. Retrieved
702:
694:
690:
679:. Retrieved
655:
636:
618:
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541:
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493:
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383:GameRankings
353:
351:
321:
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304:
299:of flashing
297:tessellation
290:
282:
278:
277:
249:
239:
238:
231:
221:
215:
203:rail shooter
198:
197:
182:capability.
165:rail shooter
159:
158:
157:
141:Rail shooter
79:Jun Ishikawa
66:Hiroaki Suga
52:Publisher(s)
40:Developer(s)
1239:Video games
709:"HyperZone"
399:Publication
86:Platform(s)
74:Composer(s)
1249:Categories
1183:Giant Bomb
1106:2020-06-25
1091:Super Play
1063:Power Play
971:2009-12-01
932:2020-06-25
917:Consoles +
768:2020-06-25
719:2020-06-25
681:2020-06-25
648:References
567:Super Play
555:Power Play
495:Consoles +
374:Aggregator
354:Hyper Zone
327:cheat code
301:tetrominos
283:Eliminator
168:video game
1194:MobyGames
1189:HyperZone
1178:HyperZone
1167:HyperZone
1125:Super Pro
695:HyperZone
597:HyperZone
578:Super Pro
365:Reception
360:Reception
279:HyperZone
240:HyperZone
199:HyperZone
160:HyperZone
68:Miya Aoki
25:HyperZone
1172:GameFAQs
1100:Archived
1038:Joystick
988:Famimaga
965:Archived
926:Archived
798:Archived
762:Archived
760:. 2019.
713:Archived
672:Archived
668:Nintendo
637:HaipāZōn
623:Japanese
543:Joystick
524:20.36/30
519:Famimaga
342:anaglyph
262:between
254:, where
246:Synopsis
233:Star Fox
186:Gameplay
174:for the
136:Genre(s)
1201:Portals
1043:Sipress
922:M.E.R.7
871:GamePro
846:Famitsu
804:25 June
789:AllGame
631:Hepburn
627:ハイパーゾーン
471:GamePro
459:Famitsu
409:AllGame
331:gamepad
329:on the
268:Jupiter
226:. As a
147:Mode(s)
97:Release
1013:Joypad
531:Joypad
306:Tetris
223:F-Zero
218:mode 7
211:extent
180:Mode 7
1227:Japan
1215:1990s
675:(PDF)
664:(PDF)
610:Notes
488:3.4/5
476:20/25
464:22/40
452:18/40
402:Score
377:Score
287:Amiga
256:Earth
201:is a
163:is a
806:2020
572:3/10
266:and
264:Mars
252:2089
207:boss
127:1992
1192:at
1181:at
1170:at
876:IDG
582:38%
560:39%
548:50%
536:55%
500:35%
387:68%
335:LCD
1251::
1123:.
1088:.
1060:.
1035:.
1010:.
963:.
953:.
941:^
914:.
868:.
843:.
823:.
796:.
792:.
786:.
756:.
750:.
670:.
666:.
633::
629:,
625::
595:,
344:.
123:EU
114:NA
105:JP
1203::
1109:.
974:.
935:.
808:.
771:.
722:.
684:.
512:A
125::
116::
107::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.