Knowledge (XXG)

Hamurabi (video game)

Source πŸ“

241:, enters numbers in response to questions posed by the game. The resources that the player must manage are people, acres of land, and bushels of grain. These are managed over the course of ten rounds, each of which represents a year. Each person can farm a set amount of land, which produces grain. Grain, in turn, can be used to feed people, who otherwise die the following round, or planted for the following year's crop. The player may also buy or sell land to their neighbors each turn in exchange for grain. Each round begins with an adviser stating "Hamurabi: I beg to report to you" the current status of the city, including the prior year's harvest and change in population, followed by a series of questions as to how many bushels of grain to spend on land, seeds, and feeding the people. 245:
random amounts. Each year also presents the possibility of a plague reducing the population by half. The game ends after ten rounds, or earlier if the entire population of the city dies or at least 45 percent of the people starve in a single round. The end-game appraisal, added in the 1973 version of the game, compares the player to historical rulersβ€”such as "Your heavy-handed performance smacks of
34: 465:, which became the best selling computer book of all time, with well over a million copies sold. The popularity of both the book and the programming language itself meant that Ahl's version of the game became the more widely known version over the relatively obscure original, as evidenced by the 1973 French FOCAL version considering " 303: 475:
noted that the game was a modification of a game "written in FOCAL at DEC", but listed the author as "unknown". The 1978 edition of the book, which was the first million-selling computer book, noted that the game's name was intended to be "Hammurabi", but not only was one "m" dropped in the file name
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since at least 1958. By 1961, there were over 89 different business and economic simulation games in use, with various graphical capabilities. The final game was, according to Dyment, "the largest piece of FOCAL-8 code that could fit in a 4K machine: there was literally not room for a single extra
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The game's variations are driven by random numbers: the price of land is randomly decided each round from between 17 and 26 bushels per acre, the amount of bushels generated each round is randomly decided, random amounts of bushels are eaten by rats, and new people come to the city each year in
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by James R. B. Howard II and Jimmie B. Fletcher, "a modification of the 'King of Sumeria' game" with additional features. The French version of the game, however, despite being listed as "Sumer (French)", described itself not as a translation of the original game, but as a translation of
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recalled in 1989 that "half the people I know wrote a Hammurabi program back in the 1970s; for many, it was the first program they'd ever written in their lives". The 1973 DECUS catalog additionally lists a French-language version by Belgians J. F. Champarnaud and F. H. Bostem for the
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The game was originally described as: "This is a simulation program/game which will run on a minimal PDP-8 system. The economy of a Sumerian city in the year 3000 B. C. is simulated in the fashion of a modern-day 'business game.'"
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and added an end-of-game performance appraisal. Unlike FOCAL, BASIC was widely available on many platforms and the new version was soon found on many of them. In 1973 he re-published the game as part of the collection in
165:, manages how much of their grain to spend on crops for the next round, feeding their people, and purchasing additional land, while dealing with random variations in crop yields and plagues. 1257: 1139: 892: 1609: 375:
character". As a result, the game uses shortened forms for much of the text, including spelling the player-controlled ruler, changed from Luduga to the Babylonian king
