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Harley-Davidson & L.A. Riders

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was being developed, the implementation of roaming freely around the game's map was not without the concern of hardware limitations β€” Nakagawa said: "It proved very hard to reconcile all the elements we wanted to include β€” such as authentic areas of LA β€” with a game design that enabled the player to travel anywhere on a very large map. Players must be able to enjoy the game in any part of the map and get to it from a number of angles. This was particularly difficult. Furthermore, as players are in a town it would have been strange not to include other road users, so we added different vehicles to create a lively, cosmopolitan atmosphere."
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players could change their view camera angles from three different perspectives β€” third-person (default; right behind the bike), second-person (far behind the bike), and a first-person view from the perspective of the motorcycle driver. During gameplay, players can change the background music with seven different songs by pressing the Music Select button, and can activate the bike's horn with the Start button.
285:." In order to meet the deadlines for the final product, Nakagawa was forced to increase his team from ten to fourteen people. To aid in making the game's map as faithful to Los Angeles as possible, the developers visited the city with camcorders to record footage around the area, and used the footage as a reference to design the large map. 263:, AM1 executive producer, Rikiya Nakagawa, stated that they "wanted to make a game that allowed players the freedom to roam freely, albeit within the confines of a city environment", in attempts to deviate from the traditional style of racing games that usually limits players to choosing a set of predetermined, linear courses. 288:
When the licensing agreement with the motorcycle company had been finalized, Harley-Davidson had provided the team a selection of its most popular bike models and loaned their machinery to the team to give them ideas to how each motorcycle would handle and react while playing the game. While the game
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Players choose one of five Harley-Davidson models (the FLSTF Fat Boy, FL Panhead 1948, FXDWG Dyna Wide Glide, XL 1200S Sportster 1200 Sport, and a Police Motorcycle) and can drive using either automatic or manual transmission. In manual transmission, the player has to shift gears with buttons on the
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Throughout the game's planning stages, Nakagawa found that several of his teammates were Harley-Davidson fans, which prompted AM1 to set the game's focus on the player driving a motorcycle rather than driving a car, but he also noted that the Harley-Davidson name "has an established brand identity
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When the bike is selected, the player has to complete a course of three to five randomly assigned checkpoints of popular destinations and freeways around Los Angeles for points, as well as avoid obstacles on the map, including vehicles, trees, and buildings. On the way to the designated checkpoint,
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The arcade cabinet consists of an analog handlebar with a gear shifter, throttle, and front brake which is used to assist the player in slowing the bike down. Below the handlebar mechanism is a plastic gas tank with View Change, Music Select, and Start buttons. By pressing the View Change button,
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The game was sold in two styles of arcade cabinet: a deluxe version that uses a 50-inch projection monitor and seat tilt, and a more standard sit-down cabinet with a smaller, 29-inch CRT monitor. A subwoofer is mounted inside the seats of both cabinets to provide additional rumble feedback for
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the player has the option to take shortcuts, and collect bonus items scattered around the map that award either five to ten seconds of bonus time, or points ranging from 1,000 to 100,000, that can increase the player's score significantly.
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players while sitting on the motorcycle. The game allows up to four cabinets to be linked together for head-to-head, multiplayer racing. In multiplayer racing, all players start at the same location and must reach the same checkpoints.
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was composed by Masanori Takeuchi, who had worked for Sega AM1 at the time. In the initial Japanese release, the game's opening song, "All Around the World", featured a vocal track. In the game's international release, a
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On the bottom right side of the cabinet mounts a rear brake pedal. The Rear Brake is used to assist the player in making tighter turns, in order to avoid colliding with any obstacles.
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and image that his team thought would reflect well on the game," and that it has a "heroic, cinematic, rebellious image, encompassing a quarter-century of movie icons from
581: 561: 571: 551: 360: 576: 501: 531: 306:" effect was used in place of its original vocals. An official soundtrack album for the game was released on March 18, 1998, by 536: 521: 526: 541: 546: 516: 401: 556: 427: 312: 278: 475: 51: 39: 259:). It was also the first game to use the Step 2 version of the Model 3 board. In an interview with 170: 76: 63: 31: 86: 502:
