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Half-Life 2: Deathmatch

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includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a
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If the player selected a Resistance model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the
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If the teams are unbalanced, the team with fewer players won't get players from the other team, (unless the server owner had 'Auto-Balance' enabled) instead, they will get new players connected to the server.
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player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed.
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The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.
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Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine. Valve's
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lauded the game for the Source engine's "impressive use of physics" and the available selection of maps.
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paid similar compliments to the title, also speaking highly of the "fast play style that produces."
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was well-received upon its release, with reviewers praising its inclusion of the gravity gun.
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Multiple reviews stated that the game suffered from large amount of lag upon release, but
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Instead of only one player winning the round, the team with the higher score wins.
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noted that this was remedied soon after as more servers came online.
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s multiplayer, does not develop any part of the plot or story of the
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is enabled, one point is deducted each time a teammate is killed.
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mode, players are organized in two teams, Resistance and
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version came more than two years later, in March 2013.
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In September 2010, the game was released via Steam for
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Upon the release and subsequent critical reception of
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on November 30, 2004, it uses many of the assets from
703:"Valve updates HL2 Deathmatch with new weapons, map" 2077: 1987: 1926: 1919: 1854: 1818: 1811: 1745: 1709: 1680: 1644: 1564: 1514: 1425: 1416: 1320: 1274: 1215: 1167: 1160: 1120: 1085: 1062: 1055: 970: 769:"Half-Life 2 Deathmatch gets engine and Mac update" 194: 182: 106: 86: 74: 62: 52: 40: 26: 670:"Valve releases details on future Steam downloads" 863: 861: 604:"Valve surprises all with Half-Life 2 Deathmatch" 2166:First-person shooter multiplayer online games 1394: 946: 8: 827: 825: 243:, but is offered as a separate product from 2186:Video games developed in the United States 1923: 1815: 1422: 1401: 1387: 1379: 1164: 1059: 953: 939: 931: 870:"Half-Life 2 Deathmatch First Impressions" 32: 23: 538:"Valve unleashes Half-Life 2: Deathmatch" 393:graphics card users to download and play 501:"Half-Life 2: Deathmatch and SDK Update" 517:from the original on September 28, 2012 459: 116: 736:"Portal: First Slice for NVIDIA users" 238:multiplayer component of the original 1311:Half-Life VR but the AI Is Self-Aware 915:from the original on December 1, 2012 810:from the original on October 23, 2013 767:Callaham, John (September 30, 2010). 748:from the original on October 17, 2012 734:Purchese, Robert (January 10, 2008). 583:from the original on November 8, 2012 367:was released simultaneously with the 7: 779:from the original on August 23, 2011 882:from the original on March 16, 2014 868:Kasavin, Greg (November 30, 2004). 846:from the original on March 16, 2014 715:from the original on March 24, 2014 701:Bramwell, Tom (February 18, 2005). 682:from the original on March 24, 2014 649:from the original on March 24, 2014 635:McNamara, Tom (February 11, 2005). 616:from the original on March 24, 2014 550:from the original on March 24, 2014 481:from the original on March 24, 2014 602:Bramwell, Tom (December 1, 2004). 536:Thorsen, Tor (November 30, 2004). 469:"Half-Life 2 Deathmatch Official?" 467:Adams, David (November 30, 2004). 14: 1297:Half-Life: Full Life Consequences 901:Accardo, Sal (December 1, 2004). 798:Stahie, Silviu (March 16, 2013). 668:Surette, Tim (February 7, 2005). 571:"Half-Life 2 Deathmatch Released" 569:Adams, David (December 1, 2004). 167: 147: 127: 2114: 2113: 1363: 1362: 834:"Half-Life 2: Deathmatch Review" 832:Adams, Dan (December 1, 2004). 637:"Another HL2DM Map in the Pipe" 1304:Half-Life: Escape from City 17 355:, Valve revealed and released 1: 1093:Black Mesa Research Facility 2207: 2176:Source (game engine) games 1149:Half-Life 2: Episode Three 2191:Video games set in Europe 2108: 1358: 903:"Half-Life 2: Deathmatch" 375:built upon the platform. 31: 2146:Half-Life (series) games 1261:Research and Development 371:as a means of promoting 218:video game developed by 2181:Valve Corporation games 2156:Multiplayer video games 433:Half Life 2: Deathmatch 404:Half-Life 2: Lost Coast 395:Half-Life 2: Deathmatch 387:Half-Life 2: Deathmatch 357:Half-Life 2: Deathmatch 284:Half Life 2: Deathmatch 208:Half-Life 2: Deathmatch 27:Half-Life 2: Deathmatch 1907:World Opponent Network 286: 1655:Team Fortress Classic 1247:Hunt Down the Freeman 1240:Entropy : Zero 2 513:. 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Index


Developer(s)
Valve
Publisher(s)
Half-Life
Engine
Source
Platform(s)
Windows
Mac OS X
Linux
Genre(s)
First-person shooter
Multiplayer
multiplayer
first-person shooter
Valve
Steam
Half-Life 2
Source engine
multiplayer component of the original Half-Life
Half-Life series

Deathmatch
team deathmatch
Combine
Half-Life 2
friendly fire
Half-Life 2
Steam

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