169:
On the first level the goal is simply to turn the entire field green. On subsequent levels, the player faces an opponent whose goal is to change the hexes to purple. To beat the level, the player has to arrange the field so that their last move will cause the hex the opponent is standing on to change
165:
playfield consisting of a series of nineteen hexagonal platforms arranged into a larger hexagon. The top surface of each hexagon is colored green, blue, red or purple. The player, represented by a unicorn, can jump between the hexes, which will change color based on a fixed pattern - blue, purple,
180:
Additionally, the game includes a number of magic spells with a wide variety of effects. After winning a match, the player can select a new spell to add to the player's spell book. A maximum of five can be selected prior to the start of any match for use within that match. Spells can be cast only
136:. The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn. As the unicorn levels up, new spells are added to its repertoire, but only 5 can be used at any given time.
181:
when the player has enough energy. For instance, there is a low-energy "change places" spell that swaps the player's location with that of the opponent. Energy is gained whenever the user wins a match or flips a tile green. The opponents also have spells of their own.
202:"one of the most challenging and fascinating strategy games yet devised for a computer." He concludes that players will "be amazed at how quickly your opponent ceases to be just a computer and seems to acquire distinct personality traits of its own."
46:
145:
238:
was even more glowing, concluding; "In summary, I think this game is just super. It's as challenging a game as I've seen since Archon. The graphics, as viewed on Atari's SC1224 color monitor, are fantastic."
466:
229:
is a clean piece of programming and one of the best strategy-board games I've seen on a computer. It sets a high standard for future ST entertainments."
461:
339:
456:
158:
that takes place on hexagons instead of cubes. There are a number of key gameplay elements that result in very different play.
177:
which simply jumps at random. Later opponents grow more strategic and difficult, including an invisible man and a magician.
173:
There are a total of twelve opponents with a variety of strategies they employ against the player. The first to be met is a
162:
170:
to green as well. The match results in a tie if the playfield ever turns all red or all blue, or it reaches 100 turns.
441:
389:
451:
166:
red, green. Adjacent hexes of the same color will all change when any one of them is changed by the player.
421:
446:
53:
27:
407:
125:
121:
107:
65:
58:
20:
294:
75:
257:
249:
184:
There are 120 levels. In higher levels, the player faces multiple opponents at the same time.
234:
207:
102:
306:
284:
366:
435:
45:
152:
In general visual style and layout, the game is similar to turn-based version of
320:
194:
129:
80:
144:
221:
154:
143:
133:
84:
174:
101:
90:
74:
64:
52:
38:
225:but the result is unique. He concludes that "
8:
289:. Cambridge, MA: Mark of the Unicorn. 1985.
467:Video games developed in the United States
44:
35:
271:
128:and published in 1985 for the then-new
302:
292:
279:
277:
275:
7:
192:George Millare reviewed the game in
215:as something like a cross between
14:
462:Turn-based strategy video games
365:Barstow, Suede (January 1986).
19:For the digital card game, see
1:
338:Miller, George (March 1986).
205:In a January 1986 review for
232:The November 1985 review in
422:"Jeux & stratégie HS 3"
161:The game takes place on an
483:
211:, Suede Barstow describes
25:
18:
408:"Jeux & stratégie 41"
43:
26:Not to be confused with
457:Fiction about unicorns
149:
147:
258:Jeux & Stratégie
250:Jeux & Stratégie
28:The Hex (video game)
126:Mark of the Unicorn
122:turn-based strategy
108:Turn-based strategy
59:Mark of the Unicorn
21:Hex: Shards of Fate
340:"Hex For Atari ST"
150:
148:A game in progress
132:and later for the
124:game developed by
367:"ST Reviews: Hex"
113:
112:
474:
442:1985 video games
426:
425:
418:
412:
411:
404:
398:
397:
394:Analog Computing
385:
379:
378:
362:
356:
355:
353:
351:
335:
329:
328:
317:
311:
310:
304:
300:
298:
290:
281:
235:ANALOG Computing
48:
36:
482:
481:
477:
476:
475:
473:
472:
471:
432:
431:
430:
429:
420:
419:
415:
410:. October 1986.
406:
405:
401:
387:
386:
382:
364:
363:
359:
349:
347:
337:
336:
332:
319:
318:
314:
301:
291:
283:
282:
273:
268:
245:
190:
142:
70:Steven Linhart
34:
33:1985 video game
31:
24:
17:
16:1985 video game
12:
11:
5:
480:
478:
470:
469:
464:
459:
454:
452:Atari ST games
449:
444:
434:
433:
428:
427:
413:
399:
380:
357:
330:
312:
303:|website=
270:
269:
267:
264:
263:
262:
254:
244:
241:
189:
186:
141:
138:
111:
110:
105:
99:
98:
92:
88:
87:
78:
72:
71:
68:
62:
61:
56:
50:
49:
41:
40:
32:
15:
13:
10:
9:
6:
4:
3:
2:
479:
468:
465:
463:
460:
458:
455:
453:
450:
448:
445:
443:
440:
439:
437:
423:
417:
414:
409:
403:
400:
395:
391:
388:Bank, Monte.
384:
381:
376:
372:
368:
361:
358:
345:
341:
334:
331:
326:
322:
316:
313:
308:
296:
288:
287:
280:
278:
276:
272:
265:
260:
259:
255:
252:
251:
247:
246:
242:
240:
237:
236:
230:
228:
224:
223:
218:
214:
210:
209:
203:
201:
197:
196:
187:
185:
182:
178:
176:
171:
167:
164:
159:
157:
156:
146:
139:
137:
135:
131:
127:
123:
119:
118:
109:
106:
104:
100:
96:
93:
89:
86:
82:
79:
77:
73:
69:
67:
63:
60:
57:
55:
51:
47:
42:
37:
29:
22:
416:
402:
393:
383:
374:
370:
360:
348:. Retrieved
346:. p. 60
343:
333:
324:
315:
285:
256:
248:
233:
231:
226:
220:
216:
212:
206:
204:
199:
193:
191:
183:
179:
172:
168:
160:
153:
151:
116:
115:
114:
94:
54:Developer(s)
447:Amiga games
325:Lemon Amiga
198:and called
76:Platform(s)
66:Designer(s)
436:Categories
350:8 November
266:References
305:ignored (
295:cite book
188:Reception
163:isometric
344:Compute!
195:COMPUTE!
140:Gameplay
130:Atari ST
103:Genre(s)
81:Atari ST
424:. 1986.
286:Hex Box
243:Reviews
91:Release
222:Archon
217:Q-bert
155:Q-bert
390:"Hex"
371:Antic
321:"Hex"
261:HS #3
208:Antic
134:Amiga
120:is a
95:1985:
85:Amiga
377:(9).
352:2013
307:help
219:and
175:dodo
253:#41
227:Hex
213:Hex
200:Hex
117:Hex
39:Hex
438::
392:.
373:.
369:.
342:.
323:.
299::
297:}}
293:{{
274:^
97:ST
83:,
396:.
375:4
354:.
327:.
309:)
30:.
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.