244:
faction, shown by the colored tile they stand on, and if players who match these in appropriate rows and columns are rewarded with boosted statistics. Players can also tweak a characters statistics based on their placement in the player's squad: characters placed on the back row also gain a higher chance of dealing double damage, while those on the front get bonus health. The fifth character slot is to the side, and is reserved for large units such bears, giant spiders, or towering tree monsters known as Sylvan. When four characters of the same faction are used simultaneously, a faction bonus is granted which is calculated from each individual character's percentages added together. Players may keep multiple squads on hand which are optimized to take down specific types of opponents.
304:, as EA Capital Games felt that content of that nature is best left to BioWare; instead, the focus for the developers is on gameplay. Lander did not rule out adding any original story content for the game at a future date, noting that the developers would need to work closely with BioWare on that aspect and that any content of that nature would need to "make sense", and claimed that EA Capital Games employ community managers who actively engage with the player community and canvass for their opinions on solutions to improve their gameplay experience. Lander explained that the developers were committed continue to support
251:. Players may choose to combine identical characters in their collection into one amalgamation, which pools their experience points and raises their experience level cap in the process. Players may apply the "consume" mechanic on up to five redundant or unwanted characters of any kind and absorb them into a preferred favorite character, which in turn appropriates experience points from redundant characters in exchange for the
1330:
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one team is eliminated. Characters with a high initiative score move quickly and will be the first to strike, while slower characters will attack on a lower priority scale but deal more damage per hit. Players may use runes, which are single-use, time-limited power-ups to enhance their chances of success. Runes provide a range of benefits such as
417:
micro-transaction screw for it to be intolerable", and that a "more astute understanding of what players want and need (often two different things) can make for a more satisfying, yet no less commercial, free-to-play experience". Nevertheless, he observed that the "somewhat awkward middle ground" as exemplified by games like
29:
457:
is a "generally entertaining romp through Thedan lore", with its
Campaigns full of extra information about the world's lore. He praised the visuals and music for providing an authentic ambience, fast-paced battles where the game's "consume-and-combine mechanic" adds a depth of strategy. He criticized
287:
producer Tim Lander disclosed in an interview with
Eurogamer that he led a 30-person team at EA Capital Games, and together they spent about a year developing the game prior to launch. He described the game's freemium model as a "time versus money thing", noting that money only speeds up the time it
243:
The game functions as a squad-based strategy game with the battles playing out automatically, and the outcome is contingent upon the selection of characters in a five-person party, their abilities and formation on the battlefield, as well as any runes that are buffing the team. Every character has a
258:
In combat, the player's team line up on the left hand side while the opposing team line up on the right hand side. Once a battle has commenced, individual units from both teams will then exchange attacks, with their turns and actions dictated by their statistics and positions, until the entirety of
175:
does not contribute additional backstory or lore; instead, it explores what would happen if pivotal moments from various plot lines in the series have occurred differently. These alternative story elements serve as the backdrop for up to 16 quests available in the game's single-player format, which
448:
will only really appeal to dedicated fans of the series. He observed that "collecting and leveling up your figurines can become quite addicting", but advised that series fans "should set their expectations accordingly before playing, because there is still a long wait until the next proper game in
461:
Kenn
Leandre from IGN gave a positive review with a scored of 7.8 out of 10. He said the game "hits all the right notes in not only getting players hooked-up on playing it over and over again", but also succeeds in "presenting impressive depths in terms of strategy, style of play and character
292:
which "takes full advantage of the Dragon Age universe's cool characters and locations.” Both Lander and
Valadares insisted that nothing is locked behind a paywall in the game and that the entirety of the game's content is accessible just through playing. Valadares in particular explained that
416:
is about depth and strategy, he observed that it is "only true up to a point", noting that it is difficult to stay engaged when players have no real input in determining battlefield tactics, and have to leave it to chance. Whitehead felt that "it would only take a few more turns of the
208:
lore: good, evil, past, present - even the books are mined for inspiration", which include multiple fan favorites and notorious foes from the series. Collectible units range from common types like soldiers and bandits, through to unique characters like
288:
would take for players to obtain any attractive rewards, and that players do not have pay anything provided they are willing to invest their time into the game. Executive
Producer Jeferson Valadares said that the studio wanted to make an accessible
236:
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the party's overall attack power, help players accumulate experience points or in-game currency faster, or direct individual units to focus their attacks on the opponent's quickest, weakest or most powerful fighters.
