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Half-Life 2: Episode One

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is required to do next to progress. At the same time, Valve did not want Alyx to obstruct the player, and sometimes reduced her input and dialogue so players would not feel pressured or bothered by her presence. Valve placed what they described as "hero moments" throughout the game, which allow the player to single-handedly overcome obstacles such as particularly challenging enemies, during which Alyx takes the role of an observer and gives the player praise and adulation for their feats. The game was extensively
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catastrophic damage they inflicted, and it allows for the introduction of new gameplay elements that accentuate the dangers which come with the Citadel's imminent collapse. It also serves a thematic purpose by highlighting the weakening of the Combine's dominance in City 17. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings, and the introduction of foes previously kept outside its confines in
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certain routines in combat situations. Examples of this co-operative gameplay include combat in underground levels. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. Similarly, Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions.
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Valve made modifications to Alyx's AI to allow her to react to the player. Changes include commentating on objects the player manipulates or obstacles they have overcome. She also acts as an essential device in both plot exposition and directing the player's journey, often vocalizing what the player
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as a "personality code" as opposed to an "AI code", emphasizing the attention they gave to make Alyx a unique and believable companion. For part of the code, she was explicitly programmed to avoid performing too many mechanical or repetitive actions, such as repeating lines of dialogue or performing
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to reflect the changing shape of the world and remind the player that their actions have major effects on the storyline. The Citadel has degenerated from the cold, alien and imposing fortress of the previous game into an extremely unstable state. This provides a visual cue to the player of the
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technology. Upgrades to enemy AI allow Combine soldiers to use tactics previously unavailable to them. For example, Combine soldiers were given the ability to crouch while being fired upon so they could duck underneath the player's line of fire. The soundtrack was composed by
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praised the "deftness" with which the game directed the player's eyes, and the strength of Alyx as a companion, concluding: "In an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn't get more sophisticated than this."
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Leaving the train, the two proceed on foot through an underground transportation system and the city streets, fighting past disorganized Combine forces and rampant Xen wildlife. Near a Combine-held train station, Freeman and Alyx reunite with
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appears on the screen to display the character's health, energy, and ammunition. Throughout the course of the game, the player accesses new weapons and ammunition that are used to defend the character from enemy forces. Unlike in
604:), who extracted Freeman from the explosion, is suddenly confronted by the vortigaunts and pushed away from Freeman; as the vortigaunts rescue Freeman, the G-Man responds by angrily stating that "We'll see... about that." 639:) where she discusses finding the location of an unknown project before being cut off by a Combine attack. Freeman and Alyx board a train and use it to escape the Citadel, which subsequently derails. 2122: 2530: 780:. The music is used sparingly; it plays primarily during scenes of major plot developments or particularly important action sequences such as large battles or when encountering a new enemy. 631:
is attempting to accelerate the destruction of the Citadel in order to send a transmission back to their homeworld. Alyx downloads a copy of the transmission along with a video recorded by
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argued the futility of reviewing the game due to its episodic nature; as the first part of a three-part story arc, it is difficult to judge it when divorced from the final product.
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was scheduled for release by Christmas 2007, but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. After
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said the team had become comfortable with their tools, and wanted to capitalize on their experience instead of developing new technologies. Valve's president,
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received mostly positive reviews; the co-operative gameplay with Alyx received particular praise, although the short length was criticized. It was ported to
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would be the first in a trilogy of episodic games to be released over the following two years. Newell said he considered the trilogy the equivalent of
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and encounter various enemies and allies. The gameplay is broken up between combat-oriented challenges and physics-based puzzles.
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ninth on its 2006 "Games of the Year" list, and it also noted the implementation of Alyx as a believable and useful companion.
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Extensive alterations were made to the appearance of both City 17 where the game takes place and the Citadel from the end of
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directed particular praise to the balance between puzzle-oriented and action-oriented challenges throughout the game.
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as a standalone release. It was available for pre-load and pre-purchase through Steam on May 1, 2006, with
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was made with an upgraded version of Source, with more advanced lighting effects and a new version of its
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takes roughly 4โ€“6 hours to complete, which raised the issue of whether the game justified its price.