1599: 1619: 1250: 1624: 480:, but Ahl consistently misspelled the name inside of the game, following Dyment's spelling, leading to the generally accepted name of the game to be 175:, a much more in-depth text-based economic simulation intended for children, developed from 1964 to 1966 by designer and elementary school teacher 1614: 1584: 1243: 1114: 1084: 846: 637: 598: 956: 461:
revolution followed, and BASIC was the standard language on these machines. Ahl re-published his book once again, this time under the title
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as well as an early strategy game. A conversion of this game was included on the BBC Micro's Welcome Tape and Welcome Disc as
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by Lee Schneider and Todd Voros, written for mainframe computers in 1972 and in BASIC in 1975, which was then expanded to
320: 307: 143: 733: 1266: 1055: 1029: 619: 328: 262: 155: 1448: 516: 371: 1579: 1432: 211:, quickly became the more prominent version due to the popularity of both the book and the programming language. 1594: 1050: 442: 270: 106: 350:. The game is sometimes erroneously attributed to Merrill in 1969, but 1969 and 1973 program catalogs by the 1533: 237:
centered on resource management in which the player, identified in the text as the ancient Babylonian king
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The Production and Evaluation of Three Computer-based Economics Games for the Sixth Grade: Final Report
1104: 1074: 585: 288: 203: 667:(Report). Westchester County Board of Cooperative Educational Services. pp. 1, 13–15. ED014227. 1589: 1538: 529: 363: 234: 216: 127: 123: 92: 44: 419:-area home were uninterested in using FOCAL. He hired a Brooklyn programmer to write a version of 1629: 1518: 705: 54: 1416: 1295: 1110: 1080: 842: 697: 633: 594: 275: 171: 63: 835:
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry
1392: 1347: 1288: 1230: 689: 624: 87: 1235: 1212: 606: 496:, several simulation games have been created as expansions of the core game. These include 1190: 1181: 992: 932: 897: 888: 773: 387: 231: 198: 120: 96: 1513: 1467: 1330: 1318: 502: 415:
was working in the educational sales department and found that customers outside DEC's
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influenced many later strategy and simulation games and is also an antecedent to the
1553: 1498: 1135: 1100: 1070: 1059:. Vol. 4, no. 2. People's Computer Company. September 1975. pp. 6–7. 1021: 812: 580: 477: 454: 412: 347: 313: 187: 186:
Multiple versions of the game were created for the FOCAL language, but around 1971
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The game consists of ten rounds wherein the player, as the ancient Babylonian king
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Wing, Richard L. (1966). "Two Computer-Based Economics Games for Sixth Graders".
1558: 1543: 1493: 1475: 450: 284: 176: 693: 1523: 1363: 1302: 808: 645: 354:(DECUS) list Dyment as the original developer, though they also renamed it to 1025: 988:"Fifty Years of BASIC, the Programming Language That Made Computers Personal" 701: 1400: 1339: 1219: 838: 664: 376: 296: 238: 162: 408:)", due to another version of the game which was already released by then. 1310: 542: 392: 331:
programming language. Fellow employee Doug Dyment heard a description of
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began studying the use of computers in education, using a grant from the
734:"The Sumerian Game: The Most Important Video Game You've Never Heard Of" 524:
added the concept of city building management to the basic structure of
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Greenlaw, Paul S.; Herron, Lowell W.; Rawdon, Richard H. (1962).
552:(1987) are two games that critics mentioned as being similar to 366:" were text-based business management simulation games, such as 302: 246: 1239: 987: 266: 180: 291:, set in 3500 B.C., has players act as rulers of the city of 446:, which became a best-seller with over 10,000 copies sold. 273:
to produce "economic games" for sixth-grade students. One,
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Business simulation in industrial and university education
295:. In 1966 Addis revised the game and interspersed it with 540:
inspired more complicated economic simulation games;
339:, and as an early program for the language developed 299:
of taped audio lectures and slide projector images.