https://web.archive.org/web/20061021075158/http://www.segaarcade.com/archive/harleydavidson.aspx
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left handle bar above the handle grip, with each bike having a 4 to 5 gear manual transmission.
467: 251: 192: 496: 144: 333:"The SEGA ARCADE Documents Database : HARLEY-DAVIDSON & L.A.RIDERS (420-6365-01)" 260: 207: 69: 399:"Harley Davidson & L.A. Riders: More than Your Typical Motorcycle Racing Game...". 510: 420:
Johnny Ballgame (May 1998). "Hot at the Arcades: Harley-Davidson & L.A. Riders".
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was AM1's second project for the Sega Model 3 series of arcade platforms, following
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Step 2.0 arcade hardware, featuring popular licensed motorcycles manufactured by
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brand, who published soundtracks of many other Sega arcade games.
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http://www.arcade-museum.com/game_detail.php?game_id=8081
169: 155: 143: 97: 85: 75: 62: 50: 38: 24: 567:Video games with gender-selectable protagonists 479: 210:, and is set on an open-world map of recreated 8: 361:"Games Database - What are you looking for?" 30: 21: 582:Multiplayer and single-player video games 441: 439: 437: 394: 392: 390: 388: 386: 384: 347:"Official Sega Saturn Magazine Issue 30" 460: 324: 7: 481:HārΔ“-Dabiddoson & L.A. Raidāzu 14: 562:Video games about police officers 299:Harley-Davidson & L.A. Riders 247:Harley-Davidson & L.A. Riders 185:Harley-Davidson & L.A. Riders 25:Harley-Davidson & L.A. Riders 572:Video games developed in Japan 552:Video games set in Los Angeles 448:#56 (March 1998), pages 62-63. 1: 577:Harley-Davidson video games 480: 199:. It was developed for the 598: 471: 409:. April 1998. p. 70. 402:Electronic Gaming Monthly 29: 472:ハーレーダビッドソン&L.A.ラむダーズ 532:Arcade-only video games 313:Marvelous Entertainment 212:Los Angeles, California 537:Motorcycle video games 522:1998 soundtrack albums 68:Kazunari Tsukamoto, 255:(known in Japan as 527:Arcade video games 542:Sega arcade games 252:Sega Bass Fishing 193:racing video game 181: 180: 81:Masanori Takeuchi 589: 547:Sega video games 517:1997 video games 484: 483: 473: 465: 449: 443: 432: 431: 426:. No. 116. 417: 411: 410: 405:. No. 105. 396: 379: 378: 371: 365: 364: 357: 351: 350: 343: 337: 336: 329: 135: 122: 109: 34: 22: 597: 596: 592: 591: 590: 588: 587: 586: 557:Harley-Davidson 507: 506: 493: 488: 487: 466: 462: 457: 452: 444: 435: 419: 418: 414: 398: 397: 382: 373: 372: 368: 359: 358: 354: 345: 344: 340: 331: 330: 326: 322: 295: 244: 220: 208:Harley-Davidson 139: 130: 126: 117: 113: 104: 70:Rikiya Nakagawa 20: 19:1997 video game 17: 16:1997 Video game 12: 11: 5: 595: 593: 585: 584: 579: 574: 569: 564: 559: 554: 549: 544: 539: 534: 529: 524: 519: 509: 508: 505: 504: 499: 492: 491:External links 489: 486: 485: 459: 458: 456: 453: 451: 450: 433: 412: 380: 366: 352: 338: 323: 321: 318: 294: 291: 279:Schwarzenegger 243: 240: 219: 216: 179: 178: 173: 167: 166: 157: 153: 152: 147: 141: 140: 138: 137: 127: 125: 124: 114: 112: 111: 101: 99: 95: 94: 89: 83: 82: 79: 73: 72: 66: 60: 59: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 594: 583: 580: 578: 575: 573: 570: 568: 565: 563: 560: 558: 555: 553: 550: 548: 545: 543: 540: 538: 535: 533: 530: 528: 525: 523: 520: 518: 515: 514: 512: 503: 500: 498: 495: 494: 490: 482: 477: 469: 464: 461: 454: 447: 446:Edge Magazine 442: 440: 438: 434: 430:. p. 68. 429: 425: 424: 416: 413: 408: 404: 403: 395: 393: 391: 389: 387: 385: 381: 376: 370: 367: 362: 356: 353: 349:. April 1998. 348: 342: 339: 334: 328: 325: 319: 317: 315: 314: 309: 305: 304:wah-wah pedal 300: 297:The music of 292: 290: 286: 284: 280: 276: 275: 270: 269:Dennis Hopper 264: 262: 261:Edge magazine 258: 254: 253: 248: 241: 239: 236: 232: 228: 224: 217: 215: 213: 209: 205: 202: 198: 195:developed by 194: 191: 187: 186: 177: 174: 172: 171:Arcade system 168: 165: 161: 160:Single player 158: 154: 151: 148: 146: 142: 133: 129: 128: 120: 116: 115: 110:December 1997 107: 103: 102: 100: 96: 93: 90: 88: 84: 80: 78: 74: 71: 67: 65: 61: 58: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 463: 445: 421: 415: 400: 369: 355: 341: 327: 311: 310:through its 298: 296: 287: 283:Terminator 2 282: 272: 265: 256: 250: 246: 245: 237: 233: 229: 225: 221: 184: 183: 182: 176:Sega Model 3 150:Driving game 136:January 1998 52:Publisher(s) 40:Developer(s) 308:Pony Canyon 242:Development 164:multiplayer 87:Platform(s) 77:Composer(s) 64:Producer(s) 511:Categories 407:Ziff Davis 320:References 293:Soundtrack 274:Easy Rider 190:open world 188:is a 1997 468:Japanese 257:Get Bass 218:Gameplay 197:Sega AM1 145:Genre(s) 476:Hepburn 423:GamePro 204:Model 3 156:Mode(s) 98:Release 92:Arcade 455:Notes 201:Sega 123:1998 57:Sega 428:IDG 281:in 277:to 271:in 45:AM1 513:: 478:: 474:, 470:: 436:^ 383:^ 214:. 162:, 132:NA 119:EU 106:JP 377:. 363:. 335:. 302:" 134:: 121:: 108::

Index


Developer(s)
AM1
Publisher(s)
Sega
Producer(s)
Rikiya Nakagawa
Composer(s)
Platform(s)
Arcade
JP
EU
NA
Genre(s)
Driving game
Single player
multiplayer
Arcade system
Sega Model 3
open world
racing video game
Sega AM1
Sega
Model 3
Harley-Davidson
Los Angeles, California
Sega Bass Fishing
Edge magazine
Dennis Hopper
Easy Rider

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