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was generally positive. Reviewers praised it for having more intricate, well paced gameplay than
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and reunited with Alyx. At a nearby piece of communication equipment, Alyx makes contact with
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distribution system, where it was sold at a discount price. The game was also distributed by
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game delivered in a shorter time rather than waiting years for another "monolithic product".
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Freeman awakens in the ruins of City 17, where he is rescued from a pile of rubble by
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to complement the player's abilities. The developers described Alyx's programming for
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expressed disappointment at a lack of new features such as environments and weapons.
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being about other characters and other people, you spent most of the game alone."
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commented that "while this inaugural episode may not be the essential FPS that
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saw Freeman being used by G-Man, the episodes would see G-Man lose control.
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was created from a revision of this article dated 30 March 2024
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Half-Life 2: Episode One, Chapter V: Exit 17, Developers commentary
3368: 548: 172: 3411: 2458:"D.I.C.E. Awards By Video Game Details Half-Life 2: Episode One" 588:) have destroyed the Citadel's reactor. As it explodes, several 3082: 2634: 651:
flee the Citadel, the explosion's shockwave derails the train.
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was announced in February 2006. In May, Valve announced that
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is, I can't imagine any shooter fan who'd want to miss it."
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so that Valve could gauge its effectiveness and difficulty.
2488:"Valve Explains Why Half-Life 2: Episode 3 Was Never Made" 714:(1998) saw the G-Man transform Freeman into his tool, and 440:
development, hoping to release games more frequently. For
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earned scores of 87/100 and 85.59% on review aggregators
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immediately available for play as part of the package.
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episodes were written by Laidlaw and the new employees
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A common criticism of the game is its short length.
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engine, with new lighting and animation technology.
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According to Newell, whereas the original 2206: 2204: 4019:Video games developed in the United States 3623: 3515: 3122: 3101: 3087: 3079: 2864: 2759: 2653: 2639: 2631: 2466:Academy of Interactive Arts & Sciences 2080:"Half-Life 2: Episode Two pushed to 2007?" 2049:"Half-Life 2: Episode One Pre-Loading Now" 1123:Academy of Interactive Arts & Sciences 1119:10th Annual Interactive Achievement Awards 895: 860: 43: 34: 1405:"Review: Half-Life 2: Episode One". 749:, who accompanies the player for most of 2598:, and does not reflect subsequent edits. 2581: 2519:McWhertor, Michael (November 21, 2019). 