283:, written and designed by elementary-school teacher 1486: 1459: 1382: 1329: 1274: 423:for the PDP-8. Around 1971, he ported a version of 102: 86: 69: 53: 43: 26: 1026:"David H. Ahl biography from Who's Who in America" 883: 881: 863: 431:and published it in DEC's educational newsletter, 922:"DECUS Program Library Catalog for PDP-8, FOCAL8" 763:"DECUS Program Library Catalog for PDP-8, FOCAL8" 395:version of the language, and a 1978 catalog adds 658: 656: 654: 370:, which was used in business schools such as at 727: 725: 723: 721: 719: 799:"Game Mechanics That Are Older Than You Think" 1251: 1229:can be played for free in the browser at the 589:(2nd ed.). Workman Publishing. pp.  8: 287:and programmed by William McKay of IBM. The 193:it to DEC BASIC and in 1973 published it in 1016: 1014: 575: 573: 571: 569: 207:. His expanded version of the game, titled 1610:Video games developed in the United States 1258: 1244: 1236: 916: 914: 912: 32: 23: 931:. July 1973. p. F-28. Archived from 1109:. Creative Computing Press. p. 96. 1079:. Creative Computing Press. p. 11. 963:Digital Equipment Computer Users Society 929:Digital Equipment Computer Users Society 772:. July 1973. p. F-1. Archived from 770:Digital Equipment Computer Users Society 492:In addition to the multiple versions of 352:Digital Equipment Computer Users Society 130:. It was first developed under the name 1600:Public-domain software with source code 981: 979: 757: 755: 753: 565: 7: 1056:People's Computer Company Newsletter 506:(1976). Other derivations include 14: 1620:Video games with textual graphics 1282:Cathode-ray tube amusement device 797:Winterhalter, Ryan (2010-12-15). 528:, making it an antecedent to the 469:" to be the more prominent name. 1625:Video games based on real people 197:. This was later republished in 1142:from the original on 2016-02-03 1032:from the original on 2015-09-24 1000:from the original on 2016-02-05 986:McCracken, Harry (2014-04-29). 833:Smith, Alexander (2019-11-27). 514:(1975) by James A. Storer, and 279:(1964), was a model of ancient 663:Wing, Richard L. (June 1967). 453:was released, and soon after, 435:. The new version was renamed 1: 958:Program Library PDP-8 Catalog 732:Willaert, Kate (2019-09-09). 681:American Behavioral Scientist 321:Digital Equipment Corporation 144:Digital Equipment Corporation 1615:Video games set in antiquity 1585:Early history of video games 1267:Early history of video games 1194:. Vol. 9, no. 12. 1130:Moss, Richard (2015-10-11). 901:. Vol. 14, no. 1. 837:. Vol. 1: 1971 – 1982. 263:Westchester County, New York 343:, programming it for a DEC 1651: 1275:Analog and lightbulb games 694:10.1177/000276426601000306 517:Santa Paravia en Fiumaccio 372:Carnegie Mellon University 183:programmer William McKay. 142:by Doug Dyment in 1968 at 1635:Single-player video games 1163:. BBC Micro Games Archive 965:. August 1978. p. 83 31: 520:(1978) by George Blank; 443:101 BASIC Computer Games 271:U.S. Office of Education 195:101 BASIC Computer Games 1534:Thomas T. Goldsmith Jr. 1509:John Makepeace Bennett 1161:"Yellow River Kingdom" 630:Crown Publishing Group 411:In 1970, DEC employee 316: 158:programming language. 