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used to switch between the two main characters (Donbe, the boy, and Hikari, the girl). The characters can move through the story separately at times, and may be called upon to do tasks that the other main character cannot accomplish on their own. The use of this command in certain situations can trigger dialogue particular to each character, bringing out the peculiarities of each. This is essentially a form of zapping, but a similar command was implemented in the 1995
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492:, ogres that suck away the souls of other humans. The oni advanced as far as Nagakushi village, stealing away the souls of the elderly couple. Fortunately the two children were left unharmed, and they set out on a quest to save their adopted parents, not realizing that this adventure would reveal the secret of their true origins...
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The game is played by selecting commands which make the characters talk to, use, or examine various objects or characters. Progress is marked by changes in the illustrative image in the top-right corner of the screen. One of the most distinctive features of the game is the "Change
Character" command,
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The Super
Famicom version uses the same command menu gameplay implemented in the Disk System version, but the "Change Character" command was not included due to time constraints. Satellaview games were only broadcast during a limited time period, and using the command would complicate the game to an
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takes its plot from the original version of the game, but is mostly presented from the viewpoint of the three helpers who join the protagonists during the game (the dog, monkey and pheasant). In-game music was transmitted via radio, and
Ittaisan, the game's narrator, appears in-between chapters to
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The game's difficulty is rather high, as very few hints are given in solving mysteries, and many circumstances can lead to the "game over" screen. Even so, the game's warm graphics and plot consisting of numerous interwoven
Japanese fairytales was positively received by fans and critics alike. The
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Once upon a time, there was an elderly couple living in
Nagakushi village, a small village located far up in the mountains. The couple had no children, until one day, they were entrusted with the care of an infant boy and girl, as prophesied in a dream. The years went by, and when the two children
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series. Unlike the previous installations, the GBA version does not require changing between disks; the entire game is played on one cartridge. The game itself saw no major changes, but on-screen menus were fixed to accommodate the GBA. Load and save times were eliminated by the use of the faster
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The game also utilizes the Disk System's feature of being able to exchange game disks while the device is powered on. The game is divided into two disks, and the player must exchange disks while the Disk System is still powered on in order to activate the second disk (note: Disk 2 is not playable
963:
The original Disk System version is unlocked after all four chapters are completed. This was not a complete port of the original, as several changes were made to the text and in-game music. An opening demo of Donbe and
Kintaro in a sumo match is added, and colors appear darker than the original.
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with the original Disk System game included as a bonus. Its popularity prompted a cartridge release on May 23, 1998. This version was also released in two cartridges, but unlike the Disk System release, it is possible to play the second cartridge without having finished the first one.
511:. Most text-based adventure games of the time were written in the style of mystery novels, where the player had to solve a murder or crime of some sort, but Shin Onigashima's fairytale-like plot gave a much softer and accessible feel to the genre.
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The
Satellaview broadcast was divided into four chapters, and in the Super Famicom release, the first two chapters make up the first disk, and the latter two make up the second. "
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Ittaisan" are placed throughout the game, which allow the player to save. There are no time limits for choosing commands, and a golden buddha statue in the likeness of
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While we had basic text adventures like Zork and
Colossal Cave Adventure, they had visual novels like The Portopia Serial Murder Case, Shin Onigashima and Snatcher.
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unnecessary degree. New tweaks by the developers were to include platform-style action scenes, and to set time limits for choosing certain commands.
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were 8 years old, there was a terrible occurrence in the western capital. A dragon suddenly appeared in the city, turning humans into
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release came on June 19, 2007. The game was never released outside Japan.
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was released for the Game Boy
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without the first). This format was also used in the game's sequel
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1224:(in Japanese). The Satellaview History Museum. Archived from
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borrows heavily from traditional
Japanese fairytales such as
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was released on September 29, 1996, for the Super Famicom's
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Nine years after the release of the Disk System version,
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1123:[Famicom Mukashi Story New Onigashima Part 1].
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915:. The Satellaview version was well received by fans.
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cartridge, allowing the game to run without breaks.
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noted similarities to later adventure games such as
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for the best "Adventure" game of all time. In 2013,
1039:. Unsourced material may be challenged and removed.
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522:in 1997 and 1998. It was also redone for the
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911:. The character of Ittaisan was voiced by
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1420:Super Nintendo Entertainment System games
1187:Famicom Tsūshin: '89 All Software Catalog
1099:Learn how and when to remove this message
941:, lit. "Heisei Era: New Island of Ogres")
626:999: Nine Hours, Nine Persons, Nine Doors
1430:Video games produced by Shigeru Miyamoto
1309:Heisei Shin Onigashima official web page
1181:['83〜'89 Best Hit Game Awards].
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1204:The Secret Library of the Famicom – IGN
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973:Famicom Mukashibanashi: Shin Onigashima
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130:Tomoshige Hashishita Masayuki Kameyama
998:Time Twist: Rekishi no Katasumi de...
873:unit. The game was broadcast via the
620:Nakayama Miho no Tokimeki High School
585:The 1989 "All Soft Catalog" issue of
7:
1149:Pink Zapper Helmet (March 2, 2014).