2212:"Half-Life: Episode One on GameRankings" 1957: 1955: 792:to emphasize the scale of the uprising. 448:. It uses an updated version of Valve's 3889: 3837: 1379:from the original on September 17, 2011 1198: 1175: 198: 2533:from the original on November 22, 2019 2224:from the original on February 12, 2012 2179:"Half-Life: Episode One on Metacritic" 1895:from the original on February 15, 2012 1855: 1853: 1851: 1849: 1847: 1751:from the original on February 15, 2012 1732: 1730: 1685:from the original on November 11, 2019 1630: 1628: 1626: 1624: 1609:from the original on December 26, 2019 1285:from the original on December 10, 2015 3011:Half-Life VR but the AI Is Self-Aware 2342:from the original on November 7, 2012 2260:from the original on November 5, 2007 2189:from the original on October 24, 2015 2156:from the original on October 13, 2012 2004:from the original on October 17, 2008 1715:from the original on October 11, 2019 1666: 1664: 1433:from the original on February 6, 2018 845:. About 1.4 million retail copies of 517:, where Gordon's first weapon is the 7: 2361:"Review: Half-Life 2: Episode One". 2282:"Review: Half-Life 2: Episode One". 1926:from the original on October 6, 2014 1916:"Half-Life 2: Episode One Interview" 1217:. CNET Networks, Inc. Archived from 1185:developed the Nvidia Shield version. 1131:First-Person Action Game of the Year 900: 865: 2500:from the original on March 23, 2020 2440:"Half-Life 2: Episode One review". 2125:from the original on March 23, 2014 2024:"Half Life 2: Episode One (PC-DVD)" 1834:"Preview: Half-Life 2: Aftermath". 1453:"Basics (Half-Life 2: Episode One)" 1317:from the original on April 23, 2014 955: 856: 673:sequels using Source. The designer 4024:Video games scored by Kelly Bailey 2092:from the original on March 2, 2014 2059:from the original on March 3, 2016 1649:from the original on June 17, 2020 1519:Berghammer, Billy (May 26, 2006). 1305:"Half-Life 2: Episode One updated" 1253:from the original on March 7, 2016 827:was rereleased in the compilation 432:After the six-year development of 25: 2997:Half-Life: Full Life Consequences 2248:"Half-Life 2: Episode One review" 1463:from the original on July 9, 2013 345: 325: 305: 209: 3926: 3909: 3892: 3864: 3852: 3840: 3814: 3813: 3063: 3062: 2580: 2144:Remo, Chris (December 3, 2008). 2078:Thorsen, Tor (August 24, 2006). 1597:"The Final Hours of Half-Life 2" 1482:Lee, Garnett (August 29, 2005). 1343:from the original on May 1, 2022 974: 969: 964: 959: 954: 721:While the plots and dialogue of 466:as part of the 2007 compilation 393:game developed and published by 49:Cover art showing key character 2303:"Half-Life 2: Episode 1 Review" 1962:Dahlen, Chris (June 13, 2006). 1799:Porter, Will (April 13, 2006). 1671:Reed, Kristan (April 8, 2005). 688:In April 2005, Valve announced 596:) appear and extract Alyx. The 3004:Half-Life: Escape from City 17 2330:McNamara, Tom (June 1, 2006). 1994:"Buy Half-Life 2: Episode One" 1881:Bramwell, Tom (June 6, 2006). 1737:Bramwell, Tom (June 6, 2006). 1559:Ocampo, Jason (June 2, 2006). 1211:for Xbox 360: Release Summary" 1: 4049:Video games with commentaries 2486:Marks, Tom (March 23, 2020). 2246:Accardo, Sal (June 1, 2006). 1914:Adams, Dan (April 27, 2006). 