38:Screenshot of gameplay 1384:Early mainframe games 478:eight-character limit 382:Multiple versions of 337:University of Alberta 305: 281:Sumerian civilization 1605:Strategy video games 1331:Early Chess programs 586:BASIC Computer Games 534:Yellow River Kingdom 473:BASIC Computer Games 463:BASIC Computer Games 335:after a talk at the 289:early mainframe game 204:BASIC Computer Games 150:for fellow employee 1539:William Higinbotham 1198:. pp. 361–379. 905:. pp. 109–124. 530:city-building genre 368:The Management Game 235:strategy video game 217:city-building genre 128:resource management 124:strategy video game 1519:David Champernowne 1460:First arcade games 1106:Big Computer Games 1076:Big Computer Games 317: 154:'s newly invented 1567: 1566: 1417:The Sumerian Game 1186:"NCC Reflections" 1184:(November 1984). 1116:978-0-916688-40-0 1086:978-0-916688-40-0 848:978-1-138-38990-8 639:978-1-4000-8246-9 600:978-0-89480-052-8 583:(November 1978). 379:, as "Hamurabi". 333:The Sumerian Game 276:The Sumerian Game 172:The Sumerian Game 112: 111: 64:personal computer 1642: 1580:1968 video games 1348:Los Alamos Chess 1289:Bertie the Brain 1260: 1253: 1246: 1237: 1231:Internet Archive 1200: 1199: 1182:Pournelle, Jerry 1178: 1172: 1171: 1169: 1168: 1157: 1151: 1150: 1148: 1147: 1127: 1121: 1120: 1097: 1091: 1090: 1067: 1061: 1060: 1047: 1041: 1040: 1038: 1037: 1028:. Swapmeetdave. 1018: 1009: 1008: 1006: 1005: 983: 974: 973: 971: 970: 953: 947: 946: 944: 943: 937: 926: 918: 907: 906: 891:(January 1989). 889:Pournelle, Jerry 885: 876: 875: 869: 859: 853: 852: 830: 824: 823: 821: 820: 811:. Archived from 794: 788: 787: 785: 784: 778: 767: 759: 748: 747: 745: 744: 729: 714: 713: 675: 669: 668: 660: 649: 643: 632:. pp. 1–2. 625:Dreaming in Code 620:Rosenberg, Scott 616: 610: 604: 577: 169:was inspired by 36: 24: 1650: 1649: 1645: 1644: 1643: 1641: 1640: 1639: 1595:Mainframe games 1570: 1569: 1568: 1563: 1482: 1455: 1378: 1325: 1270: 1264: 1209: 1204: 1203: 1180: 1179: 1175: 1166: 1164: 1159: 1158: 1154: 1145: 1143: 1129: 1128: 1124: 1117: 1099: 1098: 1094: 1087: 1069: 1068: 1064: 1049: 1048: 1044: 1035: 1033: 1020: 1019: 1012: 1003: 1001: 985: 984: 977: 968: 966: 955: 954: 950: 941: 939: 935: 924: 920: 919: 910: 887: 886: 879: 861: 860: 856: 849: 832: 831: 827: 818: 816: 796: 795: 791: 782: 780: 776: 765: 761: 760: 751: 742: 740: 731: 730: 717: 677: 676: 672: 662: 661: 652: 640: 618: 617: 613: 601: 579: 578: 567: 562: 490: 388:Jerry Pournelle 341:King of Sumeria 325:Richard Merrill 323:(DEC) employee 259: 225: 201:form in 1978's 199:Microsoft BASIC 152:Richard Merrill 133:King of Sumeria 97:text-based game 82: 39: 22: 21:1968 video game 17: 16:1968 video game 12: 11: 5: 1648: 1646: 1638: 1637: 1632: 1627: 1622: 1617: 1612: 1607: 1602: 1597: 1592: 1587: 1582: 1572: 1571: 1565: 1564: 1562: 1561: 1556: 1551: 1546: 1541: 1536: 1531: 1526: 1521: 1516: 1514:Nolan Bushnell 1511: 1506: 1501: 1496: 1490: 1488: 1484: 1483: 1481: 1480: 1472: 1468:Computer Space 1463: 1461: 1457: 1456: 1454: 1453: 1445: 1437: 1429: 1421: 1413: 1405: 1397: 1388: 1386: 1380: 1379: 1377: 1376: 1368: 1360: 1352: 1344: 1335: 1333: 1327: 1326: 1324: 1323: 1319:Tennis for Two 1315: 1307: 1299: 1293: 1285: 1278: 1276: 1272: 1271: 1265: 1263: 1262: 1255: 1248: 1240: 1234: 1233: 1222: 1214:The Sumer Game 1208: 1207:External links 1205: 1202: 1201: 1173: 1152: 1122: 1115: 1092: 1085: 1062: 1042: 1010: 975: 948: 908: 893:"To the Stars" 877: 854: 847: 841:. p. 27. 