1037:adding citations to reliable sources
120:Kazunobu Shimizu Yoshitaka Nishikawa
1277:Kushida, Riko, ed. (October 1998).
977:Famicom Mini: Disk System selection
446:Donbe (left) and Hikari (right) in
880:, and was downloadable within the
603:. In particular, they gave it the
25:
1325:Virtual Console official web page
1193:. 15 September 1989. p. 138.
886:menu from the Broadcast Clubhouse
632:Zero Escape: Virtue's Last Reward
1435:Video games scored by Koji Kondo
1285:N.O.M.: Nintendo Online Magazine
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1450:Virtual Console games for Wii U
1024:needs additional citations for
1425:Video games developed in Japan
960:appears in the first chapter.
1:
51:and disk 2 packaging artwork
1405:Nintendo Switch Online games
1395:Japan-exclusive video games
1129:Agency for Cultural Affairs
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907:sum up the storyline via
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1440:Video games set in Japan
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968:Game Boy Advance version
530:on August 4, 2004. The
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1353:40th Anniversary page
932:Heisei Shin Onigashima
649:Heisei Shin Onigashima
601:best games of all time
516:Heisei Shin Onigashima
476:Famicom Detective Club
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363:Nintendo Switch Online
195:Nintendo Switch Online
18:Heisei Shin Onigashima
1455:Virtual Console games
1183:ファミコン通信 〜 '89全ソフトカタログ
1179:"'83〜'89 ベストヒットゲーム大賞"
922:On December 1, 1997,
639:Super Famicom release
445:
1380:Episodic video games
1287:. Vol.2. p. 4.1
1218:Kameb (2008-02-12).
1121:"ふぁみこんむかし話 新・鬼ヶ島 前編"
1033:improve this article
1151:"The Toy Conundrum"
1125:Media Arts Database
614:Famicom Tantei Club
599:in its list of the
528:Famicom Mini series
518:, released for the
214:Famicom Disk System
189:(Virtual Console),
185:(Virtual Console),
163:Famicom Disk System
1410:Pax Softnica games
1280:お宝発見!!あんな名作!こんな傑作!
924:BS Shin Onigashima
904:BS Shin Onigashima
858:BS Shin Onigashima
822:September 24, 2014
557:. You can help by
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352:September 18, 2013
252:September 30, 1987
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1048:"Shin Onigashima"
897:Katari bu no Koya
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526:as part of the
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501:Shin Onigashima
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1289:. Retrieved
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1230:. Retrieved
1226:the original
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1132:. Retrieved
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1031:Please help
1026:verification
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913:Ichirō Nagai
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801:June 1, 2010
784:May 25, 2010
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674:Publisher(s)
668:Pax Softnica
664:Developer(s)
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403:July 4, 2024
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183:Nintendo 3DS
171:Famicom Mini
82:Publisher(s)
73:Pax Softnica
61:Developer(s)
1160:January 10,
871:Satellaview
699:Satellaview
686:Platform(s)
595:) included
566:August 2010
496:Development
158:Platform(s)
146:Composer(s)
116:Designer(s)
104:Producer(s)
94:Director(s)
1364:Categories
1291:2011-05-04
1263:2011-05-04
1232:2009-03-27
1059:newspapers
1005:References
580:Koji Kondo
151:Koji Kondo
909:SoundLink
839:Adventure
538:Reception
420:Adventure
136:Writer(s)
1258:Nintendo
1089:May 2008
984:See also
938:平成 新・鬼ヶ島
834:Genre(s)
679:Nintendo
505:Momotarō
479:series.
473:and the
438:Gameplay
415:Genre(s)
87:Nintendo
1351:Famicom
1349:on the
1189:].
1134:17 June
1073:scholar
948:Changes
875:St.GIGA
864:BS新・鬼ヶ島
845:Mode(s)
718:Release
593:Famitsu
426:Mode(s)
202:Release
53:(right)
1336:series
1075:
1068:
1061:
1054:
1046:
991:Yūyūki
891:語り部の小屋
789:Part 2
772:Part 1
629:, and
470:Yūyūki
239:Disk 2
219:Disk 1
49:(left)
1340:NinDB
1185:[
1155:Kinja
1080:JSTOR
1066:books
958:Mario
930:, as
806:Wii U
711:Wii U
605:award
591:(now
334:Wii U
187:Wii U
1162:2019
1136:2021
1052:news
954:Jizo
883:BS-X
507:and
483:Plot
1338:at
1035:by
764:Wii
709:),
703:Wii
609:IGN
561:.
490:oni
284:Wii
181:),
175:Wii
173:),
1366::
1241:^
1210:^
1164:.
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894:,
818:JP
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780:JP
755:JP
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399:TW
386:HK
373:JP
348:JP
323:JP
298:JP
273:JP
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228:JP
165:,
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1077:·
1070:·
1063:·
1056:·
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888:(
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861:(
820::
799::
782::
757::
740::
705:(
568:)
564:(
401::
388::
375::
350::
325::
300::
275::
250::
230::
197:)
193:(
177:(
169:(
20:)
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