1774:"The Valve team (staff bios)" 560:outside the Citadel. The new 4029:Video games set in the 2020s 2793:Black Mesa Research Facility 1160:, Valve released a prequel, 814:Half-Life Deathmatch: Source 521:, Gordon first acquires the 401:. It continues the story of 3999:Science fiction video games 1705:"Half-Life 2 Goes Episodic" 773:facial animation/expression 4080: 4009:Source (game engine) games 2849:Half-Life 2: Episode Three 2332:"Half-Life 2: Episode One" 1964:"Half-Life 2: Episode One" 1154:canceling several further 485: 4064:Video games about zombies 4034:Video games set in Europe 4004:Single-player video games 3808: 3058: 1183:Nvidia Lightspeed Studios 904: 901: 869: 866: 42: 3994:Fiction about rebellions 3974:Half-Life (series) games 3879:Half-Life 2: Episode One 2961:Research and Development 2409:"2006 Games of the Year" 1809:Computer and Video Games 1803:Half-Life 2: Episode One 1673:"Half-Life 2: Aftermath" 1486:Half-Life 2: Episode One 1313:. Valve. June 26, 2013. 1143:Half-Life 2: Episode Two 1127:Half-Life 2: Episode One 692:under the working title 415:with Gordon's companion 386:Half-Life 2: Episode One 38:Half-Life 2: Episode One 18:Half Life 2: Episode One 4039:Video games using Havok 4014:Valve Corporation games 2443:Computer Games Magazine 1776:. Valve. Archived from 1367:Colin (June 21, 2006). 1281:. Valve. May 26, 2010. 1105:Computer Games Magazine 849:had been sold by 2008. 820:Half-Life 2: Deathmatch 729:were written solely by 530:artificial intelligence 488:Gameplay of Half-Life 2 446:artificial intelligence 3607:World Opponent Network 2576: 2556:Listen to this article 1423:"Basics (Half-Life 2)" 1146:was released in 2007. 569: 411:, players must escape 3969:First-person shooters 3959:Dystopian video games 3355:Team Fortress Classic 2947:Hunt Down the Freeman 2940:Entropy : Zero 2 2575: 2446:: 57. September 2006. 1573:on September 24, 2009 1091:was". GameSpy ranked 552: 407:(2004); as scientist 3964:Episodic video games 2607:More spoken articles 1974:on December 27, 2008 1561:"Episode One review" 1369:"Episode One review" 568:effects are visible. 436:, Valve switched to 391:first-person shooter 367:First-person shooter 3989:PlayStation 3 games 3790:Steam Trading Cards 2389:on October 14, 2013 1883:"Opening the Valve" 1739:"Opening the Valve" 898: 863: 4044:Video game sequels 2577: 861: 570: 478:followed in 2007. 3828: 3827: 3773: 3772: 3615: 3614: 3507: 3506: 3255:Aperture Desk Job 3248:Aperture Hand Lab 3076: 3075: 3028:Valve Corporation 2970: 2969: 2816: 2815: 2573: 2421:on April 29, 2007 1033: 1032: 894: 893: 594:Louis Gossett Jr. 382: 381: 350:December 15, 2014 290:December 20, 2007 281:December 14, 2007 272:December 14, 2007 201:Microsoft Windows 16:(Redirected from 4071: 3954:2006 video games 3939: 3931: 3930: 3929: 3922: 3914: 3913: 3912: 3905: 3897: 3896: 3895: 3885: 3869: 3868: 3867: 3857: 3856: 3845: 3844: 3836: 3817: 3816: 3800:The Steam Awards 3765:Yanis Varoufakis 3624: 3602:Valve Anti-Cheat 3587:Source Filmmaker 3526:Steam Controller 3516: 3335:Counter-Strike 2 3328:Global Offensive 3123: 3103: 3096: 3089: 3080: 3066: 3065: 2933:Capture the Flag 2878:Action Half-Life 2865: 2843:Unreleased games 2760: 2655: 2648: 2641: 2632: 2620: 2619: 2617:Official website 2597: 2595: 2584: 2583: 2574: 2564: 2562: 2557: 2543: 2542: 2540: 2538: 2516: 2510: 2509: 2507: 2505: 2483: 2477: 2476: 2474: 2472: 2454: 2448: 2447: 2437: 2431: 2430: 2428: 2426: 2417:. 