825: 789: 749: 738:A Critical Hit 715: 670: 650: 638: 611: 599: 564: 563: 561: 558: 512:Pollution Game 489: 486: 425:The Sumer Game 406:The Sumer Game 386:were created. 384:The Sumer Game 364:Business games 356:The Sumer Game 258: 255: 224: 221: 167:The Sumer Game 139:The Sumer Game 110: 109: 104: 100: 99: 90: 84: 83: 81: 80: 77: 73: 71: 67: 66: 57: 51: 50: 47: 41: 40: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 1647: 1636: 1633: 1631: 1628: 1626: 1623: 1621: 1618: 1616: 1613: 1611: 1608: 1606: 1603: 1601: 1598: 1596: 1593: 1591: 1588: 1586: 1583: 1581: 1578: 1577: 1575: 1560: 1557: 1555: 1552: 1550: 1549:Steve Russell 1547: 1545: 1542: 1540: 1537: 1535: 1532: 1530: 1529:Sandy Douglas 1527: 1525: 1522: 1520: 1517: 1515: 1512: 1510: 1507: 1505: 1502: 1500: 1497: 1495: 1492: 1491: 1489: 1485: 1478: 1477: 1473: 1470: 1469: 1465: 1464: 1462: 1458: 1451: 1450: 1446: 1443: 1442: 1438: 1435: 1434: 1430: 1427: 1426: 1422: 1419: 1418: 1414: 1411: 1410: 1406: 1403: 1402: 1398: 1395: 1394: 1390: 1389: 1387: 1385: 1381: 1374: 1373: 1369: 1366: 1365: 1361: 1358: 1357: 1353: 1350: 1349: 1345: 1342: 1341: 1337: 1336: 1334: 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588: 587: 582: 576: 574: 572: 570: 566: 559: 557: 555: 551: 550: 545: 544: 539: 535: 531: 527: 523: 522:Santa Paravia 519: 518: 513: 509: 505: 504: 499: 495: 487: 485: 483: 479: 476:to fit in an 474: 470: 468: 464: 460: 459:microcomputer 456: 452: 447: 445: 444: 438: 434: 430: 426: 422: 418: 414: 409: 407: 403: 398: 394: 389: 385: 380: 378: 373: 369: 365: 359: 357: 353: 349: 346: 342: 338: 334: 330: 327:invented the 326: 322: 315: 312: 309: 304: 300: 298: 294: 290: 286: 282: 278: 277: 272: 268: 264: 256: 254: 252: 248: 242: 240: 236: 233: 229: 222: 220: 218: 214: 210: 206: 205: 200: 196: 192: 189: 184: 182: 178: 174: 173: 168: 164: 159: 157: 153: 149: 148:computer game 145: 141: 140: 135: 134: 129: 125: 122: 118: 117: 108: 107:Single-player 105: 101: 98: 94: 93:Strategy game 91: 89: 85: 78: 75: 74: 72: 68: 65: 61: 58: 56: 52: 48: 46: 42: 35: 30: 25: 19: 1554:Ken Thompson 1474: 1466: 1447: 1441:Lunar Lander 1439: 1433:Space Travel 1431: 1424: 1423: 1415: 1407: 1399: 1391: 1370: 1362: 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Retrieved 1155: 1144:. Retrieved 1136:Ars Technica 1125: 1105: 1095: 1075: 1065: 1054: 1045: 1034:. Retrieved 1002:. Retrieved 991: 967:. Retrieved 957: 951: 940:. Retrieved 933:the original 896: 865: 857: 834: 828: 817:. Retrieved 813:the original 802: 792: 781:. Retrieved 774:the original 741:. Retrieved 737: 688:(3): 31–35. 