183:. Mammon steals Carter's soul and dumps him. Carter must find and defeat Mammon to recover his soul. Players can recruit a posse of gunfighters and melee specialists, each of whom have special abilities. These range from tactical bonuses, such as shooting through cover, to supernatural abilities, such as switching bodies with anyone in line of sight. When completing missions, players are given a poker card. Assigning these cards to characters improves their special ability based on the rank of their
373:-style tactical combat game opened up interesting possibilities. Donlan concluded that this made it "a tactics game just built for experimentation". Although he criticized the game's lack of depth when it comes to role-playing, David Wildgoose said the game "gets it right where it counts". In particular, Wildgoose praised the game's tactical combat in his review for
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mechanic; instead, players are encouraged to aggressively advance on enemies. Characters who make a killing blow replenish their action points, potentially allowing them to continue attacking indefinitely. Trick shots allow characters to ricochet bullets off objects and hit enemies hiding behind
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said he enjoyed the game and its changes to the standard tactics game formula, though he criticized it for having arbitrary difficulty spikes and occasionally difficult controls. In his review for
199:, which they can spend on moving, attacking, or using a special ability. Dead characters revive after combat, but some missions require all characters to survive. The game lacks an
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has plenty of little annoyances, but it's a supernatural western tactics game with a lot of style and the substance to back it."
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recommended the game. Reviewer
Christian Donlan believed that the change from two to three action points in a traditional
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was released for
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setting that includes demons, witches, and zombies. After attempting to rob a train, Carter discovers it is a
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443:"Question: Is it still running on Unity engine like HW1 :: Hard West 2 General Discussions"
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as "a superb tactics game" whose fun combat makes its other issues tolerable.
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819:Good Shepherd Entertainment games
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675:"'Hard West 2' review: cowboy up"
357:s reviewer, Jon Bolding, wrote, "
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789:Video games about the paranormal
602:review - absolutely stellar fun"
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562:"Hard West 2 PC Critic Reviews"
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195:. Each character gets three
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157:. It is the sequel to
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411:"Hard West 2 Review"
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262:Recommended
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177:ghost train
142:Hard West 2
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753:Categories
567:Metacritic
391:References
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231:Metacritic
222:Aggregator
185:poker hand
173:Weird West
145:is a 2022
607:Eurogamer
364:Eurogamer
325:website o
257:Eurogamer
213:Reception
208:Reception
201:overwatch
160:Hard West
715:Archived
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612:Archived
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495:Archived
490:PC Gamer
453:Archived
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376:GameSpot
341:PC Gamer
305:PC Gamer
269:GameSpot
167:Gameplay
118:Genre(s)
485:review"
204:cover.
155:Windows
129:Mode(s)
97:Release
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381:RPGFan
379:. At
311:85/100
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181:Mammon
74:Engine
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250:Score
225:Score
191:uses
79:Unity
723:2022
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307:(US)
286:7/10
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153:for
680:NME
416:IGN
351:IGN
298:4/5
293:NME
281:IGN
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.