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The player's characters are sorted into different classes and could level up by accumulating experience points earned in combat, similar to a traditional
552:
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or during the fall of the ancient elven capital of
Arlathan. Each quest is a self-contained map and lets players re-experience key moments from the main
955:
431:"doesn't get it as gruesomely wrong". He opined that had the developers put "a little more faith in the player's ability to cope with deeper strategy",
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allows players to purchase and collect 3D figures of characters called "heroes" in the game, form them into a squad, and then battle either player or
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for its quality visuals, engaging battle mechanics, the generous variety of characters available for players at the start of the game, and its
1175:
651:
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fairness is very important to the developers, and that "players that spend money can just increase their odds of getting rare characters".
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mechanics; conversely, he noted the game's repetitive battles and lack of trading option as among its most prominent weaknesses.
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of increasing the odds of delivering double-damage critical hits, as well as improving the statistics of another character.
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A squad of five characters, with the color of each figurine's base indicating the faction and rank of the individual unit.
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represented "huge progress for EA's freemium ambitions", drawing a comparison to its contemporary, the much-maligned
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drew attention to the game's focus which was "squarely on collecting character figurines", and concluded that
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by adding new characters, new features and support over a period of several years, and he was confident that
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217:, each with their own traits for the players to consider. Post-launch support for
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battles, where players win and lose trophies depending on their rate of success.
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553:"Will imminent mobile game Heroes of Dragon Age interact with Inquisition?"
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has received a mixed response from critics, holding a 59/100 rating on
376:
28:
740:"Mobile reviews: Assassin's Creed Pirates, Heroes of Dragon Age, more"
227:, which was released in November 2014, as well as other recent media.
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is a standalone title that he believe players could play for years.
296:
The game does not provide any original story content or story-based
458:
the lack of battle interaction and an overly limiting stamina bar.
488:"Heroes of Dragon Age and Dungeon Keeper Soft-Launch for Android"
412:
explained that while the game's various mechanics suggests that
221:
has increased the number of collectible characters drawing from
814:
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82:
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652:"EA announces free-to-play Heroes of Dragon Age for mobile"
155:, and was released on December 5, 2013 for Android and
435:
would have turned out to be "a genuinely good game".
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52:
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21:
677:"Heroes of Dragon Age for iPhone/iPad Reviews"
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8:
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151:in select countries during October 2013 for
129:developed by Capital Games and published by
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1396:Video games developed in the United States
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194:-controlled enemies. Robert Purchese from
27:
18:
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729:
200:observed that the characters featured in
234:
184:video games, novels, and codex entries.
176:delve into extant game lore such as the
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408:based on 9 reviews. Dan Whitehead from
790:webpage on the Electronic Arts website
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511:"Heroes Of Dragon Age Is Out. Hooray?"
141:based on characters and lore from the
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283:for mobile platforms in August 2013.
204:were "pulled from all corners of the
167:Unlike other spin-off media from the
7:
671:
669:
629:"See Heroes of Dragon Age in Action"
551:Robert Purchese (October 15, 2013).
353:
328:
147:fantasy series. The game received a
738:Scott Nichols (December 10, 2013).
319:
706:Leif Johnson (December 10, 2013).
14:
761:Kenn Leandre (December 3, 2013).
1361:Android (operating system) games
1329:
1328:
797:
627:Justin Davis (August 20, 2013).
763:"Heroes of Dragon Age - Review"
650:Mike Suszek (August 19, 2013).
597:Dan Whitehead (March 3, 2014).
509:Mike Fahey (December 5, 2013).
449:the series". Leif Johnson from
1366:Digital collectible card games
486:Ade Putra (October 13, 2013).