685: 679: 673: 623: 614: 584: 553: 547: 541: 537: 533: 525: 521: 515: 511: 507: 501: 497: 493: 491: 481: 472: 471: 466: 462: 455:Altair BASIC 449:In 1975 the 448: 441: 436: 432: 424: 413:David H. Ahl 410: 405: 401: 396: 383: 381: 367: 360: 355: 348:minicomputer 340: 332: 318: 314:minicomputer 306:An original 274: 260: 243: 227: 226: 212: 208: 202: 194: 188:David H. Ahl 185: 170: 166: 160: 138: 137: 132: 131: 126:of land and 115: 114: 113: 79:1973 (BASIC) 76:1968 (FOCAL) 18: 1559:Alan Turing 1544:Josef Kates 1494:Mabel Addis 1476:Galaxy Game 1269:(1947-1971) 1196:McGraw-Hill 903:McGraw-Hill 546:(1983) and 451:Altair 8800 285:Mabel Addis 257:Development 177:Mabel Addis 55:Platform(s) 49:Doug Dyment 45:Designer(s) 1590:CP/M games 1574:Categories 1524:Ted Dabney 1504:Ralph Baer 1303:Carmonette 1167:2020-10-06 1146:2016-02-04 1101:Ahl, David 1071:Ahl, David 1036:2016-02-06 1022:Ahl, David 1004:2016-02-12 969:2016-02-04 942:2016-02-04 819:2016-02-06 809:Ziff Davis 783:2016-02-04 743:2019-09-10 581:Ahl, David 560:References 232:text-based 121:text-based 1630:Hammurabi 1499:David Ahl 1449:Star Trek 1409:Marienbad 1401:Spacewar! 1340:Turochamp 1220:MobyGames 1051:"Kingdom" 839:CRC Press 710:146420388 702:0002-7642 510:, a.k.a. 377:Hammurabi 319:In 1968, 297:cutscenes 261:In 1962, 239:Hammurabi 163:Hammurabi 1425:Hamurabi 1311:Hutspiel 1226:Hamurabi 1216:variants 1140:Archived 1103:(1984). 1073:(1984). 1030:Archived 998:Archived 622:(2007). 554:Hamurabi 549:Anacreon 543:M.U.L.E. 538:Hamurabi 536:(1981). 526:Hamurabi 494:Hamurabi 482:Hamurabi 467:Hamurabi 437:Hamurabi 402:Hamurabi 393:FOCAL-69 228:Hamurabi 223:Gameplay 213:Hamurabi 209:Hamurabi 116:Hamurabi 88:Genre(s) 27:Hamurabi 804:1UP.com 646:archive 607:archive 503:Dukedom 498:Kingdom 251:Ivan IV 103:Mode(s) 70:Release 1487:People 1479:(1971) 1471:(1971) 1452:(1971) 1444:(1969) 1436:(1969) 1428:(1968) 1420:(1964) 1412:(1962) 1404:(1962) 1396:(1952) 1375:(1970) 1367:(1968) 1359:(1967) 1356:Kaissa 1351:(1956) 1343:(1948) 1322:(1958) 1314:(1955) 1306:(1953) 1298:(1951) 1296:Nimrod 1292:(1950) 1284:(1947) 1113:  1083:  845:  708:  700:  636:  597:  488:Legacy 457:. The 417:Boston 293:Lagash 191:ported 1372:Chess 1364:Blitz 936:(PDF) 925:(PDF) 777:(PDF) 766:(PDF) 706:S2CID 591:78–79 429:BASIC 421:BASIC 397:Ruben 345:PDP-8 329:FOCAL 311:PDP-8 230:is a 156:FOCAL 146:as a 119:is a 60:PDP-8 1191:Byte 1111:ISBN 1081:ISBN 993:Time 898:Byte 843:ISBN 698:ISSN 634:ISBN 595:ISBN 508:King 265:and 249:and 247:Nero 179:and 1393:OXO 1218:at 690:doi 433:Edu 427:to 308:DEC 267:IBM 253:." 181:IBM 136:or 1576:: 1188:. 1138:. 1134:. 1053:. 1024:. 1013:^ 996:. 990:. 978:^ 961:. 927:. 911:^ 895:. 880:^ 870:. 807:. 801:. 768:. 752:^ 736:. 718:^ 704:. 696:. 686:10 684:. 653:^ 628:. 593:. 568:^ 556:. 484:. 358:. 219:. 95:, 62:, 1259:e 1252:t 1245:v 1170:. 1149:. 1119:. 1089:. 1039:. 1007:. 972:. 945:. 874:. 851:. 822:. 786:. 746:. 712:. 692:: 648:) 644:( 642:. 609:) 605:( 603:. 404:( 400:" 362:"

Index


Designer(s)
Platform(s)
PDP-8
personal computer
Genre(s)
Strategy game
text-based game
Single-player
text-based
strategy video game
resource management
Digital Equipment Corporation
computer game
Richard Merrill
FOCAL
Hammurabi
The Sumerian Game
Mabel Addis
IBM
David H. Ahl
ported
Microsoft BASIC
BASIC Computer Games
city-building genre
text-based
strategy video game
Hammurabi
Nero
Ivan IV

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