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Robins 602:Michael Shapiro 586:Merle Dandridge 547: 510:head-up display 490: 484: 356: 353: 344: 333: 324: 313: 304: 293: 284: 275: 266: 255: 246: 237: 228: 217: 208: 197: 196: 193: 182: 103: 53: 33: 32:2006 video game 28: 27:2006 video game 23: 22: 15: 12: 11: 5: 4077: 4075: 4067: 4066: 4061: 4059:Xbox 360 games 4056: 4051: 4046: 4041: 4036: 4031: 4026: 4021: 4016: 4011: 4006: 4001: 3996: 3991: 3986: 3981: 3976: 3971: 3966: 3961: 3956: 3946: 3945: 3941: 3940: 3923: 3921:from Wikiquote 3906: 3877: 3874: 3873: 3861: 3849: 3826: 3825: 3823: 3822: 3809: 3806: 3805: 3803: 3802: 3797: 3792: 3787: 3781: 3779: 3775: 3774: 3771: 3770: 3768: 3767: 3762: 3757: 3752: 3747: 3742: 3737: 3732: 3727: 3722: 3720:Jeri Ellsworth 3717: 3712: 3707: 3702: 3697: 3695:Michael Abrash 3691: 3689: 3685: 3684: 3682: 3681: 3676: 3671: 3666: 3661: 3656: 3651: 3646: 3641: 3636: 3630: 3628: 3621: 3617: 3616: 3613: 3612: 3610: 3609: 3604: 3599: 3594: 3589: 3584: 3579: 3574: 3569: 3564: 3558: 3556: 3552: 3551: 3549: 3548: 3543: 3538: 3533: 3528: 3522: 3520: 3513: 3509: 3508: 3505: 3504: 3502: 3501: 3494: 3487: 3480: 3477:The Orange Box 3473: 3466: 3465: 3464: 3449: 3447: 3443: 3442: 3440: 3439: 3432: 3425: 3417: 3415: 3407: 3406: 3404: 3403: 3396: 3388: 3386: 3378: 3377: 3375: 3374: 3373: 3372: 3358: 3350: 3348: 3342: 3341: 3339: 3338: 3331: 3324: 3321:Condition Zero 3317: 3316: 3315: 3308: 3301: 3294: 3287: 3277:Counter-Strike 3272: 3270: 3267:Counter-Strike 3262: 3261: 3259: 3258: 3251: 3244: 3237: 3230: 3222: 3220: 3212: 3211: 3209: 3208: 3201: 3200: 3199: 3192: 3185: 3178: 3164: 3163: 3162: 3155: 3148: 3145:Opposing Force 3133: 3131: 3120: 3114: 3113: 3108: 3106: 3105: 3098: 3091: 3083: 3074: 3073: 3071: 3070: 3059: 3056: 3055: 3053: 3052: 3045: 3042:The Orange Box 3038: 3030: 3024: 3022: 3018: 3017: 3015: 3014: 3007: 3000: 2993: 2990:Freeman's Mind 2986: 2978: 2976: 2972: 2971: 2968: 2967: 2965: 2964: 2957: 2950: 2943: 2936: 2929: 2921: 2919: 2913: 2912: 2910: 2909: 2902: 2895: 2888: 2881: 2873: 2871: 2862: 2858: 2857: 2855: 2854: 2853: 2852: 2840: 2835: 2830: 2824: 2822: 2818: 2817: 2814: 2813: 2811: 2810: 2805: 2800: 2795: 2789: 2787: 2783: 2782: 2780: 2779: 2774: 2772:Gordon Freeman 2768: 2766: 2757: 2753: 2752: 2750: 2749: 2742: 2741: 2740: 2733: 2726: 2719: 2705: 2704: 2703: 2696: 2689: 2686:Opposing Force 2674: 2672: 2668: 2667: 2660: 2658: 2657: 2650: 2643: 2635: 2629: 2628: 2624:The Orange Box 2600: 2586: 2579: 2567: 2554: 2553: 2551: 2550:External links 2548: 2545: 2544: 2511: 2478: 2449: 2432: 2400: 2379:"Best of 2006" 2370: 2367:. 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Valve. 2006. 1937: 1906: 1870: 1843: 1826: 1815:on May 3, 2008 1791: 1762: 1726: 1696: 1660: 1620: 1584: 1544: 1511: 1474: 1444: 1414: 1390: 1354: 1328: 1296: 1264: 1232: 1209:The Orange Box 1197: 1196: 1194: 1191: 1188: 1187: 1174: 1173: 1171: 1168: 1138: 1135: 1079:respectively. 1031: 1030: 1027: 1019: 1018: 1015: 1006: 1005: 1002: 993: 992: 989: 981: 980: 951: 943: 942: 939: 931: 930: 927: 924:GameRevolution 919: 918: 915: 907: 906: 903: 892: 891: 888: 882: 881: 878: 872: 871: 868: 857: 854: 851: 830:The Orange Box 797: 794: 656: 653: 645:Barney Calhoun 633:Judith Mossman 578:Gordon Freeman 546: 543: 483: 480: 469:The Orange Box 409:Gordon Freeman 380: 379: 374: 370: 369: 364: 358: 357: 355: 354: 352: 351: 341: 339: 334: 332: 331: 321: 319: 314: 312: 311: 301: 299: 294: 292: 291: 282: 273: 263: 261: 256: 254: 253: 244: 235: 225: 223: 218: 216: 215: 205: 203: 192: 191: 190: 188: 184: 183: 181: 180: 175: 170: 165: 160: 155: 149: 147: 141: 140: 135: 129: 128: 121: 117: 116: 111: 105: 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Index

Half Life 2: Episode One

Alyx Vance
Developer(s)
Valve
Publisher(s)
Writer(s)
Marc Laidlaw
Erik Wolpaw
Chet Faliszek
Composer(s)
Kelly Bailey
Half-Life
Engine
Source
Platform(s)
Windows
Xbox 360
PlayStation 3
Mac OS X
Linux
Android
NA
EU
AU
NA
EU
AU
Genre(s)
First-person shooter

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