1:
708:"Heroes of Dragon Age Review"
599:"Heroes of Dragon Age review"
267:Players may also engage in
1412:
1135:Tabletop role-playing game
462:designs". Leandre praised
127:tactical role-playing game
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850:
710:. MacLife. Archived from
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332:
329:
26:
1386:Role-playing video games
1177:Dragon Age: Inquisition
249:role-playing video game
224:Dragon Age: Inquisition
240:
1376:Electronic Arts games
1096:Film & television
424:Dungeon Keeper Mobile
238:
107:Collectible card game
103:Tactical role-playing
1391:Video game spin-offs
1229:Cassandra Pentaghast
997:Heroes of Dragon Age
934:Downloadable content
906:Downloadable content
788:Heroes of Dragon Age
714:on December 14, 2013
446:Heroes of Dragon Age
402:Heroes of Dragon Age
281:Heroes of Dragon Age
269:player versus player
188:Heroes of Dragon Age
173:Heroes of Dragon Age
116:Heroes of Dragon Age
35:Heroes of Dragon Age
22:Heroes of Dragon Age
1163:Dragon Age: Origins
438:Scott Nichols from
427:game and said that
351:
326:
37:, as of version 4.2
1187:Notable characters
1111:Dawn of the Seeker
990:Dragon Age Legends
805:Video games portal
324:
241:
33:Loading screen of
1343:
1342:
1283:
1282:
1143:
1142:
1026:The Masked Empire
1019:The Stolen Throne
1006:
1005:
912:Return to Ostagar
398:
397:
347:
346:
112:
111:
1403:
1356:2013 video games
1332:
1331:
1152:
1058:The Silent Grove
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137:title utilizing
92:December 5, 2013
48:EA Capital Games
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1300:Jennifer Hepler
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1263:
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1155:Character lists
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1040:Tevinter Nights
1002:
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855:Electronic Arts
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325:Aggregate score
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153:Android devices
131:Electronic Arts
59:Electronic Arts
38:
17:
16:2013 video game
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1128:Miscellaneous
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1072:Knight Errant
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742:. Digital Spy
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350:Review scores
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279:EA announced
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1305:Mike Laidlaw
1295:David Gaider
1239:Dorian Pavus
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767:. Retrieved
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744:. Retrieved
716:. Retrieved
712:the original
684:. Retrieved
656:. Retrieved
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633:. Retrieved
603:. Retrieved
557:. Retrieved
515:. Retrieved
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492:. Retrieved
481:
468:booster pack
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290:strategy RPG
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178:Fifth Blight
172:
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142:
139:collectibles
115:
114:
113:
54:Publisher(s)
44:Developer(s)
34:
1310:James Ohlen
1086:Blue Wraith
1033:Last Flight
956:The Descent
942:Inquisition
885:Main series
878:Video games
601:. Eurogamer
555:. Eurogamer
490:. Game Axis
441:Digital Spy
389:Digital Spy
355:Publication
302:Inquisition
275:Development
253:probability
171:franchise,
159:platforms.
149:soft launch
74:Platform(s)
1371:Dragon Age
1350:Categories
1118:Absolution
1104:Redemption
1065:Magekiller
1011:Literature
963:Trespasser
843:Dragon Age
686:August 17,
681:Metacritic
654:. Engadget
474:References
406:Metacritic
339:Metacritic
330:Aggregator
206:Dragon Age
182:Dragon Age
169:Dragon Age
144:Dragon Age
133:. It is a
68:Dragon Age
1381:IOS games
1275:Darkspawn
1244:Iron Bull
1079:Deception
900:Awakening
769:April 25,
746:April 25,
718:April 25,
658:April 25,
635:April 25,
605:April 25,
559:April 25,
517:April 25,
494:April 25,
410:Eurogamer
365:Eurogamer
321:Reception
316:Reception
197:Eurogamer
1334:Category
1254:Vivienne
1199:Morrigan
1194:Alistair
1148:Universe
513:. Kotaku
231:Gameplay
215:Morrigan
211:Alistair
135:spin-off
121:freemium
98:Genre(s)
1288:Related
1209:Loghain
1204:Leliana
893:Origins
860:BioWare
451:MacLife
377:MacLife
261:buffing
163:Premise
89:Release
79:Android
1214:Anders
1050:Comics
464:Heroes
455:Heroes
433:Heroes
429:Heroes
419:Heroes
414:Heroes
343:59/100
310:Heroes
306:Heroes
298:tie-in
285:Heroes
219:Heroes
202:Heroes
124:mobile
65:Series
1268:Other
1234:Solas
1219:Hawke
982:Other
920:Music
870:Media
765:. IGN
631:. IGN
453:said
358:Score
333:Score
119:is a
1259:Krem
1249:Sera
771:2020
748:2020
720:2020
688:2021
660:2020
637:2020
607:2020
561:2020
519:2020
496:2020
394:6/10
382:7/10
370:5/10
213:and
300:to
157:iOS
83:iOS
1352::
728:^
696:^
679:.
668:^
615:^
569:^
527:^
192:AI
105:,
81:,
834:e
827:t
820:v
773:.
750:.
722:.
690:.
662:.
639:.
609:.
563:.
521:.
498:.
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